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Lenne

How do you like the zombies mode in Black Ops IIII?

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Greetings everyone hope your day is going swell... zombie pun intended. 🙂

So we had a decent amount of time with the game by now that is why we figured a neat little thread about each mode would be nice.

How do you feel about the maps, the perks, the drops, the zombies and their behavior, the buildables, the gameplay itself etc. 

Let the community know if you love it or if you hate it and if your opinion changes you can post twice or so. 

 

Much love as always and I am looking forward to your opinions. ❤️

 

I will write my feelings once I got my hands on every map.

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First impressions is very good of this game. It's difficult to give any definitive opinions on things cause I still don't have a ton of play time and everything is so new to me but.

 

I like how they left out Juggernog. The new perk system seems interesting. I don't really have a lot to say but I think it will add re-playability with all the different combos you can try on different maps. 

 

Weapon set doesn't seem overpowered and it feels like the box has the better stuff than what you can get off wall. At least in 3/4 maps the WW is there as well which is a nice touch. 

 

Double pack-a-punch doesn't seem to be as good. I haven't used it much yet but seems like it activates more rarely, idk about all different effects though since I doubt I got them all yet. 

 

Maps in general are enjoyable, the new ones are a bit difficult to navigate but it's pretty much always the problem with new maps. The remasters did amazing job and I'm happy it isn't like Chronicles.

 

What I don't like is the included microtransactions. It seems much less over powered than in BO3 so I guess that's good, but still I'm not a fan of that.

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I'm 50/50 atm was worried by the fact they left out Jugg, but it doesn't seemed to need it yet, I do miss Speed Cola as reload times are quite bad when you're getting swamped at the high rounds, I am enjoying the challenge as I feel BO3 Zombies made me a lazy player.

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So how is the gameplay style of it compared to Black Ops 1, 2 and 3? Is it more close to the original zombies mode or is it taken even further to the Black Ops 2 scavenger hunt style or is it something in between those? Most of all is it hard?! Or will each zombie match be easily +2 hours and end with boredom?

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1 hour ago, Matuzz said:

So how is the gameplay style of it compared to Black Ops 1, 2 and 3? Is it more close to the original zombies mode or is it taken even further to the Black Ops 2 scavenger hunt style or is it something in between those? Most of all is it hard?! Or will each zombie match be easily +2 hours and end with boredom?

Hey Matuzz,

I was going to write this anyway: For me personally it feels a bit like a mix between BO 1 and 3, but in a good way,

There is also the scavenger hunt part and to be honest I wouldn't mind it if I was able to explore the map with a zombie that doesnt die a couple of minutes or so. The only thing I managed to build so far was the shield on classified (Five). 
I have always said this, but by BO III I was sick and tired of always feeling like a superhuman and if you play the standard mode you get a nice challenge out of it. (You'll die in three hits) If you want even more challenge then you can pick the two higher difficulties. I have only played standard/classic difficulty. (My best round is 19 on IX and it was a blast to play, cause the three hit system always keeps you on your toes.

All in all I'd say if you have the money now is a good point to buy a CoD again. 🙂

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Personally I love that you're able to change just about anything, and that you can see beforehand who you'll be playing as. I mostly play as Dempsey, and my pickiness has caused my average amount of survived rounds overall to be at 2.9 or so now if not lower ^^"


I love that you can add bots too, they're good for racking up your levels I think because you literally blast through all the rounds, but at the same time it's also a bit of a problem. In the first rounds they immediately go after every zombie like bloodhounds, not leaving any for you. They also open doors and such and turn on the power, eventhough it might take them a while. At first I didn't even know where the second power switch was, they just.... Took care of it. So they're good to plow through rounds and get your levels up (and their chatter is great to listen to as well imo), but if you wanna use them to do easteregg stuff I wouldn't advice you to do it (Though they mostly follow you, and I've gotten them to feed two of the three dog heads, where's that third one anyway???? Can't find it, can't find the PaP either but I'll probably get there).

