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InfestLithium

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Everything posted by InfestLithium

  1. I'm assuming this was done in Custom Games, right? The blue light should be on once you start a new match on Buried. It won't exactly display int he same match which you completed the Side Mission/Achievement.
  2. I thought it was to channel more energy to the entity giving the instructions. Each mode had their own variation of a tower. Tranzit transferred the necessary energy to gain more power via 115 or electricity. Die Rise used elements from nature in some fashion. How this works exactly, I'm not too certain. Buried involved the wisp for either side. Maxis seems to use it as a double, hence using the Time Bomb to relay the step twice whereas Richtofen uses the 115 or substances from the zombies to increase the magnitude of the original wisp.
  3. We won't know until we see everything once the DLC drops. To say that there's a connection between MotD and Origins would take more than just a few numbers. In 1917, the MotD crew were not inmates at Alcatraz yet. It's impossible for it to be their blood vials. Speaking of MotD, it was more of a safe-guarded prequel to what we knew had occurred (Der Riese onwards). Origins is yet another prequel but to the entire storyline. Hell - it might even force us to rethink what we know about Zombies. Mob of the Dead gave us better insight on what else can control the zombies and what was going on outside the perspective of what we know.
  4. I think it was already mentioned beforehand, though I don't exactly recall if any topic was made about it. Seemed more likes a tease towards us. I would even go as far as saying that Jimmy agrees with Shangri-la being on Mars, but that isn't a very definite answer to our questions. You could take this two ways: "Seems like paradise...Shangri-la IS paradise so therefore..." "Seems like paradise, BUT..." Definitely worth noting. Thanks to bringing this up (and having it revived), friendos. :)
  5. 1) This has been discussed already, but there is the possibility that these zombies are just...zombies. They have no controller at this moment and will hunt you down for the sake of eating you or whatever it is you believe natural zombies tend to do. 2) Supposedly, this is the unearthing of Element 115. Even if this is not true, we know that zombies can arise through any sort of power given that there is any (i.e. Mob of the Dead). I'd rather stick with the primary reason. 3) A very large loophole indeed. But I would believe that Treyarch would not screw up this badly just to throw our favorite crew into a WWI era. Could it be possible that they met here, yet went separate ways only for Richtofen to locate them afterwards and utilize them knowing they are the potential test subjects? We'll have to look into that more, I'm afraid.
  6. Be careful not to mistake the Mystery Box light for the other beams of light, which seem to erect from certain areas of the map. They can all light up at once according to some of the trailer frames and the poster.
  7. Changing weather could be something to that of an alert. Y'know, like how the air turns musky and fog kicks in as the Hellhounds spawn? Or it could retain the Call of the Dead effect and block your vision or distant objects (like the robots).
  8. Members are the members group. Donors are those who have donated money to help support and keep the forum running. Affiliates are those who help support CoDz through ways of media or other external resources. They are typically big-name YouTubers that act as our partners. UOTM are users that have been declared the User of the Month. Legends are those who have given a great amount to the community through their services. Consider it the Hall of Fame. Dwellers are the new additions to staff that act as community leaders and role models. Moderators are staff members who patrol through the forum and clean-up the forums as well as maintain a balance in the discussions. Administrators are the head administration staff who oversee all the functions of the forum and make changes where it is necessary.
  9. Riding on top of a tank? I'm down for that. In that case, I don't think zombies can reach us from up there yet it makes us susceptible to the giant robots. There was a mention of using the tank for the Side Mission (Easter Egg), so we should be able to do something while we're on it. I definitely love the look of everything. Looks like we'll be dealing with very, very narrow passages that insist on heavy fire or transportation. My body is ready.
  10. Laser beams coming (or shooting) through what seems to be temples/ancient ruins. I wouldn't think that a zeppelin is capable of that unless there is a greater story behind that....which I'm sure there is. Welp, Treyarch took all my money now.
  11. There won't be any kind of persistent upgrades in this map, considering that those abilities were only given to the new crew. I've heard speculations during Mob of the Dead that what you do on there would still affect what upgrades you had if you played Die Rise or Tranzit, but I'm not very sure if that's true or not. The best thing we can hope for is to have every perk machine that we love in this map. (Don't expect all perks, though.)
  12. Probably so. Going through the trenches as your [co-current] option for traveling across the map while risking a giant robot making pancakes out of you...sounds like a reasonable trade to me.
  13. I'd have to say no. It makes the matches last longer than it should really be considering all the ammo you're taking in. A few zombies might drop one bullet or munition, but imagine what you could possibly do with it. Mule Kick didn't enhance anything groundbreaking other than allowing an extra weapon slot. That can easily become a waste if you are carelessly crawling all over the map.
