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  1. 4 points
    Hey everyone, I wanted to start a bracket tournament for Call of Duty Zombies Maps to get everyone's opinion! I've included every map from WaW to BO4, and put them into a bracket tournament pictured here: So, time to vote on who proceeds through round 1! Just reply in this format: 1. [Your Pick] 2. [Your Pick] 3. [Your Pick] ... 15. [Your Pick] Once I have a sufficient number of votes, I will move on to round 2! For those that can't view the image, here are the options: 1. Nacht der Untoten or Shi No Numa 2. Die Rise or Ancient Evil 3. IX or Nuketown 4. Revelations or Shadows of Evil 5. Voyage of Despair or Buried 6. Der Eisendrache or Moon 7. Bus Depot or TranZit 8. Kino der Toten or Mob of the Dead 9. "Five" or Verruckt 10. Blood of the Dead or Ascension 11. Zetsubou No Shima or Shangri La 12. Classified or Gorod Krovi 13. Der Riese or Dead of the Night 14. Town or Call of the Dead 15. Farm or Origins Feel free to discuss your picks!
  2. 4 points
    Hello again. I'm back with another text walkthrough, this time for Voyage of Despair for new players. (Last updated 2.08.2019). I'll cover basic map opening, getting Shield Parts and the Workbench, Perk Locations, the Sentinel Artifact, the 4 PaP locations, and the 2 Valves to drain water. Kraken build and upgrade added at end. ----------------- Quick reference: Shield Part through first lower door at start, Shield Part through first upper door at start, Shield Part under Poop Deck after Sentinel Artifact. Workbench on Poop Deck. PaP: 1. Below Forecastle, 2. at bottom of Grand Staircase, 3. top of Poop Deck, 4. below Poop Deck. Valves: Under Forecastle (submerged), under Poop Deck (submerged). -------------------- Follow along on a simple walkthrough with these Custom Mutations: Pick the VoD map. Select Custom Mutations, then select EDIT GAME RULES, then change these: ENEMIES, BASIC ZOMBIES, Max Speed = Walk. Then SPECIAL ZOMBIES, turn Heavy, Mini-boss, and Catalyst zombies to Off. Then PLAYER tab, POINTS, Starting Points; raise starting points to 50,000. Do not kill zombies if possible, just follow along and we'll find everything. The basic layout is 2 upper decks across the midship, a Grand Staircase (1/4 from front) that goes down several floors, a Cargo Hold under Forecastle (bow/front) and the Engine Room under Poop Deck (aft/rear). Much of the 2 sides of the ship mirror each other. There are Blue doors that open from points, and Red doors that open from getting the Sentinel Artifact. I will walk you along my basic path for opening, your eventual strategy of opening may vary from this. I choose this path for the training areas it leaves on the lower deck. We will basically stay along the right side (from start, facing rear of ship) of the ship to the Poop Deck. --------------------- Start the Custom Mutation game now. You can pause the game as needed. Start Room (Forecastle): You start at the front (bow) of the ship called Forecastle. You are up top. Across the open area, see the 2 upper and lower doors (blue symbol). both uppers open together, both lowers open together. (Danu Perk Machine 1) The first Perk Machine in this Start area. Danu. Walk down stairs to Danu Perk Machine, stand 4m in front of it, and note the red door behind you (it leads to PaP location after Sentinel Artifact is aquired). Face away from the red door. From Perk Machine, walk up steps on right, open blue door (750), go up top. $Shield Part 1a (Window part): At top of steps, stop and turn 180°. Looking over the steps, you will see a white border 'wall'. If the part is on that wall, you will see it clearly from here. If no part there, face (180° again) the burning lifeboat by the open door. $SP1b. Go in the doorway by the burning half-lifeboat, go through the next doorway immediately ahead. There is a dresser with a hammer, string, and a green tackle box on it to your left. SP1b may be on that dresser. If not... $SP1c. ...walk forward to hallway, make a right. Walk past first short connecting hallway on right (rk7 wallbuy here) to second short connecting hallway on right (very bright). SP1c will be on the bannister of that tiny connecting hallway. Walk past it to blue door (1000 points). (Backtracking for clarity after SP1 part is aquired: From Start, up right steps, into door by lifeboat, hard right, follow to 1000 point door. Upper corner says "bridge"). Open the 1000 point door (into Upper Grand Staircase). Immediately turn left, then right as you go down steps. You will see a ?box location, a map with your location, and a blue door (1250). (Note that a PaP location is at the bottom of the Grand Staircase, but it is currently locked behind a red barrier. We'll be back after the Sentinel Artifact is aquired). (Zeus Perk Machine 3). Open the 1250 door (to 1st Class Lounge). Stay left through 'window'. Walk past Bowie Knife, see Zeus Perk Machine, walk past Perk Machine on right side to blue door (1500). Open 1500 point door (still 1st Class Lounge), walk down short hallway to deck on right (Promenade Port Deck), stay right at edge of ship and walk up the path at the edge to the area with GK5 wallbuy, 1750 point blue door, and a red door. (Note that the side path lifeboat will drop after aquiring Sentinel Artifact, allowing access up on the way back). This is Aft Deck. Open the 1750 blue Aft Deck door by GK5. Walk down 'ramp' and the 2 stairs on right to lower area of Poop Deck. Immediately on your left is the Workbench to build the Shield. From Workbench, walk up the right steps, under the (glowing blue) Sentinel Artifact, to the steps behind it. Go up the steps and activate the Sentinel Artifact. This opens all red doors and allows the 4 PaP locations to be activated. (Note that the last PaP location activated will be the PaP machine. It will then move occasionally, so do not activate the last PaP location until ready to PaP. I suggest doing Poop Deck or Lower Grand Staircase last). (PaP location 1). Sentinel Artifact activated, drop down, note the KN57 wallbuy and PaP location 1; Poop Deck. Hold X/xb1 (interact button) to activate PaP (or save this one for last). $Shield Part 2: Now go down the steps to Workbench. From WB, look under the PaP location, the red doors there are now gone (open). Go in, down steps to Maddox gun wallbuy, turn right and follow hall to end (3rd Class Berths). At brown stairs, go down. SP2a is at the bottom of the stairs, on your left. It is a rectangle on the bannister of a white wall. It should be quite easy to see, but if not there... $SP2b. Head down next steps to Provisions, take the hardest left and walk straight to the burning doorway and boxes ahead. SP2b may be on the boxes, leaning against the white wall on your left. It is easy to see. If not here, then... $SP2c. ...turn right (lights through grates on floor), turn right again and walk that hallway. The lighting is orange-y and SP2c is on the boxes on the right mid-hallway. (If you turn right again, through carcass room, you are at the bottom of the steps where you first entered Provisions). (Odin Perk Machine 4. Valve. PaP 2). With the second Shield Part in hand, open the blue door down here in Provisions (2000). Now in the Engine Room, walk forward to 2 reddish lights, go slightly right, then left. Walk to Odin Perk Machine. Face out from Perk Machine in Engine Room. You are facing water. You can hold your breath Indefinitely, it seems. 1. Valve from Odin Perk Machine: jump into water, turn to the left 180° so you see the Koshka wallbuy. Swim to the right of the Koshka through the opening, to the spotlights shining to the right. Go into the alcove on the right and hit X/xb1 (interact button. There will be a text prompt on screen) to turn the Valve. Continue through this area by swimming counter clockwise to avoid the zombies, go back to the steps by the Perk machine. 2. PaP location from the Odin Perk Machine, walk or swim straight out from the Machine, past the mid-room obstacles, through an opening to the easily visible PaP location. Hit X/xb1 (Interact button. Prompt on screen). Make your way back up to the Poop Deck and Workbench. (Ra Perk Machine 3. PaP location 3). From the Workbench on Poop Deck, face towards the front/bow of the ship. The Sentinel Artifact location is behind you. Go up both stairs on the left side, go up the ramp to the gk5. Head left to the path at the edge of the ship, but stay left and walk the (now open) path back up to the top of the ship by a blue door (1500). Option 1. Open the (1500) door, go in and left/down, stay left, (in Galley) you will pass a Bowie Knife location, then enter the Dining Hall with the Ra Perk Machine. You may open the door (1250) to the Grand Staircase, or you can leave this closed for training on either side of these doors. If you open it, the PaP3 machine location is at the bottom of the Grand Staircase which I'll describe below again from another way. Option 2. From next to the unopened (1500) door, stay left along the Boat Deck until you reach the Upper Grand Staircase (the first inside area, it is brownish). Head down 2 full flights of stairs until you see the blue doors (1250) to the Dining Hall with Ra Perk Machine (from Option 1 above). This is called Lower Grand Staircase. You may open to ot or not, depending on your choice above. (PaP 3) At this point both options converge again. Head down the Lower Grand Staircase to the very bottom, activate the PaP3. Head back up to the top of the Grand Staircase, head through Bridge back to Forecastle/Start (the stairs can be tricky to see, near steering wheel). $Shield Part 3a: From Danu Perk Machine 1 at Forecastle, open the lower blue door on the right (750). Walk in past the first side hallway to the open door (bright light) on the left, stop and look in. SP3a may be in the bottom right alcove of the cubby holes directly across from the door that you are looking into. If not there... $Shield Part 3b. ...continue straight down this initial indoor hallway towards the (1000) shotgun wallbuy ahead, but turn (30° right) into the giant hole in the wall on your right and walk in. You should see a chair ahead of you that may hold SP3b. If not, turn left to (1000) shotgun wallbuy. $Shield Part 3c. Facing (1000) shotgun wallbuy in State Rooms, turn and walk left to corner, then turn left at corner, then take the first right which has one open door. Go in this room and SP3c may be on the chair immediately on your left. Head through the room, make a right back to Forecastle. (Be sure to build your Shield at the Workbench on the Poop Deck). (PaP4. Valve 2). From the Forecastle/Start area Danu Perk Machine, face the (now open) red doorway under your spawn area. Go in, turn right at the Vapr wallbuy, and get to the door (2000) at the bottom of the steps. Open that door. Go into the water and turn left and 180° just like we did under the Poop Deck. Very similarly again, stay along the right side and interact with the Valve, it has a light 1m above it and a bright spotlight shining towards it to help spot it. You will see the PaP4 location to your left, and a Titan wallbuy. Extra clarity: If you see the bright blue Titan wallbuy, PaP4 is on that same wall, left of the Titan by a few meters/yards. Looking at the Titan wallbuy, turn 180° and swim past the brown boxes on your left and the Valve will be on your left. #####End Walkthrough ######Kraken and Kraken Upgrade. The Wonder Weapon, the Kraken, can be constructed or can simply be aquired from the ?Box. It can be upgraded once in the PaP machine (5000 points), and can also be given an elemental upgrade (3000 or 6000 points). -------Kraken Build: The first step is to aquire the Stoker's Key from killing a Stoker. Usually this is the first or second Stoker of the game (about round 10), but I've had it not show up until the 10th Stoker in a rare happenstance. Pick this up from the location that he died. Presumably it times out after a while, so grab it shortly after killing him. Once the Stoker's Key is in hand, 3 times you must fill a treasure chest with (10?) zombie souls by killing them near it. You may locate the first chest location even before you get the Stoker's Key, if you desire to. Go up to the first chest and hit (interact button) to open it (with Stoker's key), and then fill it with souls. Once it is full, it will close and disappear, only to reappear in one of the 5 locations. Note that it may return to the exact same location it was just at. After 3 times of filling the chest with souls, you may aquire the Kraken from the Deck of the ship. Nitty gritty: After the 3rd chest is full, the chest will appear at one of the 5 locations again, only now it will show a small object inside. This object will match an object along the outer perimeter of the top deck of the ship, which will be on a medium size crate. You can view this item in the chest and then look for it. However, this step is unnecessary, after the 3rd chest is full, you can simply go around the ship deck until you find the Kraken on one of the boxes on the ship deck where it spawns. Some items: Globe, compass, calipers, opera glasses (small binoculars). -------Treasure Chest Locations: These appear as a large Treasure Chest if there, and as a couple of small boxes and items, if not there. (Remember to open the first Chest found, with the key, before killing zombies. After that, the Stoker Key is pointless). 1. Forecastle: From Perk machine, walk down steps to Vapr wallbuy, make right down next steps, Chest Location 1 is next to these steps at the bottom. 2. State Rooms to Millionaire Suites: Chest Location 2 is at the opposite end of the hall with the Portal to Provisions. In the white State Rooms area. Near shotgun wallbuy from 3rd Shield part above. 3. Galley: On the left side from Zeus Perk in Dining Hall, pass the SMG wallbuy, and stay left to rear of Galley. Small area, Chest Location 3 should be easy to spot. 4. Provisions: Chest location 4 is in the butcher room with the animal carcasses. 5. Turbine Room: From Provisions, go down into Engine Room to Turbine Room. Chest Location 5 is to the right of the Portal (to Grand Staircase?) in Turbine Room. -------Kraken Deck Boxes: After filling the 3 Chests, simply walk the perimeter of the top deck, front to rear (or rear to front) and back along the other side, near the outer rails. As you approach the correct grey/brown crate with the matching Chest item, a Kraken tentacle should rise up and deposit the Kraken wonder weapon on the crate. But note that on occasion, the Kraken graphic does not load, so get up close to each crate and look for "Hold (interact button) for Kraken", as it may be invisible. -------Kraken Upgrade: To upgrade it, you must aquire 4 parts. Gather the first 3 parts and build the Distiller Table. Then pick up an elemental part from a random killed Catalyst. You may change this last part and re-upgrade as desired. 1. 1st Class Lounge. 2 spots, on tables. If you stand by the Bowie Knife wallbuy, face 180°, walk forward 2m, first location is a white table on your right. If not there, walk a couple meters further, look right, and it will be on another small white table by the entrance (entrance is a small window with ramps). Copper pot/kettle part. 2. Galley. 2 spots. This is behind the Zeus Perk machine. Find this Bowie Knife wallbuy. While facing BK wallbuy, one part location will be on the farthest right wall, in a cubby hole of a large brown cupboard, between 2 zombie entry points, on top of 3 white candles which are laying flat. If not there, it will be on the exact opposite side of Galley, just past the small table. Or, from the smg wallbuy (the other side's entrance from Bowie Knife) just stay hard left and you will find it. This is like a pipe and cap together. So, hard right from Bowie, or hard left from smg (mx9?), from Dining Hall entrances by perk machine. The Galley is quite small, you'll find it. 3. Cargo hold. 2 spots. 1 location is straight out from Titan wallbuy (which is next to the Portal). From wallbuy, stay left by the Valve that drained the water, and the part is on the boxes right behind the bicycle there. The other location is among the stacks of stuff in the center of the Cargo Hold, between Titan and the steps out of the lowest area. This is a compressor. 4. Kill a Catalyst zombie of 1 of the 4 types and grab the elemental piece, this dictates the upgrade that you will get. Not every Catalyst will drop a piece, watch for them or run over an area where you just killed a horde and watch for a prompt. Stokers also seem to drop elemental pieces. 5. Build at a special build table by Engine Room. From Provisions, enter the Engine Room and make immediate right by the HELP graffiti. The table is straight ahead. Or, from the Odin Perk machine, face away from the perk, walk left side of room, up left steps towards exit, table at top of steps. 6. If you do the Elemental Upgrade before PaPing the Kraken, the upgrade cost is 3000 points (PaP is 5000). If you PaP and then do the elemental upgrade, the upgrade cost is 6000 points. It seems to be the same upgrade regardless of amount of points spent or order of upgrade. ###### Happy gaming!
