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  1. 6 points
    These are temporary placeholder videos as they do not contain file names Some files may be missing and/or mixed up All Character Quotes are now posted (excludes End Cinematic Quotes) Black Ops IIII Zombies: Classified Intel (Radios etc) Black Ops IIII Zombies: Classified - Dr. Edward Richtofen Radio's Black Ops IIII Zombies: Classified - Samantha Maxis Black Ops IIII Zombies: Classified - Dr. Ludvig Maxis Black Ops IIII Zombies: Classified - Samuel J. Stuhlinger Black Ops IIII Zombies: Classified - Dr. Edward Richtofen Character Quotes Black Ops IIII Zombies: Classified - 'Tank' Dempsey Character Quotes Black Ops IIII Zombies: Classified - Nikolai Belinski Character Quotes Black Ops IIII Zombies: Classified - Takeo Masaki Character Quotes Black Ops IIII Zombies: Classified - Pentagon P.A.
  2. 5 points
    I’m coming into this late and I’m going to apologise for the lack of help I’ve supplied (visibly). I took the decision to take a step back. I was leaving as I had no interest in the game but @InfestLithium @Boom115 amongst other showed me it was the people rather than the game ghat was important. You have no idea the friendships I’ve struck up here, purely based on a game. To the extent I will be making a visit to the states to see @Boom115and his family and I’ve invited them here to stay. I wan’t to meet up with @InfestLithiumand @GRILL and others. It’s strange how you strike up a relatiobship with people you have never met. However, I have always been about taken care of the backend (server) and helping when i was needed and always in converse with the team. If anyone has ideas that can be implemented and things fixed which are broken, I’m only to happy to fix. If we need to implement or remove things, then we should. How do we get better, how do we get people onboard? Our SEO needs to be addressed but maybe we should make a “site” rather than just a forum? Maybe we need constant news feeds updated all the time. We did try but we can’t do ut ourseves and the help was/is limited. Maybe we need toreach out to the big YouTubers for link backs and mentions that started their careers here. Maybe we need to eat some humble pie and accept that we are just not that important within the community anymore? Maybe all that people want / need is on YouTube. I for one think we need a custom page built with every single easter egg, from every game/map as walkthroughs and videos. I’m not extremely active but I’m not far away and we can all make this work with some hardwork and help from our members.
  3. 4 points
    New ciphers in the map Classified have been solved, showing some interesting new intelligence. The First one is about Richthofen's so-called "Demand List" to the Americans in 1946. It seems like Doctor Richthofen requisted these items in exchange for information about Group 935's work in the Second World War. We now know that this was called Operation Stapler. An interesting side fact: Operation Paperclip was a secret program by the American government to in which more than 1,600 German scientists, engineers, and technicians were taken from (Nazi-)Germany and employed in the US. I guess the name Operation Stapler was not used just because it sounds neat.....it has definately ties with Operation Paperclip. Anyway, here we go: First of all, it explains the portrait of Richthofen in the Panic Room. What's more important, it explains the Global Polarization Device in the Hanford Site. Let's go a bit into the TranZit story now (since I like that map so much). Tranzit, as all of you might know, takes place in Hanford, Washington State, USA. This exact location was discovered by no one else then good ol’ @PINNAZ, who connected the bus map and timetable in Bus Depot with the actual Google Earth view of Hanford and the surrounding areas. The shape of the Columbia river, the roads and the railway are astonishing corresponding: Hanford was, and actually still is, an American scientific-military facility? But what terrible things could have happened here that could led to the events we see in Tranzit? For that, we go back to the origins of the Hanford Works. In 1943, in the midst of World War II, the United States launched the construction of nuclear facilities in the area of the small town of Hanford. For the sake of winning the war, Hanford’s citizens were relocated to new living areas and the area became fully restricted to enter. Huge concrete constructions raised from the ground, miles of road and railway were created, and four electrical substation were built. So-called ‘tank farms’ appeared, which had a function in storing radioactive waste: Large, partly underground, waste cylinders. In case it wasn’t clear yet: Hanford became a massive top-secret nuclear research facility, mainly focussed on forming plutonium. Remember: This was in a time in which compared with these days very little was known about the effects of radioactive waste on humans. You can imagine relatively few safety measurements were taken. Subsequently, the area became extremely polluted with many types of hazardous elements and chemicals. It was in the drinking water of not only the workers, but also the citizens who lived some miles away. In their blood. In their cells. And many of them died not old. It was 1945: Germany capitulated, and after the dropping of two atomic bombs (of which as a matter of fact, one was created in the Hanford Works) Japan as well. After the Greek Civil War in 1946, the era of the Cold War had started. An era of military competition between the United States and the Soviet Union, coincidentally both possessing the remnants of Group 935. Three months later, March 23th, 1946, Richthofen sends his demand list to the US government and begins to collaborate with them. It is unknown is Operation Stapler is only the cooperation with Doctor Richthofen or with the former Group 935 scientists in general. Anyways... By the way, I don’t believe this process was so date-specific. I think it was part of Operation Paperclip and Operation Osoaviakhim, operations during for multiple days, multiple months, even multiple years. But anyway, we continue: Now in the Cold War, the United States faced a new