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  1. 9 points
    Almost four years ago, the entire community was told that we now had in our hands, the keys to decoding the Apothicon and Keeper languages. Now once again, with @EricMaynard, @Bench_Appearo, and myself (as well as several others) having spend an inordinate amount of hours on it over the past few weeks, I tell you today that, just as with our previous venture into Apothicon, this was not the case. In fact, we had barely scratched the surface of the Keeper Language. WHAT WE KNEW: At first glance, it would seem we had more information about Keeper than was the case with Apothicon. Indeed, @MrRoflWaffles had published the Keeper Word and Pronunciation grids, allowing for what many believed was total access to the language - as well as this, very brief allusions to grammar and the methods in which words were made up. At the end of this process, we can safely say there is far more - both in terms of the language at face value and for its lore implications. WHAT WE DIDN'T KNOW: Firstly, each keeper word has a value in Base 9 - this is nothing new, as MrRoflWaffles had told us this, however it seems as though his reasoning was incorrect. In the real world, the Sumerian and Akkadian languages used a system "Cuneiform" - this is the oldest writing system in the world and appears in Origins, as well as being a clear inspiration for Keeper. These ancient cultures (as well as many more that followed and even some cultures today) used a different system to Base 10 to count, called Sexagesimal or Base 60. Look at your hand: On each finger (discounting your thumb) you have three visible fingerbones, and you have four fingers - this means with one hand, you can count to 12, just as today in the West, with one hand we count to 5. If you look at a Keeper's hand, they have three fingers, each with three finger bones - this means with one hand, they can get to 9. The majority of words in keeper are built up from what we have dubbed as “prime words”. Every word can be assigned a number in base 10 (our real-world counting system). If you then check the prime factors of that number (the values that can only be divided by themselves and 1 that multiply to make the word you started with), it becomes clear that the meanings of these words create the larger word. We were somewhat aware of this due to a brief mention in one of the “Keeper Language” videos by Milo - however without the full knowledge of Apothicon, we were unable to fully appreciate this. Many of these “prime words” are Apothicon Radicals. This suggests a sort of cultural correlation between the two and indeed many of the words are similar, whilst being slightly different to their Apothicon counterparts. This of course makes sense from a development perspective, as Treyarch likely developed the languages at the same time, however it also makes sense from a lore perspective, as the language that is known as Apothicon by the time of the Aether storyline has existed for far longer - being the original language of the pre-keeper race long before their war and racial split. As a result, the Keeper language evolved with the Keepers and whilst the Prime Words are very much the same as the radicals, the meanings behind larger words has changed in order to better match the Keeper’s culture and worldview - more on that later. Most interestingly, we can now, for the first time, present written Keeper grammar. For years now, full keeper sentences in game were untranslatable, with only the specific words being translatable. For an english comparison, this is the difference between “break wall” and “You must not ever break this wall”. A clearly huge difference. I must be transparent, however: whilst we are confident in our methods, as we have at this point translated every quote we could find in game to check for consistency, some of the Keeper pronunciations themselves are estimates by us based on the patterns the language follows. This was done out of necessity, as there are no spoken instances of these few pieces of grammar in game, and therefore sadly, the only people with knowledge of these pronunciations are Milo and Treyarch themselves. I must repeat though, this does not affect translation. Now, every Keeper quote - both audible and written - is translatable. KEEPER ETYMOLOGY: As previously mentioned, in our lore, the Keeper language was developed far later than the Apothicon language and thus represents a culture that has diverged from that of the Apothicons. A great example of this is the word for Survive. In Apothicon, this word is made up of the radicals “Flow/Radiate”, “Change”, and “Harms”. Clearly to the Apothicons, the concept of survival requires being able to flow and change constantly, or the ability to adapt, however they must also harm others in order to accomplish this. This makes sense as in order to literally continue to exist, Apothicons must consume the life energy of living creatures. The Keeper word, however, is only made up of the Prime Words for “Flow/Radiate” and “Change”, but no mention of the radical for “Harm”. As the Keepers secured their existence long ago, they have no need to harm others, like the Apothicons, in order to ensure their survival. A good example of a concept that has not changed, however, is the word for “All” - where in both Keeper and Apothicon, it translates to “Hold Change” (however it should be noted that, as discussed in the last thread, the Apothicon word has been modified in order to reference their newly acquired hivemind - obviously absent from the Keepers’ word as they are able to think independently). THE IMAGE AND THE PROCESS: The image itself is a replication of the original treyarch design document (seen in the teaser for the Awakening DLC for Black Ops 3 and printed on the shirt given to Milo) and is as accurate as we could possibly make it, however unfortunately, the structure section was completely absent and so is of original design. The process itself was far more complex than that of the Apothicon Language and so took more time. The main issue was the grammar. Unlike the Apothicon project where we were able to determine words based on blurry images of the shirt, no image existed of the “structure” section of the shirt and so we had the bare minimum to obtain the grammar. Whilst searching the few videos Milo had made on the Apothicon language for information, we came across a quote which he had written in transcribed keeper (keeper sounds written in english) along with its english counterpart - which as we later learned, was also written on the sword in Shadows of Evil. This served as our “rosetta stone”, as just like the Ancient Egyptian Language was cracked when a stone was discovered with both Ancient Greek (which they knew how to read) along with the same message in the lost language, we were now able to match the unknown keeper grammar symbols to tangible sounds - and their english meanings. From there, I began research into English Grammar rules (I will spare the details as it’s fairly dull) and was able to construct tables which allowed me to use processes of elimination to determine what grammar “component” was likely to fit where - this was then compared to in-game keeper quotes to see if it made sense in practice. This was done for practically every texture of written Keeper. As previously mentioned, a few pronunciations (marked on the language sheet) are estimated based on the pattern that the other pronunciations follow. We tried our hardest to search for any reference (both with in-game and out-of-game sources) for vocalisations of these grammar components, but as far as we know, they exist only on the shirt and on the original design document. If anyone has any information on these few points of contention, please don’t hesitate to come forward. WORD SYNTHESIS: Just with Apothicon, you can have a lot of fun with this. In order to create a word, all you need to do is think of the word’s meaning in its most basic sense, then search through the “prime words” for those that fit this, then simply multiply their corresponding base 10 number together. Convert this to Base 9, then use the pronunciation guides in the “structure” section to complete your word! NOTES: The first and obvious point is that of the few grammar components that have estimated pronunciations - this has been said enough already and so won’t be reiterated here. Secondly, you may notice a missing slot for “Oot”. As far as we can tell, this is similar to “yog” and “nool” in Apothicon, where it simply uses the symbol of the piece of grammar it is replacing. Thirdly, the markings for “command” and “statement” have no keeper pronunciation - this is as they are never pronounced, and slot round a sentence (like a capital letter and full stop/period in English). Finally, the choice to assign words their base10 value was done to enable word synthesis without having to waste time in base conversion. CLOSING REMARKS: Just as last time, it’s been my pleasure and privilege to bring this to you and I’m sure all those who have been part of the project would share the same sentiment. I thoroughly believe that this is information the community deserves and now, along with its companion, the Apothicon language, this long-standing mystery within the Zombies community has - hopefully - finally been solved. I really hope you all enjoy this, because as much as the hours were tiring, all of your support the last time around is what helped me push through and finish this. Thank you all. Now, Ul Kree Lu tsar leemagagra bahr lo leegra lu Kreeholo.
