Jump to content


  • Content Count

  • Divinium

  • Donations

  • Joined

  • Last visited

About CrazyTrain0917

  • Rank

Display Name History

  1. The zombie in this picture looks awesome!!! I'm Ray Liota all the way. All of them are pretty awesome though!
  2. Aside from a few grammatical errors (there for their) and such, I really enjoyed this write up. Would be interesting to see the entire story presented in this way. Great job!
  3. In the power room I check to see that an elevator is below. Then I run the zombie in front of the power switch until the red down arrow changes to up and then I run straight for it. The elevator will be moving fast enough that you can jump on and the zombie doesn't. I've got the timing down on this pretty consistently. I never wait for the elevator on the roof by the box location. If it's not up then I drop down and hit it there. Open the 2 doors and jump onto one of the other 2 elevators to go back to roof. If you are at the area by the big hole in the floor, you can put a trampoline down at the edge and jump over to the other building and then run past mp5 up to the roof to save someone who is down. (Zombies won't follow you on this jump because the gap is too big) The only tip I haven't seen here yet is when a perk is on the same floor as you (when you can buy it) and you use a key it actually just drops it on the floor in front of the elevator. I leave keys laying so that anyone who needs it quickly can pick it up and use it. (not recommended with randoms) General strat among my group is at start one guy grabs a part and we all drop down in the big elevator. 3 of us grab a key and hop on the elevator again. Buddy with the part sends us up, grabs his part again, turns power on and catches the first elevator to the roof. He meets the rest of us at the trampoline table. Build it and have the PDW and Claymores by the 1st Jumping Jack round. Kill the Jacks with the Trampolines for a free perk and move on to whatever desired strategy we are trying at that time.
  4. I make my way to town and finish the round there leaving one zombie. Deposit and when you hear him coming leave the bank and take him over to where the box spawns behind the fence. Run back towards the bank and you can deposit over ten grand before he gets to you, rinse and repeat.
  5. Although its not a complete magnet they do still attack it. Set it down and run a horde by it you'll see.
  6. Ps3 I don't see the glitch where you jump up through the hatch to get knuckles and if someone is standing there it downs you both. I don't know what causes it but there is also a glitch where you can build the PaP machine with only 2 parts. IT's happened twice to me now where I was left with the battery. Glitch in the power room where the floor textures disappeared and the game started playing in slow motion until it finally locked up my ps3 so bad I had to unplug it from the wall. (prolly internet related) 2 barrier glitches in power lava room still work. Denizen glitch in cornfield still work?
  7. CrazyTrain0917

    2 part pap?

    Yea I tried to repeat it as well but it hasn't happened since. It was so random and I didn't realize what was happening when it happened so I'm not sure of exactly what I did or what caused it. I also had a massive glitch the other night where I dropped down through the outhouse to hit the box at power and everything was glitched. I could see right through the floor as if it was made of glass. A lot of railings and random stuff was missing and there were black boxes sticking out of the computer monitors and stuff. My buddy came there to see if he could see it and suddenly the game started goin nuts and everything was in slow motion. We played two full rounds with it in slow mo before it finally froze my ps3 so bad I couldn't even turn it off by holding the power button. I had to eventually pull the power wire out of the back to reset my ps3. Glitchy Glitcherson
  8. CrazyTrain0917

    2 part pap?

    I got this glitch the other day. That same battery can then be used on the electric trap. Other than that it's useless. PaP built with only 2 parts and left over with a random battery. I don't think this is intentional, I think it's some sort of glitch.
  9. Richtofen has quotes in blops 1 that point to him being in some of the maps before the O4 showed up. (in other words he warped there did what he did and then left only to return with the O4) I get the feeling in Shangri la for example Richtofen was some kind of deity or god to the locals at some point (prolly cuz he just poofed out of thin air by teleporting and had the rod ie: all 8 perks)he hid the rod and warped back to where ever. Then when he needed the rod again for the thing on moon he took the O4 to go get it. He also shows in the COTD EE that he's been there before because he tells the actors the steps to follow from inside the locked room. How would he know what was outside the door if he only teleported in and out of that locked room during the lapse of the EE. He was there before. Whats my point? I dunno if I have one but when talking timeline I don't recall hearing anyone make this point (I could be wrong, don't shoot!) Is it possible Richtofen has been to Green Run before? Long ago before everything went down? Has anyone done a Richtofen specific timeline before? I'd be interested in seeing if if they have.
  10. Are you on Xbox? Ps3 hasn't gotten the update yet.
  11. No he was confirming that he is on Ps3 with the EE done and he still doesn't see them.
  12. Ahh sorry I missed that bud calm down. Thank you for confirming.
  13. mutiple ppl have confirmed they can still see the beams, but we (ps3) still can not Yes I've seen multiple xbox users confirm but haven't seen any Ps3 users say yay or nay to seeing them or not.

About Call of Duty Zombies

Call of Duty Zombies (CODZ) is a fan-made gaming community centered around the popular Call of Duty franchise with central focus on the beloved Zombies mode. Created in 2009, CODZ is the ultimate platform for discussing Zombies theories, sharing strategies, player networking, and more.

callofdutyzombies.com is part of the Collateral network of gaming sites, including Sevensins.com

Call of Duty Zombies Code of Conduct

The Code of Conduct - regarding all site regulations and guidelines as a user of the website - can be found here. Failure to comply with the CoC will result in account disciplinary action.

Our Privacy / Cookie Policy / Terms of Use

Call of Duty Zombies privacy policy / cookie information can be found here. We heavily enforce COPPA and anti-spam laws.

The terms of use can be found here for user agreement purposes.

Legal Information

Activision, Call of Duty, Call of Duty: Black Ops titles, Call of Duty: Infinite Warfare titles, Call of Duty: WWII are trademarks of Activision Publishing, Inc.

We are not affiliated with Activision nor its developers Treyarch, Sledgehammer, or Infinity Ward.

  • Create New...

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, Code of Conduct, We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. .