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Call of Duty Zombies Library - In Conjunction With Pinnaz








Everything posted by Rissole25

  1. Pretty much the same opinion. I thought having no breather world in the middle of the Disney worlds was a mistake. Like no Radiant Garden or expanded Twilight Town visit (don't even get me started on the lack of FF characters). It was just a bit tedious doing Disney after Disney. And it shows at the end unfortunately, when the last 20% is like shit we gotta tie up the plot now. Arendelle was probably the worst world, and I have a feeling it's going to be the Agrabah of the next saga unfortunately. Characters in this game were odd. Trinity Trio was at their best this game, and the ending with Donald and Goofy calling out for Sora after the "game over" was brilliant. But at the same time, everyone else felt shafted and nerfed. When something bad's about to happen, deus ex thing appears to save the day, be that Sora, Lingering Will, Yen Sid, Guardian, Ephemer, etc. Beast Aqua from II.8 takes on Vanita's solo but still manages to lose (even when we win :/), she gives up when Demon Tide closes in (I don't get or understand why, she isn't that type of person). Riku should've been the one to save Aqua but instead we ran hoops around Disney worlds when Sora could've done it all along, and did it anyway. And I also felt some of Riku's voice acting this game was a little off. I think it was the direction he was given though, cause I thought Repliku and Dark Riku sounded fine. As for Kairi...well oooof. For someone hyped up to be a Keyblade wielder and someone who would finally join the fight, she did very little except be a plot device again. Same with Axel, but we've had a few games to get his character from already. The heroes just felt odd this game, but it was opposite for the villains. I thought they were great! The Organisation Rehash banter was gold, I was pleasantly surprised with the Vexen twist as well. Xehanort. Yeah I know everyone tends to get a happy or not bad ending in this series, but it felt silly for Xehanort to have a redemption at the end. Lets just forget all the awful things he's done over the past decade. I mean, I even felt sorry for Ansem and Xemnas when they faded away. Epilogue was very surprising! But I refuse to play the mobile game due to it's awful gacha practices, so I suppose I'll just watch the cutscenes I think. Overall I still enjoyed the game and my mouth went from smiling to wide open as soon Sora disappeared. Hopefully a Final Mix DLC can rectify some of those issues.
  2. Thoughts on the game @Lenne? Especially the ending/s?
  3. @AlphaSnake's Satanic Illuminati Involvement in Zombies Like just going back to this makes me smile so much, and I think it was actually one of the many threads that actually made me join up to CoDz. I remembered being somewhat nervous/scared about it all cause I was like wtf this is just a spin off game mode.
  4. Fam! I've missed you. How're you all going? :love48:

    1. Lenne


      Doin good. :)

      Currently playing Kingdom Hearts II and some other games.

      Glad you are back, friend and hey, your christmas Margwa fits again. :P haha

    2. anonymous


      Merry Summer-Christmas to you, Three-headed Margwa Santa

  5. @Lenne please tell me you played Episode Ignis. Jesus the feels...
  6. Don't forget about the Moneybags feature in Vulture Aid. You'll get some really small points with that. Not sure if that helps or hinders your theory though.
  7. Kinda funny how the Cookbook has created an economy of sorts. No one used Unbearable. And now it's the most sort after gum for the sole use of trading. Even more funny, it's a regular Mega, but I'm pretty sure it's actually rarer to obtain since you have so many more other Mega's, that you're more likely to obtain the Rare's and Ultra-Rare's. Overall it just seemed silly that they introduced another currency that you use the other currency to buy (I do like you get 30 free a day, but it just seems silly. I will always use my Divinium on the Factory).
  8. I feel like you can tell who is very young by the people who don't like the name "Attack of the Radioactive Thing" (no offense if you don't like it and you're not young). IWZombies has always been a homage to these old styles/movies (hence the names being maps directed by Willard Wyler).

    1. Boom115


      Kids these days

    2. InfestLithium


      Kids say the darndest things!

