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  1. 4 points
    Hey everyone, I wanted to start a bracket tournament for Call of Duty Zombies Maps to get everyone's opinion! I've included every map from WaW to BO4, and put them into a bracket tournament pictured here: So, time to vote on who proceeds through round 1! Just reply in this format: 1. [Your Pick] 2. [Your Pick] 3. [Your Pick] ... 15. [Your Pick] Once I have a sufficient number of votes, I will move on to round 2! For those that can't view the image, here are the options: 1. Nacht der Untoten or Shi No Numa 2. Die Rise or Ancient Evil 3. IX or Nuketown 4. Revelations or Shadows of Evil 5. Voyage of Despair or Buried 6. Der Eisendrache or Moon 7. Bus Depot or TranZit 8. Kino der Toten or Mob of the Dead 9. "Five" or Verruckt 10. Blood of the Dead or Ascension 11. Zetsubou No Shima or Shangri La 12. Classified or Gorod Krovi 13. Der Riese or Dead of the Night 14. Town or Call of the Dead 15. Farm or Origins Feel free to discuss your picks!
  2. 3 points
    While wandering through some Classified intelligence, I thought it would be a little nice to actually give you some real life information about that time. This thread includes no new information, but it might set a better atmosphere for the era we have to think in while investigating the documents. Time: The Cold War Location: The "East" In BO4's map Classified, the following document was found: A report written by the CIA member Cornelius Pernell, the former assistent of both Peter McCain and the Marine squad including Tank Dempsey. In this paper, he makes a notation about the discovery of the fact that Richthofen made a secret deal with the Soviet Union administration, and so "played both the US and the USSR". Two important details: Richthofen did this around the same time the American Operation Stapler began, in 1946. Richthofen demanded a Global Polarization Device (GPD) of the Soviet Union. According to this document, the Ascension Group was involved very tightly in this process. As the Eastern GPD was built in Shanghai, it appears that this organization had it's influence reaching even in China. How so? Let me give you some history. Sino-Soviet friendship In the course of World War II, both the Chinese nationalist party and the Chinese communist party, under Mao Zedong, set aside their civil war to fight the Imperial Japanese invasion. Stalin, leader of the USSR, who was fighting a war over land against the Japanese as well (as the Americans were fighting an insular and marine war), cooperated with the Chinese communist party against the Japanese. When WW2 was over and the Chinese Civil War continued, the communist party emerged victorious. China now being communist, the Red Army, however, remained their troops in Manchuria, and kept the spoils of war 'stolen' from the Japanese army (Remember how there are theories discussing the possibility of the Rising Sun facility being in Manchuria?). It was around this time Richthofen made his deal with the Ascension Group, and they had to fulfill his demands, among which the building of a GPD. As China was a great ally of the USSR, and seemed "under controll", Shanghai was chosen as location for construction. Why China (and not Siberia, Uzbekistan, Kazakhstan, etc), I don't know, but it might have something to do with the relative close proximity of the abandoned Rising Sun Facility. Another possibility is that a Chinese subdivision of the Ascension Group had to handle the GPD, as the Ascension Group itself was focussing on matter transference near the Baikonur Cosmodrome, Kazakhstan. Sino-Soviet split But China didn't remain an ally of the USSR. Mao considered the existing communism too much based on industrialized European societies, while China still was an agrarian one. Thus, he began to transform his ideology into an Asian version: Maoism. This were the first steps towards the so-called Sino-Soviet split. In 1958, Mao started developing the Great Leap Forward, in an efford to make China an industrialized nation. A radio in Kino der Toten summarizes this: Costing milions of Chinese lives, Mao succeeded his purpose, and China now was, economically, a potential competitor of the old developed nations. The mighty USSR, however, now felt more vulterable, as the Eastern bloc now included more than one superpower. Chinese de-stalinization and conflicting national interests detorioted the Sino-Soviet relationship even more. The Ascension Group had to regret their location of choice for the GPD, now already built by their Chinese sister organization. As Stalin had died (1953), the USSR and the West started the first bit of reconciliation and cooperation, among which even mutual technological aid for nuclear weapons. China considered the Soviet "peacefull" coexistion with Western nations dangerous, and felt treatened by their northern neighbours. As communism was fracturing, small-scale border wars even started at the Chinese-USSR border. The USSR had the benefit of having nuclear weapons, though, but not for long, however... In the early 1960s, American organizations considered ways to either sabotage or directly attack Chinese nuclear-bomb programs (possibly done by split-offs of the Ascension Group spit-off, complicated eh?), but the USSR government refused a joint Soviet-American fire-strike out of fear launching a nuclear war. At the end of the decade, China had it first nuclear bombs. The American administration warned the Soviet Union that any first-strike now would provoke a nuclear WW3. Distrusting the USSR and aware of their nuclear treat, China started building nuclear bunkers all over the country, among which the Beijing Underground City and Underground Project 131 near the northern border (check out those locations, they look really cool and could even function as a potential zombie map. China and the Soviet Union now were each others enemy number 1. In 1990, the Soviet Union dissolved and the Cold War was officially over. China, however, still owned Richthofen's GPD, as it did during the entire Cold War. For 44 years, an unknown Chinese sciencific research organization had been able to investigate and experiment with Element 115. What countless possibilities could have happened during this time? Why do we have such little intelligent about this subject of the Zombies Saga? To be continued...
  3. 3 points
    So I would like to discuss about one of the least talked, yet very important details of Classified: Broken Arrow's recreation of the MPD. Besides this picture, a cipher is our only source of information concerning this topic. Written in 1963, McNamara states that the MPD copy is being constructed in Groom Lake, and not at the Hanford Site. In the 1960s, the US and USSR were involved in the global Cold War, a battle between communism and capitalism. As both powers were desperately trying to be the first to fly to the Moon, secretly in order to scavenge the precious left-overs of Group 935 in Griffin Station and becone the world's sole superpower, the American organization known as Broken Arrow was focussing on an alternative way for reaching Luna: Matter Transference. The astronauts of the first Moon landing, accomplished by the US, might actually have used an M.T.D. , built by Broken Arrow at Groom Lake. I previously theorized that the Avogadro might be the product of MPD testing, and Hanford's 'Power Plant' being the MPD, as the Timeline notably uses the word ''accidently''. This contradicts the cipher, where is stated that the MPD was being reconstructed at Area 51, and not in Hanford. The Avogadro (and Denizens), however, are created years later, in 2025, so the possibility that Broken Arrow transfered the MPD to the Hanford Works is still open. Anyway, at the time Classified takes place, the MPD still is located in Nevada, as are Ultimis. Coincidence? Why is Doctor Richthofen still so calm in that cage, as everything goes to plan? What could happen next? What would happen anyway, if two souls both would enter an MPD? If we will ever get to know, this will give us alot more info about the understanding and capabilities of the Aether Pyramid Device.
  4. 3 points
    Staying in the background for what seems like 2 years now, I've not had much dealings with the site apart from the occassional intervention. Will be good to see how things move for the community, forum software is forum software. Be that vBulletin, phpBB, Invision suite (which we run) or others such as Xenforo. Some have different activity functionality and "slightly" different layouts but in essence they are the same. Reddits not a forum in the traditional sense, it's more complicated and less intuitive in my view - although I'm pretty oldskool when it comes to forums. I started running forums with Ikonboard back in 2001 and ventured to YaBB and others. I've always preferred the service and the options supplied by Invision & I've been with them on several forums now for over 15 years. Occasionally involved in sites such as CoDz, that had phpBB/vBulletin/myBB/. CoDz was running phpBB and tried to migrate to vBulletin which failed spectacularly, we still had the licence for it but attempted migrations was a nightmare, they kept failing on the test setup, no matter what. It was pretty messed up, so we switched to Invision pretty much straight after I got involved and we have been using Invision for over 4 years now. Change is not always appreciated, not always seen as a requirement or having a need for change other than when someone comes in that is used to a different forum software (such as myself a few years back). Bottom line, change can be good, it can open up new avenues, times change and that's OK. Embrace changes that occur, remember CoDz is about it's members and not one individual. We're all still here in some guise and we're all happy to help. My only concern is losing features on this site, which we had custom built (LFG). However, having 4 kids ranging from 16 to 1.5, running the business, travelling up and down the UK on a nearly weekly basis and travelling to places like Germany, Austria, Lithuiana. Time for the family, myself & CoDz has become near impossible. So the admins with the time and dedication & with more time on their hands than me. Is a good thing for the site and the community. Here's to the future.
