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  1. 3 points
    We have been working hard in the background doing some adjustments to the website and user experience and want to give you a little understanding of what we have done, are doing and a few did you know things. We have done some server changes, implemented a different PHP handler, introduced memcache and config updates. This helped tremendously with site peformance. We then introducted Cloudflare again to help with speed and performance. Page Speed Insights We've still got some improvements we can do, this is web report from Page Speed Insights, Mobile is needing a little bit more work but we're on it. This is GTMetrix, The important thing to understand here, is the fully loaded time takes into account the AD's which are being served to guests on the main index, remove the AD's and you obtain a different fully loaded time of around 2 seconds. We have intruduced a higher setting for guest caching, this is set at 3 minutes at the moment but is only a test, it could be set at 10 minutes for better results. We are looking at image optimisation and will discuss with the team about using webp for better image processing & provide better image file sizes compared to jpg/png for example and superior lossless compression. In addition to images, we should be hosting all images within our resources on the site and not hosting on 3rd party sites (such as photobucket). It reduces the amount of look ups by uploading all images to the site and then having these images served from amazon S3 for example. Broken profile images are being changed when we find them, this was a result of a failed S3 setup which @Hells Warrriortakes the blame for. Broken links and general clean up has been performed. We've introduced at the top of the forum a new section called "Our picks" - what is our picks? Our picks is basically a selection of content that is chosen by the team, it is then promoted to social media platforms (Facebook and Twitter) and appears in our picks section as well. Why are we doing this? It brings attention to the topics/articles on the site and brings people to the site (hopefully) to use and stick around. All software is up to date and shouldn't be presenting any problems. We still have things going on in the background we are working on as well but no news to share at the moment. So what about these, did you know's? Did you know, if you post a status update on CoDz, that you can share that status update to social media? It's currently enabled for Twitter, Facebook will be coming soon. Did you know, that you can share yout topic/post directly from the editor to Twitter & Facebook? (facebook coming soon) Did you know we have our own LFG (Looking for group) system? https://www.callofdutyzombies.com/lfg/ Did you know, we have an amazing Library system for call of duty, that was put together by Hall Of Famer @PINNAZ https://www.callofdutyzombies.com/zombies-library/ Did you know, that if you notice something wrong with the website, or doesn't do what you expected it do to or if you want to suggest something, you can do so via our support section? https://www.callofdutyzombies.com/support/ Did you know, you can add your own channels to our website? https://www.callofdutyzombies.com/user-channels/ Did you know, you can add your own videos from YouTube and other platforms to our Videos section? https://www.callofdutyzombies.com/videos/ Did you know, we don't have a save post function but browser save function instead? As long as your browser supports it and if you don't clear your browser cache. What you type will be saved when you return to the site. Did you know you can obtain medals for using the website and for playing games and showing/proving the achievements earnt?
  2. 3 points
    Full instructions and demonstration in the video. This video aims to show you step by step my approach to getting set up for the high rounds camping strategy providing helpful tips along the way (my full 100 game is HERE if you need demonstration of the high rounds strategy, tips included on the page). The Exalted hand is well worth upgrading to because your ammo lasts TWICE as long in the high rounds. If you think this doesn't sound right, let me explain: You get 10 more ammo and each charged shot lasts 25 seconds per shot rather than 15 seconds like the Redeemed hand. With the Redeemed, 40 ammo, 3 ammo per charged shot means 13 shots total, 15 seconds per shot meaning 195 seconds of charged shot time in total. With the Exalted, 50 ammo, 3 ammo per charged shot means 16 shots total, 25 seconds per shot meaning 400 seconds of total charged shot time. So, that's double the charged shot time on the Exalted hand compared to the Redeemed hand, meaning your ammo lasts twice as long in full flow! Well worth the upgrade as this allows you to camp through the high rounds as long as possible. This guide will be for people who have a decent understanding of the map but are struggling with getting set up consistently, as getting upgraded to the Exalted hand of Charon can be really hectic. I've found a nice controlled way of doing it though, and I show this strategy here. If you're unfamiliar with any of the steps, I'd highly recommend heading over to Glitch's channel on YouTube as he has snappy and concise guides on all steps. The cool thing is, you don't need to build even the basic version of all the hands to do this in solo - you only need one hand. I only had the Hand of Charon here, I didn't get any of the other ones, even the basic ones.
  3. 3 points
    Staying in the background for what seems like 2 years now, I've not had much dealings with the site apart from the occassional intervention. Will be good to see how things move for the community, forum software is forum software. Be that vBulletin, phpBB, Invision suite (which we run) or others such as Xenforo. Some have different activity functionality and "slightly" different layouts but in essence they are the same. Reddits not a forum in the traditional sense, it's more complicated and less intuitive in my view - although I'm pretty oldskool when it comes to forums. I started running forums with Ikonboard back in 2001 and ventured to YaBB and others. I've always preferred the service and the options supplied by Invision & I've been with them on several forums now for over 15 years. Occasionally involved in sites such as CoDz, that had phpBB/vBulletin/myBB/. CoDz was running phpBB and tried to migrate to vBulletin which failed spectacularly, we still had the licence for it but attempted migrations was a nightmare, they kept failing on the test setup, no matter what. It was pretty messed up, so we switched to Invision pretty much straight after I got involved and we have been using Invision for over 4 years now. Change is not always appreciated, not always seen as a requirement or having a need for change other than when someone comes in that is used to a different forum software (such as myself a few years back). Bottom line, change can be good, it can open up new avenues, times change and that's OK. Embrace changes that occur, remember CoDz is about it's members and not one individual. We're all still here in some guise and we're all happy to help. My only concern is losing features on this site, which we had custom built (LFG). However, having 4 kids ranging from 16 to 1.5, running the business, travelling up and down the UK on a nearly weekly basis and travelling to places like Germany, Austria, Lithuiana. Time for the family, myself & CoDz has become near impossible. So the admins with the time and dedication & with more time on their hands than me. Is a good thing for the site and the community. Here's to the future.
  4. 3 points
    Oh man this was posted a while ago, but reading the things you guys wrote actually made me cry, both because I recognize it myself a lot, and out of sympathy for all your stories. The whole yes-man thing, bending over backwards to please people, and shoving yourself into the background as a result, selfhatred. At the same time it also makes me relieved to a point, because when you've faced the world alone (or felt that you did) you never stop and realize that a lot of people deal or have been dealing with the same issues. I'm also still dealing and struggling with that, among other things. Those other things take kinda long to talk about, but I can kinda summarize it using two words, namely depression and trauma. The other main thing with me just has been not to be a bother to anyone. And I still have a LOT of trouble with this. I used to be so scared of being a bother to people that I just... never really started to develop my personality until about two years ago thanks to therapy, and started to avoid people. This eventually turned into a bad, bad case of selfhatred and... low points. It's not as bad as it has been, and I've made a lot of progress over the last two years!!! But I'm... still scared of people. I'm mostly terrified of angry people, if they're angry at me it's worse. Another "bonus" if it's a man (sorry to all the guys ;^;). ...And if they're drunk it's the worst (to the point of panicking, there's the trauma). But it doesn't even have to be when they're angry. but even still I often just... kinda avoid people??? It's been something that has been ingrained in well, my character I guess. Reading back what I wrote just now kinda makes me feel like I'm sounding edgy or pretentious, oh man. But at the same time that's a good example of the stuff I'm still struggling with. Just thinking those kinds of things, being scared that I'll be told (or that others will even think) that I'm trying to sound edgy or that I'm cringy or whatever else bad, it's something I'll probably never get rid of, as well as the whole being a bother thing, be it directly or indirectly thinking it. But I have also accepted this (for the most part). I have learned that while I probably can't get rid of it, I CAN learn to live with it. Of course I have my bad days, the days where I fall back into the old ways of thinking and doing, but I'm starting to learn how to deal with it, and to channel it into something better, and to work around it. Step by step. Fumbling steps. But steps nontheless! One step is admitting it (the beginning of this paragraph I mean), for example. It's still hard, but that's what the road to recovery is, right? It's very hard, with many ups and downs. But that's okay. I do hope I'm not unnessecarily tearing open old stuff, but this topic has really moved me. I also want to say thanks to everyone for talking about their problems which might sound weird I guess? But I know how hard it is, and I still think it's brave as hell. Hats off to everyone! I've probably never said it before, I don't think I have, but I'm always astounded by how nice and cool everyone is. Hell, I've never even thanked @anonymous properly for having nominated me to be user of the month once. It still means so much, and I feel like an ass. At the moment I was just really blown away by it, still am. I never really found the right moment to say it until now, and I'm sorry for that. But I still remember it, and it still makes me feel very warm and fuzzy inside. So again, thank you ;v; And well, sorry for being so late with that (I've actually been sitting on it for a very long time).
