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YourdaWince

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Everything posted by YourdaWince

  1. Another way to get all 7 perks? Sweet.
  2. You have to consider the whole thing surrounding the eclipse. It does have the whole 'future' and 'past' thing about it. Which is why you have to constantly do things during the eclipse, right? Whether there be two of them or not, you have to question if whether Richtofen knew this was going to happen which is why he's gathering all of these pieces. The Golden Rod, the Focusing Stone... If that is indeed is grave, then it could just be a Richtofen setting out to stop himself from dying by getting thee things. I'm rambling. Haha.
  3. How are you supposed to use the dolls then dude ?? I just throw them and they're sort of like cluster grenades :? . Because most of the Kids I play with, emphasis on stupid Kids, never buy Flopper and always hold out the Dolls and toss them at their feet expecting them to just fly around the map. No, you toss them away from you since they explode everywhere. Kids are all about killing themselves because they don't understand how they work.
  4. I get what you're saying about the Dolls. They were indeed in the Ascension Quad, but at the same time, they're the only Special Grenade that appears in CoTD, which could allow it to be apart of that Trio, removing it's place from the Ascension Quad. Because really, 95% of players do eff over the Dolls because they don't know how to use them. Compared to the easy use of the Gersch.
  5. IMO, I think the Wunderweapon has something to do with the actual theme of Shangri-La. I def remember reading somewhere that the people who lived in Shangri-La were practically ageless, or how they pretty much never aged because of the habitat of it's location. So knowing that and my horrible skills at pausing the video at the right time, to me, it seems as if the new Wunderweapon turns them into little kids/baby Zombies. It'd kind of fit the theme of remaining immortal and living forever. There aren't much babies can do... Aside from the exploding ones in Dead Space 2. lOL.
  6. My observations. :3 2:10 - Start of Zombies. 2:13 - Seems like most areas, or at least the temple area, are going to be really close cut, sharp cornered areas. 2:14 - Pack A Punch is inside the temple. To me, it seems to be shown from this specific angle as a means to say "Hey, so that's over there, now you have to do something to get from where the camera is all the way over there." Unless it's just showing it like that to make it look cool and you can actually just walk up some stairs to get to it. #BrainFart 2:17 - "Discover new facts we've put in there." Facts? Huge mystery? IMO and I'll continue to talk about it later on as the Trailer continues I think there was obvi more than just an old Temple here, which is why it seems so factory built underground. Element 115? 2:18 - Monkey creature running towards and up the temple with a Red Aura'd Perk. It's funny how at a still point there are two Carpenters there; one's a normal Green Aura'd and the Monkey's is Red Aura'd. At first I watched it I was thinking that they'd have an opposite effect and the Monkey's would be like Kamikaze's. IE how say the Monkey has a Carpenter and it's coming towards you, if it hits you instead of repairing, it smashes down all boards across the map for easier flow of Zombies. Or "2x" where you start losing points, etc. But then I noticed that it started to change, so maybe it's just a roulette of different drops and killing the Monkey will reward you with the drop it's holding. My last idea for this is built around the roulette one, but it be that the Monkey's only appear when a drop is dropped and they come to steal it away. 2:21 - Waterfall access point. And if you look closely at the rock at the base of the fall you'll see a Trap Switch. What kind of trap could be involved with the Waterfall? 2:23 - As the screen pans on, out the left side misted in water it looks like there is a door opening. 2:24 - Is that the 74u? I don't know my guns. :3 2:24/25 - Better shot of the Waterfall Trap Switch. 2:26 - Takeo using the Water Slide. 2:27 - Nikolai running past another, what seems to be, self activated booby trap. These have been seen in old movies and whatnot where spikes will come out of the ground, ceiling, or sides of the wall and skewer whoever is in it's path. 2:27 - Same scene as above but before the spikes come up, if you pause at the right time, you'll see a Power Switch Lightning Bolt on the wall ahead of Nikolai which points down. Underground Power Switch, perhaps? 2:28 - Another new 'Trap' or Aid where your walls get shielded off, funneling Zombies through one door. 2:28/29 - Richtofen riding the base of a mine cart of sorts. 2:31 - Talks about how Shangri-La is more Trap and Escape friendly compared to CoTD. 2:33 - Possible preview of new weapon? Freezing as best as possible, it seems like some sort of large physical object is destroying these two Zombies because whatever hits them def aren't gun bullets, nor is it an explosive. Possibly a trap? 2:37 - Another escape vantage point that takes you underground to this more Factorial based underground structure. Richtofen is trapped by Zombies. 2:41 - Slow motion flaming Zombie. Because only the cool Zombies walk away from explosions. ;] 2:43 - Overview of bridge and underpass of the river. Box spawn. 2:47 - Back to Shangri-La. I believe that's a Lunar Eclipse and also a visual of the Monkeys that come. Notice the Box spawn light. That's it for what I saw. Sorry if I missed anything.