  2. 8 points
    O snap. I don’t even know what to say. Other than I love u Lenne. I really, really wanna write like, a college essay length thread just talking about how much the Zombies story has meant to me, just breaking down the symbolism and archetypes and everything. It’s truly, in my opinion, the BEST, and best-TOLD, fictional story I’ve ever experienced. Almost half my life has been spent loving it, and learning from and growing up with it. not to be all Cliché either but I could have totally killed myself at some point if I didn’t have such an open-arms yet tight-knit conspiracy community like you goons, and the right outlet into which to dump my passion and bloodlust. So thanks for the Phoenix Up lads. In other news, Robert McNamara has infected my brain, and the phrase “good heavens, man!” Is now permanently part of my vocab.
  3. 7 points
    Thanks everyone who voted. It really is a great honour. I've been using this site since 2010 and eventually created an account a year or so later to actually participate (I was a bit forum shy before then) and loved every minute. I lost interest in the game mode around BO3. Just felt the game leaned on the Mob/Origins mechanics too much and all the maps felt the same. The variety that came with BO2 in particular was replaced with a generic style. The side quests were also mostly pointless story drivel and the mystery within maps non existent. The spoon fed story and bizzare turn it took just killed the buzz for me. Destiny came along and I jumped ship. Now Fortnite is my drug and I'm too deep to quit. I'm locked in for life lol. Just like I did with BO4 I'll definitely buy BO5, out of dumb loyalty of course but also out of hope that I might enjoy it.
  4. 6 points
    WIP Alpha Omega: Character Quotes "Tank" Dempsey Dr. Edward Richtofen Nikolai Belinski Takeo Masaki Rushmore
  5. 6 points
    Almost four years ago, the entire community was told that we now had in our hands, the keys to decoding the Apothicon (and Keeper) languages. Now, with @EricMaynard (twitter: https://twitter.com/EricMaynardII), Bench https://twitter.com/bench_appearo, and myself (as well as several others) having spend an inordinate amount of hours on it over the past week, I tell you today that this was not the case. In fact, we had barely scratched the surface of the Apothicon Language. WHAT WE KNEW: From the limited information we were selectively given by MrRoflWaffles, we knew the translations of Apothicon words into English, and vice-versa. As an example, HUMAN translates to ZOR'ARKOTH. However that was it. We knew nothing more than exact translations. WHAT WE DIDN'T KNOW: Every word in Apothicon is a single symbol, that is made up of several "radicals". These radicals have their own individual meanings and so can give context or information not only about a word, but about the way the word relates to the Apothicons as a species, or their views on it. For this, I'll provide a real-world example: If we take the English word "Wednesday", it's easy enough to just consider it a word - however if you dig into the etymology of it, you actually find a bit of history. Wednesday comes from Wodan's-day, which in turn means Odin's Day. This comes from the Viking occupation of Britain, when Odin was of course worshipped as a patron. However, without knowledge of the pieces that make up "Wednesday", this analysis would be impossible. The Same is true with Apothicon. Unfortunately however, the majority of the radicals - bar the few that Milo had shared in a single video - were totally unknown to everyone other than him, however thanks to our efforts, this is no longer the case. APOTHICON ETYMOLOGY: Looking again at Zor'Arkoth: We know this means human, but if we split it up into its component radicals (ZOR, ARK, OTH/OZ), we can learn a little bit about how Apothicons view humans. ZOR - Potential ARK - Open OTH - Change In this sense, Zor'Arkoth could be literally translated as "(being that is) Open to Change". However, given what we know about Apothicon's history with Humans, I personally believe this could be more liberally translated as "(being that is) Easily Manipulated". Another great example, not only for its lore implications but also as a practical example of translation, is the word for Apothicon - OZZOTH: If we take Ozzoth purely based on its spelling, we get the radical of "OTH/OZ" twice. However, if we instead look at its symbol, we can clearly see the radical for "NOG". There are numerous examples of radicals that feature in the symbols of words, but not necessarily their English transliterations - these can be seen much like silent letters in English, in that they are equally as important to the word, just keep in mind that they are not pronounced. It should be noted here that there is no concept of "I" in Apothicon. We get confirmation in Black Ops 4 that they operate under a hive-mind, however had we this information when it was meant to have been released four years ago, we would have been able to figure it our far sooner. OZZOTH is made up of "MY, MINE, OUR" and "CHANGE". This could be seen as a possible allusion to this idea. THE IMAGE AND THE PROCESS: The image itself is a replication of the original treyarch design document (seen in the teaser for the Awakening DLC for Black Ops 3 and printed on the shirt given to Milo) and is seemingly completely accurate, however we would be grateful if any inaccuracies are pointed out. The process itself was straight forward but equally time consuming. When we first started, we were able to dig up several images of Blundell wearing the shirt or the shirt being held up in videos, however these were often blurry. Luckily, the most important part of missing information - the radicals - were in some cases just about clear enough to make out, however this was not true for all radicals. At first, even if the radical itself was visible, the English definition appeared to be a pixelated mess. This didn't make it impossible to decode though. By looking at all words that used a specific radical, we were able to discern a lose meaning for the radical, and then by comparing to the text on the image for length and character shape, were able to eventually find the correct fitting word. Whilst at first this left a lot of uncertainty, as we translated more and used a process of elimination, as well as the methods previously described, the radical definitions became more and more accurate up until the finished product, of which I personally believe to have the totally accurate definitions (however again, if anyone can find evidence or valid counter examples, please send them to any of us as it is in everyone's best interests that this is as accurate as possible). WORD