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Everything posted by thewunder

  1. Oh ok then that sounds great! Id love to see some designs, i personally love to draw maps
  2. I think this would be awesome, maybe an underground train system to get from place to place! The only thing i don't like is that zombies can use guns, not attracted to monkey bombs fine, but i think it would be extremely difficult if massive hordes of zombies could actually shoot you, everything else seems awesome, excellent work!
  3. I always thought it would be cool to be able to build the parts to like an AA gun, and since there will be twice the amount of zombies (supposedly) you could bomb the entire tree line and have the effect of a nuke, I was thinking of a cool map with the AA gun, a nazi post in occupied poland surrounded by forest and snow
  4. The latest all zombie map pack was extremely profitable and Treyarch even said that they were making zombies bigger, better and more expansive. I think this could be a clue to more ALL zombie map packs and even this could open new possibilities. What if for each map pack they would start off a storyline and end it in 5 maps. The stories of a group of survivors including the Pentagon team is a possibility. We could even have old characters brought back and others from the storyline have their own pack possibly back in time in a WaW setting (fingers crossed). Now that they have permission to make all zombie map packs it would make sense to release complete storylines within the map packs themselves except for the crew, Treyarch would always want us to be on the edge with more cliffhangers and easter eggs ;)
  5. ^ thats not even funny (referring to the Rebecca Black, the Bieber I wouldn't mind)...just kidding *what would be funny though is one of the easter eggs activates Bobby McFerrin's Don't Worry Be Happy, it would make my day and be hilarious. Also it would be awesome with some more AX7 songs and not specific zombie made songs because i like the regular songs better, and maybe some more pop songs, such as won't back down
  6. ^ I think it would be amazing to have a world war 1 map, running around in the trenches and instead of dog rounds, we get like 2 full hordes all at once of marching WW1 german armor clad zombies with like 1.5x the difficulty
  7. I would love it if snipers and shottys were more powerful in zombies, Heading shotting some zombies while your friends are covering your back, now thats some enjoyment. Also shottys from WaW like the trench gun should reclaim the further shotgun glory of the one shot till like round 17
  8. Perk 1-Juggernog Perk 2-PhD Flopper Perk 3-Speed Cola Perk 4-Quick Revive Weapon 1-Wunderwaffe (World at War) Weapon 2-PPsh-41/The Reaper (World at War)
  9. I think that this would be WAY too confusing and hard for other players i mean maybe if it eventually teleported them to some other part of the map where something is at least tangible. I know most people would start playing it and just think ...what? Its not like nacht which is just small and protected, it just seems like theres no limits, no real goals and no fun except surviving in something you can barely even see, sorry dude
  10. They also must tie in the in-game weapons with the main campaign/multiplayer with futuristic weapsons, unless they tie it in with another disk making zombies just be zombies. The farther into the future they go the more gimmicky the game gets, hopefully they go back more to basics and try a few different things, like things that weve been suggesting for months
  11. Yeah i can see it too, i think what they needed was farther in the past than in the present, Treyarch does not know what people truly want, they may put all the fancy gimmicks on moon with the zero gravity and the ridiculusness but if they keep bunching all of this crap in there then they just lost a true fan, truthfully nazi zombies is the only game i play and its what me and my friends play at least every other weekend, if this is what its going to turn into then they just lost hundreds of thousands if not millions of players flying into the future
