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Call of Duty Zombies Library - In Conjunction With Pinnaz








Everything posted by 83457

  1. It must be me or an odd bug. I'll have at it again, again. :) Thanks for the feedback!
  2. I have not tried BO1. I might like it better on xb1 if some bugs don't happen. The sickle/bowie doing no damage bug killed that game for me. Maybe I'll toss it in xb1 for nostalgia, I loved it when it came out, but it soured with time. Edit: I missed the gun glitches of WaW, they were so much fun. I even came up with a few, like extra guns from revives on zv, and the whole 'zombie magnets' thing which I've heard other people call it that so I knew they read my cheats back in the day. Just yesterday I revisited the old cheat site and read some old cheats, and it was literally 10 years and 2 days ago that I wrote the first cheat that I came upon yesterday. Oh nostalgia...
  3. So you can put money in the bank as well as take it out? Weird. I took almost 20k from the bank in Die Rise and died eventually. I played Buried and could not put money back in the bank. Then I thought 'maybe each map is separate on xb1' so I went back to Die Rise and there is no way to put money in the shower-bank, only withdraw. I didn't dashboard out of games or anything that might have lost the info that I took 20k out. Thanks for the feedback, I'll check it again.
  4. Hello zombie and similar fans! I just wanted to mention some backwards compatibility stuff regarding XB1 and CoD. Just some advice or reviews of these redos. First off, the xb1 controller is so much nicer on your hands than the clunkier 360 version, and the functionality is just better. Revisiting Extinction with a hand-friendly controller is nice since the 360 version gave me sore thumbs. And running circles in zombies is tighter/easier with xb1. BO2: There was just an update to this game recently, and I did not check what was fixed, so if I stupidly mention something that is now fixed, I'm sorry. BO2 zombies, I could take money from the bank, but not replenish it. I don't know if the bank is infinite or will get drained. (Maybe fixed). Bo2 bots: Many game rules adjustments were missing, like having 5 tdm teams in one game, and a few other items. I often make fun bot games and the xb1 version is lacking. (Maybe fixed). Overall, BO2 reprint was forgettable, I may as well play on xb360. BO2 Cool story Bro: My friend lent his 360 to his gf, so insisted that I download it on xb1 and play with him. Once downloaded, he realized that his xb gold ran out 2 days earlier. We never played it together. WaW: I downloaded this assuming it would be "fixed" of glitches and be no fun, but I was wrong. Easier controller, clearer graphics and 'drops', and all the glitches that I tested worked as normal, but I did not test them all. The only difference was the 'visual water effect' in Zombie Verrückt is gone if you walk through the falling water. I tested zombie magnets, extra BB from Mack Sammo on SNN and DR, the 'view your kills in solo mode'/splitscreen glitch, betty-perk extra gunslots on ZV (presumably still works on revives too, untested), perk-?box extra gunslots on SNN. I did not test the BB/?box extra gunslots since I only played solo, and I did not test the BB/Kar98/PaP 3rd gun solo glitch and '3+ pap guns' glitches as I never got around to DR play, but I feel everything plays like the original, only crisper and with a better controller. I did not test the quantity of zombies per round on SNN, I'm not sure if there is still a small amount per round for easy 100+ matches. Best zombies ever, just slightly better. Ghosts: The offline bot games play as the 360, only you need to set them up and save them again. All settings seem the same. You still have 10 class slots if you bought them back in the day. Extinction: It seems the fog seems foggier, but overall the game looks cleaner or clearer. The xb1 controller is so much kinder to the hands. Ex Online: Everything saves and carried over. I'm L31 eyeball with my 5555 extra teeth. Ex offline: Offline profiles, even shared with the same online profile, are gone. My god is Extinction hard at start, solo, with everything locked and no 'teeth' unlocked. Well, that's what I've got to type. I hope that I helped you decide to go retro or not, or maybe I just posted something to read. Happy gaming! P.S. I was gonna revisit Bleak slOps 4, but it wanted me to waste another 32gb on downloads for the worst cod zombies ever made. Well I deleted that shitty failure of a game and fit all these old games easily in its footprint. :) Beauty in symmetry. Edit: I'll update as I find any issues or things of value, and confirm others like zombies per round in SNN. I just need time.