  7. that kinda explains why there was no power ups, but we did do all parts of easter egg correctly over 4rounds 2of them fog horns and george vanished like when you take a weapon from the box and samantha laughed He does vanish if you shoot him with the Lazarus. Otherwise I'm at a loss for ideas for you.
  8. If you're doing the radio step and you hear a noise like the box is moving, then you did it wrong. If you do it right then do the steering wheel and the levers and then you get the green light. Once that's done then you do the fog horns, but if you mess up the fog horns you have to wait till the next round to try it again. With George, he doesn't always drop the Perk and Death Machine/Wunderwaffe right in front of you. People have been saying that even killing him in the spawn, the prizes can spawn at any of the other pool areas; Stamin Up or even by the Sleight of Hand.
  9. Random question. Where does QR go after you've used it up the first three times? Aaha. Does it just disappear forever?
  10. For CotD, I prefer to have Flopper for two main reasons: Saves you one hell of a freak out for downing yourself because of Ray Gun/Scavenger/Doll/Semtex heavy situations, and for sneaking away when you're atop the Lighthouse. Yea I know you have the Zipline, but if you open certain doors and you don't feel like sending yourself all the way to the far boat, you can go to the top and just run off the ledge without tossing yourself onto the Zipline and you have some breathing room to run somewhere or reload your ammo and such.
  11. It honestly depends on what guns I get. But thats just rearranging like one or two Perks. So depending on how the actual start of the game goes... Ray Gun/Scavenger Heavy 1. Jugg 2. PHD Flopper 3. Sleight 4. Stamin Up Machine Gun Heavy 1. Jugg 2. Sleight 3. Deadshot 4. Quick Revive
  12. The OP is talking about, aside from the actual Achievement you get for blowing up a Zombie with the Lazarus, that it actually has some value as a fighting gun that can cause damage like any other gun. In this case, the OPs talking about how it has enough damage wise to be on par, if not over it, than the Scavenger.
  13. Whats seeming more like Ascension? The Easter Egg? Haven't we already solved it to its fullest and gotten to the point where it's the final result? I thought Tank even comments on how it wasn't going to end up like how it did on Ascension, thanks to Gershe. Question mark.
  14. im not quite understanding. Are you just giving this as an idea as to how to kill him? Or is there supposed to be a bigger meaning? Because shooting him with a Lazarus causes him to return to his watery gave till the next round.
  15. I honestly would consider it a Wonder Weapon. It def has attributes that would make it seem more than just a normal gun. It's honestly a pretty weird gun in terms of the fire it brings out. Has anyone ever really figured out what it shoots out? I know its a sniper and it shoots out weird capsule dart things, but whats inside of them that makes them explode? :3
  16. I've never really been there during a round to know where the Zombies were to spawn. And it sounds like a good idea, but you can't resupply Claymores like you do with Grenades. :\
  17. I was on the Marketplace today and Crysis 2 has a new MP titled Retaliation. Just sayin'.
  18. Or you can say thanks to the OP for posting this instead of wasting time finding that topic and downloading the calculator for this Easter Egg.
  19. A 1 in a million chance. Im surprised that the game recognizes that you lost the first Ray and gives you another one. Luckiness.
  20. Nice! Didn't know that! Good find; it could definitely mean something. Did you follow more than one human back, meaning, does every reverted zombie run back here? This is really interesting. Not sure what it means either, but I'm going to mess around with this when I get off work tonite. Well it depends on how close you are to the spawn. From the Power Boat to top half of the lighthouse is the as far as it'll happen for them to run to the wall. Otherwise they run to the closer pools of water. :3
  21. Didn't read through the whole topic, but has anyone noticed that when you Human-ify a Zombie and they run back to the spawn, they run right towards the glyph on the wall but freeze before they get there? I don't know if it's a coincidence or what, but I noticed it the other night and thought it could be something.
