Jump to content

Cheesegrater28

Member
  • Content Count

    229
  • Divinium

  • Joined

  • Last visited

  • Days Won

    5

Cheesegrater28 last won the day on April 2 2015

Cheesegrater28 had the most liked content!

Community Reputation

62

1 Follower

About Cheesegrater28

  • Rank
    Zombie

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Cheesegrater28

    Make Zombies great again.

    I was very happy with Der Eisendrache. Its the first map in a while that you can just play like the old WaW/BO1 maps. Save money, open doors, flip a switch, buys perks, and hit PaP. Simply doing that will let you play a good game to rounds 30-40, or beyond if you want. You don't need to do rituals or get the bows or build anything you don't want to. Its awesome those things are there since they add longevity and depth to the map, but what makes them even better is you can ignore them. My one tiny complaint would be that I wish there was a small but simple step you had to complete before the dragons activated. The fact they activate automatically makes them too obvious and in your face. Would be nice if you had to pick something up or shoot something before they came alive. That way they could be discovered or completely ignored. But I love that this map allowed for simple gameplay. I hope this trend continues. Maps like SoE get old real quick when you have to do a bunch of multi step rituals just to turn on PaP. Turning into ghosts or monsters is alright, but not when its a necessity for the basics of a map. Turning on perks and PaP shouldn't require those extra things. Those are the kinds of things that make maps annoying for hardcore players and keep casual gamers away. All my old friends who used to love playing splitscreen zombies with me refuse to play anymore since the maps seem like too much work rather than just killing zombies. So I hope these next few DLCs try to stick to the Der Eisendrache formula and let you play basic old school style if you want to. This makes finding the new hidden things all that much better rather than forcing them on us.
  2. Cheesegrater28

    I miss simplicity.

    Finally got around to playing a few games on Der Eisendrache with a friend and must say I'm very pleased with how they give you the option to keep it simple. Easy steps to set up PaP and just a switch to power everything up. And its really nice to have a bunch of EEs, and even more nice that they are completely optional to enjoying the map. No multi step processes or changing forms needed just to get set up. Maps like SOE and almost all BO2 maps made all my casual gamer friends lose interest in zombies. The long steps and EE stuff felt like a chore for them. I can see a few of them giving Der Eisendrache another shot. You can play the game just like the old ones if you want. Fight your way to the switch, build up your points and arsenal by just killing zombies, and try to survive. The wall weapons and perks alone are more than enough to hit round 30. Hope this trend continues with each DLC. The option to just play old school style zombies if you want, and a lot of features that let you explore and go deeper if you choose. The new things like Buildables, bows, and gobblegum are all really nice additions when they're not forced down you throat every game, like BO2 and SOE had a habit of doing.
  3. Merry Christmas Movie House! Merry Christmas Emporium! Merry Christmas you wonderful old Call of Duty Zombies Forum!

  4. We could get areas of thick blizzard conditions and ice denizens between the silos and castle.
  5. I still think that Sam's room and other rooms we stopped at when teleporting in Kino were possibly places in the Aether. Der Riese had the writing on the wall about traveling through the Aether which we assume refers to the blue spiral efect when teleporting. In that blue spiral we see images of people and other stuff. So there is something in the Aether when we travel. Sam's room seems like an example of this. One version represents the child side of her thats still Maxis daughter and the other room represents her angry side and how something might be controlling her, hence the giant teddy with red eyes. These places seem like we are stepping into places Sam has created with her mind and memory as opposed to physical places in two different times. As if we are stepping into parts of her brain. The other rooms could be manifestations made by her or something else that's controlling the Aether like she does from the MPD. Who knows. As far as Tranzit's timeline, what makes the most sense for me in regards to keeping the story how I like to think its going, is that its a town from the 50/60s that was a cover for a secret facility and something bad happened there so the town was abandoned. Whatever time period Die Rise is is what I'm assuming the other maps take place in. If the world was nuked and falling apart, China wouldn't have gone on like nothing happened, creating new tech and waiting for their destruction. So if Die Rise is 2020 or whatever, I'm assuming Tranzit takes place then as well and the town was just sitting there since the 60s while perhaps the facility underground was still being used. But thats just me forcing my theory on the game's story since BO2 as so vague anything is possible and since I hate the idea of time bubbles and alternate universes.
  6. Its like the whole map isn't trying to tell us anything new but rather a metaphor for whats been happening in the story. The Germans, Group 935, and their Giant project have unleashed something upon the world. Richtofen has killed Maxis and he's come back in machine form. Maxis tried to reach Argatha but never could. The 4 heroes have all come from different countries to end up on the same side fighting against the zombies, all while being the play things of Sam and Richtofen. And just like the Templar zombies, there's something behind the scenes controlling everything. Its as if its a summary of what has happened, told by someone on an acid trip.
  7. Cheesegrater28

