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InfestLithium

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Everything posted by InfestLithium

  1. The freshmeat has just rolled in - Boom and Slade. There is no escaping the hazing- I MEAN trials of acceptance. ;)

    1. Slade
    2. Stop Mocking Me0

      Stop Mocking Me0

      Just a tip, don't say that… Ever… You will give them Ideas…

    3. Boom115

      Boom115

      Any member with mod aspirations be warned. They have paddles and they aren't afraid to use them!

  2. Congrats friendos! It's great to finally see you guys en verde, especially after all the hard work and commitment you've given to CoDz. You're the ideal role models of the community and it's an absolutely pleasure to have you on board. Keep up the fantastic work guys! Now I'll be expecting only the best from you two, haha.
  3. I'm hooked on a feelin'

    1. Show previous comments  1 more
    2. Stop Mocking Me0

      Stop Mocking Me0

      But what if he's talking about the thrill of roller coasters?

    3. way2g00d

      way2g00d

      I know our friendo. He is definitely talking that good kush.

    4. ItsTheEnd

      ItsTheEnd

      Ant noudy gut mny fer kush

  4. I still think you're misunderstanding me. Of course hitting a rock full of 115 with a rocket and expecting it to go airbourne is ridiculous. Try poking one of those air freshener bottles with something sharp and see what happens to you. I wasn't saying that the rockets hitting the element would just magically make it airbourne. Rather, it still hits the Earth but you have to understand that when the element is radiated (because it is volatile and completely unstable in pure amounts) then it can be leaked. That's all I said. Never said that the element does anything extraordinary aside reanimate the dead and contribute to the space/time effect. But I can see what you're saying about Vril energy. Believe me, it's not far from plausible at all. Now, however, we also have to consider ethereal energy (which is correlated to Agartha).
  5. I never did say that the rockets contained Element 115. Hence, why I used the word "unearth". We know that it could be excavated, that there were some meteorites which landed on Earth several decades before Element 115 was fully discovered. The element laid within the Earth - the rockets hit the Earth, open it up, and allowed it to disperse with an airborne effect (and most possibly other forms of matter as well).
  6. You know, that whole rocket idea would fit in the storyline perfectly. But it's too bad that it's not the case. And it's not "completely destroyed" because fortunately we have Green Run. The world was not obliterated - just fragmented. People still lived on it despite the condition it was in. For some odd reason, people assume that the world just blew up entirely and there was nothing left but floating chunks of rocks. And while that is still true, those who survived it all still continued to live despite the outbreak. And as @swappingspit said, the rockets caused more zombies. They were not, however, the direct cause; just the catalyst. By killing thousands (if not millions) of people and unearthing the Element 115 into the air, zombies could be born to cause more destruction along the way.
  7. Buy it. Worth the money, worth the time, worth the everything. It's one of those DLC that you can always come back to. Mob of the Dead is probably one of the best for hitting high rounds, and comes with an awesome arsenal (Hell's Retriever, Blundergat, return of traps) that draw you in. Not to mention that it brings back the eerie, distorted ambiance that Zombies had back during the World at War days.
  8. Now where did I leave my spleen...oh that's right, I laughed so hard it fell on the floor.
  9. Sounds like a good setup to me. I would honestly like - in some fashion - to see the remaking of Zombies when the outbreak started to happen (i.e. World at War). Consider making flashbacks like Black Ops II did, where certain events that were completed/failed would trigger alternate endings or scenarios. Obviously you can't control too much of the past but there are several grey areas which the community has basically created their own origins behind some concepts. Plus, it gives us the ability to use WWII-esque weapons that we have so much nostalgia for.
  10. Welcome to the family, friendo! You've already been debriefed and warmly welcomed, so cheers to much more! Enjoy your stay, don't hesitate to ask questions or get involved in the many discussions we have ranging from theoretical zombie posts to bowing before the chicken sandwich gods.
  11. Welcome to the family, friendo! May 23rd was such a long time ago, y'know? Glad you could come on board once again. Enjoy your stay, and keep on slayin'.