  5. 3 points
    Oh man this was posted a while ago, but reading the things you guys wrote actually made me cry, both because I recognize it myself a lot, and out of sympathy for all your stories. The whole yes-man thing, bending over backwards to please people, and shoving yourself into the background as a result, selfhatred. At the same time it also makes me relieved to a point, because when you've faced the world alone (or felt that you did) you never stop and realize that a lot of people deal or have been dealing with the same issues. I'm also still dealing and struggling with that, among other things. Those other things take kinda long to talk about, but I can kinda summarize it using two words, namely depression and trauma. The other main thing with me just has been not to be a bother to anyone. And I still have a LOT of trouble with this. I used to be so scared of being a bother to people that I just... never really started to develop my personality until about two years ago thanks to therapy, and started to avoid people. This eventually turned into a bad, bad case of selfhatred and... low points. It's not as bad as it has been, and I've made a lot of progress over the last two years!!! But I'm... still scared of people. I'm mostly terrified of angry people, if they're angry at me it's worse. Another "bonus" if it's a man (sorry to all the guys ;^;). ...And if they're drunk it's the worst (to the point of panicking, there's the trauma). But it doesn't even have to be when they're angry. but even still I often just... kinda avoid people??? It's been something that has been ingrained in well, my character I guess. Reading back what I wrote just now kinda makes me feel like I'm sounding edgy or pretentious, oh man. But at the same time that's a good example of the stuff I'm still struggling with. Just thinking those kinds of things, being scared that I'll be told (or that others will even think) that I'm trying to sound edgy or that I'm cringy or whatever else bad, it's something I'll probably never get rid of, as well as the whole being a bother thing, be it directly or indirectly thinking it. But I have also accepted this (for the most part). I have learned that while I probably can't get rid of it, I CAN learn to live with it. Of course I have my bad days, the days where I fall back into the old ways of thinking and doing, but I'm starting to learn how to deal with it, and to channel it into something better, and to work around it. Step by step. Fumbling steps. But steps nontheless! One step is admitting it (the beginning of this paragraph I mean), for example. It's still hard, but that's what the road to recovery is, right? It's very hard, with many ups and downs. But that's okay. I do hope I'm not unnessecarily tearing open old stuff, but this topic has really moved me. I also want to say thanks to everyone for talking about their problems which might sound weird I guess? But I know how hard it is, and I still think it's brave as hell. Hats off to everyone! I've probably never said it before, I don't think I have, but I'm always astounded by how nice and cool everyone is. Hell, I've never even thanked @anonymous properly for having nominated me to be user of the month once. It still means so much, and I feel like an ass. At the moment I was just really blown away by it, still am. I never really found the right moment to say it until now, and I'm sorry for that. But I still remember it, and it still makes me feel very warm and fuzzy inside. So again, thank you ;v; And well, sorry for being so late with that (I've actually been sitting on it for a very long time).
  6. 3 points
    Hi all, First of all, I would like to start with a quote by @Steelie, almost two years ago (jeh man, we're getting old): Not sure if that thought still goes for you, my friend, but I still have an everlasting curiousity to the Unknown. Which is why I felt I wanted to share my, if I can call it like that, 'personal adventure' of last sunday... I knew the place from a friend of mine, who practised mountain biking in a nearby forest (10 km from my village). He talked about seeing large concrete complexes in the middle of the woods, bunkers of some sort. When I felt like walking with my dog in the forests, I thought 'why not there?'. The drive to the location was an adventure itself, with the fat little one next to me on a chair, sitting relatively relaxed for a car ride with Green Day way too loud on the music box. Anyways, we arrived at a parking ground at a pancake restaurant, near the bunkers. From here, we found a muddy way, not that much used (understatement) in the direction where the bunkers had to be. As the road turned into a river more and more, I eventually stumbled upon a fence, among with a sign saying NO ENTRY. The fence seemed to end my little journey, but when I walked a bit further I discovered a tree, blown over by the wind fallen exactly over the fence. As I climbed over this unforeseen helper, whilst carrying my little one, I saw my destination: A row of grey, grim structures that was hidden in a seemingly artificial planted coniferious forest. There was still an asphalt road connecting them, although overgrown by all sorts of grasses. The bunkers almost seemed to be Vaults of 'Fallout', with opened doors of at least 30 cm thick. They were buried under hills of sand, complete with trees and plants, probably to camouflage them for enemy sattelites. Most of the once military highly guarded complexes were now fallen victim to vandalism and graffiti. One of the bunkers had a large white, almost fluorescent text writting on the backwall, eerily saying 'NO END'. Gotta admit, that one almost send shivers down my spine. The bunkers in this row were numbered 101 up untill 118, 115 not being excluded. At the end of the row was a small, brick building, consisting of a hallway with tree rooms. I ignored this building, as it looked like a stinky by junkies used house, looking not nearly as interesting as the bunkers. When I had seen enough, and exited the terrain, however, I heard a loud 'BANG' coming out of the little brick building. Probably the wind smashing a door, but the idea someone was there, watching me all the time, creeped me. Once exited, I used internet to investigate the structures I had investigated. Apparently, the area was an enormous military ammo depot for the German Bundeswehr, used from 1962 till 1997, to store bullets and bombs. This would explain the thick steel doors. The trees overgrowing the bunkers indeed used to function as camouflage, due to fear for Soviet sattelites. Apparently after the Cold War, the Bundeswehr sold it to the Belgium ministry of defense (I was in belgium the entire time!), which demilitarised the area and gave it to nature, as it connected the wildlife of tree large forests. Another interesting thing I found out was that the terrain was 100 hectares big, containing 80 bunkers. I merely saw the tip of the iceberg! The area was still lightly guarded weekly by a soldier with a German shephart, and apparently some folks organized an illegal technoparty in one of the bunkers some years ago. Much more I couldnt find on internet. When I came back to the living world from this real life Zombie map, I went to the pancake restaurant to get some sort of 'pancake calzone'. The little one had to wait till we were back home to get her slobby food.
