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  1. 10 points
    So our lads at Treyarch just tweeted a Zombies timeline after the reveal with JCbackfire: In that tweet, they provided an interactive DESKTOP-ONLY web page containing vital information, Keeper language, and an interesting map of how our crew traveled. There are so many different elements to look into with it, that I will keep updating this thread with all new pieces regarding the lore from each map, important events, and what the Keeper language translates to. (Image source: u/zzFuzzy on r/CODzombies) https://www.callofduty.com/zombieschronicles IN THE BEGINNING AGARTHA FRACTURES DIMENSION 63
  2. 6 points
    These are temporary placeholder videos as they do not contain file names Some files may be missing and/or mixed up All Character Quotes are now posted (excludes End Cinematic Quotes) Black Ops IIII Zombies: Classified Intel (Radios etc) Black Ops IIII Zombies: Classified - Dr. Edward Richtofen Radio's Black Ops IIII Zombies: Classified - Samantha Maxis Black Ops IIII Zombies: Classified - Dr. Ludvig Maxis Black Ops IIII Zombies: Classified - Samuel J. Stuhlinger Black Ops IIII Zombies: Classified - Dr. Edward Richtofen Character Quotes Black Ops IIII Zombies: Classified - 'Tank' Dempsey Character Quotes Black Ops IIII Zombies: Classified - Nikolai Belinski Character Quotes Black Ops IIII Zombies: Classified - Takeo Masaki Character Quotes Black Ops IIII Zombies: Classified - Pentagon P.A.
  3. 6 points
    In these times, in which zombies in Shangri La wear Group 935 clothes, Mason can be seen in Kino der Toten and Samantha playing hide and seek in Shi No Numa. Agartha might not be the same as the Aether, Origins in not a 115-mine and dr. Monty becomes a more important character. This is a time of Primis, Ultimis and Victis. A time of people who 'tried so hard to do the right thing". A time of the release of the very first Zombies Timeline, and the release of Zombies Chronicles. This is a time in which our old view on things change. Because of this all, I thought it might be a nice idea to look back at a previous map.... DIE RISE! Because why not? The zombies timeline gave "Die Rise" only one piece of text, and the map has basicly no background. That's why! A lot of possibilities for theories! On the Great Leap Forward loading screen, one can see the name Province 22. You must know that the present China is divided into many provinces, and that province number 22 is Jilin, laying in the northeast of China, just above Korea. The biggest cities of Jilin are Changchun and Jilin city, both cities WITHOUT enormous skyscrapers, as we see in Black Ops II's first DLC. Relatively few cities in China actually have so many high skyscrapers, as cities like Hong Kong, Beijing and Shanghai have. Talking about Shanghai, have you ever seen this particular tower in Die Rise? It's the Jin Mao Tower, located in Shanghai. A China in the near future may change its province-numbers (district Shanghai might be province 22 now, and Jilin has another number): Names can be changed. Buildings, however, cannot. That's why it is almost certain that Die Rise takes place in Shanghai. But the Jin Mao tower does not only help us with solving Die Rise's location, but also time: The tower was built in 1998. Another proof that the map does not take place in the Cold War, unlike it's name might refer to it, is that there is a poster saying: "Since 1996". As a last note, in Die Rise one can see zombies wearing SDC suits. The SDC (Strategic Defense Coalition) is an Asian military alliance in the near future. This is prove that Die Rise takes not place just after 1998, but rather in the future (which could be a reason of the "Province 22 change"). As a side note, I started this theory before the release of the Timeline. Now we know for sure that Die Rise takes place on 22 October, 2035. A'ight, so now we've got the location (Shanghai) and time (near future): Let's start. The sleeping cages Has anyone ever noticed the countless cages in Die Rise? Some empty, some with a basket or plate in it, and others with some filthy clothes in or on top of it. Have you ever thought about the fact that these things exist in real life? Thousands of poor Chinese people who want to have a shelter in Hong Kong rent "bedspace apartments", a.k.a sleeping cages in high skyscrapers and flats. The conditions are terrible: Hot, sultry and filthy. Full of cockroaches, rats and bugs. The ideal location for diseases. Because there is no **** please report this topic, post ****, are those who live here forced to spend the little money they have on fastfood. In Die Rise, we also see such Sleeping Cages, in the building with the Dragon on the roof. The SDC As said before, the SDC (Strategic Defence Coalition) is an Asian Chinese-led strategic military alliance in the near future. It is one of the largest military alliances in the world during the so-called Second Cold War in Black Ops II. In Die Rise, we can notice two different main types of living dead: Normal zombies and zombies wearing a SDC suit, and therefore with more health. What did those SDC soldiers there, before the Apocalypse? And why so many? I mean, usually soldiers don't just walk around in skyscrapers in a big and safe city, Shanghai, far away from the SDC borders. This is why I assume that Die Rise takes partly place, or at least near a SDC base. The fact that there is a poster of Tian Zhao, the chairman or general of the SDC (depends on how BO2 ends), on top of the Dragon building, proves this theory even more. Now on a more interesting note: This is what that poster says, with many thanks to @DragonGJY: Okay so uhm…. Weapons of Mass Destruction? Suspected to be a zombie? I think our dear friend mr. Zhao has messed with Element 115! Could Die Rise be a SDC station doing experiments with Element 115? A few points. And note that ALL these points apply only on the building with the Dragon on the rooftop. • Most of the windows of that building are for some reason all closed off with barriers. Was what happened here secret for the outside world? Or were those things within the building not allowed to exit it…. • There is a huge neon board outside on the building with "International Zombie Centre on it". The word 'International' immediately stands out to me. Like, did the SDC work together with groups like Broken Arrow concerning experimenting with 115? Another, more likely possibility could be the fact that the SDC is, in some way, already international. China, Mongolia, Russia and many more countries are members of it. So this neon board litterly says that the building was a place where zombies existed. • Back to Tian Zhao's poster, it simply says that he might be a zombie. Like, really? Every normal Chinese who reads that would think that's a joke, wouldn't they? So maybe that poster only hangs in and on top of THAT particular building, since the people who live/work there, know the truth behind Element 115 and the undead effects of it. • The Sliquifier. I know the Victis crew built it themselves, but maybe they build it up from parts of a previously built Sliquifier, built by the SDC. After all, all the Sliquifier parts lay in the Dragon building… • In the depressive floor, as I always call it, the floor where you can turn on the power, one can see some mysterious looking wooden boxes. They look the same like the crates in Farm and Shi No Numa, so perhaps they have pieces 115 in it? So assuming if the Dragon building was a SDC station, doing experiments with 115 and with the undead, why are there so many sleeping cages and sewing machines? Perhaps the cages held test subjects, or possible even zombies. The sewing machines could be some distraction for the test subjects, to make the conditions a bit more humane, or possibly the SDC overseers wanted the test subjects who weren't doing something, make effective by putting them on work. Another reason could be that the sewing machines were already there when the SDC started to use the skyscraper, and that they never took the effort to take them away. The Jumping Jacks The Jumping Jacks, the clicking, jumping and teleporting creatures that spawn in Die Rise during special rounds, have NOT anything to do with the SDC. Here’s why: The Jack’s, as I like to call them, only spawn during special rounds, when you can Richthofen say “Fetch me their souls”, and when purple lights begin to flash (flashes from the Dark Aether), similar to Samantha when sending her Hellhounds. I have always wondered why Richthofen sends killing creatures to the Victis crew, who only try to help Richthofen gaining the ultimate power. The Timeline gives an explanation of that. So apparently the Victis crew did not help Richthofen at all, and Maxis’s end is canon. Richthofen blackmails Stuhlinger in the hope he will listen to him, and when that not works, Richthofen sends his Jack’s in the hope he could convince Victis with fear, or perhaps in order to stop Maxis gaining ultimate power. Anyway, the Jack’s are not from Province 22. They are teleported to there, similar to the Hellhounds in Shi no Numa, Kino der Toten, Groom Lake, Green Run (survival) and Der Eisendrache. Because Jumping Jacks look so familar with Nova-6 Crawlers, I think it was either Group 935 (Theatre Facility, Griffin Station) or Broken Arrow (in the Pentagon) who did experiments with Nova-6 Crawlers, ending in the same result as with Fluffy. These, now by Aether corrupted and mutated Nova-6 Crawlers, are send by Richthofen to Province 22. They have nothing to do with the location itself. So this was my story. Have you not seen enough of the Great Leap Forward? No worries, @RequixEclipse might release some stuff about Die Rise in the future as well.....
  4. 6 points
    The Mystery Box that I got this year via donating has finally came to use. Since we moved house and I now have my own room, I went out today and got some frames for my posters and zombie cards. I'm really happy with how they look and the frames were a good price too. Hopefully I will get the other posters to finish the collection and also some more cards soon. Hope you guys like it. :) @InfestLithium @Spider @Lenne
  5. 6 points
    There were already mentions to the Aether in the early maps of CoDZ. The wall writing in Der Riese saying "Return through Aether", the teleporters, the radios. They all referred in some way to an electromagnetic realm beyond our perception. Black Ops 1 and 2 proved that even more. Once you accessed the Aether, you would become omnipotent, immortal and were able to communicate via Element 115. Element 115 was a bridge between our dimension, and the one above us. Despite its powers, the Aether became associated with Hell. Think about Fluffy becoming a Hellhound while teleporting through Aether. Richthofen becoming evil and insane after touching the with the Aether connected MPD. The Aether's ability to have control over the demonic undead. Gersch talking about his suffering in "that awful place". The Aether is a bad place. While there was theorized alot about the mythical world within our world, Agartha, a real reference to it we were gained only twice. Agatha, in addition to the Aether, was believed to be some kind of Heaven. Many ancient civilizations talked about this place, known under many names, under our world. A place were there was no sickness, corruption and death. A true paradise. Once Maxis has won at the end of Buried, its official: For the first time, the name "Agartha" is directly mentioned. So what's this Agartha? What we do know, is that Agartha is a more powerful place than the Aether, as we see Maxis being able to banishing Richthofen's soal, who was in the Aether, to the bodies of the undead. Maxis even says that he now can control aetherial energy. So, this Agartha is more powerful than the demonic electromagnetic dimension known to us as Aether. Agartha > Aether This is also why Richthofen want us to activate the pylons and mend the Rift. His powers in the Aether are limited. In Agartha, he can do what he wants. This says Richthofen when he enters Agartha. Once again, it is said that from here, the lower Aether can be manipulated. In the video of Doctor Monty, what Treyarch released just before Revelation, there is something nasty said. Something that causes some people to wake up of nightmares about it in the middle of the night. Beware, the following quote might hit you hard. Soooooo, our speculation of the last 10 years is wrong. Aether and Agartha are the same. Right? No! During Black Ops 3, there is spoken of the normal or "light" Aether and the Dark Aether. The normal Aether is the dimension where the Keepers, or perhaps Vrill Ya reside. In this dimension, the Keepers are gained enormous power, allowing them to protect the lower dimensions against the inhabitants of the Dark Aether: The Apothicans, the most powerful and evil entities in all the existences that ever existed. That's the sad thing. Those Apothicans were originally also Keepers. The demonic Dark Aether has corrupted their minds. After the Great War was won by the normal Keepers, and lost by the corrupted ones, the victors entered the normal Aether and banished the corrupted Keepers to the Dark Aether. Here, they were prisoned for an infinite amount of time. So, what we know from this is that the Aether is more powerful than the Dark Aether Aether > Dark Aether The normal Aether is Agartha, and the Dark Aether is what we called Aether in the WaW/BO/BO2 era. A demonic, yet powerful dimension: The Dark Aether. A perfect, even more powerful realm: Agartha. The MPD connects to the Dark Aether, and this is why it makes Richthofen and Samantha insane. At the same time, it corrupts their minds, and the power that lays in that "demonic prison" is somehow appealing. It makes you power-hungry. Agartha, on the other side, is a nice place to be, and has even power over the Dark Aether. This is why the Keepers in Agartha were able to banish the corrupted ones to the Dark Aether and were able to hold them there and guard the other dimensions and universes from them. In the Giant and Der Eisendrache, the teleportation flashes of the MTD that were originally blue, were now more purple. Why? It isn't that it makes it look more fancy. The Aether through which you go, when using the MTD, is the Dark Aether. This is also why Fluffy became demonic after using it. Red portals. We see them as the Rift in Buried and the rift-portals during BO3. These are portals going through Agartha, or the light Aether. The Rift in Buried indirectly leads to Agartha. If you let Richthofen win in Buried, he will enter Agartha and enables the Apothicans to consume that universe. That's why Buried is the last map of that universe: Either Maxis destroys it, or the Apothicans consume it. (and parts from that universe later reappear in Revelations, in the Aether). The numerous tales and myths of Agartha in hollow earth, how could you explain that? I think that might be because of the Earth having 115 in her astenosphere. It could teleport you to Agartha. @AetherialVoices has explained to me that it could be because of 115 being such an instable element, and not belonging in our dimension. Therefore, it wants back to its stable form in the Aether, and that's why it can displace objects via or to the Aether. This could be an explanation of all those mythological tunnels and holes leading to Agartha. So a short summary: Aether is Agartha and the Dark Aether is the (pre-BO3) Aether. Some things still need to be explained, but if this theory is correct, we will sooner or later be able to do.
  6. 5 points
    Happy new year everyone! Hope everyone out there has a nice time and if not, no worries, things will get better. You know what they say: Its always the darkest before the dawn. Personally I find myself in a dip of life at the moment. Never thought ending a relationship and losing your beloved one would be so painful. Frankly, last month I couldnt think of anything else which kinda ruïned my Christmas etc. The thing that's keeps me rollin' is the idea that she has a good life now and well, as I said, for me too things will het better. But I think right now I would prefer hard physic pain than this psychological/emotional pain. This year.... Last year I became a blood and stem cell donor (though that last one I have never donated yet) and continuing this medical aid to people around me this year I would like to master First Aid. The Netherlands have a shameful small amount of people mastering this, compared with our neighbouring countries, so I figured out I could help. So far this is my only New Year's good intention. Along with forgetting the emoticons and picking life again. Love you all, and keep doing that fam
  7. 5 points
    I’m coming into this late and I’m going to apologise for the lack of help I’ve supplied (visibly). I took the decision to take a step back. I was leaving as I had no interest in the game but @InfestLithium @Boom115 amongst other showed me it was the people rather than the game ghat was important. You have no idea the friendships I’ve struck up here, purely based on a game. To the extent I will be making a visit to the states to see @Boom115and his family and I’ve invited them here to stay. I wan’t to meet up with @InfestLithiumand @GRILL and others. It’s strange how you strike up a relatiobship with people you have never met. However, I have always been about taken care of the backend (server) and helping when i was needed and always in converse with the team. If anyone has ideas that can be implemented and things fixed which are broken, I’m only to happy to fix. If we need to implement or remove things, then we should. How do we get better, how do we get people onboard? Our SEO needs to be addressed but maybe we should make a “site” rather than just a forum? Maybe we need constant news feeds updated all the time. We did try but we can’t do ut ourseves and the help was/is limited. Maybe we need toreach out to the big YouTubers for link backs and mentions that started their careers here. Maybe we need to eat some humble pie and accept that we are just not that important within the community anymore? Maybe all that people want / need is on YouTube. I for one think we need a custom page built with every single easter egg, from every game/map as walkthroughs and videos. I’m not extremely active but I’m not far away and we can all make this work with some hardwork and help from our members.
  8. 5 points
    Official Trailer That's right, the DLC 5 map names have been found in the games code along with the recent update. Thanks to xPorter for putting in the work. Here are the maps we will be seeing. Kino Moon Shangri-la Ascension Origins Nacht Vertuckt Shi No Numa Here is the full Reddit post here! https://www.reddit.com/r/CODZombies/comments/68xtg0/black_ops_iii_dlc5_zombies_chronicles_decrypted/?st=J28MQ0F0&sh=c56002e7 List of New Gobblegums Source: charlieINTEL Zombies Chronicles Poster Remastered Maps Cost and Download Size Zombie Chronicles will cost $30 USD. For the UK the price is £25 GBP. A great price for 8 amazing remastered maps. The download size for Zombie Chronicles has also been confirmed at being an easy 12.2GB download. Zombie Chronicles Calling Cards Here is the absolutely amazing MGS themed calling cards that we will be getting along with Zombie Chronicles. They are really well designed and all MGS fans will truly love them.
