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InfestLithium

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Everything posted by InfestLithium

  1. I'm pretty sure he is talking about the cash registers as well. Given the locations he has presented, there are cash registers. You can see broken lines along the outside and inside of the buildings, yes; however, they are more of an aesthetic display of broken electrical wires from the poles we see throughout the map. They don't really mean anything more that that since the cash registers are in logical places where the everyday Joe would see them (a bar, a diner, a book store, a mechanic shop, etc.).
  2. _uBfSJMz_I4 At 1:50, Maxis confronts the player about the completing of the table (the control mechanism) and asks for you to seek the NavCard to be inserted into the reader. Of course, the table's completing is not necessary to complete to Achievement; however, it does not mean that it is not needed for the Easter Egg itself.
  3. I'm not terribly sure about the possibility of three nukes in any given game; I too have gotten as much as two of the same drop (whether it be any of the power drops). I don't exactly have the Nuketown DLC, but I don't particular believe it can be done either way. It's a good try though, so I recommend at least giving it a shot if you can. What we know about Marlton is that he was removed from a certain group. You can hear him talk about his anger towards his disqualification when near the fallout shelter. I think coining him as a "latchkey kid" is not a bad idea at all. He is there for some reason we are not sure of yet. Perhaps he went on his own to discover what had become of Nuketown after the zombie uprising yet right before the arrival of the CIA/CDC. This being said, the idea of him going solo meant he was no longer part of any group/organization at that very specific time frame. He did, however, become frightened and locked himself inside the shelter until the bus came along to pick him up. Keep up the theories, friendo - ideas like this keeps fresh perspectives rolling in. :)
  4. Hey friendo, welcome to the community! A rather interesting gamertag, it is honestly. Never thought I'd come across something as creative as that. You'll find lots of slayers who share the same zombie-lovin' as you, don't worry about that. You're welcome into the family anytime. Hope to see you around more! :)
  5. Don't get me wrong - it's a great thing to have you use your mind for configuring the NavCard in regards to the bus. The idea, however, has been brought up multiple times. The card can only be accepted via NavCard reader under the pylon anyways. As far as "reviving" the bus driver goes, many have speculated that EMPing him would reset his system. Some say to use a turbine, others (like yourself) predict that inserting the NavCard would help him recognize a new route and leave Green Run. We know that they will get out of that area, but with what we're given so far, we are looking at forms of teleportation just to stray away from the bus ideas. But keep bringing up some nice ideas, friendo. :)
  6. Hey friendo, it's finally nice to officially meet you! Sorry to hear about your account; I wish your new one the best, and I will definitely see what you got going on. You have quite an abundance of fantastic videos from what you've shown us on here before. :)
  7. But you can't revive the opposing team? Maybe it's because I haven't tried it yet, but I have never seen anyone else do it before alongside myself.
  8. This is a very nice theory you have going on! I like the connections you make between Marlton and his absence in Die Rise; it's relieving to escape the whole possibility of him "dying off". I'm not too keen on the pylon being a teleporter, since the whole purpose of its existence was to channel energy to either entity (Maxis/Richtofen) via whatever was used as an energy source (electricity/115). But I do thoroughly admire your observation of Marlton's characteristics; he does some like the kind of person to be knowledgeable of creating/modifying a teleporter. We know that teleportation is a key factor here with the appearance of Denizen portals and MTD blueprints at the workbenches. I understand the survivor in Die Rise, however, I don't exactly think he has a pilot. Maybe that person arrived in Die Rise via that helicopter and it settled down in Die Rise but doesn't have enough juice to really go further...that could possibly be a way to access it. You have a lot of great points though. I admire your creativity; keep these theories comin'!
  9. You read my mind. I enjoy the aspect of some small mode containing such a large, creative, yet exhilarating story while slayin' some zombies. To be quite honest, I love the zombie storyline more so than the campaign from Bo and BO II combined. That really says something when zombies only started as a fun little mode to pass the time. When you create a standalone zombies game, you force the story to be obvious. The marketing for the game would simply fail unless you are a die-hard fan for slaying zombies and nothing more. We can find the story if Treyarch decides to hide it, however, the average player who is not akin to looking for Easter Eggs will not enjoy the game on the same level we do.
