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Everything posted by InfestLithium
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PS3 ADD ME FOR ZOMBIES/MULTIPLAYER XUnforgivenShot
InfestLithium replied to XUnforgivenShot's topic in Die Rise
You'll definitely find someone to join you in slaying some zombies here: viewforum.php?f=13 Happy slaying! :) -
building trample steam with 2 or 3 people
InfestLithium replied to killer2killer's topic in Die Rise
For the most part, yes. If you want to post a video anyways, I'd suggest posting it here: viewforum.php?f=12 -
It's what Richtofen is telling Stuhlinger. Like EJ said, it's distorted from our perspective in the beginning because we aren't supposed to know what Richtofen's primary plans are throughout the course of Black Ops II. By altering the voice, we hear the conversation in third person rather than through a subconscious state in Stuhlinger's mind. Eventually, we begin to hear the repeated "Accept your fate - begin anew!" quote. That is our flag that the voice is still Richtofen. In other words, the distortion of Richtofen's voice makes us stay unknown to his exact plans and create a dramatic opening.
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Welcome to the community, friendo! Good to have another fellow freakbag-killing machine on board. Hopefully we'll cross paths again someday and I can get a match with you. Enjoy your stay, follow our various discussions, and keep slayin' zombies!
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I don't remember you...but welcome back to CoDz, friendo! I hope that over time, I do get to become well-acquainted with you. It's good to have our veterans return home. :)
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I don't exactly think Die Rise would be very suitable for Turned, just because of the vertical layout which requires a ton of jumping and drop-offs. If it were implemented in some fashion, I could see the sweatshop (below the rooftops) or Buddha Room being a potential area to play. But not bad ideas, friendo! I wouldn't call Turned a poorly constructed mode. The idea was nestled int he zombie franchise for quite a while, but never truly was given birth to until now. I think it's simple and clever - gives everyone a chance to be the survivor and the zombie. We get to enjoy demolishing the human as a freakbag, and then gain sweet, sweet revenge on those same zombies. It gets harder progressively so the challenge is ultimately how long you can survive. Will you rely on teamwork from time to time in order to gain your reward, or will you use solo tactics to became a legendary slayer?
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Ah, it's good to know that I'm not the only person who uses this. Whenever my teammates whine about the Denizens taking forever to kill (when Galvaknuckles are not available), I just laugh and perform this tactic. They'll never know the secret of how I get from stop to stop so fast...until now. Good video, friendo!
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In addition to mobility, it's practically a fully-automatic SMG since you only need a twitchy trigger finger to send bullets flying. It does feel very, very lightweight though.
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Are you talking about the intro when you begin to load up the match, or the background music throughout the whole game? The short audio clip in the beginning sounds pretty...interesting. Nothing like what Die Rise is supposed to sound like. In-game, however, I hear no music.
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This has been discussed to the very core. But nothing beats a little fresh reminder for those who aren't aware of the Sliquifier's ability. Utilizing small areas will greatly help you in this escapade. Take, for example, the Food Bar (below the SVU-AS room) or even the area directly after jumping down from the Mystery Box spawn. The Wonder Weapon has been nerfed ever since the patch a few weeks ago), but it still promises to deliver long, consecutive chains.
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http://www.callofdutyzombies.com/forum/ ... 69#p281569 Please read this, friendo. Thank you.
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Black Ops 2 Zombies Die Rise Zombies TV Transmissions
InfestLithium replied to MrCaffiene82's topic in Die Rise
Taken from MurderMachineX's Zombie Trilogy thread: -
Paris Catacombs + Buried Theory With Evidence!
InfestLithium replied to Spartica4Real's topic in Asylum
While the theory of Paris as a potential zombie map has been tossed around several times over the years, I do really enjoy this one very much. Concise details linking not just from World at War, but externally using other theories by others to be segmented into your own as well as using historical context to further bolster your ideas. Friendos, this is what a topic in the Asylum is supposed to look like. What really garnered my attention was the point about the bunkers in the catacombs (aside the large font ). When I think really hard about the outro of a Die Rise match, it sounds awfully similar to said bunkers as you stated. oWMf2tLpxBI 0:12-0:19 The hollowness of the sounds make it seem like someone is walking through a corridor that is completely deserted. Echoes are evident; it would make much sense for them to be heard in an area that is expansive, isolated, and possible underground. Rustling of chains and a door do indeed further support this. Great research done here. +1 :) -
What I Expect from Nuketown Zombies!
