Jump to content
  • Tac
    Tac

    The Year Ahead for Call of Duty

    Call of Duty is something we are all used to as a yearly installment, putting up huge numbers with each and every game. Black Ops III certainly followed this trend, becoming the sixth straight game in the series to break the $1 billion mark. Additionally, in North America, Call of Duty was 2015’s top-selling franchise - an award they’ve held for seven consecutive years now.[1] To add to the statistics, the life-to-date sales of Call of Duty surpassed 250 million units in 2015! (For comparison, the closest mainstream franchise is Grand Theft Auto at roughly 225 million, 95 million of which was just GTAV). Also to no one’s surprise, Call of Duty is poised to make a big impact yet again in 2016, so let’s dive in and see what they have in store!

    In early February, Treyarch released the first of four DLC map packs and I’d argue it was virtually everything the community asked for. In zombies, Der Eisendrache instantly became a new favorite for many. With three DLC packs to go, the community is eagerly anticipating what Blundell and his team has in store for us. Over the last few years, there have been a good deal of complaints regarding the zombies storyline, from the lackluster Black Ops 2 to the introduction of the multiverse in Origins. But with Black Ops 3, the potential certainly exists for Treyarch to turn it around. They’ve introduced many new elements into the story, but have started going back to their Black Ops 1 roots and coming full circle. Note that not all appreciate these new elements I mentioned, feeling it’s become too “otherworldly,” but only time will tell how the story progresses.

    In case zombies isn’t your thing, the world of multiplayer received four new maps (Splash, Skyjacked, Gauntlet, Rise) that were more-or-less well received by even the most critical gamers. Plus, competitive multiplayer grew substantially in Black Ops 3 thanks to the addition of Call of Duty World League (CWL). Presented by PlayStation and operated by Activision (who also owns Major League Gaming, remember), it’s a worldwide competitive league where the best of North America, Europe, and Australia/New Zealand battle for the title of World Champions. However, if you want to get in on the action with the pros, Activision also introduced the CWL Challenge Division. It’s targeted at “aspiring or amateur Call of Duty players” and allows them “to earn their way to the” Championship.

    The Championship this fall will mark the conclusion of the Call of Duty World League’s first season, and because of this, Activision will be holding a “major community event” aimed at “celebrating the community.” Perhaps we’ll be seeing the return of Call of Duty: Experience (CoD XP), after its successful debut in 2011? The description for this year’s event could be interpreted as pointing to that, where fans will gain “special insight and access to the world of Call of Duty.” In the 2011 rendition, attendees could paintball, zipline, and even run through the training course. (To us zombies fans, I’m sure we can look forward to another fantastic panel!!)

    But of course, the entire reason CoD XP 2011 took place was to launch Infinity Ward’s Modern Warfare 3, and late this year, they’ll again be launching their next Call of Duty title. Their most recent game in the franchise, Ghosts, was viewed negatively by a large portion of the community, so all eyes are on them to bounce back and deliver a title that the community can get excited about. What is so interesting about Infinity Ward’s fall from grace is that they’re heralded as making some of the greatest Call of Duty games in recent times (Modern Warfare and Modern Warfare 2), but went downhill after losing much of their staff to Respawn Entertainment. Many wonder whether they’ll try to push the envelope with the game, as the last few games have done, or if they’ll try to appeal to the old Call of Duty crowd. Whichever way they go, Activision has promised that the game will be both “ambitious” and “great."

    Source: Activision




    User Feedback

    Recommended Comments

    There are no comments to display.



    Guest
    Add a comment...

    ×   Pasted as rich text.   Paste as plain text instead

      Only 75 emoji are allowed.

    ×   Your link has been automatically embedded.   Display as a link instead

    ×   Your previous content has been restored.   Clear editor

    ×   You cannot paste images directly. Upload or insert images from URL.