SYNTHESIS: This is the fun part. For the first time since the language was first introduced 1556 days ago in Shadows of Evil, it is now possible to make your own words in Apothicon. In order to do this, simply take the radicals that fit the word you wish to create and fit them together. As seen by many full words on the list, radicals themselves can be disassembled to make a more aesthetically pleasing word, and in some cases (e.g. Parasite, Elemental) are somewhat pictographic, and look like the thing they represent. NOTES: When looking at the language sheet, you may notice that the radicals "nool" and "yog" have no symbol. This isn't because we couldn't figure out what it was, but that there was no symbol on the treyarch design documentation itself. However here are my thought: Nool and Yog are seemingly the second and third person variants of Nog, and as such, I believe if written, would use the same radical as that of Nog, therefore that radical's reading is dependant on its context. Furthermore, you may notice certain words have either the same meaning, or same pronunciation as radicals (e.g. "Maroth" - Shadow, and "Nog" (noun)). In the case of Maroth, whilst the radical "Mar" means shadow, Maroth literally translates to Change-Shadow, so in my view can be seen as an actual physical shadow that moves and twists as the object casting it does, rather than an abstract idea that the radical represents. With Nog (noun), it is clear to see that it features the radical for hold. This indicates that the noun form refers to actual possessions (as it translates literally to "(hold) my, mine, our". Finally, the symbols for "BREAK" and "SHOCK" were not given Apothicon translations by Treyarch on their design document, further confirmed by the fact that they are impossible to obtain on Milo's translator website. CLOSING REMARKS In my opinion, this is information that the community deserved, and I feel truly privileged to bring it to you, and though I cannot speak for the others, I'm sure they would agree. Now, Lar Ozzoth otha nool Shubozzor Nethest Baresthlar.
  6. 6 points
    Here are the transcriptions of the wallwritings by Richthofen's test subjects, Nikolai, Takeo and Dempsey. It is sad to literally read their mental breakdown and the start of their amnesia. Big thanks to @Korbo26 for the screenshots.
  7. 6 points
    These are temporary placeholder videos as they do not contain file names Some files may be missing and/or mixed up All Character Quotes are now posted (excludes End Cinematic Quotes) Black Ops IIII Zombies: Classified Intel (Radios etc) Black Ops IIII Zombies: Classified - Dr. Edward Richtofen Radio's Black Ops IIII Zombies: Classified - Samantha Maxis Black Ops IIII Zombies: Classified - Dr. Ludvig Maxis Black Ops IIII Zombies: Classified - Samuel J. Stuhlinger Black Ops IIII Zombies: Classified - Dr. Edward Richtofen Character Quotes Black Ops IIII Zombies: Classified - 'Tank' Dempsey Character Quotes Black Ops IIII Zombies: Classified - Nikolai Belinski Character Quotes Black Ops IIII Zombies: Classified - Takeo Masaki Character Quotes Black Ops IIII Zombies: Classified - Pentagon P.A.
  8. 6 points
    As you can see Treyarch has confirmed the release month for the third DLC map, which will be the next chapter in the Aether story. I am really curious to see, if we get to play with Ultimis or Primis. Heres hoping, we get to play from an 8 character pool, cause it would be fun as hell to hear the Ultimis Dempsey interact with Primis Dempsey etc. Other than that there is no new info though.
  9. 5 points
    I've had this one kicking around in my head for awhile, but I found it to be perhaps too controversial to post anywhere. But now that I've discovered a safe place in the Zombies Community to express opinions, I figured now was the best time to finally share it. In my opinion, the most tragic characters in the entire Story-Line are EASILY the Victis Crew. Before you send your nuclear warheads towards my current location, let me back up my opinion with stuff said in not only the timeline, but in our own theories as a community. To start off with it, the Victis crew is a group of random civilians who led relatively normal lives before the events of Richtofen's Grand Scheme took place in 2025. Misty was a farm girl, Marlton was a conspiracy theorist hellbent on uncovering the mysteries of Broken Arrow, (theory) Russman was a worker for Broken Arrow with a family, and Samuel Stuhlinger was a simple man who happened to be a mad conspiracy theorist unlike Marlton. Once Richtofen's Grand Scheme fell into place and the rockets hit the earth, the Zombie Outbreak began worldwide. Russman lost his life's work at Broken Arrow, Misty lost both her parents to Zombies, Marlton dug a little too deep and found more than he bargained for, and to survive, Samuel began to eat Zombie flesh. These guys got fucked hard by powers far beyond their control and perception. As if that isn't enough, let's look at their story when their paths cross in the first place. 10 years after the missiles hit Earth, Marlton, Misty, Russman, and Stuhlinger meet one another at the Green Run facility. (AKA Hanford Site) When there, they are contacted by both Maxis and Richtofen. Richtofen however can only speak to Samuel because of his past with eating Zombie Flesh to survive. In an effort to gain the upper hand on Richtofen and destroy the world, Maxis tells the group to construct the Pylons in his favor. To which the group obliges, despite Samuel's pleas to follow Richtofen. Richtofen for a moment even attempts to blackmail Stuhlinger into following his plan at Die Rise, threatening to tell the rest of Victis about his time with The Flesh. Once there's only one Pylon left, Victis begins to wander the earth while the voices of Maxis and Richtofen fall silent for a two months. Upon arrival to Buried, the group constructs the final Pylon in favor of Maxis who then thwarts Richtofen and opens a pathway to Agartha, causing the destruction of Earth to occur within the next year. Victis was betrayed by Maxis, the one who they thought would lead them to salvation. Not only are they betrayed by Maxis canonically, but in Richtofen's ending we see him take control of Stuhlinger's body against his will. Currently that's all we know about the Richtofen ending, but either way you slice it, these guys get betrayed by other-worldly powers beyond their control. They have no power or even choice. They're merely pawns to Maxis or Richtofen, no bigger purpose. They are betrayed despite their efforts to please the voice of what they hope is salvation. It's really rather sad to think about. Even when they separate for a point in time and return to one another, they