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Electric Jesus

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Everything posted by Electric Jesus

  1. Famous quotes from the noobs CODZ loves to hate: 1. Come and revive me I have a raygun!!! If you don't get me I'm ending the game! 2. Hey, who said it was your kill? Nobody, since I STO- I mean GOT IT! 3. Why shouldn't I just buy an olympia on round one? It's so good! 4. Oh sorry, you should have told me you hadn't reloaded your thundergun before i got that max ammo, even though you were on the other side of the map! 5. Shut up and stop telling me all of your crappy "trains", I am really good! I've made it all the way to round 19! 6. Hey, go link the teleporter, I'll wait in it for you. *bee-bump* JK! YOLO! *BZZZZTTT* hey, why did you go down noob! 7. Hey if you shoot 4 times and spin around you get the thundergun first try! WELL THEN YOU DID IT WRONG BITCH! 8. Hey, maybe if you didn't go down when I stopped watching your back, you wouldn't have missed the fire sale I got immediately upon your death! 9. Hey dive on me so we both die you get free max ammo! 10. I am not reviving you bitch, just for stealing my thundergun! It WAS mine! I mean, you saw me spin the box 40 times while you got it first try! It's only fair you give it up! 11. I'ma kill your mother you bitch ass noob! Yourmomyourmomyournom poopy doopy doo!!! I'm only 10 but I will kick your ass! 12. Hey why weren't you covering me noob! I was trying to show you the secret ladder on the stage that leads to the ubersecret invincible room! 13. **repeats every player's funniest quotes effectively ruining them forever.** E.g. K-I-A- zombitch! (spoken in the most squeaky-ass un Dempsey ish voice imaginable) 14. Did u kno it's confirmed the next map is in **insert bullshit lies here**? It's been confirmed all over the internet! Seriously! It's in this ONE video with 4 views made 2 minutes ago! 15. What's your favorite gun? What is a wonder waffle? Lol, what the hell is "world at war"? 16. I know everything about zombies! I know about Stephanie Martin and her evil dog floppy and group 826! And all the characters, Nicholas, edwin, chopper, and cockatoo! 17. What is up with those dumb soda machines? 18. Ha! I got the raygun! No need to conserve the most valuable ammo in the freaking game, let's just fire four mags in a circle out of excitement! 19. Hey this gun is awesome! It's so much better than the rpk! Tgats why i traded an rpk for it! See, even it's name is cooler! The hs-10! 20. Ha I'm gonna corner you! Ha you can't move! OH SHIT A ZOMBIE! Why the hell did you let him down me? Every damn time.
  2. The population actually just says 00 but it is shadowed; the 1 wouldn't curve like that. What if the screenshots of the city from the teaser video are part of the entire fake town trinity ave is in? SHYEEAAASHABLABLOOYEEAHHAA!!!!
  3. As gamescom is over, you really should remove this thread. No more discussion on this topic is likely, and it is simply taking up a slot on the front page. Not to hate, but it would be doing the community a favor.
  4. Now I have an awesome new map idea people! First you need to hear what inspired this idea! I was walking in some random grocery store near the deli. I heard the guy behind the counter there say "now serving number one fifteen!" as you can imagine I was lolling pretty hard. Anyway, the more I walked around the store the more things occurred to me like "if this was a zombie map the m16 would be right here" and stuff like that. Anyway, it led me to come up with a full fledged map with full detail. And here it is! SUPERMARKET map description: come check out our killer sales! Our prices are so good they'll knock you dead! Stop by the wonder-mart today! I am not one hundred per cent sure about where I want the players to spawn and where specific stuff is, but here is the general layout. Parking lot: this would be your first choice for running trains if the entire area wasn't a maze of wrecked cars, cracked pavement, and fire. You can buy from here the Olympia and m14. You can enter the wonder-mart through the front doors or through a smaller side door. Which path you take will be a matter of preference. The parking lot itself has one set of debris that must be cleared before you access the side door. In the second area of the lot you can open the back of an 18 wheel delivery truck. This will contain a potential mystery box spawn and a stakeout. It is a decent place for camping as zombies can only enter via the same entrance you used, and a single area where they drop from above. Wonder mart main entrance: in here there are 2 partially demolished check out lanes surrounded by a load of debris. This is a very small area indeed. Between the 2 lanes there is clearable debris that leads to the rest of the store. There is an mpl in here as well. Main aisle: the main aisle runs nearly the length of the store, perpendicular to your view when you first enter. There is one aisle accessible and 4 blocked off by debris. One of these blocked