  9. 5 points
    lds hxumx txyebj zxyvw mza dihiyrl fwahj wxy tsll
  10. 5 points
  11. 5 points
    @Blurryface, @Spider, @Schrödinger, @Smok3y, @The_Giant_935, @andydabeast, @Steelie, @DragonGJY, @Tattoo247, @Spider3000, @Slade, @Lenne, @Monopoly Mac, @Doppelgänger to name a few. Nominate your opinion!
  12. 4 points
    IX Pack A Punch Guide Welcome to IX This is a step by step guide on how to reach pack a punch. As the game has just released, some steps may be slightly out of place in my list below but the thread will be updated if so. Also, guide pictures/videos will be added to the thread as time goes on for locations of certain steps etc. Lets get to the steps! STEP 1 Around the map there is 4 god statues. These can be seen from the starting arena where you spawn. In each area where a god statue stands, there will be a gong. When you find the gong interact with it. STEP 2 When you have successfully interacted with the gong, the champion of the specific god will spawn in on the map. You will have to kill the champion who will take a conciderable amount of extra damage than a normal zombie. When you have killed it, a head will drop. Pick up this head as you will need it for later. STEP 3 Simply repeat this step for the further 3 remaining god statues around the map. STEP 4 Now that you have all 4 champion heads, you must go down to the altar which you will find as you are completing step 3. When you arrive at the altar, you will be able to place the heads around the altar that are in front of you, doing so will unlock pack a punch for IX. Congratulations! You now have access to pack a punch and will now be able to upgrade your guns. Happy Killing!
  13. 4 points
    I've been scouring for little story details and oddities from past maps that have been been abandoned/not addressed yet, and decided to make a thread compiling some of them, with my best guess at the answers. World at War Nacht der Untoten - The Second Outbreak: In 2009 through the Treyarch website a mysterious radio transmission could be found that stated, "Ever since the second outbreak at Nacht der Untoten, troops have been noticing strange radio transmissions and broadcasts taking place in the dead of the night” Apart from the fact that the area is referred to as "Nacht der Untoten" (Night of the Undead) in-universe, the biggest thing to take away from this is that there were multiple outbreaks at the airfield. @anonymous actually had a thread discussing it here. Possible Answers: This could be referring to the Black Ops version with Ultimis as canon, or it could simply be referring to the incident of the WaW version being the second outbreak, and the first being the reason it appears abandoned in the first place. - The Writing on the Wall: This is a question I've had in every map in the early days with chalk writing on the wall. Who is the one writing "Ascend from Darkness" on the walls? I can understand "Help" as someone was probably hiding out in that room from the outbreak. But the chalk drawings throughout the maps have served as cryptic directions for the player to traverse the map. "Beware the Six!", "Ascend from Darkness", "Look Up To See The Light" to name a few. Possible Answers: Knowing now that Monty has been the one meddling with the past to help us for as of yet unknown reasons puts many things such as this into perspective. He has confirmed himself as the reason for Perk-a-Cola creation, power-ups, and gobblegum machines. I think it is very possible that he is the reason for not only the chalk writing in the maps that guide the characters, but also the chalk weapon drawings. It would make sense as everything else he does subtly lends a hand to the characters without directly intervening. Rather, the chalk drawings, the powerups, the perks, all would allow Monty to place tools for Ultimis and the marines to use if they choose. - The Black Ops Loading Screen: This image has perplexed us for a long time, and frankly I'm still unsure of its meaning. Possible Answers: I'm unsure who the mysterious man travelling through time is meant to be. If not for the time travel element with the years, the image could easily fit in with the campaign of Black Ops, which centered around the Cold War and mind control. Verruckt - The Ultimis Dolls: In the Zombies Chronicles version, near a radiator on an upper floor, there is a light casting the shadow of a Richtofen doll, and on top of the radiator one can see dolls of Dempsey and Nikolai. These are the same dolls we see in Samantha's Room in Kino. Possible Answers: I struggle to find a logical reason these dolls would be here. A possible answer could be simply temporal displacement, while another could be that Samantha put them there. It is likely insignificant, but a little strange. Shi No Numa - HAARP Connection: In the Doctor's Quarters there is a note that reads, "It could be used to power HAARP...". HAARP is an American research program established in 1993 often associated in theories with Green Run. First of all, what is it doing in Japan? And how can it be here if in 1945 if it was not established until 1993? Possible Answers: This is an interesting one. I think it is possible in canon that HAARP was possibly established earlier, or was not publicly established until 1993, working in secret before that. As for it being in Japan, it being in the Doctor's Quarters, where Richtofen's supposed diary is found, I believe it may have been written by Richtofen around the time he made the deal with the Americans that we know of from Classified, as a sort of selling point for sharing research and 115 with them. Of course, Treyarch had no plans for Classified this early on, so I am not sure of their original intentions. Der Riese - Question Marks on the Loading Screen: For many years people have wondered what the question marks on the loading screen signify on the actual map, and why the layout is so different from the actual map. Some of the question marks are areas where paper scraps are located, others are not. Possible Answers: I think the answer is simple: This art is based on an early version of the map with a slightly different layout and playable area, and the question marks lead to where easter eggs such as paper scraps were going to be located. Another theory I have is these were perk locations, as there are five and early on there was a perk meant for Der Riese called Ammo-Matic. The art was already done when they changed the layout and they decided it was close enough to ship. - Creation of 115?: A note can be found reading roughly: "...is produced by bombarding an Americium-243 nucleus with a Calcium 48 nucleus. It then decays (writing is blurred)... after further decay a metastable isotope is formed. This leads us to believe that transference of matter is indeed possible, and even the re-animation of b... (faded, but it is presumed to be bodies)" Possible Answers: Though we have known since Shi No Numa about 115 originating from space in the form of meteors, this note seems to suggest that the element must go through this process of metastasis to have the effects we know of. That, or the note is referring to an artificial recreation of the element as supply was running short. I think this is more likely, as Americium was not produced until 1944, and info about it was not released to the public until November 1945, and 115 was being used to create zombies and teleport well before that. - Bees? Beads?: A torn note in German translates to, "The bees disappeared from Ludwigsdorf." Ludwigsdorf is a small village in Germany. Possible Answers: As far as I know, bees have not been a part of the storyline at any point. This leads me to believe that bees is either a translation of a mistranslation on Treyarch's part, or bees is meant to be code for zombies, which disappeared from this small town. Not much else to say about this. - Other Hidden Messages: A sign near the trench gun has three bullet points on a board with only one being readable: "Did not resist in Paris". A board near the C Teleporter reads "die glocke ist jetzt Mobile" (translated to "the bell is now mobile") pinned on the upper left, and "folgen Sie dem Gesamtplan" (translated to "follow the entire plan") pinned on the bottom right. There are four codes written using Illuminati symbols. Reading "Living Dead", "Edward is Alive", "Treyarch", and "To community, the fans, and our families. Thank You. We Shall Return." In Animal Testing on a board, "H. Yena, Edward I know it was you". Possible Answers: I have a good feeling these relate to story threads that were simply never explored and dropped. The Paris one as well as the image of the Eiffel Tower refer to the Paris map we did not get that was meant to be in Moon's place. The H. Yena one is interesting and could be referring to any number of things. We know now that Harvey Yena was a 935 scientist who went on to establish the Ascension Group in the Soviet Union after Group 935 disbanded. We also know that along with Peter McCain, Richtofen believed Harvey was a spy. The two may have had a rivalry, and this writing was about something petty. It's also possible this writing is Yena taunting Richtofen about something he knows that is far more serious, such as his dealings with the Americans. - Faithful Servant: A note reads, " To faithful servant, the seed has been planted, observe and report, Maxis must not know." Possible Answers: I have very little in the ways of answers for this one, and I feel it may be the most significant note, or it may have been back in the day before the story was developed. I don't know of many characters who could be referred to as "servants" besides Takeo to the Emperor, and Arthur to the Wolf King which have nothing to do with Der Riese. It's possible Richtofen has a servant who he was plotting with against Maxis, or maybe even more interesting Richtofen was a servant to someone, maybe even the Shadowman, and this message is to Richtofen. Black Ops Kino der Toten - The Utterly Confusing Loading Screen Audio: In the loading screen for the map, Richtofen is heard making an audio log: "Entry 741021! Perhaps the station will hold the key to the real goals of Group 935. I still do not trust my unconventional allies, but they are of great use to me. But, I digress. Who would have thought the MDT was capable of time travel? How many stations does this group have? Where did that little girl disappear to? Only time will tell what new questions awaits us in this... THEATER OF THE DAMNED! (static)" There is a lot very wrong here knowing what we know about the story. Firstly, he speaks of the theater as if he did not know it was a Group 935 station and he speaks as if he does not know what Group 935's goals were despite being a member. He clearly knew about Maxis wanting an undead army as he says as much in Call of the Dead's radios. He refers to the Matter Transference Device as the MDT. He asks where Samantha disappeared to, despite knowing she is inside the MPD on the Moon since in the Moon radios he tells Schuster and Groph to get her out and then they fail. Possible Answers: The obvious answer is this was written early on when Treyarch was not sure what direction they wanted to go with the story and was not sure how closely associated Richtofen was meant to be with Group 935. In-universe, it is possible Maxis kept this facility a secret from Richtofen, and now he is questioning what Group 935's true purpose was to Maxis and how many stations he actually established that Richtofen did not know about. MDT is likely just a typo in the script and a flub by Edward. As for Samantha, perhaps he is referring to her voice, which may have been calling to him but has not contacted him in some time. - Great Leap Forward: In the Wii version of Kino der Toten, audio can be heard from the project screen with accompanying video: "(Singing) These villagers were portrayed and propaganda'd films as happy and highly motivated, although in fact they were soon to suffer a terrible moral and physical collapse. Tens of thousands of people died as a result of industrial accidents in the hazardous conditions they were made to work in. The Communist party came up with a crude calculation; every worker will build one meter of canal and the project will end in three months. It actually took more than 10 years to finish the canal. During the Great Leap Forward, factory worker's hours were doubled and machines began to work non-stop. They were not even allowed to stop for maintenance and repairs, and so soon began to fall apart. Factories were ruined. At the same time, Mao announced another target for the Great Leap Forward. Steel production was to be doubled within one year. That production (static) only from heavy industry complexes, but also from small furnaces in villages. As a result of Communist ideology, Mao believed that workers power held a magical force. With that decision, tens of millions of Chinese set out to produce steel by amateur methods. Everything made of iron they could find, from door knobs to saucepans, was melted down in primitive furnaces in an effort to produce steel. Women cut off their hair and mixed it with the clay in the furnaces." Possible Answers: This is one of the strangest oddities in zombies ever. The Great Leap Forward's only connection to zombies is in the name of Die Rise's upper map which takes place in China. But what is it doing in an abandoned theater/Group 935 facility in Germany in 1963? The Great Leap Forward ended around 1962, and as the audio states, was a horrible era in Chinese history where people were worked to death in factories due to many food shortages as a result. The audio puts an emphasis on steel production. It's possible that the tower in Die Rise is built using steel from this era, and this was meant as a sort of hint towards a future map set in a Chinese tower. But it seems strange to plan that far ahead, and to only put it in the Wii version of the map. It's also possible it was just simply meant as a way to show the map takes place after the Great Leap Forward in the 60s. I am unsure if the audio is taken from an actual public domain documentary about the Great Leap Forward, or if it was recorded by someone at Treyarch. - Strange Writings: In the dressing room the names Samantha, Emilia, and Abigail are written surrounded by hearts. In the Pack-a-Punch room, there is writing on a bulletin board that reads "Durchhalten Männer, wir machen sie fertig" which translates to "Hold on men, we'll finish them." Underneath that a message reads "Ja, ja, sicher!" which translates to "Yes, yes, sure!" Also written, "Experiment 935 was successful", "Everything can be based off this model", "Schwarze sonne (German for "black sun")","114 Uuq","115 Uup", "Tomorrow the project will move into full production", "Why (sic) is up? Why won't it work?", "I know it was you Richtofen", "Help", "Energy Momentum" Possible Answers: The writing seems to imply Emilia and Abigail were friends of Samantha's. The two messages on the bulletin board seem to have no importance, and maybe they were simply lines from a film or a stage production, given that this is a theater? "Experiment 935", no idea. "Schwarze sonne" The Black Sun symbol is heavily related to the occult and Neo-Nazis. Referring to elements 114 Uuq and 115 Uup doesn't make a whole lot of sense, but for my own sanity I will not totally go into it and will chock it up to some overlooking on Treyarch's part. But perhaps Element 114 was meant to appear at some point as important. "I know it was you Richtofen" is very similar to the writing in Der Riese from H. Yena. However, this is at the Kino facility, which Richtofen apparently doesn't know about according to the loading screen, so Richtofen could have never seen this writing anyway. - Manhattan Down: In one of the upstairs rooms, letters are scrawled out on the floor stating, "Manhattan Down". This same message is in one of the intel pieces that pops up while a map is loading in Black Ops. But what does it mean? Possible Answers: Treyarch may have wanted to have a map in Manhattan at some point, or this is meant to imply that there are outbreaks occurring all around the world at this point. In Classified, we found out that the US knows about several outbreaks that have occurred since Ultimis came together, and there were multiple outbreaks at the Pentagon. It's possible there was one at an American facility in Manhattan as well. - Strange Pods: Around the stage area are some strange metal pods with organic beings inside. Possible Answers: The beings in these pods have been theorized by many people to be monkeys, early versions of nova crawlers, zombies, and even aliens. With the Zombies Chronicles version, however, the beings in the pods appear more like normal zombies. I think it is possible these were meant to store them safely while being tested on. Ascension - Gersh? When?: The poster for Ascension has always perplexed us, and Jason Blundell went on to confirm the bald man on the poster is not Richtofen, and the radio added in Zombies Chronicles implies that the man is Gersh and that Nikolai, Dempsey, and Takeo fought with Gersh at some point while Richtofen was away. Possible Answers: This event may have taken place in an alternate timeline where Richtofen abandoned Ultimis, as there is no hint anywhere that this ever took place in the original timeline. Gersh lost his body to the void and became an orb of light in Gorod Krovi. Shangri-La - Alien Skulls: On the altar near pack-a-punch, there are two skulls, one of what appears to be an early human or a monkey, and the other seems completely alien. Possible Answers: The skull may very well be the skull of a Vril-Ya, an ancient race associated with the MPD, which is what corrupted Richtofen and sent him to Shangri-La. It's possible they are the reason for the temple's intricate water system and time travelling ability. Black Ops 2 TranZit - Nacht: In the cornfield there is a more run-down version of Nacht der Untoten. Possible Answers: While intended as a little easter egg, I'm curious if this building is meant to be the actual Nacht der Untoten, sent through time and space similar to the western town sent to Africa in Buried. Or is it just a simple buidling that happens to look like it? - T.E.D.D.'s Quotes: There are many quotes that the bus driver will not say in-game that reference real life locations that the driver would take its passengers. Here is a full list. Possible Answers: We know now that T.E.D.D. was designed as a driver for Broken Arrow scientists to move around the Green Run facility. Some of the locations now make much more sense given this context, such as Groom Lake, HAARP, Fast Flux Test Facility, and Tehacapi Range. TEDD specifically mentions gathering top secret files and putting on special suits for some of these locations. We also know from the comics that there are multiple TEDD units as one is seen in the background, and these built-in quotes indicate there were many being used by Broken Arrow around the country. Many of the quotes also refer to popular vacation areas such as the Grand Canyon, also implying TEDD units must have been used by civilians. Most interesting of all might by "Put on your hoods and disembark at Bohemian Grove" which is a campsite used by an exclusive club that holds events with major world leaders, and is often associated with the free-masons and the Illuminati. Die Rise - Wanted Poster: As pointed out by @anonymous in this thread, we still do not know a whole lot about the purpose and history behind much of anything on the map. One particular mystery is a Wanted Poster of Tian Zhou, a prominent character in the Black Ops II campaign, with Chinese text that translates to: “WANTED This is a wanted man. XXXXXXX (7 words i cant figure out, i infer that its about where the man usually appears) He did everything evil. He carries weapon(s) of mass destruction. He is a dangerous man carrying weapon(s) of mass destruction, and he is suspected to be a zombie. For anyone who give us clues or help us capture this man will be rewarded 50000 Yuan.” Possible Answers: As anonymous points out in the linked thread, the building in Die Rise appears to be an SDC-occupied building that used to be or still currently is a sweatshop with sleeping cages and sewing machines, due to all of the SDC soldier zombies present. In the actual Black Ops II campaign, it is possible to reach a scenario where you must kill Tian Zhou, and by doing so he is replaced by someone less tyrannical and the SDC helps you in fighting Cordis Die. In the zombies timeline, the rockets from Moon are launched in October of 2025, while the events of the campaign ended in June, so most likely in the zombies canon Tian Zhou and the SDC were involved in scientific research into zombies research, and he was infected and turned. The Wanted poster refers to him as if he is intelligent enough to carry weapons of mass destruction. He may have been turned in the same way George Romero was in Call of the Dead, where he can still talk and make more intelligent decisions. Mob of the Dead - Jumpscare: On the roof of the prison, when you look towards the fireworks with a sniper rifle, an jumpscare will appear with the face of a man with a mustache. So far, he is unidentified. Possible Answers: Personally I am fine with the theory that he is meant to be Nero before Treyarch had chosen the celebrity cast and likenesses of the Shadows of Evil crew. Blundell states that he had thought through to the end of Black Ops 3 all the way back in Mob of the Dead, and there is a good possibility this was meant as some future reference to the mustached Nero Blackstone. Mob and Shadows are linked pretty heavily as well. Other theories include Russman, which doesn't really resemble the man that much, and also possibly the Warden but we have no idea what the Warden looked like before becoming Brutus, so no verifying. Another theory I do quite like connects with the Blood of the Dead Jumpscare, and that is that both of these are meant to be the Shadowman, with the Mob one being him in his human form before they had finalized his design. Origins -StG-44 in WW1?: In the opening cutscene, the German soldiers present at the dig site are using StG-44s, which were produced during World War 2. Possible Answers: A simple explanation could be that they were simply developed earlier in Dimension 63, but unlike the MG08, they are not stylized to fit the dieselpunk aesthetic of Origins and the time period, they are simply STG-44s as they appeared in real life. It's also possible that during the excavation, Group 935 uncovered the chalk drawing of it and/or the ancient mystery box and armed their soldiers that way. This same issue appears in Zetsubou No Shima, where soldiers on the WW2 Japanese boat are equipped with KN-44s. Black Ops 3 The Giant - The Plane: On top of the building near the power there is a plane very similar to the one used in Mob of the Dead. This same plane also appears in the sky sometimes in Shadows of Evil and Zetsubou No Shima. Possible Answers: We may see an answer to this mystery soon as the Aether story is not quite done yet. But there are many possibilities to discuss. One is that Primis minus Richtofen have been travelling through time and space while Richtofen was acquiring the Kronorium, and we have no idea what they were doing. They've been to many places such as Brazil and the Moon. We don't get to see how they arrive at Der Riese in the opening cutscene, and its possible they acquired this plane from Mob of the Dead, and have somehow used it to travel through dimensions, landing it there to try and stop Richtofen. This brings lots of questions up about how they acquired this plane, why they don't bring it up or use it again, and just what they were using it for all this time. This is obviously not all of the unfound secrets, just a lot of them that I could list before getting exhausted. I will continue to add more. Post any that I missed and discuss some of these in the comments!