  3. 3 points
    Full instructions and demonstration in the video. This video aims to show you step by step my approach to getting set up for the high rounds camping strategy providing helpful tips along the way (my full 100 game is HERE if you need demonstration of the high rounds strategy, tips included on the page). The Exalted hand is well worth upgrading to because your ammo lasts TWICE as long in the high rounds. If you think this doesn't sound right, let me explain: You get 10 more ammo and each charged shot lasts 25 seconds per shot rather than 15 seconds like the Redeemed hand. With the Redeemed, 40 ammo, 3 ammo per charged shot means 13 shots total, 15 seconds per shot meaning 195 seconds of charged shot time in total. With the Exalted, 50 ammo, 3 ammo per charged shot means 16 shots total, 25 seconds per shot meaning 400 seconds of total charged shot time. So, that's double the charged shot time on the Exalted hand compared to the Redeemed hand, meaning your ammo lasts twice as long in full flow! Well worth the upgrade as this allows you to camp through the high rounds as long as possible. This guide will be for people who have a decent understanding of the map but are struggling with getting set up consistently, as getting upgraded to the Exalted hand of Charon can be really hectic. I've found a nice controlled way of doing it though, and I show this strategy here. If you're unfamiliar with any of the steps, I'd highly recommend heading over to Glitch's channel on YouTube as he has snappy and concise guides on all steps. The cool thing is, you don't need to build even the basic version of all the hands to do this in solo - you only need one hand. I only had the Hand of Charon here, I didn't get any of the other ones, even the basic ones.
  4. 3 points
    Staying in the background for what seems like 2 years now, I've not had much dealings with the site apart from the occassional intervention. Will be good to see how things move for the community, forum software is forum software. Be that vBulletin, phpBB, Invision suite (which we run) or others such as Xenforo. Some have different activity functionality and "slightly" different layouts but in essence they are the same. Reddits not a forum in the traditional sense, it's more complicated and less intuitive in my view - although I'm pretty oldskool when it comes to forums. I started running forums with Ikonboard back in 2001 and ventured to YaBB and others. I've always preferred the service and the options supplied by Invision & I've been with them on several forums now for over 15 years. Occasionally involved in sites such as CoDz, that had phpBB/vBulletin/myBB/. CoDz was running phpBB and tried to migrate to vBulletin which failed spectacularly, we still had the licence for it but attempted migrations was a nightmare, they kept failing on the test setup, no matter what. It was pretty messed up, so we switched to Invision pretty much straight after I got involved and we have been using Invision for over 4 years now. Change is not always appreciated, not always seen as a requirement or having a need for change other than when someone comes in that is used to a different forum software (such as myself a few years back). Bottom line, change can be good, it can open up new avenues, times change and that's OK. Embrace changes that occur, remember CoDz is about it's members and not one individual. We're all still here in some guise and we're all happy to help. My only concern is losing features on this site, which we had custom built (LFG). However, having 4 kids ranging from 16 to 1.5, running the business, travelling up and down the UK on a nearly weekly basis and travelling to places like Germany, Austria, Lithuiana. Time for the family, myself & CoDz has become near impossible. So the admins with the time and dedication & with more time on their hands than me. Is a good thing for the site and the community. Here's to the future.
  5. 3 points
    Oh man this was posted a while ago, but reading the things you guys wrote actually made me cry, both because I recognize it myself a lot, and out of sympathy for all your stories. The whole yes-man thing, bending over backwards to please people, and shoving yourself into the background as a result, selfhatred. At the same time it also makes me relieved to a point, because when you've faced the world alone (or felt that you did) you never stop and realize that a lot of people deal or have been dealing with the same issues. I'm also still dealing and struggling with that, among other things. Those other things take kinda long to talk about, but I can kinda summarize it using two words, namely depression and trauma. The other main thing with me just has been not to be a bother to anyone. And I still have a LOT of trouble with this. I used to be so scared of being a bother to people that I just... never really started to develop my personality until about two years ago thanks to therapy, and started to avoid people. This eventually turned into a bad, bad case of selfhatred and... low points. It's not as bad as it has been, and I've made a lot of progress over the last two years!!! But I'm... still scared of people. I'm mostly terrified of angry people, if they're angry at me it's worse. Another "bonus" if it's a man (sorry to all the guys ;^;). ...And if they're drunk it's the worst (to the point of panicking, there's the trauma). But it doesn't even have to be when they're angry. but even still I often just... kinda avoid people??? It's been something that has been ingrained in well, my character I guess. Reading back what I wrote just now kinda makes me feel like I'm sounding edgy or pretentious, oh man. But at the same time that's a good example of the stuff I'm still struggling with. Just thinking those kinds of things, being scared that I'll be told (or that others will even think) that I'm trying to sound edgy or that I'm cringy or whatever else bad, it's something I'll probably never get rid of, as well as the whole being a bother thing, be it directly or indirectly thinking it. But I have also accepted this (for the most part). I have learned that while I probably can't get rid of it, I CAN learn to live with it. Of course I have my bad days, the days where I fall back into the old ways of thinking and doing, but I'm starting to learn how to deal with it, and to channel it into something better, and to work around it. Step by step. Fumbling steps. But steps nontheless! One step is admitting it (the beginning of this paragraph I mean), for example. It's still hard, but that's what the road to recovery is, right? It's very hard, with many ups and downs. But that's okay. I do hope I'm not unnessecarily tearing open old stuff, but this topic has really moved me. I also want to say thanks to everyone for talking about their problems which might sound weird I guess? But I know how hard it is, and I still think it's brave as hell. Hats off to everyone! I've probably never said it before, I don't think I have, but I'm always astounded by how nice and cool everyone is. Hell, I've never even thanked @anonymous properly for having nominated me to be user of the month once. It still means so much, and I feel like an ass. At the moment I was just really blown away by it, still am. I never really found the right moment to say it until now, and I'm sorry for that. But I still remember it, and it still makes me feel very warm and fuzzy inside. So again, thank you ;v; And well, sorry for being so late with that (I've actually been sitting on it for a very long time).
  6. 3 points
    So I would like to discuss about one of the least talked, yet very important details of Classified: Broken Arrow's recreation of the MPD. Besides this picture, a cipher is our only source of information concerning this topic. Written in 1963, McNamara states that the MPD copy is being constructed in Groom Lake, and not at the Hanford Site. In the 1960s, the US and USSR were involved in the global Cold War, a battle between communism and capitalism. As both powers were desperately trying to be the first to fly to the Moon, secretly in order to scavenge the precious left-overs of Group 935 in Griffin Station and becone the world's sole superpower, the American organization known as Broken Arrow was focussing on an alternative way for reaching Luna: Matter Transference. The astronauts of the first Moon landing, accomplished by the US, might actually have used an M.T.D. , built by Broken Arrow at Groom Lake. I previously theorized that the Avogadro might be the product of MPD testing, and Hanford's 'Power Plant' being the MPD, as the Timeline notably uses the word ''accidently''. This contradicts the cipher, where is stated that the MPD was being reconstructed at Area 51, and not in Hanford. The Avogadro (and Denizens), however, are created years later, in 2025, so the possibility that Broken Arrow transfered the MPD to the Hanford Works is still open. Anyway, at the time Classified takes place, the MPD still is located in Nevada, as are Ultimis. Coincidence? Why is Doctor Richthofen still so calm in that cage, as everything goes to plan? What could happen next? What would happen anyway, if two souls both would enter an MPD? If we will ever get to know, this will give us alot more info about the understanding and capabilities of the Aether Pyramid Device.
  7. 3 points
    Hi all, First of all, I would like to start with a quote by @Steelie, almost two years ago (jeh man, we're getting old): Not sure if that thought still goes for you, my friend, but I still have an everlasting curiousity to the Unknown. Which is why I felt I wanted to share my, if I can call it like that, 'personal adventure' of last sunday... I knew the place from a friend of mine, who practised mountain biking in a nearby forest (10 km from my village). He talked about seeing large concrete complexes in the middle of the woods, bunkers of some sort. When I felt like walking with my dog in the forests, I thought 'why not there?'. The drive to the location was an adventure itself, with the fat little one next to me on a chair, sitting relatively relaxed for a car ride with Green Day way too loud on the music box. Anyways, we arrived at a parking ground at a pancake restaurant, near the bunkers. From here, we found a muddy way, not that much used (understatement) in the direction where the bunkers had to be. As the road turned into a river more and more, I eventually stumbled upon a fence, among with a sign saying NO ENTRY. The fence seemed to end my little journey, but when I walked a bit further I discovered a tree, blown over by the wind fallen exactly over the fence. As I climbed over this unforeseen helper, whilst carrying my little one, I saw my destination: A row of grey, grim structures that was hidden in a seemingly artificial planted coniferious forest. There was still an asphalt road connecting them, although overgrown by all sorts of grasses. The bunkers almost seemed to be Vaults of 'Fallout', with opened doors of at least 30 cm thick. They were buried under hills of sand, complete with trees and plants, probably to camouflage them for enemy sattelites. Most of the once military highly guarded complexes were now fallen victim to vandalism and graffiti. One of the bunkers had a large white, almost fluorescent text writting on the backwall, eerily saying 'NO END'. Gotta admit, that one almost send shivers down my spine. The bunkers in this row were numbered 101 up untill 118, 115 not being excluded. At the end of the row was a small, brick building, consisting of a hallway with tree rooms. I ignored this building, as it looked like a stinky by junkies used house, looking not nearly as interesting as the bunkers. When I had seen enough, and exited the terrain, however, I heard a loud 'BANG' coming out of the little brick building. Probably the wind smashing a door, but the idea someone was there, watching me all the time, creeped me. Once exited, I used internet to investigate the structures I had investigated. Apparently, the area was an enormous military ammo depot for the German Bundeswehr, used from 1962 till 1997, to store bullets and bombs. This would explain the thick steel doors. The trees overgrowing the bunkers indeed used to function as camouflage, due to fear for Soviet sattelites. Apparently after the Cold War, the Bundeswehr sold it to the Belgium ministry of defense (I was in belgium the entire time!), which demilitarised the area and gave it to nature, as it connected the wildlife of tree large forests. Another interesting thing I found out was that the terrain was 100 hectares big, containing 80 bunkers. I merely saw the tip of the iceberg! The area was still lightly guarded weekly by a soldier with a German shephart, and apparently some folks organized an illegal technoparty in one of the bunkers some years ago. Much more I couldnt find on internet. When I came back to the living world from this real life Zombie map, I went to the pancake restaurant to get some sort of 'pancake calzone'. The little one had to wait till we were back home to get her slobby food.
