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Chopper

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Everything posted by Chopper

  1. I see some familiar names in Who's Lurking and lots of new ones - great to see the site still going!

    1. Lenne
    2. PINNAZ

      PINNAZ

      Good to see you drop in. 

       

      Are you in Oz?

    3. Chopper

      Chopper

      I am in Oz mate, the lifestyle here was just too tempting to not come back.

       

  2. If anyone can help me complete SOE on PC, I'd be much grateful.  I've made an LFG, hit me up there, here or on twitter...GMT school hours

    1. Hells Warrrior

      Hells Warrrior

      If I was still playing and on PC bud, I would in a heart beat.

  3. Hello CODZ I have missed you 

    1. Show previous comments  3 more
    2. Chopper

      Chopper

      @Hells Warrrior Move to Brussels 12/11, move to Aussie land next Feb or July, depending on visas and schooling!  TBH, I only got revelations like 4 days before PC and Xbox release, and I have the season pass for it!  Hadn't played any zombies since Der Eisendrache.  I'll make a post this weekend explaining what I've been up to!

       

      @Lenne It's frustrating to me, but I'm also torn.  On one hand I believe the engines should be shared, so Hamilton wouldn't have had that penalty, which turned out to be irrelevant. However, maybe Rosberg manages them better. What frustrates me is that Rosberg has now actually turned up, but I'd say for 70% of the season he has been far outdriven, on both the course and for pole. The failures have destroyed Hamilton.  TBH, I hope Rosberg just wins the next couple from pole to remove the luck factor.  If Hamilton wins the rest, I'm not sure what it will do for the championship but if Rosberg still won it wouldn't seem fair.  

      BO3 - really good, kinda.  I'll make a big post this weekend saying a lot about a lot!

      Kids are great, wife is great, so that makes my life great!

    3. DeathBringerZen

      DeathBringerZen

      Hey Ben. Nice to see you have been active lately. Hope all is well bud.

    4. way2g00d

      way2g00d

      Welcome back Chopper! I have not touched zombies since Der Eisen either and have permanently migrated to PS4 Destiny.

