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superstudmuffin

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Everything posted by superstudmuffin

  1. Hey Pinnaz, I've noticed a couple of things from your post and a video from MRrotfwaffles. The similarities are too much to ignore. Milo back referenced necrophilia for that picture. Now where it gets interesting is treyarch posted this https://mobile.twitter.com/Treyarch/status/562318393060364288 If you look at the picture you will see snow covered mountains in the background. This got me thinking about Jimmy's tweet about, do you want to build a snow man. So we search necrophilia and Louisiana Voodoo and leads us to a book called Winter Morgue by Linda st.George. ___________________________________________________________ Winter Morgue by Linda St. George In the cold, dark winters of Salem, Massachusetts, in the late eighteenth century, the ground was hard and frozen. Undertakers were forced to store the bodies of the deceased in cold winter morgues until the spring thaw. This is the story of one such morgue. The owners are a mysterious woman, who is rumored to be a witch, and her odd consumptive brother, who has unusual proclivities. As the corpses arrive, one by one, the reader meets the people who work there, friends of the owners, and those who end up there as corpses. As their stories intertwine, the reader finds an intriguing mix of unusual personalities and disturbingly frightening supernatural activity. Maybe an avenue to explore.
  2. In my opinion, fists are a waste of time. With a 4 player camping setup at Semtex you only need your upgraded staves, the gramophone in the fire tunnel, shield in wind and maxis drone at the church. Airstrikes are important, they should be a priority over fists. This can be done with the shield or staves. Have four upgraded staves, airstrikes you will never need the fists before the become useles. The weaponry available will carry you 40 rounds without the need for a punch or upgraded punch in a coop camping strategy. Ammo is not that dependant that early. By filling chests, getting fist and upgrading them the only successful thing your team has achieved is wasting upto 1 hour of a speed run game. Use your ammo. When low or a player downs throw an airstrike and escape the fire tunnel. Gather your buildables and perks. You can Get free ammo from rewards box, you can train with secondary boomhilder, raygun mk2 or dsr. You can use robots as traps. The options are endless until the staves have full ammo. Drop back down off the tank track and continue camping. Saying that, 4 players taking turns camping will rarely run out of ammo before your fists are useless. Hence not needing them.
  3. Maybe have a pro rata mystery box, you can pick 2 favourite guns and 1 tactical out of 20 available. The pro rata is dependant on the amount of zombies spawned on the map. 24 zombies = 950 points to roll the box 1 zombie = 5000 points to roll the box This is only if you can pick weapons of course, make it more expensive or make it more of a risk for the reward hence keeping it a mystery/ gamble. The numbers are only an example, obviously some fine tuning would be needed. Or better yet, keep the points the same. Your chance of rolling a high end item is dependant on the zombie spawn rate, remaining zombies per round. If you roll high risk situations you have a better chance of getting your high end weapons. If you roll the end of the round with 1 zombie left you will always get terrible rewards.
  4. I nominate @Bauerklos . He's a new member, made only 20 posts in which he's put a lot of effort into some quality zombie discussion, theory and in general he's post were a bloody good read. Well done.
  5. It's not a mystery box if you can select weapons to be in it. You roll the dice, the zombie gods decide your fate. It's that simple.
  6. A Soul Generator WW. Your ammo is dependant on filling your WW with souls. You will fill the chamber to be able to use it. It is an infinite 1 hit kill providing you keep it full of souls. The amount of souls will determine the amount of shots. Traps will fill your soul chamber also.
  7. With Ghost I barely noticed the difference with next gen, albeit only played a couple of games and suffer old age eyeball lag. I'm thinking with zombies MOTD and origins where pretty good. Maybe even a little too much going on photo sensitive wise. Actually think an improvement would be ideal for story line players and EE hunters but for regular zombie playing the graphics are fine now. Playability would be my first choice over visual. Maybe not this game but possibly the second I'm sure they will be pushing hardware limitation and as result usually ends up not as good playability. I subscribe to the KISS theory.
  8. Hey mate, when I was a kid I used to go door knocking around the neighbourhood. Weed their garden, mow their lawn etc. Actually I wish some kid come and offered to mow my lawn. I wouldn't hesitate in throwing them a few dollars. You might be surprised.
  9. Whacked a brown snake at work today. I actually feel really bad about it

    1. Stop Mocking Me0

      Stop Mocking Me0

      Well.. Depending on where you live and the type of brown snake, it may have been ok.

    2. superstudmuffin

      superstudmuffin

      Australia, eastern brown.

