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InfestLithium

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Everything posted by InfestLithium

  1. Basically what Hunt said - it's all by trail and error. It's very easy to come across an object that is very out of place that will be accessible to players early on. This could be a radio, a button, some strange object that you can interact with. There are players dedicated to discovering nothing by Easter Eggs when DLCs are released, believe it or not. NGT makes videos about countless discoveries, whether they pertain to the objective or not (they make endless videos so they could be "first" in finding things out). Also, it's been said that some of the steps towards the Easter Eggs are leaked. I can't verify this claim, but it was mentioned upon the discovery of Moon's Easter Egg.
  2. You're shooting wrong. Sorry to tell you, but there isn't any leftover ammo in any of the guns. You probably reloaded when there was still a bit of ammo left over, or you received a Max Ammo, causing your current magazine size to be altered differently.
  3. He says that in reference to him not having any bullets. Hence, Atlantis (even if it were real) would not have anyone inhabiting it since it's underwater. It's not a bad theory, OP. I feel that the mention of Atlantis was only to add more elements to his conspiracy-deemed personality, really. He mentions many, many things that are superficial that don't make sense to what's going on right now. But Atlanta could have been a location that Stuhlinger has visited before, though I don't think they will be going to Atlanta anytime soon given what Tranzit's mode is based off of in regards to Easter Eggs. Nevertheless, a very nice observation. I'd like to see more input on this. :)
  4. I've had this problem quite often. It really is a pain, considering that you never know how long you'll actually go for until you're certain it can't be done. But have you tried hording up a very large group of zombies? Gather up, say, anywhere from 8-14 zombies under the pylon. Richtofen should say something along the lines of "yes, this is a big enough group". That's your cue to wipe them out with your Mustang & Sally (note: you don't need explosives at all; I've done with regular guns and it completes the step just fine).
  5. viewtopic.php?f=103&t=27697&p=268458#p268458
  6. Glad to see a nice little introduction, friendo! I never knew you worked for the government - I wonder what position/field you work in. Then again, it's probably top secret. I hope to see you around more often, and keep giving us your ideas and theories along the way. The more you share, the bigger the reward for everyone.
  7. Hey hey, sometimes I train at Round 8 if I'm still rockin' my M1911. Randoms can be quite annoying at times. Very seldom have I came across an amazing group of randoms that soon became regulars for my zombie squad. As for the other times...well, let's just say I have raged endlessly on my own end. But hey - it's all a matter of understanding that every player is different.
  8. Sensor Grenades are only useful on Core; they detect any enemies in a certain life of sight (motion really). Once it has attempted to detect a figure, it will implode about 5 seconds later, making it a semi-lethal grenade. The only downfall is that it must be somewhere near the enemy. If you toss it on the first floor of the building and the enemy is on the second floor, it will not detect anything. It is good, though, if you want to ensure that nobody is in a particular area. Trophy System disable any and all electrical equipment within a given radius. It also disables their effects, as well as Sensor Grenades. From what I know, it also disables Hunter Killers when they are nearby. Think of it as the Jammer from Black Ops. It's just a huge, spinning machine that is very hard to ignore.
  9. Hm, this is actually a very nice read. Glad to see there are several connections to it rather than one, abridged version of what's already been hypothesized. Nice work. It does seem understandable that Marlton was part of some group related to the CIA/CDC. The only problem is that Marlton speaks of being "discharged" from a particular group and feels like he has been betrayed in some way. How or when he was removed from the group is questionable, but what matters more importantly is that he is separated from other contact. I'm assuming that he was inside the shelter some time before the agents came to Green Run; possibly with the old extraction team that died off from the nuke being dropped like you have stated. But why would he really be exiled from the group? At least him being left out resulted in his survival. The radio we hear in Green Run's Farm is actually giving us the coordinates to Jackass Flats. It is pretty close to Nuketown, as you can see the radio tower from quite a far distance (viewable both in the zombies map and the Black Ops multiplayer map). The events between the factions should happen before the ballistic missile from Moon impacted Nuketown. Maxis mentions not speaking to another human for "decades", so it goes along well with Green Run being some 20 years later. I'm not too keen on the idea of Marlton biking his way to Hanford, WA. It's a looong distance, but I'm sure if we are even to go along with your theory, he'd have to hop onto the bus at some point or another. But I am really liking your original route theory with the Bus Driver. Now the question becomes what was the original stop rather than Green Run...it's difficult to tell with he numerous locations that the Bus Driver points out due to the navigation error. Keep your ideas and theories comin', friendo!
  10. Just remember the weapons are non-canon in zombies. Wonder Weapons are excluded from this factor, since they are indeed crucial to the storyline and even have a backstory to them. Also, I understand that we are used to judging the timeframe based on our surroundings and what is given to us. But keep in mind that we cannot call Green Run as a 2025 map just yet. We have no proof that it leaped half a century from the events of Moon. The map seems to be more settled in the early to mid 1980's. Maxis states that it's been some decades since he has gotten into contact with human life. That, itself, makes it safe to believe that Moon occurred in the 60's while Green Run happened 20 years later. Things become confusing when you toss Nuketown into the picture because of Marlton's cameo. That douche totally screwed our timeline over.
  11. I'm not too sure if they'll add more emblems, considering that people are still having a difficult time figuring out the actual setup for ranking. It's hard enough achieving shotguns, let alone a skull w/ knife. Though I honestly wouldn't mind if they had emblems that personally matched the type of player you are (i.e. a person who revives others often earns a medic emblem, a player who uses tons of ammunition earns a gun emblem, etc).