off aisles is completely demolished and inaccessible, but you can pay to access the other 2. On the end of the opened aisle there is a stamin-up machine. Down the actual aisle you can buy frag grenades. The end of this aisle is permanently blocked off from the other side of the store. Aisle #1: down this aisle is yet another dead end, but juggernog! Woohoo! Not much else here, apart from a potential box spawn. Aisle #2: this aisle Is miraculously unharmed and allows you to actually walk right through to the other side. The other side isn't do lucky. You must clear debris to go either left or right. On the meat shelf that is straight ahead when you go down this aisle is a purchasable m-16. Next to it is a double tap root beer machine. Clearing the left debris: this is a generally open area with only one obstacle: a free samples stand right in the middle of the area. There is a speed cola machine along the wall. There is only one place to go from here: customer service. Customer service: this is a very tight area. It is behind a desk in a room set into the wall, and you access it by buying debris. In here you will find deadshot daiquiri and a box spawn point. There is also a buy able double barrel shotgun. The only way out is the way you came in from. Taking the right debris: this leads to a large portion of the store. Down another main aisle there are several aisles on your right, all of which are accessible. One contains mule kick, another contains an ak74u spawn point and another contains a mystery box spawn point. They all end in dead ends except for the one on the end, which has buy able debris at the end which leads back towards a previously unopened area near the main door. You don't want to ion up to there yet because you still need power! Near the open end of the middle aisle of these 3, there is a door on the opposite wall. Buying it grants you access to a large, wide staircase, at the top of which is the power switch, phd flopper, and the mystery box! Time to spend ALL OF OUR POINTS!! Now go and buy your perks and hit the box and what not. Clearing the debris I just mentioned: welcome to the produce section! Claymores will be available here, along with the final main aisle area. This area is treacherous as it is littered with shopping carts. At the end in the far corner of the store is the side door you could've taken earlier. Turn left towards the final area: the deli. Here you can buy the butcher's knife, which is this map's variant of the Bowie knife. ZOMBIES: in the parking lot, the zombies come from the dirt on those little median island things. Inside they come from outside, through boarded windows, and fall from the ceiling. Atmosphere: it is the afternoon, but it is dimly lit as there is intense cloud cover and light rain, which restricts visibility. Inside it is very dark while the power is off, with the only sources of light being that which is coming through the ceiling and windows. Utilities: in the front entrance there is an electroshock trap, and there are some in the deli and the customer service too. The free samples station provides free samples of lead, as it has an automatic turret mounted there. there is another on one of the checkout lanes near the entrance. PACK-A-PUNCH: in order to access the pack a punch machine you need to fund 3 metal shapes. These can be on any shelf on any aisle, mixed in with the debris. Once you get them all they combine to form a cube. There is a machine in the far corner of the parking lot near a barricade of exploded cars. Insert the cube and the machine opens to reveal a teleporter like the ones from five. Enter it and you will arrive in a plain dimly lit room with the trusty PAP machine. There will be a clock like the one in the projector room in kino. When it reaches zero the teleporter in the back of the room (that you came from) sucks you in like a gersch device, sending you to a random part of the map. No zombies spawn in this room. Weapons: black ops weapons will be available from the box. All of my wonderweapon ideas will be available from the box. Check out the wunder-ful wunderweapon discussion thread to see my ideas. They include: USMC BEAM CANNON Ch3r-n0by1 WRATH OF HADES PANDORA'S BOX CATACLYSM ROD Sorry, no ray gun here! actually, only one or the other of the first two since they are variations of the same idea. But seriously, check them out. I WILL POST AN IMAGE OF A HAND-DRAWN MAP OF THIS MAP, AS THIS MAY BE VERY HARD TO VISUALIZE.
  5. I know for a fact that the cod wiki says on the articles for "black ops 2" and "zombies" that there is a confirmed zombies campaign. I don't know how reliable this is because I didn't check for sources. Here are the articles; look for yourself. http://callofduty.wikia.com/wiki/Call_o ... ack_Ops_II http://callofduty.wikia.com/wiki/Zombies_(mode)
  6. detective: some of the codz forum dwellers said they'd give us a zombie reveal when pigs fly. Horatio Caine: well it looks like... ***commence putting on epic shades*** Horatio Caine: Swine Flu. YYYEEEEEEAAAAHHHHHH!!!!!!!!