    3. InfestLithium

      InfestLithium

      You killed my pet yo :'(

  10. I like the idea of new DLC trailers introducing hints to previous maps for a deeper EE that's not trophy related and or in game. Or maybe hints to stuff in game that everyone may overlooked. Not towards new maps though as already seen, people like Pinnaz can gather way too much intel before the map even drops and to surprisingly good accuracy.
  11. Bus depot survival 4 player . Kill zombies as one would, this strategy is dependant on the mystery box. You will want you 2 weakest players role from the box monkey bombs and one of them the ray gun MK2. These two players will camp near the navcard spawn on tranzit. Your best two trainers will gather zombies, one between the truck and box spawn and one near the seats in the middle of the map. Both players will group zombies until 24 have spawned. The player will training the centre of the map will then bring his zombies over to the other trainer. Everyone will off load the weapons into the new solo train except the player with the MK2. When a player downs the MK2 player will cover the other camper giving him time to throw a monkey bomb. Revive your downed trainer. Rinse and repeat.
  12. MOTD 4 player, go through the motions of the EE. You will want 2 blundergats, 4 hells redeemers and 4 golden sporks. You will camping the cafeteria. Place your shield the cafeteria, when setting up you need to keep the door inside the acid trap closed. Now we have 4 points of entry. If looking from the acid trap to rear of cafeteria you want to players with blundergats one at the entrance and one at the left window. These two players will swap roles dependant on ammo. The front player will sweep with the wonder weapon until ammo is depleted and the activate the trap, he or she will then swap with the other blundergats holder. During this time your rear players are using redeemers holding windows. We have claymores situated every side of each window. When there is a breach the blundergats players activate the trap and fire their weapons as temporary monkey bombs to regain access to board windows. When ammo becomes a problem we will hit the box repeatedly to spawn Brutus until he drops another max ammo. This is a 50+ 4 player strategy. It can get quite intense after 40 when the windows breach. 4 players running trains in the cafeteria is awesome fun. You will piss yourself from laughing so hard. Cheers
  13. Round 50 buried WITHOUT a wonder weapon. I'll skip early round set up as it's not important having a bank, if you choose not to use the bank it don't matter anyway as buried is a point haven through chalks and other tid bits. Chalk your AN-94 next to the giants cage, you will be using this gun. Chalk the SUV next to speed cola this will be your high round bad boy. Perks are Quick revive Mule kick Juggernog Double tap. Weapons are AN-94 pap SUV pap And either mustang and Sally or RG MK2 I'll explain later Traps are trample steam built at the top of the stairs near the box spawn. Your round will start near the spawn box and this strategy is about spawn control. Wait for zombies to spawn until you feel uncomfortable. Make you way counter clockwise past the saloon, through the candy shop and into the court house. Once in the court house you want to place your trample steam on the right side in-between the chair and rail. Your train unloading spot will be bottom of stairs of the courthouse, when overrun you escape up the stairs continuing you counter clockwise route back to box spawn. If your out of AN-94 ammo it's right there, if your trample steam need replacing just jump up the stairs and grab another and fall down near jugg. If you have ammo of load your ammo into the train dropping down from the courthouse second floor. Don't stay hear too long. Continue to loop counter clockwise past the saloon and through the candy shop. This where the RG mk2 or mustang and Sally is important. You may get the odd walker to block your path exiting the candy shop. Back into the courthouse, place your trample steam to cover your right, and Headshot zombies coming through the courthouse entrance, once out of ammo or overun continue your ath up the stairs and grab your SUV ammo, drop down to mystery box spawn. Rinse and repeat
  14. I see topics by the same users, initially I think geeze not again. Almost to the point of putting them on my ignore list. Saying that every now and then there's some quality worth reading. I'm in no position to judge as I'm a reader, not a thread starter. At the end of the day, they keep the forum active during the off season and we can't e to critical I guess. I disagree with a few people but I respect their efforts in keeping the site active.
  15. Sorry, in my ramble I didn't talk too much about anticipation. I actually would not prefer to anticipate, I moreso look for wow factor and surprise apon release. I'd like this to continue after many games. How good would it be to play 100 games only to be thrown a surprise from left field. You think holy shit, what was that? So deep down, the winners of anticipation vs what's delivered are both tranzit and nuketown. These two still have me looking and asking for more. But really deep down all hope is lost I still play these two going into the game " ahh, we meet again" insert sinister laugh here.