  8. 3 points
    Hey, guys. I didn't really expect to make a "Part Two" just yet for this, but... I've come to some interesting revelations regarding the series that I feel are important to share. That... and, I suppose this post will serve as a worthwhile update to the progress I'm on. So, with that said, I think I'm going to just jump into it. I grew up with Call of Duty being a large part of my life. It seems like a "typical" thing to say, and it really is, but... these games have affected me on a certain, deeper level. I have vivid memories of me and my brother loading up Big Red One, or Call of Duty 3, on our PS2, and I recall being absolutely enamored with the games to the point of near obsession. It was... that level of enjoyment, for me. Of course, this was around the time I was in First Grade, and... admittedly, I didn't really know anything about taste in games or whatever. I still sat around playing stuff like Crash Bandicoot (specifically Wrath of Cortex, and I like that game to this day), and both Battle for Bikini Bottom and the Spongebob Movie Game (both are pure fun to this day as well). But it was something else, y'know? Just... that different type of feeling. I grew up with the changes as they came, and... y'know, by the time World at War came around and I had heard of a Zombies mode, you could not imagine my level of jealousy. I had a Wii, so we were very much barred from the oh-so-precious Nacht der Untoten. I didn't end up playing a single bit of Zombies until Black Ops 1 came to the Wii two years later. (I should probably mention for the sake of the story: Our PS2 overheated and the Wii was a Christmas gift.) Playing Zombies for the first time kind of lit a spark in me, in a way not a lot of games would do. I feel like I forget how much the mode has impacted my life at times, and I should be humbled by what it's done, and where I came to with it, but... that first game that I played, and my first noob-level death at round 3 was... almost surreal enough for me. I didn't really care for much else than the experience of the game. I grew to be good at it within the span of a year's time. Hell, I think my first Round 30 was on the Wii. Then, y'know, times change and shift, I find myself on an Xbox and Black Ops II came out... and, just... I dunno. I like the barebones difficulty of Black Ops 1 Zombies. I cannot possibly keep a secret like that dug down in this brain of mine forever. Black Ops 1 is perhaps the best iteration of Zombies. Black Ops II is indeed an incredible evolution of the mode, and adds perhaps some of the best mechanics to come out of the mode in quite some time, but... the base game was changing. By Origins, it was more about power to the player. Which, yes, is a perfectly fine thing, and can be incredibly entertaining. But... too much power makes a poor man ill-spirited. By Black Ops III, it was all a bit too much. I think, at the core of it, the point I'm trying to get across is something like this: I want to, in creating a series of maps like this, be able to create it in a way that, while giving the player power, is still rooted in a barebones system. Like a mesh of the past three games in the series, perhaps, but a large chunk of Black Ops 1. I want to design something I would like to play. I want to actualize these maps in a way that, in my head, I can see myself sitting down and enjoying every second of it. I guess that's what this whole series is, most of the time, though. A self-actualization trip. With a lot of mechanics scattered and questioned, meshed like putty until I find a way to make it feel like art. ...good lord, that sounds conceited now that I say it. Though, that's essentially the essence of the matter. Probably the reason I feel ever so passionately about this series, actually. Because it's my canvas. I'm the "Monty" of my own world. A cosmic painter, creating a portrait in a vast canvas, scrutinizing the little details I find... and fixing the ones that aren't working. But, that's just my thoughts on it. I kind of needed to find a way to get that off my chest, so... apologies if this all sounds conceited. Or... something like that. I'm working on getting towards an acceptable pace/percentage of completion on this series, believe me. All the elements are coming together! Just... need to let all that paint dry, so to speak. With that said, though. Per aspera ad astra. -The Meh
  9. 3 points
    I have to say, the new mix of Where Are We Going is becoming one of my favorite songs in the series. Today I took a look at the lyrics to find some meaning, and I kind of realized that the song is not just about the cycle, like the original was, but about Primis Richtofen's journey. Here's the lyrics with explanations thrown in: Where are we going from here? Where do we go? Are we all blinded by fear? Where do we go? How do we know? Need for survival is clear We persevere without an end Into forever, we fall And wander on and on and on The first half of this verse is recycled from the original, and is essentially the confusion of the survivors trapped in the cycle, wondering where they have to go next to end it, and how they will know how to find an end. Are we being so blinded by our fear, we cannot see a way out? The second half is new, and offers some form of answer to the first half. Where are we going? Well, into forever, we will fall, we will persevere, we will survive, and we will wander... on and on and on... quite depressing. Dust of a thousand years thrown on your path And in the aftermath, you'll stumble forward Mouth full of air resuscitating life And you'll ascend and carry on and on This verse is what really set me on the path of believing this is all about Richtofen. The "Dust of a thousand years thrown on your path" is the dig site in Origins, the location of the Great War, left to gather dust and be buried before Group 935 came upon it and dug up that "dust". "in the aftermath" of the the dig site, Richtofen and Group 935 "stumble forward" into an ancient evil buried for a thousand years. "Mouth full of air", the living in Group 935 uncover the dead, and they are brought back into living. With the help of Primis, Richtofen "ascends" from darkness, and so they will "carry on and on" through their journey, eventually restarting the cycle again. Where are we going from here? Where do we go? Are we all blinded by fear? How do we know? How do we know? In the depths, easy steps Water flows Fire burns, all returns Ashes cleanse the ordinary woe The theme of this verse is building up, beginning with easy steps, before water flows and fire burns and all is returned to how it was. Ashes cleanse any woe that Richtofen or anyone else may have, because in the end, there will always be another should the cycle continue. From the Richtofen memories trailer: "I do not regret the pain that I have caused, because none of it really matters. This moment. This... me. All of it will soon be gone." Followed up by imagery of fire burning. Where are we going from here? Do we let go of all we know? Are we all blinded by fear? Where do we go when we let go? Where are we going? Where are we going? Where are we going? Where are we going? Are we all blinded by fear? Where do we go when we let go? At this point, the chorus has repeated again and again. Richtofen believes he knows where things are going. Like he has a master plan that will set things right without having to die permanently. But in truth, he does not know of a way out that involves him surviving. He is blinded by his fear of death, so he has perpetuated the cycle. I feel I'm falling from here, don't let me go Is it the calling we hear, we hear? How do, how do we know? In Blood of the Dead, the new Richtofen once again fears death, and he begs for his life. "Don't let me go." "Is it the calling we hear?" is the dying Richtofen, speaking to the one who has broken the cycle as his life fades away with the song. "How do, how do we know?" How does Richtofen know this plan will work? To let himself die, and let the others lead. To bring in Ultimis. For so long, Richtofen has followed the Kronorium's knowledge and taken it as a burden upon himself. It is the safe way to know the future. But now, the future has changed, and with it, the Kronorium. How can we know? Where do we go? It is time Richtofen make the sacrifice and take the risk, for a better tomorrow.
  10. 3 points
    (Black Ops 4, Zombies, PS4) I've noticed a scary trend in gaming over the last decade... First time I noticed this trend was when I couldn't play the Battlefield (3 or 4, can't remember) SINGLE PLAYER campaign because I wasn't connected to EA servers... Unfortunetly, it seems Activision has followed the trend. I really wish we could play zombies single player while offline and still earn and unlock things, and progress in levels. I can't imagine any reason why the game can't, at the very least, store our progress from offline games to be uploaded later when we connect! I got the game a few months after launch, so it seems I was spared the worst of the bugs and glitches. (i've only ever "blue screened" once since buying the game on Christmas) but I fear what may eventually happen: I am in round 65, i've maxed out many weapons and gotten thousands of headshots...suddenly I see: "Internet Connection Lost" some potential issue with Activision, PSN, or simply my own WIFI or electricity! What happens then? Do I just lose my hours of work from my current game?? This has not happened so far, but I chalk that up to "lucky me..."
  11. 3 points
    In what regards? But you are right, the suply drop stream or whatever it is called is a joke and the Black Ops pass almost costing as much as a new game is dumb, but all things considered I happily pay more to get more and never expect to get new content for free. I just don't get it for the Black Ops season we had to pay 60 bucks for the game and additional 4x 15 bucks. It is just insane how map packs got sold for 15 $/€ and almost nobody seemed to care. Activision just handles this whole show in a really bad manner and they always have been doing that. I just think it is strange that it took folks almost 10 years to notice that.
  12. 2 points
    Part 1 (rounds 1-70): Part 2 (rounds 70-100): Guide for the setup strat here https://www.youtube.com/watch?v=RpNW0... Though, I did things a little differently this game. Rather than hitting the box before doing the trials to light the Eternal Flame, I now prefer to do it after with much more points to see if I can get the Hellion before starting the Exalted hand upgrade. I'm gonna re-do my setup guide at some point soon, while I'm at it I'll go into more depth about the shrine steps while doing the exalted upgrade as it can be a bit tricky. Ideally I like to get the Hellion before starting any as I said, though here I took some opportunities to get them in early when it seemed like a good time. I don't know if I'm the only one to experience this, but I keep getting glitches during the Gegenees and Blightfather trials where the last one won't spawn. It's not gamebreaking as the trial is considered complete if you survive for 5 minutes, but it's annoying. The high rounds strategy is really fast, unfortunately for me it was my first time really trying it with the Viper & Dragon since using the Hammer specialist doesn't really work where there's not enough time to charge up your Charon hand after using it, so I had a few downs as I was basically learning it on the fly lmao. First and second down were both due to me being too aggressive with the sword - it's fine to get hit, but if you notice your health dips to like 100 then do the level 3 sword throw attack to attract the zombies to it and then pull out your Charon and you've got about 5 seconds to get a shot charged and laid down, you should be fine if you do that. Third down was right after the second one, just from me being an idiot and forgetting that I needed PhD to use the Hellion Salvo lol. So all in all, if I were to be able to do this run again I could definitely do it flawless now I know what not to do. Total game time was just under 5 hours. So, the strategy... I found this camping spot a while ago, it seemed fast but I hadn't had a chance to properly try it into the high rounds. ChocolateWe also found it himself and was the first to upload it anywhere in high rounds, so credit to him for that, confirmed to me that it was going to be fast and useful, though I still had to figure out a load of stuff myself about using the Viper specialist to save ammo along the way. It took me until like 80-90 to really figure out the best way to do it. Basically, use 3 charged Charon shots in a row around 23-24 seconds between shots. Switch to the rocket launcher during the last shot, then if needs be you can use it to get the last few kills to charge your Viper & Dragon. Then pull that out, and swipe back & forth 8 times total, then immediately use the level 3 sword throw attack (LB & RB on controller) which attracts zombies and gives you about 5 seconds to switch back to your Charon hand and get a charged shot out. Rinse and repeat! You'll notice in the video I was using Elixers. I went into the game thinking I'd need loads, turns out I actually didn't. I think in total I only used 7 Cache Backs (wanted to save my Alchemicals and ended up not using any), 2 of which were in the early rounds while I was getting set up due to being unlucky with ammo and then most of the rest where in the 90s when Max Ammo's suddenly became non existant, had that happen to me before. If you have some Shields Up this really helps, as the shield run is long and it's not ideal to be without one. As I said above, I made a lot of mistakes while figuring this strategy out, so here are a bunch of tips to help you avoid the same mistakes I made, this strategy is actually pretty easy if you keep your focus and stick to the plan, but if you let your focus slip the spawns here are so damn fast that you can get in trouble real quick. TIPS FOR THE HIGH ROUNDS Make sure to get a Max Ammo and be fully loaded JUST before starting this strategy. If you do this, then due to the way the drop cycle works, you should end up getting nice timings of Max Ammo drops throughout the game. As I said, I went into this game prepared to use loads of ammo Elixirs, but once the high rounds strat was started I only ended up using 5-6 Cache Backs, most of which were used in the 90s where I stopped getting Ammo's. I figured out that the best way to go about things is to use 3 charged Charon shots in a row, with the Exalted hand they last for about 25 seconds but some zombies seem to ignore it in the last second or two, so I fire a shot every 23-24 seconds. This will be enough to charge or almost charge your specialist - switch to the Hellion during the last shot and then you can use that to finish filling it. What I figured was best when using my Cache Back for ammo was leaving enough ammo for one charged Charon shot, using the Hellion to see if I could drop a Max and just spamming it until there's no ammo left, then use the specialist before lying down my last charged shot and then pop my Max. When using the Viper & Dragon, I like to swipe back & forth with the sword 8 times. Then use the level 3 throw attack (LB & RB on controller, Q on PC by default) which distracts the zombies for about 5 seconds, giving you time to get a charged Charon shot laid down. Make sure you hit a zombie with the throw or the effect won't work! Do NOT kill the zombies with the Hellion while the throw attack is distracting the zombies - if you kill the one you shot, the effect ends. If you do this by accident then turn the face the corner while you charge your shot. You can still take the odd hit while doing this though, so best avoided. Biggest mistake I made which actually caused me downs was to be too aggressive with the specialist thinking I'd be able to take loads of hits and keep making up armour. Generally, it works really well, but sometimes the hits can start to dip into your health - again, generally fine as you'll quickly make armour back up with kills, BUT if you notice you start dropping to like 100 health, abandon the weapon and get your throw attack out to distract the zombies as above, then you can safely lay down your charged Charon shot. When you get the bosses, the trick is not to panic and always be prepared. I had some close calls and used some Dying Wishes just through zoning out and them catching my by surprise. As soon as you see them, quickly get a fresh Charon shot down to keep the zombies distracted, then you can lay into them with the Hellion. Blightfathers take about 3-4 shots and Gegenees take about 5-6. Just shoot at the feet, this causes splash damage. If you have any Shields Ups, these are so handy. The shield run with this strategy is very long due to having the debris between the Temple and Marketplace closed, and it's never ideal to be without a shield during this strategy. Try and have a Rare or Legendary reward from the Apollo trials on standby. These both can give you a Max Ammo as a bonus reward, and the Rares are best as they also can give you a Max as a main reward. Always worth trying to claim between rounds if you're getting low on ammo and you can keep activating trials between rounds and just taking on the ones that work while you're in the strategy, such as dealing melee damage, getting specialist kills or not taking damage. I stopped using the Pegagus Strike after a while, it's not reliable in the high rounds as zombies either ignore it or Pegasus just stops firing As I said above, I didn't use many Elixirs, if you've got like 10 Cache Backs or Alchemicals that should get you to round 100 with no ammo problems, you're gonna be getting Max Ammo's every few rounds and if you start the strat having just got a Max then the timings should work out well for the most part. If you don't have many it might be worth keeping the top door of the Marketplace closed also, so you can run the trap strategy if you run out of hand of Charon ammo. Think that's about it! For tips on the early rounds strategy, check out my setup guide HERE - however, the full 1-70 gameplay will be uploaded and my strategy is a tad different now - biggest difference really is that I like to rinse the box for the Salvo after lighting the Eternal Flame, as this really helps with the setup of the Exalted hand upgrades. I'll be putting together an updated guide at some point.