  5. 2 points
    Part 1 (rounds 1-70): Part 2 (rounds 70-100): Guide for the setup strat here:The high rounds strategy is really fast, unfortunately for me it was my first time really trying it with the Viper & Dragon since using the Hammer specialist doesn't really work where there's not enough time to charge up your Charon hand after using it, so I had a few downs as I was basically learning it on the fly lmao. First and second down were both due to me being too aggressive with the sword - it's fine to get hit, but if you notice your health dips to like 100 then do the level 3 sword throw attack to attract the zombies to it and then pull out your Charon and you've got about 5 seconds to get a shot charged and laid down, you should be fine if you do that. Third down was right after the second one, just from me being an idiot and forgetting that I needed PhD to use the Hellion Salvo lol. So all in all, if I were to be able to do this run again I could definitely do it flawless now I know what not to do. Total game time was just under 5 hours. So, the strategy... I found this camping spot a while ago, it seemed fast but I hadn't had a chance to properly try it into the high rounds. ChocolateWe also found it himself and was the first to upload it anywhere in high rounds, so credit to him for that, confirmed to me that it was going to be fast and useful, though I still had to figure out a load of stuff myself about using the Viper specialist to save ammo along the way. It took me until like 80-90 to really figure out the best way to do it. Basically, use 3 charged Charon shots in a row around 23-24 seconds between shots. Switch to the rocket launcher during the last shot, then if needs be you can use it to get the last few kills to charge your Viper & Dragon. Then pull that out, and swipe back & forth 8 times total, then immediately use the level 3 sword throw attack (LB & RB on controller) which attracts zombies and gives you about 5 seconds to switch back to your Charon hand and get a charged shot out. Rinse and repeat! You'll notice in the video I was using Elixirs. I went into the game thinking I'd need loads, turns out I actually didn't. I think in total I only used 7 Cache Backs (wanted to save my Alchemicals and ended up not using any), 2 of which were in the early rounds while I was getting set up due to being unlucky with ammo and then most of the rest where in the 90s when Max Ammo's suddenly became non existant, had that happen to me before. If you have some Shields Up this really helps, as the shield run is long and it's not ideal to be without one. As I said above, I made a lot of mistakes while figuring this strategy out, so here are a bunch of tips to help you avoid the same mistakes I made, this strategy is actually pretty easy if you keep your focus and stick to the plan, but if you let your focus slip the spawns here are so damn fast that you can get in trouble real quick. TIPS FOR THE HIGH ROUNDS Make sure to get a Max Ammo and be fully loaded JUST before starting this strategy. If you do this, then due to the way the drop cycle works, you should end up getting nice timings of Max Ammo drops throughout the game. As I said, I went into this game prepared to use loads of ammo Elixirs, but once the high rounds strat was started I only ended up using 5-6 Cache Backs, most of which were used in the 90s where I stopped getting Ammo's. I figured out that the best way to go about things is to use 3 charged Charon shots in a row, with the Exalted hand they last for about 25 seconds but some zombies seem to ignore it in the last second or two, so I fire a shot every 23-24 seconds. This will be enough to charge or almost charge your specialist - switch to the Hellion during the last shot and then you can use that to finish filling it. What I figured was best when using my Cache Back for ammo was leaving enough ammo for one charged Charon shot, using the Hellion to see if I could drop a Max and just spamming it until there's no ammo left, then use the specialist before lying down my last charged shot and then pop my Max. When using the Viper & Dragon, I like to swipe back & forth with the sword 8 times. Then use the level 3 throw attack (LB & RB on controller, Q on PC by default) which distracts the zombies for about 5 seconds, giving you time to get a charged Charon shot laid down. Make sure you hit a zombie with the throw or the effect won't work! Do NOT kill the zombies with the Hellion while the throw attack is distracting the zombies - if you kill the one you shot, the effect ends. If you do this by accident then turn the face the corner while you charge your shot. You can still take the odd hit while doing this though, so best avoided. Biggest mistake I made which actually caused me downs was to be too aggressive with the specialist thinking I'd be able to take loads of hits and keep making up armour. Generally, it works really well, but sometimes the hits can start to dip into your health - again, generally fine as you'll quickly make armour back up with kills, BUT if you notice you start dropping to like 100 health, abandon the weapon and get your throw attack out to distract the zombies as above, then you can safely lay down your charged Charon shot. When you get the bosses, the trick is not to panic and always be prepared. I had some close calls and used some Dying Wishes just through zoning out and them catching my by surprise. As soon as you see them, quickly get a fresh Charon shot down to keep the zombies distracted, then you can lay into them with the Hellion. Blightfathers take about 3-4 shots and Gegenees take about 5-6. Just shoot at the feet, this causes splash damage. If you have any Shields Ups, these are so handy. The shield run with this strategy is very long due to having the debris between the Temple and Marketplace closed, and it's never ideal to be without a shield during this strategy. Try and have a Rare or Legendary reward from the Apollo trials on standby. These both can give you a Max Ammo as a bonus reward, and the Rares are best as they also can give you a Max as a main reward. Always worth trying to claim between rounds if you're getting low on ammo and you can keep activating trials between rounds and just taking on the ones that work while you're in the strategy, such as dealing melee damage, getting specialist kills or not taking damage. I stopped using the Pegagus Strike after a while, it's not reliable in the high rounds as zombies either ignore it or Pegasus just stops firing As I said above, I didn't use many Elixirs, if you've got like 10 Cache Backs or Alchemicals that should get you to round 100 with no ammo problems, you're gonna be getting Max Ammo's every few rounds and if you start the strat having just got a Max then the timings should work out well for the most part. If you don't have many it might be worth keeping the top door of the Marketplace closed also, so you can run the trap strategy if you run out of hand of Charon ammo.
  6. 2 points
    Hi everyone! Maybe, a little late when I’ve found this forum about my favourite game(mode), but anyways here I am! But who am I? I love helping people out with my fast, correct and solo guides on my YT channel, MysteryHQ. And how I started? I started playing on Tranzit, and back then I was happy if I had reached round 7-10. But I’ve never stopped, so I completed my first EE on Der Eisendrache! From that point I’ve completed all EE’s (except the BO1 ones, but I did them in Chronicles). I even completed the full Super Easter Egg in IW, so I beat Mephistopheles on my own. Currently I’m a BO4 Zombies slayer and I've never really been a member of this site, even though I'm a big zombies fan… Nice meeting you all!