InfestLithium replied to RichieHF's topic in General Zombies Discussion
Perhaps so; hence, all the potential spots that perk machines can drop in. But the way I see Nuketown Zombies, it's made to be a small[er] map. It feels as though adding a few more perk machines would...well, make it a tad to easy. Mule Kick would be fine to some extent, but I personally love how difficult it is with only four perk machines plus the Pack-a-Punch machine. I wouldn't be surprised if there were to be a new perk installed into Nuketown without us knowing. -
Nova 6 Crawlers the Voice in the Ather (Die Rise intro)
InfestLithium replied to Grupo935's topic in Die Rise
Hm, what a nice little connection discovery! Good work, friendo. Now why would Nova 6 crawlers be involved in the Aether, if that is the voice that lies within it. I don't think we're 100% certain the voice Stuhlinger hears is from the Aether (disregarding Richtofen). At the same time, it's not to say that the dialogue found in the intro is a different entity. If so, it may as well not even reside in the Aether. -
I still can't do this for the life of me. I've done the required steps almost 20 times, but nothing. Oh well - maybe it'll spontaneously occur one day. It does seem that way, but when you're barely starting off the game or jumping back into a round during the high rounds with little to no points, it can really be a bonus in your favor. ;)
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Why no love for the Pack-a-Punched M14 a.k.a. Mnesia? If you concentrate on headshots, it's a definite plus to have on hand. Plus, the addition of Double Tap II makes it one beast of a gun. If I don't have the Mnesia, I'll stick with the Pack-a-Punched AN-94. That gun alone doesn't require Double Tap II (unless you really need it for camping situations), and can take down zombies without wasting too much ammo. The M16 also does the trick, but will cause you to stop concentrating as much since it turns into a fully automatic rifle.
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What I Expect from Nuketown Zombies!
InfestLithium replied to RichieHF's topic in General Zombies Discussion
I would say leave Nuketown Zombies as it is. People want modifications to pre-existing maps, thinking that it will make it better. While it may have been acceptable with Black Ops installing Mule Kick to every map (because it didn't necessarily improve your playing skills), trying to add extras other than that similar concept downgrades the survival aspect of the map. The point is to survive with what you're given. -
Staying on the left side will save you about 98% of the time.
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Not Another NavCard Theory
InfestLithium replied to NikolaisVodka's topic in General Zombies Discussion
I agree with bagel. The NavCard is situated with the towers, and those towers only. Notice how you'll only find the card tables directly underneath the towers, and even hooked up to them. Besides, I can't quite fathom putting a card into a machine that will open new ways throughout the map or remove/add particular concepts like the fog or creatures. -
How does getting a team full of trolls killed via elevator sound? They honestly deserved it; spamming the Mystery Box as early as Round 1, holding onto the Trample Steam pieces but purposefully not placing them down, shooting only one bullet (ONE) during the boss rounds, and even spraying the Sliquifier everywhere to make all of us slide off the edges. Simple solution ended this charade: get everyone the elevators, then be the first one to climb out. Don't move, but rather sit right in between the entryway so they can't even jump out. The elevator will take care of the rest. Nothing sounds more reassuring than the little bell that goes off.
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Self Initiated Operational Readiness Exercise
InfestLithium replied to captinslog's topic in TranZit
I always assumed it was a deteriorated "STORE" sign. But a nice little perspective nevertheless, friendo! From what we know, Green Run started off as a small city until it became deserted (or so we assume). The government came in to work on the Green Run project, and radioactive elements were thrusted into the air all around Hanford as part of their experiments. Perhaps in our zombies timeline, experimentation for preparing the event of a zombie attack was some kind of plan. -
Thanks for the video! I'm sure it will be of great help for those who are new to Die Rise (or who do not know about the exact specifics of building these buildables). In the future, may I suggest you post any videos regarding tutorials/strategies/round run-throughs here: viewforum.php?f=12
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You know what really grinds my gears...
InfestLithium replied to TheBSZombie's topic in General Zombies Discussion
There were tons of complaints regarding Tranzit because Treyarch implemented game mechanics that were overboard and rather unnecessary. Honestly, I loved the different feel - even if it made the matches much longer and tougher. Die Rise just had tons of glitches in it. The elevator shaft slide is the biggest concern at the moment, because it can make your break your game within a heartbeat. Other than those quirks, I feel that this mode is superb as well. Like you said, the elevators are death traps if you don't know how to use one correctly. But you'll always get complaining in every game. You can't satisfy the whole crowd. -
NEW DLC MAP CODING BURIED?
InfestLithium replied to ozmatz_buckshank's topic in General Zombies Discussion
Welcome to the forum, friendo! Could you supply where you found this information, as well as a visual or screenshot please?
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