now follow the voice of Richtofen hoping that he will be their salvation. Only to once again, be sent on a quest for his own intentions and being frozen in cryo-stasis at the end of it all. I guess you could say Primis Richtofen at least did them a favor offering them a chance to live, but they would be stuck in cryo-stasis for the rest of the cycle, never to be awakened. Forgotten by time. This happens in the Cycle Universe, but an arguably worse fate befalls them in the Broken Cycle. In the Broken Cycle, they're awakened from their cryo-stasis slumber in Alcatraz after Nikolai reads from the Kronorium attempting to finally end things right. Once again, they are sent on a mission to acquire a device for Nikolai. This time, they have to build and deliver the Agarthan Device for a purpose they know nothing of. Being loyal to Richtofen as they have yet to be steered wrong by him, the group listens to Samuel when Richtofen speaks to him. When they build the Agarthan Device and deliver it to Nikolai, they are once again betrayed despite their hard work and sacrifice. This time, they're erased from existence rather than plain and simply betrayed. Banished to the Dark Aether along with Primis and Ultimis, forever being forced to endure darkness and suffering until the end of time. One of Samuel's last words to Richtofen is literally "You haven't forgotten about us have you? We did everything you asked." It's honestly sad to see that not many people care for Victis as characters when they've all been through so much. Of course, their actual characters are not the best in the world, being incredibly stereotypical and all, but so is Ultimis and everyone loves them. Victis was perfect to play as to end the story we all know and love, and nobody can convince me otherwise.
  10. 5 points
    Hey guys! Here's all the radios found so far, a few missing characters Pablo Marinus #1 Pablo Marinus: "Day 521. I still don't know how it is possible, but late last year I awoke from a watery grave. When I swam to the surface, I found the German military base abandoned. Only the undead remained on their shores. I attempted to flee but the fog it seemed no sooner that the shore faded behind it reappeared in front of me. Every attempt I made to escape it, it led me right back here; as if I was meant to be here. (sigh) I have begun broadcasting a radio signal. I'm hoping that someone will answer and come to my rescue, but if no one comes I'm not sure how much longer I will survive this place. Pablo Marinus #2 Pablo Marinus: "Day 3682, I think. Last night, I had a dream. A dream I have not had in many years. Like the ones I used to have at Der Eisendrache. I dreamed I was in medieval times. During a Great War, a war to end all wars. In this dream, I'm attacked by one of the great beasts, it holds me within its grasp, about to end my life. But I am saved, spared by a man in cloth. Not by a priest, someone more powerful. He wields a staff of fire. I see four heroes stand atop of a mound before raise their staffs, in unison, and suddenly the knights know the war is not lost. I rejoin the fight, and fight alongside my king. For years, I have dreamed of this war. I wonder, perhaps the German's experiments warped my brain, my sense of space and time. He thought I died but it was only that my mind has transformed. I have been here 10 years. No one has responded to my radio message. Is there no one out there? Am I even on Earth? Or am I caught somewhere in between? Every time I try to escape, my raft always brings me back. This place is my prison. But is it a prison? Perhaps, it is more like a waiting room. A purgatory of sorts. Perhaps my dreams are much more. Perhaps they are visions. Of what is to come. Perhaps it is here I must wait for what is to come. They... will come for me." Pablo Marinus #3 Pablo Marinus: In my dreams of this Great War, I meet a German doctor. Hardly, he reminds me of the man who once tormented me, but his face is different. When I meet him, he is angry and frustrated. He mentions a man, Doctor Monty. Saying he is to blame. This German doctor, he says that he believed following's Monty plan would lead them to secure a better tomorrow. This was a lie, he says. This Doctor Monty, he sent the four to the Great War. It was at this moment, the German doctor said he realized the truth. Coming to The Great War did not break the cycle, it was merely the end of their loop. "We will die here," he says, "then we will be reborn again, and when it is time, we will meet once more, in Northern France continuing this never-ending loop". "I wonder," he says, "how many times have I been to the Great War? How many times have I perpetuated this endless cycle? I'm tired," he says, "I have been trying so very hard to do the right thing". But for all his efforts, he had only fulfilled the prophecy of the cycle. He and Doctor Monty had forged the endless loop. Pablo Marinus #4 Pablo Marinus: "This Doctor, he tells me one more thing. He tells me he realizes that Doctor Monty is not inherently evil. "Doctor Monty", he says, "is just trying to save the multiverse the safest way he knows how. By forcing us into this cycle, our story will never end. Well also, his universe and his existence will be guaranteed". "I can't blame him", he says, "Doctor Monty is just like you and me, he just wants to survive. He doesn't want to risk his own annihilation." I tell him, well if we are doomed to meet here again and again until the end of existence, perhaps there is something we can do to change. He looks at me, with a smile, and says "I think you are right, old friend"." Pablo Marinus #5 Pablo Marinus: Day 4721. I think I understand. I know why I am here, why I'm trapped on this rock. Why I have these dreams, these visions. Why I must get to this Great War and what purpose I am to serve in this cataclysmic event of the ages. I am not being sent just to witness what happened, but it is I who helps the Doctor breaks his cycle! Near the end of the Great War when all hope is nearly lost I protect him while he activates a device, a teleportation mechanism. I hold back the undead as he powers it up, I give him the moment he needs to escape his fate. I ask him "Where would you go?", he says, "There is a prison I must travel to, hopefully I can intercept our friends before it is too late". Before he goes I give him the elemental gem from the staff of fire. I had seen it used to vanquish great evil. He once used it to save my life. Perhaps it would serve him well on his new path. This (chuckles)... This is why I am here. It is no coincidence I have also been left with the plans for the Agarthan Device, that is how I get to the Great War. I need some help but in my visions