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InfestLithium

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Everything posted by InfestLithium

  1. That is exactly what I saw yesterday on my Elite page as well. It's sensible to believe that High Rise would be the name for Die Rise, but Skyscraper for Tranzit? I've seen the file name error call it "Transit" and "Town", but not that. I believe the file names are originally a beginning setup before the map is anywhere near completion, and that we aren't supposed to know what the original file was coined as. Interesting find though, friendo! :)
  2. If you consider this method foul play, then you must not really like the concept of camping. I understand it seems like a cheap way to blaze through the rounds, but let's face it - you can't train forever. This slayer found a perfectly executable setup and used it to his advantage. Zombies still come up after him, and he is still being required to shoot. Like death mentioned, he is still in a dangerous position if he runs out of ammo. Utilizing the structure of the map is not in any way cheating, especially if you're using a Wonder Weapon with what it's designed to do. If the layout was designed so that zombies would not come out of particular areas and only areas where they are allowed to spawn, I'd say that finding a Z-Free Zone is the equivalent of striking pure gold. This is excellent for solo play anyhow; if you have others with you, go into, say, the back of the roof near the NavCard table or the Enlightenment Room and have fun digging into the fight.
  3. Some pretty nice connections here, friendo! Mind if a take a gander at some possible solutions? Gersch is somewhere in the heavens - not that I can allude to one in Zombies, but let's just call it the afterlife to be safe. Before you free Gersch, it's suspected that he is trapped in the Kassimir Mechanism by Yuri in Ascension [correct me if I'm wrong on this one, veterans]. Once the crew repaired it, the device freed Gersch, and you can see what appears to be a faded orb rise into the sky. His soul is essentially released into the afterlife, or where most souls go to - think of it as Heaven if you're religious. I too thought that there was some kind of large beast around Kino der Toten in one my first threads here at CoDz: viewtopic.php?f=56&t=16084&p=142968#p142968 Apparently, it's just a theatrical [what a pun] entrance for the Nova Gas Crawlers to start swarming in. The large holes on the roof are due to deterioration from the destruction of the zombie outbreak. As for the quotes heard, it is because our original crew has never seen nor heard the likes of Nova Gas Crawlers before, and it's a brand new concept that catches them off guard. They also produce heavier/louder noises than your average freakbag. Die Rise's ending audio is a bit perplexing at the moment; it actually sounds more like someone walking in an empty hallway, opening a gate, going inside/outside, then shutting it with a lock. I honestly don't know what to make of it.
  4. Well, that is much better than Electric Nova Zombie Phaser Crawlers. :lol:
  5. I think it's quite possible; Black Ops contained 71 Achievements (including DLC ones) and hit that total of 1,700G. Black Ops II is only at 60 Achievements, and it's at 1,250G. If you are correct on the 250G per DLC package, then we should have perhaps anywhere from 1,700G - 2,000G (being the maximum). Now I'm going to do some quick and broad number calculation to test this theory out. 5G per small and easy Achievement (x2) = 10G 10G per small yet focused Achievement (x3) = 30G* 15G per mediocre and relatively difficult Achievement (x3) = 45G* 25G per "gain x number of ______ in one game" Achievement = 25G* 30G per "do _____ before round X" Achievement = 30G 75G per Side Quest Achievement = 75G Total: 215G per DLC *amount of Achievements with given Gamescore points will vary This is a very rough estimate; however, being that there will be two more DLC packages definitely, this amounts to a broad 430G - 515G range. Unless we obtain another DLC pack along those two, we are stuck with precisely 1,680G (or 1,700G if you want to count the difference). If there is another package to be included, we will actually be near the 2,000G mark.
  6. As beautiful as a theory that is, you forget one thing: we had to kill the turned-zombie. Plus, the now-human corpse was sucked into some kind of portal at the top of the lighthouse. I sense that it had to be some kind of Vril portal. According to Vril Society legend, the ancient race would require human sacrifices when the Nazis wanted assistance in manufacturing superficial technology and hidden powers. In the same sense, the human sacrifice in Call of the Dead is used to obtain the Vril generator.
