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Chopper

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Posts posted by Chopper


  1. I couldn't agree more with this post.  A large part of my lost interest was the way the game changed from what I'd class as skill based to remember a load of unnecessary shit to do and spend 30 minutes setting up a game based.

     

    My favourite 3 things in the entirety of zombies were chaining in Die Rise (pre patch), NML and First Rooms with multiple teammates.

     

    I sometimes watch my old videos back with my kids and it definitely gives me a ton of nostalgia but it's always bitter sweet because it's just not doable anymore.

    Ironically, I did agree with a lot of the changes to the core mechanics.  People needed more.

    I just wish they had an option to almost revert back to old school zombie mechanics.


  2. Welcome back my favourite person to passionately disagree with on certrain things.   

    I miss that.   

       

    I have hardly any time for the site anymore, and the lack of any strategy talk kinda killed it for me.  BUT, I'm just actually getting into the storyline now and trying to understand it all.  So I hover.


  3. I've been listening to tons of Jack White and Volbeat/Metallica (the lighter metal basically) recently.  Not so much game music unless you count all the rocking 80's music on ZiS.    

    Let me drop in my favourites    

     

     

     

     


  4. @Nieno69 find roxwrong on twitch and see his 211 game. Not sure exact round but thats pretty close. From what Steve and Scottie were saying you can go all the way to the death ray without activating windows. You go down the stairs at all or out the other door and they are active again.


  5. Not moving the box means no firesales, which leaves 1 less drop in the cycle, increasing the chance of max ammos.  If you also play in an area where there are 3 or less windows active, you won't get carpenters either.

    The rocket site teleporter area and inside the power room are examples of this.


  6. @DaveLo07 the day i dislike someone simply because we have a different opinion on something is the day i become an arsehole. I cant disagree with any of your points, especially potentially encouraging this behaviour.  As you say, its all about playing the gane the way you want.

    @DeathBringerZen its sad its become like this mate. Im just trying to make the best of the situation treyarch have created. If i played a straight pub game id not run perkaholic and use unquenchable instead. Its just perkaholic is so nice to ger on round 3, i cant get away from it!


  7. @Nieno69 I respect your opinion mate.  There's a couple of things though that I feel you are missing from my point.

     

    Let's say I want to race to 100 for a quick full prestige (around 5 hours).  My exact strategy would be.

    Get Perkaholic.  Buy RK5.  Get WallPower.  Buy VMP from wall.  Get Immolation Liquidation.  Get Haymaker or Brecci to replace RK5, get monkeys.

    This will get me to round 30 in like 35 minutes.  If I was to do it offline it would take a significant time to do the same thing.  For a start, you have to sacrifice Mule Kick which makes the rounds more fun and quicker.  You also have to get massive luck from the box and get monkeys and your shotgun from it before it moves.  I don't want that hassle at the start of a game.

    I've done both SOE and DE offline to round 100.  I'm happy with those accomplishments.  That doesn't mean I want to do every game like that.

    By DB the only thing you lose is XP/divinium for the round you are on.  So if I DB at the end of round 100, I still get everything I had received up to the end of round 99.

    Another thing is that I don't believe all divinium are created equally.  I have around 16 perkaholics across my 3 systems, and all but 2 of those came from purchased COD points.  I'm pretty sure I've obtained close to the same amount of divinium as earnt rather than purchased, yet my success rate in getting perkaholics from earnt divinium is nowhere near the same as purchased.

    That's not tried and tested, just a feeling I have from all the time I have played the game.

     

    I don't need divinium or gums, but I want them.  The only gums I use are Perkaholic, Wall Power and Immolation.  I have 4 perkaholics on my main system, and 40+ of the other 2.  I would have no problem using wall power and immolation, as I will gain those back at the same rate I lose them.  Perkaholic is entirely different, no-way I am losing any of those in a system which I believe isn't fair or equal.

    To finish, yes playing with DB is slightly less challenging than playing without, but I've done all my challenging stuff in zombies, will continue to play each new map offline to 100 at least once and then return to what I'm describing above.  I don't feel I'm cheating anyone, including myself.

     


  8. Hey Guys.  With all the talk across Reddit and here regarding COD points and Gobblegums I'd like to give my position on this topic and why I feel the way I do.

    As a near mid 30 year old guy with kids and a business, my time to play zombies is strictly limited.  Therefore I will do whatever gives me the most amount of fun as zombies is close to half my main downtime.

    I personally own BO3 with the season pass on 3 systems.  I have also purchased 2 * 5000 COD points on all systems.  Thinking about that, it's a fair amount of money to give to one company.  However, when I value the enjoyment I get out of it, it's a fair compromise to me personally.  That's doesn't mean it's a good system, just that I have accepted it for better or for worse.

    If I was 20 years old, I would probably handle it differently.  I might be more of a 'keyboard warrior' and try and get involved in this move to stop COD points being a thing.   What I think a lot of people are missing is that MP COD points/crypto and Zombies COD points/divinium are for now different.

    You don't gain a significant advantage in zombies, the same way I'm hearing you do in MP with the new weapons.

     

    I will DB to keep my gumballs in a solo game.  I would also do it in a co-op game if I was playing with friends that had agreed to do it.  I wouldn't dream of doing it in a public game however.

