bobane Posted August 10, 2013 Posted August 10, 2013 I wonder with the limited ram how well this will play on consoles, as, they tend to freeze when there is too many textures in use. Your thoughts on this?
Flammenwerfer Posted August 10, 2013 Posted August 10, 2013 I'm certain they'll find a way to make it work, even if they have to make every window unboarded upon spawn or something similar.
Stop Mocking Me0 Posted August 10, 2013 Posted August 10, 2013 Tranzit, I have noticed, has gotten a lot less glitchy, now this may be the result of nearly a year's worth of updates and hot fixes, but it may be a better system coming to play....
Vyhl Posted August 10, 2013 Posted August 10, 2013 I'm guessing since we'll have dynamic weather ( rain, snow, fog ) this will have the same effect from tranzit and hide the other textures in the distance. Making it run much better
Stop Mocking Me0 Posted August 10, 2013 Posted August 10, 2013 Please dont be a 4 player easter egg... my console cant take it.....
Charles871987 Posted August 10, 2013 Posted August 10, 2013 Please dont be a 4 player easter egg... my console cant take it..... Well if it follows suit with BO1 it should be doable with only 2. Ascension 4 Die Rise 4 CotD 2 MotD 2 Shangri-La 4 Buried 4 Moon 2 Origins 2? See? There's hope lol
BEYOND Posted August 10, 2013 Posted August 10, 2013 I hope so. Getting real sick of the 4 player requirement.
Wooodd Posted August 10, 2013 Posted August 10, 2013 I hope they have a work around for this. my console struggles with just zombies at round 20 and up. never mind planes, gaint robots, mechanical zombies, a tsnk, and Richtofens ego... i'm worried it will b too much for it to handle. I think its all part of a masterplan to overload our 360's to the point they explode so we gotta go art n get xbones. crafty... :lol:
bobane Posted August 10, 2013 Author Posted August 10, 2013 I think its all part of a masterplan to overload our 360's to the point they explode so we gotta go art n get xbones. crafty... I kinda thought that, or, that they'd release a Next-Gen Version of BO2 along with GHOSTS, maybe a bit later, because, when I saw the trailer for Origins, first thing I thought about the weather is.. Wow, this map would be AWESOME on next-gen
Tattoo247 Posted August 10, 2013 Posted August 10, 2013 Oh goodness, I had not even thought about the frame rate.... I can't even kill a full horde on buried without holding my breath, hoping I don't kill another teammate or lock my console. Now we have a quite impressive back ground and who knows what else...guess every map needs some food for the trolls :roll:
ItsFromMars Posted August 10, 2013 Posted August 10, 2013 I don't understand something. My console (a 360) has never had BOII crash on me. I hav only seen tiny amounts of frame rate drops as well. So how come everyone else has these problems, but not me?
Slade Posted August 10, 2013 Posted August 10, 2013 Main reason I don't play on consoles. Was getting real tired of all that G-spawn/Memory allocate/script compile error BS. Not to mention the terrible framerate.
Stop Mocking Me0 Posted August 11, 2013 Posted August 11, 2013 I don't understand something. My console (a 360) has never had BOII crash on me. I hav only seen tiny amounts of frame rate drops as well. So how come everyone else has these problems, but not me? When we say crash we mean the game randomly quits... You, being the host, would be shut out to the main screen... the trayarch symbol of doom, fallowed by many: What the Faaaaaahhhhhhh???!?!?!?!!?s What I find a problem to be is the LAG that will endure.... Four player tranzit lags a lot now... now take a tranzit pylon, blow it up by about 3 times, and make it mobile: You now have the robots.... Meaning Origins is going to be tranzit, but taller....
Veid Posted August 11, 2013 Posted August 11, 2013 That's what I thought when I first heard what was going to happen in Origins. I'm not sure if people are still getting the 'animation error' when playing Buried. But, if players are crashing from JUST Buried. I'm a bit afraid about what's gonna happen in Origins. Considering the HUGE map, plenty of zombies, radiant weather, giant robots, etc. I don't understand something. My console (a 360) has never had BOII crash on me. I hav only seen tiny amounts of frame rate drops as well. So how come everyone else has these problems, but not me? I don't have the problems aswell ... Anyways, it may be because we have the 360 version of Elite and/or higher.
Slade Posted August 11, 2013 Posted August 11, 2013 I don't have the problems aswell ... Anyways, it may be because we have the 360 version of Elite and/or higher. Simply put, your 360 (or ps3) has a certain amount of free memory that can be used by the game you play. Now we all know that memory - especially compared to PCs - is not a lot. When you play Zombies, the longer you play the more memory the game requires from your console (or PC). At one point the game reaches the console's memory limit, then when it requires even more - your game will crash/reset.
TheNathanNS Posted August 11, 2013 Posted August 11, 2013 I don't understand something. My console (a 360) has never had BOII crash on me. I hav only seen tiny amounts of frame rate drops as well. So how come everyone else has these problems, but not me? Usually, my 360 has frame skips. :\ Only for about 3 seconds a time. I've noticed it occurs on MOTD mostly and only occurs on Die Rise and Buried on high rounds. Anyway, I hope Treyarch use LOD models like GTA uses. For those who don't know what I mean: LOD models are simple - low quality textures without a model and if your close enough to the model, the LOD de spawns and the proper model [with normal textures and proper collision] spawns.
bobane Posted August 11, 2013 Author Posted August 11, 2013 That's what I thought when I first heard what was going to happen in Origins. I'm not sure if people are still getting the 'animation error' when playing Buried. But, if players are crashing from JUST Buried. I'm a bit afraid about what's gonna happen in Origins. Considering the HUGE map, plenty of zombies, radiant weather, giant robots, etc. I don't understand something. My console (a 360) has never had BOII crash on me. I hav only seen tiny amounts of frame rate drops as well. So how come everyone else has these problems, but not me? I don't have the problems aswell ... Anyways, it may be because we have the 360 version of Elite and/or higher. It defenitely isn't because of that, x360s have 32mb of RAM no matter what Anyway, I hope Treyarch use LOD models like GTA uses. For those who don't know what I mean: LOD models are simple - low quality textures without a model and if your close enough to the model, the LOD de spawns and the proper model [with normal textures and proper collision] spawns. We won't encounter that kind of problem in the next game, at least on the next-gen consoles. Anyways, I don't see why one would want to keep playing current-gen zombies when next-gen are going to be so much more awesome and with less problems
Jeager1999 Posted August 11, 2013 Posted August 11, 2013 I never had any issues playing the maps, except for the occasional "Lost connection with Host" but I never am host really. I'm surprised I don't have a problem since the DLC content is on an External USB Hardrive connected to my 360.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now