  5. There is a small brown rectangle in each spot. Right of Dogshit Daiquiri, and right of the SMG upstairs. Then go down steps and immediately on your left, or on the left before the next steps on a small ledge. Then go down again and I think those two spots are on the right, in a bookshelf and then on a smaller ledge on the other wall before the air lock to pyramid. /iirc from memory.
  6. Ah yes. PC is definitely a better performing platform on so many levels. The only real good part of console right now is no (or limited) cheaters. I'd opine that XB1 is jankier that XB360 was overall, despite some improvements like a more hand-friendly controller, and graphics-wise.
  7. Was PC free of this issue? I thought all platforms had the issue. Not one match has crashed since the update was done. Previously like 80% of games ended in a crash. Took them 4 years but at least they did it.
  8. I hate BO4, but I've made it to 40s on VoD. I ran the Dining Hall, doors open to grand staircase, doors closed in Gallery to Deck (though this last bit doesn't seem to matter). Just keep looping that center white wall section. The stupid Turret actually helps. Alternately, I've run Forecastle (up and down steps) and the Poop Deck by the Shield Workbench, but they are scarier than Dining Hall.
  9. Hey all, I remade this post to help others who may be confused and seeking answers. Tags were added to attract information seekers. In October 2019, BO3 was updated to fix the issue which crashed Gorod Krovi on the Easter Egg (Main Quest if you prefer). This also reduced other visual and sound errors. This resulted in some changes, like zombie spawns in Revolution and other minor things. It may appear as a 7gb or 68gb update. However, the game simply re-installs and re-writes itself, taking no additional HD space at all. This gigantic update is also relatively quick. Mine did the 68gb rewrite in roughly 45 minutes on XB. Happy BO3ing!
  10. I started right about the same time as OP did, but I was 39, not 5. I've probably told it here before, but my friend wanted to show me this zombie game where "you were trapped in a house and zombies broke in but you could fix windows to keep them out". It sounded dreadful and boring and it was. Everytime I went there, we played this stupid game when suddenly I heard myself say "I guess that I need to get this stupid game". Edit: I forgot to mention that he had a new copy (in plastic still) of WaW and just gave it to me right then, so we could play online. I beat the campaign to unlock Nazi Zombies (remember unlocking the mode?) and began playing it. Then another friend got sucked in (splitscreen), and dlc 1 came out with Zombie Verrückt and we were blown away by the improvements over NDU. Soon we learned to "kite" zombies on SNN and then PaP and Bowie runs on Der Riese. I just played bo3 recently after they finally fixed it (Oct 2019). Still fun stuff. Nothing beats the originals for me, but bo3 reprints were pretty close. If we could just make zombies great again...
  11. Hey man! BO4 is the New Coke of Zombies.... Too much high fructose corn syrup. :0
  12. It looks real good to me. I wish I had a reason to lurk here. I never did get into Gorod Krovi because I began being dissapointed by Bleak Ops 4 and my nostalgia train left shortly after that (I bought most of BO3 just before BO4 released). I tried going back to BO3, but meh, I just could not love GK for some reason. I hope things are getting better here.
  13. Odd. On xb, BO 1 had the most atrocious stabbing issues for me. The bowie/sickle always locked on to the second or third zombie in a group, so that when you stabbed the front zombie, he took no damage at all, despite jamming a knife in his chest with a bloody stream coming out. This was constant, not an intermittant bug. All my zombie buddies experienced the same. After Bad Ops Fail, Bad Ops 1 was the worst of zombies for me. Exciting and new at first, but then it was just annoying. Moon anyone? At least the BO3 version was worthy. (Shrug).