  14. 4 points
    Hey everyone, I wanted to start a bracket tournament for Call of Duty Zombies Maps to get everyone's opinion! I've included every map from WaW to BO4, and put them into a bracket tournament pictured here: So, time to vote on who proceeds through round 1! Just reply in this format: 1. [Your Pick] 2. [Your Pick] 3. [Your Pick] ... 15. [Your Pick] Once I have a sufficient number of votes, I will move on to round 2! For those that can't view the image, here are the options: 1. Nacht der Untoten or Shi No Numa 2. Die Rise or Ancient Evil 3. IX or Nuketown 4. Revelations or Shadows of Evil 5. Voyage of Despair or Buried 6. Der Eisendrache or Moon 7. Bus Depot or TranZit 8. Kino der Toten or Mob of the Dead 9. "Five" or Verruckt 10. Blood of the Dead or Ascension 11. Zetsubou No Shima or Shangri La 12. Classified or Gorod Krovi 13. Der Riese or Dead of the Night 14. Town or Call of the Dead 15. Farm or Origins Feel free to discuss your picks!
  15. 4 points
    Heyo, CoDz family. I am 4 days late, but you know what they say: If life gives you a delay make lemon juice. Just wanted to check in with you fine folks and read what life has in store for you folks in 2019. Of course more zombies content, but if you feel like it, then you can also write about your life. The past six months have been very quiet for me, which was a nice change of pace cause 2014 til 17 have been very grueling for me. From what it looks like I will be able to properly start to work this year, though I am scared as hell about that. More specifically about not being able to deal with the people around me and setting the bar too high for myself which only leads into disappointment, but I will try my best. Other than that I became a two time uncle this past year, cause my brother got a baby girl and seing both little children experience Christmas is truly something beautiful. I am looking forward to KH3 and the new Star Wars episode this year and Sekiro. Other than that I have no expectations for 2019, cause it will be shit anyway. haha Unless BO IIII keeps geting good maps. haha I don't have much more to say other than thanks for sticking with us. ily xoxo
  16. 4 points
    Hello again. I'm back with another text walkthrough, this time for Voyage of Despair for new players. (Last updated 2.08.2019). I'll cover basic map opening, getting Shield Parts and the Workbench, Perk Locations, the Sentinel Artifact, the 4 PaP locations, and the 2 Valves to drain water. Kraken build and upgrade added at end. ----------------- Quick reference: Shield Part through first lower door at start, Shield Part through first upper door at start, Shield Part under Poop Deck after Sentinel Artifact. Workbench on Poop Deck. PaP: 1. Below Forecastle, 2. at bottom of Grand Staircase, 3. top of Poop Deck, 4. below Poop Deck. Valves: Under Forecastle (submerged), under Poop Deck (submerged). -------------------- Follow along on a simple walkthrough with these Custom Mutations: Pick the VoD map. Select Custom Mutations, then select EDIT GAME RULES, then change these: ENEMIES, BASIC ZOMBIES, Max Speed = Walk. Then SPECIAL ZOMBIES, turn Heavy, Mini-boss, and Catalyst zombies to Off. Then PLAYER tab, POINTS, Starting Points; raise starting points to 50,000. Do not kill zombies if possible, just follow along and we'll find everything. The basic layout is 2 upper decks across the midship, a Grand Staircase (1/4 from front) that goes down several floors, a Cargo Hold under Forecastle (bow/front) and the Engine Room under Poop Deck (aft/rear). Much of the 2 sides of the ship mirror each other. There are Blue doors that open from points, and Red doors that open from getting the Sentinel Artifact. I will walk you along my basic path for opening, your eventual strategy of opening may vary from this. I choose this path for the training areas it leaves on the lower deck. We will basically stay along the right side (from start, facing rear of ship) of the ship to the Poop Deck. --------------------- Start the Custom Mutation game now. You can pause the game as needed. Start Room (Forecastle): You start at the front (bow) of the ship called Forecastle. You are up top. Across the open area, see the 2 upper and lower doors (blue symbol). both uppers open together, both lowers open together. (Danu Perk Machine 1) The first Perk Machine in this Start area. Danu. Walk down stairs to Danu Perk Machine, stand 4m in front of it, and note the red door behind you (it leads to PaP location after Sentinel Artifact is aquired). Face away from the red door. From Perk Machine, walk up steps on right, open blue door (750), go up top. $Shield Part 1a (Window part): At top of steps, stop and turn 180°. Looking over the steps, you will see a white border 'wall'. If the part is on that wall, you will see it clearly from here. If no part there, face (180° again) the burning lifeboat by the open door. $SP1b. Go in the doorway by the burning half-lifeboat, go through the next doorway immediately ahead. There is a dresser with a hammer, string, and a green tackle box on it to your left. SP1b may be on that dresser. If not... $SP1c. ...walk forward to hallway, make a right. Walk past first short connecting hallway on right (rk7 wallbuy here) to second short connecting hallway on right (very bright). SP1c will be on the bannister of that tiny connecting hallway. Walk past it to blue door (1000 points). (Backtracking for clarity after SP1 part is aquired: From Start, up right steps, into door by lifeboat, hard right, follow to 1000 point door. Upper corner says "bridge"). Open the 1000 point door (into Upper Grand Staircase). Immediately turn left, then right as you go down steps. You will see a ?box location, a map with your location, and a blue door (1250). (Note that a PaP location is at the bottom of the Grand Staircase, but it is currently locked behind a red barrier. We'll be back after the Sentinel Artifact is aquired). (Zeus Perk Machine 3). Open the 1250 door (to 1st Class Lounge). Stay left through 'window'. Walk past Bowie Knife, see Zeus Perk Machine, walk past Perk Machine on right side to blue door (1500). Open 1500 point door (still 1st Class Lounge), walk down short hallway to deck on right (Promenade Port Deck), stay right at edge of ship and walk up the path at the edge to the area with GK5 wallbuy, 1750 point blue door, and a red door. (Note that the side path lifeboat will drop after aquiring Sentinel Artifact, allowing access up on the way back). This is Aft Deck. Open the 1750 blue Aft Deck door by GK5. Walk down 'ramp' and the 2 stairs on right to lower area of Poop Deck. Immediately on your left is the Workbench to build the Shield. From Workbench, walk up the right steps, under the (glowing blue) Sentinel Artifact, to the steps behind it. Go up the steps and activate the Sentinel Artifact. This opens all red doors and allows the 4 PaP locations to be activated. (Note that the last PaP location activated will be the PaP machine. It will then move occasionally, so do not activate the last PaP location until ready to PaP. I suggest doing Poop Deck or Lower Grand Staircase last). (PaP location 1). Sentinel Artifact activated, drop down, note the KN57 wallbuy and PaP location 1; Poop Deck. Hold X/xb1 (interact button) to activate PaP (or save this one for last). $Shield Part 2: Now go down the steps to Workbench. From WB, look under the PaP location, the red doors there are now gone (open). Go in, down steps to Maddox gun wallbuy, turn right and follow hall to end (3rd Class Berths). At brown stairs, go down. SP2a is at the bottom of the stairs, on your left. It is a rectangle on the bannister of a white wall. It should be quite easy to see, but if not there... $SP2b. Head down next steps to Provisions, take the hardest left and walk straight to the burning doorway and boxes ahead. SP2b may be on the boxes, leaning against the white wall on your left. It is easy to see. If not here, then... $SP2c. ...turn right (lights through grates on floor), turn right again and walk that hallway. The lighting is orange-y and SP2c is on the boxes on the right mid-hallway. (If you turn right again, through carcass room, you are at the bottom of the steps where you first entered Provisions). (Odin Perk Machine 4. Valve. PaP 2). With the second Shield Part in hand, open the blue door down here in Provisions (2000). Now in the Engine Room, walk forward to 2 reddish lights, go slightly right, then left. Walk to Odin Perk Machine. Face out from Perk Machine in Engine Room. You are facing water. You can hold your breath Indefinitely, it seems. 1. Valve from Odin Perk Machine: jump into water, turn to the left 180° so you see the Koshka wallbuy. Swim to the right of the Koshka through the opening, to the spotlights shining to the right. Go into the alcove on the right and hit X/xb1 (interact button. There will be a text prompt on screen) to turn the Valve. Continue through this area by swimming counter clockwise to avoid the zombies, go back to the steps by the Perk machine. 2. PaP location from the Odin Perk Machine, walk or swim straight out from the Machine, past the mid-room obstacles, through an opening to the easily visible PaP location. Hit X/xb1 (Interact button. Prompt on screen). Make your way back up to the Poop Deck and Workbench. (Ra Perk Machine 3. PaP location 3). From the Workbench on Poop Deck, face towards the front/bow of the ship. The Sentinel Artifact location is behind you. Go up both stairs on the left side, go up the ramp to the gk5. Head left to the path at the edge of the ship, but stay left and walk the (now open) path back up to the top of the ship by a blue door (1500). Option 1. Open the (1500) door, go in and left/down, stay left, (in Galley) you will pass a Bowie Knife location, then enter the Dining Hall with the Ra Perk Machine. You may open the door (1250) to the Grand Staircase, or you can leave this closed for training on either side of these doors. If you open it, the PaP3 machine location is at the bottom of the Grand Staircase which I'll describe below again from another way. Option 2. From next to the unopened (1500) door, stay left along the Boat Deck until you reach the Upper Grand Staircase (the first inside area, it is brownish). Head down 2 full flights of stairs until you see the blue doors (1250) to the Dining Hall with Ra Perk Machine (from Option 1 above). This is called Lower Grand Staircase. You may open to ot or not, depending on your choice above. (PaP 3) At this point both options converge again. Head down the Lower Grand Staircase to the very bottom, activate the PaP3. Head back up to the top of the Grand Staircase, head through Bridge back to Forecastle/Start (the stairs can be tricky to see, near steering wheel). $Shield Part 3a: From Danu Perk Machine 1 at Forecastle, open the lower blue door on the right (750). Walk in past the first side hallway to the open door (bright light) on the left, stop and look in. SP3a may be in the bottom right alcove of the cubby holes directly across from the door that you are looking into. If not there... $Shield Part 3b. ...continue straight down this initial indoor hallway towards the (1000) shotgun wallbuy ahead, but turn (30° right) into the giant hole in the wall on your right and walk in. You should see a chair ahead of you that may hold SP3b. If not, turn left to (1000) shotgun wallbuy. $Shield Part 3c. Facing (1000) shotgun wallbuy in State Rooms, turn and walk left to corner, then turn left at corner, then take the first right which has one open door. Go in this room and SP3c may be on the chair immediately on your left. Head through the room, make a right back to Forecastle. (Be sure to build your Shield at the Workbench on the Poop Deck). (PaP4. Valve 2). From the Forecastle/Start area Danu Perk Machine, face the (now open) red doorway under your spawn area. Go in, turn right at the Vapr wallbuy, and get to the door (2000) at the bottom of the steps. Open that door. Go into the water and turn left and 180° just like we did under the Poop Deck. Very similarly again, stay along the right side and interact with the Valve, it has a light 1m above it and a bright spotlight shining towards it to help spot it. You will see the PaP4 location to your left, and a Titan wallbuy. Extra clarity: If you see the bright blue Titan wallbuy, PaP4 is on that same wall, left of the Titan by a few meters/yards. Looking at the Titan wallbuy, turn 180° and swim past the brown boxes on your left and the Valve will be on your left. #####End Walkthrough ######Kraken and Kraken Upgrade. The Wonder Weapon, the Kraken, can be constructed or can simply be aquired from the ?Box. It can be upgraded once in the PaP machine (5000 points), and can also be given an elemental upgrade (3000 or 6000 points). -------Kraken Build: The first step is to aquire the Stoker's Key from killing a Stoker. Usually this is the first or second Stoker of the game (about round 10), but I've had it not show up until the 10th Stoker in a rare happenstance. Pick this up from the location that he died. Presumably it times out after a while, so grab it shortly after killing him. Once the Stoker's Key is in hand, 3 times you must fill a treasure chest with (10?) zombie souls by killing them near it. You may locate the first chest location even before you get the Stoker's Key, if you desire to. Go up to the first chest and hit (interact button) to open it (with Stoker's key), and then fill it with souls. Once it is full, it will close and disappear, only to reappear in one of the 5 locations. Note that it may return to the exact same location it was just at. After 3 times of filling the chest with souls, you may aquire the Kraken from the Deck of the ship. Nitty gritty: After the 3rd chest is full, the chest will appear at one of the 5 locations again, only now it will show a small object inside. This object will match an object along the outer perimeter of the top deck of the ship, which will be on a medium size crate. You can view this item in the chest and then look for it. However, this step is unnecessary, after the 3rd chest is full, you can simply go around the ship deck until you find the Kraken on one of the boxes on the ship deck where it spawns. Some items: Globe, compass, calipers, opera glasses (small binoculars). -------Treasure Chest Locations: These appear as a large Treasure Chest if there, and as a couple of small boxes and items, if not there. (Remember to open the first Chest found, with the key, before killing zombies. After that, the Stoker Key is pointless). 1. Forecastle: From Perk machine, walk down steps to Vapr wallbuy, make right down next steps, Chest Location 1 is next to these steps at the bottom. 2. State Rooms to Millionaire Suites: Chest Location 2 is at the opposite end of the hall with the Portal to Provisions. In the white State Rooms area. Near shotgun wallbuy from 3rd Shield part above. 3. Galley: On the left side from Zeus Perk in Dining Hall, pass the SMG wallbuy, and stay left to rear of Galley. Small area, Chest Location 3 should be easy to spot. 4. Provisions: Chest location 4 is in the butcher room with the animal carcasses. 5. Turbine Room: From Provisions, go down into Engine Room to Turbine Room. Chest Location 5 is to the right of the Portal (to Grand Staircase?) in Turbine Room. -------Kraken Deck Boxes: After filling the 3 Chests, simply walk the perimeter of the top deck, front to rear (or rear to front) and back along the other side, near the outer rails. As you approach the correct grey/brown crate with the matching Chest item, a Kraken tentacle should rise up and deposit the Kraken wonder weapon on the crate. But note that on occasion, the Kraken graphic does not load, so get up close to each crate and look for "Hold (interact button) for Kraken", as it may be invisible. -------Kraken Upgrade: To upgrade it, you must aquire 4 parts. Gather the first 3 parts and build the Distiller Table. Then pick up an elemental part from a random killed Catalyst. You may change this last part and re-upgrade as desired. 1. 1st Class Lounge. 2 spots, on tables. If you stand by the Bowie Knife wallbuy, face 180°, walk forward 2m, first location is a white table on your right. If not there, walk a couple meters further, look right, and it will be on another small white table by the entrance (entrance is a small window with ramps). Copper pot/kettle part. 2. Galley. 2 spots. This is behind the Zeus Perk machine. Find this Bowie Knife wallbuy. While facing BK wallbuy, one part location will be on the farthest right wall, in a cubby hole of a large brown cupboard, between 2 zombie entry points, on top of 3 white candles which are laying flat. If not there, it will be on the exact opposite side of Galley, just past the small table. Or, from the smg wallbuy (the other side's entrance from Bowie Knife) just stay hard left and you will find it. This is like a pipe and cap together. So, hard right from Bowie, or hard left from smg (mx9?), from Dining Hall entrances by perk machine. The Galley is quite small, you'll find it. 3. Cargo hold. 2 spots. 1 location is straight out from Titan wallbuy (which is next to the Portal). From wallbuy, stay left by the Valve that drained the water, and the part is on the boxes right behind the bicycle there. The other location is among the stacks of stuff in the center of the Cargo Hold, between Titan and the steps out of the lowest area. This is a compressor. 4. Kill a Catalyst zombie of 1 of the 4 types and grab the elemental piece, this dictates the upgrade that you will get. Not every Catalyst will drop a piece, watch for them or run over an area where you just killed a horde and watch for a prompt. Stokers also seem to drop elemental pieces. 5. Build at a special build table by Engine Room. From Provisions, enter the Engine Room and make immediate right by the HELP graffiti. The table is straight ahead. Or, from the Odin Perk machine, face away from the perk, walk left side of room, up left steps towards exit, table at top of steps. 6. If you do the Elemental Upgrade before PaPing the Kraken, the upgrade cost is 3000 points (PaP is 5000). If you PaP and then do the elemental upgrade, the upgrade cost is 6000 points. It seems to be the same upgrade regardless of amount of points spent or order of upgrade. ###### Happy gaming!
