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superstudmuffin

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Everything posted by superstudmuffin

  1. My tip would be to shoot spores in early rounds. The thrashers are less likely to spawn. Unlike other bosses when they spawn instead of running away you need to confront it fast and loop back past it to keep zombies out of the mist. The gas mask helps with this. They actually have a weak attack so don't be afraid to confront one head to head. there are a few guns that destroy the thrasher very quickly. If you cant get the skull of nan sapwe due to random players you next best bet is to do your teer 2 challenge. The rewards, brecci 205, dingo and svg100 once PAPed will absolutely melt the thrasher. tobehonest once used to them they are one of the weakest bosses in zombies. In the later rounds you will get more annoyed by the little spiders than a thrasher. They quickly block your escape root or get under your feet when training. All of a sudden you can't move and wondering why. You look at your feet, damn spider.
  2. Just went 41 rounds 4 player with randoms, 2 without mics.No camping , just running around the map . It's very rare to get a game like that
  3. I started at a bus station, every bastard left me there. Well I thought why not run after the bus into the fog, after all what could go wrong. shortly after I purchased the old maps and in the desire to get better I played lots of No mans Land.. Now I can do switch backs, screen shakes and thingymebobs . I gave up on EE after buried, that truely pissed me off. I only do EE or part thereof if I need something. Eg golden spork.
  4. It's been mentioned numerous times prior to the dated video. So yes people already knew about it completechaos27
  5. Let's just hope we are not searching for a red herring. Although transit was fun searching do we really want a repeat? Treyarch are notorious for taking stuff away from us. Remember the jet gun, the sliquifier. It could be possible they realised through lack of knowledge how good some players actually are. Their knee jerk reaction is to restrain them from playing to ridiculously high rounds. i hope this is not the case, but seriously who here trusts Treyarch from past experience? Ps it's still fun searching, that's what got me hooked on zombies but people can only take so much before giving up completely.
  6. 24 , 4 player randoms. Anyone else have leaderboard issues? Mine have not updated since the first week after release. Everything except high rounds works fine.
  7. I mean no disrespect as this is what you do and are very good at it. Question being is it too early to be digging into files and posting public possibly spoiling people who want to hunt the old fashioned way?
  8. Sorry to hear of your experience, thankfully some kind people give tips and tricks to overcome some issues. At the end of the day Treyarch need to fix it not yourself. on PS3 when a new DLC dropped for BO2 MoTD was unplayable. Treyarch did nothing and if you wanted a work around you had to do it yourself. Bad form in my opinion. One of the best maps ever made completely ruined lucky to have 200 people online at any time there after.
  9. This games starting to piss me off. The match making is horrible. God forbid I actually get a game once every blue moon only for someone to end the game early. It stops searching for games then nothing. Once I found a game in SOE and it sent me into a multiplayer team death match lobby. i can't hear the zombies at all, juggernog is not worth 2500 because it does sweet fuck all. No point in PAP a ray gun as it would not shoot the skin off a rice pudding on round 10. fuck me, how many years have they been making these games. The menu navigation is something a 2 year old came up with and needlessly fucking stupid. If you make players do tasks in game make it so one player can do it all just in case others don't know what they are doing. the game has real promise but your fuck ups on the little things in which you should know better will drive players away in droves. Don't even start me on multiplayer, possibly the worst did I've played. It's just shit, period. Sorry for the rant.mthis truly my first time I've ever truly got pissed at COD.
  10. To put in perspective, I play mostly random games 4 player. Saying that I play solo and also with team mates depending on time and circumstance. i have a high round 75 die rise solo, 45 motd 4 player, 44 origins 4 player etc. I'm also an avid NML player and have basic training . Obviously not up there with the best but can play zombies. i can play a random game with 4 players on bus depot survival to round 17 with 27 revives yet can't get past round 12 on SOE. Obviously it will take time to get used to the map but something ain't right. make it hard then easy is NOT zombies, make it easy then VERY hard is how zombies should be. I think 3arch has really dropped the ball on what people want or expect. seriously motd was hard at first I admit, but once used to it and all set up I'd be round 30 laying prone looking at pieces of paper floating around the map with a sniper whilst zombies are chasing. Yet round 8 I was nervous as hell.
  11. Funnily enough I found this map one of the harder maps to navigate. Too much going on and me not paying attention. Thanks Chopper
  12. The way I see it as these people are seriously skilled at what they do, the footage confirms this regardless of the playing conditions at the time. However the problem when Treyarch have knee jerk reaction to restrict anything they are not hurting these players. They are hurting the majority of their players. i can't speak for everyone but from experience, I've played maybe 10 games since release. Work commitments, family etc take priority over playing video games. Only to find out someone has not turned their PS4 off for 2 weeks has already taken advantage of a NON properly tested game and claim records. look I'm not complaining as far as I see it these blokes in fact do hold the record, what pisses me off is Treyarch moves the goal posts mid game and make it unachievable for anyone else.
  13. I'm struggling with match making and connection. Funnily enough 3arc games I've always had trouble in multiplayer hence me turning to zombies. AW was good to me. Had a relentless killer player card, had brutal killer emblem and high 36 kill streak. 3arc I'm lucky to get a UAV. Over all titles it's never changed. In a way I'm kinda glad as it makes me play zombies. i can't comment on MP too much as it's a total failure, looks ok I guess but not playable for me.
  14. Host migration works fine. I had one game that was weird. 4 players spawned in a random game. First round and before a zombie was killed we were met with a game over you survived round 1. We all got chucked back to the lobby. All 4 of us were WTF and played another game with no problems.
  15. Time to stop making PC games. At least disable files and EE for PC versions. It's pretty pathetic.
  16. I've only played a few games, can tell you I harvested a few green at the start. Once I figured out how to unlock NigNog there was a red pod near there. I never harvested this one prior. Never seen a purple though. So I can confirm they don't stay green. Maybe unharvested pods change colour only.
  17. Round 12 playing with randoms, I have no idea what I'm doing . Looks like there's lots to learn on this map. Kinda reminds me of a mix of MoTd and origins. once I figure parts locations, perks and PAP hopefully it will get easier.
  18. Mines working but the sound is very ordinary. I can barely hear the zombies or announcer. Anyone else getting this. Juggernog an SOE doesn't seem real good either. Oh well, first day. I guess after waiting so long I kinda expected more playability. Seems like the same old crap. not meaning to complain, the game looks ok. The performance is a little sluggish edit, also my redeem code for the sound track has 13 digits instead of 12. I can't type 13 in the box. Not sure what the go is there but she don't work
  19. Cracked a rib last week. The timings perfect. I can stay home from work and play zombies. Gotta look at the positives 