  7. 3 points
    Hey, guys. I didn't really expect to make a "Part Two" just yet for this, but... I've come to some interesting revelations regarding the series that I feel are important to share. That... and, I suppose this post will serve as a worthwhile update to the progress I'm on. So, with that said, I think I'm going to just jump into it. I grew up with Call of Duty being a large part of my life. It seems like a "typical" thing to say, and it really is, but... these games have affected me on a certain, deeper level. I have vivid memories of me and my brother loading up Big Red One, or Call of Duty 3, on our PS2, and I recall being absolutely enamored with the games to the point of near obsession. It was... that level of enjoyment, for me. Of course, this was around the time I was in First Grade, and... admittedly, I didn't really know anything about taste in games or whatever. I still sat around playing stuff like Crash Bandicoot (specifically Wrath of Cortex, and I like that game to this day), and both Battle for Bikini Bottom and the Spongebob Movie Game (both are pure fun to this day as well). But it was something else, y'know? Just... that different type of feeling. I grew up with the changes as they came, and... y'know, by the time World at War came around and I had heard of a Zombies mode, you could not imagine my level of jealousy. I had a Wii, so we were very much barred from the oh-so-precious Nacht der Untoten. I didn't end up playing a single bit of Zombies until Black Ops 1 came to the Wii two years later. (I should probably mention for the sake of the story: Our PS2 overheated and the Wii was a Christmas gift.) Playing Zombies for the first time kind of lit a spark in me, in a way not a lot of games would do. I feel like I forget how much the mode has impacted my life at times, and I should be humbled by what it's done, and where I came to with it, but... that first game that I played, and my first noob-level death at round 3 was... almost surreal enough for me. I didn't really care for much else than the experience of the game. I grew to be good at it within the span of a year's time. Hell, I think my first Round 30 was on the Wii. Then, y'know, times change and shift, I find myself on an Xbox and Black Ops II came out... and, just... I dunno. I like the barebones difficulty of Black Ops 1 Zombies. I cannot possibly keep a secret like that dug down in this brain of mine forever. Black Ops 1 is perhaps the best iteration of Zombies. Black Ops II is indeed an incredible evolution of the mode, and adds perhaps some of the best mechanics to come out of the mode in quite some time, but... the base game was changing. By Origins, it was more about power to the player. Which, yes, is a perfectly fine thing, and can be incredibly entertaining. But... too much power makes a poor man ill-spirited. By Black Ops III, it was all a bit too much. I think, at the core of it, the point I'm trying to get across is something like this: I want to, in creating a series of maps like this, be able to create it in a way that, while giving the player power, is still rooted in a barebones system. Like a mesh of the past three games in the series, perhaps, but a large chunk of Black Ops 1. I want to design something I would like to play. I want to actualize these maps in a way that, in my head, I can see myself sitting down and enjoying every second of it. I guess that's what this whole series is, most of the time, though. A self-actualization trip. With a lot of mechanics scattered and questioned, meshed like putty until I find a way to make it feel like art. ...good lord, that sounds conceited now that I say it. Though, that's essentially the essence of the matter. Probably the reason I feel ever so passionately about this series, actually. Because it's my canvas. I'm the "Monty" of my own world. A cosmic painter, creating a portrait in a vast canvas, scrutinizing the little details I find... and fixing the ones that aren't working. But, that's just my thoughts on it. I kind of needed to find a way to get that off my chest, so... apologies if this all sounds conceited. Or... something like that. I'm working on getting towards an acceptable pace/percentage of completion on this series, believe me. All the elements are coming together! Just... need to let all that paint dry, so to speak. With that said, though. Per aspera ad astra. -The Meh
  8. 3 points
    I have to say, the new mix of Where Are We Going is becoming one of my favorite songs in the series. Today I took a look at the lyrics to find some meaning, and I kind of realized that the song is not just about the cycle, like the original was, but about Primis Richtofen's journey. Here's the lyrics with explanations thrown in: Where are we going from here? Where do we go? Are we all blinded by fear? Where do we go? How do we know? Need for survival is clear We persevere without an end Into forever, we fall And wander on and on and on The first half of this verse is recycled from the original, and is essentially the confusion of the survivors trapped in the cycle, wondering where they have to go next to end it, and how they will know how to find an end. Are we being so blinded by our fear, we cannot see a way out? The second half is new, and offers some form of answer to the first half. Where are we going? Well, into forever, we will fall, we will persevere, we will survive, and we will wander... on and on and on... quite depressing. Dust of a thousand years thrown on your path And in the aftermath, you'll stumble forward Mouth full of air resuscitating life And you'll ascend and carry on and on This verse is what really set me on the path of believing this is all about Richtofen. The "Dust of a thousand years thrown on your path" is the dig site in Origins, the location of the Great War, left to gather dust and be buried before Group 935 came upon it and dug up that "dust". "in the aftermath" of the the dig site, Richtofen and Group 935 "stumble forward" into an ancient evil buried for a thousand years. "Mouth full of air", the living in Group 935 uncover the dead, and they are brought back into living. With the help of Primis, Richtofen "ascends" from darkness, and so they will "carry on and on" through their journey, eventually restarting the cycle again. Where are we going from here? Where do we go? Are we all blinded by fear? How do we know? How do we know? In the depths, easy steps Water flows Fire burns, all returns Ashes cleanse the ordinary woe The theme of this verse is building up, beginning with easy steps, before water flows and fire burns and all is returned to how it was. Ashes cleanse any woe that Richtofen or anyone else may have, because in the end, there will always be another should the cycle continue. From the Richtofen memories trailer: "I do not regret the pain that I have caused, because none of it really matters. This moment. This... me. All of it will soon be gone." Followed up by imagery of fire burning. Where are we going from here? Do we let go of all we know? Are we all blinded by fear? Where do we go when we let go? Where are we going? Where are we going? Where are we going? Where are we going? Are we all blinded by fear? Where do we go when we let go? At this point, the chorus has repeated again and again. Richtofen believes he knows where things are going. Like he has a master plan that will set things right without having to die permanently. But in truth, he does not know of a way out that involves him surviving. He is blinded by his fear of death, so he has perpetuated the cycle. I feel I'm falling from here, don't let me go Is it the calling we hear, we hear? How do, how do we know? In Blood of the Dead, the new Richtofen once again fears death, and he begs for his life. "Don't let me go." "Is it the calling we hear?" is the dying Richtofen, speaking to the one who has broken the cycle as his life fades away with the song. "How do, how do we know?" How does Richtofen know this plan will work? To let himself die, and let the others lead. To bring in Ultimis. For so long, Richtofen has followed the Kronorium's knowledge and taken it as a burden upon himself. It is the safe way to know the future. But now, the future has changed, and with it, the Kronorium. How can we know? Where do we go? It is time Richtofen make the sacrifice and take the risk, for a better tomorrow.
  9. 2 points
    Hey everyone! It's been a while since our staff has made a major announcement like this. I'd like to preface by apologizing for not being nearly as transparent as I'd like to be with these new changes. You may have seen some new things coming our way if you've been watching us closely on Twitter (and receiving our email newsletters the past few months). With this new announcement, we - myself, the staff, and our new friends - are making big changes and want everyone to know what's going on. We're happy to announce that Call of Duty Zombies is officially a part of the Collateral Network! For those out of the loop, CoDZ is now being managed not only by myself, but our new friendos @AzzidReign and @Anubis. Both are involved with the popular gaming website Se7enSins and have expertise in running online communities similar to ours. After much discussion, we agreed that combining efforts would help bolster both our communities with the goal of creating a more expansive network under the Collateral title. What does this mean for me? I'll be the first to admit that I understand the idea of change can be scary. Ever since I became a part of the staff alongside @Hells Warrrior and @Boom115, we've worked tirelessly to operate CoDZ and ensure that our members always had an undead home to talk with friends, be involved in theories, and be provided with everything Zombies. Collateral Network will help us stimulate the community from it's [rather interesting, if you've been paying attention to the BO4 season] slumber with a myriad of improvements to the site, features, expenses, and most importantly, communication. This network involvement also means we're able to provide greater features and enhancements to the community (such as in-depth map tutorials, faster page speeds, improved filtering systems when looking up threads, and more) that are soon to come. Us administrators made sure to keep the theme and feel of our community in mind when determining what's to come. This place is our home, and has been for nearly a decade. As such, I've made a promise to keep the CoDZ-aesthetic the same no matter which direction we go. I have great faith in the new network conglomerate and can't wait to share for you all what we've got in store. This is a big push for us if we plan on keeping CoDZ alive and kickin', so let's spread the love! By the way - we DO have a giveaway at the moment with Collateral for a free RGB gaming chair. You should check it out and get your entries in. 😉
  10. 2 points
    Hey everyone, this is Round 3 of the Call of Duty Zombies Map Tournament! For more info on the results of round 2, click here: So, time to vote on who proceeds through round 3! Just reply in this format: 1. [Your Pick] 2. [Your Pick] 3. [Your Pick] ... 15. [Your Pick] On Friday April 19th at 11:59 AM CST, votes will not longer be accepted. For those that can't view the image, here are the options: 1. Shi No Numa vs Nuketown 2. Buried vs Moon 3. Kino der Toten vs Ascension 4. Der Riese vs Origins The titans face off in round 3... who will see it through to the end?