  17. 4 points
    Chaos Theory Chaos Theory is a branch of mathematics focusing on the behavior of dynamical systems that are highly sensitive to initial conditions. "Chaos" is an interdisciplinary theory stating that within the apparent randomness of chaotic complex systems, there are underlying patterns, constant feedback loops, repetition, self-similarity, fractals, self-organization, and reliance on programming at the initial point known as sensitive dependence on initial conditions. The butterfly effect describes how a small change in one state of a deterministic nonlinear system can result in large differences in a later state. Unlike fixed-point attractors and limit cycles, the attractors that arise from chaotic systems, known as strange attractors, have great detail and complexity. Strange attractors occur in both continuous dynamical systems (such as the Lorenz system) and in some discrete systems (such as the Hénon map). Other discrete dynamical systems have a repelling structure called a Julia set, which forms at the boundary between basins of attraction of fixed points. Julia sets can be thought of as strange repellers. Both strange attractors and Julia sets typically have a fractal structure, and the fractal dimension can be calculated for them. Aristotle believed the four physical elements (Fire, Water, Earth, Air) were changeable, and Alchemist ran it from there. The belief was that metals were living, growing beings and could change into other substances. Metals were all composed of the four elements, but were in opposite stages of maturity during their journey to Spiritual Perfection. The theory, then, was that by distilling a substance down to its elemental form and creating the perfect balance and proportions of the different elements, you could purify matter and transmute one substance into another. The ultimate goal was to turn immature base metals like lead into higher metals like gold by releasing their perfect state, or Quintessence. :PAUSE: Breathe. :RESUME: One of the best-known European alchemists, the 16th-century Swiss physician Philippus Aureolus Paracelsus, called the aether element “the substance of stars and souls.” Isaac Newton, a passionate Alchemist, described it as “the perfect Elixir ... our gold ... red virginal milk most fragrant and healthy.” In essence, it was a pure and perfect spirit concealed in all things—both chemically and spiritually. The Alchemists’ quest for gold wasn’t just a technique of metal science. This was Christian Europe, and Alchemy became more than chemical it sought after the spiritual. Metals and Mortals.. Purification was an alchemists representation of humans striving to perfect the soul. Achieving gold was like knowing God. The Holy Grail of alchemy was the legendary Philosophers Stone, which wasn’t a Stone at all. It was a misunderstood substance that could isolate the pure essence of a material and change it into something else, namely gold. In the medicinal corners of alchemy, it was also known as the Elixir of Life, a universal cure that could bring eternal life. the Stone was the physical representation of the concept of perfection, or Quintessence itself. In fact it was sometimes called the lapis aethereus, Latin for “Æthereal Stone.” Let me tie in our lastest bit of story line material given to us from Dead of The Night. “Prima Materia” Prima Materia, materia prima or first matter, is the omnipresent starting material required for the alchemical magnum opus and the creation of the philosopher's stone. It is the primitive formless base of all matter similar to chaos, the Quintessence, or Æther. Prima Materia is sometimes attributed to Aristotle. It in fact was also an earlier idea that can be found in the philosophy of Anaxagoras, who described the nous in relation to Chaos. (Pedophiles' cosmogony is also relevant.) According to Anaxagoras All things have existed in some way from the beginning, but originally they existed in infinitesimally small fragments of themselves, endless in number and inextricably combined throughout the universe. All things existed in this mass, but in a confused and indistinguishable form. There was an infinite number of homogeneous parts (ὁμοιομερῆ) as well as heterogeneous ones. The work of arrangement, the segregation of like from unlike and the summation of the whole into totals of the same name, was the work of Mind or Reason (νοῦς). Mind is no less unlimited than the Chaotic mass, but it stood pure and independent, a thing of finer texture, alike in all its manifestations and everywhere the same. This subtle agent, possessed of all knowledge and power, is especially seen ruling in all the forms of life. Its first appearance, and the only manifestation of it which Anaxagoras describes, is Motion. It gave distinctness and reality to the aggregates of like parts. Decease and growth represent a new aggregation (σὐγκρισις) and disruption (διάκρισις). However, the original intermixture of things is never wholly overcome. Each thing contains in itself parts of other things or heterogeneous elements, and is what it is, only on account of the preponderance of certain homogeneous parts which constitute its character. Out of this process arise the things we see in this world. Arcane Alchemists describe the prima materia using simile, and compare it to concepts like the Anima Mundi. Anima Mundi: according to several systems of thought, an intrinsic connection between all living things on the planet, which relates to our world in much the same way as the soul is connected to the human body. Plato adhered to this idea and it was an important component of most Neoplatonic systems: Dead of The Nights Official Song includes our beloved story vocalist Elena Sigman. I want to bring attention to this portion of the song as it is not coincidence. 1. Who is looking at the Earth? I’M waiting for some one to come here and kill me and become apart of me break them and make them me. Where was it you were before. (Where are you) Who are you and Where are you now? Show me someone who will never die Die like me. Ill show you something that is always alive and dying to find.... And mine is a Mystery. *De Profundis Clamavi* "Out of the depths I cry out" Sol and Luna most frequently symbolize consciousness and the unconscious, respectively. Fiery Sol, the Sun, whose corresponding metal is gold (or sulphur), is the source of warmth and light (gold was often called "the sun in the earth"). Watery Luna, the Moon, whose corresponding metal is silver (or salt), is dark and cold (water and spirit are often identical; water also holds death-rebirth symbolism). Sol and Luna are equivalent to the Yang (positive, male, assertive) and the Yin (negative, female, receptive) in Taoist philosophy, whose reciprocity is the reason for all events of the universe. and Luna are equivalent to the Yang (positive, male, assertive) and the Yin (negative, female, receptive) in Taoist philosophy, whose reciprocity is the reason for all events of the universe. Luna and Sol often appear as White Queen and Red King; the symbol of this relationship is a rose. This relates to their symbolism as the anima, the female principle within a male personality, and the animus, the male principle within a female personality, respectively. Jung called this aspect a "medium between the ego and the unconscious. This is reminiscent of Rubedo, in which Luna becomes a man, whereas Sol becomes a woman. According to Jung, both aspects are crucial to their corresponding Self, and their realization is achieved through relationships with people of the opposite sex. The alchemical concepts of Sol and Luna seem to be the unconscious projections of the animus and the anima Luna is often called Anima Mundi, the World Soul which surrounds cosmos, half-human half-animal Melusina, or even Lilith. As Melusina, she is similar to Virgo, who is often associated with the Mercurial Serpent. As the Moon, Melusina is also compared to Venus or Aphrodite, not unlike Mercurius. Similarly, Melusina as Lilith, is the first wife of Adam in Paradise, (Shangri-La*) whereas Mercurius is often associated with Adam before the Fall. It is only natural to represent Mercurius as the anima, which alchemists often did. The sun represents the masculine principle and the logical or reasonable aspect of the mind; the moon represents the feminine principle, the realm of dreams and the subconscious. The two united offer the means of magical transformation — a combination of conscious desire and subconscious activation. To become magically adept, the male and female aspects of the self must be fully recognized and integrated. The balanced individual, fully acknowledging the anima or animus within, is thus the HermAphrodite. This is the true goal of the alchemist It has been used to describe personal and spiritual transmutation in the Hermetic tradition, attached to laboratory processes and chemical color changes, used as a model for the individuation process, and as a device in art and literature. The magnum opus has been carried forward in New Age and neo-Hermetic movements which sometimes attached new symbolism and significance to the processes. It originally had four stages More to come today don't worry.. One must grasp the Great Work Fellow survivors! this post will update with juiciness shortly
  18. 4 points
    I had my first new year's eve at my own place, and it was amazing. I live right in the heart of town, so there were fireworks all around! Apparently there was a fight too right in front of the door (the house I rent my rooms in is owned by the owner of the cafe/restaurant that becomes a nightclub in the weekends next door so sometimes fights happen), but I didn't notice any of it, and neither did the friend I had over. I had a terrific new year's, and it was the first one since the past years. I've been through really dark times in 2016, used nearly all of 2017 for therapy and recovery (all mental stuff, nothing physical). For the rest of 2017 and all of 2018 I just spent time recovering more. And in september last year I moved out, and (finally!) graduated, so I'm in this weird but refreshing positive momentum. So to have such a good time in my own place was pretty moving, actually. Just thinking about how far I've come, and all with my own strength. That also goes for the friend I had celebrating with me. I'm proud of her and of myself! The only goals I have for now is to keep going with the recovery process, and to keep the good momentum going! I also want to go to college to get a bachelor's degree in game art, and keep learning how to design things properly, how to design characters and props and areas, the whole kit 'n' kaboodle. I want to learn more, and keep learning. I hope work will be going smoothly for you Lenne, and congrats on becoming an uncle again! And I hope that things will be looking up for you soon, Anonymous. Heartbreak is the worst feeling. Good luck to you both!
  19. 4 points
    New ciphers in the map Classified have been solved, showing some interesting new intelligence. The First one is about Richthofen's so-called "Demand List" to the Americans in 1946. It seems like Doctor Richthofen requisted these items in exchange for information about Group 935's work in the Second World War. We now know that this was called Operation Stapler. An interesting side fact: Operation Paperclip was a secret program by the American government to in which more than 1,600 German scientists, engineers, and technicians were taken from (Nazi-)Germany and employed in the US. I guess the name Operation Stapler was not used just because it sounds neat.....it has definately ties with Operation Paperclip. Anyway, here we go: First of all, it explains the portrait of Richthofen in the Panic Room. What's more important, it explains the Global Polarization Device in the Hanford Site. Let's go a bit into the TranZit story now (since I like that map so much). Tranzit, as all of you might know, takes place in Hanford, Washington State, USA. This exact location was discovered by no one else then good ol’ @PINNAZ, who connected the bus map and timetable in Bus Depot with the actual Google Earth view of Hanford and the surrounding areas. The shape of the Columbia river, the roads and the railway are astonishing corresponding: Hanford was, and actually still is, an American scientific-military facility? But what terrible things could have happened here that could led to the events we see in Tranzit? For that, we go back to the origins of the Hanford Works. In 1943, in the midst of World War II, the United States launched the construction of nuclear facilities in the area of the small town of Hanford. For the sake of winning the war, Hanford’s citizens were relocated to new living areas and the area became fully restricted to enter. Huge concrete constructions raised from the ground, miles of road and railway were created, and four electrical substation were built. So-called ‘tank farms’ appeared, which had a function in storing radioactive waste: Large, partly underground, waste cylinders. In case it wasn’t clear yet: Hanford became a massive top-secret nuclear research facility, mainly focussed on forming plutonium. Remember: This was in a time in which compared with these days very little was known about the effects of radioactive waste on humans. You can imagine relatively few safety measurements were taken. Subsequently, the area became extremely polluted with many types of hazardous elements and chemicals. It was in the drinking water of not only the workers, but also the citizens who lived some miles away. In their blood. In their cells. And many of them died not old. It was 1945: Germany capitulated, and after the dropping of two atomic bombs (of which as a matter of fact, one was created in the Hanford Works) Japan as well. After the Greek Civil War in 1946, the era of the Cold War had started. An era of military competition between the United States and the Soviet Union, coincidentally both possessing the remnants of Group 935. Three months later, March 23th, 1946, Richthofen sends his demand list to the US government and begins to collaborate with them. It is unknown is Operation Stapler is only the cooperation with Doctor Richthofen or with the former Group 935 scientists in general. Anyways... By the way, I don’t believe this process was so date-specific. I think it was part of Operation Paperclip and Operation Osoaviakhim, operations during for multiple days, multiple months, even multiple years. But anyway, we continue: Now in the Cold War, the United States faced a new strategic threat in the rise of the Soviet nuclear weapon program, and expanded the Hanford Site. By 1963, the Hanford Site was home to nine nuclear reactors along the Columbia River, five reprocessing plants on the central plateau, and more than 900 support buildings and radiological laboratories around and underneath the site. Since the early 1900s, the area had developed from a small farming community to a booming "Atomic Frontier". Hurray! Green Run was a secret US Government release of radioactive fission products in the populated area around Hanford, starting in 1946 and continued till at least 1962, when more experiments commenced. The purpose of Green Run was to test methods of detecting radiation from the Soviet Union’s nuclear weapons programs, since the released radioisotopes were supposed to be detected by the US Air Force reconnaissance. This unethical human experimentation led to the death of many more local civilians. But the experimentation didn’t stop at “merely” releasing the radioactive isotopes of iodine, plutonium, uranium and xenon in the area. Or maybe it would stop there, if only not a certain top-secret American operation was behind the Green Run: Broken Arrow. Isotopes used in Nazi-Germany’s ‘Project Riese’ would follow, isotopes used in the creation of Die Glocke, or The Bell. The isotopes Xerum-525 and Ununpentium. Elements of the Ancients, not belonging to our world. Now this was the information we knew. Now with the new cipher we know that Richthofen wanted the US to built a Global Polarization Device. And they obeyed: The Hanford Site was the place. Was this the reason for all the radioactive pollution in the area? Did so many citizens died for Richthofen's Pylon? The zombies in TranZit wearing hospital gowns or sleeves titled Hanford Sanitarium... was there a hospital threating the sick patients? Could this be the place where this new zombie apocalypse began? It wouldn't be merely Broken Arrow's fault. It would be Richthofen's as well. After all, his demand led to the sickening of Hanford's citizens. I could go on about this for a very long time. Thing is, time I do not have right now so I have to move on: Cipher number 2: Now this one clears up even more loose ends: Richthofen's space suit, the Lunar Lander in Kino der Toten...it sums it all up. It looks like Richthofen really forsaw everything that would happen in his Grand Scheme. But if that would be, why would he for example plan to visit Kino der Toten? This was believed to be an incident of overloading the MTD in Der Riese, right? Could be possibly be contacted by his future self, warning and instructing him for everything that the future would bring. But the most interesting thing I haven't even mentioned: The Global Polarization Device. So the Doctor made a deal with the Soviet Union as well, who built the Global Polarization Device in Die Rise, Shang-Hai. This radiation would lead to the same result as it did in the United States: sick people eventually turning into the undead. Did the apocalypse in East Asia start here? Is this the "International Zombie Centre"? And what about Buried, who built the Polarization Device there? Sorry for ending this so bungle and short, I really have to go now. But this intel is so juicy. See ya later!