strategic threat in the rise of the Soviet nuclear weapon program, and expanded the Hanford Site. By 1963, the Hanford Site was home to nine nuclear reactors along the Columbia River, five reprocessing plants on the central plateau, and more than 900 support buildings and radiological laboratories around and underneath the site. Since the early 1900s, the area had developed from a small farming community to a booming "Atomic Frontier". Hurray! Green Run was a secret US Government release of radioactive fission products in the populated area around Hanford, starting in 1946 and continued till at least 1962, when more experiments commenced. The purpose of Green Run was to test methods of detecting radiation from the Soviet Union’s nuclear weapons programs, since the released radioisotopes were supposed to be detected by the US Air Force reconnaissance. This unethical human experimentation led to the death of many more local civilians. But the experimentation didn’t stop at “merely” releasing the radioactive isotopes of iodine, plutonium, uranium and xenon in the area. Or maybe it would stop there, if only not a certain top-secret American operation was behind the Green Run: Broken Arrow. Isotopes used in Nazi-Germany’s ‘Project Riese’ would follow, isotopes used in the creation of Die Glocke, or The Bell. The isotopes Xerum-525 and Ununpentium. Elements of the Ancients, not belonging to our world. Now this was the information we knew. Now with the new cipher we know that Richthofen wanted the US to built a Global Polarization Device. And they obeyed: The Hanford Site was the place. Was this the reason for all the radioactive pollution in the area? Did so many citizens died for Richthofen's Pylon? The zombies in TranZit wearing hospital gowns or sleeves titled Hanford Sanitarium... was there a hospital threating the sick patients? Could this be the place where this new zombie apocalypse began? It wouldn't be merely Broken Arrow's fault. It would be Richthofen's as well. After all, his demand led to the sickening of Hanford's citizens. I could go on about this for a very long time. Thing is, time I do not have right now so I have to move on: Cipher number 2: Now this one clears up even more loose ends: Richthofen's space suit, the Lunar Lander in Kino der Toten...it sums it all up. It looks like Richthofen really forsaw everything that would happen in his Grand Scheme. But if that would be, why would he for example plan to visit Kino der Toten? This was believed to be an incident of overloading the MTD in Der Riese, right? Could be possibly be contacted by his future self, warning and instructing him for everything that the future would bring. But the most interesting thing I haven't even mentioned: The Global Polarization Device. So the Doctor made a deal with the Soviet Union as well, who built the Global Polarization Device in Die Rise, Shang-Hai. This radiation would lead to the same result as it did in the United States: sick people eventually turning into the undead. Did the apocalypse in East Asia start here? Is this the "International Zombie Centre"? And what about Buried, who built the Polarization Device there? Sorry for ending this so bungle and short, I really have to go now. But this intel is so juicy. See ya later!
  4. 4 points
    I've been combing through the Classified radios and ciphers trying to find any subtle hints or details that may have been missed. And I have not seen anyone mention the significance of this radio: Something of note about how this radio fits with the others in context: firstly, it is meant to be roughly two weeks after one of the reels in Classified in which Schuster and George Sawyer are arguing about building a teleporter to Griffin Station like the one previously used by Richtofen. Sawyer is rushing Schuster's work, demanding they must complete the teleporter, while Schuster says that it takes time due to the fact that if calibrations are not correct, the subject may be teleported through time rather than space. In the audio reel I've posted above, Schuster believes he has sent Private Hastings, along with four other men before him, through not only space but time as well. I firmly believe Treyarch is meaning to imply that the subjects Schuster is testing with are being sent to the Moon in October 13th, 2025, when the map Moon actually takes place, and that they are the Cosmonaut zombies we face in the map. This assumption is based on three key points from the radio: 1. Dr. Schuster seems to be confident that the subjects are being sent to Griffin Station, but that WHEN they are being sent is uncertain. 2. The reel makes it a point to include the detail that Schuster can't understand the Private in his space suit, as it sounds muffled. Much like the cosmonaut in Moon with his muffled radio chatter you hear when you get close. 3. Schuster jokes that Private Hastings and the others are, "just dancing around on the Moon somewhere in the far future having a grand old time!" Who else do we know who does that? Now, I obviously don't mean to imply that Dr. Schuster knows about the glitch in Black Ops that causes astronaut zombies to do a dance-like animation in place. However, that sentence is very specific and I would not put it past Treyarch to write specific lines like that as a nod to the player and a nudge to let us know the implications. It just seems like a very odd line considering how relevant it is to this theory. Also let's not forget the unique way that the cosmonaut spawns in, in a flash of light like it was just teleported, and its suit is in pristine condition, meant to trick players into thinking they are another player. Now, why is it a zombie when Private Hastings was alive before going into the teleporter? Simple, we already know a miscalibrated teleporter can turn a living creature into a zombie. Think of the initial testing on the MTD that created the first zombies. Or think of Fluffy who transformed into a zombie when she went through the teleporter. So, simply put, the cosmonaut zombies that spawn in the map Moon are freshly teleported Privates from 1963 being tested on by Dr. Schuster. This radio was a great, subtle way to give us the origin of this strange enemy that has never been explained.