  12. I think these new additions would be amazing, i would love messing around on recruit!
  13. I like the style of the old maps much better, half of the stuff they add in is crap. But dont lose hope me and all my teenage friends agree that playing der reise, verruckt, and shi no numa, and ascension are 10x better than shangri-la or moon
  14. Not gonna lie i have those too, i thought i was the only one hahaha! My dream was like the outside circle of veruckkt, including the basement like in the multiplayer level Asylum from CoD 5. It included all the perks, the electric traps, but all from the outer perspective of Veruckkt, inculding 1 main tower that isnt in the map. First you start off at the top of the tower and work your way down to the bottom. There is the power and then you can go through the bottom levels 2 ways and then outside around the whole facility. You would teleport to Pack-a-Punch. Theres nothing better than a good dream, holding the Waffe and the HK mowing down horde after horde
  15. Yeah, after fighting for that long I'd let people keep their guns but, the blacked out subway would be a sick starting place for a New York City map
  16. Maybe start out in the third place (the asylum) and have it be like a verruckt type mental hospital except with no perks, pretty dark, and very survival based similar to no mans land or nacht der untoten, then fight your way through the hospital, and then take a buyout train with the box and with all the perks (except jug which would be somewhere in the city) on it to New York City. Maybe in the Empire state building is Pack-a-Punch. Iv'e also seen a lot of city and New York themed maps out there with radio towers and stuff so you could definitely implement stuff from those posts in there too
  17. Yeah, i used to love the trench gun, i think that all the shotguns should get a facelift so that they could at least be in competition. Also the WAW sniper rifles were pretty good i mean if you got a PTRS it could be a one hit kill for a good 20 rounds, so if they just make them more powerful/useful maybe people wouldnt cringe when they get one from the box
  18. ===============care packages....=================================== have a machine you can buy care packages from or get them like 2x or insta kill but have ether dogs that defend you until they become overwhelmed or .... sensory guns you can set up to help defend you or even attack helicopters that you can call in an they circle the map for 30 seconds The only thing i like about this is sensory guns, but it would have to involve the trap pieces in another thread that somebody posted, this shouldn't be like survival ==========map level ideas..... ====================================== ---beach map with scuba mask similar to helmet on the moon so you can go in an out of an underwater base There has never been a really good underwater game, or even a level in game that doesn't make people bored or frustrated i've personally never liked the idea of an underwater map -----continuous map idea, at the end of each round there is a boss but you have a start point on the map and a finish, when you reach the end you face the boss defeat the boss and you start the next level from that spot finding your way to the next boss ----- map tiers to beat personal best , have save checkpoints offline so you dont have spend hours trying to reach level 25-30 or if you only have a short time to play Only if they dont count on the leaderboards ----have a level where there are 5 levels or so but have them be in small areas and make a Zombie elimination match Last one alive wins the level best out of 3 or 5 but have the lobby be able to hold up to 10 people No it changes all gameplay way too much ----have a map that is server based so it is on for anyone to go into but make a huuuuge map or connect all the maps so you can join the game run around kill zombies people can come an go as they please into the map but zombies just continuously appear which would be the never ending game but fun to play Just no -----provide steps to easter egg under objectives on the pause menu doing all that stuff perfectly is hard enough Just look it up or find out for yourself, write it down on a piece of paper, but i geuss this is alright, i don't know how theyd implement this though, because it shouldn't give you the easter egg ---making puzzle doors where you have to find objects or keys to open doors to new areas of maps(different from doors you can buy) It would detract from the FPS gameplay, unless your saying like bioshock hacking but again no idea how they'd implement this --- hold X or square to move objects in rooms to help baracade doorways Ehhhhh pushing it, MAYBE ===========NEW SCORING SYSTEM IMPORTANT I THINK PEOPLE WOULD ENJOY====== so what should happen is everyone has their OWN account profile like on multi-player where players get to keep a level of rank among other zombie slayers ... as simple an beautiful as that sounds it would include unlocking certain levels of weapons and adding the attachments such as sights a quick recap - personal profile similar to multiplayer , ranking system , emblems and titles Sure! -unlockable guns, armor, attachments Hell no its all about what you earn in a game, again not survival -health bar by ammo count Nahh - zombie counter how many are left on the map during the round Totally! =================== lastly weapons ============================================= along with the unlockable guns you should be able to create a class and reach weapon objectives like multiplayer No that ruins the formula other then that ideas for new weapons? -- a chainsaw or chainsaw attachment for your gun Sure, i'd keep it as bowie as an attachable bayonet, but lets not get into too many melee wepaons or else zombies will turn into Left 4 Dead or Dead Island or ANY other zombie game out there, this is what separates them -- dynamite or destroyable scenery Ehhh maybe, sounds like a nightmare for a Treyarch coder though ----- hold X or square to move objects in rooms to help baracade doorways It has to be very short lived though -- rc cars or air strikes No maybe a cool helicopter that everyone could ride in and shot down from like a lunar lander but more interactive -- weapons you find parts for to use such as bunker guns or lazers you need to find ammo for Sure --haha bear traps just kidding hahahahaha totes ma goats --vehicles you can enter Sure but there needs to be a set amount of time, like an interactive minecart (the helicopter) -- ice bomb that freezes zombies or freezes the floor so they trip up or you can quickly slide across Thatd be pretty cool