  10. Essentially, yes; the game can render whether or not someone leaves the bus. I'm fairly certain that using the hatch though can bypass it. All the system needs to recognize is whether or not the bus doors open upon reaching a new location. I say this because in all the games I've ever played, getting off the bus causes the bus to leave around 3-5 minutes, whereas staying on the bus without opening the doors causes it to move onto the next stop. I'm pretty sure that I'm wrong in this scenario, but this is all just by evidence I picked up. It may differ from what you've played, or what anyone else has played. Tonight, I will see if this is exactly true or not.
  11. I understand you are upset, zombo. In fact, I don't think a single person on this forum can say that they love not knowing anything else to do in regards to the story/"Easter Egg". Even if you are pretty aggravated, attempting to file a petition against Jimmy will only full his inner troll. He's clasping his hands somewhere, with a little smirk on his face.
  12. This is a very good question. It seems that the objects that are attached to playing the song are different. For instance: Nacht der Untoten: Flammable barrels Verrückt: Toilets Shi No Numa: Radios [?] Der Riese: Specimen/organ containers Kino der Toten: Meteor rocks Five: Red Telephones Ascension: Teddy Bears w/ sickles Call of the Dead: Meteor rocks Shangri-La: Meteor rocks Moon: Teddy Bears w/ astronaut helmets Green Run: Teddy Bears Nuketown: Mannequins [if I recall correctly] It may be Treyarch just switching them up a bit, however, it is rather suspicious to suddenly have Samantha's teddy bears. Why not something else, since it was a brand new game? OP: I believe you're spot on. It's more of a nod/allusion to our every-so-beloved World at War zombie maps. Think of it as a "oh my God I remember that map, good times". It could have some storyline purpose, it may not. If Shi No Numa really is in Die Rise, then we only have more explaining to do. Black Ops received four DLCs. If we have already taken down two (NDU and the possible SNN), then what are the other three [excluding Nuketown as DLC]? Nice observation, friendo. :)
  13. There's where knifing comes in. Keep meleeing him until he gets angry around 3-4 times, and he'll lock the doors on you a take a five minute non-stop drive through the map. I tend to stay near the door when this happens so I know if he's still pissed off or not. But I have heard that you can manually relieve the bus driver's anger by doing what seems to be called "paying the fare". I'm going to also test this right now; I mainly heard this from a friend who too played zombies with me and said he got out with that method. As far as Him goes, I just shot/knifed him until he grows tired of being pounded into. Edit: Theory is invalid. I've done the process a little over 10 times, and no positive results followed. Estimating how long the doors remain locked, it is precisely 35-37 seconds. It's easy to attempt the procedure and assume that you can break free from the locked bus if you don't pay attention to time. Also, the bus will being to leave quickly as long as nobody had gotten out the bus. When it reaches a stop, the bus driver waits a bit to see if a player has gotten out (this means staying inside the bus at all times, no squatting at the top). Then it leaves because the system recognizes that the players don't wish to get off.
  14. Guess I'll toss my lucky penny into this one. I apologize if I make any similar achievements or repeats. Nacht der Untoten Just a Bad Dream - Complete the first round. Kaboom! - Kill at least three zombies with one grenade. Juiced Up - Be revived by a teammate. Nice Shot, Bro - Kill a zombie with a ricocheted grenade. Music Sounds Good Right About Now - Blow up all the explosive barrels outside the map. Making Bank - Earn at least 5,000 points. Zombies, Zombies Everywhere - Slay at least 100 zombies in a game. Get Some Head - Earn 75 headshots in one game. It's Hell Out There - Survive in the starting room until round 10. Mr. Fantastic - Obtain every weapon from the Mystery Box.