  5. 4 points
    Black Ops IV is finally in full swing: You’re stocked up on Monster, G-Fuel, and Pizza, and you’ve got your stream up and running. Pro tip: for optimal bandwidth usage, don’t watch “Man In the High Castle” while streaming, monitoring your own stream, other streams, and the chat. In the meantime, here are some basic things to keep in mind as you hit the grind running: 1. Get Rest I know, it’s almost impossible to sleep. And I say this after pulling and almost complete all-nighter before a 10-hour workday! I promise: I will try harder. For sleep we must - we'll be better off for it! A well-rested mind is more alert, your reactions are quicker and more accurate, and your thoughts are more thoroughly processed. 2. Stay Hydrated You’ll perform better and longer in all you endeavor it do! Water is the best option for this - yes, that precious H2O. At a very minimum, remember that you are best hydrated when your drinks DO NOT contain caffeine. 3. Use Caffeine Strategically Don’t waste your Trauma Kits, your perks, or your caffeinated drinks. Space them out strategically for both your own health’s sake as well as for maximum effectiveness. 4. Eat Well Your brain needs food. Recharge with a solid meal. It only takes 8-10 minutes at a minimum 5. Take Breaks (yeah right) Stretch; breathe; and focus on objects at farther distances. a) Stretching is good for your muscles. Good posture is important, but sitting for hours straight is never good. b) Breathing is important for cognition and muscle and everything else. Relax and breathe. c) Focusing on objects at a distance helps relax your eyes. Don’t underestimate the strain you’re putting them through. 6. Be Careful on the Road If you drive to work, school, or anywhere else...be aware of your state. Don’t drive exhausted. It can be as dangerous as driving badly drunk. Take care of yourself, don’t be narrow minded about the importance of your destination. Your life is more valuable. Also, such awareness is considerate of others. And last but oh never ever least: 7. Be Kind We’re all here to win; but most of all we’re here to have fun. In a world of very different people, we all share at least one unique thing: we LOVE Call of Duty - especially when Treyarch is running the show (as much as I have loved the works from Sledgehammer and Infinity Ward, I must be honest). So just remember, we ARE a global community. Win magnanimously, lose graciously, and play for the love of the game. Dangerous alone. Unstoppable as a team. Let’s go start a war, people! NaBrZHunter
  6. 3 points
    After the ending to Blood of the Dead, I've seen a lot of people across Twitter and Reddit with confusion about the timeline. It doesn't help that we've seen a total of three Richtofens at in one map; however, it's not as bad as it seems. There are a few loose ends (which we'll get into shortly) that give us different ideas to what's going on. First, let's look over the path of the major Richtofens in play. Red path signifies Primis Richtofen and blue path signifies Post-Revelations Richtofen. Note that these pathways include different dimensions and universes in one flow for the sake of understanding where we stand at the end of BOTD. In the BO3 finale, we came to the conclusion that the Great War - battle between the humans and the Apothicans - was initially fought by the ancestors of Primis, but after Revelations, were replaced by the Primis group themselves due to Dr. Monty having sent them there. The reason was simple; by ingesting the blood of the mobsters from MOTD (which also took place in Dimension 63 and was supposedly closed off), the risk of another paradox came into mind and thus Monty placed Primis in the Great War as their ancestors right after winning the war. Ideally, to have them live our their days in the past so they couldn't much anything else up that may cause said paradox to happen. Unfortunately, Monty may not have seen that doing so would not stop that predicament from happening. And thus, a cycle was born. The red path shows this. The blue path, however, shows us that post-Revelations Richtofen somehow survived long enough to be in a cryogenic chamber in Blood of the Dead. He knew about said cycle, and that collecting the blood samples as his insurance policy to keep Primis alive wouldn't solve the problem nor stop the cycle. Now...what was that insurance policy again? Oddly enough, a similar radio from Maxis talks of a backup plan that is seemingly different than the insurance policy. Using the mobster's blood only serves as protection for crossing dimensions and space itself. But this backup plan Maxis mentions claims it can eliminate "a threat of Alcatraz for good". In the ending of BOTD, we see Revelations Richtofen using what's presumably the fire gem of the Staff of Fire. But you can decide what it really is. vs. Back to the main point. Revelations Richtofen knew securing the blood vials was not longer a wise plan and instead made focus on keeping their souls. People were quick to jump at Nikolai being the savior of the group, but bear in mind one small fact: at this point, he is the only one with his soul in tact by the end of BOTD. Dempsey and Takeo had their souls still within the Summoning Key, with Richtofen's presumably still in the House as that event may not have changed. Why is this important to what Revelations Richtofen said? If you haven't put two and two together by now, this is a suicide mission for Richtofen. Why? As previously stated, we have 3 souls on hand, 2 of which are still within the Summoning Key and 1 in BOTD Nikolai. Richtofen's soul has already been purified and resides with Monty at the House. Seeing as we're to defeat the now-bad-guy Monty, there's very little chance of reclaiming Richtofen's innocent soul. How the souls play a crucial part in the storyline are still to be determined...hopefully being revealed at the true end of the Aether story. This sets us on a new course where Gorod Krovi never happens, and neither does Revelations. Whatever lies ahead, is to prepare for war against Monty. But there's still someone else within the Summoning Key we have yet to see again - the Shadowman. Oddly enough, the Warden claims that opening the gateway by using Primis' blood would allow him and the Apothicans to return...but we have his soul already in the Key? Interesting. As an additional and semi-related note, I will say this: we also know that the bodies of Victis are still inside their cryogenic chambers. Primis Richtofen actually spoke to Samuel Stuhlinger in BOTD, assuring their safety with his blood sacrifice. At some point, we will see Victis again. Considering that the lighthouse in BOTD is what enabled both characters to speak to one another, we know at minimum that Samuel is connected through the Aether. Total dimensional collapse of BOTD may or may not have happened given this predicament, but at least we know Samuel can also be reached out to regardless where his body is. ----------------------------- In a nutshell, the cycle entails the events within the Zombies storyline, but after Revelations, Richtofen understands this has become a cycle now and the only way to break it is by surviving long enough to stop his Primis self from collecting and ingesting the blood vials, thus changing their fates per the Kronorium and breaking the cycle to defeat Dr. Monty.
