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The Clay Bird

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Everything posted by The Clay Bird

  1. i disagree with OP, although the astro zombie was the worst thing ever... (no benefit for killing, and stole perks if he caught you..laaame) but the other ones were great. Especially George. Many people mentioned that he dictated the style of play?... false. They provided us with two ways of making him go away by either killing him outright and getting a perk/waffe-dm or by PaPing the VR-11... so if you want to camp, you need to ensure someone has the pap vr-11... just like if im running i want to make sure i have stamin-up or if i have a raygun or explosive that i have flopper. just makes you make decisions based on what style you want to play
  2. doesnt make sense to have all of those zombies in one place though... thats why it makes so much sense to have them change from map to map depending on where its located. why would red army zombies be in the streets with marine raider zombies :?
  3. personally, and don't get me wrong, i love high round games, but I wish that they would work on ways to make it harder to get to high rounds, not just longer. it gets to a point that really the only obstacle for a good player from high round games is time. it just takes to long. It would be nice if they could somehow just increase difficulty instead of just exponentially adding zombs. it would allow someone like myself a 20-somthing with a full time job and other responsibilities and my similar friends a chance to have a good showing on the leaderboard without having to use an entire day to do it
  4. :cry: no one listens to me.... i didnt read any of the thread, so don't take it personally :)
  5. I think what I would like most for zombies, would be a career stats page. akin to combat record from blackops multiplayer, or even better even more detailed like cod elite. things like accuracy, total kills, downs, revives, points earned, points spent, etc. Individual weapon stats would also be cool. Loved the gamer pics for completing easter eggs, would like to see more like moon where you can even get the ee done (potentially) with someone who doesnt have a mic/speakers. (whereas shangri la, although an awesome ee, was impossible to do with randoms) My main suggestion is definitely the combat record / career stats deal
  6. the explanation is that it is a video game, and not everything relates to real life :ugeek:
  7. i prefer a diferent one really depending on whether I am playing with randoms, or people who i know whoare communicating well. for randoms, the between rounds bosses are much easier to deal with. its similar to the zombies but different enough to break it up with playing with my friends who we know what were doing, the mid round bosses are more interesting because it does make it more difficult to navigate around them, and especially with george where you can make a concentrated effort and get a reward from him it certainly is nice. goerge and the astro zombie in particular are frustrating with randoms because they tend to focus on them rather than the zombies in the round and it is just always disastrous
  8. here is the info in Duckcall's charts thread which I highly recommend everyone read anyway it is fantastic
  9. if i'm not mistaken i believe duckcall's zombie charts thread has the stats on the trap duration and recharge times straight from the code...
  10. the mule kick box in ascension prob best time to hit that would be after activating the fire trap there. that might buy enough time, but the power room one is a really tough one to hit mid round.
  11. eh thats part of the game, but the fact that all 4 players have to stand on the tele to get back to the moon and start the next round, man after 4-5 trips down there it makes you want to just not get on the tele next time to go down there lol
  12. Is that every single solitary trip to earth for jugg/PaP/speed or whatever takes SO FREAKING LONG. randoms just stand at the stairs and blow all their ammo out of their guns. I mean its one thing if you need a few hundred extra to get jugg, but jeez. we had been playing for maybe 1.5 hours last night and were on round 13. god almighty its unbearable and they wanted to go back to earth every single round. I am not a fan of the PaP process for the last two maps (involoving full team cooperation for anybody to pack a punch) they should make it possible for just one player to PaP their gun without making the entire team go somewhere or stand on a plate or what not /rant :P
  13. robots don't care if they violate code of conduct...lol
  14. this is what i consider pro. someone who can survive regardless of the circumstances. The first real run I did on call of the dead, I went down at an inopportune time and teammates couldnt revive me. so i had just enough to purchase the mp40. well even though i was basically ineffective against the zombies at those higher rounds, i was able to run a big full map loop to stay alive even w/o jugg while teammates looped the lighthouse and took out most of the zombies. its about being able to adapt, and be able to say " you guys keep doing what you're doing, dont worry about me ill just survive until we have a time where i can go get loaded up again" thats about it. anyone can survive in perfect cirbumstances, but only pros can survive when the cards are stacked against them :mrgreen:
  15. id like to do a test on this, because every time that has happened it certainly feels like it is 4 ppls worth of zombies
  16. I wouldnt be surprised if some were available, but not all i don't imagine. It would be neat if they included a way to "import" the BO maps much like they did with Rock Band 2 and 3. it was like 800 MS points to import all your songs from the previous game. pretty good deal imo, and that way not only the dlc but also the disc maps would be available. we can dream anyway :)
  17. With thundergun? Yes makes sense because of efficiency. Otherwise no reason to get a 24 train
  18. coincidence i think they are just German words in a German location. Kino = cinema/theater verrruckt= asylum/sanitorium but think, only about 11 months til new zombies .....hopefully...... lol :P
  19. the best part about the way it is done so far with the maps coming one at a time via DLC with a couple available on disc, it gives the community time to play and master each map before new ones are available. the game mode itself is fun enough to play the same map for a month or two, so i dont need 4 new maps each map pack.. i think the formuila they have developed is gold, and the only thing that could make it better is if it were financially justifiable to continue to release map packs throughout the modern warfare year :P
  20. Stop raging. It's a game. Put the revenge death streak then you'll know where he is. How am I raging? I was just putting out my feelings, and either way Im not at all angry, where do you get a sense of anger in this post? explain to me again how camping is "exploiting" or cheating?... the game is modern warfare. warfare. most warfare is not played like a game of nerf tag. the answer to campers is flash bangs, grenades, or my personal fave, is if a camper kills me... i just dont go back that way. let him sit the whole game with his 1 kill 0 deaths and spend 10 minutes staring blankly at his screen with no action. thats why i dont camp is because it bores me to tears, but its a valid strategy and if thats fun for someone, there's nothing wrong with that
  21. I love Shangri-La because of the variety of strategies you can implement as well as there being a side quest EE... just a really cool map. Moon is great because it took zombies to a whole other level as far as the zero g physics, storyline and EE, wonder weapon is bad ass etc. And of course I voted der reise, because that was the map that truly caused me to fall in love with zombies. Got pretty into it with Nacht and Verruckt, but Der Riese just took it to a new level for me [brains]
  22. yeah, every 3 rounds would have been better or something like that. I like the added challenge though, without some of these things Moon would have just been tooooo easy...
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