  7. 2 points
    Epithets of Athena include Pallas(girl) and Parthenos (virgin), living up to which, she is conspicuous amongst the gods for not indulging in illicit relationships with other divinities, demi-gods, or mortals. Other epithets were Promachos (of war) - perhaps referring to more patriotic, defensive, and strategic warfare, rather than attacking warfare, in contrast to her more aggressive, conflict-loving brother Ares, Ergane (of the crafts), and Nike (victory). The goddess was not to be trifled with as her transformation of Medusa into a Gorgon demonstrates, and her sense of justice was such that acts of impiety were swiftly avenged, as with the Archaean heroes following their capture of Troy and desecration of the goddess’ sanctuary. @anonymous
  8. 2 points
    THE PYTHIA the Pythia was (on occasion) a noble of aristocratic family, sometimes a peasant, sometimes rich, sometimes poor, sometimes old, sometimes young, sometimes a very lettered and educated woman to whom somebody like the high priest and the philosopher Plutarch would dedicate essays, other times who could not write her own name. So it seems to have been aptitude rather than any ascribed status that made these women eligible to be Pythias and speak for the god. Before 200 BC, while the temple was dedicated to Apollo, there was probably only one priest of Apollo. Priests were chosen from among the main citizens of Delphi, and were appointed for life. In addition to overseeing the oracle, priests would also conduct sacrifices at other festivals of Apollo, and had charge of the Pythian games. Earlier arrangements, before the temple became dedicated to Apollo, are not documented. The other officiants associated with the oracle are less well known. These are the hosioi ("ὅσιοι", "holy ones") and the prophētai ("προφῆται", singular prophētēs). Prophētēs is the origin of the English word "prophet", but a better translation of the Greek word might be "one who speaks on behalf of another person." The prophetai are referred to in literary sources, but their function is unclear; it has been suggested that they interpreted the Pythia's prophecies, or even reformatted her utterances into verse, but it has also been argued that the term prophētēs is a generic reference to any cult officials of the sanctuary, including the Pythia. There were five hosioi, whose responsibilities are unknown, but may have been involved in some manner with the operation of the oracle. Experience of Supplicants: Step 1: Journey to Delphi — Supplicants were motivated by some need to undertake the long and sometimes arduous journey to come to Delphi in order to consult the oracle. This journey was motivated by an awareness of the existence of the oracle, the growing motivation on the part of the individual or group to undertake the journey, and the gathering of information about the oracle as providing answers to important questions. Step 2: Preparation of the Supplicant — Supplicants were interviewed in preparation of their presentation to the Oracle, by the priests in attendance. The genuine cases were sorted and the supplicant had to go through rituals involving the framing of their questions, the presentation of gifts to the Oracle and a procession along the Sacred Way carrying laurel leaves to visit the temple, symbolic of the journey they had made. Step 3: Visit to the Oracle — The supplicant would then be led into the temple to visit the adyton, put his question to the Pythia, receive his answer and depart. The degree of preparation already undergone would mean that the supplicant was already in a very aroused and meditative state, similar to the shamanic journey elaborated on in the article. Step 4: Return Home — Oracles were meant to give advice to shape future action, that was meant to be implemented by the supplicant, or by those that had sponsored the supplicant to visit the Oracle. The validity of the Oracular utterance was confirmed by the consequences of the application of the oracle to the lives of those people who sought Oracular guidance. Fumes and Vapors: The vapor is if high importance in the Chaos Story line. Here is some info that can bring light to this mystery. The oracle of Apollo at Delphi was famed throughout the Greek world and even beyond. The oracle - the Pythia or priestess - would answer questions put to her by visitors wishing to be guided in their future actions. The whole process was a lengthy one, usually taking up a whole day and only carried out on specific days of the year. First the priestess would perform various actions of purification such as washing in the nearby Castilian Spring, burning laurel leaves, and drinking holy water. Next an animal - usually a goat - was sacrificed. The party seeking advice would then offer a pelanos - a sort of pie - before being allowed into the inner temple where the priestess resided and gave her pronouncements, possibly in a drug or natural gas-induced state of ecstasy. There have been many attempts to find a scientific explanation for the Pythia's inspiration. However, most commonly, these refer to an observation made by Plutarch, who presided as high priest at Delphi for several years, who stated that her oracular powers appeared to be associated with vapors from the Kerna spring waters that flowed under the temple. It has often been suggested that these vapors may have been hallucinogenic gases. Recent geological investigations have shown that gas emissions from a geologic chasm in the earth could have inspired the Delphic Oracle to "connect with the divine." Some researchers suggest the possibility that ethylene gas caused the Pythia's state of inspiration. Traces of ethylene have been found in the waters of the Castallian spring, which is now largely diverted for the town water supply of the town of modern Delphi. However, Lehoux argues that ethylene is "impossible" and benzene is "crucially underdetermined." Others argue instead that methane might have been the gas emitted from the chasm, or CO2 and H2S, arguing that the chasm itself might have been a seismic ground rupture. Sources and Links to more interesting info regarding The Pythia: Ancient-Origins Pythia Wiki Oracle of Delphi
  9. 2 points
    Hey all! Agartha has always had a major role in the story, while the name 'Agartha' was actually used in-game for the first time in Buried, when Zombies Mode was already raging on for 5 years. As we have always assumed Agartha was actually the world within Hollow Earth, like various mythologies (though under different names) state, Doctor Monty smashed this image. While I previously tried to invalidate this, it still leaves the Hollow Earth-issue. However, yesterday I had a thought that may have an explanation for that as well. Agartha could actually still be very much inside our planet. The quote that sparked this idea was, ironically enough, another quote of Monty. The world WITHIN the world. And this was said in Gorod Krovi. So it seems like the idea of Hollow Earth isn't completely abandoned. To understand the following theory, we have to go back to Black Ops II, the era of the Great Destruction of Earth. Die Rise's loading screen actually already showed us the seemingly absense of a civilisation in the core of our planet. There doesn't seem to be anything inside Earth, so what is Monty rambling about the world within the world? You see, I think Agartha and Earth are more connected with each other than is believed. Let's start with a summary of what Agartha is believed to be, made by @Tac: The creatures of the Black Sun entered Agartha through the underground tunnels of Earth. Now let's jump to the Rift, being of great importance in Black Ops II, seen in Buried (hang on, this picture will become more coherent later on). The Rift seemed to appear right after Maxis launched the Griffin Station rockets to Earth, which caused the severing of the Aether's link with Earth, which Richthofen seemed to wanna 'set right' by mending the Rift (meaning healing it). What the Rift exactly was has always remained unclear, though various theories think it is the Earth's core, or a Gateway to Agartha perhaps. I believe both theories are actually right, as the Earth's core is a Gateway to Agartha, a.k.a. the Aether. Let's get some stuff straight. 1) Agartha is most likely not a physical plane. It is a dimension beyond our perception. 2) The realm is accesible via the Earth's core. 3) As the planet's core is a rift to Agartha, Agartha seems to be centered within our world, while it actually is not. Remember the Shadows of Evil scrap? See how there exist so many worlds? So many planet Earth's and versions of ourselves. So many cores, or Rifts, all leading to merely one and the same realm: Agartha, or Aether. There is only one of this. NabrZHunter's primal 'Wheel Spoke Theory' wasn't that far away from this idea. What does it mean for Agartha being Hollow Earth? Well, it would explain the absense of Agartha in Die Rise's loading screen, as the only thing that is present in Earth's inner core is merely a portal to Agartha (though abstract). It would explain the Aether being "inside" Earth, as we got a Gateway to that down there. It would explain the Keepers being both the creatures who descended down onto our planet milions of years ago, and the beings residing in the Aether. It would explain many theories of inner Earth's "magical" absurdities (To name a few), as it is actually the source of Ethereal Energy. Let me hear you thoughts! Any constructive, critical feedback is always appreciated, and I would like to update and expand this thread. Let's see if a discussion can find a solution for this! Thanks for the read
  10. 2 points
    I had absolutely no interest in Greek mythology before AE, but I currently have quite a fascination with it. Oh, and the CoDZ Reddit... lol... I literally just got banned from there. The moderators haven't got a clue. I kept posting high rounds stuff and apparently it's self-promotion because it's from YouTube, even though the rules state "Submissions from community figures are not considered promotion as long as the content adds something of value to the subreddit or sparks discussion" - it most likely would have sparked discussion given half a chance. Even posted a screenshot of my AE round 100 post-game screen, and it got removed for "repetitive topics" with the message essentially saying, we get too many people just posting about their accomplishments here and we're not interested, the only things welcome here are memes, EE stuff and complaints about the game. I posted one last video and said if the mods ban me for self promotion then whatever, this sub is a pile of crap anyway - duly banned Don't care anymore, lost interest. Before I was banned someone else made a thread asking why the mods hate high rounders and it was an active topic, so I made my own sub-Reddit for high rounders anyway and shared it there which likely contributed to my ban, might be a decent place to share with the handful that actually care about high rounds and not just EEs, plus here of course!