I have seen that I will have help soon. For now, I must bide my time, for my time is coming. Richtofen #1 Edward Richtofen: "Log Entry 937. Date: May 15th, 1942. Dear diary, our men have safely returned from Africa where they recovered a number of artifacts buried underground. In some sort of subterranean cowboy village. Apparently it was American. That's right, an American cowboy western town buried underground... in Africa. Stupid American schwein... with their apple pie, und their baseballs, all thinking they can just waltz into another country and claim it as theirs! There is no art to their work! (sigh) but I digress. The boys have returned with a number of fascinating articles and documents. They have pieces from a destroyed machine called the Pack-a-Punch. With a name as clever as that, it must be American. I have given the schematics to Doctor Porter. Perhaps he will have better luck replicating Jebediah Brown's work. Speaking of that blacksmith, they also recovered plans for the Agarthan Device. It seems that the blacksmith already built one of the pieces. The fabled "Vril Vessel". The Agarthan device, a device capable of granting that which one desires. Almost like... a genie in a bottle. I think I shall keep this genie in my back pocket. If my plan fails, and it won't, perhaps this device can get me to Agartha." Richtofen #2 Edward Richtofen: "Log Entry 1438. Date: July 18th, 1945. Dear diary, I have been in Group 935 Siberian facility for nearly days and mein cup already runneth over with exciting news! First, yesterday I've learned that I would receive not one, not two but three test subjects! Aah, hopefully with proper 115 injections we will be able to use these specimens to access to the human mind. The Chancellor's undead army is on standby until we crack this crucial step. Und secondly... (A door is opened. Someone entered the room dragging another person) Soldier: Here he is, Richtofen. Richtofen: Get your damn hands off me! Now what do we have here? A spy? Reporter: If you know what's good for you, you'd let me go! Richtofen: Oh yes, ja, ja! I'm just you worked for someone incredibly important. Reporter: Honestly, you have no idea. Richtofen: How did you find mein secret facility? Who are you? Reporter: I'm a reporter. I was hired by a man, Mr. Rapt, I never met him. He asked me to find some goods for him. Things he wanted badly. Richtofen: Sounds thrilling. And what were these... goods he wanted so badly? Reporter: (sigh) Look, I don't know the specifics, he just told me to travel to Russia. He gave me these coordinates, which led me here. How was I supposed to know it was a freaking German base?! Gave some vague description of a strange metal object. (Richtofen picks up the Vril Vessel) Richtofen: This, I assume? Reporter: Yeah, that'll be it. Called it the "Seal of duality", whatever the hell that means. Richtofen: Well, the Vril Vessel isn't for sale and is certainly not for stealing. But it is curious. I have only just arrived in this facility, bringing the Vril Vessel with me. Yet, you somehow know it would be here. How is this possible? Reporter: How the hell am I supposed to know? I just go where the Shadowman says to go. I don't know how he does it. Listen, when Mr. Rapt wants to find you he's got his ways. Look, you want to go ahead and get this over with, if you're gonna kill me, kill me. Not like it'll matter. It's kind of funny, you know. Something Mr. Rapt said, but if I failed him and died, it'll be okay. He said he'd reach out to me all over the multiverse, whatever that means. I didn't pay it no mind then but maybe some other me is out there having a lot better luck than I have Soldier: Sir, what should we do? Richtofen: Take the strange sad little man away. Find a hole. Richtofen #3 Edward Richtofen: Log Entry 1469. Date: August 28th 1945. Dear diary, progress continues on unlocking the human mind. If Germany hopes to continue their war, they need an undead army willing to obey orders. There's also been further in the Super Soldat Program, the German Chancellor considers this of high interest. We have begun the cloning process, we will have to see what results we'll yield. Test subject N3WB has been vomiting for two days straight. Our poor janitor, he has nightmares! Needless to say, we will no longer be serving fish. The Russian subject continues to be unresponsive. Doctor Yena suggested a serum made of vodka but considering my concerns about his loyalty I wonder if this is perhaps another attempt at sabotage. The specimen from Mexico continues to rant incoherently about giant monsters and some Uber-fun war. Perhaps we were a little too eager with these 115 injections. I did not think he would go this crazy so quickly. (sigh) If I'm being honest, I'm beginning to find this work a little drab und boring. Undead army, Super Soldat programs (sigh) Group 935's deal with Germany has truly limited the organization's potential. The appearance of the spy last month has inspired me to review the blacksmith's schematics, the Agartha Device and its three components: the Vril Vessel, the Apothicon blood und the Elemental Shard. The instructions to creating the Elemental Shard have my interest piqued four human souls merged with Element 115, not that I'm trying to brag but this may be something in mein wheelhouse Richtofen #4: . Richtofen: Scalpel, please, Dr Yena? Yena: Scalpel, Dr. Richtofen. What exactly are you looking for, Dr. Richtofen? Richtofen: We are attempting to locate un appropriate stimuli that will trigger the brain's voluntary willingness to obey commands. Richtofen: Ah, there we are. Forceps, Dr. Yena? Yena; Forceps, Dr. Richtofen. But the liver and kidneys? Or... spleen? Richtofen: Our goal is to unlock the barrier to the human mind. With element 115 it is important that we explore every possibility, the barrier may be where we least expect it.. There we are. Retractors? Yena: Retractors. It seems the Chancellor has been pushing us harder these last days. Is this because of the spy that was discovered? At the Asylum? Richtofen: I do not know, Dr. Yena. Our German leader, along with Dr. Maxis, is so limited in his thinking. His goals are... simple minded. Childish. He's pushing for his undead army when we could have the Elemental Shard. Yena: The Elemental Shard? Richtofen: A device capable of endless energy. We could use it to craft anything, including an Agarthan Device, of immense power. Hold this open while I grab the injector. Yena: Agarthan Device? Why haven't I heard about this? Richtofen: Dr. Yena, do you have a firm grip? You are shaking. Yena: I'm ready. Please proceed. Richtofen: Injecting serum in 3, 2, 1. Hold it, doctor. The injection is nearly complete. Yena: I