  4. @Stop Mocking Me0 I actually posted that I understand COD points in zombies and MP are different. I never play MP so can only go by what others say but I understand they are vastly different. My whole opinion is based entirely around zombie COD points.
  5. Whilst this is for zombies as opposed to MP, here is why I will not be boycotting COD points.
  6. I think that the most recent change has affected how the zombies spawn from the Rocket Test site. I've heard very conflicting reports on it, but there's a chance this can no longer be done due to a lack of zombies.
  7. I pinned the one you linked, if you have any more to suggest let me know.
  8. Not a WR a Spanish friend of mine was on 93 last night 3 player. 80 plus co-op is always impressive though mate so well done.
  9. I've played the map for a grand total of about 15 minutes so I can't be 100% accurate on this. There are 3 machines, and 3 pads to activate. I believe he showed activating all the pads and using the machine just once. What I liked about the video was that it's all in one place, and there's a nice glossary to jump about. Once I actually start playing the map, this video is going to show me exactly where to go!
  10. I stumbled across this video earlier and it's one of the most impressive guide videos I've seen. It has a great glossary and is extremely clear. For an absolute beginner this video is pure gold. I tweeted it earlier but would like to have it here as a sticky.
  11. It's going to end up being called the Perkaholic con. Right now, the majority of people who aren't streaming as of yet are just getting Perkaholic and closing the app if they go down.
  12. @Exactice_808 Yeah mate abuse was the wrong word. Take full and complete advantage is what I mean. I used to be a power grinder. I did it on FF8, 9 and 10 but I wasn't the biggest fan of 7 tbh. It was the last one I played, and THAT part had been spoiled for me. Pretty much the only thing I never did to the max was luck on any of them, because it was just ridiculous. I'm never sure which of those 3 is my favourite, it almost depends on what mood I'm in when I asked. Right now Vivi is sticking with me, cos he's Vivi. I can't remember which weapon it is but one of them did an attack taking 1111 per materia equipped. 2 equipped equalled 7777. That must have been by design from the developers. I believe each and every Weapon from 7 onwards can be beaten in a very methodical and calculated way, however it could take hours and hours and hours to get into the requirements necessary. @83457 I never knew about that mate. Wow prepatch for WW that must have been ludicrious. I believe that's the only one though that can be done quite that high though?
  13. Reading this guide back it's amazing how much my strategy has changed since I wrote it. It's still valid but I've found a definitely more consistent way of doing stuff now, and have come into the camp of doing stuff early as. I'll try and sort it out tomorrow.
  14. No worries mate I've been on codeine for a good few days now and so wasn't sure if I was taking it the wrong way or anything!
  15. I feel like Alice about to go down a rabbit hole. I don't know what you want from me mate. I am literally only interested in playing zombies and talking about strategies, I know nothing about the storyline in anyway. I'm not sure if that makes me less able to talk about strategies or play zombies which I almost feel you are saying.
  16. @Zelkova I'm only interested in zombies, I haven't touched the campaign and I thought pretty much everyone knew that I have never made a theory in my life. It just doesn't interest me. I only talk about strategy on here pretty much, with some other random thoughts thrown around.
  17. I'm sorry mate I'm not going to do that :( I call things pretty much what I first think of when I see them, ie Rats from Die Rise, Meatballs and Maggie from SOE, crawlers (novas) on Kino. If I just saw RAPSE written down I honestly would not know what it is, and I'm sure there are plenty of others who would agree.
  18. Wow it's hard to keep up with this! @83457 You're completely right mate, my opinion is based on uber pros playing and how this affects them and the leaderboard. Little anecdote but Steve did 215 flawless. Next game he had Margwas but used the flag to despawn the zombies, decided at 120 that it was too easy so he quit. Next game he played with no exploits and went down on 119 to something unrelated to Margwas. That's nearly 450 rounds with one down. The guy is a freak, easily the best player I have ever played with. That's what initially got me a bit upset about what was going on on twitter. People might be able to get to the same rounds he gets to, but he pretty much does it first time every time. Not all the uber pros can say that. @Ragdo11706 Do they definitely spawn in every other round....just my last 2 games it's been every 3 rounds. So 40, 43, 46 etc. @The Clay Bird It's a shame there isn't more to the EE mate. Killing things in different locations is pretty tiresome. Origins was much cooler with the few different puzzles you had to do; the only issue is that once you know them, it's almost too easy. At least killing things leaves a challenge. Killing 2 Margwas on round 25 for instance to complete the sword on solo and keep a zombie alive is definitely challenging. It's a case of Treyarch being 'fucked if they do, fucked if they don't' kinda thing. @S1ippery Jim That's a valid point mate. I don't personally agree due to issues I have with one of the sites in particular. As @DeathBringerZen said, they can make the rules up to suit them. There doesn't seem to be any open discussion on what is legit or not, someone just suddenly decides. Whilst that may fool the younger fan boys who love the place, and will defend it to death it makes more people somewhat suspicious and actually removes it's legitimacy in my eyes. On a similar point, World Record sites pretty much have no value until a good 6 months after a map drops imo. You need all the patches to be, well patched before it can be taken seriously. It's not healthy for the high round community to have so much shit in the air, people tweeting some very underhanded things out. So many of the older and respected high round players are sick of the community now, that tbh they keep the WR's amongst themselves. There's too much jealousy by far in that community with some of the bigger players and streamers being subject to abuse from their smaller counterparts who will do anything to drag themselves up into relevance. It has disgusted me recently. @shirtlesservice You have touched upon something in your comment about EE's which I've found incredibly hypocritical from some of these players. A large part of the argument is that all zombies games have been about your ability to manage ammo. This is kinda true but most maps actually have traps, and the ones that don't aren't respected anything like as much by a large portion of the community. I don't really have too much opinion on this but the only one which wasn't cared for which had traps was MOTD, simply because you could take too many downs and use that mode to get back up. So something I keep hearing is that its only ok to start the EE if you are going to finish it. My issue with this is that I believe that's the excuse being made to fit into the argument's outcome that they desire, no max ammos allowed. But as I have said, I think these guys are going way way overboard with the actual relevance of that particular argument. It's just nowhere near as important as people think, ammo that is. Infinite insta kill wall weapons just negates that. It's really hard for me to see people I like making such a big deal out of that in particular. I think a large part of it comes from the last BO2 map, Origins, where ammo was such a key thing. There are a few players in particular who made Origins their own, and mastered the art of trying to get ammo, and using other things on the map to kill. I think they are taking that idea and trying to apply it to BO3 and SOE when it's just not the same. People seem to be blinded by that. @mmm chocolate In an ideal world that would be true mate but it's almost impossible to test a game to the same extent that millions of people playing it week one will do. It sounds like some things actually can't be patched, I imagine due to an unexpected coding issue which will cause other conflicts if messed with. @steviewonder87 @Gunoftruth can you guys comment on that? @PastaI nearly completely agree with you mate. My only thing is that certain out of match glitches just don't matter that much at a high level. I understand it can inflate some people's high rounds but anyone who has been over say 50 in solo or coop is already getting higher than (as far as I'm aware) any out of map glitch can get you. If you are out of the map, you are limited by ammo, which will run out. This will cap how high you can get. @DaveLo07 Reading that again mate I gotta say I lost a lot of respect for that agent when he said that they weren't aware of them. Let me tell you, any of the zombie developers will know ALL the glitches there. They worked on a game for 3 years, is he/she saying that these guys aren't then interested on what people are doing on YT with their 'baby'. They definitely know, it's more whether they can fix them or not I reckon. @Exactice_808 I can't disagree mate, no Margwas does look suspicious and not legit to the absolute majority. Whether or not it's tangibly harder is irrelevant in that respect mate. However, Ruby and Emerald weapon I'm pretty certain can both be killed by abusing to the max the game mechanics within FF7. It's either Lucky 7's or a very specific Materia combination but they can both be killed in actuality easily. It has taken understanding of the game to the max to get to that point though. Even Ultima Weapon from FF8 is easy when you know the specific combination of moves to make, ie, when to use GF's to block, when to stack particular items etc. I'm pretty certain the same can be said for any optional FF boss. @TimelordAlex I like that idea for George. The thing is, COTD is a funny map. No insta kill weapon or traps means that George is kinda less an annoyance than any other boss. There is no absolute fastest place really, although some of the inside lighthouse strategies are very clever. When he arrives on solo, it's just time to move location. Good idea for solo though, random player selection would have be nice. I hope I responded to everyone. Remember that the majority of my opinion is just in relation to uber high rounds and those players. I'm glad people have responded with opinions on how it affects us more mortal players, and I have tried to respond in kind. I'll will try and post the strategy today or tomorrow, I doubt I've got another post in me quite this big today so it will probably be tomorrow. Ultimately it's Jugg, Speed, Mule, Stam + Haymaker, Kuda, turned, blast furnace and 5and5 waterfront area. You need those perks to not have ammo issues imo.
  19. Ordered a Rift - I believe this is the start of something amazing.