  11. 2 points
    I'm going for Moon, of course (whilst SNN also gave us alot of neat stuff). Next to that, I prefer Kino der Toten over Waffenfabrik Der Riese. Story-wise, I should totally go for Der Riese, but I can enjoy Kino so much more. In opposition to you, Rad, I find Kino having a better atmosphere than der Riese, and I think this might have something to do with the lacking of a real important story element here. I think the developers chose the location, a German cinema, purely for the atmosphere (most likely heavily influenced by movies like 'The Prestige' and 'Inglorious Basterds'), instead of having a good historically backstory (like der Riese). And I, oddly enough as a story person, actually like the lacking of the direct story here. Kino is just so mysterious: the time, the Illuminati, the fuseboxes, Nova-6, hell we even didn't knew about their voyage to Ascension up till the release of the Timeline. I like maps not making sense: Kino, a Nazi theatre in the middle of the Cold War, definately doesn't make sense. In theory, der Riese should be better. But I just like playing Kino more. For kinda the opposite reasons as I prefer Moon over Shi no Numa.
  12. 2 points
    Hey everyone! It's been a while since our staff has made a major announcement like this. I'd like to preface by apologizing for not being nearly as transparent as I'd like to be with these new changes. You may have seen some new things coming our way if you've been watching us closely on Twitter (and receiving our email newsletters the past few months). With this new announcement, we - myself, the staff, and our new friends - are making big changes and want everyone to know what's going on. We're happy to announce that Call of Duty Zombies is officially a part of the Collateral Network! For those out of the loop, CoDZ is now being managed not only by myself, but our new friendos @AzzidReign and @Anubis. Both are involved with the popular gaming website Se7enSins and have expertise in running online communities similar to ours. After much discussion, we agreed that combining efforts would help bolster both our communities with the goal of creating a more expansive network under the Collateral title. What does this mean for me? I'll be the first to admit that I understand the idea of change can be scary. Ever since I became a part of the staff alongside @Hells Warrrior and @Boom115, we've worked tirelessly to operate CoDZ and ensure that our members always had an undead home to talk with friends, be involved in theories, and be provided with everything Zombies. Collateral Network will help us stimulate the community from it's [rather interesting, if you've been paying attention to the BO4 season] slumber with a myriad of improvements to the site, features, expenses, and most importantly, communication. This network involvement also means we're able to provide greater features and enhancements to the community (such as in-depth map tutorials, faster page speeds, improved filtering systems when looking up threads, and more) that are soon to come. Us administrators made sure to keep the theme and feel of our community in mind when determining what's to come. This place is our home, and has been for nearly a decade. As such, I've made a promise to keep the CoDZ-aesthetic the same no matter which direction we go. I have great faith in the new network conglomerate and can't wait to share for you all what we've got in store. This is a big push for us if we plan on keeping CoDZ alive and kickin', so let's spread the love! By the way - we DO have a giveaway at the moment with Collateral for a free RGB gaming chair. You should check it out and get your entries in.
  13. 2 points
    Hey everyone, this is Round 3 of the Call of Duty Zombies Map Tournament! For more info on the results of round 2, click here: So, time to vote on who proceeds through round 3! Just reply in this format: 1. [Your Pick] 2. [Your Pick] 3. [Your Pick] ... 15. [Your Pick] On Friday April 19th at 11:59 AM CST, votes will not longer be accepted. For those that can't view the image, here are the options: 1. Shi No Numa vs Nuketown 2. Buried vs Moon 3. Kino der Toten vs Ascension 4. Der Riese vs Origins The titans face off in round 3... who will see it through to the end?
  14. 2 points
    So I have moved the project over to itch.io. Please still feel free to comment here and ask questions, place suggestions, or offer up ideas for the project. https://unevenpixelstudios.itch.io/project-zombies As always, cheers!
  15. 2 points
    Hey everyone, this is Round 2 of the Call of Duty Zombies Map Tournament! For more info on the results of round 1, click here: So, time to vote on who proceeds through round 2! Just reply in this format: 1. [Your Pick] 2. [Your Pick] 3. [Your Pick] ... 15. [Your Pick] On Friday April 12th at 11:59 AM CST, votes will not longer be accepted. For those that can't view the image, here are the options: 1. The Giant or Shi No Numa 2. Ancient Evil or Nuktown 3. Shadows of Evil or Buried 4. Moon or TranZit 5. Kino der Toten or Verruckt 6. Ascension or Shangri-La 7. Classified or Der Riese 8. Call of the Dead or Origins Feel free to discuss and justify your picks!
  16. 2 points
    This says alot about your character. I just....its so unfair that you and Rad struggle with this, because you dont want to harm anyone. That spirit is just so good, and yet sorta punished (with depression or anxiety). I hope you can develop some kind of self-respect, because you are, both, AMAZING people. (Might have something to do with this and might not, but Rad, when I say something positive about a storybook chapter or thread you posted I feel like I always reply insanely positive. I'm afraid that you think the reason I do so is just...because I always do so or wanna make you happy or something. I want you to know that this is really really not the case, and that every time once again, you astonish me with your great works, and I cannot suppress my feelings. All my replies come straight outta my heart). @Steelie thank you for sharing, my friend. Hope things continue to improve for you. . You are both stronger than you think, and you are never alone
  17. 2 points
    Richtofen Cosplay in Progress. Grey east-german military parade jacket + a lot of fake blood. more updates coming. it’s coming together marvelously.
  18. 2 points
    Chapter 16: "... I Will Build My Church" is now up! It's got everything I love: character development, a little action, world building, and of course, monologues!! Also, Edward Richtofen! In all seriousness, I hope people like this chapter. Elements of it have been brewing in my head for a while and I can't wait to see where these characters go.