can't hold this grip. *Spleen noises*. Richtofen: Well, I guess the barrier isn't in his spleen. Nincompoop! You did this. I knew it. You let go on purpose! Yena: Richtofen, it was an accident. My hand, it slipped. Richtofen: Dummkompf! Richtofen #5: Richtofen: Oh well. The Russian subject recently began reacting to stimuli but only after injecting him with a new serum made primarily from vodka! Perhaps this is a breakthrough in the experiment we have been waiting for. Perhaps I was too harsh on Doctor Yena. It was he after all who suggest the vodka serum. Credit where credit is due. Today also marks a great success for one of mein side projects. Using a process rock of elemental 115 and the vril vessel, I was able to succesfully siphon a piece of the souls from my three specimens und inject them into the rock. Without access to our fourth individual, I used part of mein own essence. Much to mein surprise, the rock grew und transformed creating a beautiful shard of glass made purely from elemental 115 und part from 4 human souls. The Vril vessel. The elemental shard. All we need now is the apothicon blood und the agarthan device shall be complete. End Log Entry 1474. Or should I say One Four Seven Four? Doesn't matter. " Richtofen #6: Richtofen: You cannot do this. You have no authority! Yena: You left me no choice, Dr. Richtofen. You used 935 resources to work on personal projects. You've been threatening the employees, myself included, and you're clearly suffering from excessive 115-induced delusions. Richtofen: Suffering from excessive 115 induced delusions? How dare you accuse me of such, such vile lies! Yena: Dr. Maxis has ordered the Elemental Shard to be sent to Division 9, where they are better equipped to study it appropriately. You are to cease experimentation on the test subjects and put them on ice. You are to return with them to Der Riese and meet with Dr. Maxis. He would like to discuss your... dedication to the cause. Richtofen: Meni dedication? All of mein projects, mein programs, you think I'm not dedicated? You have taken everything from me. *sigh* well, I still have the DG-2 in active development. I suppose that's something. Yena: Actually, no. I'm afraid Dr. Maxis has cancelled mass production as well. Richtofen: This... is all your doing! You are intentionally sowing discontent! You are trying to destroy us from within! You're working for the Americans, aren't you? You're a spy. And just like Dr. Peter McCain, Dr. Maxis would've never hired Americans, no matter how much genius they have. Yena: No, Dr. Richtofen. That's your paranoia talking. You've been exposed to Element 115 too long. I'm just a loyal to Group 935 trying to protect its interests. Now, you have any issues, I suggest bringing them up with Dr. Maxis. Richtofen: Oh... don't you worry your little lying apple pie brain, herr Yena. I intend to bring up a great many things with Dr. Maxis. Harvey Yena and Anton Gersh #1 Anton Gersh: We have verified the authenticity of this transmission, yes? Harvey Yena: Yes, Anton. A recon unit traveled to the old facility. Apparently, a survivor has been living there since the end of the war. Gersh: Since the end of the war? Thirteen years? How can this be true? And how did we not know about this? Yena: Unfortunately, your guess is as good as mine. Gersh: And his proposal? This, uh, Agarthan Device, what do you make of this? Yena: Personally, it sounds to good to be true, but this isn't the first I've heard of it. Doctor Richtofen had mentioned it as well. Gersh: Just think, Harvey. A device capable of granting that which any man desire. I simply think it and (hits a table) bang! It is reality. We could Americans to Group 935 lunar facility, we could become leader of free world overnight! Yena: The potential is certainly infinite. Gersh: So he says he would construct device but first he needs... he needs us to find ?? Yena: ?? creature. He gave us the coordinates. It's at the bottom of the ocean. Recovery will not be cheap. Gersh: Well, you do not need the creature. Only its blood. Harvey, do not worry. The reward will pay cost tenfold. This is how the Ascension Group leads charge into the world. Yena: I understand, but there was one more thing. He warned us to bring him the blood straightaway. When exposed to the elements for extended amounts of time, it becomes volatile and unstable. He warned us the blood is alive. Gersh: Let us worry about collecting it first. We will decide next move after this Doctor Yena. Yena: Of course, Doctor Gersh. Harvey Yena and Anton Gersh #2 Anton Gersh: I trust your trip was success? Harvey Yena: Like you wouldn't believe, Anton. What we found out there. The creature was magnificent, gargantuan in size. It was... otherworldly. A remnant of a different age. Oh, I wish you could have seen it. Gersh: It was at the coordinates provided? Yena: Yes. 43 North, 180 East. The blood has a fluidity to it that I find fascinating. We would have investigated further but we intercepted a transmission that the Americans were in the area. Somehow they'd been informed about the creature's location. Gersh: Ah... these damn leaks! They will be our undoing. Yena: It seems every step we take, the Americans follow suit. Gersh: Mark my words, there is a mole in Ascension, Harvey. We must strike it out before it destroys us. Get a team together, People we trust. If we are to study the blood we must make sure the Americans do not find out. Yena: Just study it? Anton, I think we should follow the plan and deliver the blood to the Siberian facility. Gersh: Nyet, Harvey. We cannot. This struggle with the Americans, we cannot let them get the advantage. This blood is our only leverage. After the war and Group 935 disbanded, you came to us. You came to me. You saw a better vision for the future here than what your America was offering. We created Ascension on the principle of being better men. Of making this world a better place. If this blood is key to unlocking the future, we would be fools to not take this opportunity. Yena: Perhaps you are right. At the very least we can study it. What's the harm in that? Harvey Yena and Anton Gersh #3 Anton Gersh: How are the experiments coming, Doctor Yena? Harvey Yena: Fascinating, Anton, truly fascinating. The blood is not so much fluid as it is very much alive. It moves, it changes shape at will, it reacts to our touch. Gersh: Alive? How is this possible? Yena: I'm not sure. One theory is perhaps the creature itself was more of a vessel and that its blood is made up of million different organisms that control it. Like a crew piloting a ship, the creature died but the organisms inside survived, trapped at the bottom of the ocean. Gersh: Is it sentient? How is it