  12. Let's see. Theres a girl in a magical Moon pyramid and her father has told her to kill everyone. Their original Plan was to eliminate Maxis and Samantha once she was removed from the Pyramid. This was Richtofen's orders. However once Maxis told Samantha to kill everyone Maxis Became the only thing that could possibly talk samantha out of killing every single member of 935. Thus he BECAME Important to the scientists. And suddenly the scientists are supposed to know about the MPD's powers and what would become of Samantha from then on? Good possibility, but it's not there yet. They realized Maxis wanted them all - including Richtofen - dead. At that point in time, it would be simple for one of the scientists to kill Maxis upon hearing that statement. Because in their minds, why would they kill Samantha when they are primarily focused on Maxis?
  13. 1) Maxis didn't kill the zombies himself. If you listen to the radios carefully, he orders for them to be killed. Such as the radio of the first responding zombie in Kino der Toten. There is no other evidence stating that he physically destroyed them himself. Now if you can supply actual evidence from the radio itself via Soundcloud, YouTube, or something, then I'll back off on that. 2) No evidence of Maxis killing himself is made clear in the Moon radio. He simply tells Samantha to kill them all followed by a gunshot. You can't call an abrasive hypothesis a fact because it seems like the only options available (when it certainly isn't). For all we know, one of the scientists could have killed him on accident. To this day there is no true cause behind it. 3) Scientists knowing/not knowing what the MPD is capable of is irrelevant to Maxis' death. Their only inclusion into the scenario is being there when Maxis died. 4) As mentioned above. Maxis never knew of the MPD; he may have researched around it but he did not know it actually existed until being brought to Griffin Station. Samantha did not know either, despite being in the device up to that point. She was still a mortal being in her own body, unattached to the Aether. Maxis' death was the trigger to execute the device, thus she began her reign.
  14. This is one hell of a awesome concept for a challenge. I'll see if I can grab a team to try this. I would think 2 hours is well enough to escape but just maxing out my stats early on is going to be crazy.
  15. Calm yourself, Mega. You are entirely missing Chopper's point. The point is not that he won't click the ads. Nobody has said anything about clicking ads; yes, it generates revenue to support the server costs. We made no rule about it nor are we enforcing it on people to do so. To be frank, we don't care if you ever click the ad. Someone is bound to click it by accident one way or another - whether it be staff, a regular, or a guest. What we do appreciate, however, is if people turn off their Ad Block for us. That's all we requested, not demanded. Chopper is upset at how chocolate seemed to boast that he would never click an ad. That attitude is what's so concerning, not the fact he refuses to click an ad. He could have never said that and there wouldn't be such a reply to it. Like you said yourself - you don't feel the need the give money away to support abused animals, yet it doesn't necessarily mean you enjoy the case of abused animals. In fact, no such negative comment needs to ever be made. Tl;dr: If you don't want to click an ad, don't worry about it. There is no need to claim that you won't. It's neither helpful nor beneficial nor making anything better.
  16. Just as Craig was saying, we gain revenue when an ad is clicked. None of our members have to click an ad, nor do we suggest it. Either way, we have them put up because it still generates extra finances to help keep the server up and running. They are there to be there; if you never click an ad then it doesn't affect us to be quite frank. It's like saying we have a bag of candy on the ground and it's covered in dirt. You will be reluctant to pick it up but someone is bound to come by and grab it. (Horrible analogy, I know haha)
  17. That's great to hear friendo! See? Taking your time is better than running around thinking the zombies will never catch you. A great deal of dragging involves moving quite slowly; no sprinting necessary.
  18. Very nice list indeed. There is nothing better than refreshing all the theories we've heard over the course of time. Hell, even the "worst" ones are still theories to be considered none the less. About the Element 115 though: sure, it may be true that it wasn't only 115 which created the zombies. What must be understood, however, is that Element 115 does not instantly turn a person into a zombie. Rather, it actually does nothing until that person dies. Upon death, the 115 acts as a catalyst for re-animating the dead cells. Thus, a zombie is born. Being exposed to it has several side effects which are well known, such as paranoia and schizophrenia. None of them involve dying though. By that standard, you could die by heart attack and still become a zombie. There is a very special case in which something extraordinary happens when not fully dead, but still being zombified. In example, look at George Romero in Call of the Dead.
  19. We're looking for May's Pic of the Month! Please submit your entry to me via PM. Thanks!