  11. 2 points
    So I have moved the project over to itch.io. Please still feel free to comment here and ask questions, place suggestions, or offer up ideas for the project. https://unevenpixelstudios.itch.io/project-zombies As always, cheers!
  12. 2 points
    Hey everyone, this is Round 2 of the Call of Duty Zombies Map Tournament! For more info on the results of round 1, click here: So, time to vote on who proceeds through round 2! Just reply in this format: 1. [Your Pick] 2. [Your Pick] 3. [Your Pick] ... 15. [Your Pick] On Friday April 12th at 11:59 AM CST, votes will not longer be accepted. For those that can't view the image, here are the options: 1. The Giant or Shi No Numa 2. Ancient Evil or Nuktown 3. Shadows of Evil or Buried 4. Moon or TranZit 5. Kino der Toten or Verruckt 6. Ascension or Shangri-La 7. Classified or Der Riese 8. Call of the Dead or Origins Feel free to discuss and justify your picks!
  13. 2 points
    This says alot about your character. I just....its so unfair that you and Rad struggle with this, because you dont want to harm anyone. That spirit is just so good, and yet sorta punished (with depression or anxiety). I hope you can develop some kind of self-respect, because you are, both, AMAZING people. (Might have something to do with this and might not, but Rad, when I say something positive about a storybook chapter or thread you posted I feel like I always reply insanely positive. I'm afraid that you think the reason I do so is just...because I always do so or wanna make you happy or something. I want you to know that this is really really not the case, and that every time once again, you astonish me with your great works, and I cannot suppress my feelings. All my replies come straight outta my heart). @Steelie thank you for sharing, my friend. Hope things continue to improve for you. . You are both stronger than you think, and you are never alone ❤️
  14. 2 points
    Hey all! Recently, in a wack drunk moment, I told someone I was going to practise playing guitar, something that randomly popped up in my head and I actually felt like doing. Next day, I took my sisters akoustic guitar and started practising...and I gotta say, its so much fun. Really different than piano (what I used to play) in any way. So uhh, thing I wanted to say is that I found these: https://tabs.ultimate-guitar.com/tab/misc_computer_games/black_ops_1_-_perk-a-cola_jingles_chords_1858702 The Black Ops Perk-a-Cola's Jingle chords! To play on guitar! They're still to hard for me, but if there is anyone there playing guitar and loving those songs, here you go :)
  15. 2 points
    Richtofen Cosplay in Progress. Grey east-german military parade jacket + a lot of fake blood. more updates coming. it’s coming together marvelously.
  16. 2 points
    Chapter 16: "... I Will Build My Church" is now up! It's got everything I love: character development, a little action, world building, and of course, monologues!! Also, Edward Richtofen! In all seriousness, I hope people like this chapter. Elements of it have been brewing in my head for a while and I can't wait to see where these characters go.
  17. 2 points
    1. The Giant. 2. Ancient Evil. Demolished the easter egg with my bud yesterday, great map. It’s like BO4’s Eisendrache, maybe slightly less so. Gauntlets are insanity. 3. Buried. A very difficult pick, but if I had to go and pick one map to play right now, it would be Buried. As an overall artistic endeavor SoE is a masterpiece of aesthetics and narrative, but as Jason Blundell often reiterates, zombies is a Game first and foremost, so I gotta go with what I’ve had the most fun playing. If I had only ever played through buried and SoE one time each, Shadows would win, but there’s a lot of tedium that reduces replayability. Much like MotD, if you had to turn a map into a Feature Film, Shadows would probably be the obvious pick, but i don’t feel like getting re-betrayed by the shadowman every time i wanna pack-a-punch. I think Treyarch sorta crammed a lot of the easter egg / narrative / scavenger hunt content into the early-game setup in order to force newb players to get acclimated to that kinda thing. Like, 75% of the shadows easter egg is just getting your class set up, because they took things we were used to getting more easily (PaP, relevant wonderweapons) and hid them behind a bunch of rituals and stuff. Great map for just one big playthrough, like a movie. There’s a bunch of weird setup stuff in Buried with using Arthur to break the barriers, but you can go for that gnarly challenge Awaken the Gazebo, “pack a punch on round 1” which is way more fun than a SoE PaP speedrun. 4. Moon. If only we could have aimed all 3 missiles at Hanford, Washington State, USA. Then no goddamn bus driver. 5. Kino Der Toten. Layout wise and atmospherically Kino and Verruckt are pretty similar actually, Kino is just Verruckt on steroids. The projector room is the shit. 6. Ascension. I wish I could see a master list of all my hours played on every map, because I suspect BO1 ascension might take the cake for me. Just dude, the OG strategy of only buying to PhD, and you and your bud defend QR and PhD against the monkeys, til you get all the perks with all the doors still closed. oof. 7. Classified. Frankly, even if it was between The Giant and Classified, I’d go with Classified, but seeing as how “The Giant” blows the original der riese out of the water IMO, it’s really no contest. I know it’s the “Stairway to Heaven” of zombies maps, but again, it’s a matter of what I’d wanna hop on and play right now, and frankly i don’t wanna lose my jug to the jank-ass OG wunderwaffe. I’m addicted to classified too because I’m on the dark-matter grind. 8. Origins. Call of the Dead was very much so another BO1 map, and a spectacular one at that, but Origins was the beginning of an era, where the story really kicked off into the multiverse, the standard for future wonderweapons was set, and it was the first map where they were like “alright from here on out we’re gonna fuckin drown every map in aesthetic” and it’s awesome. Like, Treyarch loves taking 2 aesthetics that are basically unrelated, and smashing them together, and Origins is where they got the courage to do that. Chicago noir + lovecraftian horror? Dieselpunk WW1 + ancient archaeology? Siege of Stalingrad + Dragons and Robots? HELL YEA. I remember during like the BO1 season, it was super common to guess what a future map location was gonna be. There were obvious ones like “Paris” or “Atlantis” or whatever, but people were always generally like “oh I bet there’s gonna be a map in a hospital / school” and stuff like that. Or like ooh, what if there was a map that took place entirely on a boat. Now Origins and the Multiverse blew our horizons wide open. So now we can speculate where a map’s going to take place, when, and what other ridiculous anachronistic twist they feel like throwing in there. This is a tangent, but here’s my pitch for Zombies Chronicles 2: Call of the Dead, TranZit (plus bus depot, farm and town), die rise, buried, nuketown. although i’ve heard murmurs that the next Aether map will be like a Blood-style expansion of Nuketown. So we shall see what maps remain when this season is over.
