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perfectlemonade

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Everything posted by perfectlemonade

  1. Disagreement. Getting a max spawn in is way, way safer than getting in 5-7 new zombies every spray, so to speak. Maybe it's just that I'm greedy/don't pay much attention, but I really believe that it's a lot harder to survive a couple zombies coming at you from awkward angles (talking to you, CotD) with a horde of 15 zombies on your tail, and George right in the thick of them. You have a lot less space to maneuver with a mini-horde behind you than a full-horde spawning in. In solo, that probably accounts for 70% of my downs. 25% of my downs are bullshit. The other 5% are just 'did I really just do that?' moments. lul.
  2. How is it that you get enough for Jug without the first buzzer sounding and I'm lucky to get a spawn that's good enough for PaP within 120 seconds? NAWT FARE. Awesome job, Chopper. Really wish you were on xbox, or I was on PS3. I'd love to have the honor to play with you. [brains] -perfect
  3. It most definitely is. As you can see, drops spawn from it, so it's not like the Thundergun or anything. Any help is better than no help in solo, especially on a map as difficult as CotD when it comes to killing in high rounds. Perhaps this is how that guy got to 100 on solo. Just recycling and recycling and recycling. It is certainly plausible. Difficult? Yes. Impractical? Yes. But possible? Oh yes. But yeah, the rounds in that video were only 30, I believe. The Scavenger still does work on that round. So someone needs to get high and investigate this strategy further. But if it turns out that it's legit, it could change solo on CotD forever.
  4. Bro I saw the video you posted today... l78NGC114T8 This one. You need to make a legit thread about this. I mean, this is pretty huge if it has infinite damage.
  5. So if you were in a real life combat situation, you'd choose a gun made in 1887 over a Striker, because the Striker is OP?
  6. Wow wow wow wow. One of the most original posts I have ever seen on this website, as well as some amazing evidence taken from the game. And you only have 7 posts. Absolutely incredible. This could be groundbreaking. PC players, do us a favor an no clip around the earth to see what you can find. There's only one problem I can find with this: was there a moon base on the moon 65 million years ago? This would lead to unavoidable paradoxes. I'm no theorist, I'm a strategist, but I think I know an Asylum post when I see one. And I think this definitely belongs there. Awesome post, Spock. Best theory I've seen in a while. EDIT: I have to wait to give brains. But I'll be back.
  7. Holy crap... That was intense. All I can say is... stop mocking me0... you are creative. You should be a public speaker. :P
  8. I'm using some of this in the thread I'm working on. Okay? Okay. [brains]
  9. In that case... well done. If you want to, I could fix it up, as well as proofread the future chapters. It would look a lot neater. :)
  10. Well said. This strategy is, IMO, foolproof. Unless you do something really stupid, it can't be topped. You have easy access to the 74u if you're going for points (like I do every game), George is a nonfactor, and it only gets easier as the spawn rate increases. That's a true mark of a good kiting area (or, in this case, strategy, as it's kind of a hybrid between camping and kiting): if the game actually gets easier as the spawn rate progresses. There's only a handful of locations I can think of where this actually occurs. The stage on Kino comes to mind, as well as full map loops on Verruckt. Nice vid, bro! [brains]
  11. I knew I wasn't the only one that used this strategy! I'm so proud I found it on my own! :D
  12. Could use a little cleaning up here and there, maybe look over it some more for spelling/grammar mistakes, but other than that great job! Keep it up! :D
  13. Bingo. Claymore pits also work extremely well. :D
  14. 8 player could possibly work on Call of the Dead, Moon, and Ascension, but I already feel cramped with 4 on most of the maps. Plus, there wouldn't be enough zombies per player, which would be no fun. You would have to increase the max spawn of zombies, which would lead to (even more) tremendous lag on the 360, at least. Anything past 4 just wouldn't work in my eyes.
  15. Infected, anyone? How cool would it be to get infected by zombies, then join their ranks, and get Zombie XP for every down you get?
  16. Maybe it could make a whirlpool and it would pull the user toward it but last for idk 2 secs. Sort of similar to Gersch, but in the underwater environment. That would be badass as a secondary effect! :D
  17. This happened to me sooooooo many times with Vodstok on CotD last night. I went down three or four times due to getting hit four times, but no red screen, partially healing, then getting double tapped. The health system with Juggernog is extremely inconsistent. You have your situation, where you get no red screen but are left vulnerable, then you have this: WK-ol6MQ7bM TheRelaxingEnd got hit 7 times with a red screen. How? He partially healed. Now, perhaps it's different on PC, maybe that's why the health is so inconsistent for you, but for me, 90% of the time this is how health works. But sometimes, and I think part of it is due to connection, you get no red screen. This is what happened to me on CotD last night.
  18. Whoa. The site looks radically different. Never knew something so insignificant could make such an impact. :D
  19. I must respectfully disagree. The Thommy is my favorite gun in Zombies. I feel that its rate of fire makes up for its lesser damage. It's so VERSATILE too. It can be used as a killing weapon as well as a point whoring gun, especially in the early rounds. Plus, I like the iron sights better. :3 Just my opinion though.
  20. This is true. Like the powerups debate, there are two sides to every story. I may have to make a followup for this thread looking at the more assertive side of this question. ;)
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