  15. I guess I'll post by what category, since I really have no preferred style of playing. Frontrunner - MP5 - Voice of Justice - Juggernog, Speed Cola, Stamin-Up, Double Tap II - Semtex - EMP - Jet Turbine Medic - Ak74fu2 - Mustang & Sally - Juggernog, Speed Cola, Stamin-Up, Quick Revive - Frags - Monkey Bombs - Zombie Shield
  16. It doesn't matter when you're posting and you reference him to create a much larger picture. But keep in mind that there are some serious theorists and members on here who propose amazing threads regarding the storyline and/or aspects of the game in great detail. When you post in detail, it's best to use all the factual information you can obtain in order to make your theory more presentable and well-established. Yes, it may seem idiotic at times because it looks to be more of a chore than interest; however, sometimes it's only professional to use the correct terms. You don't call the ocean "bluey" just because it's blue and simple to remember.
  17. Hey friendo, welcome to the community! I'm glad you got back into zombies; it's pretty easy to stray away from it. But once you get a taste of it, you'll only want to come back for seconds. It's finally great to have you on board. :)
  18. The ranking system isn't necessarily bad; it's something that the community wanted to have implemented. So there it is - something to record every little detail of what we do and accomplish in zombies. Where there are numbers, there will be competition. People only care about stats for two things: emblem and leaderboard rank. Emblem doesn't reflect how good you are as a player; it just tells other people that you met a certain criteria of approved statistics to be considered as a different rank. It's just like Multiplayer; the emblem doesn't define the player. The same can go for stats. I know several people on my friends list who are up in the top 500 for leaderboards, but I know as a fact that they are anything but amazing at zombies. A true zombie slayer shouldn't be concerned with those aspects. Sure, having shotties and being seen as a big dog in the global leaderboards is nice; however, the game itself will test your ability to survive in zombies. Sooner or later, people will know what kind of player you truly are.
  19. There's a certain kill quota you have to meet; the first marker is at 15k kills. The more kills after that checkpoint, the more you must be careful of your ratio. For instance, I had shotguns for a while and recently was demoted back to the knife after playing a rather grotesque game with too many downs. I still had my ration of 211 with 20k kills. I played a game of solo Survival, grabbed about 210 kills, and got my shotguns back. Now my ratio is at 215.
  20. From what the trailer portrays, it doesn't look that way. I feel that there will be some characteristic in which you can't define the player (zombie) against the other typical AI-controlled zombies. That way, whoever is the human will have a hard time distinguishing the actual player zombie, thus, making it harder for them as time goes on. Perhaps for every turn that rotates, there are more and more zombies to force the human in surviving against a horde of regular zombies and one player zombie.
  21. I'm assuming that further proves the idea of Marlton escaping via bus? Or at least someone got out/in the shelter?
  22. It would never happen; the consoles can barely manage loading one, large map filled with an assortment of objects. I highly doubt that teleporting into another map could be manageable. It's a decent idea, however, it just won't work out very well.
  23. It looks to be more of an air-fighter than all the other shadows we've come across. But why would there be a jet? And who exactly is controlling it?
  24. This is a very nice and detailed post. Keep these types of things up friendo. But yes; you have the timeline correct. I'm not sure if you were regarding the Easter Egg as the timeframe (I don't own Nuketown - I wish I could actually see for myself). If that's the case, there isn't too much to explore besides the point of the Easter Egg being a time reference so we could be on the right path of discovering what era we are in (Moon and beyond). There could be a bit more to Nuketown than we imagine; but it seems that we're scrambling to find new discoveries.
  25. This pretty much sums it up in the end. In all honesty, creating a thread to call out trolls or people who claim to have found "the next step" was not the brightest idea. Who is anyone on CoDz to have the authority to deem someone's speculation/theory/idea "trollish" or "stupid"? This community was founded on the sharing of ideas by various users with the similar interest: zombies. If you have a problem with believing someone on a particular subject, then ignore it. If you understand their concept but have a rebuttal, then post it in positive context; insults put you on a lower level than everyone else. Whatever happened to "if you have nothing nice to say, then say nothing at all"? The problem on CoDz isn't the trolls. The problem is the members that are too ignorant and dignified to allow the expression of ideas. Shooting down new ideas (whether you think they're logical or not) is the wrong way to go. If there really is a troll, all it takes is one person to experiment a bit out of their day, think of a logical reply to answer the OP's question/challenge it. The staff will then handle any further circumstances if necessary. Simply put, don't reply to someone if you dislike their ideas. All of us have been a "noob" at one point or another. Nobody likes being insulted, so why should you suddenly have that power?
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