  20. 4 points
    I've been combing through the Classified radios and ciphers trying to find any subtle hints or details that may have been missed. And I have not seen anyone mention the significance of this radio: Something of note about how this radio fits with the others in context: firstly, it is meant to be roughly two weeks after one of the reels in Classified in which Schuster and George Sawyer are arguing about building a teleporter to Griffin Station like the one previously used by Richtofen. Sawyer is rushing Schuster's work, demanding they must complete the teleporter, while Schuster says that it takes time due to the fact that if calibrations are not correct, the subject may be teleported through time rather than space. In the audio reel I've posted above, Schuster believes he has sent Private Hastings, along with four other men before him, through not only space but time as well. I firmly believe Treyarch is meaning to imply that the subjects Schuster is testing with are being sent to the Moon in October 13th, 2025, when the map Moon actually takes place, and that they are the Cosmonaut zombies we face in the map. This assumption is based on three key points from the radio: 1. Dr. Schuster seems to be confident that the subjects are being sent to Griffin Station, but that WHEN they are being sent is uncertain. 2. The reel makes it a point to include the detail that Schuster can't understand the Private in his space suit, as it sounds muffled. Much like the cosmonaut in Moon with his muffled radio chatter you hear when you get close. 3. Schuster jokes that Private Hastings and the others are, "just dancing around on the Moon somewhere in the far future having a grand old time!" Who else do we know who does that? Now, I obviously don't mean to imply that Dr. Schuster knows about the glitch in Black Ops that causes astronaut zombies to do a dance-like animation in place. However, that sentence is very specific and I would not put it past Treyarch to write specific lines like that as a nod to the player and a nudge to let us know the implications. It just seems like a very odd line considering how relevant it is to this theory. Also let's not forget the unique way that the cosmonaut spawns in, in a flash of light like it was just teleported, and its suit is in pristine condition, meant to trick players into thinking they are another player. Now, why is it a zombie when Private Hastings was alive before going into the teleporter? Simple, we already know a miscalibrated teleporter can turn a living creature into a zombie. Think of the initial testing on the MTD that created the first zombies. Or think of Fluffy who transformed into a zombie when she went through the teleporter. So, simply put, the cosmonaut zombies that spawn in the map Moon are freshly teleported Privates from 1963 being tested on by Dr. Schuster. This radio was a great, subtle way to give us the origin of this strange enemy that has never been explained.
  21. 4 points
    Black Ops IV is finally in full swing: You’re stocked up on Monster, G-Fuel, and Pizza, and you’ve got your stream up and running. Pro tip: for optimal bandwidth usage, don’t watch “Man In the High Castle” while streaming, monitoring your own stream, other streams, and the chat. In the meantime, here are some basic things to keep in mind as you hit the grind running: 1. Get Rest I know, it’s almost impossible to sleep. And I say this after pulling and almost complete all-nighter before a 10-hour workday! I promise: I will try harder. For sleep we must - we'll be better off for it! A well-rested mind is more alert, your reactions are quicker and more accurate, and your thoughts are more thoroughly processed. 2. Stay Hydrated You’ll perform better and longer in all you endeavor it do! Water is the best option for this - yes, that precious H2O. At a very minimum, remember that you are best hydrated when your drinks DO NOT contain caffeine. 3. Use Caffeine Strategically Don’t waste your Trauma Kits, your perks, or your caffeinated drinks. Space them out strategically for both your own health’s sake as well as for maximum effectiveness. 4. Eat Well Your brain needs food. Recharge with a solid meal. It only takes 8-10 minutes at a minimum 5. Take Breaks (yeah right) Stretch; breathe; and focus on objects at farther distances. a) Stretching is good for your muscles. Good posture is important, but sitting for hours straight is never good. b) Breathing is important for cognition and muscle and everything else. Relax and breathe. c) Focusing on objects at a distance helps relax your eyes. Don’t underestimate the strain you’re putting them through. 6. Be Careful on the Road If you drive to work, school, or anywhere else...be aware of your state. Don’t drive exhausted. It can be as dangerous as driving badly drunk. Take care of yourself, don’t be narrow minded about the importance of your destination. Your life is more valuable. Also, such awareness is considerate of others. And last but oh never ever least: 7. Be Kind We’re all here to win; but most of all we’re here to have fun. In a world of very different people, we all share at least one unique thing: we LOVE Call of Duty - especially when Treyarch is running the show (as much as I have loved the works from Sledgehammer and Infinity Ward, I must be honest). So just remember, we ARE a global community. Win magnanimously, lose graciously, and play for the love of the game. Dangerous alone. Unstoppable as a team. Let’s go start a war, people! NaBrZHunter
  22. 4 points
    First of all, sorry for being gone for a few days. I had trouble with signing in but eventually resetting my password was the key. Now I am here with this kinda absurd apologize: Anyone in here ever seen Indiana Jones and the Kingdom of the Crystal Skull? A movie released in 2008, three years prior to Black Ops I. We have seen that the movie had inspired the developers of Black Ops: Zombies multiple times. I watched that movie recently once again, now mature enough to actually understand the whole backstory of that movie. And honestly, truly a lot of the content reminded me of our Zombies story and the theory that ancient alien astronauts visited early human societies across the world. The Skulls First of all we must try to help one mystery out of our story: the long humanoid skull on the Shangri La loading screen and on the Richthofen altar. While we used to believe those were alien -Vril Ya or Aryan- skulls, we discovered that the Keepers, the alien race that inhabited Argartha and were on the background the whole time, appeared to hd no eyes. So what are those skulls? According to Indiana Jones and Wikipedia, the ancient Nazca society in South America performed so-called artificial cranial deformation, a form of body alteration in which the skull of a human being is deformed intentionally, giving it a long, alien-looking skull. They did this with the purpose of honouring their gods, who are believed to have such head as well. The Nazca weren't the only ones doing this. Ancient American, Indian and Eurasian tribes performed this ritual. So my most logical explanation of the skulls in Shangri La are that they are human, tribe members to be exact, deformed in such way to honour the Keepers, who have a similar headform. Akator In 1972 German photojournalist Karl Brugger encountered an Indian named Tatunca Nara in Brazil. Tatunca said he belonged to a tribe called the Ugha Mongulala. The Ugha lived in the subterranean Golden City of Akator in an unexplored part of the Amazon, known as El Dorado in popular culture (note that “Golden” also means “wisdom” in Nazca language). In some Asian cultures, a synonym for this location is Shangri La. The Ugha Mongulala were chosen by the gods to be the record-keepers of the planet after the gods’ sudden disappearance in the year zero (10481 BC). This sounds like early human's interaction with advanced beings. The Ugha, among with other Latin American cultures such as the Nazca, Aztec and Maya, claimed that their gods had learned them agriculture and basic technology. The gods built a highly protected underground fortress in a very inaccessible locale. The Ugha Mongulala were given special stones to “view” any place on earth and to record key planetary events. These records were written in a hieroglyphic text called the “script of the Ancient Fathers”. They told of the gods arrival, great wars, the building of the Akakorian empire, the departure of the gods, the birth of the Incas, the construction of great cities, the coming of the Spanish, and three periods of great planetary upheaval, two that have happened and one that is yet to come. The dates given in the account were remarkably close to dates referred to in other accounts of prehistory and ancient history, such as the Bible and the Sumerian record. The gods left one of their “flying disks” as “credentials” for the Ugha: A Vimaña, or pyramid in modern language. It is said that there are four gods remaining in stone columns in the deep inner recesses of the temple, possibly mummified. If you want to read more about Viamaña's and the technology and story behind them, take a look here: Brugger published his findings in 1972 and was planning a trip to Akakor at the time of his murder. Shangri La in Latin America? I know. It sounds absurd, but I would like to make South America as a potential location for Shangri La as well. The Amazon has tropical rainforests and large mountains as well. The soil in Shangri La colours red, the colour of a tropical soil that you find near the equator, like in the Amazon. The Hymalayan soil colours way different, since it lays further away from the equator. Also, the style of the Vimaña’s in Shangri La, the pyramids, look more American (Maya/Nazca/Inca) than Asian (e.g. the Borobodur). The monkeys in the map look very similar to the monkeys in the Indiana Jones movie, possibly the same American breed. And next to this one, there are countless Crystal Skull references in the map: the water rad, the waterfall, the traps, the natives, etc. So could Shangri La be Akator, the lost city? I know about the Tibetan tattoos on the natives, and the Asian-style gongs and Naga-statues. But maybe these items were originally part of a global culture: A global shared human culture that honoured the extraterrestrial gods: From Sumeria to Hyperborea and from Egypt to Mexico. Everywhere on Earth pyramids were built...or were possibly brought there by the gods. Other interesting points in the Crystal skull. The gods/aliens that lived in the pyramid in Akator are said to be not creatures out of space, but interdimensional beings. Eventually, when they leave, they are said to go to the space between spaces. I’ve never heard such obvious reference to CoDZ’s “Aether”, and it would fit perfectly with the 4D theory (imagine a hypercube with every 3D cube in it as a universe, and the space between those 3D cubes as Aether). One last interesting note: in the movie the main characters discovered art and statues from all over Earth in a room in Akator. It was made clear that the beings are actually archeologists of other dimensions. They are the Keepers of these stuff. When discovering our dimension, besides doing investigation, they learned civilizations over the entire globe about agriculture and technology. They were the roots of human society.
  23. 4 points
    Was at work when I posted my initial comment so couldn't expand as much as I wanted to but I want to give a big thanks to @Hells Warrrior aka Craig for being an amazing guy who literally saved this site and also a joy to game with. I genuinely have a lot of love and respect for you. I would also like to shout out @Covert Gunman who was a great friend to me for a few years while I was more active. You're a great guy Nick. Loved gaming with you and hope to do so again in the near future. I also wish to thank Shawn @Flammenwerfer for being a cool guy with the most sexual voice. @InfestLithium for being a handsome bastard (your selfies on Facebook are awesome!) @GRILLfor being a beer drinking legend and @Chopper for getting me a mod status on here and also for being a mentor and overall legend in this scene. I love you all and miss being a contributor. This forum helped me out so much during a dark period in my life that I won't bother you all with the details. I love having you all as friends on Facebook and I'm glad that we still interact beyond this site. I hope to be more active in the future and look forward to CoD2018. Its great to see so many folks keeping this site alive after all these years. Big shout out to @anonymous for sticking it out. Love you dude! Last but not least, I want to give a shout out to Milo @MrRoflWaffles for not selling out and continuing to be a no frills, no sell out community member who genuinely cares about the game-mode and is passionate about zombies regardless of revenue. You're a genuine legend.
  24. 4 points
    Hello all! A brand new project of me, started and finished today. More chapters will come soon. Btw, if you feel like, dont hold yourself in to create your own spin-off/side story/chapter (of your own character) :P CHAPTER 1: LOST Near Monschau, Germany Anonymous was exhausted. Just at the moment she and Lenne discovered a food storage, a canned food storage though but what else could you expect in an apocalypse, an undead horde came out of nowhere and made Lenne and her empty their guns on it. The horde was too big and the magazines of their MP5’s were empty soon, and the two living creatures had to run for the living dead. Soon Anonymous had lost her soulmate and found herself alone in a dark forest. 'Ah see it from the good side’ she talked to herself (she had learned to talk to herself a lot in this quiet post-apocalyptic world): 'No more “ondoden” that are chasing me’. She walked on a barely recognizable path, surrounded by high oaks and beeches, and heard her footsteps cracking on the fallen leafs. The wintersun was going down in the cold, orange and cloudless sky, indicating that it would be even more dark soon. And truly, no one wants to be in a forest in the dark with frost at night and the chance of come across an always-hungry zombie. 'Curse you zombies! Do you think I don’t have hunger as well? Always thinking only about yourselves!’. Just at the moment all hope seemed lost, the nearly frozen Anonymous discovered a small dot of light at the horizon. When walking towards it, she saw its source was an abandoned gas station. Next to the building, a map was standing, barely visible in the nighty shadows. The map was written in German. 'Why did I had to come to Germany’ Anonymous thought. She remembered the last message she got from CoDZ, a call to all European members to gather in the German city Monschau. Advantage: It was pretty central for all European members (except Jiipee, who had to travel all the way from Finland). Disadvantage: She was not that good it reading German and in cases you would get lost in a dark forest because a bunch of running zombies had chased you, and you would find a map, you could barely read and use it. On top of that: Monschau was located in the Eifel, a mountainous area, and the temperature was much lower here than back in the Lowlands. But luckily, there was a huge red arrow on the map, indicating Anonymous’ location, and the word “Monschau” wasn’t that hard to find. It appeared that she found herself only 10 km of the centre of the town, and she started the walk. Except for a few zombies trapped in their cars on the road, the journey went quite safe, and when Anonymous arrived at their base in Monschau, she was received gladly. 'Anon, why did it took that long!’ Nieno shouted from the roof of the building. ‘The movie at the cinema had some delay, okay? Open those gates, Nieno, before I turn into a snowman!’. 'To what cinema? I heard Kino der Toten has very good reviews’ Nieno joked while pulling a lever that opened the gates. ‘The day you will keep your mouth shut will be just as great as the day this undead apocalypse ends’. 'Anon! I’m sorry I lost you’ Lenne yelled when Anonymous entered the dining room. 'What’s that awful smell?’ she replied. 'I’m sorry pals, the beans got a bit overcooked’ Blurryface said, wearing a white cook’s hat, holding a pan expelling a lot of smoke, while coming out of the kitchens door. 'God bless your beans, Blur’ screamed Slade, sitting at a table next to Spider. 'Anyway’ Lenne continued: 'I found you this’. He removed a cloth and showed an odd-looking, long, golden and stiff object. Anonymous was speechless.