  18. 2 points
    1. Shi no numa. At the end of the day Nacht was the prototype map, and we love it for what it was. 2. Gimme 48 hours to update. Been in an Xbox mood lately. Probably gonna be AE. 3. IX. Probably in my top 5 maps of all time. 4. Shadows. Kinda uninviting for an on-disc map, but still a masterpiece in its own regard. 5. Buried. Voyage is great, but it looks like they finished making IX and were like “alright now lets make the harder / bigger IX.” Like it could be the “same map” but with just a different layout. Buried is just radically different. Hella buildables, unique mechanics, etc. 6. Der Eisendrache. Potentially my favorite map of all time honestly. Like the “story” of that map was so compelling. You saw the consequences for every step along the way in the easter egg, and it made sense and had a progression. Some easter eggs are just a bunch of disjointed steps that have nothing to do with anything, like why am I shooting this lantern? But Eisendrache was like, oh we gotta get into the safe, but we don’t know the combo, so lets go back in time and peep over the shoulder of the last guy to lock it, etc. it was like an actual story unfolding. Moon had a very compelling EE as well in the same way, but DE brought the first real boss fight, 4 elemental weapons, great contributions to lore, just tons done right. Some of my favorite cyphers. 7. TranZit. Screw the haters, it might not be the best, but I’ve had fun on TranZit. Denizens and lava suck, pack a punch sucks, jet gun sucks, but I prefer that over bootleg nacht. The map with the greatest potential room for improvement if they remaster. 8. Mob of the dead. Kino has a special place in my heart, but sorry, I have a tattoo of the afterlife eye, ez pick. 9. Verruckt. I’ve probably got way more play time on “five” than verruckt, but frankly, verruckt is just so nice. The first “real” map imo, atmospheric as hell, definitely comparable to five in terms of close-quarters-ness, but there ain’t no trench gun on five. Plus Classified just blows five out of the water regardless. 10. Ascension. I love Blood for its contribution to the story obviously, it’s just a really well done map narratively / thematically, but gameplay wise it kinda pales in comparison to IX for example. I’ve put an ungodly amount of hours into ascension, splitscreen, solo or otherwise. It really blew my mind coming out of kino, when the whole aesthetic up until then was nazi / axis stuff, then suddenly it’s a cold-war cosmodrome. From then on every map after that had a wildly different aesthetic. I think that’s where they really caught their stride and realized they could go anywhere. It’s also like the perfect example of how the zombies story is told in like a vignette format, like each map is a brief snapshot of a large timeline that we aren’t privy to. You spawn in on a lunar lander like “how the hell did we get here?” and just immediately have to start deducing stuff based on dialogue and surroundings. Nice. 11. Shangri-la. Zetsubou was a good map, glitches aside, but there wasn’t really anything there storywise. We knew we were coming for Takeo’s soul. Shangri-la was also a kinda “filler-map” in terms of it being a small step in richtofen’s grand scheme, but they wove it into the story of Brock and Gary, which was really interesting and set up major themes for the series. Zetsubou didn’t really feel like its “own” map in the same way. 12. Classified. Weird choice maybe, but i dunno man, Classified is like the “The Giant” of BO4, and I think I can’t help but favor it just by virtue of the fact that it’s in BO4. I just love the specialists, perks, elixir systems and such, and it feels really good. Perfect example of the Takeo Effect: take something disliked, shelve it for a few years, then bring it back in a more badass form and it instantly becomes everyone’s favorite. Some combination of nostalgia and the realization of potential that you always saw there. Classified doesn’t compare to Gorod in terms of its epic scale story wise and emotionally, but Classified is so OG with the radios and the storyline developments, and the aesthetic is killer. Winter’s howl ate its wheaties this time around. Just so much to love. Ultimis Cast. 13. Der Riese. No contest. 14. Call of the Dead. Hell yea. I really reeeeally hope they remaster Town though. I love the minimalistic maps like nuketown, and with bo4 mechanics it would be lit. 15. Origins. Everybody likes Oranges.
  19. 2 points
    Today I explored the underground area of Ghost Town on the Blackout map in hopes of finding some easter eggs related to zombies. What I found was minimal and somewhat disappointing, but still may be worth sharing. As many may know, you can acquire the Ray Gun Mk 2 from the dartboard easter egg by throwing a tomahawk. Here is an image (not mine): Many may also know that you can find the grave of Arthur, a.k.a. Leroy, a.k.a. your best friend in Buried: But what else is hidden in Buried? Well, not much unfortunately. In the grave yard there are a few more graves, but I am almost 100% certain they are the same graves from the Black Ops II version, low resolution and all: Also, upon entering the mansion, you no longer see the same painting that was there in the original (Someone please remind me, Google and the CoD wiki are terrible for this). You see this man, who also appears in the courthouse along with another man's portrait: Lastly, and most significant of all of these, is along with many pictures on the wall of locations around Buried/Ghost Town, there are pictures of a group of 3 people, and one looks very familiar: The lady in this picture looks a lot like the ghost of the house, and her presumed husband may be the one in the paintings who also owned the house. We can also gather they had a son who is not mentioned or seen anywhere else? Jeb Brown? Mother bit by a critter? Probably not.
  20. 2 points
    1. Shi No Numa: While NDU is seen as the 'ultimate classic map' by many, SNN is where the story started going somewhere. Also, I love how the developers created a grim and eerie atmosphere out of a natural environment. 2. Die Rise: Not really fair, as I've never played Ancient Evil, but Die Rise is actually one of my favourite maps. The elevators and verticality of the map made this map really unique in any way, and I like that Asian megacity apocalypse style it is set in. 3. Nuketown: That map is so just much fun, espessially split-screen. The fact that the Perks (and PaP) fall out of the sky in a random order makes every game different. 4. Shadows of Evil: The layout of that map is so beautifull 5. Buried: I like the fun. I like the atmosphere. What else do I need to add? 6. Moon: I've never been a real fan of DE. On top of that, Moon ranks second as most favourite map 7. TranZit: Well, I guess you all know what my favourite map is....so no explanation. 8. Kino der Toten: While MotD appears to be a masterpiece, I've never really got into it (also, its my only non-bought BO2 DLC). Next to this, Kino is just a classic runner, with a bit WW2 and Cold War atmosphere added. Love it. 9. Verrückt: This was a tough one, they're both great maps. I've chosen for Verruckt objectively because the map introduced both the Perks and the Power. Also, I'm really fund on those seperated spawn points (and once again, the atmosphere). 10. Ascension: Fav map number 3. Don't ask me why, just like it alot. It also features the 'ultimate Ultimis travel atmosphere'. 11. Zetsubou no Shima: Though one again, I like both, but I think I would be quicker bored on Shangri La. I am also fund on the difficulty of both maps. 12. Classified: Just don't like the fantasy/sci-fi thing of GK (dragons, robots, AI, etc). Also, this is a way to repay my respect to Five (sorry number 9). 13. Der Riese: This map includes just so much intel about everything of the æther story. I also like the history and science based aspect of this map (all based on real science and history/conspiracy). 14. Town: Aww, this map has just so many memories. 15. Farm: I know its an unpopular opinion, but I just like Farm more than Origins. Dont say its better, I just like it more
  21. 2 points
    I know, I know, it's spamming a live stream but the boy needs some viewers and followers. If anyone would like to watch him doing some custom zombie maps and follow him, it would be appreciated. https://www.twitch.tv/thatguyfergy/
  22. 2 points
    (PS4, BO4) I usually play on casual unless i'm doing EE, then I play on normal. Frag: wow, they can make crawlers?? i figured that was removed, unlike in the old games. maybe equipment is weaker on higher difficulties? Acid: same deal as frags, one hit kill on casual Clay: i like em. only problem is i'll forget where i place them and i'll run through one with a train and it will backfire on me Wraith: easily my favorite. fast and deadly. great for reviving teammates (throw one at their downed body and it is basically a shield while you are reviving them) and they are great shields while being swarmed at the box or PAP! my only complaint is that it seems like TA nerfed them. they used to be instant kill, now it takes a second or two to get it done Sentry: hate it. slow to recharge, slow to deploy, limited rotating horizontal field of view. limited deploy areas. and it only lasts a very short while! my highest round on casual is 69, but to be honest i haven't tested specifically they longeivity of any equipment damage. all i can say is that i usually run with Wraiths and they have never let me down!