  9. Although neither are my favourites, I would have to say Moon and Der Eisendrache are perfect maps. The Easter Eggs are done really well on each map, not too hard (Moon does have the RNG problem though). The maps flow really well. All 8 perks on Moon, and Der Wunderfizz returned on DE (before it became a staple in every map after...) Moon has a ton of innovative mechanics, and while Der Eisendrache doesn't have too many, the recurring anti-gravity was nice. As for the story, Moon was the culmination, the main climax of our story. DE was pretty much the beginning of the BO3 story, and while I don't like how it went afterwards, at the time I was really excited.
  10. 29/63. Oh my god that was terrible. After seeing the answers I knew majority of them but they just weren't coming to me. Or I knew the effect but not the name haha.
  11. So we know from this Timeline entry, that Victus (AKA the TranZit Crew) arrive at Alcatraz. Richtofen has instructed Stanley Ferguson and the Illuminati to construct a lab beneath the prison. As of Comic 5, Victis currently has the Kronorium in their possession, and are looking to escape the Empty Earth. With one more issue left, we should see the events of this entry actually play out, and get more details on it. In the end, Richtofen is keeping this crew sleeping/safe in Dimension 63. Blundell easily could've killed these characters off. They served their purpose, and gave Richtofen the Kronorium. But he didn't, and specifically mentions they are to be kept safe until they are needed next. So he has a plan for them. Now fast forward to the next game coming out in 2018. It's safe bet that the default Zombies map will have characters played by celebrities, as we've seen with AW Zombies, IW Zombies, and BO3 Zombies. Whether they will be a once off crew or a crew we follow is anyone's guess. Prior Treyarch zombie maps have used 3 different celebrity groups once (CotD, MotD and SoE), as well as real life figures once (Five). Whereas AW Zombies and IW Zombies celebrities have stuck through all the maps. However, the secondary map is most definitely going to be a preorder/single map purchase. We saw this with Nuketown Zombies and The Giant. With these situations though, they generally try to do fan-favourites, to appease the fans and gain more pre-orders. With that said, I originally thought this would be Kino der Toten. But with it being in Revelations and especially Zombies Chronicles, that's out. So out of the maps we have left (Five, Call of the Dead, TranZit, Nuketown, Die Rise, Mob of the Dead and Buried), Mob of the Dead is the only one that stands out as truly a fan favourite. And so with that, I think it has a good chance of appearing in the next game as the second map. So putting 2 and 2 together. We have Victis on call beneath Alcatraz. Mob of the Dead has a high chance of being the preorder map for the next game. If Mob is remade (not remastered like ZC), we could see Victis as the playable characters. Possibly having just awakened from their sleep by Ferguson. Perhaps they will help Primis break out of Monty's cycle? So what do you guys think? Is it a real possibility? Would you like to see this happen?
  12. Haven't heard this one before. I would consider contacting Activision Support on Twitter, they might be able to help you.
  13. There was a time when I'd make theory posts and specifically think "Now how will MMX debunk this" before I posted it. All in a good way of course . It would make me really rethink the theory again to make sure I was happy with it. Good luck with everything MMX.
  14. Add a "Bus Stop" sign where you could call it to you for 500-2000 points. It costs more if it has to travel farther, like Diner to Bus Depot. Have the Denizen Light teleporters change colour every few seconds. Each colour corresponds to a light location, so when you jump in during that colour, you will be teleported to that location. So it gives you a way of knowing where you want to go. Make the Jet Gun unbreakable. Just make it stop working like the Paralyzer if it gets to max. Also give the Jet Gun a wider suck in radius. Seriously it seems to only kill zombies directly in the middle. When placing a Turbine at the Power Station, make it so it powered on permanently. So the PaP room stays open indefinitely. Those are the 4 main changes that would've made TranZit a great map for me.
  15. Good to see we won't have to swap out Donald/Goofy to put in another party member.
  16. Always gets the feels going. Also props to this one. Felt like a good mix between the WaW Style and a more serious tone like Mobs.
  17. This is just shows the middle and left rockets, but the right rocket (behind me in this image) also has a Gersch portal too. Thought I'd take a snapshot instead of you guys having to sit through the video haha. With Maxis destroying the Earth, I do want to think that Apothicons did come in, but it's the wording in the Timeline that has me questioning. Dimension 63 has "The Apothicons destroy Dimension 63" written. So it's specifically stated and that it's a whole dimension. Whereas with ours it mentions just Maxis destroying our Earth (and killing everyone), but not specifically our Dimension. It doesn't mean it didn't happen, but I feel like they would've been specific if the Apothicons came in. However the Timeline does have errors (mainly spelling) so it could just be a case of just being really simple in that statement. Which brings me to my next point. I agree with you on everything else. And that Maxis somehow got corrupted when going to The Crazy Place, even though it's not really stated. He was a really, really shitty father beforehand, but it's after where his actions seem more evil then Richtofen's. The problem is that we play in The Crazy Place, and we don't "gain" electricity powers or go mad. So I'm not really sure how it happened to him (which they really should've explained). But it is called The Crazy Place. And we still don't really understand it fully, so I have no problem seeing that as where he got corrupted.
  18. Ah my mistake. I actually didn't realize that was a thing. Hope they fix it then.
  19. I'm on both sides. I don't think they should be in. But at the same time, there are only so many iterations of a map you can do without it being the same. I guess it also depends on the map. Like for Nacht, Mule Kick is good on this map. But with Wunderfizz, no one is going to buy it. At the same time, it's kind of fun playing Nacht with an array of new perks. Widows Wine seems to be a bad perk to get on Moon. When zombies attack you, those explosions can decompress the labs/Receiving Bay. It also looks like it's the cause of a glitch with the Cosmonaut who instadowns you when you are teleported. And with the lack of PhD Flopper, the jump pads are more of a threat now. I'm also not sure why Electric Cherry was not included.
  20. I've heard if you get him to walk at the corner of the jump hole in the Receiving Bay, he will get stuck. Haven't confirmed though. Not sure if that tactic still works, but I've honestly found it easier to escape him then I ever did on the original Moon. Don't know if they've made it easier but just something I've noticed. You either have to commit to pulling or full out shooting him, but not both. I was also under the impression Zap Guns did not work on him, so that might be why OP did not kill him.
  21. Very awesome of you to do that map @anonymous. Doppel is from Queensland.
  22. I have heard about this. I think people are saying it might be something to do with Widows Wine. If that is true, then that perk is more trouble then it's worth on that map to be honest.

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Call of Duty Zombies is a fan-managed gaming community centered around the popular Call of Duty franchise with central focus on the Zombies mode. Created in 2009, CoDZ is the ultimate platform for discussing Zombies theories, strategies, and connecting players.

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