  7. We call some instances in zombies that are not exactly related to the story non-canon. But to say that taking parts of the game is "too serious" and not relevant to the storyline is more opinion-based, really. For example, would you ever expect Wonder Weapons to be crucial in helping us determine a particular time period or even propose short backstories of our characters? Or even grab something is simple as a poster/mechanism blueprint to display why we are in the setting we currently are in? I don't believe the original four is dead; it could be possible, but then again, they may as well be finished off. They could have easily just left via teleporter back to Area 51. If you grab the SVU (PaP'ed helps a lot) and scope at the Moon, you can see a cluster of red dots in a particular spot. Supposedly, that's Griffin Station.
  8. Welcome back friendo! It's good to see you return right as things are becoming more intriguing in our new mode, Die Rise. We're still the awesome community when you first came, and I hope you enjoy your stay once more. :)
  9. Hm, it is interesting to say the least. The zombie is not attempting to attack the player, so I don't think there's any God-status conspiracy here. It looks like he/she/it knifed the zombie and failed, thus the zombie swearing allegiance to the player.
  10. Not to sound rude or anything, but what exactly does this have to do with the map? No doubt, it's great that you found a binary code connection relating to a possible perk machine (based on why you say it may be in reference to Juggernog(z)). I would like to know how this connects to anything.
  11. I don't believe the other T.V.s can be activated; only the one above the Sliquifier workbench. You have three different radio transmissions in one T.V., and I don't think there could be any more hidden in the others. I tried to see if any of them would activate some kind of audio file or...well, anything really. Unfortunately, those are just there for aesthetics. :(
  12. Welcome to the community, friendo! I'd suggest you take a look into this lovely thread by Rissole25: "We All Fall Down" Analysis From what I can understand, it seems that "Coming Home" is more of Samantha's final perspective into what will come before Richtofen takes control in the Aether. "We All Fall Down" is placed into the shoes of Maxis and how he questions whether or not his experiments were worth the betrayal from his assistant and the demise of the world. Here is something to ponder: "sacrifice the vermin martyr" "the martyr's brethren were not to be set free" Let's take that into consideration. What is a martyr first of all? It's defined as a person who suffers persecution and death as opposing to renouncing a belief or cause that is not true to their morals and values. Now that the basic concept is out the way, the songs are figuratively speaking of someone who was sacrificed and were wrongly killed. Yes yes, you got the right idea - a dead person. Who's brethren could possibly belong to that of a dead person? How about more dead people? Essentially, Samantha believes she will return to her father's side and gain vengeance for his death, yet she does not understand the magnitude of which Maxis' destruction of Earth. There is no justification for him; had he not continued the experiments while he was still in Group 935, zombies would have never existed and his death would have been prevented. What was presumed to be a successful conclusion turned into havoc and chaos known as zombies. The amount of destruction placed upon the world gradually increases more and more, and it will only continue. I understand that this isn't the most stable connection between the two songs, but I hope it placed you on the right track. I'd like to see what reels Kevin Sherwood states; they're audio files, but perhaps they better explain the connection between father and daughter as to fit a link between said songs.
  13. Ah, yes - ever since the update, you can lose your persistent Quick Revive if you cut the revive time before successful reviving someone. You can also lose the upgrade if you allow your teammates nearby to go down too many times.
  14. Actually, it's "mend the rift"; to repair some kind of bridge or form a connection to a particular instance. When I think of the the revival step, I automatically think of the opening cutscene where Russman basically sacrifices himself to cover Samuel against some of the horde. Unfortunately, he gets taken down by the Phaser Jumpers and the rest of the crew leave only to be surrounded again. Richtofen mentions "Accept your fate - begin anew", and thus resets them back to the beginning in some fashion. Perhaps it belongs in Maxis' steps in order to correct what happened in the future (which no longer exists once they return back to the start). Kind of a way for Stuhlinger to repay Russman if you want to look at it from a different perspective.