  7. Ch3r-n0by1 This weapon is powered by element 115 and uranium. Looks like a wave gun. it has areas that expose the "core". You can see orange yellow light glowing from it. It is purple with black patterns on it, with an orange glowing core. When you fire it, it sends out a blast like a thundergun, but it just passes over the zombies. Then, the zombies who are hit let off an orange aura. The zombies mutate and die over the course of about five seconds. If you really need to, you can use two blasts to kill them almost instantly. if you choose to do this, the zombies let off fumes and thud to the ground melted into puddles. It has a 2 shot magazine and 14 reserve shots. It has a medium reload time. It is reloaded through cartridges on the left side of the gun. Regardless of what round it is, 2 shots will instantly kill all 48 zombies. However, one shot will take slightly longer to finish them off in later rounds, but it is an almost negligible amount of time. Upgraded it becomes the U92 h4Lf-L1F3 It now has 20 blasts in reserve and double the magazine capacity. The gun itself has the same color scheme but inverted. It is now black with some purple. The glow inside is noticeably brighter. One shot now only takes about 3 seconds to kill zombies now, reducing the need to use a second shot in emergencies. L3V14TH4N IONIZER Pressing an icon on the d-pad will cause a small laser type probe thing to pop out of the top of the upgraded version. while this is out, pulling the trigger will fire automatic zap gun rounds. I call them zap gun rounds because they kill a single zombie and have infinite damage. However, the zaps are black electricity that fly out more quickly than zaps, and in bolts. Each bolt only kills one still though. You can aim down your sights with this, and the sights look like the ray fun sights without the metal prongs. The attachment itself is black and purple like the Main weapon. this has a 20 bolt magazine and 2 reserve magazines. These magazines are small and cylindrical. They are about the size of a cigarette and they are dark purple and glowing. You insert it into a slot in the back of the attachment, pushing the old one out of the front. You then press in a button on the left side and it glows, signifying that it is ready to fire. This reload will take about the same time as reloading a grenade launcher attachment. Btw^^^ you got post 115. I missed it by THAT much.
  8. Oh no! Not.... A BUILDING!!! **dramatic music** how will we survive this terror!?!? But seriously, I think this is probably just a doorknob in treyarch's zombie dept. I still think it means we are going to get some zombies very soon. Probably Tuesday actually since it is an important day for cod. Some people think that it doesn't mean zombies, but Remember the E3 trailer with the blood splatter at the end with the laugh? Remember all the blood on the walls and floor on every map? Ever notice blood halfway up the walls in multiPlayer or campaign? Exactamente. If there is a WaW style trailer (which I pray to electric Jesus for every night) some things I want it to include are: New traps and utilities A shot of the new wonderweapon(s) Which characters return Loads of shots of the map(s) New bosses (this is what I'm most pumped for actually) w00t w00t z0mbz0rz 4 l1F3
  9. Well I like the gersch device a lot but my favorite normal weapon is the hades. Sure it is only a one hit kill at like round 15 but if you get speed cola you can be on round thirty and be like PEWPEW!!! *split second reload* PEWPEW!!! Rinse and repeat. There are more effective weapons but seeing a massive burst of fire engulf the rotting corpses until they fall burning at your feet where they belong is just so satisfying. Btw: no, I don't suffer from dementia, I enjoy every minute of it.
  10. Tac, you are so right. I am sorry but a cant stand threads that just have an off site link. At least give a general over view or some highlights.
  11. I saw that when it was originally posted and really liked it. The only thing is that I always thought the horses were war, famine, death and pestilence. Whatever though. I don't know which effect could be specific to which but here are my ideas. Each apocalypse horse canters around, occasionally charging players down. A random one comes each boss round though. They need massive health, otherwise 4 or eight people shooting it at once could just kill it immediately. One could leave behind a trail of nova haze from which an occasional crawler emerges. CONQUEST One leaves behind a trail of napalm that lasts for several seconds. WAR One projects multi images around itself like shadows to distract you and make your aim go awry. DEATH One can steal your points when it charges you down and hits you, 1000 at a time. FAMINE Btw the first one would make more sense if it was pestilence.