  7. 3 points
    Hey all, today I will be attempting to be the first to solve the IX Easter Egg. Let me tell you guys what I have so far and then I will be adding to this guide periodically. If you want to track my findings, you can watch me try on twitch.tv/GrenadaMD and help me out 🙂 all tips that end up working will of course receive proper credit. As seen in the solo cutscene, this scepter-like item is the key to this quest: You can see this on the bottom left as the quest tracker which has 5 main steps and then a center piece revealing what is presumed to be the final boss fight. Step 1: Blood Must Flow This step is super simple in that this refers to activating pack a punch. The Blood Must Flow comes from the blood from the 4 heads of the 4 champions that you must summon to unlock it. When complete, you'll see the very top of the scepter fill in which you can see on the next step. If you need further help with this step, you can refer to this awesome guide made by our very own @Blurryface Step 2: Purge the Blight In order to purge the blight, one must create fertilizer and place it on the bottom level, in between the two main trees in Danu's Temple. Here are the steps for "Purging the Blight": 1. There is a skull in the PaP area with a blue symbol on its forehead. Using this awesome picture a user on reddit made plus two new spawns for the skull that I ended up finding in my games, find your skull and what you'll want to do is basically barrel stuff it with your gun (get right up on it) and activate your specialist weapon. It should drop to the floor where you can pick it up. At this point, you're going to need the Wonder Weapon - Death of Orion. If you do not know how to obtain this, you can find a video guide of it in my YouTube channel linked above. With your skull, walk over to the grinder in the Flooded Crypt. There are three possible spawn locations in the flooded crypts for the grinder and they are shown below. When you find the grinder, hold your interaction button to place the skull inside and with your Death of Orion/Serket's Kiss shoot about 2-3 fully charged shots at the grinder to keep it going. You'll know it's done when the skull disappeared and then all you have to do is hold your interaction on the collection tray to the left of it to collect the grinded up skull bits. 2. The next ingredient to our magic fertilizer are the coals (purified wood). This step is super simple, in the arena there are two flaming pyres with bodies attached to them. You'll require the axe throwing gladiator to throw an axe at one of these pyres and you'll see this stake-like piece of wood fall. The easiest way to do this is have the gladiator be the last zombie on the map and once he is about to throw an axe, quickly stand on the other side of the pyre so that is between you and the axe guy. If you stand in front of the pyre with just the axe guy throwing it, the axe will most likely just hit you and not the pyre itself. Take the wood and place it into the chain coupling thing in the cauldron located at the bottom floor of Odin's Tower. After a round or two, you'll see the wood look a lot more charred which indicates it is ready to be picked up. 3. The final ingredient for Danu's Magic Fertilizer is probably the meme of the Easter Egg: Poop! This step is super simple, all you need to do is make sure your affinity is all the way thumbs down with the red smoke coming out of the hand. Things that lower your affinity are as follows: - Throwing Grenades at the crowd - Shooting the crowd - Having zombies break your shield - Tigers hitting you - Running into the fire - Generally not killing zombies but this is only a slight effect, the ones above are much more substantial as well as easier to perform Once you are at the negative most affinity, the crowd will throw the poop at you, all you have to do is hold your interaction on it and you will collect it at a penalty of 250 points (jerks). 4. With all of your ingredients, head to Zeus' Bath House and along the edges of his blood bath you'll see a few bowls. All you have to do is place your mixture into the bowl and leave it for a couple of rounds. You'll know it's ready when green gas starts to emit from it. 5. Take your ready Fertilizer to the bottom floor of the Danu Tree and place in between the two trees. You'll have to leave it there for a couple rounds until it is ready. It will look like this. 6. The Fertilizer should now be ready and you will require a Pack-a-Punched weapon with the Firebomb Modification on it. All you have to do is activate the Firebomb modification by walking a couple of zombies over the Fertilizer and shooting them. Your screen will flash white indicating that it was done correctly and you will also see blue cracks on the ground all around where your Fertilizer is. 7. Before you proceed, make sure your shield is fully repaired, your specialist is full, and that you have all the perks and weapons you'll need to slay out. Whether you are playing solo or with friends, I would advise to get the Homonculous out of the box, it will make this step a breeze. For the solo players, it's actually a lot easier because they will only spawn a couple of zombies at a time which give plenty of opportunity to shoot the corruption in between. I also recommend an LMG due to the large magazine size and depending on which one you are using, you may not have to reload at all during this step because max ammo's fill your magazine too. The scepter of Ra is also amazing on this step because you can just plant it and unload on the red blobs. So in the image above, you are now ready to enter the dark Danu Temple (it's the same temple, just a darker version of it). All you have to do to trigger this step is to stand on top of your blue crack Fertilizer for roughly 6-8 seconds. You can easily do this by waiting for a round to end/start or by standing your ground with the scepter of Ra + your weapon. After about 6-8 seconds you'll teleport to the dark room and it is very simple. On each of the three floors, there is a red blob on the main tree that you need to unload your bullets on. You get a max ammo after your first two floors so don't hold back in terms of ammo and Homonculous. When finish, you'll get the quote saying "Danu has been appeased" and you would have purged the blight. Step 3: Answer the Dawn 1. This Easter Egg will now begin to move quickly. There are two parts to this step. First, you must find and shoot with your shields the hidden bulls around the map. Four Bulls spawn within 9 possible locations. I borrowed some of the images from Reddit as every game the spawns change. Below are all the possible locations for the Bulls. Flooded Crypt Temple Danu Tunnel Bridge in Between Odin Tower and Zeus Tower Odin/Zeus Tunnel Entrance The Pit Ra Tower - Burial Chamber (look inside the zombie spawn) The Arena Danu Altar Room 2. Each bull you shoot spawns a Gladiator that you must kill. Each time you kill one, you can see its soul leave the body and head toward the Ra temple as a sacrifice. Please note that people have gotten their games glitched by killing all four at the same exact time. It's safer to just kill them one at a time. 3. Once all four gladiators are dead, go to the top floor of the Ra temple and you will see the obelisk lit up and a blue symbol on it. Before you proceed double check that you have your shield, it is the single most important part because you're going to be fighting in tight quarters here. On top of that, get your perks, make sure your specialist is charged up and that you have a good gun that can slay out because Serket's kiss is only good for the very last target because if you use it too early, you can risk killing the wrong zombie. Killing the wrong zombie at the wrong time will result in you having to try again a round later. As a solo player I recommend if you get swarmed and there is no other way to escape or you're legit about to die because dying wish is on cool down, kill any of the zombies out of order and just try again as it will basically activate a nuke and respawn all the zombies for that round. 