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Stop Mocking Me0

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Everything posted by Stop Mocking Me0

  1. Which is just a different form of what i just said...
  2. I agree. The same thing occurs in Multiplayer. The game assumes you have the Peacekeeper, so it has a permanent "NEW" next to Create-A-Class and Barracks. Not to mention that they already made a Revolution playlist... It's trayarch, you've got people who either chant: Oh it's just a bug... And those who praise: IT WAS ADDED IN ON PURPOSE! WE NEEEED TO DO SOMETHING! On another note, I am still quite concerned with the lack of acheivements... With all these new additions there HAS to be some kind of seperate goal! When will they be interpreted in you think?
  3. It's timed... Whoever has the most points at the end wins... It's also gun game like I said...
  4. Ah good! I have a half day in school that day! I can turn it on at 7:30... Return to it before 1, and it should just be downloaded! VünderBar! :lol:
  5. Sorry... My computer's glitching and crashes me when I try to DELEAT my over view of the IGN info... Sorry... Here's a nice picture of all the truely honest politicians in government today:
  6. Now is that midnight on the 28th-29th or 29th-30th?
  7. Despite this great leap forward I still feel like our lag issues won't be solved... :| :cry:
  8. Should I.... Should I post another list of my ideas again?....
  9. The map name is great leap forward.. The mode is die rise Die rise=tranzit Green run=great leap forward
  10. Lots of things could effect gravity... Magnets... gravitational disrupters... Glue.... A building falling down but then somehow getting back up again... My thought is that something in the buildings will change at the end of a round or few rounds every time.... Sometimes better... Sometimes worce..
  11. Oh beleive me this won't stop them.... But it will help reduce the amount of post there are... Kinda like armor, it reduces damage, but doesn't prevent it...
  12. "It doesn't matter what's beyond the gates... There could be a monster with a heart of gold, or a elevator that only goes up, or a fantastic summer internship, what matters Is that you'll never be able to not know again!" -Little inferno...
  13. I'm quite puzzled by The use of the nav card table as well... I wonder if it too has a use yet...
  14. With die rise's release in the next few days, everyone and their brother is going to be finding new, epic stuff! They're also going to try and make tons of "GUESS WHAT I FOUND!" threads! SO, if you all help me, I can help minimize the damage, die rise will inevitably cause... This thread has been built for everyone to upload their findings over their adventures in die rise, without hundreds of new threads! Basicly this is how it will work: 1: Play die rise! 2: Find something important (Such as juggernog or a buildable) 3: Finnish your game and then upload this form to match your findings: What it is Where to find it Map area! Parts (if any) What it does! And any other information you found _________Examples: Speed cola! In an elevator! Unknown Speeds up your reload time! ____________ A Power switch In the sweatshop area Unknown Power, power, power! It is always the first priority!
  15. Now don't quote me on this,,, I don't think it's right.,, but what if this time around there is only 1 work bench? But multiple items to build! Say you found the three parts of, oh say, a turret... You would have to bring each part to the workbench and build it, then you could use it once, then build another item? OR! maybe the workbench has gone all mystery box on us! Making it so we can only build certain parts at certain times... :shock: Where is your god now? (Jk hes right over there man!) :lol:
  16. Purhaps it won't have a survival map, but later on, in a later dlc there may be another new mode they will put in the diner... You never know! (Ever, especially with trayarch!)
  17. I think what will happen is that trayarch will give us an Olympia, and that's it! No more! But the zombies will always be 1 head shot kill! The low amo of the gun will make it easier to concure the human! Sprint mode is a given... Can't wait to scream at a zombie for being a f$@&&& ing camper... And in other news all our questions will be answered in less then five days!
