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InfestLithium

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Everything posted by InfestLithium

  1. Cooking and buying some propane and propane accessories, I tell you what. Welcome to the family, friendo! Glad you found us - I promise that you have come to the right place for finding top-notch zombie slayers. :)
  2. Buildables and variety. Nothing is more exciting then grabbing your buildables and using them just for fun on every map, whether it's simple like the Zombie Shield or an Elemental Staff/Sliquifier/Acid Gat Kit. The variety relates to a major overhaul of change from the mode of transportation to (like what was said before) the process of turning on power. It's just incredible how much of a difference each map is.
  3. 160 bones is a lot of bones. In Origins, I cracked the hole in one of the giant robots' foot 3 seconds prior to it coming down. I know it was perfectly open because I saw the yellow light illuminating my entire TV from how close it was getting. Then, I just get stomped on. One down for me. I was so irritated that I didn't even bother for the Golden Helm the rest of the game.
  4. While it's unlikely that Nikolai and Tsar Nicholas II are both the same person, I really love the idea and connection you have going on. They both carry within the same culture, similar events, and pretty damn accurate positions. We know that Nikolai was in the service prior to being a politician then back into the military as his punishment, but I wouldn't call him as a Tsar on that note alone. But still, this is a very solid and actually entertaining connection. I love seeing real-world examples of characters and events being linked in Zombies in such a matter. Brains to you, friendo. :)
  5. Cargo [*:3rihwv7k] At the back of the spawn with the garage, there is a small little building in the far back center than no one really ever goes through. It's perfect for hiding out when manually using scorestreaks. [*:3rihwv7k] The opposite spawn side has a few large cargo crates on the right side that can be accessed be climbing them. They make great hot spots for Search & Destroy matches. Hijacked [*:3rihwv7k] At the back of the South spawn, there is a small boat that players can prone in and never be seen. It's useless, but a good spot for people who tend to chicken out. [*:3rihwv7k] The jacuzzi is very popular to go in, but a vast majority of people don't bother to look in that direction if you are facing against the corner of it.
  6. Having the Mark 2 is like winning the lottery - you have a chance, bu you aren't guaranteed a win every time you play. I also like how rare it is, because if a random gets it, goes down and bleeds out then I'm already calling rage quit across the map.
  7. Rest in peace to the guy that made me love looking into Custom Maps like DBZ. I loved watching his videos while he played...he was and still is one of the most genuine and fantastic zombie slayers to watch and be a fan of. :cry:
  8. The Wind Staff always wins in my book. Such a difficult object to make, but totally worth the treacherous effort in the end. Blasting away at some meatsacks for an instant halt.
  9. Y'know, I have been needing a full **** please report this topic, post **** set deriving from England with a currency that is not of my own lately...
  10. I wouldn't consider it crazy. We've killed monkeys and dogs, but that's not stopping us. It's just that it doesn't seem like wolves from the campaign mode would be injected into another mode involving aliens and escaping, unless it were to come as some form of reward.
  11. It's part of the campaign.
  12. I think that to be very useful in Hardcore, really. In Core, my teammate takes the hits for me or I end up getting killed by being the "purposeful shield". I take sacrifices for the team but that's only if I know I will be the sacrifice. :lol:
  13. That's love right there. I kind of expect for Exctinction to be short waves versus how the rounds transition in Zombies. And from what people have been saying about the additions in it, it doesn't sound like there will be much for objectives aside surviving or escaping. Even so, I don't particularly like "escaping" from endless hordes.
  14. If the walls are moving and you're toying around with a staff, I'd suggest grabbing the Staff of Ice+ and doing very, very small doughnuts in the middle platform. It works well if you know how far out of the middle you can extend from without being on the other side of the wall as it drops. A hotspot for getting hit, but rarely will you go down if you're charging your staff shots every so often. The Ice entrance or the Wind Entrance is probably your best bet if you're looking to run larger trains. Otherwise, the Lightning entrance allows enough space for running with a wall weapon but you only have one pathway out as R102609 stated.
  15. But there's been so many instances where someone edited the map preview image. I would sit on the border without giving too much hope into it. There's no point in getting excited for something that can't be validated.
  16. Does it deserve its own sub-forum? Possible. Will it meet up to the expectations that Zombies gave us? I highly doubt it. We will see.
  17. How do we expect to get into a better rank with high rounds when losing a teammate means our rounds don't count? I don't even play by rank anymore so screw the system.
  18. Wind Tunnel also works in this way. It helps too that the giant robot will step along the entrance giving you ample time to fix yourself up. Not to mention, easy grabs for the Zombie Shield/Maxis Drone and Juggernog near by. It's a tad tougher though because the pathway down to the Crazy Place portal is so linear and short; however, there's only one spawn down there so it's not difficult to manage at times. Good stuff, friendo. I will definitely try this one out and see how it compares with all the other tunnels. :)
  19. Pretty much. That is, if you've been earning more than 5 downs before Round 20 or so. I still think that K/D would be a factor in it just because it involves downs. You can't hit high rounds if you don't earn enough kills, yet going down is still an adverse effect on both ratios. In that case, I might as well play to Round 50 every game on Farm Survival. Now we wait to see the exact formula for reaching particular ranks.
  20. You could just remove perks like Phd Flopper and Quick Revive from the machine, given that it would be implemented. That only leaves average perks like Mule Kick, Electric Cherry, Deadshot, etc etc. It's the same style in which Treyarch released Mule Kick to every map in Black Ops. It didn't hurt anything, even Nacht der Untoten. I wouldn't find it hard to modify the Wunderfizz.
  21. Welcome to the community, friendo! Glad to see another PC player on board as well, evem if it's seldom. You'll find that there are many, many, many felow slayers who are looking for someone to join them in Easter Egg hunting or high round matches. Enjoy your stay! :)
  22. I believe it pushes the real world events, but isn't a direct cause towards them happening. More than often, the real world events are catalysts for what occurs in Zombies. In the perspective of Origins, I would say that the Germans conducting research in Northern France and discovering Element 115 would have sparked future (World War II) experimentation and research. This would explain the further studies of Agartha, the Vril-ya, using mythology and other German-Nazi conspiracies to fuel the German power. In a way, you could see a fairly solid line connecting the two instances. I am not too certain about Cuba other than FIVE being a result of the event.
  23. Now that you mention it, could it just be a misplaced quote? Recall that you couldn't purchase a Semtex near the church. It could very well be that it's a quote which doesn't belong.
  24. I would want a field of Semtexes too if I were him. Just not anywhere near me, of course.
  25. Wunderfizz machine seems like a very good choice at this point. To obtain almost all the perks in any given map? Yes, yes, YES! It would really make your strategies vary per map in that case.
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