4. When ready, all players must go to the Obelisk and hold the interaction button around the blue symbol here. When this happens, you will see the pillar begin to flash 4 symbols. Each symbol will tell you in what order to kill what zombie. The symbol order goes from bottom to top. Below is a full chart of every type of zombie you can get. 5. Remember that the order in which the four symbols appeared is the order in which you must kill these zombie types. The scepter of Ra is incredible on this step because the Ray of Life can isolate a target with its stopping power so that it can be killed easily; it is also good for killing gladiators/brawlers. The Brazen Bull is also good for gladiators and brawlers as it is a one shot to them but you want to save your Brazen Bull ammo in the event that you get a Blight Father spawn because he is a pain in the hindquarters. If you happen to kill a zombie out of order, you must wait one round until you can try again. For your knowledge, I believe the Blight Father only spawns on the second iteration of this step (yes you have to do this twice). If you really want to avoid the Blight Father, fail on purpose and get a brand new order of symbols next round and you have a good chance of him not spawning. Once complete your screen will glow bright. Check the obelisk to confirm that you succeeded, you should see the four symbols that you just got stay lit on the Obelisk. 6. Now you must do this one more time. Again, check your shields, specialists, perks, etc. Reactivate the Obelisk and do this once more. Once complete, your obelisk will look like this and you will hear "Ra has been appeased" and you have Awakened the Dawn. Step 4: Summon the Storm 1. There are four lightening rods that have now spawned in the underground. All you have to do is shoot them with your gun. As your shooting it, you'll see it spin upward. You'll know it is done if you keep shooting and it doesn't spin anymore. Below are the locations of the four rods. Odin Tunnel The Collapsed Tunnel Danu Tunnel The Cursed Room 2. Go to the podium with your team and interact on the center piece which will teleport you underground. Simply walk back up to the arena and you'll find these four rods have just went up. Before you can proceed, you will need the Kill-o-Watt modification on your Pack-a-Punched weapon. You'll see these four circles of lightening on the ground beneath each rod in the Arena. What you'll have to do is with your Kill-o-Watt weapon, activate it on a group of zombies and you must kill the zombies that are electrified. Even though technically once they are zapped they will drop dead, you'll have to kill the zombie twice for it to count towards filling the rods. This step is easy with friends but for the solo players I have a special trick for you guys. This technique is demonstrated better in my video guide but what I do is I bring the horde into the radius of the rod (you can see this radius on the floor) I activate Kill-o-Watt and while they are electrified I immediately pull out my specialist weapon. The action of pulling out the specialist weapon should wipe out the whole horde so that you don't have to worry about getting swarmed and if the electrified zombies are still alive, you can quickly melee them with your specialist. You'll have to be pretty close to the horde of zombies for this to work so having a shield, the "Anywhere But Here" gobblegum, and dying wish are HIGHLY recommended in case you make a wrong move and get stuck. 3. Once completed, you'll see these four Orbs appear on the challenge pyres the podium. Before you proceed, make sure you have your shield, perks and ammo. Homonculous is HIGHLY recommended for this part. The scepter of Ra is the best specialist weapon for this step so if you don't have it, then make sure you have the Homonculous. Hold your interaction button on the blue orb and you will begin the Arena challenge and you will have to face a ton of Gladiators, Brawlers, and Tigers. It starts off pretty easy only spawning a couple at a time. But either way, the best Strategy in my opinion is to set up two spawn camps (one if your solo for obvious reasons). Only use your Homonculous in emergencies or when they start spawning a crazy amount of the mini boss zombies (Glads, Brawlers, Tigers) and when you use it, make sure you throw it within the radius of the Ra scepter so it gets the effect of the scepter + the Homonculous damage. If you are playing with friends, have one or two people camp each door. Place your scepter right outside the door like in the image below to start the spawn camp and it will immediately give the stopping power effect on the mini bosses as they spawn in. With your scepter planted, you are free to use your gun or Serket's Kiss which is amazing for this step. Once complete, the screen will return to normal and you will hear "Zeus has been Appeased" and you have summoned the storm. This technique is very close quarters but it is worth it because during this step the fire grates are constantly open so it makes it hard to run around the arena anyway. Step 5: Channel the Flood 1. This part of the Easter Egg is pretty short but it is very easy to mess it up. There are three blue symbols underground that you have to shoot with Death of Orion (you're probably going to want to have it Pack-a-Punched by now) at very specific angles. Note the position that I am standing and where in the symbol I am aiming for, I took these at the exact time I fired the weapon. For the Danu Tunnel symbol, that shot is hit mid air by the way so be mindful of that. The Pit Danu Temple (This one is the hardest, if you need more help check out my video guide) The Crypts 2. The final step is to head towards the workbench of the Brazen Bull. Before you proceed, if you don't have the Homonculous please for the sake of your valuable time get it from the box. You have come too far to die here. In my opinion, this is the hardest step of the Easter Egg IF you are unprepared. Have all your perks, shields, ammos, maxed out weapons, Homonculous, etc. When ready, head toward the Brazen Bull workbench in The Pit. On the Floor you'll see a large metal grate and then a platform right behind it. Stand on that platform until you the gear locking noise occurs. When finished, keep standing on it and press your interaction button until your screen flashes white and you hear "ENDURE". 