  13. 2 points
    We have been working hard in the background doing some adjustments to the website and user experience and want to give you a little understanding of what we have done, are doing and a few did you know things. We have done some server changes, implemented a different PHP handler, introduced memcache and config updates. This helped tremendously with site peformance. We then introducted Cloudflare again to help with speed and performance. Page Speed Insights We've still got some improvements we can do, this is web report from Page Speed Insights, Mobile is needing a little bit more work but we're on it. This is GTMetrix, The important thing to understand here, is the fully loaded time takes into account the AD's which are being served to guests on the main index, remove the AD's and you obtain a different fully loaded time of around 2 seconds. We have intruduced a higher setting for guest caching, this is set at 3 minutes at the moment but is only a test, it could be set at 10 minutes for better results. We are looking at image optimisation and will discuss with the team about using webp for better image processing & provide better image file sizes compared to jpg/png for example and superior lossless compression. In addition to images, we should be hosting all images within our resources on the site and not hosting on 3rd party sites (such as photobucket). It reduces the amount of look ups by uploading all images to the site and then having these images served from amazon S3 for example. Broken profile images are being changed when we find them, this was a result of a failed S3 setup which @Hells Warrriortakes the blame for. Broken links and general clean up has been performed. We've introduced at the top of the forum a new section called "Our picks" - what is our picks? Our picks is basically a selection of content that is chosen by the team, it is then promoted to social media platforms (Facebook and Twitter) and appears in our picks section as well. Why are we doing this? It brings attention to the topics/articles on the site and brings people to the site (hopefully) to use and stick around. All software is up to date and shouldn't be presenting any problems. We still have things going on in the background we are working on as well but no news to share at the moment. So what about these, did you know's? Did you know, if you post a status update on CoDz, that you can share that status update to social media? It's currently enabled for Twitter, Facebook will be coming soon. Did you know, that you can share yout topic/post directly from the editor to Twitter & Facebook? (facebook coming soon) Did you know we have our own LFG (Looking for group) system? https://www.callofdutyzombies.com/lfg/ Did you know, we have an amazing Library system for call of duty, that was put together by Hall Of Famer @PINNAZ https://www.callofdutyzombies.com/zombies-library/ Did you know, that if you notice something wrong with the website, or doesn't do what you expected it do to or if you want to suggest something, you can do so via our support section? https://www.callofdutyzombies.com/support/ Did you know, you can add your own channels to our website? https://www.callofdutyzombies.com/user-channels/ Did you know, you can add your own videos from YouTube and other platforms to our Videos section? https://www.callofdutyzombies.com/videos/ Did you know, we don't have a save post function but browser save function instead? As long as your browser supports it and if you don't clear your browser cache. What you type will be saved when you return to the site. Did you know you can obtain medals for using the website and for playing games and showing/proving the achievements earnt?
  14. 2 points
    Hi everyone! Maybe, a little late when I’ve found this forum about my favourite game(mode), but anyways here I am! But who am I? I love helping people out with my fast, correct and solo guides on my YT channel, MysteryHQ. And how I started? I started playing on Tranzit, and back then I was happy if I had reached round 7-10. But I’ve never stopped, so I completed my first EE on Der Eisendrache! From that point I’ve completed all EE’s (except the BO1 ones, but I did them in Chronicles). I even completed the full Super Easter Egg in IW, so I beat Mephistopheles on my own. Currently I’m a BO4 Zombies slayer and I've never really been a member of this site, even though I'm a big zombies fan… Nice meeting you all!
  15. 2 points
    THE PYTHIA the Pythia was (on occasion) a noble of aristocratic family, sometimes a peasant, sometimes rich, sometimes poor, sometimes old, sometimes young, sometimes a very lettered and educated woman to whom somebody like the high priest and the philosopher Plutarch would dedicate essays, other times who could not write her own name. So it seems to have been aptitude rather than any ascribed status that made these women eligible to be Pythias and speak for the god. Before 200 BC, while the temple was dedicated to Apollo, there was probably only one priest of Apollo. Priests were chosen from among the main citizens of Delphi, and were appointed for life. In addition to overseeing the oracle, priests would also conduct sacrifices at other festivals of Apollo, and had charge of the Pythian games. Earlier arrangements, before the temple became dedicated to Apollo, are not documented. The other officiants associated with the oracle are less well known. These are the hosioi ("ὅσιοι", "holy ones") and the prophētai ("προφῆται", singular prophētēs). Prophētēs is the origin of the English word "prophet", but a better translation of the Greek word might be "one who speaks on behalf of another person." The prophetai are referred to in literary sources, but their function is unclear; it has been suggested that they interpreted the Pythia's prophecies, or even reformatted her utterances into verse, but it has also been argued that the term prophētēs is a generic reference to any cult officials of the sanctuary, including the Pythia. There were five hosioi, whose responsibilities are unknown, but may have been involved in some manner with the operation of the oracle. Experience of Supplicants: Step 1: Journey to Delphi — Supplicants were motivated by some need to undertake the long and sometimes arduous journey to come to Delphi in order to consult the oracle. This journey was motivated by an awareness of the existence of the oracle, the growing motivation on the part of the individual or group to undertake the journey, and the gathering of information about the oracle as providing answers to important questions. Step 2: Preparation of the Supplicant — Supplicants were interviewed in preparation of their presentation to the Oracle, by the priests in attendance. The genuine cases were sorted and the supplicant had to go through rituals involving the framing of their questions, the presentation of gifts to the Oracle and a procession along the Sacred Way carrying laurel leaves to visit the temple, symbolic of the journey they had made. Step 3: Visit to the Oracle — The supplicant would then be led into the temple to visit the adyton, put his question to the Pythia, receive his answer and depart. The degree of preparation already undergone would mean that the supplicant was already in a very aroused and meditative state, similar to the shamanic journey elaborated on in the article. Step 4: Return Home — Oracles were meant to give advice to shape future action, that was meant to be implemented by the supplicant, or by those that had sponsored the supplicant to visit the Oracle. The validity of the Oracular utterance was confirmed by the consequences of the application of the oracle to the lives of those people who sought Oracular guidance. Fumes and Vapors: The vapor is if high importance in the Chaos Story line. Here is some info that can bring light to this mystery. The oracle of Apollo at Delphi was famed throughout the Greek world and even beyond. The oracle - the Pythia or priestess - would answer questions put to her by visitors wishing to be guided in their future actions. The whole process was a lengthy one, usually taking up a whole day and only carried out on specific days of the year. First the priestess would perform various actions of purification such as washing in the nearby Castilian Spring, burning laurel leaves, and drinking holy water. Next an animal - usually a goat - was sacrificed. The party seeking advice would then offer a pelanos - a sort of pie - before being allowed into the inner temple where the priestess resided and gave her pronouncements, possibly in a drug or natural gas-induced state of ecstasy. There have been many attempts to find a scientific explanation for the Pythia's inspiration. However, most commonly, these refer to an observation made by Plutarch, who presided as high priest at Delphi for several years, who stated that her oracular powers appeared to be associated with vapors from the Kerna spring waters that flowed under the temple. It has often been suggested that these vapors may have been hallucinogenic gases. Recent geological investigations have shown that gas emissions from a geologic chasm in the earth could have inspired the Delphic Oracle to "connect with the divine." Some researchers suggest the possibility that ethylene gas caused the Pythia's state of inspiration. Traces of ethylene have been found in the waters of the Castallian spring, which is now largely diverted for the town water supply of the town of modern Delphi. However, Lehoux argues that ethylene is "impossible" and benzene is "crucially underdetermined." Others argue instead that methane might have been the gas emitted from the chasm, or CO2 and H2S, arguing that the chasm itself might have been a seismic ground rupture. Sources and Links to more interesting info regarding The Pythia: Ancient-Origins Pythia Wiki Oracle of Delphi
  16. 2 points
    Epithets of Athena include Pallas(girl) and Parthenos (virgin), living up to which, she is conspicuous amongst the gods for not indulging in illicit relationships with other divinities, demi-gods, or mortals. Other epithets were Promachos (of war) - perhaps referring to more patriotic, defensive, and strategic warfare, rather than attacking warfare, in contrast to her more aggressive, conflict-loving brother Ares, Ergane (of the crafts), and Nike (victory). The goddess was not to be trifled with as her transformation of Medusa into a Gorgon demonstrates, and her sense of justice was such that acts of impiety were swiftly avenged, as with the Archaean heroes following their capture of Troy and desecration of the goddess’ sanctuary. @anonymous
  17. 2 points
    A summary of the entire story! Note the word summary, as there are a lot of less important points I haven't included: the story of ''Red Riding Hood'', the history of Hyperborea and the Aryans and the backgrounds of the characters. Also note: Alot of text I have copy/pasted of CoD Wiki pages. All I did is pasting it all together and rewriting it a bit. Still: Enjoy!
  18. 2 points
    I had absolutely no interest in Greek mythology before AE, but I currently have quite a fascination with it. Oh, and the CoDZ Reddit... lol... I literally just got banned from there. The moderators haven't got a clue. I kept posting high rounds stuff and apparently it's self-promotion because it's from YouTube, even though the rules state "Submissions from community figures are not considered promotion as long as the content adds something of value to the subreddit or sparks discussion" - it most likely would have sparked discussion given half a chance. Even posted a screenshot of my AE round 100 post-game screen, and it got removed for "repetitive topics" with the message essentially saying, we get too many people just posting about their accomplishments here and we're not interested, the only things welcome here are memes, EE stuff and complaints about the game. I posted one last video and said if the mods ban me for self promotion then whatever, this sub is a pile of crap anyway - duly banned Don't care anymore, lost interest. Before I was banned someone else made a thread asking why the mods hate high rounders and it was an active topic, so I made my own sub-Reddit for high rounders anyway and shared it there which likely contributed to my ban, might be a decent place to share with the handful that actually care about high rounds and not just EEs, plus here of course!
  19. 2 points
    I'm going for Moon, of course (whilst SNN also gave us alot of neat stuff). Next to that, I prefer Kino der Toten over Waffenfabrik Der Riese. Story-wise, I should totally go for Der Riese, but I can enjoy Kino so much more. In opposition to you, Rad, I find Kino having a better atmosphere than der Riese, and I think this might have something to do with the lacking of a real important story element here. I think the developers chose the location, a German cinema, purely for the atmosphere (most likely heavily influenced by movies like 'The Prestige' and 'Inglorious Basterds'), instead of having a good historically backstory (like der Riese). And I, oddly enough as a story person, actually like the lacking of the direct story here. Kino is just so mysterious: the time, the Illuminati, the fuseboxes, Nova-6, hell we even didn't knew about their voyage to Ascension up till the release of the Timeline. I like maps not making sense: Kino, a Nazi theatre in the middle of the Cold War, definately doesn't make sense. In theory, der Riese should be better. But I just like playing Kino more. For kinda the opposite reasons as I prefer Moon over Shi no Numa.
  20. 2 points
    Hey everyone! It's been a while since our staff has made a major announcement like this. I'd like to preface by apologizing for not being nearly as transparent as I'd like to be with these new changes. You may have seen some new things coming our way if you've been watching us closely on Twitter (and receiving our email newsletters the past few months). With this new announcement, we - myself, the staff, and our new friends - are making big changes and want everyone to know what's going on. We're happy to announce that Call of Duty Zombies is officially a part of the Collateral Network! For those out of the loop, CoDZ is now being managed not only by myself, but our new friendos @AzzidReign and @Anubis. Both are involved with the popular gaming website Se7enSins and have expertise in running online communities similar to ours. After much discussion, we agreed that combining efforts would help bolster both our communities with the goal of creating a more expansive network under the Collateral title. What does this mean for me? I'll be the first to admit that I understand the idea of change can be scary. Ever since I became a part of the staff alongside @Hells Warrrior and @Boom115, we've worked tirelessly to operate CoDZ and ensure that our members always had an undead home to talk with friends, be involved in theories, and be provided with everything Zombies. Collateral Network will help us stimulate the community from it's [rather interesting, if you've been paying attention to the BO4 season] slumber with a myriad of improvements to the site, features, expenses, and most importantly, communication. This network involvement also means we're able to provide greater features and enhancements to the community (such as in-depth map tutorials, faster page speeds, improved filtering systems when looking up threads, and more) that are soon to come. Us administrators made sure to keep the theme and feel of our community in mind when determining what's to come. This place is our home, and has been for nearly a decade. As such, I've made a promise to keep the CoDZ-aesthetic the same no matter which direction we go. I have great faith in the new network conglomerate and can't wait to share for you all what we've got in store. This is a big push for us if we plan on keeping CoDZ alive and kickin', so let's spread the love! By the way - we DO have a giveaway at the moment with Collateral for a free RGB gaming chair. You should check it out and get your entries in.
  21. 2 points
    Hey everyone, this is Round 3 of the Call of Duty Zombies Map Tournament! For more info on the results of round 2, click here: So, time to vote on who proceeds through round 3! Just reply in this format: 1. [Your Pick] 2. [Your Pick] 3. [Your Pick] ... 15. [Your Pick] On Friday April 19th at 11:59 AM CST, votes will not longer be accepted. For those that can't view the image, here are the options: 1. Shi No Numa vs Nuketown 2. Buried vs Moon 3. Kino der Toten vs Ascension 4. Der Riese vs Origins The titans face off in round 3... who will see it through to the end?