  25. 4 points
    We had loads of fun at the Zombies World Championship (ZWC) on August 19th! Aside the lack of sleep (and very seldom chances to eat those delicious tacos outside), we had the honor of being an integral part of the competition, as well as hanging with the Z-YouTubers, some very important people from Activision/Treyarch, and most importantly, awesome fans of all ages. I wanted to share with you some nice photos I managed to take during my time there. ----------------------------------------------------------------- We also wanted to take time out to see what we can do to improve ourselves (as CoDZ) for the next event! What kind of things would you want to see go down on our end? For example, game challenges, Mystery Box roulette, certain kind of store items, etc etc.
  26. 4 points
    In about 2 hours time, I'll be taken the website offline for a period of time, we will be upgrading the site to IPS Suite 4.2.1 - which brings a host of new features with the site and also brings us up to the most recent version. This is not just a simple update, this is a new version of the suite taken us from 4.1 to 4.2, you'll like the new features.
  27. 4 points
    Hello everyone. Finally, I can get back to my long loved website after a rollercoaster of a year. I guess you could call this a re-introduction so I'll just post it in here. For the people that don't know me, I am Blurryface (Liam). I've been here for almost a year now and I've gotten to meet some great people along the way. If you haven't seen me around often it's because I've had some things going on and only this week have things came to term and settled down. Keeping it short, loosing a loved one so close to me was heartbreaking for me and I have been taking it slow and steady and finally I have started feeling a bit better. Moving on, some good news is that we are finally moving house! Which means for the first time in nearly 20 years I will have my own room lol. I will be finally start on YouTube again and I will have more space and time to put more effort into the site. I'll hopefully be making a bunch of videos weekly for everyone to enjoy. So yes, I am back. Still have a lot do do with the house moving but that doesn't mean I won't be around. I am currently working on IW DLC 3 Mega Thread and a lot of my time is going into that. I look forward to seeing you there when it's up. Finally, I would like to say a huge thank you to everyone who has been here and helped through the past year. You guys are amazing. And for the new people, I look forward to meeting you and hopefully getting some games of zombies too. Now that you've read this, what are you waiting for? Get out there and shoot some heads off zombies!
  28. 4 points
    I really think that each map should have some sort of symbol like the Summoning Key / Gateworm beside the maps name to show that you have completed the EE for that specific map. Sure, it's not a major or badly needed feature but I think it would be nice and would be a neat little feature. It would be really cool as well if by competing all of the ZC EEs, you would get a sweet Calling Card or Camo for completing them all. Just some cool little features that I think a lot of people would like!
  29. 4 points
    Okay fellow slayers from all over the world, this is how far I know it. I know @jiipee95 is from Finland, @Lenne and @Nieno69 are from Germany and @The_Giant_935 is from Italy. I know @Rissole25 and @Doppelgänger are from Down Under, but I don't know what province, so I leave Australia white. If you haven't noticed it: The darker the colour, the more zombie slayers. And of course, still work in progress
  30. 4 points
    Out of these two Timeline excerpts, we can conclude that the Aether and Agartha are two different things. The Aether, a higher dimension, and its energy, exists since the beginning of the Multiverse. Agartha is created later, made by the Keepers with the help of the Vril artifact known as the Summoning Key. With the Aether being a higher dimension (so 4D or possibly even higher), you can compare it with a hypercube. I believe that the Keepers have created a world within the Aether: Agartha. Agartha is like a 3D cube within the 4D hypercube: A physical location, for our 3D human forms able to enter, feel and observe. This could explain what Doctor Monty meant with "the world within the world". Agartha within the Aether. Now about the House. The House has proven to be one big mystery, and multiple theories about its exact location are made. So here's prove: The House lays in Agartha (I don't know who had theorized that before, but whoever it was: You're right!). Still, there could be two different ways to "be" in Agartha. Ladies and Gentlemen, I present you my two possible theories: The Agartha Village Theory, and the Interstellar Ending Theory! (the names are debatable…). The Agartha Village Theory So, nothing special about this theory. The House and the buildings around it (like the Church) are just a village in the 3D Agartha. Agartha is a world like ours, but without the presence of Element 115 and the Apothicans: A perfect world. Agartha is the only good universe. At the end of Revelations, Doctor Monty says that he closes off all other (115 and Apothican influenced) universes. From now on, Agartha, the universe with the House, will be the only universe that continues to exist in our reality. Perhaps Agartha even is OUR real universe, free from all the evil. In that case, the House is located in the real existing German village "Ludwigdorf" (translated: Ludwig (Maxis) village). The Interstellar Ending Theory Anyone here who has seen the movie Interstellar? Great movie, but besides the story it also may have ties with the Zombies Story, especially the ending. In the ending, the main character is put in a hypercube (4D) by 5 Dimensional beings. From this 4D cube, the character is able to manipulate the lower 3th Dimension, our dimension, to do stuff in the past that cause him to eventually do what he did in the movie: A paradox. He is also able to message the 3D humans a way how to save humanity. So in short: The main character goes on journey, eventually finds himself in a 4D cube, messages a solution how to save Earth and messages his own self in the past to go on journey, so he will eventually save the world. You got it? Why do the 5 Dimensional beings help him and put him in this Hypercube, you might ask. Well, they are humanity. They are the humans in the future, having mastered and accessed the fifth dimension, and therefore help the main character to save the world, so the 5D humans will in the future exist. That’s a double paradox! Now to come back to the House, Agartha and the Aether. Following this theory, the Aether is not the fourth, but the fifth dimension. Agartha is the fourth dimension. This is why, in the Monty trailer, when Monty says he is in Agartha, everything black: It is not visible for our 3D eyes. If Agartha would be 3D, we would see trees, rocks and houses. So the Keepers, 5 dimensional beings, have created the 4D realm "Agartha" to inhabite. Via 4D Agartha, Monty created the realm of the House, a 3D realm. You can compare this with a drawing of a world on a 2D paper (the 3D House), laying in your 3D room (4D Agartha). This "House" realm is only created temporary (like the Hypercube in Interstellar), and exists till Maxis, Richthofen and the rest of Primis have done their fate: Saving the Multiverse's ass. Prove for this theory that the House is not Agartha like a village, but more WITHIN Agartha like a piece of paper or a bubble, are the following quotes from the Timeline: You see? Samantha was taken by her father to Agartha after Buried, but Monty appears to have taken Samantha to the House, after Maxis is send there after Origins. This proves that the House is somewhere different than Agartha, and because of the "the house in Agartha" quote said earlier, I think there is no other option than this "Interstellar Ending Theory". The House is theoretical within Agartha, but not really located in Agartha as a village or something. And following Interstellar's story, the House realm will only exist temporary as some kind of "Hub" for Maxis and Richthofen, from where they try so hard to do the right thing. The multidimensional beings, the Keepers and Monty, residing in both 4D Agartha and possibly even also in the 5D Aether, are like the 5D beings in Interstellar: They assist Maxis and Richthofen in saving the Multiverse and create the House (like the Hypercube in Interstellar). Monty could be some kind of agent of the Keepers, to communicate between the Keepers and Maxis/Richthofen. Maybe, just as in Interstellar, the Keepers originate from humans too, and are basically our evolution. Maybe that’s why they want to help us. If we extinct, they extinct with us.
  31. 4 points
    So in-case you didn't know, Kino der Toten (and I believe Five too) featured this bizarre note. This note was never fully cracked of it's knowledge. We don't know who the Doctor is. Automatically you assume Richtofen or Maxis. But then you get that second last sentence. "at this Time" seems awfully out of place, like they do not belong in that time. Then you look at the date and it kind of fits. 23rd of January 1975, 12 years after Kino der Toten takes place. So we're dealing with time travel. Of course that fits in Zombies, but even to this day, and even with the help of the Zombies Timeline, it has still never made sense. Kino has always been weird, and while the timeline does establish it in 63 now, there are still oddities about it like the Fernsehturm TV Tower, which did not begin construction until 1965 (2 years after Kino), as well as teleporting to Samantha's Room/The House, and a destroyed version. And this note of course. While Doctor Monty's inclusion could give us who that note is about, it doesn't explain who sent it, and what it's really all about... That is until today. I was going through Kino Remastered. I checked all 3 locations of this note (Maxis Office/PaP Room, Five/Pentagon Room, and underneath the stairs next to the stage). Two of these were the exact image above, straight up texture copy. The 3rd one (underneath the stairs) is different. Take a look. Going between both notes, some obvious differences are that it's a lot cleaner now. The font and readability of it is also greatly improved now. There are some small differences that may actually be pretty big in the long run. I have circled in the same colour the differences between each. Top is the new note, and bottom is the original. Blue: FS ER has become FS FR (it is possible this was FR originally) Red: IHCOMFSQG has become IHCOMESOO Green: All the words in the table at the bottom are now empty. Yellow: GWO becomes GKO In the new one, the sentence is "We are aware on how he arrived at this time and space". In the original, it is possibly "We are unsure on how he arrived at this time and space". It is very hard to tell though. Why would they change this? Why would they only just change on and not the rest? And what does this mean? Could we finally get an answer to this note? It atleast shows us that Treyarch is listening, and is interested in this note (same with Group 601). Otherwise why do this? I have hope this will be figured out one day.
  32. 4 points
  33. 4 points
    Wassup homeslices? You know what time it is - monthly update time with the lads upstairs! We have had a lot of things happening, both front-end and back-end here on CoDz. Maybe you've noticed it, or perhaps you were under a [115] rock all this time. Either way, we got those funky fresh tidbits for ya. Newest Additions Divinium Factory Catalog - We've expanded on a few items, including the addition of Zombies Trading Cards and the brand new forum ranks, "Cursed" and "Theorist"! Let your peers know you're a top dog by snagging these lovely titles here. Mystery Box Loot Crates - You can still get your monthly box loot crates, hand-made and crafted in a custom Mystery Box design! What will you get out of 'em? Well, that's for your to find out, isn't it? Just ask our lads @Blurryface and @andydabeast. A new Easter Egg within the site has been released. We're not talking about some WOOOO-WOO-WoooOOOooOOOo Easter Egg; this is the biggest one we have ever released in CoDz history! It will require knowledge of ciphers, puzzle-solving, and creativity to unlock. Should you crack it and discover the finale of it? Well...how does a cash prize ranging up to $100 sound? Recent Changes New "Shaolin Shuffle" theme from IW Zombies has been integrated as the current theme! Just select the Background Selector icon above on your userbar and choose the 3rd image (might show up as a dark blank, that's just the forum system being wonky). ???
  34. 4 points
    Hey friendos! Nobody likes being in the dark...unless you're Richtofen. That's why the staff has decided to do monthly public updates with the entire community to keep everyone alert on what's been happening around the forums. Think of it like your daily newspaper! Except, monthly...and not a paper...and there's no delivery boy on a bicycle to through it at your window so you could hobble outside and yell "blasted whippersnapper!". In these updates, we'll showcase all the newest additions to the site, changes (including some backend work - like a Behind The Scenes experience), and also works-in-progress. It's like being omnipotent, but on CoDz! Newest Additions Featured Image - If you look at the sidebar, you'll see a block image showcasing this month's highlight. This space can be used for a custom advertisement by a YouTuber, important addition to the site, or even a funny like picture of Takeo trying to eat a piece of chocolate - the possibilities are endless. Mystery Box Loot Crates - With the re-adjustment of donations, we have included donation packages that will allow monthly supporters to get their capitalistic hands on loot crates designed by CoDz! These will feature our exclusive Trading Cards, which are only available to donators. Be sure to pick up yours before the month's collection set is gone! Changes/Updates Forum view has changes slightly. You might see some widgets have been moved around, namely the Teammate Finder app and Latest Topics thread. The idea is to create more focus on recently-updated topics so people know what's the hottest thread being talked about. Forum re-organization has begun. You may see some older forums being categorized now to to other larger forums (i.e. Revelations -> Black Ops III) to decrease the page load times. We want to make everything as compact yet easy to find as possible, while letting you see the entire site without scrolling down forever in a cycle. User of the Month is returning! Stay tuned on more information for the April UotM. Reformatting to the Storybook by @RadZakpak. This includes some minimal design changes and adjustments for mobile viewing. CoDz Forum App is unfortunately discarded. We had a good run with it, but the costs were getting a bit extreme in this downtime. In the meanwhile, the Taptalk and mobile view versions are still in good working order! Our goal with this is to always keep you, the slayer, in the loop with what we do. And with that, we await to see you on the field!
  35. 4 points
    I would like to nominate @InfestLithium for his eternal imput on this site. Since the absence of some active mods and members, he seems to fill their places. He is the brain behind the recent update, the Ancient Trials, and other juicy refreshing ideas that constantly update this site, and I'm sure he is currently working on something new. Without him, this site would be exact the same as a half year ago, and look how many things are added the last half year. Without him, CoDZ would not be half as active as it is today. CoDZ perhaps would not even have existed anymore. Every new member having questions or reporting bugs, are friendly answered by him. I can't remember a mean or uninterested comment of him. He always seems to be the positive and innovative guy here. Besides this, which already should be a reason to be UotM, @InfestLithium has proven to be an expert in the storyline. With his almost 5 years of experience, he became a real story-veteran, creating topics that amaze me every time. And as a small side note: Without him this topic might not have existed.
  36. 3 points
    Wandering this forum for some time new (though I still feel a bit like a newbie), I've come across of one of the greatest folks ever met. People who are caring, humourous, assiduous and intelligent. People I could call friends, though never seen their real faces or heard their real voices. People I could relate myself to, even, alot. With Zombies being the #1 talk subject, I have actually got an idea of each of one of yours character. While online forum discussions might affect your way of talk a bit, I think I know how you all are. I wonder, however, if that vision is true and more importantly, how you look to your character yourself? I'll start with writing down how I see myself. Notice: Ive never done this before and it feels quite odd actually. - One characterism of my self I am very aware of is that I am kinda...talk-y. I have a talent in talking about the cows and the calves (or whatever that expression is) with everyone, which makes me good in getting along with strangers and making contacts. I got a kinda open character too, which makes me talking about deep and personal stuff with anyone, even those I dont really know well or dont stand close to my heart. The disadvantage of that is that I have hardly any secret, and am have not a mysterious personality in any way. I know alot of people (including myself) like talking about personal stuff with lesser open people, perhaps feel flattered in a way, and so create a special band with them. People dont have that with me. Because I am open to everyone no one feels special when having a deep/personal converstation with me. I hate this characterism for that. - I am kinda naive, optimistic and idealistic about humans. I really think the best of other people, while in many cases they act egoistic, money-focussed and not right (including myself). While I can be easily victimized by this, I also see the world as a less dark place because of this. So while I would like to have this characterism a bit less, I like it as well. -I dunno if this is something common to feel...but sometimes I feel a bit like a narcist. While this is a characterism I despise the most among other people, I notice that when I have done something good I feel like I really want to tell it other people. Also got the feeling very quickly a girl I can get along with likes me, even while I know for sure that is not the case (for example when she already is in love on someone else). I think this is caused by a few cases a couple of years back this feeling got comfirmed, and now I got this feeling very quickly. I hate this fucking characterism the most. I hate it when others have it so can you imagine how much I hate it when I self have it. - I can really sit with something. Right now its the heartbreak but it can be anything really. There was a time it were topics of the zombies story. Just things that occupy my mind the entire time. Cant really concentrate on other things, then. Of course I got way more characterisms, milions of neurons all connected to my brain each one of them turning an effector on or off, creating my spirit. The one I am. Though these items are sone things typically me, when I compare myself to my friends/others.