    The reason I DB is that some of my enjoyment comes from the gumballs that you can play with, and I don't want to lose these.  I feel I have given Activision more than enough money to be happy with doing this, and I literally do not affect anyone else with my behaviour.

    If I want a challenging game, I'll play straight up with limited gumballs.  Der Eisendrache is a completely different game without perkaholic, you have to play much safer and slower to complete the dragons, get Jugg etc.  If I just want to grind some XP, or just have fun in a more relaxed way I'm using Perkaholic and Wall Power.  Whilst I have 40 or so WallPowers, I only have 4 perkaholics.

    So, for those nights when I've worked 12-14 hours and don't want a sprinting zombie on round 2 or 3 to down me with a triple hit, which in itself is frankly ridiculous, I'll continue to use Perkaholic and DB when I go down for the first time.  And I will not apologise for doing this to anyone.

    DB is really scummy in public games, in solo it's just not the same.  Some might think I'm cheating myself......I'm playing for fun and this is how I have fun.


  9. 56 minutes ago, shirtlesservice said:

    @Chopper I noticed that in boystas latest video, he was using the rocket teleporter strat... What makes it better than the other ones? Is it just the fastest, or is having that easy escape the most important thing?

    The easy escape option whilst cool shouldn't be relied on as at some point the rocket is going to go off.

    What makes this spot so good is the rocket going off and no carpenters.  When those doors close, you have 3 spawn points about as close as you can get them - I'm talking 100 kills with the death machine or insta kill just whilst those doors are shut.  That's insane.  Having less than 4 windows in the area, it means no carpenters drop.  If you haven't moved the box, you are left with; *2, Fuse, Ammo, Insta, Nuke, Death Machine, 6 out of 8.  4 drops a round, almost guarantees an ammo, death machine and insta kill at least every other round.  Those 3 just massively help with ammo management.

    So, my very high level strategy is -

    Get monkeys and haymaker without moving the box.  Online with immolation this is very easy, and offline by my reckoning it's gonna be less than a couple of hours each time.  Not good, but the only people doing that are going for WR's, and 2 hours is nothing.

    Build shield.

    Build Electric bow.

    Build Ragnarok.

    Complete wolf bow but do NOT place arrow in the holder.

    Keep messing with gobblegums until ideally I'm holding ammo cache, and anti hasn't come in this cycle.  Absolutely ideal is picking up ammo the 4th drop in a cycle, and not having got anti in the cycle yet.

    This map is much more fun with perkaholic, and as I'm playing for my enjoyment I actually don't now mind dashboarding to keep it.

    So I play with Perkaholic, Wallpower, Ammo Cache, Antichemical and Immolation.

    My best games start with Perkaholic round 1, Wallpower round 2 and then Immolation round 3.

    I buy RK5 from spawn, then use Wallpower to PAP VMP, then immolation for monkeys and haymaker.  When that happens,  I don't even have to go near the gobblegum machine again until I really need ammo, as I'm guaranteed one from it.

    This setup leaves a free ammo from the wolf bow, which is very cool.


  10. The Death Machine has definitely been patched.  However, it's pretty much un-useable in high rounds.

    The lag this thing causes in the Rocket Area gets down to around 5-10 FPS.  It caused me a down on 75, Boysta a down on 78 and Steve and Scottie many problems over this weekend.

    The Rocket site is by far the best place to stay on this map.  It takes some getting used to, and some ammo management but I've now managed to get to 75 without needing to get ammo from anywhere.  That still leaves a gobblegum (cache or/and anti), plus unupgraded arrows from the other bows.  I love this map.


  11. You can get rid of it by taking damage from your own explosion.  So walking over a grenade.

    There is a way to get rid of it with Widows by teleporting I believe.  I got told this the other day, I'll send a message to someone asking for the definite way when you have widows.


  12. Recently I have been discovering new types of music, especially for when I'm working.

    Had enough of trying to get stuff done when a catchy pop song comes on the radio and I end up listening rather than working.  I've been trying stuff like Godspeed You! Black Emperor, God is An Astronaut, Explosions in the Sky along with lots of classical music.  I just randomly stumbled across this article -

    http://www.ebay.com/gds/Video-Game-Music-As-Your-Brains-Favorite-Tool-/10000000208402163/g.html

    I had never thought of using game music before.  I remember buying the soundtrack to FF8 a couple of years after it came out and listening to it a ton but since then I don't think I've listened to any outside of playing.

    I think there is a thread somewhere regarding favourite game music here but I was hoping to get some good options with regard to what I'm looking for.  Not too upbeat, just a nice mellow background noise to help me concentrate when in the office.

    Chopper


  13. As an update it's apparent that the perk is still available, but it has had it's % chance reduced.

    I don't know by exactly what, but I do know that from some beer-mat math it's around 0.5% based on my experience, Boysta's and Quick's.  Quick did end up getting it after spending 200,000; I misheard what Steve said about it.

    @shirtlesservice Not really mate.  Everyone is still trying to suss out what is best.  The computer room hoard up is very consistent and repeatable for Blast Furnace.  Problem right now is that every patch just makes a major change which affects what people have been doing.

    I'm just sick to death of Treyarch now, even if I do love both SOE and Der Eisendrache.  The biggest issue I have, is that for however good they are they good have been so much more, and infact actually were so much more until they got nerfed.  I guess that there exists a developer who is pissed at people consistently getting 200+ on their maps and want to stop it.  How's that going guys?

     

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