  22. 2 points
    Hey all, Recently I stumbled upon some very interesting quotes that can be heard during the Buried Easter Egg. They do not merely inform us about what we exactly do, but gives us small pieces of information about larger topics as well: The Aetherial energy, one of the most important yet not so prominent topics in our story. Oh, and not to forget this. It is basically a must-read if you want to understand the following, but I guess those interested in topics like this know it already. So get yourself something to drink, and lets get started: The Lantern These quotes can be heard during the Lantern step. On Richthofen’s side, one must kill Witches that would release some kind of energy that would fill the Lantern. On Maxis’s side, however, one must kill zombies around the Lantern, releasing some kind of energy as well capable of filling the Lantern. In order to gain this energy, the players cannot kill the zombies theirselves but they must use Arthur or one of the buildable traps. According to Maxis, this is to not being corrupted by the errant energy. So why does Richthofen need pieces of souls of the projections of the Witch, while Maxis needs the souls of the undead. Actually, do the zombies still have a soul? Richthofen says that departed souls, the souls of the dead, leave energy in their physical corpse. Maxis speaks of energy contained within all matter, and energy contained in the zombies (“the power of the undead”). I don’t think we should speak of souls at all. The souls are already departed, gone to another place, the energy is what is left behind. This kinda contradicts the lyrics of Shi no Numa’s musical Easter Egg, the One, in which is made clear that the remnant of the mind of a zombie has a great desire to end their eternal damnation and find rest/to die, which seems like they still have a soul. This is not the case. It’s interesting as well that Maxis speaks about the energy’s capability to corrupt a human mind. Is the energy Dark Aetherial of origin? It would make sense, since the zombies are 115-infected, meaning that their minds are connected to the Dark Aether. As good ol’ @NaBrZHunter (I keep crediting you mate, you got quite a legacy here) spoke: Richthofen gives us the intel that there is more than one sort of energy, which might explain why he needed the Witches’ one, while Maxis needed the undead one. Positive and negative energy. Light and Dark energy. Good and Evil energy. This must have ties with Agartha and the Dark Aether, the Keepers and the Apothicans. Enlighted and corrupted. About this I have little to say, but I hope this topic will spark a discussion in the comments. The Amplifiers The Amplifiers are devices embedded in the ground, which seem to harvest the energy in the soil. I think the source of this energy might be the Rift, as the Buried Mining Town is located near to it. They amplify energy, eventually projecting it in the dimension around it. In Richthofen’s side of the quest, you must power up these devices even more with the Paralyzer. As the Paralyzer projects Aetherial energy (the same type of energy the Which releases in the Lantern, as the Witch is immune for the Paralyzer and the purple smoke it leaves looks the same as the Paralyzer’s electromagnetic ray), the energy the Amplifiers conduct must be Aetherial as well, hence I think it origins/has ties with the nearby Rift. What we can confirm with this as well, is that the Aetherial energy is electromagnetic. The Wisp A curious characterism of the Wisp is that it attaches to zombies. This makes me almost think of the Wisp being a soul, similar to the ball of light in Gorod Krovi representing Gersch’s soul. Because zombies don’t have a soul, the Wisp might “want” to attach to them due to their emptiness. But we must not fool ourselves: the Wisp is not a soul! Both Maxis and Richthofen speak about a ball of life energy. This energy is used to power the third Global Polarization Device. The difference between a soul and life force? I guess the most accurate description of soul is “what inhabits the body” and of life force “what keeps the body living”. The problem of the Wisp is that it has no body, so it might be someone’s life force pulled out of his/hers body. Who’s? I self can think of two options: A survivor trying to establish the Global Polarization Device for either Richthofen or Maxis before Victis came along. There is proof that many tried before, according to a quote of Richthofen: “So many others, so many games. Where do they come from, oh? Maxis does this all the time, you know. You are not the first.” The part “so many games” intrigues me. Is every game we ever played one other version of this attempt? Are “the others” we self, Victis? Is that why Stulinger is instructed not to think about it, because it would make him sad? This ties in perfectly with our next part. If you want to continue reading about souls involved in the story, I heavily recommend @Electric Jesus's theory about Quantum Immortality and @NaBrZHunter's (there you go again) theory about souls used as a power source. Actually, I recommend these theories anyway The tear in space-time Can anyone find out at what point in our game this tear in space-time is created? Interesting thing is that Element 115 is actually the fabric of space-time, the building brick of the multiverse. By messing around with the Aetherial energy previously, we might have changed something. To fix this tear, Victis had to travel through time, finding their own dead bodies. Are those versions of them in a earlier timeline/game, where they failed? Because the Timebomb is only capable of travelling BACK in time, and not to the future. So this cannot be Victis’ future, it must already have happened. I wonder, though, if the tear might have been observed by higher forces, or if Richthofen perhaps intentionally created this Rift in his race to ultimate power. Ultimate power With Richthofen in control, Samantha’s soul will be condemned to eternal damnation. Eternal damnation most likely stands for beneath existence. In other words, the Dark Aether, or Hell. The following quote is a part of a theory by Faust, but since I couldn't find the thread anymore so I can't link it, I have copy/pasted everything. I guess that is where Samantha is stuck in. An interesting thought is that when Maxis wins the Black Ops II Aftermath, Samantha's soul is taken to Agartha. Whether this is the same place Richthofen condemns her to, I don't know. Energy again. It is all about energy.I do believe this is the key concept during our entire story. But what exactly does it includes? It is electromagnetic in origin, but do you know the human brain and neuron system are in essence electronic as well? Electricity is not merely a technological thing. On top of this, mysteries forces have always interested us, forces known as Aura's, Chakra's and many more. I personally speak the truth when I say I can see Aura's when I focus myself....a bit. Merely the energy, not the colour-thing. And when you are tired and stretch yourself, what is that feeling streaming through your arms? There are weird feelings and forces all around us and within us. The Aether's energy might have been based on such thing.
  23. 2 points
    So I have moved the project over to itch.io. Please still feel free to comment here and ask questions, place suggestions, or offer up ideas for the project. https://unevenpixelstudios.itch.io/project-zombies As always, cheers!
  24. 2 points
    Hey everyone, this is Round 2 of the Call of Duty Zombies Map Tournament! For more info on the results of round 1, click here: So, time to vote on who proceeds through round 2! Just reply in this format: 1. [Your Pick] 2. [Your Pick] 3. [Your Pick] ... 15. [Your Pick] On Friday April 12th at 11:59 AM CST, votes will not longer be accepted. For those that can't view the image, here are the options: 1. The Giant or Shi No Numa 2. Ancient Evil or Nuktown 3. Shadows of Evil or Buried 4. Moon or TranZit 5. Kino der Toten or Verruckt 6. Ascension or Shangri-La 7. Classified or Der Riese 8. Call of the Dead or Origins Feel free to discuss and justify your picks!
  25. 2 points
    This says alot about your character. I just....its so unfair that you and Rad struggle with this, because you dont want to harm anyone. That spirit is just so good, and yet sorta punished (with depression or anxiety). I hope you can develop some kind of self-respect, because you are, both, AMAZING people. (Might have something to do with this and might not, but Rad, when I say something positive about a storybook chapter or thread you posted I feel like I always reply insanely positive. I'm afraid that you think the reason I do so is just...because I always do so or wanna make you happy or something. I want you to know that this is really really not the case, and that every time once again, you astonish me with your great works, and I cannot suppress my feelings. All my replies come straight outta my heart). @Steelie thank you for sharing, my friend. Hope things continue to improve for you. . You are both stronger than you think, and you are never alone
  26. 2 points
    Hey all! Recently, in a wack drunk moment, I told someone I was going to practise playing guitar, something that randomly popped up in my head and I actually felt like doing. Next day, I took my sisters akoustic guitar and started practising...and I gotta say, its so much fun. Really different than piano (what I used to play) in any way. So uhh, thing I wanted to say is that I found these: https://tabs.ultimate-guitar.com/tab/misc_computer_games/black_ops_1_-_perk-a-cola_jingles_chords_1858702 The Black Ops Perk-a-Cola's Jingle chords! To play on guitar! They're still to hard for me, but if there is anyone there playing guitar and loving those songs, here you go :)
  27. 2 points
    Richtofen Cosplay in Progress. Grey east-german military parade jacket + a lot of fake blood. more updates coming. it’s coming together marvelously.
  28. 2 points
    While wandering through some Classified intelligence, I thought it would be a little nice to actually give you some real life information about that time. This thread includes no new information, but it might set a better atmosphere for the era we have to think in while investigating the documents. Time: The Cold War Location: The "East" In BO4's map Classified, the following document was found: A report written by the CIA member Cornelius Pernell, the former assistent of both Peter McCain and the Marine squad including Tank Dempsey. In this paper, he makes a notation about the discovery of the fact that Richthofen made a secret deal with the Soviet Union administration, and so "played both the US and the USSR". Two important details: Richthofen did this around the same time the American Operation Stapler began, in 1946. Richthofen demanded a Global Polarization Device (GPD) of the Soviet Union. According to this document, the Ascension Group was involved very tightly in this process. As the Eastern GPD was built in Shanghai, it appears that this organization had it's influence reaching even in China. How so? Let me give you some history. Sino-Soviet friendship In the course of World War II, both the Chinese nationalist party and the Chinese communist party, under Mao Zedong, set aside their civil war to fight the Imperial Japanese invasion. Stalin, leader of the USSR, who was fighting a war over land against the Japanese as well (as the Americans were fighting an insular and marine war), cooperated with the Chinese communist party against the Japanese. When WW2 was over and the Chinese Civil War continued, the communist party emerged victorious. China now being communist, the Red Army, however, remained their troops in Manchuria, and kept the spoils of war 'stolen' from the Japanese army (Remember how there are theories discussing the possibility of the Rising Sun facility being in Manchuria?). It was around this time Richthofen made his deal with the Ascension Group, and they had to fulfill his demands, among which the building of a GPD. As China was a great ally of the USSR, and seemed "under controll", Shanghai was chosen as location for construction. Why China (and not Siberia, Uzbekistan, Kazakhstan, etc), I don't know, but it might have something to do with the relative close proximity of the abandoned Rising Sun Facility. Another possibility is that a Chinese subdivision of the Ascension Group had to handle the GPD, as the Ascension Group itself was focussing on matter transference near the Baikonur Cosmodrome, Kazakhstan. Sino-Soviet split But China didn't remain an ally of the USSR. Mao considered the existing communism too much based on industrialized European societies, while China still was an agrarian one. Thus, he began to transform his ideology into an Asian version: Maoism. This were the first steps towards the so-called Sino-Soviet split. In 1958, Mao started developing the Great Leap Forward, in an efford to make China an industrialized nation. A radio in Kino der Toten summarizes this: Costing milions of Chinese lives, Mao succeeded his purpose, and China now was, economically, a potential competitor of the old developed nations. The mighty USSR, however, now felt more vulterable, as the Eastern bloc now included more than one superpower. Chinese de-stalinization and conflicting national interests detorioted the Sino-Soviet relationship even more. The Ascension Group had to regret their location of choice for the GPD, now already built by their Chinese sister organization. As Stalin had died (1953), the USSR and the West started the first bit of reconciliation and cooperation, among which even mutual technological aid for nuclear weapons. China considered the Soviet "peacefull" coexistion with Western nations dangerous, and felt treatened by their northern neighbours. As communism was fracturing, small-scale border wars even started at the Chinese-USSR border. The USSR had the benefit of having nuclear weapons, though, but not for long, however... In the early 1960s, American organizations considered ways to either sabotage or directly attack Chinese nuclear-bomb programs (possibly done by split-offs of the Ascension Group spit-off, complicated eh?), but the USSR government refused a joint Soviet-American fire-strike out of fear launching a nuclear war. At the end of the decade, China had it first nuclear bombs. The American administration warned the Soviet Union that any first-strike now would provoke a nuclear WW3. Distrusting the USSR and aware of their nuclear treat, China started building nuclear bunkers all over the country, among which the Beijing Underground City and Underground Project 131 near the northern border (check out those locations, they look really cool and could even function as a potential zombie map. China and the Soviet Union now were each others enemy number 1. In 1990, the Soviet Union dissolved and the Cold War was officially over. China, however, still owned Richthofen's GPD, as it did during the entire Cold War. For 44 years, an unknown Chinese sciencific research organization had been able to investigate and experiment with Element 115. What countless possibilities could have happened during this time? Why do we have such little intelligent about this subject of the Zombies Saga? To be continued...
  29. 2 points
    Chapter 16: "... I Will Build My Church" is now up! It's got everything I love: character development, a little action, world building, and of course, monologues!! Also, Edward Richtofen! In all seriousness, I hope people like this chapter. Elements of it have been brewing in my head for a while and I can't wait to see where these characters go.
