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Everything posted by jiipee95

  1. This is my own personal opinion but whatever automatic wall weapon, I think ICR is on the stage where it's easy to buy more ammo. When you double PAP and get dead wire it doesn't really matter what the weapon is, but wall weapons do have the option to buy more ammo if you'd run out, and assault rifle or smg has better mobility/reload than lmg's. Of course thunder gun is the best thing to get but I think you're looking for non wonder weapon.
  2. I watched the ending cutscene yesterday for the first time and well... It's not what I expected but it was kinda satisfying. But it made me hell of emotional, especially the last lines said by the crew members about where they are going. Because this is most likely the last time we'll see our friends. And I think it should be now, I don't think they can bring them back anymore. Oh all the memories...
  3. jiipee95

    IX Easter Egg Guide

    Thank you for this Easter Egg guide, I will be using this when I try to complete it ?
  4. @Blurryface Can I add that for me the painting step combination 3,4,2,3 looking from the left to right (left most painting is 1, the one next to it 2, etc...) has worked. Also if you want to complete this as early as possible I suggest using the Nova Crawler EE on round 1. And for the order or codes I'd suggest to get the key from war room -> go turn on the power and throw a grenade to get the code -> teleport to main offices and get the drawer code -> get the PAP room code -> PAP your starting pistol and get the final code. Anyway nice guide and I like this short little easter egg ?
  5. jiipee95

    IX highest round

    I think it's all the different kinds put together. Once you reach the point where there's zombies, elemental zombies, gladiators, tigers, those crab bosses (or whatever) it's pretty overwhelming if you're not ready for it. I kinda like how it pushes you to set up early, but for new players it might be a bit much. Personally I like it as it is. Edit: what I wanna add is that the set up process feels natural and flows well in the map in my opinion. Now idk how to get the wonder weapon yet so that might change my opinion, but so far I don't find myself slowing down the pace of the game to do something.
  6. jiipee95