  14. I had a feeling that if this were a prequel, then it could ultimately decide the fate of what has happened to the original crew. Either that, or we were left on another cliffhanger. Disappointing, but I think this is some kind of "break the cycle" ordeal as well.
  15. We more than likely will not get all the maps shown. As you stated, they were just displayed in the teaser to see how far we've come since Nacht der Untoten to Moon. Does this mean we won't see anything related to them? Absolutely not. There is always some kind of possibility. Shangri-la was not proven to be on Mars; it's just a popular theory that has been handed down for a long time now. If on the globe, it could be anywhere from the Himalayas to somewhere in Asia to wherever it may very well be.
  16. Almost like crop circles etched into stone or something. Even if you can put them together, they won't match up at all. I've tried flipping them vertically and horizontally, but you may at best get three or four that seem to fit (but not quite there yet). We are definitely missing some pieces.
  17. It's funny; we love the simplicity of World at War yet we demanded more because we were pulled into Zombies. Yet, we were given so much from our demands that we complain how we aren't keeping things simple like World at War. Break the cycle, folks.
  18. We are not affiliated with Treyarch; however, we have very close ties with them and we are definitely under their scope. carbonfibah was a regular Founder/Administrator who created CoDz as a fan-forum until he joined Treyarch later down the line. He relinquished his power over to the next Administrators. We don't exactly have Jimmy Z or his peeps rolling in here partaking in our discussions, but they are very well aware of what we say, post, and discuss.
  19. The only way to get yourself out of this situation is to shoot in the location where the ghost may be. The problem I always have is having the ghost spawn inside the stairs near the back gardens of the mansion. I could only see her head so I end up shooting, and I get the kill/perk drop. I am not certain if this will work, but try recycling the Time Bomb and re-doing it so they can spawn again differently.
  20. Consider them both cannon, since you technically are faced with two roads. One of them being Maxis in power and now he will search for Samantha, the other Richtofen taking full control and being able to practically manipulate anything he chooses to. If you are thinking about which one will we see more of an effect on in the next map, I wouldn't stray to one side too heavily. We get the O[4] next (supposedly) and will encounter the Samantha/Richtofen combo again. This answers the question of where she and the others are. Should the ending of Buried really impact what happens next, I would say that Maxis is the likely side to remain truly cannon in regards to the Side Missions.
  21. This. The gun tallies how much energy is used for however long you hold down the trigger. You can yield a larger effect with 5 bursts than you would if you held it down for five seconds. When the Paralyzer is Pack-a-Punched, the damage is greatly increased so there's almost a 1/2 split. If not, you can just use it for 2-3 seconds and shoot (or the opposite).
  22. I love all of them. Maybe I'm just a sucker for bosses, but I absolutely enjoy having them even if they tend to be a pain in the ass. Calling out the ones that tick me off is like asking whether I like Zombies or I like pizza...hmmm. - The Cosmonaut is fun to toy around with but he is an absolute distraction at times. One moment you're walking through the door and the next thing you know, you've lost a perk and you're somewhere far away from your original waypoint. - I love George Romero. He may make zombies 200x faster and mobility lessened, but hey - free points and a special reward for taking him down. - Phasing Nova Crawlers are at the far bottom of my list. I love the concept, but sometimes they can phase right in front of you and become the reason why you are down. It's great that you can avoid them though. At the same time, you're taking a rather large risk while inside the moon base in those close-knit areas.
  23. Buried is easy for all the right reason. No more training large circles, yet holding out in certain areas makes the job 20x easier. The weapons are destined to take you through the high rounds. Vulture-Aid ensures that you keep going even when you think you have nothing left to kill with. Buildables all activated at the same time equals monumental fun. Sure, it's so easy that you might as well crown it the easiest thing since Ascension. But let's face it - there are more technical ways you can hit the high rounds that doesn't involve running around like a headless chicken. (Also, I'mma let you finish but Moon was and still is the best map of all time.)
  24. If you keep a Trample Steam near either of the windows, or right beside the alter. Having some kind of buildable down the middle path will only last you a short while before it gives out. I'd rather use the Subsurface Resonator there and my Head Chopper somewhere off to the side. It may not kill every zombie, but it sure slows them down.
  25. A nice fake, but there are just way too many design errors with it that Treyarch would never let out. It seems like every DLC that is yet to be dropped, someone uploads a scapegoat design. It gets better and better over time.
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