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xFaTaLx RaMpAgE

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Everything posted by xFaTaLx RaMpAgE

  1. Enjoy. This was The most brutal game of Dead Ops I have ever played. Here is the video of us on round 80. xFaTaLx RaMpAgE- (green) 3-4 bar fortune and fortitude Bluntman 1631- (blue) 3-4 bar firepower Thee Frenzy- (red) 3 bar friendship PVT Whiteis- (yellow) host furious feet Skip to 8:25 for the fight against the cosmic silverbacks. A-3F8k-XWnc Props to thee frenzy for recording and uploading the video.
  2. I'd rather go to Mars anyways. It'd be much more exciting.
  3. I either want dual thunderguns or dual mustang and sallies...
  4. I like running a train on ascension right by the mule kick trap, right next to the stairs. It is semi hard but makes the rounds go by pretty quickly.
  5. So do we know when the medals system is set for launch?
  6. I could contribute some random Dead Ops gameplay if you want.
  7. I like the ak because it is powerful, has lots of ammo, and is placed at challenging kiting spots. I love picking up the ak on ascension and running in that room, or running in the alley on kino.
  8. Sure. Besides the choppers, green attracts more zombies than the other players. So if green and red are equal distances from zombies, the zombies will likely go towards green. This is also true on regular zombies if you are the white player. He can receive lives from anyone. The blue guy is pretty good with every fate. Blue is my favorite guy unlike most people who hate him. He attracts the second most zombies. Blue is also the hardest player to get pushed by teammates and zombies(I think). The downside to blue is that it can be difficult to see him on the dark levels. He can receive lives from red and yellow and give lives to green. The red guy runs faster than anyone else with furious feet. He attracts the third most zombies. He is also the smallest player so supposedly can get through smaller holes. He can give lives to blue and green and receive them from yellow. The yellow guy has a slightly stronger death machine than anyone else. He also runs faster with the DM than with anyone else. He attracts the least zombies. He can give lives to everyone but can't receive them from anyone. With all that said, the 2 most important effects are the green chopper effect and the order of passing off lives. The effects each guy has is to small to make a difference. It is good to have your strongest player as yellow so he can pass off lives to the other players when he needs to. The biggest thing for color choosing, IMHO, is to play with what you are comfortable with. If you hate blue or you hate red simply don't play with him. Hope this helps .
  9. I have to say that after reading this, it makes me look back on the point whore I used to be. But you know what I realized? Point whoring is boring as hell. I thoroughly enjoy box whoring mid-round (Especially hard spots like the power room on ascension) and upgrading half the weapons I get my hands on. What is more fun than killing zombies with a china beach on round 40 on kino? Not much IMHO. And when you go down with only like 500 points, I think it is fun to gain your points back with a china lake and no jug. (or at least try to ) However, this is a great guide for serious games. Points are quite essential for when you go down or other emergencies. The only thing I might add is that for the sake of time is to upgrade a wall weapon to take out hordes faster (The ak74fu2 is a boss on EVERY map. I love to run the tight spots it is placed at on most maps.) I personally think that holding around 50,000 points is plenty in most situations. But if point whoring is what you're after, this is the guide to read. Ps: Sorry for the long post but I thought I would share my POV's.
  10. I get whichever is closer; if jugg is right next to me and flopper is across the map, then I'll obviously choose jugg first. If they are about the same distance away I would go for whichever is more accessible. This topic in my mind is all circumstantial.
  11. This. Also I think you should be able to activate the song more than once. They could also put 2 songs in each map and it alternates which one it plays. Finally I think they need better songs.
  12. Before I put mine, if players are just starting out then they won't have the mp7, seeIng as that is one of the last guns you get. Onto mine though. Name: Custom Class 1. Type: Assault Size: Large or open maps, such as interchange, bakaara, or resistance. Primary weapon: m4a1 or ACR (depending on which you like better) with red dot sight and kick. Secondary weapon: Dual fmg9s (switch to these in closer quarters) Perk 1: Slight of hand Perk 2: Hardline Perk 3: Marksman Run assault killstreaks: Killstreak 1: care package Killstreak 2: Predator missile Killstreak 3: Precision airstrike What this setup does: This class gives you an accurate gun and low killstreaks. Each life you should almost always get a care package or predator missile. This really helps to rack up the kills and keep a good k/d. This class works especially well in tdm or domination. I love this class because even if you are having an awful game you can still get a care package or pred to boost your score a little. You can easily kill people at a long range and can keep up wih smgs by using the fmg9s. This class gives you the overall package in my mind.
  13. Maybe add a gas mask for the nova crawlers but I don't see a need for night vision at the moment.
  14. Nah... Trust me, I'm quite familiar with the zombie stuff in the xbox marketplace too :ugeek: I leave no stone unturned Aww for a second there I thought I might have been part of the inspiration of this theory . I guess I should know better, but it is a funny coincidence.
  15. This ones a mind bender, great work like always mixmaster. I laughed at the avatar though because that's the one that I use. Did you get that by looking at mine or is it just a coincidence?
  16. Wow these are some good ideas I can see that you put a lot of thought and time into these. The only thing I disagree with is using c4 and flashbangs, that would give it to much of a survival mode feel.
  17. That strat sucks. We can use a better one. We can also play zombies. if you want? sucks!?!? i made it to 27 solo using that until choppers cam mid round and ok we can use a different one if you want...and im always up for some zombies I have personally never liked that strategy because there is no escape route, you either survive or get destroyed by juggs or choppers.
  18. That's false. Even with elite, you still have to purchase the map packs. They are just cheaper than buying them separately. However, if you look at the bigger picture, you're actually spending more just to have them than buying them individually. Because you STILL have to pay the 50 bucks a year just to have elite. Activision wouldn't okay elite if it didn't mean more ways to milk our cash... Plus, I'd bet you that if you bought the map packs on the elite subscription price, you'd have to keep your elite subscription active in order to have access to the DLC. Just saying. That isn't true, because I have elite premium and I have already gotten 3 new maps without paying a penny. The map packs are a part of having elite, whether you like it or not. Like I said it actually is cheaper overall if you went through the hassle to set it up. It really is worth it when you look at it the way I do.
  19. Kino: Thundergun, wall gun Five: Combat knife Ascension: thundergun and ak74fu2 CotD: m&s and scavenger SL: baby gun and ak74 Moon: ray gun, m&s, wave gun.
  20. Well I've been to 29 solo on village but only like 20 solo on hardhat. Thats why I say hardhat is harder.
  21. I will have to respectfully disagree with the last 5 comments. Dead Ops Arcade is more fun than regular zombies, it is a great game mode, and is zombies enough to be included in the next game. You can't say that you don't like it because it isn't what you were expecting. New things are always fun to try and are never worth shoving off because it "looks like a piece of crap."
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