  30. 2 points
    1. The Giant. 2. Ancient Evil. Demolished the easter egg with my bud yesterday, great map. It’s like BO4’s Eisendrache, maybe slightly less so. Gauntlets are insanity. 3. Buried. A very difficult pick, but if I had to go and pick one map to play right now, it would be Buried. As an overall artistic endeavor SoE is a masterpiece of aesthetics and narrative, but as Jason Blundell often reiterates, zombies is a Game first and foremost, so I gotta go with what I’ve had the most fun playing. If I had only ever played through buried and SoE one time each, Shadows would win, but there’s a lot of tedium that reduces replayability. Much like MotD, if you had to turn a map into a Feature Film, Shadows would probably be the obvious pick, but i don’t feel like getting re-betrayed by the shadowman every time i wanna pack-a-punch. I think Treyarch sorta crammed a lot of the easter egg / narrative / scavenger hunt content into the early-game setup in order to force newb players to get acclimated to that kinda thing. Like, 75% of the shadows easter egg is just getting your class set up, because they took things we were used to getting more easily (PaP, relevant wonderweapons) and hid them behind a bunch of rituals and stuff. Great map for just one big playthrough, like a movie. There’s a bunch of weird setup stuff in Buried with using Arthur to break the barriers, but you can go for that gnarly challenge Awaken the Gazebo, “pack a punch on round 1” which is way more fun than a SoE PaP speedrun. 4. Moon. If only we could have aimed all 3 missiles at Hanford, Washington State, USA. Then no goddamn bus driver. 5. Kino Der Toten. Layout wise and atmospherically Kino and Verruckt are pretty similar actually, Kino is just Verruckt on steroids. The projector room is the shit. 6. Ascension. I wish I could see a master list of all my hours played on every map, because I suspect BO1 ascension might take the cake for me. Just dude, the OG strategy of only buying to PhD, and you and your bud defend QR and PhD against the monkeys, til you get all the perks with all the doors still closed. oof. 7. Classified. Frankly, even if it was between The Giant and Classified, I’d go with Classified, but seeing as how “The Giant” blows the original der riese out of the water IMO, it’s really no contest. I know it’s the “Stairway to Heaven” of zombies maps, but again, it’s a matter of what I’d wanna hop on and play right now, and frankly i don’t wanna lose my jug to the jank-ass OG wunderwaffe. I’m addicted to classified too because I’m on the dark-matter grind. 8. Origins. Call of the Dead was very much so another BO1 map, and a spectacular one at that, but Origins was the beginning of an era, where the story really kicked off into the multiverse, the standard for future wonderweapons was set, and it was the first map where they were like “alright from here on out we’re gonna fuckin drown every map in aesthetic” and it’s awesome. Like, Treyarch loves taking 2 aesthetics that are basically unrelated, and smashing them together, and Origins is where they got the courage to do that. Chicago noir + lovecraftian horror? Dieselpunk WW1 + ancient archaeology? Siege of Stalingrad + Dragons and Robots? HELL YEA. I remember during like the BO1 season, it was super common to guess what a future map location was gonna be. There were obvious ones like “Paris” or “Atlantis” or whatever, but people were always generally like “oh I bet there’s gonna be a map in a hospital / school” and stuff like that. Or like ooh, what if there was a map that took place entirely on a boat. Now Origins and the Multiverse blew our horizons wide open. So now we can speculate where a map’s going to take place, when, and what other ridiculous anachronistic twist they feel like throwing in there. This is a tangent, but here’s my pitch for Zombies Chronicles 2: Call of the Dead, TranZit (plus bus depot, farm and town), die rise, buried, nuketown. although i’ve heard murmurs that the next Aether map will be like a Blood-style expansion of Nuketown. So we shall see what maps remain when this season is over.
  31. 2 points
    1. Shi no numa. At the end of the day Nacht was the prototype map, and we love it for what it was. 2. Gimme 48 hours to update. Been in an Xbox mood lately. Probably gonna be AE. 3. IX. Probably in my top 5 maps of all time. 4. Shadows. Kinda uninviting for an on-disc map, but still a masterpiece in its own regard. 5. Buried. Voyage is great, but it looks like they finished making IX and were like “alright now lets make the harder / bigger IX.” Like it could be the “same map” but with just a different layout. Buried is just radically different. Hella buildables, unique mechanics, etc. 6. Der Eisendrache. Potentially my favorite map of all time honestly. Like the “story” of that map was so compelling. You saw the consequences for every step along the way in the easter egg, and it made sense and had a progression. Some easter eggs are just a bunch of disjointed steps that have nothing to do with anything, like why am I shooting this lantern? But Eisendrache was like, oh we gotta get into the safe, but we don’t know the combo, so lets go back in time and peep over the shoulder of the last guy to lock it, etc. it was like an actual story unfolding. Moon had a very compelling EE as well in the same way, but DE brought the first real boss fight, 4 elemental weapons, great contributions to lore, just tons done right. Some of my favorite cyphers. 7. TranZit. Screw the haters, it might not be the best, but I’ve had fun on TranZit. Denizens and lava suck, pack a punch sucks, jet gun sucks, but I prefer that over bootleg nacht. The map with the greatest potential room for improvement if they remaster. 8. Mob of the dead. Kino has a special place in my heart, but sorry, I have a tattoo of the afterlife eye, ez pick. 9. Verruckt. I’ve probably got way more play time on “five” than verruckt, but frankly, verruckt is just so nice. The first “real” map imo, atmospheric as hell, definitely comparable to five in terms of close-quarters-ness, but there ain’t no trench gun on five. Plus Classified just blows five out of the water regardless. 10. Ascension. I love Blood for its contribution to the story obviously, it’s just a really well done map narratively / thematically, but gameplay wise it kinda pales in comparison to IX for example. I’ve put an ungodly amount of hours into ascension, splitscreen, solo or otherwise. It really blew my mind coming out of kino, when the whole aesthetic up until then was nazi / axis stuff, then suddenly it’s a cold-war cosmodrome. From then on every map after that had a wildly different aesthetic. I think that’s where they really caught their stride and realized they could go anywhere. It’s also like the perfect example of how the zombies story is told in like a vignette format, like each map is a brief snapshot of a large timeline that we aren’t privy to. You spawn in on a lunar lander like “how the hell did we get here?” and just immediately have to start deducing stuff based on dialogue and surroundings. Nice. 11. Shangri-la. Zetsubou was a good map, glitches aside, but there wasn’t really anything there storywise. We knew we were coming for Takeo’s soul. Shangri-la was also a kinda “filler-map” in terms of it being a small step in richtofen’s grand scheme, but they wove it into the story of Brock and Gary, which was really interesting and set up major themes for the series. Zetsubou didn’t really feel like its “own” map in the same way. 12. Classified. Weird choice maybe, but i dunno man, Classified is like the “The Giant” of BO4, and I think I can’t help but favor it just by virtue of the fact that it’s in BO4. I just love the specialists, perks, elixir systems and such, and it feels really good. Perfect example of the Takeo Effect: take something disliked, shelve it for a few years, then bring it back in a more badass form and it instantly becomes everyone’s favorite. Some combination of nostalgia and the realization of potential that you always saw there. Classified doesn’t compare to Gorod in terms of its epic scale story wise and emotionally, but Classified is so OG with the radios and the storyline developments, and the aesthetic is killer. Winter’s howl ate its wheaties this time around. Just so much to love. Ultimis Cast. 13. Der Riese. No contest. 14. Call of the Dead. Hell yea. I really reeeeally hope they remaster Town though. I love the minimalistic maps like nuketown, and with bo4 mechanics it would be lit. 15. Origins. Everybody likes Oranges.
  32. 2 points
    Today I explored the underground area of Ghost Town on the Blackout map in hopes of finding some easter eggs related to zombies. What I found was minimal and somewhat disappointing, but still may be worth sharing. As many may know, you can acquire the Ray Gun Mk 2 from the dartboard easter egg by throwing a tomahawk. Here is an image (not mine): Many may also know that you can find the grave of Arthur, a.k.a. Leroy, a.k.a. your best friend in Buried: But what else is hidden in Buried? Well, not much unfortunately. In the grave yard there are a few more graves, but I am almost 100% certain they are the same graves from the Black Ops II version, low resolution and all: Also, upon entering the mansion, you no longer see the same painting that was there in the original (Someone please remind me, Google and the CoD wiki are terrible for this). You see this man, who also appears in the courthouse along with another man's portrait: Lastly, and most significant of all of these, is along with many pictures on the wall of locations around Buried/Ghost Town, there are pictures of a group of 3 people, and one looks very familiar: The lady in this picture looks a lot like the ghost of the house, and her presumed husband may be the one in the paintings who also owned the house. We can also gather they had a son who is not mentioned or seen anywhere else? Jeb Brown? Mother bit by a critter? Probably not.
  33. 2 points
    (PS4, BO4) I usually play on casual unless i'm doing EE, then I play on normal. Frag: wow, they can make crawlers?? i figured that was removed, unlike in the old games. maybe equipment is weaker on higher difficulties? Acid: same deal as frags, one hit kill on casual Clay: i like em. only problem is i'll forget where i place them and i'll run through one with a train and it will backfire on me Wraith: easily my favorite. fast and deadly. great for reviving teammates (throw one at their downed body and it is basically a shield while you are reviving them) and they are great shields while being swarmed at the box or PAP! my only complaint is that it seems like TA nerfed them. they used to be instant kill, now it takes a second or two to get it done Sentry: hate it. slow to recharge, slow to deploy, limited rotating horizontal field of view. limited deploy areas. and it only lasts a very short while! my highest round on casual is 69, but to be honest i haven't tested specifically they longeivity of any equipment damage. all i can say is that i usually run with Wraiths and they have never let me down!
  34. 2 points
    Here is the next chapter, Little Resistance. It follows Peter McCain in his earlier missions as a Marine in the Pacific front. https://www.callofdutyzombies.com/story/book1ch14/ WARNING: This chapter takes place during an event known as the Bataan Death March. It was a war crime by the Japanese in which thousands of American and Filipino forces were forced to endure six days of walking to a train station in San Fernando, where they were then packed into trains and shipped to cruel internment camps. This chapter has some brutal death based on real life atrocities committed by the Japanese during the march, so if you are faint of heart, read carefully, and I understand if you cannot read any further. I will put up a disclaimer for chapters like this. There is humor in this chapter, as Peter is meant to be a man who uses humor to cope with pain and stress, but this is not meant to downplay to importance of this real life event. As another note, this chapter is a bit shorter than some previous chapters, and while writing it I was doing a lot of reformatting of my plans for each chapter in this book. I kept trying to cut out chapters to have an average page length more like that of a real novel, as if I keep the chapters as long as they have been the book would be much too big. But then I thought, I really shouldn't be doing a disservice to this story by omitting so much, especially since I am posting it here where there is no limit. From now on I am going to ignore any thoughts about a chapter being too short/too long or being unnecessary to the overall book because if I try to think too far ahead I will end up stifling what I can do with this story. Of course, if I ever did release a physical version of this book, I would change a ton, and write a whole second draft that is more concise, or I would split it up into two books. But for now, I'm going to remain somewhat unpredictable.
  35. 2 points
    Well, looks like Treyarch just released more content info that is now accessible across all platforms. Specifically, Zombies has a couple of adjustments and new features now available as listed below: New Gauntlet: "Death-Con Five" 30 rounds of unique "Classified" challenges Follows same 10-20-30 rewards similar to other gauntlets New Perk: Ethereal Razor Provides health gain and increased melee damage PC - New Public Playlists Includes the following playlists: Featured Gauntlet Latest Released Map Chaos Maps Aether Maps Rush No new intel regarding DLC2's upcoming Zombies map.
  36. 2 points
    Can't believe it's been 7 years since I signed up for this site. Thanks for being there for me throughout the good and the shit times.
  37. 2 points
    For people that can't watch/have not seen the stream: - They talked about the new Gauntlet: Death-Con Five for Classified. Blood of the Dead "Hellcatraz" Gauntlet coming next month. - DLC 2 Coming next month, it is a Chaos map set in Delphi called Ancient Evil (Uninspired much?) EDIT: Story is that when the Chaos crew arrive, a Sentinel Trial is already in action and has been going for a very long time. Jason and Craig mention that there are people still running around that started this trial on the map. - Ancient Evil will be the last Chaos map "This season". Jason confirmed that this season will be two Chaos maps and two Aether maps, and that there will be a season 2 (Presumably why the next Call of Duty does not have Blackout or Zombies, they will put out a second season for this game.) This season 2 will also have two Chaos and two Aether maps. So DLC 3 will be Aether. - They talked about the new perk Ethereal Razor, which enhances melee damage and replenishes health on hit. There was a little gameplay with it. - You can earn an extra Black Market Tier Skip through the daily callings. - At the end they showed a Director's Cut trailer for Dead of the Night. It confirms the theory that the reason Godfrey turned evil was because, like Bruno, he was killed and then revived by the Scepter of Ra. Also for other Zombies-related news in Blackout: - Misty, Brutus, and other zombie skins coming to Blackout. We should be seeing Victis again soon... - Part of Buried has been added under the western Ghost Town. - There was a little tease at the end of the Operation trailer that is something Alcatraz related. It showed some characters dropping in to Alcatraz and then an Alcatraz zombie. This could be number of things. It could be a new Blackout mode that takes place at night, and is maybe more zombies-centric? It could be a new zombies mode like Grief where you start out by dropping into Blood of the Dead like in Blackout (Probably not.)
  38. 2 points
    I only do the poop deck pap area. I don't feel comfortable anywhere else.
  39. 2 points
    So basically the cod community these days is the equivelant of a spoiled brat.
  40. 2 points
    Chapter 12 of Book 1, "Faithful Servant" is now on the site! I have also gone back and made slight changes to previous chapters. I recently realized the Wunderwaffe DG-2 did not have its first prototype created until 1942, so previous references to the DG-2 are changed to be about the first version of the project.