  23. 2 points
    Here is the next chapter, Little Resistance. It follows Peter McCain in his earlier missions as a Marine in the Pacific front. https://www.callofdutyzombies.com/story/book1ch14/ WARNING: This chapter takes place during an event known as the Bataan Death March. It was a war crime by the Japanese in which thousands of American and Filipino forces were forced to endure six days of walking to a train station in San Fernando, where they were then packed into trains and shipped to cruel internment camps. This chapter has some brutal death based on real life atrocities committed by the Japanese during the march, so if you are faint of heart, read carefully, and I understand if you cannot read any further. I will put up a disclaimer for chapters like this. There is humor in this chapter, as Peter is meant to be a man who uses humor to cope with pain and stress, but this is not meant to downplay to importance of this real life event. As another note, this chapter is a bit shorter than some previous chapters, and while writing it I was doing a lot of reformatting of my plans for each chapter in this book. I kept trying to cut out chapters to have an average page length more like that of a real novel, as if I keep the chapters as long as they have been the book would be much too big. But then I thought, I really shouldn't be doing a disservice to this story by omitting so much, especially since I am posting it here where there is no limit. From now on I am going to ignore any thoughts about a chapter being too short/too long or being unnecessary to the overall book because if I try to think too far ahead I will end up stifling what I can do with this story. Of course, if I ever did release a physical version of this book, I would change a ton, and write a whole second draft that is more concise, or I would split it up into two books. But for now, I'm going to remain somewhat unpredictable.
  24. 1 point
    The year is 2051. Earth now lays a desolated husk, at the hands of forces that have left it to die. The atmosphere, scorched beyond repair, but holding, as the world asphyxiates itself. Whispers of a time before would say that this began in something far darker. Perhaps, voodoo. Or, the studies of a science beyond humanity, in the hands of a group that would misuse it. Those whispers, however, have been long dead, as would be its masters. Whatever created this world has left it behind, or let it die. Something the undead relish. The sun rises to show four shadowed figures, approaching from a hillside, walking towards a desolate church. Each carries a face wrought with inner turmoil, each a face lost in personal despair. An unspoken agreement between them, perhaps, that they want to leave this world, and yet they march. "...get to the church. Better a place than none.", the first figure says, adorning a bloodied and ripped military uniform. A man who would look to be strong outside of himself, but has lost everything. "...better a place to end it, yeah...", the second figure, a woman, dressed as a doctor, whispered to herself. As they approached the church, the third figure, a scientist, ran through the door, finding a single, lone crucifix still hung about. He looked longingly before taking it off the wall and throwing it out the window, a pain fueling his anxious anger. The fourth figure, another scientist, mutters to himself as he walks into the church. Finding a bench, he sets himself down as he takes out a knife, spins it around in his fingers, before cutting into the backside of his arms, and opening up old scars on them, revealing the letters on them: "DC", and "TF". Not moments later, the soldier shoots his gun. The loud crackle reverberates into the distance, and a far-off roar, an awakening, is heard. The group begins to set themselves up for the fight ahead. Yes, it was this place, this house of a fallen God, where they wanted to die. In time, perhaps, they may still. But the events that are about to unfold will change everything.
  25. 1 point
    Hey. Meh here. Figured I'd make this post before I forget to, because I know it's well worth being made. So... some news regarding Unity, indeed! That being, I'm... rewriting the original map. ...and somehow, I thought this post would be longer... Anyone paying relative attention to the series is likely to ask why I might be deciding to do that. Why I'd change it up, all that nonsense. If I'm being honest, I have an incredibly simplistic answer for that: The post was made in 2014. It was my first map, and the one I look back to and think is flawed by design the most. When I conceptualize maps, I like to envision it as if this map were a real one. As if, by some miracle, I were able to play it myself. As if it were a Custom Map. Coincidentally, I've dreamed of having all these maps be custom maps for years now. That all said, a map containing all maps isn't a realistic concept anymore, and... while Unity very much is still going to be that, I want to condense it. Reform it. A lot of design choices in the past few games have influenced me in a way that I think would benefit the overall story of Unity going forward, and better follow its narrative. That said, I don't think I'll do much to... well, "retcon" it. Though, this version will be the preferred version, and the "Final Draft", of sorts. The bonafide, "canon" version. I've still got everything else in the works, but I want to make sure that the building blocks supporting it won't crack before I place them. So... with that said. Per aspera ad astra. -The Meh [Edit: Oh hey it’s rewritten]
  26. 1 point
    I heard this interesting quote in Buried: So is Element 115, what seems to be merely the crystalline structure of Aether, capable o converting matter into Etherial Energy? I also took a better look at Maxis' 115 Conversion Generations at Excavation Site 64, and it seems like the device draws Etherial Energy from the air and converts it into liquid Element 115. This proves that Etherial Energy is all around us, a dimension beyond our perception but nontheless existing. Or could the Generation merely capturing Element 115's radiation at the Verdun area (as the mines there include the element)? It somehow reminded me of the Zetsubou Temporary Power System, where the player gives a plant 115-infected water, and the plant converts it into energy.
  27. 1 point
    Yes, certain doors to "secret" areas this could be very well a fun way to access them. It would also be easier to hide the areas for the first time players since it doesn't have a text to open barrier.
  28. 1 point
    The only spaces I feel like I can truly be myself is either in the car while driving (and grunting/singing), or in other tiny tiny spaces like the toilet (hope that's not TMI). I only noticed this recently, too. I still tend to be really self-conscious even in my own room by my lonesome (I rent a room in a house, so I do live by myself, but still have housemates), but mostly because I don't live in an actual appartment. At least I believe that's it. The walls and floors are thin here, so the housemate who lives below me can hear and feel me walking, and vice versa. I think that until I have a place that's truly mine alone, without any housemates, I'll keep having this. But it sure as hell beats living with my parents still, so no complaints there! I know exactly the thoughts and feelings you're talking about, friend. And they're the worst. They keep piling up until you feel like your head's gonna explode and you're going crazy. Though it's very good to let them out, contrary to how it may feel. I had to learn this too, and I had a tough time doing so. Really tough. Keep going at it though, with pushing them back!!! It takes a lot of effort and energy to go against automated negative thoughts, and to actively change your thought patterns!!! I don't have much to offer you besides a listening ear and some advice for the things that helped me and were taught to me. If you want it I'll give you some, but I won't force it on you by typing it out here and now. Sometimes advice can make you feel worse because you feel like you'd never be able to do it. But! In the meantime I'm always open to listen, at all times, for everyone, about anything and everything. Of course I totally understand that someone wouldn't wanna talk about these things with complete strangers of course, but some think it helps to talk to someone you don't really know, kinda like talking to a listening wall or blank slate! In any case, I'm still throwing it out there. One thing that's still very much in my character is wanting to help people in any way I can. It's very important to me, not because I feel like I have to or necessarily because it makes me feel better, but mostly because of my own time I've had in therapy. People listened to me for as much as I'd tell them, and treated me well and you know, like human being. They've taught me a lot about a lot of things, and they've made me connect and find my feelings again. I want to do the same for others, and I feel very strongly about this. Therapy can actually be found in lots of things, I've noticed! Talking, crying, singing, just being plain angry at the world, doing sports, writing, drawing, petting your pets, the list doesn't end! I feel like if you keep poking holes in offered solutions the therapist in question doesn't suit you entirely. But there can be lots of factors that count towards it. In any case, I hope you're not beating yourself up over it. And while it is a huge cliche, it's very true. Things will get better if given the time and attention, and effort. It means a lot to me that I can give others hope, as well ;w;
  29. 1 point
    I actually understand it. Wow, your project is so much broader than I thought. Let me think about it a day...
  30. 1 point
    Oooh, jingles. I play guitar somewhat. Technically for 30 years, as I (re)picked up guitar on 6.7.89 at 1:23am and 45 seconds and have played steady since. I was a month from 20, a bit too old to learn guitar, but I love it none the less. On the option of wonder pianist or guitar God: honestly guitar gods are a dime a dozen, a good keyboard/piano guy is always in demand. So piano guy is likely more economically viable. But it's damn hard to carry your piano to the campfire jam. 🙂
  31. 1 point
    I suddenly think about the appearance of a PhD Flopper bottle in Die Rise. As this was an invention of the Ascension Group, this might be the reason of it's presence in Shanghai. More proof that Die Rise was a former Ascension Group (split-off) facility.
