Jump to content

InfestLithium

Administrators
  • Posts

    4,878
  • Joined

  • Last visited

  • Days Won

    132

Everything posted by InfestLithium

  1. Underneath the ramp leading up to the front of the dragon...of course. The area is parallel to the rap, against the concrete wall (not the chainlink fence). As far as I'm concerned, you can find all four of the workbench pieces laying around that top area. Be careful if you go up neat the tip of the building; once you jump down to the side, you have to go through the lower level to come back up. It becomes a pain.
  2. The voice turns into Richtofen's once they get on the lower floor.
  3. Let me repeat a quote I had in one of our Skype chats: [10] [RXS] Lithium: Mao had toured China and concluded that the Chinese people were capable of anything and the two primary tasks that he felt they should target was industry and agriculture. Mao announced a second Five Year Plan to last from 1958 to 1963. This plan was called the Great Leap Forward. I look directly at 1988 because this seems like the prime time for the "what has become of China now since then" kind of ordeal. Instead of the prominent economy Zedong had wished to see, it would be so much the opposite, it'd be perfect for a zombie setup.
  4. But why would Richtofen want to re-bring them back? I could understand if they were doomed, and he'd only want to "resurrect" them so they could complete his steps. But what interests me is Samuel's quote about "manning the rift". While this remains true, bear in mind the elevator sound that we hear once the the match is finished. I can't help but recall when they had just gotten out the elevator after leaving the dying Russman behind. The doors never closed after them in the intro. It does seem right that they were teleported by Richtofen somehow to China, because Samuel says something along the lines of "Where else is there left to go?" and BAM - they end up in China. Stuhlinger: "How...how did you do that?" Remember the same quote about deja-vu was said in Green Run?
  5. Are you certain that is the case, or could it be a time-reversal? You see, the way the intro shows it, what's going on immediately is what occurs after the crew has spent time in Die Rise already. Thus, Russman dies and only the three remain. But shortly after they go down the elevator, you see them all reappear. I don't think it's a revival effect going on with Richtofen, but more of playing right before they are swarmed. The intro is actually the epilogue of Die Rise. There is no time-bending; Richtofen spoke directly to Samuel to do something, yet Samuel is afraid of telling the crew about "the flesh". What this means exactly, I am not too sure. But Samuel is the key component; Richtofen does not need to mind the others as long as he has one follow doing his every bidding.
  6. But it's such a ridiculously small map...and it's all nothing more than a very thing circle if you think of the layout. Have one zombie behind the human player while on awaits him on the lower ledge/top ledge. It just screams murder.
  7. I've never heard of a crucial wall weapon that would be essential to completing any Side Quests/Easter Eggs. Then again, this is a new style of zombies, so I can't oppose the idea. "Guard it with your life" is usually something you wouldn't do with a gun, especially when playing zombies. Something will be of great distance that we need to shoot/activate. I don't think it's the first step, but one of the many steps that require you to obtain some kind of weapon/equipment.
  8. This. It could be additionally alluding to High Rise as well just for the outline of the name in general. Note that the name of the mode usually is referencing the way the gameplay is set up. For instance, Tranzit revolves around...well, a transit vehicle and/or mode of transportation (how the crew got there or how they will leave as such). That was one of the biggest factors in making it different from what maps we've encountered before. Die Rise has a more obvious, yet sentimental meaning behind the name.
  9. Elena has already stated that she will not be recording songs for Zombies. I understand it would be the best and most plausible idea for her to make a track once we are reunited with our original crew, but I'm afraid we won't be hearing her anytime soon. We'll have Nova as our primary singer and maybe a little track here and there from Avenged Sevenfold (or at least I hope so). But I do like you connection between the singers and the different crews. :)
  10. Welcome to the community, friendo! Yes yes, the official board is rather...not horrible, just very hectic and scattered. But I am glad that you could join our community! We have great members, helpful staff, and lots of information coming with with the addition of the new DLC. I hope to see you around often! :)
  11. Great analysis Rissole! I have yet to purchase the DLC yet (oh, I hate Microsoft for recalling the cards in my area), but I do really like the song! I guess now, Maxis is doubting whether creating the first zombie was such a great discovery as he though it might be. It wasn't exactly the cause of his eminent demise, but it sure made this worse alongside the betrayal. This information is very helpful to seeing Maxis' perspective of the situation at hand. Thanks again, and keep up the great work. :)
  12. You are correct, death; you can create your own Crief Custom match with up to 8 players in the lobby. Fancy that, never knew you could do it. I guess I just don't have many friends. :geek: But I have to agree with Treyarch's "customization" style. They really don't let you customize a whole lot, but I honestly don't expect them to. A gun game-styled mode like Turned (human perspective) doesn't seem like it makes that much of a challenge. Sure, there are longer transition time gaps where you are most vulnerable, but it's easy to maneuver yourself to make time. If I have enough time to reload an RPD without Speed Cola while navigating my way through Round 30 zombies in Diner, then I'm pretty confident I can handle a similar setting in Turned. Of course, I won't be having AI zombies anymore. Having a reversed gun game setting makes it interesting, to say the least. Once the human players reaches a gun that they're confident they can use proficiently, wouldn't it essentially make the zombie players a bit weaker? Maybe I'm just over-thinking the system. I'm just glad they finally implemented a zombie v. human mode.
  13. EMPing the Mystery Box while the Teddy Bear shows, nor will it work if you do it on the three bears that activate the song. At this very moment, we are doubting if the NavCard even truly belongs to Green Run; it may be activated via reader on a different map.
  14. Hm, peculiar glitch indeed. Was this in the very same spot near the bank? Perhaps the animation of backing up alongside another event could have caused your character to clip into the wall. This usually occurs when there is massive lag, but since you're playing on Solo, connection is not the case.
  15. Hey PINNAZ, suppose if Treyarch does incorporate the Death Ray, theoretically Maxis could use it to obliterate the Moon...?
