Jump to content


  • Content Count

  • Divinium

  • Joined

  • Last visited

  • Days Won


TheDunbarian last won the day on December 1 2015

TheDunbarian had the most liked content!

Community Reputation


About TheDunbarian

  • Rank
  • Birthday 09/08/1995

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. TheDunbarian

    Names of New GobbleGums Revealed

    Maybe, but unlikely. Time based ones tend to last several minutes, and activate as soon as they're chewed. I'm not sure what being a zombie would entail. In Plain Sight already offers the invisibility effect, and it's a tad more useful since you can activate it whenever you choose, unlike the time-based ones. As for Crawl Space, who knows? My best guess is that it freezes all crawlers in place, so that it won't bother players until they're ready to kill it. Another idea is that it immediately makes all zombies into crawlers, but that sounds pretty powerful for a common Mega, so it's unlikely.
  2. TheDunbarian

    Names of New GobbleGums Revealed

    The names have been released and images of each one, but no descriptions. They are as follows: Crawl Space (Mega, Activated) Fatal Contraption (Mega, Activated) Undead Man Walking (Rare Mega, Time Based) Head Drama (Ultra-Rare Mega, Round Based) Source: https://www.youtube.com/watch?v=wUhvh1iIBD0 Since there are reports of the Death Machine powerup being added to the previous maps, I think it's safe to say that Fatal Contraption spawns the powerup. Head Drama appears to make every shot to a zombie count as a headshot. The other two are a bit harder to figure out. Thoughts?
  3. TheDunbarian

    PC/XB1 Players: How are you gonna kill the time next month?

    Some people just have excessive amounts of money. XPG Richtofen is among them, in case the fact that he has not only one, but both next gen consoles didn't make that obvious. *intensely envies*
  4. So the tables have turned and PS4 players get Der Eisendrache on Tuesday, while the Xbox One and, as always, PC players (like me) have to wait a month before we get some new zombies action. So that means, along with spending a month avoiding this forum and YouTube like the plague (no spoilers!), finding a way to amuse ourselves for a month to kill time while waiting. For me personally, I'm gonna start by finishing up the zombies challenges to get the last few calling cards. The only ones I have left are all GobbleGum-related ones: the Phoenix Up one, the Burned Out one, and the Ephemeral Enhancement one. (I also need the Dark Ops one for completing the SoE easter egg, but I'm never gonna find 3 more PC players to do that with.) Then I'll try to get Red Hex camo and max level on all the zombies guns. I"m mostly done, it's really not hard. Then, I guess I'll switch to mostly multiplayer to see how many guns I can get diamond before DE comes out - already done with shotguns, and just finished SMGs last night. Think I'll start pistols today. Oh, and of course I've gotta open as many rare supply drops as possible to get cool camos. Ironically, my favorite part about getting new camos in multiplayer is using them on my guns in zombies. Finally, I'm sure I will play some more zombies after I'm done with the challenges and weapons kits to save up some Liquid Divinium, so that I can spend it all when the DLC comes out in hopes of getting some of those new mega GobbleGums! I'll also be pretty busy in real life, what with school, a weekend vacation in Florida, visiting my girlfriend for Valentine's Day... oh, and the new Fire Emblem game comes out. I don't think I'll have too much trouble waiting for March. Anyways, what're y'all planning on doing to kill the time?
  5. TheDunbarian

    Possible Perma Perk

    Speed Cola definitely speeds up the animation of the repairs, but I don't know if it speeds up the actual repairing, since I seem to hear the sounds at the same rate.
  6. TheDunbarian

    GobbleGum Talk

    Since you asked for information about Pop Shocks, I'd recommend lowering it from ** to *. It's really not great. It can chain and kill a few zombies even in high rounds, sure, but it kills them pretty slowly. It's not gonna get you unstuck if you're cornered. It's one of my least favorite GGs, and of course it seems to be the one Monty gives me the most...
  7. TheDunbarian

    PHD Flopper

    Sometimes I feel like the only one who doesn't feel the need to have every perk on every map... That said, yeah, I agree that both Staminup and Deadshot should be available, even if only one machine appears and the other has to be obtained by perk bottle/gumball. As for bringing PhD back, how would the "sliding" work? The flopping was easy - explosion as soon as you hit the ground. But what about sliding? Is there just an explosion at the end of the slide? What if you're stopped by a zombie? Will the explosion go off immediately, or will you be screwed? Also, flopping was balanced because you needed to actually get some air for it to activate - you couldn't just flop anywhere. How would sliding work? One solution is to have it leave a trail of flames behind you for a few seconds, that burns zombies napalm explosion-style when they walk through it (although probably less powerful - can't have a perk effect be a 1-hit kill forever). Such as? I know that Armamental Accomplishment lets you reload faster, but the effect isn't as potent as Speed Cola, and it stacks with the perk. I suppose Phoenix Up can be compared to Quick Revive, although it's one time use and very different. Aside from that, I can't think of any gumballs that share effects with perks.
  8. TheDunbarian

    Highest Round on Buried!