  32. 1 point
    Alrighty folks, after a week there have been six ballots cast, an even number, and surprisingly only one tie! I did not account for this while making this tournament, but have decided in the event of a tie, the victor will be decided by coin toss. The loser will be remembered in our hearts as a true contender... but only one shall advance. Here are the results for Round 1: 1. Nacht der Untoten (1) vs Shi No Numa (5) Winner: Shi No Numa with 5 votes! Shi No Numa may not be the first zombies map to send us on this journey, but it is a damn good one, with brand new innovations out the wazoo! 2. Die Rise (2) vs Ancient Evil (4*) Winner: Ancient Evil with 4* votes! Despite the ever clear nostalgia for Die Rise, the brand new Ancient Evil advances to the next round with grace! *Note: @Electric Jesusdid not make a final choice, but implied that Ancient Evil would be it. Even if they did not vote in that category, Ancient Evil would still have won 3 to 2. 3. IX (2) vs Nuketown (4) Winner: Nuketown with 4 votes! Somewhat shocking given the universal like for IX, but CoDz tends to skew their love towards the older, classic maps, and as such, Nuketown Zombies advances! 4. Revelation (1) vs Shadows of Evil (5) Winner: Shadows of Evil with 5 votes! Though it divided the community upon its launch, Shadows of Evil has been remembered as an underappreciated work of art by many of its fans. 5. Voyage of Despair (2) vs Buried (4) Winner: Buried with 4 votes! Voyage of Despair had the short end of the stick, being stuck between IX, a universally loved Chaos map, and two Aether maps at launch. It simply stood no chance against Buried's many quirks and innovations that made it unique. 6. Der Eisendrache (1) vs Moon (5) Winner: Moon with 5 votes! Ultimis' classic final map of the Black Ops era proved to be the superior against the powerful legend-to-be, Der Eisendrache. We will be sad to see you go, DE, but Moon takes the gold! 7. Bus Depot (0) vs TranZit (6) Winner: TranZit with 6 votes! Bus Depot stood no chance with its completely bare-bones gameplay that even Nacht would scoff at. Will TranZit advance another round? Only time (travel) will tell! 8. Kino der Toten (4) vs Mob of the Dead (2) Winner: Kino der Toten with 4 votes! Though Mob of the Dead has been remembered as a legendary classic, Kino der Toten is many people's first introduction into the series, and it cannot be denied it perfectly personifies classic, simple Zombies fun. 9. "Five" (2) vs Verruckt (4) Winner: Verruckt with 4 votes! Though "Five" is a cult hit with its unique gameplay and setting, the atmospheric Verruckt takes the cake. 10. Blood of the Dead (0) vs Ascension (6) Winner: Ascension with 6 votes! In a landslide victory, the Black Ops classic surpasses Blood of the Dead, a weaker entry in the Aether story and disappointing throwback to Mob of the Dead. 11. Zetsubou No Shima (2) vs Shangri-La (4) Winner: Shangri-La with 4 votes! With a rocky launch, Zetsubou has not been quite able to shake its reputation as tedious and annoying, and as such, Shangri-La is the champ! 12. Classified (3) vs Gorod Krovi (3) Winner: Classified with 3 votes and a coin toss! A tie and a deserved one at that! The bonus map, Classified, shocked everyone but transforming "Five" into a map fit for the modern Zombies player, while Gorod Krovi provided a gritty, dark depiction of Stalingrad with unique enemies and weapons before a saddening final cutscene. Luck was on Classified's side, however! 13. Der Riese (5) vs Dead of the Night (1) Winner: Der Riese with 5 votes! It is no surprise the instant classic and fondly remembered Der Riese takes victory here over the newer Dead of the Night, derived and barely advertised at launch with its Chaos setting and new characters. 14. Town (1) vs Call of the Dead (5) Winner: Call of the Dead with 5 votes! Though Town is remembered as the best TranZit survival map, its pales in comparison to the absolute blast that is Call of the Dead, with the first celebrity cast and the inclusion of legend, George Romero. 15. Farm (2) vs Origins (4) Winner: Origins with 4 votes! Origins completely changed the game in the story-line department, as was so good, many of its features are still being recycled in maps today. Farm unfortunately stood no chance. That was a great Round 1, everyone! I will see you in Round 2, here:
  33. 1 point
    Welcome to the site and enjoy your stay. But please don't just come here to advertise your own stuff. If you have any questions be sure to ask them.
  34. 1 point
    This post is old, but I actually think these costumes should be added. At least some of them.
  35. 1 point
    1. Shi No Numa - I've never really liked Nacht Der Untoten a whole lot compared to other WAW and BO1 maps so this was an easy pick for me. Shi No Numa is a great map in my opinion with the random perk locations and the freedom to go anywhere in any order. 2. Ancient Evil - Going with first impression here, also helps that I don't really like Die Rise cause of it's limited movement around the map. 3. Nuketown - I've started to like this more over the years. The perk system can be annoying since there is no way you can affect it. IX is a fun map, but has a bit too much going on in the later rounds. 4. Shadows of Evil - It's one of the best maps in BO3 and Revelations was such a huge disappointment that there's no way I would choose otherwise. 5. Voyage of Despair - I'm gonna pick this one mainly cause Buried feels like it's just all the unused ideas slammed into one map. Also I've been wanting a zombies map in a big ship ever since BO1. 6. Moon - It's way more fun to play. Der Eisendrache for me always goes the same way. There just isn't anything challenging with buildable wonder weapons and unlimited damage, other than Panzer. Moon is also the first epic map for me and I have great time playing it ❤️ 7. TranZit - While Bus Depot is fun for a quick game of zombies, I find Tranzit more fun experience in general. We all know it's not the greatest map, but it's still pretty fun cause of that. 8. Kino der Toten - This is the first zombies map I've played, so maybe it's nostalgia talking. Tough choice, cause Mob Of The Dead is one of my favorites as well. 9. Verruckt - It's one of my favorite maps cause of the challenge it offers. Five is difficult too, but personally I like Verrüct more. 10. Ascension - This is a lot more enjoyable experience for me. Tough one though, since BOTD did a very good job bringing MOTD into BO4. 11. Shangri La - Well ZNS is one the worst maps so, easy pick cause Shangri-La is one of my favorites 12. Gorod Krovi - This one is very tough. I like both, but I'm gonna go with Gorod Krovi. Classified suffers from the BO4 game mechanics, as it is very VERY easy with them. 13. Der Riese - I mean c'mon, Der Riese is a classic and so much better than Dead Of The Night. Dead of the night does have a cool theme though, but that's not enough in my books. 14. Call of the Dead - As much as I dislike George Romero going after you the whole game, I think the map is more fun than town. Town is good for a quick game of zombies though. 15. Origins - Can be a bit tedious to get started sometimes and I hate that the power can go off, but it's one of those epic experiences. Farm is fun for a quick zombies game, but this time Origins wins.
  36. 1 point
    My Picks With Explanation: 1. Shi No Numa (Lots of great memories on this map, introduced our beloved Ultimis) 2. Ancient Evil (Purely by what I have seen because I have not had a chance to play. Die Rise is my least favorite map, so...) 3. IX (A top five map for sure, Nuktown didn't stand a chance) 4. Shadows of Evil (This map is a masterpiece, and one of the most unique and beautiful) 5. Buried (Tough choice, both underappreciated map, but Buried has so much quirky uniqueness that I find it hard to compare. Voyage is a good map, though) 6. Moon (All time favorite, masterpiece! Tough choice though, as DE is a masterpiece too.) 7. TranZit (Pretty easy choice, IMO...) 8. Mob of the Dead (In my opinion, these two might be the most overrated maps of all time, even if they are pretty great. Mob just flipped the whole zombies experience on its head and changed the way we look at it. Kino is just Kino, in comparison.) 9. "Five" (I've always loved Five, so goofy and different) 10. Ascension (Lots of great memories on Ascension, and I do not like Blood of the Dead's gameplay at all.) 11. Zetsubou No Shima (An underrated gem, IMO! I love the plants, and the atmosphere and story of the map) 12. Gorod Krovi (Tough choice, given my love of Five, but it lacks some of the charm of the original, so I have to give it to this badass map) 13. Der Riese (Dead of the Night is a sleeper hit waiting to happen, but Der Riese is an all time classic, and managed to keep people's attention for 2 years before zombies returned while it was still in its infancy!) 14. Call of the Dead (Unique, fun, just all around fantastic and often forgotten in these times.) 15. Origins (It's... Origins vs. Farm. Origins changed everything.)