  22. Pros . The scale of the map. It's huge! . The insane Easter Egg. . Addition of all past Perk Machines. . Being able to get all seven of the Perks. . The addition of the Scavenger. It's one of the guns I actually prefer to get. . More Zombies for more points! . A different crew to play as which brings a different style of quotes and commentary. . Many spawn points for the Mystery Box. . The use of the Zipline and Flinger. . The need to constantly be on the move through the map. No more camping! . This is a map that has a lot of twists and turns and if you take the wrong road by accident then you're effed if you don't know how to save yourself. . The changing weather effects. Cons . Too many doors to open because of the scale of the map. . The use of the DG-2. Seems kind of pointless in the sense that if George is near and you use it, he goes berserk. . Depending on what guns you get, you the best combination of Perks is decreased. . You have to kill George in order to get the other three Perks you didn't buy. And by random, you have the chance of getting Double Tap which I for one hate. . The fact that the developers commented on how they highlighted Sniping, when in actuality the only real sniping you can do is no scoping with DeadshotD or if you shoot the ground with the Scavenger, which isn't really sniping. . The constant spawn points. I mean come on. You start the game with a total of what, nine spawn points? . A different crew which also brings in George; a rather annoying boss like character. . Many spawn points for the Mystery Box. . Only two real roads of escape with these included. No traps! . No more camping. The constant need to be on the move throughout the map ONLY because of George. . Those random wall barriers that you get stuck on but George is able to bypass them. Along with the Zombies. Stupid. . Makes the use of the Snipers useless unless you PaP them; IE the Scavenger where it gets IR. I could definitely go on. But these are the ones that have been on my mind lately.
  23. In my honest opinion, it's not the skill of the players in a sense it's more of the fact that this map is a lot harder than any previous map. 1. You're essentially starting off Round One on a 'boss round' where the boss is impossible to kill until you get to the mystery box. 2. The map is gigantic and the fact that the box spawns from my personal experience either by the stairs to the lighthouse where you only need to open one door, or spawn at the far end boat where you have to open three doors and then are trapped if you don't have a crawler. 3. Like I said in 2, this map is gigantic and the fact that there are so many doors and passageways that you have to open if you want to survive really doesn't help surviving that fast. [*] Going left of the spawn towards the Lighthouse/Stamin Up, there are a total of seven doors that you have to open. [*] Going right from the spawn towards the boat, there are a total of eight doors that you have to open. The total being correct if I memorized the map correctly. 4. Right when you spawn the spawn is covered in Zombie spawn points, not just coming from the original four windows we're all so used to. 5. Unless you have a good enough team where spreading across opening doors isn't a problem and depending on how much money you have and how far you have to travel to the box, you essentially can only get one draw at the box. If not two draws each before it moves across the map where you have to waste money opening more doors just to get to the box. 6. The constant spawn areas for Zombies. 7. The realization that most people don't get in my opinion. Where that being that its stupid to stay in your group of four if you're playing online. Why? Because the spawns are so fast on this map it's insane. [*] Take camping the top of the Lighthouse for example. Two windows and one set of stairs. If you have the zipline open and you absolutely have to leave, by the time you kill the Zombies to get some breathing space to use the zipline, halfway down the line Zombies are already spawning through windows on the other end and it's crazy. [*] Camping in your group of four, unless your running, is just reason to get yourself trapped and downed. 8. Lack of traps. Now I never really used the traps, but they were good when you were out of ammo and needed to get the hell out of a situation. Now this definitely wasn't a complaining rant if you happen to be reading this and be thinking that. I honestly love this map. It's huge, it's fun, and it actually takes skill and knowledge to survive on this one. If you don't know where you are going then you're screwed for sure. The best part for me about this map is the fact that there is no real camping spots so you're needed to run and Fling across the map and use the Ziplines to their fullest. The one thing that bugs me though is how the creators commented on how they'd highlight sniping, and the only real thing they did was add the Scavenger into the game. I love the gun and all, but adding George and no real local to sit and snipe doesn't really help.
  24. Okay. I think everyone's getting confused with the sub. I seriously just got done with it. In co op, after you do the radios and then turn the steering wheel and pull the switches, if you do this all correctly then you get the submarine. And then after that you do the fog horns for the green light.
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