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InfestLithium

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Everything posted by InfestLithium

  1. Rank images have been uploaded. Note that they are only temporary until we can get the other ranks in. Tallies/perk shields/perk bottles/whatever will be implemented when a consensus about which image to use is made. Until then, enjoy your new ranks. Edit: The only missing rank is Zombie God. For those who have >5,000 posts, I apologize for your image-less rank.
  2. Wonderful conclusion, friendo! It's finally relieving to see the actual location of Der Riese instead of guesstimating its location. A quick question: are the teleporter images similar to Kino der Toten's?
  3. Great guide here! As an avid Moon player, I love discovering new strategies to high rounds after completing the Easter Egg. I often find myself running around the Mule Kick rock with the zero gravity assisting my last-second evades, but that's just me. A question: how do you go about trapping the cosmonaut in the "useless" tunnel (high I'm assuming is Tunnel 6)? I would think that you could do something with the excavators, but I'm not sure if that work.
  4. MMX: Craig told me multi-tiers that allow a choice of rank is not possible. It could be done, but would require a large amount of coding that we are not sure how to accomplish, nor do we know if it affects other system codes/mods. We are settling for simplicity at the moment. If we can learn of doing multi-tiers, then we'll see to it. Glad to see that everyone is liking these! Slade did a terrific job whipping up some of these (and his rendering puts mine to shame haha). Also, the list is starting to fit nicely.
  5. These are how they look side-by-side. Apart from the discussion of bottles vs tallies vs shields, the title bars will look great in that bit font. I understand it's a tad small to read, but worst come to shove, we'll use a different font for it. Rankings can be pre-determined based off power and level of "zombification strength" like MMX said. Also PINNAZ, I would love to be a little German girl. Here is the cosmonaut image.
  6. Definitely looks like the same texture but just a different color. I would still rock something like that in Multiplayer if I had the change (money) to do so.
  7. At Disneyland California Adventure with the Mrs. West coast for life!

    1. Rissole25

      Rissole25

      Awesome. Make sure to say hello to Mickey!

    2. The Clay Bird

      The Clay Bird

      sounds awesome!