  19. I have an idea, what if instead of the more corny style carnival type maps that people have been thinking of, use the abandoned carnival/ferris wheel of lets say Chernobyl to give these carnival maps a creepier feel. (not make them gimicky like recent maps)
  20. This idea is very very similar to this guys Pack-a-Punch Fusion idea. He made models and videos and everything ill link the topic its on the forum too. viewtopic.php?f=81&t=18954 It involves, double pack-a-punching and even averaging the abilities and stats of 2 guns
  21. Yeah, i wanted to have the box weapons because i just dont think that some of the black ops guns are powerful enough, so i put in a whole bunch of WAW guns for the classic feel, but there always needs to be balance. I'd definitely agree with the easter eggs though
  22. https://skydrive.live.com/?cid=2446C76C ... 346B%21105 that's just the outline (you need a windows live ID i think) Background: This is my idea for the first map in Black Ops 2, it'll set up the rest of the maps within the story, its called Fallen von den Reichstag. (Fall of the Reichstag) It's based off of the map Dome in World at War, with some major tweaking of course. This map isn't fancy but it does introduce Pack-a-Punch 2.0 Story: The gang is teleported by Maxis back to earth with the ruins of nuclear holocaust in Berlin. The map is in the ruins of Germany's Parliamentary building, The Reichstag. Maxis needs you to override the power system deep within the Reichstag; doing this will turn on power for all of Berlin. This sets the stage for more maps to come (maybe even a large city map). General Layout: There is a spawn area with the Revolver and the Winchester with 3 windows quick revive and a door for 750. Once the door is opened there is a room with a possible box (it has a random spawn), the MPL and 2 windows. The next door to the power room is 1000, from here you have two choices either door for 750, each hallway ends in a 1000 point door. One hallway is bordered by the the massive hole where Zombies climb out of, and has the AK 74u and controlled mines that will blow up manually like C4. The other hallway contains most of the perks, (Deadshot, Flopper and Stamin-up) the not yet working Pack-a-Punch 2.0 machine an electric trap through the 1000 door, the springfield and the stake out AND a box spawn (very important area). Both of these 1000 doors lead to the same place. This is a massive area that also borders the hole where zombies come out of. Here you can get Jugg, RPK, Galil or M14, Speed Cola, Betties, Mule Kick, and Box Spawn. RPK and Mule Kick are on a veranda with 4 windows making it very dangerous. This entire area is filled with spawns and is very dangerous, and since the map can now hold 30 zombies it makes it even more dangerous. From here there is an area in the back of the map that has a downstairs with a box spawn and the doors to access it are electric traps, the doors are 1000. From here you can go up stairs where there is a window but other than that the only way the zombies can get up is the stair. A veranda is on the upstairs which you can jump off of if need be, also there is a front spot next to a ladder that you may purchase for 750 and zombies can't climb up it. The final area contains Pack-a-Punch, double tap, 2 windows, bowie, trench gun and an electric trap in the door which is 2000 (theres a typo in the drawing). Easter Egg: All four players must simultaneously hit the four switches for the electric traps around the map (it can adjust to have only one person do it) Effectively overloading the generator within the building. Doing this will split up your team across the map, activating the traps, for the rest of the round; but in reward you gain access to the Pack-a-Punch 2.0 machine. Using the machine costs 7000 points. Enemies: Normal Nazi Zombies there can now be 30 on a map, boss rounds have WW1 German armor clad zombies breaking through every window and spawn point, They are 1.75x harder to kill and march in formation straight from the spawn of the map all the way to the camping area, that has the stairs. Finishing the round with nobody going down gives a max ammo and a carpenter (and sometimes a random perk bottle instead of carpenter). Weapons: Because this is Black Ops 2 some of the weapons are going to be changed, such as the m14 on this map is fully automatic like it is in real life, and slightly more powerful. You may also now put you bowie knife/ballistic Knife as a bayonet and upgraded, they are still one hit kills until round 18. There will also be the introduction of the Winchestor Model 1895 Repeater (they were as more of an entry level gun, coupled with the Smith and Wesson M&P Revolver in the starting room. The China Lake is changed to the Thumper (M79 grenade launcher). It also includes the M1903 Springfield (made much better from WAW so it can actually be a useful weapon for sniping) it comes with a scope. This map mixes Black Ops guns and WW2 guns. Wall Guns: Winchester model 1895 Smith and Wesson Revolver Bowie Knife Galil M1903 Springfield Ak-74u Stakeout Trench Gun Mp40 MPL RPK M14 Box Guns: G11 AK-47 Crossbow M1 Carbine Monkey Bombs Ray Gun Wunderwaffe PPsh-41 Flamethrower MG-42 M1 Garand Dragunov Spas 12 RPG Browning M1919 Ballistics Knife M16 Thompson M1911 Pistol Thumper Spector I think this map would be a much better and more intersting map than Kino, as the first map to come with Black Ops 2. Im sorry if the photo doesn't work.
  23. All of this would just be fantastic, pleasee keep the ideas coming!
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