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About anonymous

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    Astro Zombie

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  1. Yes, to improve human condition! You've deserved this title Raddy, and know you are not alone in experiencing such things you've mentioned. Cheers!
  2. Honestly, that would explain why Monty said that it wasnt really Maxis' fault to release the Shadowman, as he had no soul. Maybe the Shadowman's soul went into Maxis, turning into the Shadowman (as he is a shapeshifter)
  3. @Joe Tyce Playing the map right now. What exactly do you mean?
  4. Okay so as mentioned before, the Sumerians, the 'cradle of civilisations', the place where Homo Sapiens began to settle aand form a conplex society for the first time, is heavily associated with tales about the Vril-Ya and Ancient Aliens. According to these tales, the Sumerian gods were the Vril Ya and Sumeria is the place where the landed upon Earth. I just found this: Check out their alphabeth! Seems like they were inspired by something, eh?
  5. Though Woods is part of the Campaign universe, one tied with the Aether story, while Dead of the Night is Chaos. But yeah, maybe. Have ypu ever noted 'Woods' on the mailbox in Nuketown Zombies? (And I presume Alpha Omega as well)
  6. Gonna try to find a logic behind the green flashes of the Magic Box, instantly followed by a Teddy Bear sitting on top of the box afterwards. Things I got so far (will update): Russman: Gets a Warmachine Misty: Samuel: Marlton: I find it interesting how Russman has multiple quotes in which he says how much he likes the Warmachine (the weapon that gives him the green flash). Samuel likes pistols, Misty shotguns and Marlton snipers. Maybe there's a connection, maybe these quotes hint something. Furthermore, here are Zielinski's twitter riddles, all released before Die Rise (meaning it has to do with either Tranzit or Nuketown Zombies?) It may be points, or whatever you call them. Wait appropriate amount of time, then continue to work. Maybe something to do with the banking system? Overlooked and never found, but one does simply run around. Thinking about it, I never simply ran an entire round over the map, without using the bus or teleporters. If you go there now something will be up and running...... but stay to the path, dont go hunting. Don't go hunting seems to hint that we should not kill any zombies. Maybe run the map without killing any zombie, and there will be something upon returning in Bus Depot? Everyone looks for the missing piece, and they think they have it, between their teeth Crashed and derailed, it is the players who have failed. Definately a train reference You have seen the key, but it is too large, you see. I think about the train, but it could certainly possible that that's just my tunnelvision. In plain sight, but out of mind, without me, you would be blind. Something to do with lights? The Sun maybe? I thought you would be clued, because you're picture of beams may be skewed. Seems to reference to the beams (that were a remnant of a deleted Easter Egg, I believe). The hands of time do never stop, then again, the hands should swap. Sometimes the largest objects hold the most significance, the end result, may be magnificent. Train? Very maybe? The next step is not too far, looking in the wrong way is what you are. Perhaps we have to run the map counter-clockwise? Or does it have to do with the Bridge? Not too far seems to refer to close-by the Bus Depot spawn, the wrong/other way seems to refer to the oposite direction we always go (with the bus/to the box). The first thing we encounter upon going the other way is the Bridge. A train car is a train car....unless derailed, that is.....then its junk right? Moar train hints. If you have been there, but dont go back, then how do you know? Maybe the Bus Depot? We always spawn there, but hardly ever return If it can open but you dont open it, how will you know. Follow the signs to. What signs? Some say "Tell us" and many tell me to keep my mounth shut. I will say this: I always think what i want until i get it. Eyes of dedication, skil, are separate. Where there's a bomb, there is also a brain. But what's this? It's happening all over again... No vision doesnt mean less ability. Reminds me of the 'without me you would be blind' quote. Some things needs to go down, before others go up. Go down...objects? Players? Sometimes it can be two sides of the same coin. But when flipping the coin, you never know what lands first. Distractions are inhibited though the general key of succes. Past succes there is logic hiding in plain sight. Again speaking about something in plain sight... It seems like there is something big, obvious, that is ignored by us. Has anyone any idea what kind of structure this is and what purpose it has (in real life, I mean)? It lays beyond the derailed train, invisible in a casual map when there is fog blocking our vision. When you turn the fog off, however, it is in plain sight. "Stay close to me" says the morse code in the electricity sparking in the wire, leading from the Easter Egg pylon to the pylon right-beyond this structure. I WANT TO BELIEVE!!!
