We've received the first Black Ops 3 screenshots for the game ahead of the actual Reveal trailer which will land later today. Most of these look like they'd actually be screengrabs from the trailer itself. We'll have to wait and see. Anyway, you can view the screenshots down below.
Amidst the dark and eerie night
A choice to make – to run or fight?
The undead horde approaches fast
Armed with weapons, till the very last
In Call of Duty: World at War - Zombies
The battle for survival never ceases
A test of skill, courage and wits
As waves of zombies just never quits
Blood-soaked grounds and a burning sky
The stakes are high, the danger nigh
But in this game, we rise above
To conquer the undead with brute, tough love
With finger on the trigger and heart in hand
We face the terror, and take a stand
For in this game, we live or die
With Call of Duty: World at War - Zombies, we must survive.
and later released worldwide on December 14, 2011.
The game features the same gameplay mechanics as its predecessor, with players fighting off waves of zombies as they try to survive for as long as possible. The game also includes a new storyline set in a Cold War-era Pentagon, with the characters from the original Zombies mode returning to fight off the undead.
The game allows for up to four players to play together via Bluetooth or Wi-Fi, and also includes a single-player mode with a new leaderboard system to track high scores.
Call of Duty: Black Ops – Zombies received mixed reviews upon release, with critics praising the game's addictive gameplay and multiplayer functionality, but criticizing the graphics and lack of content compared to the console versions of the game. Despite this, the game was a commercial success, with over a million downloads in its first week of release.
The games in this series are primarily first-person shooters that simulate real-world combat scenarios, with a heavy emphasis on multiplayer gameplay. Call of Duty has become one of the most successful and popular video game franchises in history, with millions of copies sold and numerous accolades and awards.
Each Call of Duty game typically has a different setting and storyline, ranging from World War II to present day and beyond. The games often incorporate real-world events and locations, as well as fictionalized versions of historical battles and conflicts. Single-player campaigns usually revolve around a central protagonist or group of protagonists, while multiplayer modes offer a range of gameplay options and customization features.
In addition to the video games, the Call of Duty franchise has expanded into other media, including books, comics, and a feature film. The games have also spawned a vibrant esports community, with professional players and teams competing in tournaments and leagues all over the world.
Dr Maxis is alive, the Maxis Drone is a buildable drone that helps kills zombies, revives players and even grabs power-ups. The Maxis Drone consists of a Brain, Frame and Rotors. The Drones weapon is a MG08/15 and shoots for 90 seconds before needing to recharge.
The new Wonder Weapon G-Strike is a tactical Grenade that is an upgraded version of the Monkey Bomb and when activated attracts zombies and becomes the target of a single napalm missile, however, if there is a Giant Robot on the map, the robot will fire several more missiles at the target.
Following a tumultuous week for Unity, in which the company infuriated a significant portion of the development community by making dramatic changes to its engine licensing terms - only to then partially walk them back - at least one developer has had enough, announcing it'll no longer be porting its acclaimed game to Switch as a direct consequence of Unity's actions.
Last Tuesday, Unity announced changes to its licensing agreement that would have forced developers to pay an additional fee every time a user installed their game. After significant outrage from the development community, with many accusing Unity of a betrayal of trust, the company changed course, saying its new pricing plan would now only apply to developers choosing to use its next Long Term Support version - but, as highlighted by developer Neognosis in a post announcing the cancellation of a Switch port of its acclaimed F-Zero-inspired racer BallisticNG, there'll be many developers who have no choice but to upgrade.
"Nintendo has a rolling Unity version requirement for game releases," the studio explained, "and we're already behind the threshold by two years. Two weeks ago this wouldn't have been an issue... [but] by the time we'll have a Switch version of BallisticNG ready, the threshold for Unity versions will exceed the new versions that Unity are pushing their TOS changes with, and we currently have no confidence that they won't try pulling another move or pushing back to their original plans under / beyond this new TOS."
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Dark and Darker may have been the game to popularize extraction-style dungeon crawlers, but it certainly won't be the last. Two extremely similar games, Greed is Good and Project Crawl, are both holding Steam playtests this week. All three titles, at first glance, appear almost identical. Like Dark and Darker, players in Project Crawl and Greed is Good can team up to venture into a dangerous dungeon in search of treasure, in the process battling to overcome both monsters and teams of other players as a shrinking battle royale-esque circle forces players into closer proximity as a match progresses. It's clear Greed is Good and Project Crawl look to have been heavily "inspired" by the work developer Ironmace has done with its own first-person slasher, mimicking everything from Dark and Darker's user interface to its map. In Greed is Good's case, even things as specific as Dark and Darker's "interact" and weapon attack animations look to have been copied. Additionally, as pointed out in a video by Dark and Darker content creator Onepeg, many of Greed is Good's spells and class abilities are almost carbon copies of ones seen in Dark and Darker, even going as far to, in many cases, have the exact same name and function as ones from Ironmace's game. Even the way players extract from the dungeon is the same--via blue or red portal stones. That being said, there are some differences worth noting. Project Crawl, for example, looks to feature more robust character creation options, while Greed is Good has elected to go the hero-shooter route when it comes to playable classes. Greed is Good also features a number of features Dark and Darker players would likely love to see added to Ironmace's game, such as the ability to buy additional stash tabs, shared stashes between characters, a more robust auction house where players can sell items, and floating damage numbers. However, there is no denying where the two projects have drawn their inspiration. A survey required for players to potentially gain access to the upcoming Project Crawl alpha playtest mentions Dark and Darker by name. The main difference between the three games, of course, is that Greed is Good and Project Crawl are both on Steam. Meanwhile, Dark and Darker was kicked off Steam and has yet to return due to an ongoing legal dispute with Korean gaming giant Nexon, which has accused Ironmace (comprised of numerous ex-Nexon developers) of stealing code and assets from a canceled Nexon project in order to create Dark and Darker. Ironmace has denied those allegations. Though a copyright lawsuit brought by Nexon against Ironmace in the US has been dismissed, a similar case is still ongoing in Korea. Instead of launching on Steam, Ironmace was instead forced to launch Darker and Darker into early access via its own game launcher, with the game currently available for purchase directly through the official Dark and Darker website. Project Crawl's alpha playtest will run for three days starting on September 26, with those interested needing to sign-up via a qualification survey. Those keen on taking Greed is Good for a spin can request access to the game's ongoing open beta test via the game's official page on Steam. View the full article
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