  12. New idea along the lines of a point stealing enemy! Story: a massive group of people were going to use a secret u.s. mass teleporter but it shut down as they were using it. They are now stuck halfway between our world and aether. SHADOWS these deal no damage but are a real pain in the ass. They glide around you like dark shadowy ghosts, and then randomly dash towards you. They pass right through you, taking a certain amount of points. They have about the health of wave 10 zombies and their health never increases as the rounds go by. They come from every shadowy place on the map, creeping out while moaning. When they attempt to steal your points they let our a bloodcurdling scream. When you shoot them enough until they "die" they disperse like a gas. If they steal your money they also disperse. If you kill all of them without losing a penny you get a max ammo and a perk bottle. This will be hard as they come from all around, and cornering yourself will do no good as they can travel through walls. They will be the easiest in 4 or 8 player mode because you can stand back to back to back to back and take them down a few at a time. This will require teamwork, unlike hellhounds where there is always that one wise guy who goes off alone and cries for you to revive him when he gets cornered. If that happened here he would simply end up flat broke. Who would there be to whore the box then? Tragic. They themselves don't really have a defined firm so any hit marker on them gives 10 and any kill gives 60 points. I'm not sure whether they will have heads, but maybe for multipliers you can shoot at their core or soul or something, giving you 100. Oh yeah, and the more rounds go by the more points they steal. For example, on the first round that they appear they can take 200 points per attack. The next time maybe 500. You get the point. Obviously more come as rounds go on and more come if you are playing with a larger number of people. If you suck enough to let them completely rob all players (jk), they laugh maniacally and disperse on their own. It is likely that much swearing and yelling will ensue at this point. Don't worry, you still get a max ammo. Even so, the next few round are probably going to be hard, do this is a sort of make it or break it round. I lurrvvv this idea, what do you think?
  13. You should be able to harpoon someone and have it be an auto kill. The advantages could be that you reel them in with a crank and scavenge all of their ammo and all of their equipment. The risk is obviously that it will take like ten or more seconds to reel them in. Once you do that you relock the harpoon and can reuse it as much as you want. I would like to see that mostly because it supplies you with the ability to resupply at a great risk but also because you can use it as a sniper rifle occasionally depending on your strategy. to crank it you must tap square or x as fast as you can. The more you tap it the faster it comes. (that's what she said) I don't think there are enough instances in call of duty where you can do that. Another idea us the ability to tap rapidly in order to unstick yourself. This makes the bolt or Semtex or whatever drop to the ground so it can still kill you if you don't run away during that split second.
  14. Thanks! I didn't really know what to do for mule kick because 3 out of 8 having the same general effect is too redundant. But as it isn't a very powerful effect, it doesn't really matter. They should have a set frequency or probability that each of the specific type come. In order from most to least common, the zombies could be like: Speed/double tap Mule kick Deadshot Stamin-up Flopper Revive juggernog So for example if 30 spawned that round about 10 would have speed effect, 5 would have mule kick arms, 4 would have deadshot capabilities, 4 would be really fast sprinters, 3 would explode upon dying, 3 would revive other zombies, and 2 would be really beefed up. Maybe they each give a progressively higher amount of points. Going down the list above, it could be like 150 bonus per kill 150 bonus per kill 200 bonus per kill 250 bonus per kill 300 bonus per kill 300 bonus per kill 500 bonus per kill Apart from point bonus, you receive a max ammo from the final one. This isn't a super challenging boss round so I don't think it should give you a perk, but maybe a death machine.
  15. I think this should only happen if you have critical health and juggernog in high rounds. The ability to take you down and damage you immensely is a bit too much. I like the idea that if you have jugg, instead of going down you do this with the final zombie to land a blow in you. You then are prompted to hit a certain button and stick your pistol in the zombie's mouth and blow his brains out. If you take too long you simply go down. That seems more balanced to me. It is a great idea though, and something I never thought about before.
  16. ^^^ there should be a round where less zombies come than normal but they all have a perk related boost. - Jug zombies are like he said above. -speed or double tap zombies swing their arms very rapidly when they swipe at you. -stamin-up zombies are insanely fast. -phd flopper zombies explode upon death. -revive zombies will resurrect any dead comrades they pass over, but have very little health. -deadshot zombies aim for your head, inflicting a bit more damage per blow and making your character flinch massively. -mule kick zombies have 3 slenderman like arms and attempt to reach for several players at once, grabbing them, forcing them to struggle their way free. Each zombie has a haze or aura around it to help you identify it. The color of the perk beverage matches the color of the corresponding zombie's aura. These ideas kinda suck but I'm just putting out the idea.