  14. Ah, story. I thought we were discussing the zombies game mode, not story, when I saw this in my email. I've never given even the first shit about 'the story', forget giving 2 shits about it. Haha. So, I'll back out slowly after this comment: Zombies was fun to play, now it is not. That is my only concern. Bring back core zombies: camping, and teamplay. Ditch the knockoff zombies and 'always running' that made us all run away. We did 'always running' and it got stale long ago, now make it fun again. /I feel like a skipping record. Sigh.
  15. I'd rather see zombies hold out to BO5 and be zombies again. Where zombies went in the main maps of BO3 was bad, but Chronicles and the cool PaP stuff helped save the game (unless you hated re-pap). But BO4 shit the bed completely. I've adored zombies since WaW, WaW and the BO3 reprints are my favorite zombies. BO4, I could delete and trade in, it's trash. Blundell needs to go or step down a notch or 2 to someone who loved what zombies was. Bring back what was. Zombies was easy, mass kdr, and killing (mostly) human (looking) beings. It was camping or training. Humans have a visceral love of seeing humans hurt, killed, maimed, and tossed. Kiling zombies filled this dark corner of our psych without guilt, or fear, or actually hurting anything. Now zombies is corny knock off creatures and endless, boring running. Every single corner, ceiling, wall is a zombie spawn point. The PaP system forces you early (round 10) to decide which guns to use for the entire match. DT2 allowed one to go to about R30 without having to necessarily PaP, and losing DT2 added this issue. Now Juggs we could actually live without (in the new system), but really we just needed the 4 perk cap removed, not to have Blundell brutally defecate on the whole zombie mode. Now zombies are fresh...well so is the crap I just took, and I don't want to play with either.
  16. Oooh, jingles. I play guitar somewhat. Technically for 30 years, as I (re)picked up guitar on 6.7.89 at 1:23am and 45 seconds and have played steady since. I was a month from 20, a bit too old to learn guitar, but I love it none the less. On the option of wonder pianist or guitar God: honestly guitar gods are a dime a dozen, a good keyboard/piano guy is always in demand. So piano guy is likely more economically viable. But it's damn hard to carry your piano to the campfire jam. ?
  17. Not bad at all. There is so much room here. I can usually circle the zombs and rush past BF and then just concentrate on taking him down. Also, by basically circling, he doesn't barf on anything of value except that 1 perk machine.
  18. About mid twenties they just burn for a bit and then go out (on normal difficulty). Nerfed maybe.
  19. Looking today at the xb1 store, 58% of reviewers gave BO4 a rating of 1 star out of a possible 5. Wow. I know BO4 sucks, but even I'm surprised it rated so low. I was going to rate it 2 stars...but I played it beforehand, so I only gave 1 star. I hope Acti/Trey get the message and do something. I'm not sure how they can unflush this turd, but I'd like to see it improve, rather than just go down.
  20. Hey anonymous, in bo4 they buffed grenades to be useful longer, which was one of the few upsides to bo4. Time bomb, I used this camping in the Buried courthouse. Every time you get a Max Ammo, just throw a new one. This way, you only go back a round or two, but you'll have all your perks and guns and whatnot. S mine? I'm drawing a blank. Did you mean Claymore? EMP gives you some box time, or revive time without killing the last zombie. It was worthy enough.
  21. Hey all! I'm trying to suss out the values of grenades and I would welcome any help. I've been doing some testing, but I'm usually dead before 40 on normal, so I don't know the staying power of some of these equipment. I'm also not in love with bo4 zombies, so I'm not doing as many tests or games as I normally would. Frag: What round will it start making crawlers? What round does it stop making crawlers? I really have not used this much and would welcome any knowledge of them. Wraith Fire: This seems to be the community favorite. 2 uses, it lasts a while, but by 20-something it is weakening zombies more than killing them. But Instakill + WF is always a win. A solid choice. Equip Mint can combo with it. Sentry Gun: 1 use, slow recharge. First impression is that it is poo. However, when using it while grouping them up, I quickly hit 100 kills with it, then 250, then 500. So this thing is actually a sleeper beast. Mid 30s, it clears the room. It only lasts 10-15 seconds and is a pain to run ahead of the train and set down, but once using it is mastered, this kicks more ass than it seems. What round does it become junk? Does it start making crawlers or anything stupid like that? Acid Grenade: 3 uses, very slow recharge. I thought these might be a hidden gem, but mostly they stick to zombies that I did not intend to hit, and damage me and my shield. The recharge is so slow that I'll just toss 2, then throw 1 whenever I have 2. Even Equip Mint can't save this in my opinion. Am I missing some great potential? Is it good in high rounds? I'll take facts or opinions. Please and thanks. Happy gaming!