    1. way2g00d

      way2g00d

      It didn't click me before that you r talking about the oculus, anyways 599 is too steep for me.. not to forget the possible motion sickness/seizures i might get from it.. tell me how you like it?

    2. Chopper

      Chopper

      I'll tell you when it arrives mate. I got a few business ideas for them so really wanted to get one asap. 

  20. @[email protected]@[email protected]@[email protected]@mmm [email protected] Jim Quick update - this whole thing is irrelevant. Steve got to round 119 yesterday in 8 hours, with Margwas and didn't need to find ammo in any form until round 116. I have gotten to 100 in 6 hours using the same strategy. On that note, would anyone be interested in me writing a guide which means you can't have QR? It's a high risk and high reward strategy, fast as hell and has a really good way of dealing with Maggie. You use the Civil Protector to swap to Quick Revive at later rounds. Maybe Stamina could be dropped but I can't test it right now. Will still be responding later to all the stuff that has been posted, thanks again for all the great responses.
  21. @DaveLo07 Just a really quick response as I have no time and want to get into this later from all the great responses but was that in relation to the ammo or de-spawning of the zombies? Can you not screenshot the chat and upload it somewhere?
  22. Rift pre-orders start tomorrow.  I'm so excited.

  23. Hey Guys, For the last week or so my twitter has been full of arguments between people I like about glitches in SOE, of which in my usual way I just can't stay out of. For those that don't know, the arguments are about 2 basic things - Removing Margwas from the map and using the flags to get ammo. There are some caveats around these arguments which is what I base my opinion on - these people are guys who are going for and likely getting round 200. I have gotten to round 100 on SOE both with and without Margwas. I can't go much higher than that, I just am unable to play for multiple days in a row always on game. The only real difference in my opinion is time. There are some very clever ways of dealing with the Margwas, they just take a little longer. If you don't know these, the map takes an awful lot longer. The rift is the easiest place to deal with a Margwa. It's also around half the speed of the Mega fast spots. What this means is that every Margwa round you have to leave your area, return to the Rift and get rid of them before returning. Let's say that takes 3 minutes each time, every 2 rounds, to round 100 you are potentially adding around 2 hours to 100 based on starting a strategy on 20. I've yet to see a high round player down to a Margwa, I'm nowhere near the player these guys are when it comes to high rounds and I haven't gone down to one for a while. My opinion is that Treyarch are leaving it in the game intentionally to help high round players out. It is not going to make a round 40 player suddenly a round 70 player. It might give someone a few extra rounds, but I believe everyone with the right strategy can deal with a Margwa and them being in or out of the game will not change the core rounds that people are going to get to by much. Them not being in the game makes it much more fun in my opinion. However, that's for solo. For coop nothing gets the adrenaline going like a few Margwas spawning in causing chaos. No onto the ammo thing. Using the flag step you can constantly get a new max ammo. There is a large group who believe this is abuse of the game mechanics and shouldn't be allowed. My opinion on this is it just doesn't matter as much as people think. After round 156 the WW is useless anyway. Every weapon in the game is an infinite killing weapon anyway. A second thing about the flag step is that it makes an incredibly easy way to deal with a Margwa. Soon as he spawns, start the flag and suddenly it's just you and a Margwa. No-one seems to have an opinion on this, however if you were to use it you would get accused of cheating as soon as people see the flag being available. As this is my zombies home I would love to have a mature and intelligent debate about this. It's very hard to do this on Twitter and in streams when people are just nasty. Longest post I've made in a while, if you read this far I really appreciate it!
  24. The 5and5 Waterfront strategy isn't quite as hard as it seems to escape because of Beast Mode, If you go down, hitting Beast Mode and letting them all pile up by the trap means that when you come up it's actually a fairly routine hoard up.
  25. @Ragdo11706 I was joking mate, I very much doubt he is anything to do with Treyarch.
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