    3. Boom115
  8. I think what Slade came up with is brilliant. I did the text the same way; it's just how the for is. We can make it a tad bigger but it will come off as awkward. Otherwise, we can try a different font. Also, Slade, let's work something out with this since we both are on the same page yeah? PM me so we can get down an dirty. ;)
  9. I go away for two measly hours, and you friendos blow up the entire thread. Touche. I don't have the Gas Zombie image separated yet because it's actually one image of the title + bottles, but I can get to cutting it tonight. Hopefully people like the idea of boss-related titles. As far as the tallies/bottles/shield thing, I've set up a poll to determine what should be done. We seem to be at an odd standstill of what is wanted. The tallies work well, but so do the shields. And then the bottles can be stacked very efficiently.
  10. Welcome to the fam, friendo! There's so much to do here, that you might find yourself becoming a zombie! (But don't worry - we have a little cure for that. ) Enjoy your stay, and feel free to ask any and all questions.
  11. Welcome to the family, friendo! There isn't much that Shooter or the Tech Bot has already covered, but there are many good reads within the General Zombies forum as well as the Forum Games. You'll find yourself...ahem...staying forever. Enjoy your slaying time!
  12. Well that's assuming we can't change where it says "Donor" (in example of PINNAZ) into an image. If so, then we can separate the two to make the perk bottles represent post count and the rank title represent the name itself.
  13. Thanks, Mr. PINNAZ! Here is something I whipped up quickly. Bear in mind, this is how perk bottles + boss images work together. Note that each are part of one image, even though it looks like several. I can make tier-style images in which the boss title may change but the perk bottles do not. In that case, we can have groups. The titles will always change, but each perk bottle will represent the group. In this case, we have Mr. PINNAZ with the rank of "Gas Zombie" (Rank 7 based on MMX's list) and Tier 4 with the Juggernog perk added.
  14. So after talking a bit with Craig, there are a few limitations (and non-limitations) that were discovered: - Each title/rank is prepped according to post count. That being said, the ranking system can't exactly be switched manually as Rissole mentioned. You can only start from Human and work your way up with no manual control over what title you have. - Tallies can be recounted so they go past, say, 10. It's a matter of repeating single tallies to make it look consecutive. Lovely suggestions from everyone, but it seems we have a mixed opinion on how the images should be setup, haha. Some are calling for single images with a lone picture relating to a particular boss (think of a userbar for instance). Others are saying to stack up the images like they are now. Either or can be done, but I'm afraid that both are not possible. That is, unless we make one larger (vertical) image where you can have the main, exact rank at the top and the current stack level (tallies) on the bottom. Something to that effect at least.
  15. http://www.callofdutyzombies.com/forum/index.php/topic/156712-all-bo2-story-quotes-scripted/ If you scroll down onto the Mob of the Dead area, you'll find the long paragraphs where each characters gives some backstory about their personal lives when downed.
  16. The mode of transportation was planned correctly but poorly executed. Just as Rissole said, having the lights in a certain pattern instead of order would be extremely beneficial to help out other teammates if downed in a certain area of the map. Nothing ticks me off more than being unable to save someone because I've been portal hopping for more than a minute. The bus route worked well. Cons if you stayed on for too long or screwed around, yet beneficial is used for a strategy with multiple people. Traps are my biggest concern. If you don't have the Zombie Shield, everything is practically useless. The Turbine is essential to get everything working, but that's about it as far as assistance goes. They made it up over time, but the damage was already done.
  17. It looks like a graphics glitch, as if someone hit them with the Staff of Fire+ and the fire texture never went away. Kind of similar to the Staff of Lightning+'s spark ball that often sticks out of the ground for the rest of the match.
  18. Stand at the left corner of the open barricade near Juggernog. Pan up and aim the Tomahawk crosshairs right at the light post directly above you on the hill. Just jump and at your highest point, launch that sucker. I would never recommend the Gondola because of timing issues.
  19. Sounds more suited for, say, a Search & Destroy match. Gives you more time to drink so you savor every drop of bliss. I dare you to try that in Domination, though. I found a new ritual that seems to give me the upperhand before starting a Zombies match: one Caprisun must be sacrificed and two Hot Pockets must reside within my belly immediately before starting.
  20. 1) I can't play with my shoes on. Socks is a must because they feel cozy. 2) I need to be within 5-8 feet from my TV. Maybe I just need glasses, because I can't see if I'm too close or too far away. 3) There always needs to be food next to me. Always. I usually roll with tortillas, pizza, or even some water melon. 4) Left-sided headsets are a must. There is something about hearing audio solely in my left ear that makes me at peace. 5) I like to snake. Black Ops II ruined that for me, but Black Ops is my outlet for my ever-so popular technique.
  21. Until those videos surface, I'm afraid I have to lock this thread. Vulgarity against other members is a clear violation of our Code of Conduct. There is no need to be obscene and act childish towards others. We follow a strict "no proof, no call" policy in terms of secret finds. i understand your concern that this may be something, but everyone who has posted in this thread has perfectly stated what occurred because it is what it is - a glitch. Once the evidence is sent via message to one of us (staff), this thread will reopen for discussion. Until then, this thread is under lockdown.
  22. Mechanics don't always lead to Easter Eggs or hidden secrets. Yes, there's generally a backstory to the overall map/mode. A great deal of your answers can be found in MMX's video as posted above. A glitch doesn't create a "secret". Believe me - there are people who scrap every single little detail in each file of the game. Once those details surface, we have everything that can possibly exploited. For example, there were several bits of information in Tranzit files that suggested new modes along with a totally different look for Grief or whatever mode it proposed. This is not to say that we have discovered 100% of the secrets in Black Ops II. Hell - we may have left some in Black Ops as well. Until there is crucial evidence other than glitches, though, there really isn't anything "secrety" that's actually left to emphasize. But by all means, keep looking.
  23. The problem lies with the the overall objective - powering the towers. Everyone knows that. Power this spire, power that tower, power the final tower, voila - all your hard work paid off in such a minimal way. And again with what DBZ said, what does standing on tiles have to do with powering a tower? The only honest one about this scenario was Mob of the Dead. While all you did was ride the plane several times before going into it as Afterlife, look how it genuine it was - no force into doing the Side Quest, uncovered more background information about the Mobsters as you progressed, and left you on a semi-cliffhanger to speculate what happened as a result of breaking/maintaining the cycle. Perfect way to do an Easter Egg in Black Ops II. You could easily see the dramatic shift from conspiracy-based Easter Eggs in Black Ops to power-driver Side Quests for Black Ops II. Should the conspiracies return, then we'll get right back on track.
  24. Boom, Flammenwerfer and I were up all night on Moon. Or shall I say, just "up".

    1. Boom115

      Boom115

      Sounds sexual, and it was. ;)

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