able to move? Yena: The blood uses negative space which exists between molecules. This negative space provides an influx of energy. Which we believe fuels the blood, giving it the ability to move. Gersh: Do you still believe that this blood is suitable for our primates? For rocket testing? Yena: Absolutely. The blood. gives them rejuvenation abilities, making them more powerful, stronger. If a monkey is on the brink of death and given an injection, it makes a full recovery in a matter of minutes. The only trade-off is they become more angry, hostile, even violent in some cases. Gersh: Is this a problem? Yena: It's manageable. But I'm confident monkeys given an injection of this blood will survive space flight. Gersh: Wonderful news. I think we can move on to the next phase of the program. You should prepare a serum for mass production. Can you tell me more about this negative space? Yena: We really don't know much about this except that it does not exist in this dimension. Maybe a gateway from another. One of our men has theorized that it might even be a black hole of sorts. Gersh: Send what research you've done to myself and our weapons team. Be sure Yuri Zavoyski is included in the brief. Yena: Of course, but I will remind you that we need to be careful. We've noticed the blood is changing composition as if reacting to our probing and prodding. Gersh: Reacting? How so? Yena: I'm not sure how to explain it, but it feels like the blood is getting angry. Yena #4: *everyone yelling and jeering* Yena: *fires gun into the air* Comrades, that is enough! Now, as it stands, we must account for the facts. Two days ago, one of our research facilities was attacked. All personnel are dead. With the exception of Dr. Gersh and Dr. Zavoysky, who are both still missing. Russian: What about 4 intruders? Yena: We do not know. They have not been recovered. Now, I know what Dr. Gersh and his work meant to this organization. However, all is not lost. We must remember that. Russian All is not lost? We have no leader? Who is going to lead us now? You? An American? *everyone laughs* Nyet. Yena: I'd remind you to think before you speak, comrade. I am one of the founding members of this organization. And you are someone who has forgotten their place in it. I am not saying I should lead it, frankly I would rather not. I would leave it to the Committee to find a suitable replacement. However, with Americans, Broken Arrow grows stronger by the day. And we must act quickly if we are to stay ahead of them. Russian: What are you proposing? Yena: Some of you may remember 4 years ago a contact at an abandoned Group 935 facility reached out to us. He promised to construct the Agarthan Device for us, provided we brought him the blood of the Beast. We never brought him the blood. Instead, we used it to fulfill our own needs. I propose I take a small crew and deliver the blood to our ally in Siberia. With the Agarthan Device in Soviet hands, we will not only end this Cold War overnight, we will bring Humanity together and create a better world. Harvey Yena #5 Harvey Yena: This is Doctor Harvey Yena, it's the 1st of January 1964. Happy new year. We are 15 minutes out from the Group 935 Siberian facility where I will deliver the blood as promised for the creation of the Agarthan Device. After I have secured it, I have arranged for rendezvous with my handler, who will take me back to American soil. (sigh) It's been nearly 20 years. I can hardly remember my former life. After Group 935 disbanded, I had a choice. Come home, or turn to the Soviets and bury myself in the heart of their organization. I chose the latter. When again would America get such an opportunity? But there was a moment back in '45 right after McCain was discovered where I thought Doctor Richtofen had discovered the truth, that I was a spy. He was right, of course. But It turned out Doctor Richtofen had his own problems with Group 935. It's time go back home. Darn it if I'm not excited to eat on apple pie and catch a game of baseball. (Sirens sound) Yena: What the... Soldier: Sir, it's broken containment! Yena: What on Earth is going on? Soldier: The blood, it broke containment. It started attacking the guards. (Sounds of explosion) Yena: Follow me, we need to move, now! (Zombies start to overrun the ship) Soldier: Sir, no!! Jebediah Brown #1 Jebediah Brown: The day is the 14th of April, the year of our Lord 1885. A day I will hold dear until my last. (sigh) I have done and spent 30 years of my life in Purgatory Point. My Ma' brought me out here when I was 10 years young. She hoped to give us a chance at a new life. They're good folk here at Purgatory Point. And sure, sometimes they get a little rowdy and maybe we stray too far from heavens' gaze up there. What do you expect from a frontier mining town? Something happened to one of the miners. Clive Farnsworth, a good man, came by the shop a few times. Anyway, he went down into that mine, stayed down there for 10 days. When he came back up, he was... changed. They say he was like a feral animal, rabid and carnivorous. His mind was gone, his flesh all sallow and bloody, his eyes are blazin' red light. First home he stumbled upon was me and Ma's. I was at the shop at the time. And Ma' went out to meet him, and Clive he... Doc' said it happened quick. Clive jumped on her, ripped her throat. Old Bill ran over, put two through Clive's skull. Shot him dead, like a dog. And Ma... she's been laid to rest now. She'll rise up to Heaven. And bless her soul, she'll be greeted with open arms. That mine... They've been digging for that blue rock. Some folks say you stare too long you'll find the devil in it. I need answers, I need to understand what happened. I'll head down to that mine tomorrow. Jebediah Brown #2 Jebediah Brown: The day is the 19th of April, year of our Lord 1885. Somehow, I don't know how it's possible. Last I recall I was headed into the mines, I swear I was only down there for a few hours. When I come back up, townsfolk say I've been missing for 5 days. Then there was last night, when I slept I had a vision. Two angels came down to me from Heaven. They told me I needed to be ready, to prepare for what was coming. What was coming, they would not tell me. But how to prepare, build a machine they said. A machine that would grant you great power. This machine was complex requiring mechanical skill, mechanical skill I do not have. I told them so, but they said not to worry. They would guide my hands. The way they described it, sounded like an oven or a kiln. You stick your rifle inside, and when it come back out, well let's just say that rifle will pack a serious punch. Jebediah Brown #3 Jebediah Brown: Today is the 30th of June, year of our