  19. 2 points
    1. The Giant. 2. Ancient Evil. Demolished the easter egg with my bud yesterday, great map. It’s like BO4’s Eisendrache, maybe slightly less so. Gauntlets are insanity. 3. Buried. A very difficult pick, but if I had to go and pick one map to play right now, it would be Buried. As an overall artistic endeavor SoE is a masterpiece of aesthetics and narrative, but as Jason Blundell often reiterates, zombies is a Game first and foremost, so I gotta go with what I’ve had the most fun playing. If I had only ever played through buried and SoE one time each, Shadows would win, but there’s a lot of tedium that reduces replayability. Much like MotD, if you had to turn a map into a Feature Film, Shadows would probably be the obvious pick, but i don’t feel like getting re-betrayed by the shadowman every time i wanna pack-a-punch. I think Treyarch sorta crammed a lot of the easter egg / narrative / scavenger hunt content into the early-game setup in order to force newb players to get acclimated to that kinda thing. Like, 75% of the shadows easter egg is just getting your class set up, because they took things we were used to getting more easily (PaP, relevant wonderweapons) and hid them behind a bunch of rituals and stuff. Great map for just one big playthrough, like a movie. There’s a bunch of weird setup stuff in Buried with using Arthur to break the barriers, but you can go for that gnarly challenge Awaken the Gazebo, “pack a punch on round 1” which is way more fun than a SoE PaP speedrun. 4. Moon. If only we could have aimed all 3 missiles at Hanford, Washington State, USA. Then no goddamn bus driver. 5. Kino Der Toten. Layout wise and atmospherically Kino and Verruckt are pretty similar actually, Kino is just Verruckt on steroids. The projector room is the shit. 6. Ascension. I wish I could see a master list of all my hours played on every map, because I suspect BO1 ascension might take the cake for me. Just dude, the OG strategy of only buying to PhD, and you and your bud defend QR and PhD against the monkeys, til you get all the perks with all the doors still closed. oof. 7. Classified. Frankly, even if it was between The Giant and Classified, I’d go with Classified, but seeing as how “The Giant” blows the original der riese out of the water IMO, it’s really no contest. I know it’s the “Stairway to Heaven” of zombies maps, but again, it’s a matter of what I’d wanna hop on and play right now, and frankly i don’t wanna lose my jug to the jank-ass OG wunderwaffe. I’m addicted to classified too because I’m on the dark-matter grind. 8. Origins. Call of the Dead was very much so another BO1 map, and a spectacular one at that, but Origins was the beginning of an era, where the story really kicked off into the multiverse, the standard for future wonderweapons was set, and it was the first map where they were like “alright from here on out we’re gonna fuckin drown every map in aesthetic” and it’s awesome. Like, Treyarch loves taking 2 aesthetics that are basically unrelated, and smashing them together, and Origins is where they got the courage to do that. Chicago noir + lovecraftian horror? Dieselpunk WW1 + ancient archaeology? Siege of Stalingrad + Dragons and Robots? HELL YEA. I remember during like the BO1 season, it was super common to guess what a future map location was gonna be. There were obvious ones like “Paris” or “Atlantis” or whatever, but people were always generally like “oh I bet there’s gonna be a map in a hospital / school” and stuff like that. Or like ooh, what if there was a map that took place entirely on a boat. Now Origins and the Multiverse blew our horizons wide open. So now we can speculate where a map’s going to take place, when, and what other ridiculous anachronistic twist they feel like throwing in there. This is a tangent, but here’s my pitch for Zombies Chronicles 2: Call of the Dead, TranZit (plus bus depot, farm and town), die rise, buried, nuketown. although i’ve heard murmurs that the next Aether map will be like a Blood-style expansion of Nuketown. So we shall see what maps remain when this season is over.
  20. 1 point
    Nice work my friend, but please use the Video section for self promotions. That being said I dont believe this was ment to be interpreted as self promotional. The guide is very good my friend, but I knooooowwss you can make this pop more by slapping some clips/screenshots..etc. Keep up the great work my friend!
  21. 1 point
    https://www.callofdutyzombies.com/story/book1ch20/ Chapter 20: "Uniform"
  22. 1 point
    Welcome to the site, glad to have you! What would you say is your favorite map of all time?
  23. 1 point
    Welcome my friend glad to see you here!
  24. 1 point
    Ohhh, you were introduced to Zombies exactly the way I was. Good times, good times. Welcome to the site, fella
  25. 1 point
    Hi, and welcome to icks....er, I mean Nine. The main purpose of this post is to describe the basic layout of the BO4 Zombie Map "IX", to alleviate newbie confusion and keep you from blowing early cash on unecessary doors and running in circles, lost. IX is a fairly simple design though it does not seem like it when being chased around on your first attempt at it. Start Room: You start in a hallway connected to a large round arena, the center of a coliseum (head out to center, hallway closes behind you). Around you, if you look up, are 4 Towers (temples) around this inner arena. Each Tower represents one of the God Perk/Idols from your Chaos Character's Create a Class link. There are even matching statues and a flag triangle symbol on each. Each of these Towers contains a perk that matches the one that you set in Create a Class. Each Tower has an upper section (Perk and Champion for PaP unlock), a middle section (door to center arena), and a lower section (door to circular tunnels under map). The Start Arena doors to Danu and Ra Towers' middle section can be opened from the Start Arena. The middle doors of Odin and Zeus must be opened from inside the Odin/Zeus Tower that it connects to (can't be opened from Start Arena), so basically you go through Ra or Danu, through the underground tunnel, then up to Zeus and/or Odin Tower. At the bottom of Danu(or)Ra, you open to the tunnel. There are 2 doors which will allow you access to the rest of the circular tunnel to the bottom doors of Zeus/Odin, as well as the underground center arena called Temple (PaP), and the Pit, where the Shield is built. You only need to open 1 of these 2 doors in the circular tunnel, it is a circle, just go back the other way. (0)Sample opening (Use Custom Mutations, have 50,000 points to start, set Zombie Max Speed at WALK if you want to follow along with my text descriptor here. Leave all zombies alive to keep them calm for as long as possible). 1. Open Danu (left door), go upstairs to Perk/Champion Gong, check out middle, check out lower, check out gun wallbuys. This is vine-y and overgrown and green. Danu has a door upstairs (perk/gong), this bridges to Ra, which is real close to Danu. Opening this destroys easy early running in the top of both Towers, so leave this closed in all Towers for now. The middle area (just like each Tower) goes to Start Arena (it is open, you came in here), and the bottom door opens to the tunnel (leave it closed for now). 2. Go back to Start Arena, take right door to Ra (yellowish stonework inside). Upstairs has perk/gong, door/bridge to Danu (leave it closed, this is the other end), middle area has door to arena (open, you came in here), and the lowest floor door can open to the tunnel. Open this bottom level door (next to Bowie wallbuy). Note: 1 shield part, 3 locations, should be on the upper floor of Ra (large, easy to spot). (Shield has 3 pieces, 3 spots each, in Ra, Odin, and Zeus Towers). Go fetch that piece and come down here and out to the tunnel. 3a. In the Tunnel now, look left and right and up. The Ra door that you just exited has a flag with some sort of triangle on it. The tunnel around Ra looks like the Ra motif; yellowish stonework, same as in Ra Tower. Very close by on the right is another triangle flag (different triangle), with vines and greenery. Look by there to see the other side of the Danu lower door (from 1, above. Leave it closed). Just past the lower Danu door, you hit a tunnel door (leave it closed). (This is a good little mp camp spot). Okay, for now, this is your "Danu/Ra side indicator"; seeing the green and leafy motif in the tunnel means that you are approaching the dead end by Danu/closed tunnel door, and closed Danu lower door. Here, you either want to go up Ra, or turn around in the tunnel. Playing like this will help you learn the tunnels quicker. So this half of the circle is Dead End, Closed Danu, Open Ra. 3b. Turn away from the Dead End/Danu, head past lower Ra door (in tunnel still), you pass through a 90° bend and you will reach a buried large statue, the ?box, and the second in-tunnel door, open this one. You are now in a larger circular room called "the pit". Here is the Shield Workbench and one of the side entrances into "temple" where PaP will be. Go in temple, check it out, but come back out this same entrance. 