    IX highest round

    I made it to round 28 last night. It was a pretty fun match and the thrill was there every round. Also felt pretty great since the previous highest round on IX was under 20.
  7. Back when box wasn't so generous XD one of the things I like in BO1 and BO2 <3
  8. I like it because it's challenging, but I don't like how tedious it is... The set-up takes so much time. The atmosphere is nice and as BO3 zombies are generally easier than the previous games, I think it's nice to have a bit more challenging map :)
  9. Hmm... oh yeah yesterday while I was searching I found the Descent dlc itself but there wasn't an option to pre-order (I think it's because of my season pass). Well I guess I'll just have to wait, but the theme looks so badass :D
  10. Okay... so how can I download this theme? I have the season pass, but I can't find it anywhere :( I tried watching a youtube video and the guy just goes to ps store and there it is, but I don't have it there :( Is it only for US or should Europe players also get the theme already? If someone knows and can help I'd appreciate it a lot :)
  11. Welcome Lauren! I agree it's annoying if someone leaves during the match on public lobbies. And for using the mic I rarely use it unless I'm trying to do a EE or if I'm playing with my brother :) Anyway see ya on the forums :)
  12. Oh my god! This looks so amazing! I'm overhyped at the moment! We get the PPSH back and dragons and everything!!!
  13. Idk why it's been so long and not even a picture or anything really has been relesed yet... Maybe they're not done with the map and try to get it working properly before releasing it (not to release a glitchy map like ZNS again)... But I think it's about time to get a new dlc... haven't played much BO3 lately ting simply because I'm wanting a new map already and to prevent from getting bored of BO3 already. I'm pretty sure we're getting a trailer or something any day now.
  14. I played exo-zombies (only the first map though) and... I just didn't like it... Maybe I'm too used to how things are in BO3 zombies, but there's a lot what bothered me on exo-zombies. First of all... there was too much different types of enemies. Like every round was a special round. While it may keep things interesting, but it just didn't feel like how zombies should be. The upgrading system was kinda meh... Upgrading once did only a minor enhancement and you could upgrade a total of like 20 times or something... I think the later maps would have been better but I just disliked the first one so much I didn't bother to waste my money on more dlc...
  15. I agree since the first rounds aren't really challenging so the game could start with a bit more points (I think 5000 might be too much at least if playing with 4 players cause you'll pretty much get the whole map opened on round 1 then...) and the zombies could start out being faster and stronger on round one. On the other hand part of the fun is having to strategize what you'll spend your points to... Should I get a better weapon or maybe juggernog or would it be best to open that door over there... Only thing i'd probably change is the speed of the first 3 rounds as zombies are very slow and you'll just waiting for them to appear...
  16. So my post seems to have been lost during the downtime so... here I go again :D I like to build the shield in the church if I'm playing solo cause it's the closest location as I train in the courtyard. If I'm playing co-op with my brother we buiuld it next to the pyramid since both of us can go grap it without messing up each others trains. Ragnarok location doesn't matter since you need to grap it once.
  17. This is annoying yes and one of the reasons I got a bit bored at multiplayer though I liked it at first in BO3... Since now matchmaking throws me in lobbies full of prestige masters who jump around like ballerinas with their dark matter snipers and aargh... I don't care about my k/d much but the game isn't fun this way... This actually made me smile :D
  18. Yeah I know you don't need much teamwork, but I'd rather play it if it did and I had a team to play with. Though I think it would make those game modes even more unpopular due to the fact that you'd have to have a team to have a chance at winning. I'm getting a bit bored at BO3 multiplayer in general atm and haven't played at all in the past month... same for zombies but maybe I'll get more hype when we get some dlc3 information :)
  19. I haven't played BO3 in a while but if I play multiplayer it's always just TDM... Your idea is pretty cool cause I know I would play other game modes too if they had double xp or something like that. It's just that objective based game modes feel like you'd want to communicate and do teamwork, but playing in public match with randoms it's not gonna happen so that's a small downside to those gamemodes.
  20. So what do you think about it? Personally I haven't played it much and haven't made even close to the end, but I kinda like it. I really need to focus on playing DOA2 rather than regular maps especially since I feel a bit bored of them honestly at the moment. In my opinion DOA2 is way better than the original (and I liked it too! Though I like normal zombies more so haven't played that much either :/). It has all kinds of "bonus" rounds and different things. The first person mode is actually pretty fun and changes up the game quite a bit :) Also I like how fast paced it is instead of spending 10 minutes after every round doing chores...
  21. So far we have 2 elemental wonder weapon designs (the staffs and the bows). I'm not bored of it yet but idk if it's a good idea to recycle that idea for the third time or if they're going to use it I think it would be better on dlc4. One thing they should add in dlc3 is a new perk... but I want it to be a good useful perk rather than "let's just add something new" that's fun to try out a couple of times and then going back to your usual perks. At least they could bring back some older perk that hasn't found it's way to bo3 yet if they can't think of an idea for a new perk. (PhD 2.0 or Vulture Aid 2.0 would be quite handy though both of them needs some changes to be made since you can't dolphin dive and Vulture Aid is a bit overpowered IMO)
  22. What gobblegums are useful or not also depends if you're playing solo or co-op. Phoenix Up is pretty damn good if you're playing Co-Op In Plain Sight is one of my favorites and useful both in solo and co-op. Perkaholic is good and useful though I don't like Mule Kick Alchemical Antithesis is quite good with wonder weapons if you're running low on ammo Wall Power is actually becoming my favorite gobblegum on ZNS Who's keeping score is always useful on early rounds when you need points Unquenchable if you think 4 perks isn't enough Immolation Liquidation is a free set up from random box if you choose to use box weapons I agree that quite many gobblegums are completely useless but there are a lot of useful ones too :)
  23. THIS! I mean a boss needs to feel like a boss instead of just extra annoyance. I mean in DE I count the rounds when the Panzer is supposed to come and make sure I'm prepared for it... I don't want to go against him with low ammo, no shield, empty ragnaroks etc. It depends on how you play the game... I mean back in BO1 we used to leave the last zombie alive to go hit the box, upgrade, etc.. It's not necessary though... We were playing safe. In BO2 the same reason + buildables and Staff Upgrading in Origins. I agree that in BO3 though leaving the last zombie alive and do stuff has gone from optional to must, which is not nice and also makes enjoying the game with playing random people very hard.
  24. @JJMFPLet me share my opinions on the matters you discuss here: 1. Swimming works quite well, but I'm not sure if they should continue with it anymore unless it fits the map REALLY well... As the next map might be Stalingrad and kinda think it's more of a city based map, underwater segments might not fit well there... 2. The zombie bosses (Panzer Soldat, Margwa etc..) are a must on BO3 because of how easy the game would otherwise be... As for easier bosses more often, or harder boss with smaller spawn rate, I'm not sure which would be better... A lot depends on how the map plays etc... Would be nice to get a challenging boss like the Panzer rather than something similar to Trashers... 3. I must disagree with this... I want the wonder weapon back to the Random Box. It would make the box actually useful again. Also you want the wonder weapon building to be more like a easter egg rather than just finding the pieces is another thing I just can't agree with you... It only makes things tedious if it's too long and hard process and if it's easy what's the point? I think wonder weapon upgrading could still stay EE like step progress. 4. Those kind of EE boss fights are nice as long as they're optional. 5. Only one wonder weapon is how it should be. Also this is why it should be in the Random Box... You know you just collected all the pieces to build the wonder weapon and someone else builds and takes it. If they are buildable, then make it 4 wonder weapons, if they are in the Random Box make it only 1. Also if there are many wonder weapons they should at least limit the ammo count significantly. 6. This collides with what you just said in the previous part... Having elemental weapons (so you're going to have 4 wonder weapons), because they are wonder weapons after all... You could always make them a bit more balanced (less ammo for example) so you couldn't just build all 4 and camp till you get bored. 7. I don't mind random perk locations... But it really just makes the game unejoyable if I have to wait forever till I get juggernog... yes it would make the game harder and more interesting, but would often mean that the average player has to get lucky to get jugg early enough... And if the map is even half as tedius as ZNS is then it's gonna be just awfully bad... It kinda works in Nuketown cause it's a small map with fast set up, but in larger maps... No just.. NO! One thing I want also in dlc 3 is a special zombie round that actually feel even slightly challenging... Hell hounds and spiders are literally a free round + max ammo...
  25. The shield has saved me so many times I don't even know... getting stuck at corner and having that small extra time to live just enough to swap to your Apothicon Servant or Upgraded Bow really makes a difference.
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