    Got to 47 easily yesterday. Sure, its slow, but I like how its something different from the eternal circle being run for hours on end
  9. TheDunbarian

    Highest Round on Alcatraz Island?

    Got to round 69 solo. And yes, I purposely suicided on that specific round. Thank you, good night.
  10. TheDunbarian

    Kino 2025 for Black Ops II

    If they do ending releasing a remake of a classic map, it'll probably be Der Reise. Odds are that it was the target of one of those Moon rockets, so it would take on a new look and new areas would be revealed. Plus, Samantha may take the group there because she may know things about it that no one knew before, having lived there. Storywise it makes the most sense.
  11. TheDunbarian

    Your Favourite Gun

    I'm with Electric, the Vector is a beautiful weapon and honestly my favorite I've tried so far. However, it does all depend on your play style. If you're an assault rifle guy, the MTAR is a great choice. If you like shotguns, the Remington 870 is the only way to go. If you're a sniper, I recommend the Ballista. And remember, I haven't tried every gun in the game, so do some experimenting yourself.
  12. TheDunbarian

    Kino 2025 for Black Ops II

    My favorite will always be Shangri-La. When they bring that back, they have my money.
  13. TheDunbarian

    Zombies: what does easy mode do?

    The only difference is that the zombies don't run. At least, not as many run. Good for less experienced players wanting to practice the basics, but not so good if you wanna learn how to train.
  14. TheDunbarian

    dlc talk

    Treyarch is smart, and contrary to popular belief, they do care about their fans. If they could, they would still be releasing DLC for Black Ops 1. It's Activision that makes all those calls though. Activision wants money, and knows that people will buy a new game every year and that is their best path to high revenue. Activision rushes those DLCs out the door because DLCs make them money. Treyarch would like to spend more time on these DLCs and create multiple brilliant zombie maps of only the highest quality, but Activision limits their time. With Black Ops 2, development was rushed. The Zombies team had to make a decision regarding the zombies maps: quantity or quality? They could make many zombies maps that were of lower quality, or they could make fewer that were quite good. In the end, the zombies team always goes with quality. They release one new map per DLC but it's always amazing. It looks like with Black Ops 2, they're trying to introduce some quantity too by introducing smaller maps cut out of the larger ones. Anyways, there's my rant. Hopefully Treyarch continues with their tradition of awesome zombie maps in each DLC, and this time making each one the size and quality of TranZit ;)
  15. TheDunbarian

    Grief Mode General Discussion/FAQ/Directory

    On Farm, knife the enemy team off the balcony right after they spend money on the box Also, I love starting at round 20. Not even on Grief, just straight up survival. My favorite map to do this on is Town. My team knows what to do now: immediately grab Jugg, turn around and get an MP5, then drop out of the building to get Double Tap. Other perks come after that, then box. Nuketown is EXTRA challenging though, since the perks don't spawn in right away. My friend and I started on round 20 just last night and Jugg was the very last perk to show up. :roll: Speaking of Nuketown, would anyone else REALLY like to play Grief on that map? Cause I know I want to!

About Call of Duty Zombies

Call of Duty Zombies (CODZ) is a fan-made gaming community centered around the popular Call of Duty franchise with central focus on the beloved Zombies mode. Created in 2009, CODZ is the ultimate platform for discussing Zombies theories, sharing strategies, player networking, and more.

Call of Duty Zombies Code of Conduct

The Code of Conduct - regarding all site regulations and guidelines as a user of the website - can be found here. Failure to comply with the CoC will result in account disciplinary action.

Our Privacy / Cookie Policy / Terms of Use

Call of Duty Zombies privacy policy / cookie information can be found here. We heavily enforce COPPA and anti-spam laws.

The terms of use can be found here for user agreement purposes.

Legal Information

Activision, Call of Duty, Call of Duty: Black Ops titles, Call of Duty: Infinite Warfare titles, Call of Duty: WWII are trademarks of Activision Publishing, Inc.

We are not affiliated with Activision nor its developers Treyarch, Sledgehammer, or Infinity Ward.


Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, Code of Conduct, We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. .