3c. Continue around the tunnel in the same direction you were headed. Soon you will encounter an area with 2 more Triangle Flags hanging from the ceiling (2 different triangles than Ra and Danu) near the opposite side of the "temple" (another entrance). One tunnel section will have round shields by a door (Odin Tower lower door), next to it will be Whitish Stone tunnel section (Zeus Tower lower door). If you continue on in the tunnel, you'll hit the closed tunnel door near Danu Tower lower door (tunnel full circle), leave it closed for this walkthrough. 4. Head back to Odin/Zeus flags, open Odin. You are on the lower level. The middle level opens to Start Arena (no need to open it), the upper area has perk/champion gong, and the door/bridge to Zues that destroys the training here (leave it closed). Odin flag part has 1 location on upper floor, 1 on middle (shield rack), and 1 lower area spot. Head down to tunnel, eyeball the Zeus flag and head to the Zeus Tower lower door, open it. 5. You are in the lower Zeus Tower area, by a bath (1 shield location on wall opposite this newly opened door. It is tiny, look carefully), head up to middle area (door to Start Arena here, leave it closed) There is a shield part location, by a statue. Head upstairs to Perk/Gong (door/bridge to Odin here, leave it closed), there is a Shield part up here, look carefully as it is small. Your map is now completely open without unnecessary doors. You may of course open it much differently, or you may eventually open more, or all doors, but I wanted to walk you through with minimal doors to save your hard earned points in a real match. By keeping the triangle flags, tower motifs and general tower design in mind, the map is actually simple to keep track of or visually recognise where you are at any given time. I usually open Ra, get Bowie and Shield Part, open tunnel to Odin + Zeus, get Shield parts, then build shield with Danu unopened. If I want an early perk, I set it in Ra, with last perk in Danu maybe. (But I usually pass on perks early). If you buy a wallbuy gun, say "gun name, tower name" or "ammo, tower name" (or "tunnel near location X") a couple times, so you remember where to buy ammo for it. 6. Shield: Take the 3 shield parts (1 part each, in 3 locations, in Ra, Odin, Zeus Towers) to The Pit in the tunnel, build at workbench. It comes with sword and pistol. 7. Pack a Punch: Top floor of each Tower, ring the Gong. You will fight 1 or more champions. (I suggest just fighting them during a round including round beginnings. Have a decent gun for this). Trying to keep a few zombies alive while you do this is harder than just fighting all at once. Champions may be several tigers, Giant Axe man, Useless Hyper guy, or a pair of Useless and Axe. (You may get random spawn of these on the same round too, just fyi). Each champion or set of champions will drop an item for you to collect once they are killed, simply move through it to collect it. Tigers, you'll see them on regular rounds too, just avoid the run-pounce-swipe and shoot them. Prioritize tigers because they block you and are just dangerous to have mixed with or running around the horde. Axe man. He takes lots of headshot damage, he loses his helmet, then you headshot him easily. He is mostly a joke. He'll often axe-throw at you as you headshot him, or he'll slap you pretty good if you actually let him get close. It is not even worth avoiding the axe-throw (normal difficulty), just headshot him and keep your distance. Useless hyper guy. This smaller boss also must be "helmet then headshot". If he lands next to you for a couple of seconds, he will take most of your health in a brutal beating with his blade-hands, but just stay away and headshot him. Parasites are more threatening than this guy. Once all 4 champions are defeated (often in same round, they are so easy), go to tunnels, then to center temple. Give the center thingy of Temple the Champion Blood (things that the champions dropped), and in several seconds, you'll have PaP. (It is this center stone, it does not look like Aether PaP, it looks wierd and red). This concludes the basics of IX, I hope this makes IX easier to understand and traverse for some new players. ########################## Some alternate openings of note: The Pit: If you open Ra to the tunnel, but go right, past Danu, and open that door then head (through Cursed room, Crypts) to Flooded Crypt, go between columns into Temple, and across and up the other steps, you end up with "The Pit" area being closed off except for the Temple entrance. This then allows a camping spot in Pit by an unopened door, as well as easy circular training near the shield. Some higher round strategies involve the bridges between Towers, which I suggested you leave closed in my basic tutorial above. I just want to reiterate that my basics were just to inform you of the general map layout, not necessarily a plan on the best way to open the map. Some Tower lower rooms are good for training, check them out for yourself. At start, you can stay in the spawn hallway until you have enough to open several doors. Use Knife, Wraith's Fire, and your Special Weapon, with your improved starting gun, if you have one. With multiple players, can one stay in here to hold it as a camp spot (switch off players as each gets perks/guns, et cetera)? Happy gaming!
  26. 1 point
    Howdy! I have added Chapters 17: "Semper Fi" and 18: "Pressure" to the site! Chapter 17 follows Peter, now invited to be a member of the American intelligence-gathering organization, the OSS. Chapter 18 follows Doctor Schuster as he and Doctor Groph discover something incredible regarding the MPD. We're getting into the really gritty, fun bits of the story coming soon. I am really looking forward to it! I also added the names of upcoming chapters to the side bar mostly as a sort of code name system for me to keep up with what chapters are coming. They may or may not stay the same when I eventually write the chapters.
  27. 1 point
    And the winner is.... Moon with 5 votes to Kino der Toten's 2 votes! Here is the entire bracket: Some unexpected losses in there, and some hard-pressed ties. But Moon managed to take the gold, facing off in its run against Der Eisendrache, TranZit, Buried, Shi No Numa, and Kino der Toten! Moon truly impressed the Zombies Community and set the bar high for future installments. Good tournament everyone!
  28. 1 point
    Maybe not that forgotten. But some more mysteries you might want to add to the OP and/or have an explanation of it Verrückt “Who is trapped behind the door in the Water Room?” I believe this once was said by Brian Tuey, a developer of CoD games. Shi no Numa Alot of odd whisperings in this map. "So close to The Shield" is one that definately got confirmed, but many heard other stuff as well... Der Riese What does the freezing of the Clock and the Eclipse mean? In a radio, you will hear a voice saying: "Warning, the shield is now active" and everyone starts to panick and dr. Porter commits suicide. Wouldn't you rather be happy when a shield activates? Kino der Toten Somewhere is heard knocking on a door. Merely a zombie or is there somebody still alive in the Theatre Facility. Call of the Dead A note can be found: “We are running out of time" Shangri La The floating rock. My own intepretation of this is that this might have something to do with the Mercury Vortex Engine. Now this is a kinda deep topic but let me explain the basics. The Mercury Vortex Engine is the power source of the Vimana's, the ancient flying pyramids of the Vril Ya seen in the Shangri La and Moon loading screens. It is creating the Tornado and needs a special type of solar energy from the eclipse, in order to be activated. Powered by this special Solar energy, they can exit our atmosphere and then switch to a free-form type of energy that sounded much like Anti-Gravity. It can also travel through dimensions. Group 935's anti-gravity 'Die Glocke' was actually based on this, and the Americans and Soviets continued this investigation (the purple stuff in MTD's is Red Mercury and the Ascension Group even had a operation going on named 'Projekt Mercury'. This is also why we need to activate an eclipse in the Shangri La easter egg, I think. Moon The loading screen in general: the pyramids and the astronauts. Where are the pyramids when we arrived there? Tranzit The (story) meaning of the Russian symbols all over the place The structure near the Power Plant (see last two comments) The derailed train Buried The Witch (& the house) The Whisp Origins The Templar Zombies? What is the Crazy Place? Shadows of Evil What are the gateworms? Why is the Shadowman a giant gateworm in the end? Why is a map of Alcatraz seen in the undercroft? What is the Weapon Upgrade Stone? Is this a pocket dimension version of the normal Universe 63? If so, how could the Apothicans consume the normal Universe 63 after entering this pocket version? Der Eisendrache Did Maxis knew of the Moon base? The Stone Pyramid (see the commentbox) The London breakout papers Zetsubou no Shima The Monster/Chtulu. R'ley. Nan Madol's connection with the Vril Ya and Agartha (also, the role of Nan Sapwe) Gorod Krovi Berlinski Square? Is this named after Nikolai´s mysterious brother? Peter McCain in the intro? Revelations Why is Nacht central? Primis's graves? Why is Monty the announcer? The coloured lines in the air. What the fuck is actually going on here?
