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Intelligent Guy

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  1. Since I've last posted, we've gotten a TON of new information on Black Ops 6 zombies, I'll quickly list them... -Terminus Cinematic (August 6th) -Terminus Gameplay reveal + huge blog post going in depth on the gameplay of BO6 zombies (August 8th) -Liberty Falls Cinematic (August 23rd) -Liberty Falls trailer revealed during COD NEXT (August 28th) Everything was looking great! People were super hyped for the return of round based zombies. Terminus looked like a truly awesome map and the Liberty Falls cutscene was one of the best we've ever seen for the mode. But when the main trailer for Liberty Falls dropped, and we saw lots of gameplay from content creators at COD next, the way everybody looked at BO6 zombies was completely flipped on it's head! I first saw the trailer and thought it looked pretty cool, then I noticed almost everybody complain about how the map looks bland, like multiplayer, lifeless, unfit for zombies. And it wasn't just about Liberty Falls too, people started saying that Terminus looked garbage as-well, that BO6 was just cold war 2, the game was doomed! Kind of shocking to see how quickly the tables turned. Are these criticisms valid? Why did people suddenly disregard all of the awesome stuff that dropped before COD NEXT? Personally I think that Liberty Falls doesn't look horrible on it's own. But compare it to other zombies maps, even cold war maps, it's atmosphere is lacking the zombies feel we usually expect. Terminus on the other hand looks GREAT, I don't think the Terminus complaints are valid. We always knew liberty falls was going to be a smaller map than Terminus, but not to the extent of being a bonus map like The Giant or Classified. Liberty Falls was advertised by Treyarch as a second full-fledged round based experience next to Terminus, so after everyone saw the streamers play it, people got pissed. Not having a set crew also stinks, but we've gotten confirmation that the Terminus gang will be the crew for every map post launch, so we won't have a crewless map again. People also complain about the Cold War systems returning, they think the game should be closer to BO3. I'm not the biggest fan of CW's innovations, but I don't mind them returning in BO6, especially since they've all been heavily improved as we learned in the blog post. Out of Game progression has been made far more interesting with the new augments system, to the point where I'm not totally against having it anymore! Salvage has been made simpler, pack a punch has no more menu navigation, zombie builds (like in bo3), all of these changes are fantastic! And I played plenty of the BO6 multiplayer beta too, got to mess around with the omnimovement, I have a feeling that it's going to be even better in zombies, it'll allow for more cinematic plays! To summarize... Many have lost hope in BO6 zombies because the smaller launch map isn't "zombies" enough, and as a result they've lost hope for the game. The map looks okay but it could be better. The gameplay systems are AWESOME I just hope that the game will be harder than Cold War. Thats all, thanks for reading!
  2. Zombies is known for not having any progress carry over between matches. You start over FRESH every time. It's part of what makes it special, everybody is on the same playing field. However, some of the games decide to get silly and introduce out of game progression into zombies. Despite this kind of screwing with the mode, I do think it can and HAS been implemented well in the past. But some of the zombies modes would for sure be better off without these features. The first form of out of game progression was introduced in BO2 with it's unusual perma-perks, which carry over between matches. You'd be hard pressed to find a system like this in any game today. These are fun but aren't explained at all. Some of the perma-perks are so powerful that you're at an insane disadvantage if you don't have them. And a player who isn't familiar with the perma-perks would be super confused when they accidentally stumble into them. People enjoy them however they're really not that great because of how they were handled. Black Ops 3 has the best out of game progression in my opinion. I'm talking about the GOBBLEGUMS of course, what a great form of monetization. These can be earned in game, or straight up bought. And can give you effects ranging from practically useless to absolutely game breaking (like perma-perks). Unlike perma-perks though, you'll never end up using them if you don't interact with their machines. It's so easy to avoid them and just play without their effects! I could talk all day about how good gobblegums are, but I don't wanna ramble on about it for too long, because there's more to BO3's out of game progressions than just the gums. You can upgrade your weapons (like in the multiplayer mode) by using them, and can customize them with camos and decals, and add attachments. I don't mind the cosmetics but I'm not a fan of setting the attachments for guns pre-game in zombies, but luckily in BO3 it hardly makes a difference and pretty much nobody interacted with this system (most just forget about it). I will now speak about the modern zombies games. COLD WAR is the worst offender here. Out of game progression is a huge part of the game. You earn crystals in-game and use them to get permanent upgrades for pretty much everything (perks, weapons, field upgrades). Yikes, comparing a new player with no upgrades to a maxed out account is like night and day. Cold War becomes a different game entirely after you get the upgrades in the menu and it's not easy to go back. These types of upgrades do not belong in zombies in my opinion. It messes with the modes appeal. I did enjoy it for a time but as you go on it becomes clear just how much it hinders the mode. You can also unlock and start with almost any weapon, change their attachments pre-game, and unlock camos. I enjoy the upgrades themselves, and there is a way to make this work in game, in fact. Another modern COD got close to doing it right. I know that out of game progression is also a big part of MW3 2023 zombies, but I haven't played that game so I can't really speak about it. The game which I have played is the infamous Call of Duty Vanguard. It's zombies mode is a joke amongst the community but many overlook just how many things it did RIGHT. Like in cold war you can upgrade your perks and field upgrades although the effects are far less interesting in Vangoated, but instead of using a currency to do it out of game, you start off fresh every match and over time interact with different systems to gain those abilities throughout the match. So in Black Ops 6 (the game releasing later this year), what would be my ideal version of all of this? We know that Gobblegums are returning, and will be pretty similar to how they are in Black Ops 3. As long as they keep the best qualities of Gobbles (like not having to use them, different rarities, earning them in game) then I'll be pleased. Cold Wars cool upgrades should come back but be turned into in-game upgrades which reset every match like everything else. Camos and weapon cosmetics should return, and I wouldn't mind being able to set attachments before a match since they really don't make a crazy difference. The camo grinds in Cold war can actually be fun! I actually want to see it return as a goal for the dedicated players. That's everything I wanted to say, Black ops 6... Please be good. Thanks for reading!