  17. Der riese has always been shrouded in mystery. Although we know that the events that transpired there led to the zombie apocalypse as we know it, much Is still unknown about the facility. This map set many standards which carry on to nearly every single zombies map. These include upgraded blades, pack-a-punching, teleportation, and of course, Easter eggs. Back then, we had no idea that a simple game of hide and seek with an invisible little girl could lead to something as catastrophic as the destruction of the planet. HOWEVER, perhaps we should have known all along the fate of our world. Some of the mystery of der riese is about to be unraveled. Ladies, gents, and zombies, I bring you... THE RISE OF THE GIANT. CHAPTER ONE: story wise... This map grants us players the explanation for where hellhounds come from, where zombies hems elves come from, the significance of element 115, the story behind the four characters, and the teleporters and pack-a-punch which we take for granted. More importantly, our introduction to Samantha maxis begins on this map, with the fly trap. The monkey bomb was introduced here, and either direct copies or variations have been present in every single map since der riese. The return of the wunderwaffe dg-2 and the iconic ray gun are present, and significant as the technology used to create the former was developed here. We learn here that our characters are all just guinea pigs intended to be transformed into super soldiers, except for richtofen, who did the actual testing. Story wise, this map is presets inky one of the most important to date. CHAPTER TWO: the gateway. I like to consider der riese the gateway map because it links to every single other map in some way or another. One very specific detail I would like to pay attention to is the teleporters on der riese. "embrace the trinity and true power will be yours!" once the power of the teleporters is combined, you unlock access to the pack-a-punch machine. A less obvious detail about the teleporters is the boards near each. They are labeled ENG, GER, and FRA. These are obviously references to the count laces England, Germany, and France. The implication here is that each teleporter was linked to a local mainframe for testing, but we're originally going to be used to transport people to those countries. The nazis would have decimated Europe had their experiments not failed, as they may have been able to send troops by the hundreds right behind enemy lines. The boards have maps and photos on them. The maps seem to show areas in the countries corresponding to the board that they are on. Berlin is shown on the German board, Paris on the France bosrd, and a British isle on the england board. What do they mean? That is revealed in the photos. As a matter of fact, they aren't photos, but screenshots. The English board shows a lighthouse and a boat, along with a few dead-heads. The Germany board shows several zombified nazis in a large theater in Berlin. The French board shows zombies in front of the Eiffel tower. While these should all be familiar to you, (except the french one) one thing jumps out. No map has been set in Britain, has it? However, some quick research tells me that the lighthouse and wrecked ship, which were certainly the inspiration for call of the dead, are actually on the island shown on the map. As a matter of fact, they are still there today. Oh wait, it gets better; the ship is named THE SHANGRI-LA. One more thing to mention is another board showing diagrams and schematics for a rocket, and a shot captured from a soviet cosmodrome. An identical board can be found within the pentagon, as it was presumably taken from the giant for research from the US. So we have our links to all of our maps. But wait-what about moon? There are certainly no pictures of excavators, astronauts, rockets, or anything! However, the answer is so obvious it went overlooked. The answer we seek lies in the stars above. the moon. Remember the ring of light that everyone thought was a teddy bear, or meteors? It was in fact none of the above. WELCOME TO GRYFFIN STATION. CHAPTER 3: the future is black. As you can see, after only the fourth map out of a dozen, they knew they'd be sending us and our heroes across the globe, through time, and off of the earth. However, as there are clues that lead to alternate locations, more is to be discovered. A great example is France. As we can tell by the der riese boards, they planned on sending us to France. Something else that is interesting is that the file name for moon is Zombie_Paris. It seems they planned on sending us there next after shangri-la, but decided on a more climactic ending to bkack ops zombies. However, it is still highly likely that we will find ourselves there in the future (possibly the near future!) another thing to note is that England has not appeared as a map. It is unlikely that they used England solely for an excuse to make a reference to shangri-la. This island itself will be too redundant, as it features a crashed ship and lighthouse. Gee I wonder where I've seen that before. It is therefore possible that we will see England as a map in the future. As none of this is set in stone, we don't really know what black ops 2 will hold for us. The future is black. Thus concludes the rising of the giant. More will most certainly be added later. For now, this is Electric Jesus signing off. -V
  18. It would make sense if it was a meteor because the surrounding homes would become zombified if the 115 meteor contaminated their water supply. I want you to give me some more information on the carnival. 1. Where is this carnival? Could it be in Chernobyl? 2. How do the zombies spawn? Specifically the ones that climb the roller coaster. 3. What traps could you implement? Could you use a swinging pirate ship ride as a flogger? Could you run through a firing range type game, luring zombies to be shot by automatic turrets? 4. Why are there zombies here? Did a meteor crash? Was the supposed meltdown at chernobyl merely another failed 115 experiment gone catastrophic? 5. What unique carnival related weapons could you get? Throwing knives? Fireworks? If it IS in Chernobyl could the use of radiation benefit players? Maybe there can be a half-life 115 radio gun wonderweapon or something like that. Sorry if I seem excessive, but I'm trying to motivate everyone to expand their ideas.
