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nhcre8tv1

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Everything posted by nhcre8tv1

  1. It's not my cat. That just sp happens to be srs kitteh your talking about, and he is very srs. He is here to see to it that all threads are srs. Srsly.
  2. m=Much better, they can't hear us with our voices down low like this.
  3. It's a glitch. THE BEST GLITCH EVER IMO. SO helpful, but I want to keep this on the downlow so shhh 3arc doesn't hear.
  4. The three+ gun glitch all over again. A lot of people were fine with that one though, so can you grab any other gun from the box, with the other one you have, then grab the pack a punched one? I don't want to say I condone this just in case, so I was never here and posted no topic on this thread, although this is a cool glitch and I'm going to try it out laterCOUGHCOUGH ahem what wait I mean NO GLTICHING ON THis FORUM BANHAMMER. (again, never was here.)
  5. Oh. And I'm not a girl... I wish I was though.
  6. That's the point. We don't know yet. There's also about 4 boxes around.
  7. Eh, zombie fish cyborgs are only 17 in my list of 37 most 1337 animals. And I do not enjoy fish, though, and tacos are pretty good. GT a busfull I don't know why.
  8. Hmm, nice find, this could help us answer the "shoot everything" question., or post pics when you can.
  9. Wow, a lot of these things went over my head when I was listening, most likely because George was chasing me around the the whole time while listening to them. The part how Rictofen did experiments on Sam is news to me.
  10. Supposedly a 935 scientist who worked on the pack a punch and ray gun prototypes.
  11. A great spot is in the alley with Jugg and the floor right above the hero room, it has two very good escape routes. They have good sides and downsides, as with the Jugg spot if someone goes down they can head right back up and pick it up right then, but if zombies and George are coming through at the same time, you have to open up that door/use claymores you set there and the way back is greatly annoying. The one above the hero/flopper room is a fantastic spot, one person get window, one gets stairs from the MP5, one stairs from flopper, and one stands up top in front of the door and takes shots down if someone needs help, if someone has a sniper/no ammo with flopper that's a good place. and then just set up claymores on those stairs and back out to that top door and head to the zip-line for an escape. When George comes through at the end of the round at either of those spots, cycle camping area each round.
  12. All I had was revive with double tap from George. My sole purpose was to use the Wunderwaffe. Now I feel like a scrub :cry:
  13. Pretty much there's no music, voice lines from anyone but zombies and no slide/zipline noise as well as no box noises. Under specific situations if you get downed, just to let everyone know, it's a bad bug. It doesn't affect gameplay too much because you can still hear zombies.
  14. No idea, the "How are you supposed to interact with Romero" and the "Shoot everything" questions have yet to be answered. Anything can and should be tried now.
  15. FOGS ARE A' CLEARIN' praise the lord.
  16. I have noticed things I did not notice before.
  17. HOLY BALLS. :shock: /buys Taco Bell franchise
  18. The only reason I say definitely is because they put it there to make fans of the story not all pissy, but they know if something happens that DOESN'T contribute to the story, no matter how stupid it is, it's a gamble to say if the majority will hate the fact it's not the story, or be perfectly fine with it.
  19. Yeah, but I really didn't want a running around in circles map again. This is just running around in bigger, more deformed circles. They even said so in the Inside Xbox video "we didn't want to ruin anyone's gameplay" and "the zombies formula is something we don't want to mess with." Since then, they have messed with the formula and ruined some peoples gameplay. All I'm saying are facts.
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