 

As for the perks, I do miss them myself. Mostly of all Jug and Speed Cola. Mule Kick and Quick Revive are in there, at least, though you unlock Mule Kick way later, I believe somewhere between level 30-40? Not sure about that, though. Honestly I don't exactly get why QR is still in the game though, since it's pretty much built in now if you play solo. I like the idea of the elixirs, and think it's a pretty nice way of giving the Gobblegums a fresh new look. I think making them is a bit expensive, though. The tutorial was neato as well, I think. I always give it a whirl even if I know the game, just to see how they handled it, and I think it was great. The advanced tutorial is actually pretty good to learn about the new stuff, too.

I haven't talked about the design yet and that's an entirely other can of worms, but if I may quote Dempsey: Ho-ly shit. From what I've seen of Voyage of Despair in the tutorials the magic items (statues, the box, barriers, all that) look absolutely amazing. The box is probably my favorite, I was blown away by that thing. I won't bore you with going into more detail because I feel that's an entire essay waiting, but man. It looks super cool.

 

So td;lr there's a bunch of neat things, some quality of life changes, cool designs, but I miss some of the old stuff.

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2 hours ago, Lenne said:

Hey Matuzz,

I was going to write this anyway: For me personally it feels a bit like a mix between BO 1 and 3, but in a good way,

There is also the scavenger hunt part and to be honest I wouldn't mind it if I was able to explore the map with a zombie that doesnt die a couple of minutes or so. The only thing I managed to build so far was the shield on classified (Five). 
I have always said this, but by BO III I was sick and tired of always feeling like a superhuman and if you play the standard mode you get a nice challenge out of it. (You'll die in three hits) If you want even more challenge then you can pick the two higher difficulties. I have only played standard/classic difficulty. (My best round is 19 on IX and it was a blast to play, cause the three hit system always keeps you on your toes.

All in all I'd say if you have the money now is a good point to buy a CoD again. 🙂

Thanks Lenne. Those new difficulty tiers sound really interesting! I'll keep my eye on BO4 zombies and might pick it up later 🙂

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I LOVE the fact that they're giving zombies more depth with Create a Class, special weapons, customizable starting weapons, tactical equipement, the armory, etc, but I'm not a fan of how they executed it. These are the things I'd like changed:

- The perk system definitely feels inferior, sometimes I don't feel the difference between having and not having a perk.

- Health system. Biggest complain from the community and a valid one. In a way it's nice that the game is harder. BO3 was too frikin easy, but having only 150 health feels too vulnerable and not very fun. Sometimes I don't even bother buying perks cause as I said, they don't feel too powerful and I know I might get downed often. I'm not even asking for enough health for 5 hits like we when we had jugg in bo3. If we got enough health for at least 4 hits and nerfed the hellhounds and tigers, the game would instantly become a thousand times more enjoyable. Maybe they could give us 25 extra health for every 2 perks we buy. So 200 health total when having 4 perks.

- The point system feels ridiculous. We can only get a max of 130 points per zombie and it feels bad. On past games, getting a max ammo on round 7 and shooting a horde of zombies with your starting pistol felt so satisfying, you'd get 200-300 points per clip. Now you shoot and entire clip at a horde and get 30 points. 

- Not an actual gameplay complaint but it would be nice if they explained what changes once you level up your specialist weapon. For some of them it's obvious but I'm not sure what happens when you level up Viper & Dragon to level 2 for example.

 

Some changes are definitely welcome though:

- You respawn with your weapons

- Carpenter fixes your shield

- Changes to Max Ammo (gives ammo to downed players and fills your magazine too)

- Some past maps like Tranzit feel like they half assed them, but all 4 maps feel like a lot of thought was put into them. Definitely feel the quality in all the maps.

- Elixirs feel more fair compared to Gobblegums. The rarest ones are powerful but not broken and OP which is great

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I have played more and I have more things to say about zombies:

 

I like how they buffed the grenades/other equipment. And how you can choose from many different options once you unlock them. I was always unhappy with grenades in earlier zombies games cause they were just useless very early in the game.

 

The specialist weapons are fun to use for sure, but I don't know if it's a good or a bad thing they're available from the beginning. But as the overall difficulty seems to be upped I guess having that compensates for it quite nicely.

 

Health system is very good and doesn't need to be changed. 

 

I'm starting to like the perk system, some of the perks have more powerful effect than it first seems. Dying Wish for example saves you from downing. 