  19. I love the idea of some sort of point stealing enemy. One thing to note is that if you get hit by a zombie monkey on shangri-la they steal a very small amount of points. I don't remember the exact amount but i think it's like 50. Either way, there should be a boss round where some enemy to the notion of crawlers come. They are weak, but instead of their main "power" being their ability to daze you with nova 6, their main advantage is that every hit they land on you robs you of one hundred, or even several hundred points. I would imagine that a "robber" zombie would take the form of a small animal. This would fit in with it being weak. However I can see how some people would be hesitant to see a fluffy little bunny rabbit and then have to SHOOT IT IN THE FACE! Either way I love the concept of a point thieving enemy.
  20. I buy the Thompson every game because itfits my der reise strategy, but that is mostly because it is convenient. It is still excellent though. I think my 2 favorites are the type 100 and the stg-44. I think if I had to choose, I would pick the type 100. Upgraded the 1001 samurais is a beast! It is more than effective on round 30+
  21. Hey codz, V here bringing you something a little different this time. I for one miss boss rounds so much! It is shocking when you realize chat we haven't seen them since ascension. The hellhounds were an excellent challenge with an excellent reward, and the monkeys were even more of a challenge with an even greater potential reward. Though these were the only 2 boss rounds we did see other non-round based bosses such as George Romero, shriekers and napalm zombies, and the astronaut. Anyway, I have made this thread so that you may post your ideas about new boss rounds. You may feel free to comment on previous bosses or rounds, as well as which ones you want to see return. Here is my idea to get it started (in HA). Cyborg "zombie" I imagine that these would have their own round. They are a mix between napalm and shriekers. They move at the same speed as a normal walking zombie. They deal immense damage hand to hand so it is unwise to engage them at a close range. They can throw flames, out of their chests. This fire is deadly if you are in it for more than a few seconds, but it has short range. They also have the ability to self destruct. If they sense that they are about to be defeated they explode like a napalm zombie but without the fire. Shrapnel flies, leaving behind nothing but bewildered players. They can also emit a massive sonic burst from their face which acts identically to the shrieker zombie. Killing it: running them through electro-shock barriers is very effective. As they are electrical, if they use any electrical-based wonderweapons like zap guns or wunderwaffe type guns, those will be effective. You can always just choose to simply shoot them. The once they sustain heavy enough damage in a certain body part, that part shuts down. Therefore you have to kill it in parts. The order of the parts you choose to destroy is up to you. You can shut down one leg, slowing it down, or both, mAking it crawl. You can remove its ability to blind you by shooting them in the head, but still risk getting hit by a flamethrower blast. You can take out the chest first, but will end up still being blinded and confused by the head. You can get rid of the arms, limiting it to only ranged attacks. It's all up to you. Once it has only one or two parts left it will begin shaking rapidly and advancing toward you a little more quickly. It then self destructs. They come with the same frequency as hellhounds, every several rounds. However, slightly more come than dogs. For example, if you are playing solo 8 will come on the first boss round. They all come at the same time, meaning you must face them all at once. You can take the easy route (electroshocking them) or you can face them head to head and be rewarded. Every time a cyborg self destructs you get several hundred points, but you get no points for hit markers. the final one drops a max ammo and a death machine. A perk bottle seems too beneficial honestly, and a max ammo alone seems like too little. The only thing I'm not entirely sure about is how they will enter the map. It would be the easiest to have them jump down from the roof, but there will most likely be a lot of roof, so you could quickly get surrounded. But that is what makes it fun! Alright, your turn codz! -V
  22. @xXExpeCoahXx His official name on YouTube is Matroix.
  23. I love it! The only thing is that zombies shouldn't be allowed to use weapons. The samurai showdown is coll, but throwing smoke bombs and shurikens is a little too much. Actually, it would be cool if they didn't just appear in high rounds, but came at all rounds infrequently like napalm and shriekers. The rest of the ideas are awesome too. Howeve I would like to hear a little more about "the mystery of the lake". Excellent ideas though.
  24. According to my time, which is east coast us, 3rd wave unlocks at 1pm Monday afternoon.
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