  18. Well think about it... It's a new mode their adding in, it takes lots of coding to do this, so it will likely take place at the diner only... Hopefully they open up the diner for survival as well... I love that area... The reason we haven't seen any die rise footage of turned is likely because they don't want to give ANYTHING away! And yes, there will likely be 3 survival maps, one tranzit type mode, one greif, and one turned mode for the new map pack,.. But that's just me... We'll find out soon enough! Tick tick BOOM! five more days until we can play in buildings! I love high areas in zombies, and due to the altitude there will likely be less lava! JOY! Not to mention playing as a "Freahacken zombie"! Sense I'm into that kind of thing... :lol:
  19. Here.... We.. GO! -The joker (Cracks knuckles) Poison Oak- 10/50 Kills slowly but surely... Upgraded: Poison Ivy- 15/70 Kills more quickly! A blast weapon that will turn a zombie's bones into a toxic fertilizer, morphing the zombie into a pile of vines and plants until it pops into leaves and flowers! Upgraded it takes on a wider radius, holds more amo, and can even grow plants super fast temporarily blocking paths! The midus 3.0 - 30/150 Slow transformation Upgraded: The King's Dieamond An shotgun that turns a zombie to gold! As a statue it stays still and will fall apart at the end of a round, until then it acts as a statue blocking paths until either hit with a grenade, or is in water. Then it desinigrates... As a statue it can attract electrisity from nearby traps and when heated by lava, will melt forming a sticky area that slows zombies! Upgraded it gains more amo, and turns zombies to diamond, losing their melting property's and eletric property's, but can be used as a ram by knifing to slide into other zombies for a ton of damage! Knife with galvas or hit with a explosive to make it explode sending all the zombies around it to hell with diamonds in their skulls! S.O.A.Beach - -/- fairly short drain-period Upgraded- H.A.A.W.T - -/- super quick drain time! This is a duel wieilded weapon similar to the flamethrower, the left pistol fires a locked beam into a single zombie and quickly drains the zombie of it's hydration, the right uses the water from the previous zombie to send a powerful blast of water out to blow away the zombies, it takes 5 zombies to use a blast.. Upgraded, it does the opposet draining the heat from a zombie and turning it into a blast of heat to melt a horde, it also drains faster! Nano-nade A grenade that sends tiny little nano bites to rip appart zombies peice by peice! FliRPG- 1/20 Upgraded GPRilF 2/40 An RPG that reverses gravity and sends zombies (and players maybe) into the sky, or to the ceiling... Upgraded it's radius expands... Time bomb A grenade that removes all zombies within blast radius for two rounds, when they come back they're all crawlers... Might be able to use with players too... They'd be removed for two rounds and come back as healthy as they left... Could be usefull in greif... WOODCHIPPER buildable Placing this beauty somewhere flat causes it to kill anything that hits it from the front.. On a slope it will slide downhill mowing down everything in it's path!
  20. If they make a zombies in 2015 And it's not a TOTAL disappointment... They did switch over to the multiplayer engine, meaning everything is about 20 times slower in production... Now they have the technology, and production can be improved 10-fold!
  21. Where in the all living unforgiving hell did you pull this theory from MOTHER OF GOD IT WAS A JOKE! WHY DO SO MANY PEOPLE THINK IT WAS A REAL IDEA?!? aperture is in no way part of zombies... What I was emplementing is that russman didn't survive the nukes by sitting in his box sippin tea! No! He had to have some kind of super-effective protection! As a JOKE I said aperture hired him, as that what they did in portal 2...
  22. Hmmm... Purhaps in a new mode you can come back and race as a hell hound? As for the map... I could see the next area after due rise being a carnival... Or maybe a survival map to be released alongside the re-release of nuketown after the season pass expires...