  37. 3 points
    (Black Ops 4, Zombies, PS4) I've noticed a scary trend in gaming over the last decade... First time I noticed this trend was when I couldn't play the Battlefield (3 or 4, can't remember) SINGLE PLAYER campaign because I wasn't connected to EA servers... Unfortunetly, it seems Activision has followed the trend. I really wish we could play zombies single player while offline and still earn and unlock things, and progress in levels. I can't imagine any reason why the game can't, at the very least, store our progress from offline games to be uploaded later when we connect! I got the game a few months after launch, so it seems I was spared the worst of the bugs and glitches. (i've only ever "blue screened" once since buying the game on Christmas) but I fear what may eventually happen: I am in round 65, i've maxed out many weapons and gotten thousands of headshots...suddenly I see: "Internet Connection Lost" some potential issue with Activision, PSN, or simply my own WIFI or electricity! What happens then? Do I just lose my hours of work from my current game?? This has not happened so far, but I chalk that up to "lucky me..."
  38. 3 points
    Hey all, today I will be attempting to be the first to solve the IX Easter Egg. Let me tell you guys what I have so far and then I will be adding to this guide periodically. If you want to track my findings, you can watch me try on twitch.tv/GrenadaMD and help me out all tips that end up working will of course receive proper credit. As seen in the solo cutscene, this scepter-like item is the key to this quest: You can see this on the bottom left as the quest tracker which has 5 main steps and then a center piece revealing what is presumed to be the final boss fight. Step 1: Blood Must Flow This step is super simple in that this refers to activating pack a punch. The Blood Must Flow comes from the blood from the 4 heads of the 4 champions that you must summon to unlock it. When complete, you'll see the very top of the scepter fill in which you can see on the next step. If you need further help with this step, you can refer to this awesome guide made by our very own @Blurryface Step 2: Purge the Blight In order to purge the blight, one must create fertilizer and place it on the bottom level, in between the two main trees in Danu's Temple. Here are the steps for "Purging the Blight": 1. There is a skull in the PaP area with a blue symbol on its forehead. Using this awesome picture a user on reddit made plus two new spawns for the skull that I ended up finding in my games, find your skull and what you'll want to do is basically barrel stuff it with your gun (get right up on it) and activate your specialist weapon. It should drop to the floor where you can pick it up. At this point, you're going to need the Wonder Weapon - Death of Orion. If you do not know how to obtain this, you can find a video guide of it in my YouTube channel linked above. With your skull, walk over to the grinder in the Flooded Crypt. There are three possible spawn locations in the flooded crypts for the grinder and they are shown below. When you find the grinder, hold your interaction button to place the skull inside and with your Death of Orion/Serket's Kiss shoot about 2-3 fully charged shots at the grinder to keep it going. You'll know it's done when the skull disappeared and then all you have to do is hold your interaction on the collection tray to the left of it to collect the grinded up skull bits. 2. The next ingredient to our magic fertilizer are the coals (purified wood). This step is super simple, in the arena there are two flaming pyres with bodies attached to them. You'll require the axe throwing gladiator to throw an axe at one of these pyres and you'll see this stake-like piece of wood fall. The easiest way to do this is have the gladiator be the last zombie on the map and once he is about to throw an axe, quickly stand on the other side of the pyre so that is between you and the axe guy. If you stand in front of the pyre with just the axe guy throwing it, the axe will most likely just hit you and not the pyre itself. Take the wood and place it into the chain coupling thing in the cauldron located at the bottom floor of Odin's Tower. After a round or two, you'll see the wood look a lot more charred which indicates it is ready to be picked up. 3. The final ingredient for Danu's Magic Fertilizer is probably the meme of the Easter Egg: Poop! This step is super simple, all you need to do is make sure your affinity is all the way thumbs down with the red smoke coming out of the hand. Things that lower your affinity are as follows: - Throwing Grenades at the crowd - Shooting the crowd - Having zombies break your shield - Tigers hitting you - Running into the fire - Generally not killing zombies but this is only a slight effect, the ones above are much more substantial as well as easier to perform Once you are at the negative most affinity, the crowd will throw the poop at you, all you have to do is hold your interaction on it and you will collect it at a penalty of 250 points (jerks). 4. With all of your ingredients, head to Zeus' Bath House and along the edges of his blood bath you'll see a few bowls. All you have to do is place your mixture into the bowl and leave it for a couple of rounds. You'll know it's ready when green gas starts to emit from it. 5. Take your ready Fertilizer to the bottom floor of the Danu Tree and place in between the two trees. You'll have to leave it there for a couple rounds until it is ready. It will look like this. 6. The Fertilizer should now be ready and you will require a Pack-a-Punched weapon with the Firebomb Modification on it. All you have to do is activate the Firebomb modification by walking a couple of zombies over the Fertilizer and shooting them. Your screen will flash white indicating that it was done correctly and you will also see blue cracks on the ground all around where your Fertilizer is. 7. Before you proceed, make sure your shield is fully repaired, your specialist is full, and that you have all the perks and weapons you'll need to slay out. Whether you are playing solo or with friends, I would advise to get the Homonculous out of the box, it will make this step a breeze. For the solo players, it's actually a lot easier because they will only spawn a couple of zombies at a time which give plenty of opportunity to shoot the corruption in between. I also recommend an LMG due to the large magazine size and depending on which one you are using, you may not have to reload at all during this step because max ammo's fill your magazine too. The scepter of Ra is also amazing on this step because you can just plant it and unload on the red blobs. So in the image above, you are now ready to enter the dark Danu Temple (it's the same temple, just a darker version of it). All you have to do to trigger this step is to stand on top of your blue crack Fertilizer for roughly 6-8 seconds. You can easily do this by waiting for a round to end/start or by standing your ground with the scepter of Ra + your weapon. After about 6-8 seconds you'll teleport to the dark room and it is very simple. On each of the three floors, there is a red blob on the main tree that you need to unload your bullets on. You get a max ammo after your first two floors so don't hold back in terms of ammo and Homonculous. When finish, you'll get the quote saying "Danu has been appeased" and you would have purged the blight. Step 3: Answer the Dawn 1. This Easter Egg will now begin to move quickly. There are two parts to this step. First, you must find and shoot with your shields the hidden bulls around the map. Four Bulls spawn within 9 possible locations. I borrowed some of the images from Reddit as every game the spawns change. Below are all the possible locations for the Bulls. Flooded Crypt Temple Danu Tunnel Bridge in Between Odin Tower and Zeus Tower Odin/Zeus Tunnel Entrance The Pit Ra Tower - Burial Chamber (look inside the zombie spawn) The Arena Danu Altar Room 2. Each bull you shoot spawns a Gladiator that you must kill. Each time you kill one, you can see its soul leave the body and head toward the Ra temple as a sacrifice. Please note that people have gotten their games glitched by killing all four at the same exact time. It's safer to just kill them one at a time. 3. Once all four gladiators are dead, go to the top floor of the Ra temple and you will see the obelisk lit up and a blue symbol on it. Before you proceed double check that you have your shield, it is the single most important part because you're going to be fighting in tight quarters here. On top of that, get your perks, make sure your specialist is charged up and that you have a good gun that can slay out because Serket's kiss is only good for the very last target because if you use it too early, you can risk killing the wrong zombie. Killing the wrong zombie at the wrong time will result in you having to try again a round later. As a solo player I recommend if you get swarmed and there is no other way to escape or you're legit about to die because dying wish is on cool down, kill any of the zombies out of order and just try again as it will basically activate a nuke and respawn all the zombies for that round. 4. When ready, all players must go to the Obelisk and hold the interaction button around the blue symbol here. When this happens, you will see the pillar begin to flash 4 symbols. Each symbol will tell you in what order to kill what zombie. The symbol order goes from bottom to top. Below is a full chart of every type of zombie you can get. 5. Remember that the order in which the four symbols appeared is the order in which you must kill these zombie types. The scepter of Ra is incredible on this step because the Ray of Life can isolate a target with its stopping power so that it can be killed easily; it is also good for killing gladiators/brawlers. The Brazen Bull is also good for gladiators and brawlers as it is a one shot to them but you want to save your Brazen Bull ammo in the event that you get a Blight Father spawn because he is a pain in the hindquarters. If you happen to kill a zombie out of order, you must wait one round until you can try again. For your knowledge, I believe the Blight Father only spawns on the second iteration of this step (yes you have to do this twice). If you really want to avoid the Blight Father, fail on purpose and get a brand new order of symbols next round and you have a good chance of him not spawning. Once complete your screen will glow bright. Check the obelisk to confirm that you succeeded, you should see the four symbols that you just got stay lit on the Obelisk. 6. Now you must do this one more time. Again, check your shields, specialists, perks, etc. Reactivate the Obelisk and do this once more. Once complete, your obelisk will look like this and you will hear "Ra has been appeased" and you have Awakened the Dawn. Step 4: Summon the Storm 1. There are four lightening rods that have now spawned in the underground. All you have to do is shoot them with your gun. As your shooting it, you'll see it spin upward. You'll know it is done if you keep shooting and it doesn't spin anymore. Below are the locations of the four rods. Odin Tunnel The Collapsed Tunnel Danu Tunnel The Cursed Room 2. Go to the podium with your team and interact on the center piece which will teleport you underground. Simply walk back up to the arena and you'll find these four rods have just went up. Before you can proceed, you will need the Kill-o-Watt modification on your Pack-a-Punched weapon. You'll see these four circles of lightening on the ground beneath each rod in the Arena. What you'll have to do is with your Kill-o-Watt weapon, activate it on a group of zombies and you must kill the zombies that are electrified. Even though technically once they are zapped they will drop dead, you'll have to kill the zombie twice for it to count towards filling the rods. This step is easy with friends but for the solo players I have a special trick for you guys. This technique is demonstrated better in my video guide but what I do is I bring the horde into the radius of the rod (you can see this radius on the floor) I activate Kill-o-Watt and while they are electrified I immediately pull out my specialist weapon. The action of pulling out the specialist weapon should wipe out the whole horde so that you don't have to worry about getting swarmed and if the electrified zombies are still alive, you can quickly melee them with your specialist. You'll have to be pretty close to the horde of zombies for this to work so having a shield, the "Anywhere But Here" gobblegum, and dying wish are HIGHLY recommended in case you make a wrong move and get stuck. 3. Once completed, you'll see these four Orbs appear on the challenge pyres the podium. Before you proceed, make sure you have your shield, perks and ammo. Homonculous is HIGHLY recommended for this part. The scepter of Ra is the best specialist weapon for this step so if you don't have it, then make sure you have the Homonculous. Hold your interaction button on the blue orb and you will begin the Arena challenge and you will have to face a ton of Gladiators, Brawlers, and Tigers. It starts off pretty easy only spawning a couple at a time. But either way, the best Strategy in my opinion is to set up two spawn camps (one if your solo for obvious reasons). Only use your Homonculous in emergencies or when they start spawning a crazy amount of the mini boss zombies (Glads, Brawlers, Tigers) and when you use it, make sure you throw it within the radius of the Ra scepter so it gets the effect of the scepter + the Homonculous damage. If you are playing with friends, have one or two people camp each door. Place your scepter right outside the door like in the image below to start the spawn camp and it will immediately give the stopping power effect on the mini bosses as they spawn in. With your scepter planted, you are free to use your gun or Serket's Kiss which is amazing for this step. Once complete, the screen will return to normal and you will hear "Zeus has been Appeased" and you have summoned the storm. This technique is very close quarters but it is worth it because during this step the fire grates are constantly open so it makes it hard to run around the arena anyway. Step 5: Channel the Flood 1. This part of the Easter Egg is pretty short but it is very easy to mess it up. There are three blue symbols underground that you have to shoot with Death of Orion (you're probably going to want to have it Pack-a-Punched by now) at very specific angles. Note the position that I am standing and where in the symbol I am aiming for, I took these at the exact time I fired the weapon. For the Danu Tunnel symbol, that shot is hit mid air by the way so be mindful of that. The Pit Danu Temple (This one is the hardest, if you need more help check out my video guide) The Crypts 2. The final step is to head towards the workbench of the Brazen Bull. Before you proceed, if you don't have the Homonculous please for the sake of your valuable time get it from the box. You have come too far to die here. In my opinion, this is the hardest step of the Easter Egg IF you are unprepared. Have all your perks, shields, ammos, maxed out weapons, Homonculous, etc. When ready, head toward the Brazen Bull workbench in The Pit. On the Floor you'll see a large metal grate and then a platform right behind it. Stand on that platform until you the gear locking noise occurs. When finished, keep standing on it and press your interaction button until your screen flashes white and you hear "ENDURE". 3. You are now confined to The Pit. There is a spawn to your left, straight ahead, and to your right. You'll have to fight off multiple waves of zombies in this small space so you must be smart with your load out. You get one max ammo at the halfway point and that's it. The plus side is that you have unlimited shield because if it breaks you can get a new one. Note that this also means you have access to unlimited Brazen Bull ammo as well which pretty much one shots anything you shoot it at. The strategy here is simple. You'll want to try and stay right where you activated the step so you can see all three spawns. I recommend a maxed out LMG for this and just shoot at everything as it comes in. You can get through most of the step just killing them before they even come in. There will be points where you'll feel the pressure with all the gladiators, brawlers, tigers and zombies all at once but don't panic. The most important thing to remember is to use your specialist ONLY AS A LAST RESORT or once the Blight Father spawns (multiple if you aren't playing solo) because killing him means the end of this step. You'll get a total of four homonculous if you include the max ammo here so use them to your advantage when the horde builds up. When you get swarmed, try and train them around a bit while throwing your Homonculous and using Serket's Kiss on everybody while also using Brazen Bull ammo to one shot the problematic mini bosses . When the Blight Father spawns, wait until he gets a little closer and then plant your Scepter down on the ground and give everything you got to finish him out. Serket's Kiss + Brazen Bull will make quick work of this entire step especially when the Blight Father spawns. Once everything is dead, walk up to the grate and hold the interaction button to pick up the key. Your screen will flash white, "Odin has been appeased" and you have channeled the flood. This step is also covered in my solo video guide. Step 6: Fury and Wrath 1. At the Arena, the door to the final boss will now be available. You'll get a crap ton of max ammos in there so don't worry about that if you are low from the Odin step. Just make sure you have all of your weapons, perks, shield, and specialist. You will not be able to return to the map once you enter start the fight. Once you are ready, hold your interaction button on the door in the image above. There are three waves: Mini Bosses, Fury, and Wrath. Wave One: Mini-bosses Your Specialist and Serket's Kiss will make quick work of these guys. Mind the tigers as well. Wave Two: Fury 1. To kill Fury, you first must shoot off the sides that have the glowing red gem. After that has fallen off, aim for its heart which is near where you shot the saddle. 2. You'll get a ton of Max ammo's so don't hold back on your Homonculous, use them to steer the zombies so you can focus on shooting Fury 3. ALWAYS STAY MOVING. When Fury has no saddle in solo, she CAN one shot you with her charged fire ability. You'll see it approach from the ground instead of her usual aerial attack. Holding shield in front is the only way to avoid getting downed when this attacks comes. Wave Three: Wrath 1. Killing Wrath is the same process as killing Fury. First shoot the saddle off marked by the blue gems on the side. 2. Wrath is a little stronger than Fury in that her charged ability is MORE LIKELY to one shot you. Again, having a shield in front is how I have avoided death and be left with low HP. 3. Wrath also has a larger radius when she stomps. Anyways, shoot the saddle and then the heart which is also revealed on her side and that's it. Easter Egg Done!
