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Showing content with the highest reputation on 05/20/2016 in all areas

  1. An interesting question, with hopefully interesting results. When the map came out, I personally saw very mixed results about the map itself. Many said it was an easy map for high rounds, some said it was very confusing to navigate, and very little actually criticized it in whole. Now that I (an Xbox player) got my hands on it and got a general feel for it while still in the honeymoon stage, I'm curious to see what the community thinks of it all-together. To be blunt, I love it. Imagine Shangri-la, Shi No Numa, and Resolution 1295 (Buried) had a baby. Zetsubou no Shima would be the ideal offspring. Why? Simple. Very wide map with many different levels to it (Buried). Hidden corridors and confusing hallways that making navigating around an adventure (Buried). Enriching atmosphere with some to little eyesight for what's in front of your pathwise (Shangri-la). Creep factor of the environment and the zombie pathing (Shi No Numa). Multi-levels tucked away at the back of the map with many close-encounter rooms (Shangri-la). Traps that allow you to tuck in a certain area for a while and train efficiently where you're at (Shi No Numa). Mythology up the wahzoo (Shangri-la)! Honestly, this is the ideal kind of map. Great murky atmosphere for zombies, sense of dread coming around each corner, the feeling of being lost because of multiple corridors, scattered arsenal and perk machines to make surviving early on rather challenging, and the ability to actually CHOOSE MORE THAN 1/2 AREAS TO SURVIVE IN COMPLETELY. What do y'all think? Would you call this the "perfect" orientation for a map?
    2 points
  2. Hey guys, Tac here! Zetsubou No Shima is upon us and even now, before the map has launched officially, there is a cipher solved. As more and more rolls outs, like radios, more ciphers, and eventually the quotes, I'll throw them all in here. Please note that this thread will be under constant construction, so be patient if something isn't fixed immediately as it likely will soon. Also note that this thread is a small portion of my much larger transcripts thread, which can be found here. Opening Cinematic Trailer Ending Cutscene Radios Codes/Ciphers Scraps
    1 point
  3. The spider boss music is quiet in game and gets drowned out by all the other sounds, so I've extracted it from the PC files and uploaded it for your listening pleasure. Enjoy. Uploading another video with all the music from the map, so if there is interest in that let me know and I'll post it here. There isn't any music that hasn't been discovered as far as I know.
    1 point
  4. Unfortunately @PINNAZI don't have a reddit account but maybe it's a better place for my request. For the dragon room, you only need "Anywhere but here" GG available at level 10.
    1 point
  5. Cant believe ive only just seen this, yes & yes! had some of the most fun on tranzit of all places, leaving people behind on the bus was pretty funny for our group at the time.
    1 point
  6. Plants Vs. Zombies won the Golden Joystick Award for Strategy Game of the Year in 2010. This new installation in the series is amazing! Don't knock it.
    1 point
  7. The DLC wasn't available last night. Hopefully it is when I get home tonight. I'm going to try to get the DNA paper scrap page. I'll try to get the Dragon blueprint but you need to use "In Plain Sight" GG for that don't you? Which I don't think I have any. Afaik the the only way to get textures (right now) is to use your graphics cards performance monitor to capture the loaded textures/models in a frame screenshot. So it's a really slow process. My PC can hardly run BO3 on ultra settings but I'll see how I go. I managed to get some textures from The Giant but they seemed like their sizes were smaller than what they should be. Possibly due to my settings. Have you you asked the question on the Reddit page? Let me know if you get a response over there
    1 point
  8. It isn't confirmed, more like just very likely. The ciphers suggest the dragons were manufactured to be used against Russia. Considering we know the next map is Stalingrad, that the dragons have hatched and escaped from their eggs, that the Ascension Group will make a return, and that another cipher shows Gersch returning home to a city on fire by a river, it just suggest dragons are involved in someway. I did think the dragons were a one and done thing with Der Eisendrache, but with that room in Zetsubou No Shima, the ciphers, and the focus of it in the trailer, it looks like they're here to stay.
    1 point
  9. This better be and only be a Music Video. The contents shown in this trailer is too wild to be considered canon, i think. I think Treyarch did pretty well on the one for Der Eisendrache. This one... it gives me the feeling that they are making it just because they want to.
    1 point
  10. That is something that should be noted. I was leaning towards Maxis writing this a bit, myself. However I also thought that this could be a Richtofen from a universe where he is far more knowledgeable than our current Richtofen, but there isn't any real evidence to prove that. The theory that it could be Dr. Monty is extremely far fetched. Edward doesn't know who he is and neither does Maxis. "Does Maxis even know who crafted these machines?" Also, there isn't much to prove that Maxis wrote it, especially considering we see a note from this, 'M' character in Shadows of Evil. Like I said, until we solve the unfinished ciphers, or receive more intel in the coming maps, there isn't any way to prove who gave Edward this information.
    1 point
  11. I'm pretty sure Richtofen killed Richtofen to get his soul into the Summoning Key, the same reason Tank and Takeo were as well. With that said, what will this Richtofen use the Summoning Key for is the question. We see in Shadows that it brings the octopus to the world, so what does Richtofen plan to do with it in this universe? And with that said, can we trust the doctor?
    1 point
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