    1. InfestLithium

      InfestLithium

      Sorry to hear, but at least one good thing came out of it!

    2. NaBrZHunter

      NaBrZHunter

      That's rough, man. But hey, you're right. Works out well. lol

  20. Hope we have a hardcore Nml style gameplay. I'd be happy as a pig in mud. As for the images, thinking I'm suffering eyeball lag. Buggered if I can see and/or imagine what youse guy's and girls are seeing. my hot tip, I think there is a zombie in them there images. Zombies confirmed?
  21. I think so, clean up the thread to be read as it's intended purpose. Feel free to delete this post aswell GRILL as it's not related to the topic. Others may not agree but i'm happy with your proposal.
  22. ^^^ nah mate, get 361 kills on NML and it will be like the holy grail of honours anything CODZ coupled with your recent achievements. Not all zombies fans are theorists, I took pleasure in your added guides to actual gameplay/ strategy aswell. Thanking you for that and sometimes underrated by others. Cheers Craig
  23. Well done, the best of the best anything zombies and seen by many members for a long time. Well deserved.
  24. In my opinion, fists are a waste of time. With a 4 player camping setup at Semtex you only need your upgraded staves, the gramophone in the fire tunnel, shield in wind and maxis drone at the church. Airstrikes are important, they should be a priority over fists. This can be done with the shield or staves. Have four upgraded staves, airstrikes you will never need the fists before the become useles. The weaponry available will carry you 40 rounds without the need for a punch or upgraded punch in a coop camping strategy. Ammo is not that dependant that early. By filling chests, getting fist and upgrading them the only successful thing your team has achieved is wasting upto 1 hour of a speed run game. Use your ammo. When low or a player downs throw an airstrike and escape the fire tunnel. Gather your buildables and perks. You can Get free ammo from rewards box, you can train with secondary boomhilder, raygun mk2 or dsr. You can use robots as traps. The options are endless until the staves have full ammo. Drop back down off the tank track and continue camping. Saying that, 4 players taking turns camping will rarely run out of ammo before your fists are useless. Hence not needing them.
  25. Maybe have a pro rata mystery box, you can pick 2 favourite guns and 1 tactical out of 20 available. The pro rata is dependant on the amount of zombies spawned on the map. 24 zombies = 950 points to roll the box 1 zombie = 5000 points to roll the box This is only if you can pick weapons of course, make it more expensive or make it more of a risk for the reward hence keeping it a mystery/ gamble. The numbers are only an example, obviously some fine tuning would be needed. Or better yet, keep the points the same. Your chance of rolling a high end item is dependant on the zombie spawn rate, remaining zombies per round. If you roll high risk situations you have a better chance of getting your high end weapons. If you roll the end of the round with 1 zombie left you will always get terrible rewards.
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