  23. Ok, not the trailer we were expecting, but that just means all the more awesomeness from either a later trailer (50-50 chance of that) and the new ACTUAL MAP comming out next week! But there are a few little bits and bobs I would like to return to... Sadly I can't get pics right now because my devise wont allow it... Bloody fantastic... Maybe later.. Ok 1: I am proud to restart that our favorite nerd is back! (No not the yogscast) Marelton! After two GRUELING weeks of "Marelton is dead! We're getting a new character! And we're going to lose a character every map from now on!" Threads, we finally can prove it was simple lack of hands at trayarch rather then loosing a character! I salute you marelton! 2: The perk machine in the elevator: Thats the only other thing I can scrape is truely important about this trailer, but dont worry! I can work plenty of predictions with it! The fact a perk machine is in an elevator means two things: Perks are back! (expected... Really expected) And speed cola is in a hard to reach- once in a low round - area... Now this IS speed cola, the second most usefull multiplayer perk, in solo it's the third, right after quick revive and juggernog. So it may just be that only this perk and maybe juggernog are trapped in elevator shafts.. Meaning other perks can be easier to obtain... Now this got me thinking.., elevators work here, what if we had an equipment tool, such as a crowbar, to effect elevators. It could force the doors open and allow access to hidden areas, possibly allowing access to speed cola, and other perks... (PAP anyone) Another idea is that the elevator can effet which side of the room is up! Think about it! You step into an elevator, head down, and BAM the building falls flipping up and down, however miraculously, the elevator stays right side up! When you exit, your walking on the ceiling... Later you can fix the room somehow... Which leads me to this: What if there are two rooms on a scale-type mechanism,two rooms, both soon to fall to their doom, however by doing something in one room will cause it to fall and flip! Turning it right side up! Blocking exits and sealing enterences! However! By accessing the opposing room, one can do something to pull the fallen room back from the rubble and flip their own room in the process! Constantly exchanging specific access to one room in exchange for the other! The helecopter is concerning me as well, while stick with my gut and say that it IS a mode of transportation Amung the sy scrappers, it could just as well be a form of juggernog-style boss... I don't see how zombies would pilot an aircraft however... Next is the Easter egg! WOOOOH! Yeah this is what we want to here right? Well I'm going to combine one of my ideas with that meteor shower, go out on a limb and say one or two of the meteors is filled with 115, that we will almost CERTAINLY need for at least one side of the Easter egg! My idea is that at some point richtofen will ask you to flip one side of the building... And maxis will ask you to do the opposet... Likely averting a crash, or capturing a meteor with 115 in it to use... Thats all I have now! I wish I could say more about us helping Dempsky and co... But I cant... So tough cap-40s... Buildables: Peices! Peices are a big part of the tranzit style map... Can't bring you any solid info, but my guess is we will be using plenty more common items to do amazing things again! (Thankyou marelton!) Wonder weapons: NO Builable counts as a wonder weapon! It just doesn't! It needs to be upgradeable... And fresh... So what weapons haven't we experimented with: MinoSMG- a weapon that turns zombies into solid gold or other material! They don't disapear, but they can't harm you, you can still kill them after they've been solidified! Poison ivy: A sprouter type weapon that turns the bones of zombies into fertilizer inorder for them to grow vines, flowers and greenery until they POP! FliRpG: An rpg that forces everything fought in it's rath to fall upwards, to either the ceiling, or infinity... Time grenade: A grenade that sends everything cought in the blast forwards in time for another two rounds, where they will re-apear... Works on zombies and players! Dye/Rehydrator: A duel weilded weapon that sucks the water out of a beam attached to one gun, and pumps it into another, forcing it to pop! And the other to shrivel to nothingness!! Nano-nade: A bomb that sends thousands of tiny nano bites onto zombies to slowly rip away at their flesh! MUAHAHAHA! Traps: a lot of people liked when I made these so ill predict some more... Wood chipper: You leave it on a flat surface and it will chopp anything in front of it, leave it one a SLANTED surface and it will slide downhill, taking out everything in its path! Explosives on certain grounds: This may not be the best plan if action but by destroying a Bridge using normal explosives, one can force allot of zombies to fall down to their doom... (maybe you can use planks or concrete to rebuild?) Buddha: this is another idea from WH13, by using a giant Buddha as a sacred symbol, it could be possible to charge up the budda to put zombies into a trance for a short while, and putting them to sleep like with the Emps... They won't die, but you can still kill them for points! Conveyer belts: self explains... You hop on and run, zombie hop on and can't keep up... Right into the smelting chamber!.. Dog whistle: Summons a hell hound to come and fight the zombie's with you, being short on health it may not last long.. Not likely I might add... Turret: In the campaign durring the mission on the SS Obama, you could take control of ceiling turrets and blast you enemy's to hell, I can see this type of thing happening again! It would be a lot more risky however!
  24. Or maybe you have to stop an elevator at a specific place to run across the top of it to pack a punch! Maybe you need a lot of elevators to do this! Maybe a crowbar or something can be used to keep the doors open at all times! New thread time! 8-)
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