  41. 2 points
    Hello and welcome to my SoE Parts text tutorial. I'll cover the Shield, Apothicon Servant (A.K.A. AS or Squid Gun wonder weapon), and the location of the Civil Protector Fuses, Fuse Box, and his Summoning Switches. I'll also walk you through the Sword and Sword Upgrade. I've added the Trip Mine Upgrades. A Quick Reference Guide will be followed by a longer text description after. ######################### ------Quick References for parts: Fumigator: A fumigator is needed to open the Pod Plants. 1 Fumigator will be at Start (back of truck, or on wall near closed Steps up, or by Beast Fire on boxes). You can find 3(?) locations in Junction and each district as well, if playing 2 or more players. It stays with you all game. You can open pods with this for guns, drops, or Rocket Shield Recharge Tanks, and one Purple Pod will eventually give the Apothicon Servant Part. I will not discuss the Fumigator after this except to mention it for getting the AS Part later. -------- 3 Shield Parts: Each part has 3 locations, each of these 3 locations will be in the small upstairs Perk area of each of these Districts: Waterfront, Footlight, and Canals. ------- 3 Civil Protector Fuses: Each CP Fuse has 3 locations, each of these locations will be in the section between the Perk area and the Tram/Train Station of these Districts: Waterfront, Footlight, and Canals. Fuse Box: in Subway near Rift to Footlight (right of FL Rift if looking at Rift). Put fuses in here, 1, 2, or all 3 at once. Once all 3 are in place, CP Summoning Switches are Live. CP Summoning Switches: 1. Junction: Between Easy Street and Waterfront. 2. Footlight, near Statue. 3. Waterfront, near GGm near Rift to Subway. 4. Canals, across canal from Ruby Rabbit. Note that each location is in the first area when you open the door from Junction to a District, (except the Junction Summoning Switch of course). Call in a CP here for 3000 points. He will kill, revive, and pick up 'drops' (x2, max ammo, et cetera). ------- Apothicon Servant: 1. Heart from first dead Margwa. 2. Tentacle from Purple Pod (round 12 or higher). 3. "Xenomatter" (bright green part) dropped by Parasite (flyer) or Meatball. (Round 7 to much higher rounds). ------- Workbenches: 1. Footlight, on walkway above, across from Black Lace Burlesque (ritual area). 2. Waterfront, behind The Anvil (ritual area), near HVK30. 3. Canals, by Ruby Rabbit (ritual area), Tram Station, and M8A7. Build Shield and Apothicon Servant at the Workbenches. ########################## Longer text descriptions: Shield Parts: Drop Steps to Perk area with Beast (or backtrack from steps if you opened from Tram Station). S1. Shield Part Footlight: Go up steps to perk machine. SPFa is straight out from perk, against railing. SPFb is 2m left of perk if looking at perk, by railing. SPFc is further left of perk if looking at perk machine, in the doorway by the steps, on a comfy chair. S2. Shield Part Waterfront: Go up steps towards perk machine, but at the top of the steps, make the left bend close to the left side SPWa may be at the top of the steps (a Fumigator location may be here too). Continue towards the perk, SPWb may be on the wall to the right, if facing the perk machine (directly right of perk). Continue into room with Statue (Large box if not Beasted open yet) and on the right side wall, left of the 1250 door, may be SPWc on the floor by debris. S3. Shield Part Canals: Go up steps toward the perk, as you enter the "4 Lions" room, SPCa may be immediately on your right by this entrance. Continue towards perk, SPCb may be against the left rail of the connecting bridge (outside, walkway). Get to perk machine, SPCc may be directly across from the perk machine (right of 1250 door). With all 3 parts, build the Shield at a workbench. ########################## Civil Protector Fuses: Each is between perk area and Tram Station in Footlight, Waterfront, and Canals. 3 locations each in this area, for each Fuse. Each Fuse glows bright blue and should be easy to spot. CP Fuse Box: Take all 3 Fuses to Subway near the Footlight Rift. Looking at FL Rift, Fuse Box is to your Right near steps (Vesper up steps). Put the Fuses in the Fuse Box. After this, you may call in CP from the CP Summoning Switches in Junction, Footlight, Waterfront, and Canals for 3000 points. ------- CP1. CP Fuse Footlight: From perk, go left up short steps, make left on top, go by Devil-O Donuts Cart. CPFFa may be on the corner of the rail by the walkway here. Continue along walkway towards the Workbench, CPFFb may be on railing of walkway on right before the workbench. Make right at Workbench, CPFFc may be on ground on the left. CP2. Civil Protector Fuse Waterfront: From Perk area, head out door by Pod Plant to overhead walkway. CPFWa may be on your left as you come up the first steps. Continue across the walkway towards the gun wallbuy, make left. CPFWb may be on a railing corner on your left. Continue towards Tram and CPFWc will be on boxes on your right just before the door on left to Tram steps. CP3. Civil Protector Fuse Canals: From the perk machine room head towards the Tram through the 1250 doorway. CPFCa may be immediately on your right outside of this door, continue on, CPFCb may be on your left on the cart by the window, CPFCc should be visible right by this window also. This is a tiny area, it should be quite easy to spot. ######################### Apothicon Servant Parts: ASP1: Kill the first Margwa, it will drop a Heart, take the Heart before it fades away. ASP2: Search Purple Pods with Fumigator (just hold 'interact' if you have Fumigator in inventory) after round 12 at the earliest (recommend round 14+) for a Tentacle Part. Take it before it fades away. ASP3: Sometime after round 7 (earliest I've had it) a Parasite flyer or Meatball will drop ASP3 which is a bright green mass called "xenomatter". Pick it up before it fades away. With these 3 parts, build the AS at any workbench. Afterwards, if you lose the AS for any reason, it now becomes a ?Box weapon. ######################### Swords: -------Symbols; (Only 1 player is required to get the symbols and open the Egg Chamber). Step 1: Go to Waterfront to Tram Station. Call Tram. Ride Tram to Footlight, then ride it to Canals. Using this Tram route, always look right out of the Tram window and in each District (WF, FL, and Canals) you will see a red symbol in a window. Memorize these 3 different symbols. Symbol memory trick: Count any large Triangle as a 10, count any small Triangle as a 1. Then call the symbol by its cardinal number (like 10, 14, 40, 22). You can view the symbols, in Beast Mode, in Subway, under the balcony (near brown box/statue), to have an idea what these look like before you ride the tram. (40, or 4 large triangles, is the highest number, next is 22, 2 large, 2 small triangles, as an example). All of the "Numbers" are 4, 10, 12, 14, 20, 21, 22, 40. Note that 21 and 22 can be easily confused due to the closeness of the "1"s. -------Egg; Subway Egg Chamber: Take these memorized symbols/numbers to Subway, activate Beast Mode and look under the balcony (between GGm and the Beast Fire) for the arched door with these "Number" Symbols. Using Left Trigger (console), zap the 3 symbols that you saw on your Tram ride. If you mess it up, you must wait a round before trying again. If done correctly, this doorway will disappear and reveal 4 Swords and 4 Eggs. Holding 'interact' will pick up an Egg. (Only 1 player needs to open this, then each player may grab their own Egg). -------Egg Statues; (Each player is now on their own upgrade quest). 4 Statues to place Egg on: Expose these 4 Statues, then place the Egg on 1 Statue and charge it with 10(?) Zombie Souls, listen for an audio cue at finish, you can also see the souls, so you can see when this ends. Then repeat for the other 3 Statues. Each player must do this separately, each with their own Egg, at each Statue. Multiple players can fill souls at the same Statue, but each player's zombie souls only count towards their individual Egg. 1. Subway Statue: Straight out from this Egg/Sword alcove is a large Crate. In Beast Mode, it appears to be on fire. In Beast Mode, hit the Crate (Right Trigger, console) to break it and reveal the Statue inside. Set Egg on it, charge it with zombie souls, repeat for each other Statue. 2. Footlight Statue: Under Perk Machine area. 3. Waterfront Statue: Upstairs, behind Perk Machine area. 4. Canals Statue: Corner of map on right side of Ruby Rabbit. -------Egg to Sword; After the 4 Statues, go back to the Subway Egg chamber. Place the charged Egg back in this chamber. Wait a few seconds, then you can draw your Sword (Egg in Sword) from this Egg chamber (interact button). Sword is a Special Weapon. Hold LB+RB to activate it. The charge wears down, once gone, kill zombies to charge it. -------Upgrade the Sword: -------Arch Ovum; Take the Sword to your character's ritual location and a Ghost Keeper will be at the Altar. Take the "Arch Ovum" from this Ghost Keeper. Cop = Ruby Rabbit Canals location. Boxer = The Anvil Waterfront location. Dancer = The Black Lace Burlesque Footlight location. Magician = Easy Street location above Junction. -------Margwa Ovum Rituals; Near each ritual location will be a red circle on the ground. Hold 'interact' button while in the circle to begin. Only 1 circle can be done per round. If it goes beyond 1 round, then you must wait for the current round to end and start a circle ritual the following round after. The glowing red circle will recharge your sword if you enter it (but headshotting is usually better than using the Sword to kill Margwas). Each player must do all 4 circle rituals. The first circle ritual has 1 Margwa, the other 3 have 2 Margwa each. Note that a random Margwa spawn may occur at any round as well, which may cause mild confusion. Killing your ritual Margwa(s) will cause an Egg symbol to appear on screen, slowly changing color with each ritual completion. -------Complete Sword Upgrade: After the 4 circle rituals, return to your character's Altar. Hand the Sword to the Ghost Keeper. In a couple of Seconds, take the upgraded Sword from the Ghost Keeper. It is finished. Now you may launch an autonomous Sword that will fly around and kill zombies until the charge wears down. You may put the in-hand Sword away while the autonomous Sword flies around. ######################### Trip Mine Upgrades: There are 2 Trip Mine Upgrades. Presumably, there is more to this which has not been figured out. Molly's Cream Cakes make donut explosions, and Devil-O Donuts makes cream cake explosions. Puchase the Trip Mine from the side of The Anvil (ritual area, Waterfront) for 1000 points, or you may be able to get it from the ?Box (950 or 10-fire sale). ---Molly's Cream Cakes Upgrade: Get a Trip Mine kill by each of the 3 MCC's Carts; Canals, across from Ruby Rabbit. Junction, near Stamin Up. Footlight, by Perk. Each kill will have an audio and visual cue. Completion of the third will trigger a character quote and refill your Trip Mine inventory. It is now upgraded. ---Devil-O Donuts Upgrade: Get a Trip Mine kill by each of the 4 D-OD's Carts; Junction, between Footlight and Waterfront. Waterfront, near Rift to Subway. Footlight, go up steps left of perk machine, make left. Canals, by the GGm near Kuda wallbuy. Each kill will have an audio and visual cue. Completion of the fourth will trigger a character quote and refill your Trip Mine inventory. It is now upgraded. ######################### (1.23.2019) Happy gaming!