3. You are now confined to The Pit. There is a spawn to your left, straight ahead, and to your right. You'll have to fight off multiple waves of zombies in this small space so you must be smart with your load out. You get one max ammo at the halfway point and that's it. The plus side is that you have unlimited shield because if it breaks you can get a new one. Note that this also means you have access to unlimited Brazen Bull ammo as well which pretty much one shots anything you shoot it at. The strategy here is simple. You'll want to try and stay right where you activated the step so you can see all three spawns. I recommend a maxed out LMG for this and just shoot at everything as it comes in. You can get through most of the step just killing them before they even come in. There will be points where you'll feel the pressure with all the gladiators, brawlers, tigers and zombies all at once but don't panic. The most important thing to remember is to use your specialist ONLY AS A LAST RESORT or once the Blight Father spawns (multiple if you aren't playing solo) because killing him means the end of this step. You'll get a total of four homonculous if you include the max ammo here so use them to your advantage when the horde builds up. When you get swarmed, try and train them around a bit while throwing your Homonculous and using Serket's Kiss on everybody while also using Brazen Bull ammo to one shot the problematic mini bosses . When the Blight Father spawns, wait until he gets a little closer and then plant your Scepter down on the ground and give everything you got to finish him out. Serket's Kiss + Brazen Bull will make quick work of this entire step especially when the Blight Father spawns. Once everything is dead, walk up to the grate and hold the interaction button to pick up the key. Your screen will flash white, "Odin has been appeased" and you have channeled the flood. This step is also covered in my solo video guide. Step 6: Fury and Wrath 1. At the Arena, the door to the final boss will now be available. You'll get a crap ton of max ammos in there so don't worry about that if you are low from the Odin step. Just make sure you have all of your weapons, perks, shield, and specialist. You will not be able to return to the map once you enter start the fight. Once you are ready, hold your interaction button on the door in the image above. There are three waves: Mini Bosses, Fury, and Wrath. Wave One: Mini-bosses Your Specialist and Serket's Kiss will make quick work of these guys. Mind the tigers as well. Wave Two: Fury 1. To kill Fury, you first must shoot off the sides that have the glowing red gem. After that has fallen off, aim for its heart which is near where you shot the saddle. 2. You'll get a ton of Max ammo's so don't hold back on your Homonculous, use them to steer the zombies so you can focus on shooting Fury 3. ALWAYS STAY MOVING. When Fury has no saddle in solo, she CAN one shot you with her charged fire ability. You'll see it approach from the ground instead of her usual aerial attack. Holding shield in front is the only way to avoid getting downed when this attacks comes. Wave Three: Wrath 1. Killing Wrath is the same process as killing Fury. First shoot the saddle off marked by the blue gems on the side. 2. Wrath is a little stronger than Fury in that her charged ability is MORE LIKELY to one shot you. Again, having a shield in front is how I have avoided death and be left with low HP. 3. Wrath also has a larger radius when she stomps. Anyways, shoot the saddle and then the heart which is also revealed on her side and that's it. Easter Egg Done!
  8. 3 points
    Put this together in my spare time. Song is The Chain by Fleetwood Mac. Trailer is based on the Guardians of the Galaxy Vol 2 trailer. Hope everyone enjoys.
  9. 3 points
    Blood of the Dead Pack A Punch Guide This is a step by step guide on how to reach pack a punch. As the game has just released, some steps may be slightly out of place in my list below but the thread will be updated if so. Also, guide pictures/videos will be added to the thread as time goes on for locations of certain steps etc. Lets get to the steps! STEP 1 Build the Zombie Shield. ( Here is my guide on that ) STEP 2 Next you will have to charge the shield up by zapping zombies with the key that can be used with the shield. It is roughly around 5 kills and you will know this step is complete when the key starts to glisten. STEP 3 Head to the roof and you will see a uncharged volts power box beside the "NO ONE ESCAPES ALIVE" sign. Simply walk up to it with the shield and aim in and bash the box and doing this will send the power that you charged with the key through it. STEP 4 Now all you have to do is sit back and watch Pack A Punch fall from the sky and now you will be able to use it! Congrats! You now know how to unlock Pack A Punch for Blood of the Dead!
  10. 3 points
    On the West Side and Docks area power stations, there are 12 total drawings, 6 each station. Let's call them Station A and Station B respectively. Thanks to @WaterKH, he's found that Station A uses Hobo symbols and Station B uses logic gate symbols. Station A There's no going this way Authorities alert here Doctor here Hit the road Dangerous neighborhood Keep quiet Station B We believe that each logic gate corresponds to a Hobo symbol, and each Hobo symbol has a red lever right next to it. At the moment, these levers can't be activated but we understand that they only have an ON and OFF function. When sequencing the logic gates together, there is a possibility that a solution can be made - which symbols get which levers pulled. Not sure what else from here.
  11. 3 points
    IX Pack A Punch Guide Welcome to IX This is a step by step guide on how to reach pack a punch. As the game has just released, some steps may be slightly out of place in my list below but the thread will be updated if so. Also, guide pictures/videos will be added to the thread as time goes on for locations of certain steps etc. Lets get to the steps! STEP 1 Around the map there is 4 god statues. These can be seen from the starting arena where you spawn. In each area where a god statue stands, there will be a gong. When you find the gong interact with it. STEP 2 When you have successfully interacted with the gong, the champion of the specific god will spawn in on the map. You will have to kill the champion who will take a conciderable amount of extra damage than a normal zombie. When you have killed it, a head will drop. Pick up this head as you will need it for later. STEP 3 Simply repeat this step for the further 3 remaining god statues around the map. STEP 4 Now that you have all 4 champion heads, you must go down to the altar which you will find as you are completing step 3. When you arrive at the altar, you will be able to place the heads around the altar that are in front of you, doing so will unlock pack a punch for IX. Congratulations! You now have access to pack a punch and will now be able to upgrade your guns. Happy Killing!