  3. This is crazy to see. Love how this looks! Especially that main menu.
  4. Black Ops 6 is the most anticipated COD in years and I've seen many people speculating about potential maps getting remasters for the upcoming zombies mode. I watched a video by MrRoflWaffles on youtube where he went down an insane rabbit hole explaining why he thinks that TranZit from black ops 2 could make a return in the new game. He actually provided pretty solid evidence to support his theory but personally I think that TranZit is unlikely to make a comeback anytime soon. I feel like TranZit is the map which would benefit from a remaster/reimagining THE MOST, but I've heard plenty of rumors of a Black Ops 2 remaster coming next year (I'm not sure if it's true but many do believe it). If we were to get a bo2 remaster next year then obviously TranZit would be saved for that game and it'd be silly to have it in BO6. But we've also seen the 2 launch maps for the game and neither of them are TranZit. Another zombies chronicles like DLC has been said to be in the works for like half a decade now. I don't think we'll ever get something like zombies chronicles again especially not in BO6 but I would LOVE to be wrong about that. The dedicated zombies community have taken matters into their own hands it seems, we've been getting many remasters on the Black Ops 3 zombies workshop and many more are on the way, COTD for BO3 dropped a few years back, FIVE from BO1 is being worked on, and every BO2 map is getting remade too. I myself have messed around with the mod tools for a while so I have an idea on how insanely difficult it must be to make something of quality, let alone perfectly recreate an entire map from a different game. I have a ton of respect for every map maker it really is a monumental effort. By the end of 2025 it seems like we'll have our own second zombies chronicles in BO3! But lets play make believe for a moment if BO6 were to get some of the previous maps the ones I would want the most would be these: TranZit - The original map was held back by hardware limitations and time constraints. These days I believe you can truly make anything. Hardware limitations don't have to exist for AAA games anymore unless they're poorly made. And with BO6 having the longest dev time since BO3 they would have had plenty of time to flesh out the new and improved TranZit for black ops 6. Open world zombies has been a big focus in recent years (with MW3 and Outbreak from cold war being quite well received by plenty of fans). A modernized TranZit could potentially be the best version of this! With an updated buildable system and better more varied objectives TranZit could be one of the most fun maps we have ever seen. Verruckt - I feel like every single World at War map makes for an amazing survival map. And I'd love to see them all in BO6 as smaller bonus experiences. But I chose one to talk about specifically here and thats Verruckt. I adore this map because it's a challenging, yet fun survival experience. A BO6 version of Verruckt should strive to maintain it's difficulty and simplicity, not giving players extra tools like crafting and armor, no upgrades, only some perks. New zombies maps are great because of how many things they give you to do, but you can't deny that every once in a while it's refreshing to go back to the classic WAW maps where your only goal is survival. Cold war almost got nacht der untoten as it's own survival map but it was unfortunately scrapped which is a huge shame. We were robbed. Die Rise - HEAR ME OUT! Die rise is objectively an ASS map. It's not good! So you might be wondering why I would choose it over something like Mob of the Dead (which is objectively the best map). A Die Rise reimagined for BO6 would have all the new features and perks (imagine dolphin diving with PHD between buildings). It would have to actually give a good, interesting purpose to most of the empty areas on the map. And one of the most important changes would be replacing the trample steam, which is a horrible buildable in my opinion because you can only use it to make a jump once before having to get a new one. My proposition is replacing it with another buildable wonder weapon very similar to the Paralyzer from buried. With this travelling up in the map would be just as smooth as travelling downwards, and would make traversing the map infinitely. Mob of the Dead is already perfect as it is, and doesn't need to be freshened up with new things at all, it and some other maps are best left untouched. Die Rise meanwhile, has the potential to become an amazing zombies sandbox. Thanks for reading!
  5. Hello, I am new to this forum but not to zombies. I am very much looking forward to playing call of duty black ops 6 and it's zombies mode. The marketing has been the best I've seen for any COD in years. Despite this I won't be preordering because I don't want to risk wasting my money if I don't end up liking the game (my last preorder was call of duty vanguard so I've been more cautious about preorders since then). It seems like the new zombies will be bringing back many beloved features from previous titles which is intriguing. I adore the older zombies games but it seems like Black Ops 6 zombies will be closer to cold war than something like black ops 3 and before. I did enjoy cold war though so if BO6 zombies will at the very least be better than CW then I'll be pleased (BO6 has had the longest dev time of any cod as far as I know so expecting a better game is reasonable I think). I do think zombies is at it's best when it has simpler systems. Like the buildables from BO2 were easy to understand but theres depth to those mechanics you could really do complex things with them if you wanted to. I dislike the crafting and armor in cold war zombies because it adds nothing to the experience in my opinion. What we have seen from black ops 6 so far looks very promising and I hope they expand on the returning features in meaningful ways. Thanks for reading!
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