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May seem like a dumb question, but how do you get takeos red sword and the special weapons on other maps? I have watched videos and seen the double sword drop. Played a decent amount (for me anyway) and haven’t got that drop yet. Do I have to customize it in my settings? I used google and YouTube and couldn’t find an answer. Sorry if it’s easy. I was really into zombies WaW and black ops 1 and 2. Had kids and kind of fell off. Didn’t realize how much it had changed. Lol this game is great tho. Would just like to know how to use some of those non WW but special weapons. Thanks in advance. 

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43 minutes ago, Boston80sBaby said:

May seem like a dumb question, but how do you get takeos red sword and the special weapons on other maps? I have watched videos and seen the double sword drop. Played a decent amount (for me anyway) and haven’t got that drop yet. Do I have to customize it in my settings? I used google and YouTube and couldn’t find an answer. Sorry if it’s easy. I was really into zombies WaW and black ops 1 and 2. Had kids and kind of fell off. Didn’t realize how much it had changed. Lol this game is great tho. Would just like to know how to use some of those non WW but special weapons. Thanks in advance. 

First off welcome to the site. 🙂 Enjoy your stay no matter how long it will be.

I assume by Takeo's red sword you mean how to level it up? Or do you mean how to equip it?
If it is the first you just have to get kills with it. If it is the 2nd Q then you have to go to the create a class and on the right you see the specialist weapon selection button, there you can choose your weapon. Also: You can only level these things up per game. Once you are not in a match anymore your specialist weapon get's reset.

The specialist weapons are on a timer once you equiped it then when the usage bar is empty you have to wait for the cooldown to fil it up and use the weapon again. That is when that double sword drop comes into play when you pick that up the bar get's full again and you can use the weapon instantly again. As for the drop itself it spawns just like a normal 2x points, max ammo etc. 

I hope this helped you out.

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Well having played for almost 2 weeks now and reaching first prestige, I have a bit deeper opinions on different features of the game. 

 

Lets start with the perk system. It's pretty much the best thing in BO4 zombies. At first I felt it restricts me from building up to a strategy during the game and I have to decide what perks I want before the match. Now thinking back to the old perks there wasn't really much "strategizing" to be done with the perks cause there were certain ones way above the others, leaving usually only 1 perk slot open to choose between maybe 2 perks. Now the perks feel way different. I don't feel the need to have a certain perk in order to survive, and I can actually try out different combinations and how they work, and the modifiers add even more to that. I do favor some perks over the others and I tend to like different perks in different maps, but the thing I like about it is the multiple different choices you can make with the perks.

 

Now from perks we get to the next thing, having no juggernog but having juggernog health as default. Now the health system was fine on launch, then they added more health cause idk why. I feel like what was supposed to make the game difficult was already compensated with the specialist weapons and more control over the use of elixers. It doesn't ruin the whole game but I feel the game was better with 150 health on normal difficulty.

 

The specialist weapons are overpowered. You should really have a longer cooldown or something. Or maybe having to unlock the specialist weapons from the mystery box or by doing a small easter egg. Right now you spawn in with a wonder weapon. Definitely needs a nerf in terms of balance. 

 

One thing they managed to make better is the double PAP. The alternate ammo types are not as powerful as in BO3, which in my opinion works better. It's helpful, but it's not too helpful. Also having to PAP your gun 4 times to get higher damage to your weapon is a nice touch, but I'd rather have it just double the damage with one 10000 point purchase. That's just a small detail though.

 

I like the minibosses/heavy zombies in this game. They do offer challenge without being too annoying. With the right weaponry they are fairly easy to deal with.

 

The elemental zombies (I forgot the actual name just now) are also fun in the Chaos maps. It changes up things slightly from just having the regular type of zombies all the time, and combined with all the miniboss/heavy zombies it can get quite fun tbh. 

 

One thing that I like is how the game gets difficult pretty fast and pushes you to set up fast too. I don't find myself leaving the last zombie alive to progress towards my set up. Only if I attempt easter eggs but that's a whole different thing from a regular zombies game. The gameplay just flows forward all the time and feels great. The mandatory things are simple to gain access to.

 

One thing I feel is you get a lot more points than in previous games. I often notice I have suddenly almost 10000 points very early in the game, comparing to old games where I felt I'm always lacking points. Idk if it's good or bad and this might be one of the reasons why the game feels to flow well.

 

That's it for now, I'll probably get to more detail on each map later when I feel like it.

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