  12. Well, that explains what that symbol comes from. I highly doubt it was re-used texture, seeing as those are the only places the symbols appear. Also, you can see the CCCP logo on the crates in Meltdown; they are awfully similar to the crates in the underground PaP room in Green Run. Very suspicious... Great connection Matuzz!
  13. Hey friendo, glad to see an introduction! You do play some great games of zombies (even though we also lose people up in the high rounds). I'll be seeing you around shortly on Xbox Live. :)
  14. Hey friendo - welcome officially to the community (again)! It's good to see you introduce yourself to everyone. Now we get to really know you and make sure to keep an eye out. Hope to see you around more often! :)
  15. Hey friendo, welcome to the community! Hope to see you around often; can't wait to see what you post. :)
  16. First off, welcome to the community friendo! Samuel hears Richtofen because he is the perfect candidate to carry out his plans. A schizophrenic conspiracy nut-job who is extremely paranoid? Sounds like the perfect minion to me. Everyone else is too...well, normal to do such a thing. Hence, Maxis seems like the most reasonable choice. As for other voices, Samuel can hear him because Richtofen is in the Aether. Any other voices would not be possible unless they had some other form of communicating.
  17. @PINNAZ: Thank you for the kind words friendo. @MMX: Alright, I have updated the information just as you have stated it. In fact, I didn't even know about the full setup for blockades until you pointed it out. I'm so used to having a 2-player wall, that I never thought of having at least one defender to watch our backs. Well said. @Kreative Killah: It's actually well known, but I haven't listed it yet...until now. Thank you for the input. :)
  18. I'd strongly suggest you play for the fun of slaying zombies. Believe me - shotguns may look very impressive, but they are incredibly easy to lose. Once you get them, you'll begin to be paranoid of your K/D ratio, causing you to become obsessed with numbers than actually gameplay. If you play for the fun of zombies, I guarantee you that emblems will not matter. For instance, I play a decent amount of Grief, and I actually use many tactics that involve downing myself for the sake of the game. By the end of the match, I may have the most downs out of everyone in the game combined because of them, but at least I finish carrying out another win for the books. Even if I don't get as many downs, I still carry a skull w/ knife emblem. That in turn is still quite impressive for the most part. It's really up to you on which path you'd rather have - drill yourself into becoming an obsessive player that only cares for stats and emblems, or enjoy the concept of killing some freaksacks and winning matches against other "skilled" players. The choice is yours, friendo.
  19. You earn medals by meeting a certain criteria for a particular achievement. For instance, you can even earn a medal by simply introducing yourself in the Introductions Forum. Here is the list for all the medals: viewtopic.php?f=115&t=20938 ...and the Medal Request Thread: viewtopic.php?f=115&t=22055 Happy medal hunting! :)
  20. Nuketown occurs during the events of Moon. The Easter Egg in Nuketown is nothing more than one big reference for us to go by when we are determining the timeframe of the map. Green Run comes sometime after NT; hence, we see Marlton again and assume he did travel via the very same bus that is heard in Nuketown. Die Rise is up in the air in regards to what timeline it belong in, but it could just as easily be before the events of Green Run.
  21. Thank you guys for the critique/compliments! I do take into account everything that is suggested and commented, so I cannot give you guys enough thanks. Also, I have updated the griefing tactics by implementing MMX's concepts.
  22. I...I don't think math is being involved here. It's a good idea, don't misinterpret my reply. "X/ /2 M E" has a lot of theories behind it; one could say it's regarding the Sun/Moon transition, others may even say it has to do with the change of power in the Aether (Samantha -> Richotfen). It's a pretty broad discovery, but at least users like you give it more thought which is what we need around here. The other sign at Diner kind of pokes at the players. It's rather hard to fully describe, but think of Richtofen taunting our crew with the signs. There is even a sign that replicates "NOW DIE", a popular catchphrase by Richtofen before his being in the Aether.
  23. It's not a bad idea; we've seen how our characters react to 115, so it's a possibility. He quotes being probed because it's actually a redirect statement to aliens. People who have claimed to "come in contact with aliens" have often said they were "anally probed". But I did, however, find conclusive information regarding injections as probes: http://www.bibliotecapleyades.net/vida_ ... tees10.htm (It also talks about Lucifer's Rebellion, which I'm sure has already been discussed. Nevertheless, and interesting read.) This is the typical account of an abductee who witnesses the said alien procedures. We have, for a long time, regarded aliens as an important factor in the zombie storyline. The fact that we have a conspiracy nut-job like Stuhlinger doesn't surprise me the least bit; though I think it's just the paranoia really kicking in. Does he have some kind of relation to 115? Possibly. The character has a strange desire to eat zombie flesh, as if he's already done this before. The original crew were injected with 115, but they are considered the "lucky" experiments. Most of the test subjects failed the tests (Richtofen's radio transcripts), and these four managed to survive through them but with minor detrimental factors. To say that Stuhlinger was injected with 115 is to say he is a successful experiment. But in this case, simply interacting with zombies infused in 115 makes any and all characters we play as somehow tolerable of the element. Keep those ideas comin'! :)
  24. I don't understand what the video conveyed towards the end. It looks like he couldn't knife anymore after accidentally shooting the ground. I heard clicking, but no knife animation. Perhaps I'm missing something here?
  25. viewforum.php?f=141 > Nuketown Story/Theory Discussion viewforum.php?f=133 > Nuketown Map Discussion There are hidden from the front index page, but they're are located in these categories:
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