  15. Wow Jeager, you really stepped into new territory on this one. I must say, Die Rise is one of those maps that are quite difficult to map out, let alone navigate by memory or written guide. This is what I call some grade-A material. If you could complete the whole set of all the floor levels and their objects (perk machines, wall guns, etc.), then I believe this will be one helluva guide. Keep up the amazing work, friendo! And if you ever need help on anything regarding this, don't hesitate to ask. :)
  16. Great setup! This is actually a very simple, yet effective guide to obtaining the persistent upgrades. I hope someday, this list will be 100% full. Keep up the great work, friendo.:)
  17. Please use the Teammate Finder when needing potential slayers: viewforum.php?f=13 I understand everyone is excited to complete the newly found Side Quests, but it does help the forum become more organized. :)
  18. Die Rise is a beautiful mode; Great Leap Forward in general is just an amazing map structure with a layout that's suitable for any form of slaying. Ever since the release, I've been studying the map inside out too much to the point where I fall in love with it every time I play it. To survive in this map is to be a true slayer. The reward was far better than Tranzit's without a shadow of a doubt. And having a Solo Side Quest is really a privileged aspect of zombies; teamwork is better anyways. I think it'll be a map/mode to treasure for the zombie trilogy. It won't die out quickly because there's still so much to explore in it.
  19. Everyone thought that it would be the water cooler found upon going down the lobby elevator. Unfortunately, that's not the case. But having no banks or fridges make the game...well, back to old school Zombies. I love it.
  20. Ah, I love using the the Trample Steam for the Jumper rounds. It really does make life a ton easier. You can even utilize the top of the satellite tower and dig into a corner.
  21. There's the way you have stated, getting a certain number of headshots within a given game, and earning a certain multiplier for consecutive headshots. What numbers suggest this, I am actually not sure. Some players get the green burst within 20 headshots whilst others still obtain nothing after 100.
  22. You created a glitch lobby? My my, that may make things a bit detrimental. While I've never experienced a glitch lobby before, I wouldn't put all my money on making it the reason why the step won't work. Are you shooting only on, or all the balls? Also, I'm assuming you haven't placed the Trample Steams down.
  23. Hey friendo, welcome to the community! Ah, so many things about a new person - it's so intriguing! What is like to be a cold room fitter? Never really wrapped my around as to what that position is. And we must see a picture of your puppy. We MUST. Enjoy your stay, post in discussions with other slayers just like you, and I hope to see you around often. :)
  24. In Tranzit, the power determines what direction you begin in regards to choosing a side. If you wish for the power to be off (you must turn it on anyways to trigger the quote), then you are siding with Maxis. If you choose for it to stay on (meaning keep the power on), you're siding with Richtofen. Either way you look at it, you're picking one side or the other. It doesn't mean that the system will remember you started a path for the rest of your zombie career; it's just a little signal telling you "Hey, this is where the Side Quests begin". The good thing about Tranzit is that the overseers (Maxis/Richtofen) will tell you word by word what to accomplish when you choose either side. Here is a very brief guide on what each side requests you to do: Maxis - Turn on power, then turn it off. (Cornerstone) - Lure Him (as you'd say, the Avogadro) under the pylon fully and EMP him while two turbines are placed underneath the tower. - Place a Turbine down at the Bus Depot and Diner streetlights at the same time. - Congrats! You've just sided with Maxis. Richtofen - Turn power on, and keep it that way. (Cornerstone) - Build the JetGun completely. - Using the JetGun, heat up the pylon (referred to as obelisk) until the weapon explodes to ensure you've done it correctly. You don't need the table built, but I tend to do it since heating up the meteorite on the table will give you the quote 100% of the time. - Kill anywhere from 20-40 zombies under the pylon. Make sure they are completely under and not out of the area. Some say using explosives making the quote come faster. - Using EMPs, reduce the energy flow at the streetlights at the same time. If you have two people, create a portal. EMP the streetlight at the same time, jump in the portal quickly, then EMP the streetlight you just appeared next to. - Congrats! You've just sided with Richtofen.
  25. Thank you for posting up the locations via image, friendo! It does become a bit dull at times to watch a whole video or try to explain in text where the Teddy Bears are located. I guess I'm just a picture type of person, haha. :)
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