  29. 1 point
    First things first, I'm really glad you liked it. I'd say what it's important to remember is the fact that there is a being above all, known simply as The First One. We know incredibly little about him, however it could be speculated from Monty's "worm" quote in Revelations that he and the Shadowman are two halves of this lost deity. This also would explain why Monty can manipulate the physical world but seemingly not souls whereas that is the only thing the Shadowman can influence - A similar duality between Quetzalcoatl and Tezcatlipoca. In terms of "The Overlords", I wonder more and more if this was a bit of a misnomer on Treyarch's part, as the closest thing we've seen to an "overlord" is The Shadowman himself, unless the implication is he has "generals" of sorts serving under him, or overlord refers to the giant Apothicons that we've seen in SoE and Rev.
  30. 1 point
  31. 1 point
    Alright, folks. I know this post has been up for ages now, and... a lot has changed since I posted it, and a lot of good has become of it. So... because of that, I wanted to formally thank you guys and lock down this post... if that's alright. ...it's kind of funny, this is the one post out of all of these that I really can't seem to find the right words for. It's a bit of a mindfuck for me, too. But, I suppose huge shifts do kind of do that. I really couldn't appreciate it more, all the support and change that this post was able to create, and all the fantastic feedback it accrued. Truly, I'm humbled. To bigger, brighter futures, eh? Per aspera ad astra. -The Meh
  32. 1 point
    You should all be starting to see the website speed improving, we made some changes on the server by introducing memcached again, we are also using a faster php processor mod. on top of that, the forum software now implements some speed and performance enhancements and we are now running a content delivery network service. load times should be pretty rapid and we’ll be monitoring the changes and implementing further changes if required and when needed. If you’re finding things take longer than 2 seconds to fully load, let us know and we can have a look.
  33. 1 point
    The year is 2051. Earth now lays a desolated husk, at the hands of forces that have left it to die. The atmosphere, scorched beyond repair, but holding, as the world asphyxiates itself. Whispers of a time before would say that this began in something far darker. Perhaps, voodoo. Or, the studies of a science beyond humanity, in the hands of a group that would misuse it. Those whispers, however, have been long dead, as would be its masters. Whatever created this world has left it behind, or let it die. Something the undead relish. The sun rises to show four shadowed figures, approaching from a hillside, walking towards a desolate church. Each carries a face wrought with inner turmoil, each a face lost in personal despair. An unspoken agreement between them, perhaps, that they want to leave this world, and yet they march. "...get to the church. Better a place than none.", the first figure says, adorning a bloodied and ripped military uniform. A man who would look to be strong outside of himself, but has lost everything. "...better a place to end it, yeah...", the second figure, a woman, dressed as a doctor, whispered to herself. As they approached the church, the third figure, a scientist, ran through the door, finding a single, lone crucifix still hung about. He looked longingly before taking it off the wall and throwing it out the window, a pain fueling his anxious anger. The fourth figure, another scientist, mutters to himself as he walks into the church. Finding a bench, he sets himself down as he takes out a knife, spins it around in his fingers, before cutting into the backside of his arms, and opening up old scars on them, revealing the letters on them: "DC", and "TF". Not moments later, the soldier shoots his gun. The loud crackle reverberates into the distance, and a far-off roar, an awakening, is heard. The group begins to set themselves up for the fight ahead. Yes, it was this place, this house of a fallen God, where they wanted to die. In time, perhaps, they may still. But the events that are about to unfold will change everything.
  34. 1 point
  35. 1 point
    I kinda feel like arguing a case for Kino. Der Riese gave us PaP, and with that it gave us the first PaP quest. So, in most zombies maps, accessing Pack a Punch done in one of two ways. Either you perform a series of steps that permanently unlock a new Pack area (ascension, shadows, origins) or you have to perform the same mini-ritual to re-access pack for a limited time each use (kino, moon, five). Der Riese represents the former, as you open up the whole map and teleport, then PaP is open for good. On kino though, teleporting is free, but you can only access Pack for 30 seconds at a time. So, you can definitely prefer one of these over the other, and I can see the arguments for both. The polar extremes would probably be Shadows on one end, where you’ve got to endure a lot of scavenging and rituals to get to Pack but then it’s left open permanently, and on the other end maybe Buried, where you have to perform the same small-ish ritual each time you wanna pack. (Running through ghost-house.) as a general matter, the style where it remains open permanently is probably way more convenient, particularly for high-round players, because in a long long game, that relatively lengthy PaP ritual isn’t as large of a percentage of your time spent playing. Alternately, if a new player hops on shadows, grinds out PaP rituals, and then only survives to round 15, they spent a larger total percentage of their playtime “getting set up,” So they might have a more sour opinion of the map overall. I think I prefer this style of PaP way more than the temporary-access way as a general rule though. HOWEVER, I gotta say, the teleporter / projection room on kino is one of the most iconic experiences. No other map has such a distinct “heart of the map” to me. So so so many rounds were started off with the entire squad stacked in the teleporter getting ready to go. It sorta invariably forced teamwork and coordination. Throwing grenades from the projector room is awesome. In effect, it’s the only map I can think of where Pack a Punching your gun is literally fun every time you do it. I think Kino has the perfect Pack mechanics, keeping you engaged and not taking PaP for granted, but still with easy / “peaceful” access when you need it. Also Kino has the Thundergun.
  36. 1 point
    What would mother think if she saw my online order history? ... or big brother for that matter? I think I’m gonna stick a spring thru the top of the Wehrmacht cap, and attach a laminated little yellow “Revive” tag so that the word appears to be floating above my head. I’m not gonna wear a swastika arm-band because ew, but i’ll probably make the smiley-face armband from Ascension or like a black 935 arm-band. working on some makeshift glasses to give me glowing blue eyes, we’ll see how they turn out. Not pictured: gloves, belt, suspenders. I’ll post a pic soon of me wearing all the pieces I’ve got thus far. Any ideas for more zombies-specific props? Probably gonna make a juggernog bottle, among other little stuff.