  16. These are typical rants that the common zombie slayer has had since the days of World at War. History does repeat itself, and the common newbie never fails to do at least 50-60% of these tasks. But it's our jobs as professional slayers to teach them how to become better at killing freakbags. Of course, most may not listen to what you have to say but there is always one player who dreams of becoming the best of the best. Who knows - I know that when I started out, I was in their shoes. It wasn't until I learned from experienced players how to be an official slayer.
  17. Moon was also the first to have Juggernog/Speed Cola at the spawning point without ever having to turn on power. The devs knew it would later become a challenge, because the Leaderboards reflected the NML challenege. And Town has two perk machines plus that said Pack-a-Punch right then and there. This idea is very plausible. It could be closed off/inaccessible like Der Riese, or even at the bottom of the tower (given that we start from the top). Each descending floor holds a new perk machine, and the best ones can be found at the lower levels if you choose to break through some doors rather than wait for the elevator.
  18. I haven't gotten the fix yet. I left a zombie chasing after me while going to Pack-a-Punch my M1911, and the zombie finally died after 4 minutes of hitting portal after portal. Not once did I damage him. Maybe the bus eventually caught up to him, who knows.
  19. Ah, so now my insomnia finally comes in handy. Thank you, Jeebus, for this plentiful gift. But in all seriousness, thank you for posting this up. It is very helpful. :)
  20. The "dragon" could be some kind object for all we know. The image from the Achivements list seems to be a Chinese dragon, one that you would see during the New Year parade. When I think of the two combined, I think of a train of zombie parading around underneath the dragon float that can take down a player in one hit. Of course, I don't think that would be the case, haha. The new mini-bosses are described by IGN as ferocious little creatures that can take you down if you're alone. I dislike how they compare them to Denizens and make that statement. For one, Denizens would only come at you one at a time, and shouldn't take you down unless you didn't knife them off your head. When I think of tiny, little dragon-like minions...I'm not too sure it would make much sense in the story. Dragons are mythological creatures, so they shouldn't be zombies.
  21. Are they dead? Maybe. Are they alive? Maybe. We don't know the concrete details, but we shouldn't be able to know them so early in the game. Richtofen mentions missing Nikolai because he is...well, the comedic character of the whole group. Who doesn't like the vodka-loving Soviet drunk? Once Richtofen betrayed the crew and switches entities with Samantha, he's never going back to them again. Keep in mind that they can still teleport back to Area 51 via teleporters on Moon. Who's to say that they didn't just escape, or alter the coordinates of the American-made MTD to send them somewhere else?
  22. This was definitely a great read. Maybe long in context, but with this kind of organization, it was actually easy on the eyes yet informative and very detailed. Well-done, Jeager. I'm impressed. I'm going to dissect every section you implemented and put my comments accordingly for your pleasure. 001: It's an introduction, so I really have no other remark than a "thank you" for creating a prologue, persay. It's good to know what you're centering your theory around. 002: I feel that everyone is prone to hearing Maxis, but Richtofen only chose Samuel because he was most vulnerable to obey his commands. The results of Jackass Flats proved that creating separate factions solidly was not a great idea. In turn, the "entities" would have to be very, very convincing and making sure the whole group would follow their directions. This is where our Tranzit crew steps in. But I do agree with there being two endings of who you feel should have the most power in this situation. 003: Correct. Each side wants you to power said devices in order to transmit as much power as possible. One relies on harnessing electric currents to create a possible reverse polarization (Maxis), while the other seeks more and more 115 to power the MPD and their own supernatural abilities (Richtofen). Either way, each one will gain the most power and have the ability to erase the Earth completely. The question becomes who will do what exactly once they are in control. 004[?]: Powering the said devices shouldn't be a problem. That's what the Side Quests will revolve around. Each device will hold its own way of powering it, and I believe that powering one device will cause another to be linked in some way. My strongest suggestion is to read PINNAZ's thread about the Tesla tower here: viewtopic.php?f=139&t=28034 005: This concept seems to be extremely plausible. We can't access the NavCard in the reader under Green Run's pylon at the moment, but perhaps we must find the right one and play a game of "match-up". For instance, a green NavCard could access the reader in Green Run. 006: The save feature is obviously vital in Black Ops II. We know that it's possible in Campaign, and with the storyline progressing the way it is, the saves are bound to keep track of our Side Quest progress. I'm sure it was just for every individual map (although banks will most likely be reset when moving maps anyways). 007: Well, we know they can implement more into previous maps. Maxis mentions that the crew will perhaps revisit Green Run. This may occur once we've hit the 3rd or 4th map. 008: The game is not over. Zombies will never be over. We thought the worst had finally come in the finale of Black Ops, but we strongly believed that there was a new story to be told. Sure enough, we stepped right into the shows of a new crew that will soon be intertwined with our old one. Who's to say we cannot create a new story once more?
  23. You know what's going to be such a hassle? Figuring out the order of the perks. I'm assuming that the elevators don't have any particular order to what perk comes next, and that it's all by chance.
  24. Ah, pardon me for confusing what your intentions were. I believe so; the data is being saved onto your harddrive rather than Treyarch's servers, so you should be able to store/retrieve your points without a problem. I'm not too sure about System-Links (since we're on the topic of offline matches), but I believe it can also be done on those.
  25. DJDerp, that's probably the closest thing we have at this very moment. But what strikes me odd is that the dragon-sign-thing would have to be across the water (or on it...?) and the tower(s) are located right next to the water. I'm not saying that it's unlikely; in fact, it's very plausible. To be honest, however, I don't see it was waves but heavy fog or even smoke.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, Code of Conduct, We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. .