  22. Check out the Grand Staircase/Dining Hall combo. So much room there. I find Forecastle easier too. Both are further from the Shield though. Both are good spots for a key perk if you get downed too. Like Quick Revive for those faster heals.
  23. I'm posting my thoughts on running trains and opening the map. But, I suck at bo4, so I'd welcome any advice or better training strategies, if anyone has anything to offer. One can easily run the whole ship, but by playing it safe, one uses lots of ammo to kill 1 or a few zombies, so I usually play it up close and hectic and die mid 30s rounds while trying to merc whole crowds similar to the older zombie games played. (I usually run counter-clockwise due to giant hands and small controllers. It's just easier for me to push the 2 tiny sticks together). Stokers can fire homing missiles through any basic white walls of the ship (at least on xb1). The missiles seem to be stopped by any other surface, like pictures, railings, trim, any brown walls, et cetera. ####### Forecastle: I keep the 2 lower doors closed (to State Rooms). I open State Rooms from the Grand Staircase (only for the Shield Part), behind the Swordfish wallbuy. This also opens Millionaire Suites to State Rooms, 1 level down on the Staircase. With those Forecastle-to-State Rooms doors closed, Forecastle is fairly easy to run. Basically I group them up on the Perk deck, often going under the Starboard side steps (near State Rooms door), then I run up the other Starboard steps to the front of Forecastle, and wreck them on the steps as they group up to come up. I cross the top, and jump over the zombies coming up the other steps by the perk. Repeat as needed. ####### Dining Hall and Grand Staircase: I open from Grand Staircase to Dining Hall, and I leave the Galley steps closed (I'm not sure that that part matters). I group them in Dining Hall, then I enter the Staircase area and headshot at doorway, move around corner past Staircase (in front of steps), headshot more. Then I head towards Galley, headshot by perk. Repeat. This is fairly easy. (Stokers fire missiles through white central walls, be wary). ####### Poop Deck: After running several paths, I find the steps on either side of the Workbench to be fairly safe. I go up the starboard side, come down the port side (by Workbench). Then I'll either go across the lower deck of Poop Deck, or I'll cut into the top of Third Class Berths, and come back out heading to the starboard side steps again. I don't find the PaP area to be very safe, so I avoid that. (Stokers fire missiles through white walls of 3rd class berths, be wary). ####### Grand Staircase alone: Ive left the Dining Hall doors closed, and ran around (front and back) the Grand Staircase on this level. It is a bit hectic. Dining Hall alone: With the Grand Staircase door to Dining Hall closed, I have run the Dining hall with some success. Open from Galley/Mid Ships deck. Both of these are less than the Grand Staircase and Dining Hall together, in my opinion. ####### Mid Ships: This gets too hectic for me, I've not had much luck. Cargo Hold: This is terrifying. I can run real dangerous tight circles, but it is madness to attempt. This would probably be a decent 4 player camp spot as I think no zombs come from the portal side of the room. Engine Room: This stresses me out, yet does not seem to be too hard. The issue is turning to fire, only to catch on something or have a zombie appear behind you. I haven't given it too much attention because I don't feel comfortable with this. Camping near the portal (and PaP location) is not bad, with the portal as escape. Camping would be better with 2 or 4 players, so you can watch both sides. ####### Try these out, or offer me some pro tips, or just read and move on. Either way, happy gaming!
  24. Post the info that you find, please and thank you.
  25. As Lenne said...the numbers of the Beast. Hey, I made it into SoE, and bo4 has The Pit in IX. So, they must read my mad scrawlings. ? haha.

About Call of Duty Zombies

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