  37. 1 point
    I honestly have no idea. So I can't be of assistance.
  38. 1 point
  39. 1 point
    Wow it's been a while. Good to see some familiar faces. I just got done with a contract programming job and I'm back at making zombies clones. I might want to start with your series to build the engine around if that's alright.
  40. 1 point
    Welcome to the Equinox this is my getaway from the real world. My name is Caleb Hampton. After moving from Fremont, NE to the Capitol City (Lincoln,NE) and wanted to help support those impacted by hosting a donor drive. A.K.A "RequixEclipse" braving the endless waves of Zombies on Call of Duty: Black Ops 4 /Staff member for a Call of Duty Zombies Forum /StackUpDotOrg Stream Tema Member/Pro Gamer strreaming to a network of 8k+ loyal viewers. RequixEclipse LIVE [ZOMBIES [XB] BLACKOUT [R115] APEX 9:35 PM- 11:50 PMCST minute watch which is redeemed for rewards. The Donation Drive Featured Panel directly links you to this Campaign. This is to ensure 100% of money donationed goes to the relief effort. For Stream Updates besure to follow @RequixEclipse THE CAUSE: series of shelters have been opened to provide relief for those displaced and impacted by the March floods and blizzard. I recently moved from Fremont, NE to the Capitol City and wanted to help support those impacted by hosting a dontations via Twich. The American Red Cross is partnering with the following 15-shelters in Nebraska and Southwest Iowa: Council Bluffs, Iowa (Salem United Methodist Church, 14955 Somerset Avenue) Bellwood, Nebraska (Bellwood Fire Department (752 41 Road) Boelus, Nebraska (CNR Center, 614 Delaware Street) Columbus, Nebraska (DHS- East Central Health Department, 4321 41st Avenue) Fremont, Nebraska (First Lutheran Church, 3200 Military Avenue; enter Mission Center on NW corner of campus) Hader, Nebraska (Hader Fire Hall, 101 Front Street) Missouri Valley, Nebraska (Rand Community Center, 100 S. 4th Street) Norfolk, Nebraska (Lutheran High Northeast, 2010 N. 37th Street) Norfolk, Nebraska (Bel Air Elementary School, 1101 N. 18th Street) Norfolk, Nebraska (Sacred Heart Elementary School, 2301 Madison Avenue) North Loup, Nebraska (North Loup Community Center, 112 S, B Street) Pierce, Nebraska (Pierce Fire Department, 106 1st Street) Plattsmouth, Nebraska (Plattsmouth Community Center, 308 S. 18th Street) Randolph, Nebraska (Randolph City Auditorium, 119 N. Main Street) St. Edward, Nebraska (St. Edward City Hall, 1302 State Highway 39) The Red Cross said anyone who has to evacuate should bring the following essential items for each family member:· * Prescriptions and emergency medications, Foods that meet unusual dietary requirements · Identification to show residence is in affected area and important personal documents · Extra clothing, pillows, blankets, hygiene supplies and other comfort items · Supplies needed for children and infants, such as diapers, formula and toys · Special items for family members who are elderly or disabled https://www.crowdrise.com/o/en/campaign/bigredrelief
  41. 1 point
    Hay all, I’ve been working on a pretty high-quality Ultimis Richtofen cosplay, I’ll post progress pics n stuff when more of the pieces arrive in the mail. it’s gonna be lit. Getting a historically accurate outfit together and everything.
  42. 1 point
    In case you missed Treyarch's Black Op 4 update during the "Shamrock and Awe" event going on: More info regarding the newest Gauntlet and special event modifications:
  43. 1 point
    Unity is out of it's teens?! 😛 Have fun rewriting, meh. ❤️
  44. 1 point
    I forgot to add: Yes, the original will stay up on CoDz, as will its Director's Cut. In all their juicy, cringey glory...
  45. 1 point
    Hey @Silv3r Energy, I'm sorry to hear about your situation. But I'm super happy that you're alive and well, and in a better spot than before. Take all the time you need for yourself, and we're all here for you in any way we can be of assistance. 🙂
  46. 1 point
    A very unexpected chapter, I like it! Also, I adore the fact that it is (as is your entire Storybook, of course) based on real events, and the occurance of Takeo's father. Not sure what you mean here. I mean, it is totally normal for a book to have not-equal chapters, right? If you would produce a physical version (which would be, for real, AWESOME and I would definately buy it), why couldn't it have non equal chapters? One critique thing: In many chapters you are the devil in the details: describing how beautifull or gruesome the environment, a room, a person's expression, whatever is. This chapter does have that, but in a lesser degree than usual. I imagine the group walking through Filipinese jungle or whatever, with bodies on the edge of the muddy road or something, but thats up to the imagination of the reader (which has is charms as well). Perhaps lots of people like this 'faster' way of storytelling, but I'm more a guy for the details Btw also love your great metaphores, memories, life lessons and other 'short stories' in your story. This intro reminds me of the intro of the 'Hemlock Philosophy' chapter
  47. 1 point
    Once again I am stunished by your devotion for Unity. While I really like the series, its also great to see you absolutely love it by heart to create this. Your own world. Your own game. Posts like this confirm that
  48. 1 point
    @Lenne @anonymous Looks like I'm reviving a dead post. Hello all! I am back and well. I will be brief to summarize my situation. My parents got divorced when I was about 4 or 5 years old. I am now 17 years old. Shortly before I started this thread, I was in a bad living situation, where I was consistently under abuse both mental and physical from my mother, due to her and my step dad's alcoholism. They would get drunk almost every night and focus their personal problems on me. Because of this, right after I pressed "post" on this thread, I ran away. At the time, I didn't have a car or a real plan, so I grabbed my phone, charger, and a rubik's cube in a backpack and took off down the driveway. I got a decent distance down the road when I met up with a friend of mine who kindly let me stay at her house for the night. From there, I contacted my dad (who lives about an hour away) and he drove over to where I was staying and picked me up. On the ride back to his house, I explained the situation. He was kind and accepting. Long story short, we scheduled a court date, and after a few months, I now officially live with my dad and step mom. During the move, I had to leave my job, and as a result I haven't had almost any money, and what I do make from doing household chores goes towards gas so I can get to and from school. Since moving, I decided to get into Drama/Play Production at my new school, and it's helped me fit in, but it takes up almost all of my free time. That and my money situation explains my prolonged absence. I know this post is a bit scattered, and I'm sorry about that. I'll be spending the next few weeks hopefully educating myself about BO4 and getting back into this, so hopefully I'll be back where I used to. Thank you all for your support in the past months. I love you all ❤️ ~Alyx
  49. 1 point
    @Maohowa Funny how an arcade zombie game can get you so far in the realm of undead slaying games. Welkom to the Forums, friendo!
  50. 1 point
    As a guitarist, I can't wait to tackle these when I get home because I've been itching to have Zombies in my jam setlist! I've tried doing Dead Again and 115 in the past only to fail...but perk jingles are another story.

About Call of Duty Zombies

Call of Duty Zombies is a fan-managed gaming community centered around the popular Call of Duty franchise with central focus on the Zombies mode. Created in 2009, CoDZ is the ultimate platform for discussing Zombies theories, strategies, and connecting players.

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