  7. Thats a great idea! We know from a radio that the MPD is, as Richtofen said, a "gateway to another dimension", a physical entrance. When Group 935 fully prepared the pyramid, Samantha could simply walk in, her body would cryogentically freeze and her soul could enter the realm of the (Dark) Aether. Richtofen would later merely need to open up the pyramid and use the Vril Vessel and Focussing Stone to swap his soul with Sam's, leaving Samantha's body as a physicall vessel within the pyramid. Only thing that buggers me is Maxis' statement, at the end of Richtofen's Quest in Buried, that Richtofen's actions will eternally condemn Samantha's soul... Is there still something of the girl left in the MPD? But yeah, souls being used in rites such as charging the MPD, the chests in Buried and 'cleaning' the skulls in Zetsubou could very well be explained by souls being the only thing able to travel outside our box of space-time. Its not for nothing that scientists refer to souls as Life Force, usable for energy. However, I still believe there is a difference between Life Force/souls we use in this matter and souls talked about in BO3/BO4. Nikolai is the only one having a soul, but I believe alk the others still hold Life Force. Difficult mtter, for sure. Happy yearswap, everybody!
  8. I didn't really knew where I should post this, but I suddenly had this thought: What if Vril is plasmalized 115? In Origins, we see the conversion generators drawing power of the Element when they converse it from gaseous into liquid, making it drop one step in the states of matter (solid-->liquid-->gaseous-->plasma-->Bose-Einstein condensate). As energy must come from something, I assume energy gets less the lower in the state of matter table. The most powerful state of 115, I assume, is Vril, so could it be possible if it is in plasmaform or possibly even Bose-Einstein condensate (one big superatom). When we concentrate 115 in Shangri La into the Focussing Stone, it is theorized we obtain Vril. Die Glocke was also believed to generate Vril and plasmalize objects.
  9. Noice ideas! The only conplains I would have is that I actually like Verruckts lack of 935 insigma, SNN's Div9 insigma and CotD's Ascension Group insigma. Gave us quite some space and freedom to theorize about. But yeah, looking back on it, it would make sense if the logos were present
  10. 1. Wavegun: I like the effect: The undead seems to swell, float away and eventually burst. For the Tundragun I looked up gameplay videos, but it seems to be some kind of Winter's Howl in the appearance of a Thundergun. While I like the WInter's Howl, I find it a bit lazy to copy a similar effect of it in another weapon (just like the Staff of Ice). 2. Wunderwaffe DG-2 Scharfshutze: Old weapon, new function. Look, that's cool. A brand new kind of wonder weapon, no 'shoot an projectile/orb and everything dies'. 3. KT-4: I'm not a big fan of either of these weapons, as they are both the simplest kind of wonderweapons: Shooting something and the zombies die by exploding. I went for the KT-4 because it also has another effect on plants and spider cogs. 4. I cannot answer this, as I don't know the Gauntlets. But I say this: the Sliquifier is heavily underappreciated (as the entirety of Die Rise). I mean, the clumsy slipping of the undead is just such a cool thing to see, and I therefore find it an unique wonderweapon. I know people dislike it because it can cause players to slip off a skyscraper, but that is in my opinion the charm of the old wonderweapons: They aren't perfect. 5. Staff of Ice: While I don't like the Origins staves for their lack of originality, voting for the Jet Gun is too extreme man... 6. Sadly, just like point 4 I cannot anwer this. Winter's Howl has a badass reload animation, though. 7. Thundergun: Aging from a time blasting zombies away was still original. Also, almost just as deep background as the DG-2, combined with a bit of mystery. Love that.
  11. "Ahahhh, is this gonna be something about hookers, eh?" "Nein Nikolai, it's nothing like that..." https://www.youtube.com/watch?v=IzecIF2e4VQ Some time ago I stumbled upon some beautiful piano sheets of Shangri-La's Easter Egg song, Pareidolia. A guy named Thomas Jonker has trancribed it, downloadable here. However, he didn't stop with merely this one, as he also created music sheets of 'Damned', 'Drowned' (Voyage of Despair) and 'Where are we going?' (Mob of the Dead). These sheets can be found in this document, and for listening to them just check out mister Jonker's Youtube Channel. So anyone out there who plays piano, or is practising it, and feel like playing Pareidolia: good luck! I might gonna play it in the train station piano when I'm able to fully play it. Keep on slayin'!

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