  12. 3 points
    Voyage of Despair Pack A Punch Guide This is a step by step guide on how to reach pack a punch. As the game has just released, some steps may be slightly out of place in my list below but the thread will be updated if so. Also, guide pictures/videos will be added to the thread as time goes on for locations of certain steps etc. Lets get to the steps! STEP 1 Open up all of the map and head to the Poop Deck (funny name I know) and head up stairs. Walk over to the ships wheel and interact with the Sentinel Artifact. STEP 2 By activating the Sentinel Artifact, you will now have floating orbs above the Pack A Punch Pedestal. You now have to go around and interact with each Pedestal. I will list each Pedestal location below. (pictures to follow) You can find a Pedestal on the Poop Deck, just below where you interacted with the Artifact. You can finder another under the water in the Cargo Hold. Another can be found at the very bottom of the Lower Grand Staircase. Finally the last one can be found in the Engine Room (You will need to take the teleporter thats on the wall in the Millionaire Suites) STEP 3 Once you have activated the last Pedestal, the one you do last will transform into Pack A Punch and it will move after so many uses. Congrats you have now unlocked Pack A Punch on Voyage of Despair.
  13. 3 points
    Blood of the Dead Shield Guide To build the shield on Blood of the Dead you are going to be collecting 3 shield parts around the map. Below are the steps and locations of them. This shield is needed in order to open PAP too. You can find me guide for that here for a shortcut! Step 1 - For this first part, you are going to find it on one of the old MOTD afterlife shock boxes. There is 1 of 3 locations that I will list with images to go with them below. Times Square Library Michigan Avenue You will know when you have found it as it glows blue. Simply go up and collect the part. Step 2 - You can find this part lying around the Citadel Tunnels. There are many locations, when I have them all I will post them below linked images to go with them aswell. Location 1 Step 3 - The final part is a key. You can get the by killing the warden mini boss the very first time he spawns in on the map. When killed, he will drop the key glowing in blue. Simply collect this and you almost done! Key Image Final Step - Gead out to the docks where you will find the crafting table. Go up and craft all the parts and there you go, zombie shield in Blood of the Dead has now been built. Congrats, go have fun with your new shield!
  14. 3 points
    So you may or may not have noticed that we relaunched the CoDZ Youtube channel. After many attempts to recover the password on the old one we just gave in and are starting fresh. Anyway I'm looking for folks who would like to contribute to the channel either through submissions, joining in playthroughs , coming up with challenges, etc. So if you are interested in getting involved in any fashion, let me know down below or through DM. https://www.youtube.com/channel/UCtx80X_TyHatsyzke12s2DA -Uncle Boom
  15. 3 points
    Not sure where to post this but hope it is alright here So I must convince that I have a weakness for maps. I can have fun browsing through an Atlas for hours. I remember I made two maps on this site prior: One "Where are the CoDZ members from" map and one ma with pictures of zombie mas. The following is something I always wanted to create one day: An interactive map including all zombie story related things. It is fast from done yet and I need the help of the community. First of all, here's the link: https://maphub.net/Anonymous/CoDZ-Forum-World-Map Light blue dots means exact map location, darker blue dots mean that the map must lay around that area, and a red dot means something story-related. While I am done with the blue dots, I wish to add way more red dots (maybe things like real existing Hollow-Earth-related ancient temples, the locations of the busdriver quotes, etc), so perhaps the community can help me out? Updates follow soon. Oh, and don't mind the silly descriptions of the locations. It's all WIP, folks, and if any native English speaker here knows beatifull Meh, Rad or Infest-like written location descriptions (I know those three are masters in writing), please post it in the comment box. And don't skip the links in the location names, I've found some golden threads out there
  16. 3 points
    Credit/ https://www.youtube.com/user/mountainbikingrulz Glitching Queen used computer magic to get a better look at the tattoos on Shaw's arms (visible in VoD, IX, and Black Out). When we saw these intially it was assumed these were just scribbles from some sort of formula he was working on as a master chemist*, but it seems there is just a bit more. TEXT PATER OMNIS TELESMI TOTIUS MUNDI EST HLC "THE FATHER OF ALL PERFECTION IN THE WORLD IS HERE" Aside from becoming my new motto. The origin of this phrase comes from the Emerald Tablet. It is a fabled to be a compact and cryptic text that contains the secret to prime meteria (first matter) and its transmutation. The tablet has also been associated with the creation of the philosopher's stone. The philosopher's stone is a legendary alchemical substance capable of turning base metals such as mercury into gold (chrysopoeia, from the Greek χρυσός khrusos, "gold", and ποιεῖν poiēin, "to make") or silver. It is also called the elixir of life, useful for rejuvenation and for achieving immortality; for many centuries, it was the most sought goal in alchemy. The philosopher's stone was the central symbol of the mystical terminology of alchemy, symbolizing perfection at its finest, enlightenment, and heavenly bliss. Formulas Sulfur Mustard, , commonly known as mustard gas, is the prototypical substance of the sulfur-based family of cytotoxic and vesicant chemical warfare agents known as the sulfur mustards which have the ability to form large blisters on exposed skin and in the lungs.[2] They have a long history of use as a blister-agent in warfare and along with organoarsenic compounds are the most well-studied such agents. Related chemical compounds with similar chemical structure and similar properties form a class of compounds known collectively as sulfur mustards or mustard agents. Pure sulfur mustards are colorless, viscous liquids at room temperature. When used in impure form, such as warfare agents, they are usually yellow-brown and have an odor resembling mustard plants, garlic, or horseradish, hence the name. The common name of "mustard gas" is considered inaccurate because the sulfur mustard is not actually vaporized, but dispersed as a fine mist of liquid droplets. Sulfur mustard was originally assigned the name LOST, after the scientists Wilhelm Lommel and Wilhelm Steinkopf, who developed a method of large-scale production for the Imperial German Army in 1916. Ethylene glycol, (IUPAC name: ethane-1,2-diol) is an organic compound with the formula (CH2OH)2. It is mainly used for two purposes, as a raw material in the manufacture of polyester fibers and for antifreeze formulations. It is an odorless, colorless, sweet-tasting, viscous liquid. Ethylene glycol is highly toxic. Household pets are especially susceptible to ethylene glycol poisoning from vehicle antifreeze leaks. I couldn't find any historical significance to this compound. Very interesting lore just on the character models. Looking forward to more to come! *"If you have the cash, master chemist Stanton Shaw has whatever mystical brew you can think of. And he’s tried them all. Multiple times. So his grasp on reality is loose at best. Now that an old friend has gone missing under strange circumstances, his warped psyche may be the perfect asset."- Character Bio
  17. 3 points
    Hey dudes! Touching words, meh. Reminds me of a lot of the posts i made before I was staff (in a good way). I was the producer of PDT while trying to revamp the YouTube. The #1 issue was always getting the community’s to participate. Considering the community is so small here now, I’d reckon it would be difficult to attempt to get new active members through a medium that has essentially surpassed ours (YouTube/Reddit). that being said I’m all for fostering the remaining kick ass community. I like the idea of catering to those that stuck around, rather then catering to some jerk who thinks we are JUST an old dusty museum.