  39. 3 points
    IX Wonder Weapon Guide STEP 1 Open up Pack A Punch by completing the 4 gong challenges. You can use my guide here. STEP 2 After activating Pack A Punch the wall will crumble at the Danu-Ra enterance. Walk up to the wall and look down the tunel and you will see a bowl of fire. You will need to shoot this until it falls off. STEP 3 Head to the bridge in that same temple and look down onto the floor off the bridge. You will see a fire trail that will be an arrow pointing to a certain temple. You are going to head to the correct temple idicated by the arrow and collect a stone head. Here are all of the locations for the stone head in all of the different possible spawn temples. Ra - On the bottom floor behind a flaming bowl Danu - On the bottom floor, in the water Zeus - Bottom floor, in the bath, in the corner underneath some curtains Odin - next to big cauldron STEP 4 Next you will need to build the acid trap at any of the entrances to the temples from the arena. Once built, place the stone head on the grid in the middle of the floor and acitvate the trap. Once the trap has finished you will notice that the stone head has melted and has left a scorpion key within it on the floor. Pick this us as we need it for the next step. STEP 5 Now you must gain a full Crowd Affinity for 2 rounds. Go to the Arena and get killing zombies and not being hit by the fire as this will make it go negative. After the 2nd round ends the crowd will throw you a golden jar you must hold interact to pickup. You will know this has dropped as the commentator will say you have recieved a gift from the gods and it can be found on the floor. STEP 6 Finally go downstairs in the Danu temple where it has the green looking area and look out for the 2 trees. One of these will have a hole on it which you need to knife to put in the scorpion key and then you will need to look down directly below it and hold the action button to place the jar. Now you have to complete a round and the jar will fill. Once the jar has been filled, pick it up and head to the mystey box. Head over to the side of the box where you will be prompted to poison the box, do this then buy the box and the next weapon 100% you will recieve will be the Wonder Weapon Death of Orion. Congrats! Enjoy your new Wonder Weapon to help you survive the rounds.
  40. 3 points
    What Are The Best Possible Playable Areas? I am extremely excited about being able to step up onto the RMS Titanic for the first time. In this post, I will attempt to highlight the best possible places for Call Of Duty to give us access to explore. I hope you enjoy this detailed analysis of the ship and my views on playable areas and story. Theories are highlighted in Red. Boat Deck - This is the top of the ship and has the most visible space, besides the bow and the stern. It is on this level that you will find the first class entrance staircase and elevators. There is plenty of room to run the first and second class promenade with the restricted access "Officers Promenade" and Wheel House near the front. The boat deck is an obvious choice. Notable sleeping areas include Captain Edward John Smith's quarters and William McMaster Murdoch's sleeping area, which is the ships first officer. We will more than likely have to get to the Wheel House at some point. I think getting up to this restricted area may be a major plot point. A Deck (Promenade) - Deck A has by far the best room for running within an indoor environment. A Deck hosts the First Class Lounge, Reading and Writing Room, the First Class Smoke Room, and large Promenade that has plenty of room to get around those newly turned passengers. In the bow of the ship's A Deck is more sleeping quarters with a square hallway servicing them. Notable passengers of this deck included Washington Augustus Roebling II, who was an engineer and the overseer of the construction of the Brooklyn Bridge and served in the American Civil War. He was present during the Battle of Gettysburg. This deck has plenty of space for Treyarch to work with. I can see zombie spawn points inside windows and lifeboats as well as in other rooms on the inside. As a popular place to go and get fresh air, this will be great for hordes of zombies and could be the starting point for our characters. As far as ship decks go, this is the most open and manageable. We will more than likely be able to explore most of this deck as it will be the majority of the time we spend fighting zombies. B Deck - There is nothing notable about B Deck, other than it hosts the second class smoke room. I cannot see having access to the whole deck, but this floor has open space to offer. With plenty of dining spaces on the floor above, I believe B Deck will be significantly blocked off in the middle. What it does have is the 3rd Class Promenade (Poop Deck) and the Forecastle (where the crow's nest is) and these two areas may have room for concern. "ICEBERG"!!!!!! I am anxious to see how much of these theories hit the mark. This deck has great potential to place must get items in order to build Shields, Wonder Weapons, and the sort. I see Pack-a-Punch being on the Poop Deck or Forecastle and needing to unlock in a particular kind of way. C Deck - More rooms and cramped spaces. Coming down this far would mean locating something specific. I will leave it up to you to decide if this deck is even used. D Deck - Now this is where it gets a little interesting. Remember the First Class entrance staircase from the Boat Deck. When it reaches D Deck, the infamous Grand Staircase opens up to the Reception Room which then leads to the Dining Saloon. This one deck is probably the most famous deck due to its lavish design and first class appeal. Here you will also find the Galley (Kitchen) and the Second Class Dining Saloon. All of which would make great areas for the game, but one stands out to me the most. Left of center, butted up to the Second Class Saloon, on the right side of the ship you will find the Hospital and Infectious Disease Room. OH JOY! Besides B Deck, Deck D is the other deck we will be frequenting most often. I can see a sort of back and forth in the near future as well as some "Timed Team Effort" Puzzles. Get your Mic's ready because communication is definitely going to be a must here. E F G Decks - Decks E F & G host more rooms, Baggage, a swimming pool, Racquet Court, and Third Class Dinning. It has nothing else notable than these amenities. Deck EDeck F Deck G Orlop Deck - This last deck hosts a Refrigerated Cargo, First & Second Class Cargo, Boiler Rooms, Champagne and Wine Storage (Oh Nicolai Belinski), and Mailroom. Below the Orlop Deck, you will find the Reciprocating Engine Room, Coal Storage, Boilers, Turbine Engine Room, and all 16 water tight bulkheads labeled A-P. The Mail Room is of importance. Since the Telegrapher had a HUGE part in the ships sinking, coming back to the mailroom is likely. Mail left by others may tell how next to proceed. I am not suggesting a full replica by no means, but the Titanic has massive potential in the Black Ops Zombies Epic. Lots of narrow corridors and training rooms for crawler keepers gives me hope that this map will live up to the legend of the RMS Titanic. With The Call of Duty brand getting an overhaul, and the concentration on large multiplayer, I am sure that all the extra attention that BLOPS Zombies is getting is sure to impress. Comment on your theories as to possible story and playable areas. Let's give this the full on treatment
  41. 3 points
    Hey dudes! Touching words, meh. Reminds me of a lot of the posts i made before I was staff (in a good way). I was the producer of PDT while trying to revamp the YouTube. The #1 issue was always getting the community’s to participate. Considering the community is so small here now, I’d reckon it would be difficult to attempt to get new active members through a medium that has essentially surpassed ours (YouTube/Reddit). that being said I’m all for fostering the remaining kick ass community. I like the idea of catering to those that stuck around, rather then catering to some jerk who thinks we are JUST an old dusty museum.
  42. 3 points
    Sorry folk's, I haven't been around as much over the past year. I did mention I was retiring from the forum but I was persuaded to stick around in a technical support and advisory. I couldn't just leave and hand over the reigns to @InfestLithiumwith all you mental lot. I kind of need to get away, after the massive let down (for me) of BOIII and generally losing interest in the game mode and the fact I hit 40 years young last year. Additionally and not a lot will know this, but myself and the wife had another child (yip, sucker for punishment) which makes 4 kids (5 including me). Steven was born on the 24th November and is just a bundle of joy, becoming a right little character. I just wanted to let you all know, that I'm still around and so is @Boom115 and @DeathBringerZen, @Covert Gunman and the rest of our moderation team @Lenne, @Spider, @Doppelgänger, our good friend @GRILL, @Slade who has also been missing in action and last but no least @Flammenwerfer We haven't forgotten about you, we still love the site and the community in general but life sometimes takes hold and precedence. We still look after the site in the background and will still add updates and features. Just some are not as active as others which is fine. For those mentioned above, I do want to see some asses in here now and again though. So, once again I would like to say thanks and
  43. 3 points
    So the WWII Private Beta finally came to us on Friday and what a weekend it has been. It didn't completely go to plan as my cars brakes decided to give up on me so not a good start to my Friday but the weekend got better. I spent so much more time than planned playing the beta and I can honestly say, well done sledgehammer. First of all, the game is still in beta as we know so we're going to give it a little space and time but for the first beta of the game they have absolutely nailed it. Such a big difference in gameplay and over all satisfaction. The 3 maps were really good. The only thing I had a problem with was how small they were and that didn't really give us the best advantage while using snipers but the new war gamemode and map made up for that. All of the guns were usable and good. ARs felt amazing, SMGs melted up close, LMGs were outstanding and longer ranges, especially on their bipods. Shotguns actually felt good and useable as well as the snipers. Another problem I came across was the fact that the game just seemed very SMG friendly. Everyone used them, hopefully with the addition to new and bigger maps this will make people use other guns. The new menu is very clean and nice. A problem i came across with it though was that you can't actually tell if your friend has joined your party. The only way of seeing is going into your party settings and make sure his/her name is there. I also really like the ability to pick character faces and I also love the Divisions idea instead of create a class . I will be playing it again next week in the open beta where more things will be added which should be even more fun. But for the games first beta, it is very good and steady game. The servers were fantastic. Never lagged or got disconnected once. The level was capped at 20 then was raised to 25 which gave us a few extra items bit nothing too big. I can't wait to see what zombies will be like as for only playing a still in beta and very small part of the game, I have been very happy with the outcome. If you have any questions to ask please feel free to ask me anything and I'll try and answer the best I can! :)
  44. 3 points
    For those who don't know, the Zombies World Championship ("ZWC") is a collaborative effort by popular Zombies YouTuber mcsportzhawk and 1P Entertainment to create the first ever real-time Zombies tournament. The physical event will take place in Los Angeles, CA. in Thunder Studios on August 19th. 12 YouTubers - including MrRoflWaffles, TheSmithPlays, Glitching Queen, MrDalekJD, RadAustin27, and more - will be competing against one another with 4 lucky but overall winners from the online tournament that went down from the end of June to July 26th. In the online competition section, 4 challenges were crafted to test the mettle of slayers - 2 Easter Egg speedruns on Gorod Krovi and Revelations, and 2 high round runs on Verruct w/ no Juggernog and Origins starting room. Each top player per challenge is being flown out to Thunder Studios for free to compete with the YouTubers for a dip in the prize pool of $20,000! As of July 5th, Call of Duty Zombies proudly teamed up with mcsportzhawk to help promote the ZWC! Not only are we advertising it, but we also have special amenities for our fans and community. We are setting up booth at the ZWC on August 19th for giveaways and special Zombies items, but most importantly, we have a very special registration link for those who still wish to enter the tournament and submit their video before July 26th to compete. It's only $15 to compete instead of the normal $20, and who wouldn't want to play with the YouTubers?! Even if you aren't competing, we invite you to come down to Los Angeles in August to meet us up at our CoDZ booth! We got lots of special goodies being given around, and would love to see some Zombies fans out there from the CoDz community as well! Who will we be seeing there?
  45. 3 points
    I have avoided joining discussions about life purpose and such because that is not what I come to this forum to discuss, but I think this thread is an appropriate place to offer my perspective. This post for me is opinion and personal belief. I am a Christian. My life purpose is to follow the Bible and spread God's love to the world. After death if someone has recognized that Jesus died for their sins and had surrendered themselves to Him then they go to Heaven and if not then they will be in Hell. Only God knows someone's heart, and what they truly believed at the moment of their passing is a mystery (although we can speculate). Accepting Jesus' sacrifice is the only way to heaven and God in His trinity is the source of all truth. Everyone is naturally "bad" and we are all sinners in need of Jesus' sacrifice in order to be worthy of Heaven. There are lots of tangents and specifics to debate about but really that is the basis for Christianity and what I believe. That is where I derive my purpose. God is alive and working, and He has proven Himself multiple times to me personally. I looked for Him and found Him, and now I would die for Him.
  46. 3 points
    Due to an overwhleming majority (and not enough nominations for the past 2.5 weeks), a "unanimous" vote has been made. Congrats @Blurryface for taking on the cyan robes for June 2017! Wash it with some strong detergent, friendo!
  47. 3 points
    Hey everybody, if you haven't heard, this series is now concluded. All twelve parts of the series have been aired, in addition to the Credits as well as a video that covers my thoughts on the new timeline. The Credits feature every person to my knowledge who ever helped in debating this storyline or helped it out in some other manner. The other video is, well, not exactly how I intended to end the series, but it's done all the same. I hope you guys enjoyed the series, but this marks the conclusion of my time with Zombies. If you watch the last video, you'll understand why. You guys have been great, but I just feel I need to move on with my life. I hope you guys enjoyed this series, this culmination of the work that first brought to this website. I hope I've left something worth having seen. I wouldn't have been able to do it without you all. I'll probably lurk occasionally, but not very often. If you ever want to reach out to me, you can find my email on my Youtube channel. Thank you
  48. 3 points
    Broken Arrow created the Denizens, the Avogadro by accident, were the ones using the drill on Nuketown which caused the bomb to go off. Victis (the N4) are really being hunted by Undead Richtofen in the comic books Nuketown takes place in 2025 confirmed Events of BO2 The Flesh, along with the group that aided Maxis, were all killed by Zombies except for Stuhlinger, who escaped. He bumped into Russman who stole the BO2 Bus from a Broken Arrow facility The Sloth's actually name is "Arthur" Maxis' Endgame is canon. By the end of Buried, he has become corrupted by the Dark Aether, and after putting Richtofen's soul in a Zombie, he pulls Samantha into Agartha. Samantha then, after witnissing her father's evil, contacts the version of her father that's in the Origins timeline. Meanwhile, Richtofen instructs Undead Richtofen to pursue the N4 and collect their blood vials Sometime later, Maxis kills everybody still left on the earth. Ouch.
  49. 3 points
    Only the greatest annual Tournament of Zombies history my friend! Last time we did it, we had nearly 80 competitors involved, and our boy @mralways1 was 1 of 2 Olympic Champions. This year we are doing it much different, because the Olympics required our committee to monitor SO many matches, and with time zones, it became a real hassle. That's why this year's Olympics will have about 6 clinched leaders who are reserved a spot in the Olympics as a bye week. Then you have around 10 runner ups who will fight to remain in the Olympics during the initial 1st Round. Then there are the Wildcards, who can secure a place in the Olympics if there are openings/they defeat a runner up. I'll make sure that there is a perfect number of contestants in the Olympics to ensure that everyone who is a clinched leader and runner up gets their spot in the tournament. Examples of perfect numbers would be perfect squares (4, 16, 36, etc.); however, I am aware that we may have one of our leaders missing and that some runner ups have already been runner ups in the past/leaders, so that means we may even open up a Pre-Judging challenge open for the public to test their mettle. In a nutshell: Leaders a.k.a. "Champions" are those who win their month's tournament and get a spot reserved in the Olympics no matter what. They may be involved in the 1st challenge, or might have a bye week and start slaying in the 2nd challenge. Just like any other sport, the overall leader of a division can sit out the first playoff game so they can get well-rested/practice since they already proved their worth. Runner Ups are players who finished in 2nd or 3rd place in a given month. More than often, these Runner Ups continue through each month, trying to become a Champion. Because of this, you might see the same runner-up in every single month which means we have to seriously organize the Olympic brackets to allow/deny people. Wildcards are the 4th place players. While they may have a chance to enter into the Olympics, their success really depends on the fate of others. If the number of contestants int he Olympics doesn't match to a perfect square is previously mentioned, a Wildcard has a higher chance of getting in. If a slayer drops from the Olympics for whatever reason, the strongest Wildcard may take their place. We didn't have this setup last year; we just did a Single Elimination out of 80 people and it dropped down to like 4 people in the final round (due to many players not showing up to their challenges or simply dropping out early in advance). That's why the Ancient Trials is a long-term tournament - if you know you're headed to the Olympics, you're more determined to actually show up and potentially win.
  50. 3 points
    I would like to nominate @InfestLithium and @anonymous. @InfestLithium has been carrying an enormous amount of responsibility on his shoulders with this site, and has continued to innovate and add new features even during times of lesser activity. He has stayed active throughout the entire forum and has been a massive help and the one who gave me the opportunity to write my Storybook here. If not for him, I don't think I would have stuck to writing it as much as I have. @anonymous has been probably the most active user I've seen since I joined this site, and continues to post thought-provoking threads and further discusses existing theories to keep people talking about the storyline, even during this time with limited info being added. The forum would not be quite the same without users like @anonymous continuing to post.

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