    The Shangri-La and Mars Connection

    I remember reading this thread long before I officially joined these forums. Was one of the main things that drew me into the hidden depth in the story. Great read. I think Jimmy Z was very vague on BO2 to purposely keep us interested in it, even though there wasn't much there, but I think his tweets were mostly empty words. Which ruins any credibility his future tweets might have. But his tweets about this map were more specific and seemed to be intentionally trying to get us to dig into it. There was clearly a lot going on with the loading screens, the radios, the objects around the map, and other pieces of the map and we still don't understand it. I think the Mars info shows that there's more to this then just a location in the jungle. I personally don't think the map takes place on Mars just like I don't think MotD takes place in the real Alcatraz. Shangri La was the first map to introduce the cycle in the radio recordings and the first map that really got into Argatha. I think the Mars stuff is a hint or indicator of Alien involvement, perhaps a background component to the Vril side of the story. And if you take into account that the next map we go to is in Space, then the Mars stuff isn't so far fetched. So even though I don't think the map physically takes place on Mars, I think the Mars side of it plays a bigger role in the story then any real geography location for the map.
  8. Cheesegrater28

    ~Zombies Hangman~

    A?
  9. Cheesegrater28

    ~Zombies Hangman~

    H, C ?
  10. Cheesegrater28

    ~Zombies Hangman~

    Nicely done. They progressively got harder so the last one was really tricky. Mary Elizabeth Winstead was Mary Todd Lincoln in the Lincoln Vampire Hunter movie and James Marsden was John Wilkes Booth for about 2 seconds in Zoolander. Trying to make you guys earn those 10 points. Good Job.   ~Zombies Hangman~   Test your might!   _     Hints:     Incorrect Guesses:      Scoreboard: way2g00d - 163 Electric Jesus - 138 Lenne - 114 Slade - 108 Delta - 56 ETEl2NAL407 - 64 Rissole25 - 48 MurderMachineX - 46 Undead xP - 44 Naitrax - 44 Samara - 37 PortlyLlama80 - 22 Cheesegrater28 - 32 Reddonkeyham - 20 Jake Duck - 16 83457 - 12 zombieman9 - 10 XAvengedLullabyX - 10 OverWater17 - 10 RaidDzn - 10 PINNAZ - 8 nayrc - 6 unlawfully inacurate - 4 Ooka - 2 RiftRunner001 - 2 ZombieDreamerDan - 2 CrubZee - 2 BriggzyJ97 - 2
  11. Cheesegrater28

    ~Zombies Hangman~

    I tried to make the hint difficult but think I went way too far with it. Here is the actors as the characters I was trying to use. Eternal was dead on with Top Gun but the other two were a lot more difficult to figure out. If this hint is still no good, which might be likely, then people can start guessing letters.  
  12. Cheesegrater28

    ~Zombies Hangman~

    One of those pairs of characters is a correct reference to the answer. The other two pairs are a little hard to figure out, mainly because its not about any one movie they were in but rather characters they each played in relation to the other.
  13. Cheesegrater28

    ~Zombies Hangman~

    Very obscure hint here so if you get it without letters, you really earned this one. Answer is COD Zombies related.   ~Zombies Hangman~   Test your might!   _ _ _ / _ _ _ _ _ / _ _ _ _ _     Hints: The Hint is the relationship between a character the actor on the left played, to a character the actress on the right played. The characters in question are not pictured.       Incorrect Guesses:      Scoreboard: way2g00d - 163 Electric Jesus - 138 Lenne - 114 Slade - 108 Delta - 56 ETEl2NAL407 - 54 Rissole25 - 48 MurderMachineX - 46 Undead xP - 44 Naitrax - 44 Samara - 37 PortlyLlama80 - 22 Cheesegrater28 - 32 Reddonkeyham - 20 Jake Duck - 16 83457 - 12 zombieman9 - 10 XAvengedLullabyX - 10 OverWater17 - 10 RaidDzn - 10 PINNAZ - 8 nayrc - 6 unlawfully inacurate - 4 Ooka - 2 RiftRunner001 - 2 ZombieDreamerDan - 2 CrubZee - 2 BriggzyJ97 - 2
  14. Cheesegrater28

    ~Zombies Hangman~

    Dystopic Demolisher
  15. Cheesegrater28

    The Official Chicken Sandwich Enthusiasts' Club

    Saints Row did let you fight a Chicken Sandwich meal at least.  

About Call of Duty Zombies

Call of Duty Zombies (CODZ) is a fan-made gaming community centered around the popular Call of Duty franchise with central focus on the beloved Zombies mode. Created in 2009, CODZ is the ultimate platform for discussing Zombies theories, sharing strategies, player networking, and more.

Call of Duty Zombies Code of Conduct

The Code of Conduct - regarding all site regulations and guidelines as a user of the website - can be found here. Failure to comply with the CoC will result in account disciplinary action.

Our Privacy / Cookie Policy / Terms of Use

Call of Duty Zombies privacy policy / cookie information can be found here. We heavily enforce COPPA and anti-spam laws.

The terms of use can be found here for user agreement purposes.

Legal Information

Activision, Call of Duty, Call of Duty: Black Ops titles, Call of Duty: Infinite Warfare titles, Call of Duty: WWII are trademarks of Activision Publishing, Inc.

We are not affiliated with Activision nor its developers Treyarch, Sledgehammer, or Infinity Ward.

×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, Code of Conduct, We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. .