  18. 3 points
    <3 Jeez man I joined the site like 6 years ago, time flies hey. Miss the good old days haha
  19. 2 points
    Classified Project Skadi Easter Egg Guide STEP 1 You are going to need to collect 4 codes around the map. Here aare the 4 locations for them. Behind the George Washington name plate just outside the spawn room - (this step is a little weird so the best thing to do is spam all of the pictures with the PAP starting pistol) doing so will reveal a hidden door within a name plate giving you the code. Get the key outside the panic room and head back upstairs to the main offices to open drawer upstairs in middle of main office to obtain second code. Outside of the target practice room in the labs throw a grenade into the window over the teleporter piece to spawn the third code on the wall just beside the window. Activate the defcon switches in this specific order - Upstairs across elevator, Server Room, Upstairs near elevator, Downstairs. Enter teleporter to panic room and interact with static tv near old PAP to receive fourth and final code STEP 2 Enter your numbers into the machine in this order George Washington name plate code Main Offices Drawer code Lab Window code Panic Room TV code STEP 3 Survive 3 waves inside of Area 51 ( Pack a Punch ) until the barricade beside the PAP unlocks revealing a breifcase that you can open to get a free Winters Howl and the achievement(only the person that picks up the winters howl will get this achievement, you will need to do this again for multiple people. You will also be given a Max Ammo and Bondfire Sale! Congrats and well done on completing the Project Skadi EE! Shoutout to everyone on reddit who came together to solve this!
  20. 2 points
    If y'all recall, I used to break down maps into little maps or games for short-game fun. Well, I picked up ZC/BO3 for the original maps and I'm loving it. So here is a variable mini game which will likely be ignored since BO4 just lauched, but...if you need to kill a half hour before bed, try these; (play offline to protect stats, if needed). SNN: Wunder-Storage 1. Simple version: open both start room doors (effects zombie flow), open both doors in Storage. You may only use the Wunderfizz and the Storage-Hut perks (no QR). Camp by KRM/GGm, most zombies come from left. When pushed back, train in that room and by Flogger. Cut into the room leading to Storage to headshot the train, then reset to camp spot. Simple, and a fresh look at SNN. Perks: W'sW, SU, DD, 1 random. Guns: RK5, Shieva, L-CAR 9, KRM, Kuda, M8, the Trip Mine, and ?box. 2. WS Advanced: In this version, you must buy QR, the 2 Start Room doors, and only the first door to Storage. You must buy the 3 Wunderfizz perks. If you get downed 3 times (QR leaves), at that time, then you must purchase the SH door and random perk + WF drinks. So you always have exactly 4 perks in the map. These can be expanded by opening Comm Room for an extra perk and gun choices without effecting this game's gameplay too much. Zombies should flow a little slower too. You can camp under the stairs initially, but open the stairs when it gets too hectic, and move to the KRM/GGm spot. Happy gaming!
  21. 2 points
    Great to see some users names turning from orange to white. Welcome to the forum, hope you enjoy!
  22. 2 points
    Project Skadi = Project Winters Howl https://en.wikipedia.org/wiki/Skaði In Norse mythology, Skaði (sometimes anglicized as Skadi, Skade, or Skathi) is a jötunn and goddess associated with bowhunting, skiing, winter, and mountains. Skaði is attested in the Poetic Edda, compiled in the 13th century from earlier traditional sources; the Prose Edda and in Heimskringla, written in the 13th century by Snorri Sturluson, and in the works of skalds.
  23. 2 points
    I had a McChicken today, it was passable. Also I pinned this topic, due to its historical significance.
  24. 2 points
    🧐 Oh yeah think you ur better than me!? Let the Dwelling begin..
  25. 2 points
    Yer still around like most of us but just not as active, does that say something about the site, the game or us as individuals? For me it's the game, the site is great and so are the people but the site can't be the saviour but will hold fond memories for folk. Stick around though - you are missed along with others.

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Call of Duty Zombies (CODZ) is a fan-made gaming community centered around the popular Call of Duty franchise with central focus on the beloved Zombies mode. Created in 2009, CODZ is the ultimate platform for discussing Zombies theories, sharing strategies, player networking, and more.

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