  20. Appreciate the comments, friendos. Ads aren't easy, and a great deal of us think back to "but CoDz was meant to be ad-free". As Grill already said, times change, and it's costly to run the server while offering everything that we can in order to remain afloat. Donations help us going, and with what we have in store coming very, very soon....well, we'll make sure to leave it as a surprise. But again, thank you guys for understanding our position right now. We're all family.
  21. Very clever, Nai. That made me chuckle. And i rarely chuckle. Leaderboards being erased is a bad server-call on 3arc's part. It could be even worse than Black Ops' leaderboard lock glitch.
  22. Sounds like an impending deathtrap, Eternal. Kind of that "better not be around that when it erupts" kind of thing. I agree with EJ; there ought to be more difficult bosses not because they are bulked up and have an insane health/power stat but rather their interesting attributes. Just as Riss said about the Pentagon Thief, he is a epitome of unique boss creation. He doesn't attack you; however, he steals your weapons, and speeds up as he gets hurt. And the payout for taking him down is your guns back plus a Max Ammo (or Bonfire Sale if he dies without snatching anything). In that case, there are particular variables you could consider in an enemy: Speed Fast and difficult to lock onto, but has mediocre health levels and doesn't deliver much damage to players. Better to take down with a group. Slow, but a complete brute. High health stats and damage outputs enough to make you go red in one hit. Of course, attacks are sluggish but requires a great deal of teammwork to take down. Defense High defense stats, but is fairly easy to wipe out with joined teammwork. Loading a great deal of gunfire for that finale explosion/defeat. Low defense points; however, the player must shoot a certain point to actually deal damage. Given that, it probably will not be easy to lock onto. Changing defense mechanisms will create an "armored" boss but upon certain circumstances (i.e. getting hit by explosive in certain way) will release its weak point, allowing players to nail into it before locking back into the armored position. Attack Volatile attacks can be generated in several circumstances. 1) When a player is too close to it. 2) When a player is stationary for too long. In these situations, looking for the critical point is a good idea. These kinds of bosses won't have a large attack radius but their hits will be fairly sluggish so timing is about everything. Weak attacks, but quite consistent. Suppose that these bosses generally move quickly, and will attack you whenever possible. Shouldn't bring you down instantly, but taking more than two hits at a time will be your demise with how fast they attack. Enemies that don't have any attacks would be unique. Like the Pentagon Thief or an offset of the Ghost in Buried, they will tend to have a unique ability such as stealing someone, switching up players' locations, altering their points, or making a player zombie-bait (if the boss is mid-round).
  23. As EJ was saying, your main concern will be walkers among the sprinters. See, sprinters are easier to take out because they flow together and never deviate from the path. Walkers/crawlers, however, will screw you over by getting in your way or forcing you to change routes. But I do have to disagree with one thing: training is not a fixed motion or direction. Rather, it's a systematic process of grouping all the zombies together in such a way where you can manage flood control. Once you group them accordingly, you take them out. Rinse and repeat. It's not to say that you shouldn't freestyle; in fact, it's encouraged because you may find yourself running the same tedious route for 10+ rounds when each round is the equivalent of half an hour even with infinite-damage weapons/traps. The only thing that actually changes in terms of difficulty is the amount of zombies. Health becomes irrelevant when you use those said traps or weapons. Pointed out like before, learning pro moves like cut-backs or drags can really strengthen your training abilities. You learn how to do more than just circles, figure-8s or simple kiting maneuvers. These techniques help you find new spots to train, how to get out of tricky situations where basic routes would spell certain doom, and you sharpen your danger senses. Practice using super basic, yet small to medium-sized maps. If you can pull of a successful train somewhere in Nacht der Untoten or Shangri-la or No Man's Land, you can certainly do it in any given map.
  24. Uncle Festo needs some help with the frontpage. If you're interested, please PM me. Thanks!

    1. Show previous comments  2 more
    2. PINNAZ

      PINNAZ

      I would love to somehow incorporate my Zombies Library threads into the Maps Section. What could you do Dr Festium Inlith?

    3. Stop Mocking Me0

      Stop Mocking Me0

      You get bonus points if you add an easter egg penguin image somewhere.

    4. MysteryMachineX

      MysteryMachineX

      What is it that you need exactly?

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