  42. 2 points
  43. 2 points
    Chaos Theory Chaos Theory is a branch of mathematics focusing on the behavior of dynamical systems that are highly sensitive to initial conditions. "Chaos" is an interdisciplinary theory stating that within the apparent randomness of chaotic complex systems, there are underlying patterns, constant feedback loops, repetition, self-similarity, fractals, self-organization, and reliance on programming at the initial point known as sensitive dependence on initial conditions. The butterfly effect describes how a small change in one state of a deterministic nonlinear system can result in large differences in a later state. Unlike fixed-point attractors and limit cycles, the attractors that arise from chaotic systems, known as strange attractors, have great detail and complexity. Strange attractors occur in both continuous dynamical systems (such as the Lorenz system) and in some discrete systems (such as the Hénon map). Other discrete dynamical systems have a repelling structure called a Julia set, which forms at the boundary between basins of attraction of fixed points. Julia sets can be thought of as strange repellers. Both strange attractors and Julia sets typically have a fractal structure, and the fractal dimension can be calculated for them. Aristotle believed the four physical elements (Fire, Water, Earth, Air) were changeable, and Alchemist ran it from there. The belief was that metals were living, growing beings and could change into other substances. Metals were all composed of the four elements, but were in opposite stages of maturity during their journey to Spiritual Perfection. The theory, then, was that by distilling a substance down to its elemental form and creating the perfect balance and proportions of the different elements, you could purify matter and transmute one substance into another. The ultimate goal was to turn immature base metals like lead into higher metals like gold by releasing their perfect state, or Quintessence. :PAUSE: Breathe. :RESUME: One of the best-known European alchemists, the 16th-century Swiss physician Philippus Aureolus Paracelsus, called the aether element “the substance of stars and souls.” Isaac Newton, a passionate Alchemist, described it as “the perfect Elixir ... our gold ... red virginal milk most fragrant and healthy.” In essence, it was a pure and perfect spirit concealed in all things—both chemically and spiritually. The Alchemists’ quest for gold wasn’t just a technique of metal science. This was Christian Europe, and Alchemy became more than chemical it sought after the spiritual. Metals and Mortals.. Purification was an alchemists representation of humans striving to perfect the soul. Achieving gold was like knowing God. The Holy Grail of alchemy was the legendary Philosophers Stone, which wasn’t a Stone at all. It was a misunderstood substance that could isolate the pure essence of a material and change it into something else, namely gold. In the medicinal corners of alchemy, it was also known as the Elixir of Life, a universal cure that could bring eternal life. the Stone was the physical representation of the concept of perfection, or Quintessence itself. In fact it was sometimes called the lapis aethereus, Latin for “Æthereal Stone.” Let me tie in our lastest bit of story line material given to us from Dead of The Night. “Prima Materia” Prima Materia, materia prima or first matter, is the omnipresent starting material required for the alchemical magnum opus and the creation of the philosopher's stone. It is the primitive formless base of all matter similar to chaos, the Quintessence, or Æther. Prima Materia is sometimes attributed to Aristotle. It in fact was also an earlier idea that can be found in the philosophy of Anaxagoras, who described the nous in relation to Chaos. (Pedophiles' cosmogony is also relevant.) According to Anaxagoras All things have existed in some way from the beginning, but originally they existed in infinitesimally small fragments of themselves, endless in number and inextricably combined throughout the universe. All things existed in this mass, but in a confused and indistinguishable form. There was an infinite number of homogeneous parts (ὁμοιομερῆ) as well as heterogeneous ones. The work of arrangement, the segregation of like from unlike and the summation of the whole into totals of the same name, was the work of Mind or Reason (νοῦς). Mind is no less unlimited than the Chaotic mass, but it stood pure and independent, a thing of finer texture, alike in all its manifestations and everywhere the same. This subtle agent, possessed of all knowledge and power, is especially seen ruling in all the forms of life. Its first appearance, and the only manifestation of it which Anaxagoras describes, is Motion. It gave distinctness and reality to the aggregates of like parts. Decease and growth represent a new aggregation (σὐγκρισις) and disruption (διάκρισις). However, the original intermixture of things is never wholly overcome. Each thing contains in itself parts of other things or heterogeneous elements, and is what it is, only on account of the preponderance of certain homogeneous parts which constitute its character. Out of this process arise the things we see in this world. Arcane Alchemists describe the prima materia using simile, and compare it to concepts like the Anima Mundi. Anima Mundi: according to several systems of thought, an intrinsic connection between all living things on the planet, which relates to our world in much the same way as the soul is connected to the human body. Plato adhered to this idea and it was an important component of most Neoplatonic systems: Dead of The Nights Official Song includes our beloved story vocalist Elena Sigman. I want to bring attention to this portion of the song as it is not coincidence. 1. Who is looking at the Earth? I’M waiting for some one to come here and kill me and become apart of me break them and make them me. Where was it you were before. (Where are you) Who are you and Where are you now? Show me someone who will never die Die like me. Ill show you something that is always alive and dying to find.... And mine is a Mystery. *De Profundis Clamavi* "Out of the depths I cry out" Sol and Luna most frequently symbolize consciousness and the unconscious, respectively. Fiery Sol, the Sun, whose corresponding metal is gold (or sulphur), is the source of warmth and light (gold was often called "the sun in the earth"). Watery Luna, the Moon, whose corresponding metal is silver (or salt), is dark and cold (water and spirit are often identical; water also holds death-rebirth symbolism). Sol and Luna are equivalent to the Yang (positive, male, assertive) and the Yin (negative, female, receptive) in Taoist philosophy, whose reciprocity is the reason for all events of the universe. and Luna are equivalent to the Yang (positive, male, assertive) and the Yin (negative, female, receptive) in Taoist philosophy, whose reciprocity is the reason for all events of the universe. Luna and Sol often appear as White Queen and Red King; the symbol of this relationship is a rose. This relates to their symbolism as the anima, the female principle within a male personality, and the animus, the male principle within a female personality, respectively. Jung called this aspect a "medium between the ego and the unconscious. This is reminiscent of Rubedo, in which Luna becomes a man, whereas Sol becomes a woman. According to Jung, both aspects are crucial to their corresponding Self, and their realization is achieved through relationships with people of the opposite sex. The alchemical concepts of Sol and Luna seem to be the unconscious projections of the animus and the anima Luna is often called Anima Mundi, the World Soul which surrounds cosmos, half-human half-animal Melusina, or even Lilith. As Melusina, she is similar to Virgo, who is often associated with the Mercurial Serpent. As the Moon, Melusina is also compared to Venus or Aphrodite, not unlike Mercurius. Similarly, Melusina as Lilith, is the first wife of Adam in Paradise, (Shangri-La*) whereas Mercurius is often associated with Adam before the Fall. It is only natural to represent Mercurius as the anima, which alchemists often did. The sun represents the masculine principle and the logical or reasonable aspect of the mind; the moon represents the feminine principle, the realm of dreams and the subconscious. The two united offer the means of magical transformation — a combination of conscious desire and subconscious activation. To become magically adept, the male and female aspects of the self must be fully recognized and integrated. The balanced individual, fully acknowledging the anima or animus within, is thus the HermAphrodite. This is the true goal of the alchemist It has been used to describe personal and spiritual transmutation in the Hermetic tradition, attached to laboratory processes and chemical color changes, used as a model for the individuation process, and as a device in art and literature. The magnum opus has been carried forward in New Age and neo-Hermetic movements which sometimes attached new symbolism and significance to the processes. It originally had four stages More to come today don't worry.. One must grasp the Great Work Fellow survivors! this post will update with juiciness shortly
  44. 2 points
    Just like my other "Moar of..." threads, the idea here is to suss out some viable survival maps for short games in Revelations. I attempt to find areas that are fun to play or have interesting ideas, which is not always successful. Some ideas may create longer games as well, but most ideas will avoid PaP, Keeper, and Shield as they require too much of the map to be open for the purpose of quick survival maps. ########################## #Start Room: Start Room Challenge option. Running this small area with RK5 and Shieva should be a relatively short game, depending on skill and GGs. QR option available. Start Room Options: Opening either Start Room door for a little more space is not really a good idea. But if you do the Corruption Engine ritual, you can add Juggernogg and NDU to your Start Room map. LCAR9 and Vesper in NDU. ######################### ##Knife to Meat You. Easy and quick camping or training with Bowie Knife (or similar). Open Stairs door in Start Room. Jump over to Shangri section. Open Stairs in Shangri section, open 'wunderfizz cavern' door to Kino section. Buy Bowie Knife and ICR1 in Kino, camp the steep steps early, move up by Widow's Wine camp spot later, or simply train the Stage. Possible ?Box locations. QR option. Option: Add Jugger by doing Start Room Corruption Engine. Option: Open Eisendrache section, do that Corruption Engine, Allow W'sW to be bought, and Wunderfizz is allowed if in this cavern. Jugger allowed. Stamin Up allowed. QR option. (Having 4 perks in this build makes the map feel complete). Option: Do speed runs to aquire the speed run melee weapons from the top of the Shangri steps. Shangri section has KRM and LCAR9. First section of Eisendrache, by Wunderfizz cavern has Kuda and VMP. ######################### ##Camp until Crash. Open Start Room Steps, jump to Shangri, go through Kino, jump to Verrücktish island. Do that Corruption Engine. Go up long steps from CE through 'trap' doorway, stop and camp in corner. Buy Juggernog and Speed Cola. Buy whatever guns and Bowie Knife on way. Trap option. QR option. Speed Runs for melee option. ########################## ###Apothicon Pit: Activate all Corruption Engines, enter and stay in the Apothicon Belly. Come prepared and never leave. Long game. ######################### #Sh Angri Pit: Open Start Room Steps to jump pad, jump to Shangri section. Do not open doors nor leave. How much you set up first is up to you. ######################### #Origins Pit: Open the GG door from Start Room. Jump to Origins area, never leave nor open doors. How prepared you are for this is up to you; go in all pimped out, or head there straight from Start like a Start Room Challenge. KRM and Pharo. ######################### #MotD Cafeteria Pit: Jump from Verrücktish island to MotD cafeteria. Never leave this space. Come prepared, or race there with bare-bones loadout. ######################### ###I Love the Mystery Box: ASAP, get to the box. You may only buy ?Box guns. You may only play on the "island" that currently has the ?Box. You must move the ?Box to be allowed on other "islands". If you must move through an 'illegal' space to get to the ?Box, you can not buy anything in that illegal space unless door opening is required, then you may only buy those required doors. At any time, you may do the Corruption Engine of the current ?Box island, but you can not enter NDU unless the ?Box goes there. (You could pop into NDU to check for the ?Box location, if unsure of its current location after it moves, but don't buy anything or do anything else in NDU unless the ?Box goes there). Longer game if you survive it. ########################## (Work in progress...) Happy surviving!
  45. 2 points
    Thanks to @RadZakpak's recent post I was being reminded to the mysterious Wallwritings in Black Ops I's first zombie map, Kino der Toten. The meaning of each of them is rather...symbolical, and hard to tell. Every player might have it's own thoughts about them. But I have tried to write down some straight facts, among with my own thoughts, trying to decipher those messages left behind on the walls of this damned theatre. Shout out to @PINNAZ's Zombies Library, once again a usefull tool for threads like this. BEWARE OF THE 6! Beware for what? What is meant with six? It might have been a reference to Nova-6, a biochemical weapon initially produced by doctor Friedrich Steiner in the final years of the Second World War. The original Nova 6 test site was located in Poland, possibly in Lower Silesia: the area where Group 935's 'Der Riese Waffenfabrik' was located as well. There is proof that Group 935 cooperated with Steiner's work, or at least took advantage of it, as the sciencific group had done experiments containing both Element 115 and Nova-6, genetically creating our stinky enemy, the Nova-6 Crawlers. These creatures appeared for the first time in Kino der Toten, as the Kino Facility might have been the (main) testing ground for these experiments. The sentence "Beware of the 6" would be a fitting one, indeed. What is interesting to note as well is the writing on a paper that can be found in Kino der Toten. This message is a note from the Illuminati to FS ER (Faithfull Servant Edward Richthofen). Tabun and Sarin are both nerve agents used as chemical weapons, and might be tied to the Nova-6 gas. I'm not diving too deep in this, but what is interesting is that the Illuminati writes that one should be wary of the Doctor, and they wonder how he got in this time and place. This must be Richthofen as well, right? Are there two of them, or is ER possibly another Illuminati member that was infiltrated in this Group 935 facility? Wacky stuff. There are more interpretations of this wallwriting, however. There are theories that the 'Six' refers to the sixth dimension, as the souls of the characters are stuck in time (think of the Der Riese clock). Six could also refer to Fluffy being testsubject number 6, and Hellhounds spawning around round 6. There are also a bunch of items around the map that can be counted six times: 6 generators in the generator room, 6 interactable fuseboxes (Remember Nikolai's quote: "I think we should find the fuseboxes") and six out of bounds blank portraits. BRIMSTONE TO DAMNATION Fire and Brimstone is an expression of God's wrath in the Bible. In Genesis 19, God destroys the cities of Sodom and Gomorrah with a rain of fire and brimstone (meteorites??). The term is also used sometimes to describe a Christian preaching that uses vivid descriptions of judgment and eternal damnation to encourage repentance. Could these "Hellish" and "eternal damned" words refer to the forces of the Dark Aether? Brimstone is also another name for Element 16: Sulfur. Interesting enough, sulfur is one of the three compartiments that were used to create Nova-6. AETHER PROJECTIONIST Well okay, admitted, exactly 'Aether projectionist' it doesn't say. The first word, Aether, is written in Illuminati language, meaning that the Illuminati had something to do with this. A projectionist is a person who operates a movie projector. Seems like this writing is really tied with it's location. Now I'm gonna quote something from a prior thread. World domination. Enslaving of the human race. Also, here is a quote of Richthofen upon entering the theatre: Next to the wallwriting, there can be seen Illuminati symbols on a variety of locations in the map. Why were they so involved in the Kino facility? KNOWLEDGE ITSELF IS THE FOR TAKING This sentence can be interprented very broad, but it immediately reminds me of the Kronorium. During the final chapters of the Aether story, 'Knowledge' was basically a synonyme for that book. I have no idea why it would have ties with Kino der Toten, however, so there might have been hinted to something else here. What knowledge? Can it refer to the brain/mind studies done here, as I talked about previous Wallwriting. The experiments in Kino der Toten were pretty revolutionary concerning this topic. Samantha Emilia Abigail JD We all know this one. Is it Samantha's full name? The heart right of it could also hint it are three friends. What strikes me is the name Abigail. Not only is it the first name of Misty, it is a real English name as well. Maybe Abigail was the daughter of another English scientist working for Group 935 at the Kino facility. Samantha, Emilia and Abigail were all girls 'abandoned' by their fathers, playing in their working area, possibly naughtily written their names with chalk somewhere on the wall. Who or what JD stands for, I wouldn't know. Diving in the old stuff is really fun...
  46. 2 points
    That still makes me giggle. haha Not to mention that they are aware of being in a video game. That is one of the reasons why we like you. And now that I am here posting, I might as well give props to you Radzakpak for posting this. it is always a pleasure to read these posts.
  47. 2 points
    @andydabeast Your year had been crazy! Taken care of the little one and enjoy being An Architect now! Also, hope lightning doesn't hit your House of something [email protected]: Enjoy your over date Chicken curry
  48. 2 points
    Happy 1/15 day. This concludes my yearly post.
  49. 2 points
    My life has been crazy. Sorry I really haven't been on here at all in 2018. It was an insane year. -I was studying for and taking 5 tests to become a licensed Architect. That was complete in September and is the biggest accomplishment of my life. -My wife got pregnant in the spring and we had little Naomi in November. So life since then has been much different. -Multiple things broke on my house. Things from a tree falling on it to a poo pipe wearing out. On the video game end of things I casually played the WWII maps with a friend but not a whole lot. State of Decay 2 launched in May I think which has taken 160 hours of my playtime last year. I have always loved Star Wars but last year I really got into it. Watching youtube on it, reading the books, watching Rebels show, and playing Battlefront 2. Very excited for 2019 on the Star Wars front. BO4. I didn't buy it till Christmas and with baby I have little time to play. I haven't figured out how to pap on any maps yet (went in blind, found 3 of the 4 things on voyage tho) and look forward to many hours playing in the coming years. Definitely not getting IW's game this year, whatever it is. I am pretty much just going to be multiple months behind everybody in BO4. Boy is it a good game though.
  50. 2 points
    Happy new year everyone! Hope everyone out there has a nice time and if not, no worries, things will get better. You know what they say: Its always the darkest before the dawn. Personally I find myself in a dip of life at the moment. Never thought ending a relationship and losing your beloved one would be so painful. Frankly, last month I couldnt think of anything else which kinda ruïned my Christmas etc. The thing that's keeps me rollin' is the idea that she has a good life now and well, as I said, for me too things will het better. But I think right now I would prefer hard physic pain than this psychological/emotional pain. This year.... Last year I became a blood and stem cell donor (though that last one I have never donated yet) and continuing this medical aid to people around me this year I would like to master First Aid. The Netherlands have a shameful small amount of people mastering this, compared with our neighbouring countries, so I figured out I could help. So far this is my only New Year's good intention. Along with forgetting the emoticons and picking life again. Love you all, and keep doing that fam

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