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Everything posted by Rissole25

  1. Pretty much the same opinion. I thought having no breather world in the middle of the Disney worlds was a mistake. Like no Radiant Garden or expanded Twilight Town visit (don't even get me started on the lack of FF characters). It was just a bit tedious doing Disney after Disney. And it shows at the end unfortunately, when the last 20% is like shit we gotta tie up the plot now. Arendelle was probably the worst world, and I have a feeling it's going to be the Agrabah of the next saga unfortunately. Characters in this game were odd. Trinity Trio was at their best this game,
  2. Thoughts on the game @Lenne? Especially the ending/s?
  3. @AlphaSnake's Satanic Illuminati Involvement in Zombies Like just going back to this makes me smile so much, and I think it was actually one of the many threads that actually made me join up to CoDz. I remembered being somewhat nervous/scared about it all cause I was like wtf this is just a spin off game mode.
  4. Fam! I've missed you. How're you all going? :love48:

    1. Lenne


      Doin good. :)

      Currently playing Kingdom Hearts II and some other games.

      Glad you are back, friend and hey, your christmas Margwa fits again. :P haha

    2. anonymous


      Merry Summer-Christmas to you, Three-headed Margwa Santa

  5. Don't forget about the Moneybags feature in Vulture Aid. You'll get some really small points with that. Not sure if that helps or hinders your theory though.
  6. Kinda funny how the Cookbook has created an economy of sorts. No one used Unbearable. And now it's the most sort after gum for the sole use of trading. Even more funny, it's a regular Mega, but I'm pretty sure it's actually rarer to obtain since you have so many more other Mega's, that you're more likely to obtain the Rare's and Ultra-Rare's. Overall it just seemed silly that they introduced another currency that you use the other currency to buy (I do like you get 30 free a day, but it just seems silly. I will always use my Divinium on the Factory).
  7. I feel like you can tell who is very young by the people who don't like the name "Attack of the Radioactive Thing" (no offense if you don't like it and you're not young). IWZombies has always been a homage to these old styles/movies (hence the names being maps directed by Willard Wyler).

    1. Boom115


      Kids these days

    2. InfestLithium


      Kids say the darndest things!

  8. Although neither are my favourites, I would have to say Moon and Der Eisendrache are perfect maps. The Easter Eggs are done really well on each map, not too hard (Moon does have the RNG problem though). The maps flow really well. All 8 perks on Moon, and Der Wunderfizz returned on DE (before it became a staple in every map after...) Moon has a ton of innovative mechanics, and while Der Eisendrache doesn't have too many, the recurring anti-gravity was nice. As for the story, Moon was the culmination, the main climax of our story. DE was pretty much the beginning of the BO3 story, and while I do
  9. 29/63. Oh my god that was terrible. After seeing the answers I knew majority of them but they just weren't coming to me. Or I knew the effect but not the name haha.
  10. So we know from this Timeline entry, that Victus (AKA the TranZit Crew) arrive at Alcatraz. Richtofen has instructed Stanley Ferguson and the Illuminati to construct a lab beneath the prison. As of Comic 5, Victis currently has the Kronorium in their possession, and are looking to escape the Empty Earth. With one more issue left, we should see the events of this entry actually play out, and get more details on it. In the end, Richtofen is keeping this crew sleeping/safe in Dimension 63. Blundell easily could've killed these characters off. They served their purpose, and gave Richtofen the
  11. Haven't heard this one before. I would consider contacting Activision Support on Twitter, they might be able to help you.
  12. There was a time when I'd make theory posts and specifically think "Now how will MMX debunk this" before I posted it. All in a good way of course . It would make me really rethink the theory again to make sure I was happy with it. Good luck with everything MMX.
  13. Add a "Bus Stop" sign where you could call it to you for 500-2000 points. It costs more if it has to travel farther, like Diner to Bus Depot. Have the Denizen Light teleporters change colour every few seconds. Each colour corresponds to a light location, so when you jump in during that colour, you will be teleported to that location. So it gives you a way of knowing where you want to go. Make the Jet Gun unbreakable. Just make it stop working like the Paralyzer if it gets to max. Also give the Jet Gun a wider suck in radius. Seriously it seems to only kill zombies directly in th
  14. Good to see we won't have to swap out Donald/Goofy to put in another party member.
  15. Always gets the feels going. Also props to this one. Felt like a good mix between the WaW Style and a more serious tone like Mobs.
  16. This is just shows the middle and left rockets, but the right rocket (behind me in this image) also has a Gersch portal too. Thought I'd take a snapshot instead of you guys having to sit through the video haha. With Maxis destroying the Earth, I do want to think that Apothicons did come in, but it's the wording in the Timeline that has me questioning. Dimension 63 has "The Apothicons destroy Dimension 63" written. So it's specifically stated and that it's a whole dimension. Whereas with ours it mentions just Maxis destroying our Earth (and killing everyone), but not specifically our Dimens
  17. Ah my mistake. I actually didn't realize that was a thing. Hope they fix it then.
  18. I'm on both sides. I don't think they should be in. But at the same time, there are only so many iterations of a map you can do without it being the same. I guess it also depends on the map. Like for Nacht, Mule Kick is good on this map. But with Wunderfizz, no one is going to buy it. At the same time, it's kind of fun playing Nacht with an array of new perks. Widows Wine seems to be a bad perk to get on Moon. When zombies attack you, those explosions can decompress the labs/Receiving Bay. It also looks like it's the cause of a glitch with the Cosmonaut who instadowns you when you are te
  19. I've heard if you get him to walk at the corner of the jump hole in the Receiving Bay, he will get stuck. Haven't confirmed though. Not sure if that tactic still works, but I've honestly found it easier to escape him then I ever did on the original Moon. Don't know if they've made it easier but just something I've noticed. You either have to commit to pulling or full out shooting him, but not both. I was also under the impression Zap Guns did not work on him, so that might be why OP did not kill him.
  20. Very awesome of you to do that map @anonymous. Doppel is from Queensland.
  21. I have heard about this. I think people are saying it might be something to do with Widows Wine. If that is true, then that perk is more trouble then it's worth on that map to be honest.
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