  • Recent Status Updates

    • rvnleaks

      Amidst the dark and eerie night
      A choice to make – to run or fight?
      The undead horde approaches fast
      Armed with weapons, till the very last
      In Call of Duty: World at War - Zombies
      The battle for survival never ceases
      A test of skill, courage and wits
      As waves of zombies just never quits
      Blood-soaked grounds and a burning sky
      The stakes are high, the danger nigh
      But in this game, we rise above
      To conquer the undead with brute, tough love
      With finger on the trigger and heart in hand
      We face the terror, and take a stand
      For in this game, we live or die
      With Call of Duty: World at War - Zombies, we must survive.
      · 0 replies
    • rvnleaks

      and later released worldwide on December 14, 2011.
      The game features the same gameplay mechanics as its predecessor, with players fighting off waves of zombies as they try to survive for as long as possible. The game also includes a new storyline set in a Cold War-era Pentagon, with the characters from the original Zombies mode returning to fight off the undead.
      The game allows for up to four players to play together via Bluetooth or Wi-Fi, and also includes a single-player mode with a new leaderboard system to track high scores.
      Call of Duty: Black Ops – Zombies received mixed reviews upon release, with critics praising the game's addictive gameplay and multiplayer functionality, but criticizing the graphics and lack of content compared to the console versions of the game. Despite this, the game was a commercial success, with over a million downloads in its first week of release.
      · 0 replies
    • rvnleaks

      The games in this series are primarily first-person shooters that simulate real-world combat scenarios, with a heavy emphasis on multiplayer gameplay. Call of Duty has become one of the most successful and popular video game franchises in history, with millions of copies sold and numerous accolades and awards.
      Each Call of Duty game typically has a different setting and storyline, ranging from World War II to present day and beyond. The games often incorporate real-world events and locations, as well as fictionalized versions of historical battles and conflicts. Single-player campaigns usually revolve around a central protagonist or group of protagonists, while multiplayer modes offer a range of gameplay options and customization features.
      In addition to the video games, the Call of Duty franchise has expanded into other media, including books, comics, and a feature film. The games have also spawned a vibrant esports community, with professional players and teams competing in tournaments and leagues all over the world.
      · 0 replies
    • rvnleaks

      Dr Maxis is alive, the Maxis Drone is a buildable drone that helps kills zombies, revives players and even grabs power-ups. The Maxis Drone consists of a Brain, Frame and Rotors. The Drones weapon is a MG08/15 and shoots for 90 seconds before needing to recharge.
      · 0 replies
    • rvnleaks

      The new Wonder Weapon G-Strike is a tactical Grenade that is an upgraded version of the Monkey Bomb and when activated attracts zombies and becomes the target of a single napalm missile, however, if there is a Giant Robot on the map, the robot will fire several more missiles at the target.
      · 0 replies


  • Posts

    • How much does someone who built the foundations of Pokémon Go still play the game, eight years on? It's the first question I ask Ed Wu, senior vice president of Pokémon Go, as we set off on a walk together around a leafy London park - our phones in hand, Pokémon Go open. "I spend as much of my time beating up the game as possible," he laughs. This is often using work-in-progress beta builds, he admits, to ensure upcoming features are bug-tested. But he still plays his "official" main account when he can - and it's clearly a source of pride that his was the first ever user account - or one of the first, he can't quite recall - registered on Pokémon Go's live server back at launch in the summer of 2016. "It's bananas to think this thing is going to be going into its next decade soon," Wu says. He'll hit a decade working at Niantic even sooner - when he began coding the building blocks of Pokémon Go from an office in Washington, as Niantic scrambled to stay in business. It's fair to say Pokémon Go did the job. "It's not only healthy, but it's growing," Wu says of the game now. "And we're putting a lot of investment into ensuring it's a great game and has really firm foundations for the next 10 years." Indeed, Pokémon Go's most recent major update has been a major visual refresh to its overworld and encounter screens, where your real-world location and time of day are far better reflected. If you're standing in the countryside, you'll catch Pokémon surrounded by fields and trees. In the city, you'll be around skyscrapers. As we circle a lake in the centre of the park together, its watery backdrop is reflected on our phones as we catch. Wu can't help but stop and point it out. Read more View the full article
    • 2024 postegro & gizli profilleri Gorme [url=https://web-postegro.net]postegro[/url]
  • Join Our Discord
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, Code of Conduct, We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. .