  16. Anticipation for me was somewhat deflated being a ps3 player when it came to DLC seeing xbox users have had a month prior playing. Tranzit, I'll always have found memories from the first game I missed the bus only to being downed in the fog, not knowing what the he'll is going on. Then the mystery involved there after. Die rise, I hated this map with a passion. I even deranked due to my in ability to play it, funnily enough it's now the easiest map for me 50+ rounds. Go figure. Still don't like it though and I can't really explain why. Maybe it's the pain involved early in the piece before I developed a strategy. Motd, I really like this map. Loved the feeling about it and the atmosphere. It can be somewhat tedious setting up but my all time favourite map playing 4 player. I Buried, after hearing for a month from xbox users of how easy it was. I kinda lost interest before I even played it. After the first game I actually thought this was a hard map until I developed a zombie killing plan. I deadset refused to use the wonder weapon mostly because the annoying sound it makes. Saying that it's still an easy 40+ with wall guns. Origins, I liked the hype, I liked the intensity. However this map became repetitive moreso than any other map. It was great at first, now I refuse to play it. It's redicously easy if you have 4 players who can communicate. I'm sick of doing chores to kill zombies. Nuketown, I've gone against the grain. It's actually really good. It's eery, it's unpredictable. You don't know what to expect from game to game. Farm, town and bus depot, the was no hype whatsoever as i'v already played these maps in tranzit with subtle game functions. Greif, most probably the most hype and reward was in these maps. The game mode totally changed the map dynamics.. PS, Motd and origins, I've never once played a solo game. So not taken into account in my comments
  17. Technically it's not a map. Huge fan of NML. Love bus depot survival, Nacht aswell. Tobehonest I like every map in it's own way. Due to work commitments, being on call 24/7 and having a family makes going high rounds on some maps not practical.
  18. ^^^^ it's a little glitchy, cruel, full on, frustrating, rewarding all in one. Without a doubt the best zombies game ever produced. It's the same for everyone, it teaches you mad zombie killing skills. Your game will improve tenfold, you will go bald and or grey in the process. It's the true hard core zombies and best of all it's a hardcore short format game. I recommend it to everyone. It will either make you or break you.
  19. I did, accidentally traded my upgraded staff for the ballista once on a dig. Holds head in shame. Made the round redicously hard. Lol Consider this though. What is the endgame of every single zombies map since Der Reise? WonderWeapon, Ray Gun/M&S , point gun if you have MuleKick, and monkeys/gersch Nobody rocks The MTAR, KSG, and Ballista in Origins... Or the PM63, HS10, and FN FAL in Kino. The point of a 2nd PaP in my explanation isn't to make it over powered and make 100 rounds easier (its already easy enough if you have the time and the right weapons) It is to have the 2nd PaP add enough to the other non WW type weapons so that they are still viable options albeit not as good as the WWs. Just my opinion.
  20. I feel like you're saying that just to get controversy and/or be hipster. Shangri-la is much harder then MOTD. There is no training spot on Shangri-la, at all. It's not possible for it to be easier then MOTD where you can revive yourself once every round.... That reminds me of one of the funniest games I ever played, we went 45 four player Motd. One bloke had us in stitches from laughing for 6 hours straight. He had over 50 downs, the best being down in the acid trap then reviving himself in the acid trap. Couple of minutes later he'd be down again. He'd say " oooh' me claymore got me" haha! Made for a very hectic game. New Zealand players are good value for entertainment
  21. Not likely Nightmare, reading some of Mockings comments from the past in recently updated topics as result of of this thread only highlight his or hers negativity and disrespect for members who actually contribute something worthwhile to this site.
  22. Where are the co-op leader boards, 2,3and 4 player. I've got some mates that go really high co-op, 100+ 2 player, 50+ 4 player on a few maps. Surely this is worthy of leader boards. Some of the best players I've played with don't play solo or do challenges. They are tacticians and team leaders.
  23. I like the idea, my twist would be have a readily available PAP from the start without jumping through hoops to activate or access it. The early rounds would go faster but players still need to be mindful of points as you can waste them at 4500 ammo refil. Don't change weapon damage so they still hit a wall round 40-50 depending on weapon of choice. Once at this stage you have the option of jumping through hoops to give these weapons elemental powers through attachments, when I say hoops I mean maybe each particular gun has a set method for individual elemental attachment upgrade. Still have one true wonder weapon per map, let the other players have the LITE version wonder weapon of there choosing
  24. Dr. Ludvig Maxis: When 115 is channeled towards the ancient stones, an energy field appears to drag unknown objects into our reality. Is it possible that Element 115 is disrupting the space-time continuum itself? How else could an ancient box, created eons ago, bring forth weapons from different eras, perhaps including even our own future! Further study is needed to understand these powerful and unpredictable forces.
  25. Let's put 4 ice staves on transit and watch unlimited rounds. People like the 4 wonder weapons because it's easy. Origins requires no skill, anyone who can get past round 8 s all of a sudden is a round 50 player. Transit, you have unlimited traps, wide open spaces, and an infinite weapon all that takes skill in which increases every round to adapt. Seems like a much better experience than camping after surviving just 8 rounds.
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