  37. 1 point
    Okay that's absolutely true
  38. 1 point
    1. Nuketown. Random perks on ‘Roids. 2. Moon. This was a tough one, but come on. 3. Oof. This is one of the hardest possible match-ups for me but I gotta go with Kino. It’s really, honestly like the perfect “baseline” map. Intuitive round-robin map layout, all the standard features, box, teleporter and PaP. If you wanna introduce a friend to zombies, and you’re trying to pick a first map to play, Kino is probably your best bet. You spend the greatest percentage of time on that map actually fighting for your life non-stop, as opposed to more in-depth scavenger hunt type stuff which is less noob-friendly. Having a special zombie come mixed in with the regular zombies, as opposed to having their own designated round, was also fun and a good precedent. Also I seem to remember the zombies on Ascension having crazy barrel-rolls and side step maneuvers. 4. Another tough one, but gotta go with Origins personally. I regard it in the same category as Mob and Shadows in terms of being a movie-esque masterpiece. Of those 3, origins is definitely the most noob-friendly and epic in scale. (Did I mention the giant robots?) Der Riese is, like I said, the “Stairway to Heaven” of Zombies maps. Origins is the “Rap God.” See, on every map, you eventually reach your “plateau” of progress, where you settle on your final setup for the game. You reach that plateau at a different rate depending on what round you’re on. Play your cards right on Buried and you’re fully perked and packed with a paralyzer on round 2, ready for the long grind. Alternately, on Shadows of Evil, reaching the plateau of having all wonderweapons / swords, you’re already like 75% done the easter egg. Origins has a really great balance in this regard, because the 6 power generators kinda carry you through the map’s progression on the crest of a wave, with tons of divergent paths to get to that plateau, because at the end of the day, there’s just so much to do on origins. It’s the map that takes the absolute longest for you to run out of shit to do other than just slaying through the rounds.
  39. 1 point
    Funny, I was making a similar Zombies mode in GameMaker as well. I got as far as fixing the round spawn issue and then gave up because I realized my sprite animation skills were terrible, haha. Good luck with your project! Can't wait to see an alpha version.
  40. 1 point
    1. Shi no Numa: Both SNN and Nuketown have a really unique atmosphere, not appearing in any other map, so concerning that they are equal. Story-wise, Shi no Numa gave us much more (the mystery of Nuketown gave that map it's charms, though), and also gameplay-wise, I am more fund on Shi no Numa. That map even started the very first zombie strategy: Training! 2. Moon: This map has everything that makes a map great: The story, the newly introduced game elements, Moon gravity, NML, fun character quotes, a great and logical Easter Egg, the list goes on. 3. Ascension: I like playing this map more than Kino, and in terms of revolutionairy, it is just as important as Verruckt and Origins. 4. Origins: Actually, I can get enough of Der Riese. At least, faster than I can get enough of Origins. Concerning the story, however, Der Riese is the big winner, but hey, Origins started a whole new chapter as well. Its a shame Tranzit is gone... And @RadZakpak, your hate towards Die Rise is undeserved :p
  41. 1 point
    -Perhaps affecting the environment (open doors, turn the power on, traps) can be done in an alternative way than solely using points. Physically solving puzzles, shooting things, make a car as weight go down to open a gate, etc, might be an idea. Half life puzzles would be an inspiration. -Are you thinking of a totally zombie apocalypse world setting or, like CoD:Z, smaller 'secret' outbreaks? -Will be updated tomorrow -
  42. 1 point
    The only spaces I feel like I can truly be myself is either in the car while driving (and grunting/singing), or in other tiny tiny spaces like the toilet (hope that's not TMI). I only noticed this recently, too. I still tend to be really self-conscious even in my own room by my lonesome (I rent a room in a house, so I do live by myself, but still have housemates), but mostly because I don't live in an actual appartment. At least I believe that's it. The walls and floors are thin here, so the housemate who lives below me can hear and feel me walking, and vice versa. I think that until I have a place that's truly mine alone, without any housemates, I'll keep having this. But it sure as hell beats living with my parents still, so no complaints there! I know exactly the thoughts and feelings you're talking about, friend. And they're the worst. They keep piling up until you feel like your head's gonna explode and you're going crazy. Though it's very good to let them out, contrary to how it may feel. I had to learn this too, and I had a tough time doing so. Really tough. Keep going at it though, with pushing them back!!! It takes a lot of effort and energy to go against automated negative thoughts, and to actively change your thought patterns!!! I don't have much to offer you besides a listening ear and some advice for the things that helped me and were taught to me. If you want it I'll give you some, but I won't force it on you by typing it out here and now. Sometimes advice can make you feel worse because you feel like you'd never be able to do it. But! In the meantime I'm always open to listen, at all times, for everyone, about anything and everything. Of course I totally understand that someone wouldn't wanna talk about these things with complete strangers of course, but some think it helps to talk to someone you don't really know, kinda like talking to a listening wall or blank slate! In any case, I'm still throwing it out there. One thing that's still very much in my character is wanting to help people in any way I can. It's very important to me, not because I feel like I have to or necessarily because it makes me feel better, but mostly because of my own time I've had in therapy. People listened to me for as much as I'd tell them, and treated me well and you know, like human being. They've taught me a lot about a lot of things, and they've made me connect and find my feelings again. I want to do the same for others, and I feel very strongly about this. Therapy can actually be found in lots of things, I've noticed! Talking, crying, singing, just being plain angry at the world, doing sports, writing, drawing, petting your pets, the list doesn't end! I feel like if you keep poking holes in offered solutions the therapist in question doesn't suit you entirely. But there can be lots of factors that count towards it. In any case, I hope you're not beating yourself up over it. And while it is a huge cliche, it's very true. Things will get better if given the time and attention, and effort. It means a lot to me that I can give others hope, as well ;w;
  43. 1 point
    I actually understand it. Wow, your project is so much broader than I thought. Let me think about it a day...
  44. 1 point
    Chapter 16 is up! https://www.callofdutyzombies.com/story/book1ch16/
  45. 1 point
    My votes: 1. The Giant: I have great memories on both, but The Giant I played to death grinding all of Black Ops 3's weapons, and I could still play it today! Great tribute to an all-time classic, and the opening cutscene blew my mind (And Richtofen's). This set Primis' journey in motion and really got our heads spinning regarding the storyline. 2. Ancient Evil: With time to play it, I absolutely love this map. It may be the best of BO4's offering, and has to beat out Nuketown. 3. Shadows of Evil: Though I love a lot about Buried, in the end it bores me every time I play it at some point in the game. Shadows has so much to do and so much to see, it can't get boring no matter the strategy. 4. Moon: My all time favorite! TranZit just doesn't compare in this category. 5. Kino der Toten: My first zombies map and will be remembered fondly till the end of time. I love Verruckt too, but nostalgia wins the day. 6. Ascension: So many great memories on Ascension, and I actually like the monkeys! Great new perks and great setting overall. 7. Der Riese: This was a tough choice to make. But I have to pick Der Riese Der Riese is a fantastic map that kept people in love with the mode for a year of downtime, and set in motion the story as we know it! The foundation here that is still used today is immense. 8. Origins: Again, a tough choice, and I fear Call of the Dead may be forgotten by many as it hasn't been remade. Origins just switched it all up, and was so interesting it kept people going for 2 years, doubling that of Der Riese. Features in this map are reused time and time again because they just work so well.
  46. 1 point
    Welcome to the site and enjoy your stay. But please don't just come here to advertise your own stuff. If you have any questions be sure to ask them.
  47. 1 point
    Hejjj, welcome to the CoDZ forums, friendo! Nice to see folks from other communities around here, loving the Zombies lore just as much as I. I've taken a look at your community and it looks really neat. How long has it been in the air, if I may ask? Hope to see you more around!
  48. 1 point
    Wow it's been a while. Good to see some familiar faces. I just got done with a contract programming job and I'm back at making zombies clones. I might want to start with your series to build the engine around if that's alright.
  49. 1 point
    As a guitarist, I can't wait to tackle these when I get home because I've been itching to have Zombies in my jam setlist! I've tried doing Dead Again and 115 in the past only to fail...but perk jingles are another story.
  50. 1 point
    lmao That made me giggle. I discovered it via Youtube and I don't keep up with it anymore, cause I can't be bothered with Daddy B's retconning BS.

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