Lord 1885. My invention is the talk of the town. People been coming from far and wide, eager for a chance to upgrade their firearms. Revolver, rifle, the machine don't care it'll pack 'em all. I pray every night thanking the heavens for sending the two angels, I couldn't have done this without their guiding hand. They returned to me last night. They told me there was another machine they wished me to build. They called it the Agarthan Device. Said it had the power to grant that which one truly desires. I told them I was their servant. Show me the path, and I will walk. They said I needed 3 things. The blood of an elder god, an Elemental Shard, and a metallic vessel to harness and carry both. To find the blood, they instructed me to travel to the bottom of the ocean. I told them this I could not do, for I would perish. To craft an Elemental Shard, they instructed me to forge 4 souls with a blue rock from our mine. I told them this I could not do for I did not have the means to siphon a human soul to an element. But a metal vessel, well, I am a blacksmith. That? that I can manage. Jebediah Brown #4 Jebediah Brown: The day is the 21st of July, the year of our lord, 1885. I have a... confession. I am burdened with sin. I fear I am the architect of my own damnation. This town, this town is cursed. The devil himself has possessed our people. Folk have been having all kinds of crazy paranoia, visions, seeing things that ain't there. And the violence... Seven dead in the last five days. Sheriff don't know what's gotten into these people. But I know. It's that damned mine. Them blue rocks. Doc believes them to be meteors from the sky, from up in the stars. maybe from heaven. But whatever the cause, I fear the disease that consumes this town has gotten to me as well. Last night, I felt overcome with loss and grief. I went to see ma at the cemetery. Maybe it was whiskey, maybe it was delirium, I can't say nothin. I, uh, ug her up, and, uh, took her into town. I took her to my shop. Where I kept the machine. I don't know what came over me, something took control of my body like a puppet on strings. I put her in the machine, I don't know why, maybe.. maybe it would bring her back to me. But she vanished. Nothing came back out. I stumbled home in a daze, but as I arrive, I see before my eyes I see an apparation. A spirit. It looks just like her. Only when she was younger. She floats around the house now. I catch her playing the piano. The angels, the angels, they came back to me again. I've built the metal carriage just as they asked. Only one thing left to do now. Upgrade it with my machine. Jebediah Brown #5 Jebediah Brown: The day is the 22nd of July, the year of our lord 1885. We are truly lost. This town, these people, we are being punished by heaven for our transgressions, and now must suffer the righteous hand of retribution. I did as they asked- I put the metal vessel in the Pack A Punch Machine, just as instructed. Next thing I know, all the energy, all the power of the world is sucked out of the air as if pulled inside the machine. Next thing the world went white. I came to, and I see that I, my show, all the people, the whole damn town, has been transported as willed by the lord, into this cavern buried below the surface of the Earth! I fear we are at the threshold of hell, the world just waiting to open below our feet. We've been overrun by the Devil's army, the dead have risen and now do us in battle! My name is Jebediah Brown, and I bow humbly before the two angels, and ask for forgiveness. Show us the path to salvation! We are listening! *Zombie breaks in* Hello? *Zombie noises* Samantha Wisp #1: Across all of time and space... Different dimensions... Different earths... Different wars. They are all made there. No four are truly the original; they are all just different! They all exist in their own way. But as the Aether grows und continues to corrupt, so too will their torment. Samantha Wisp #2: They all are connected through the aether. Their souls are linked to it. Interwoven and intertwined. If the universe were held together with tape and a piece of string, they are that string. Pull the string, it all unravels. It falls apart. Richtofen did it. When he forged the elemental shard, he bound their souls to the Aether. All versions connected, linked entirely through the Infinite. Now, they are one. They give each other life. The fate of one is tied to the other. Samantha Wisp #3: The aether. It knows it must keep them alive. It must bind them to their existence. This corruption that has been spread through the universe when it was unleashed upon the Earth, it had no way of knowing it would be bound to the 4. Nikolai and the others if they succeed, element 115, the keepers, the corruption, everything, it will be banished to the place below creation. The place of darkness. Along with Doctor Monty. Samantha Wisp #4: "Mein father was my whole world. Even when I was alone, und trapped, und corrupted by ze Aether, I thought only of him. Und Richtofen took him from me. I thought I would never get him back. I did not know yet mein papa. He seized control of ze Aether, he pulled me from the Moon to Agartha, but then I saw the great evil in his eyes, the Aether had corrupted him. I watched as the madness consumed him and he destroyed the world. I did not know what to do. There’s nowhere to turn. I was forced to reach out to mein sworn enemies. They are different versions, living in another time and place. Another dimension. These four men who once tried to kill me, they came all the way, who saved me and mein father." Campfire quote #1: Dempsey: I've known some of you for a long time. The others, it kinda feels that way too. *takeo laughs in background* It's not always been plain sailing, but it looks like we finally pulled it off. So, to answer Nikolai's question about what I really want, I just want my happy ending. *laughs in background* Yeah, me too brother. OK, calm down. By "happy ending" I mean finally being able to hang up my guns and finally do something that won't get me maimed or killed. Look, I know what you're thinking. What else can Dempsey do aside from be knee deep in combat? Well, I've thought about that. We may have won our war, but that doesn't mean there still won't be a need for soldiers. Reckon I might serve my country best by building up the next generation of recruits. You know, pass on my expert knowledge. Ultimis Richtofen: Excellent idea, making the next generation even dumber is the American way! Dempsey: Zip it doc! before I do it for you, with my boot! Anyway, while we're on the subject of boots, let me raise my glass to one of the finest men to ever set foot in a pair. Peter McCain. Semper Fi, brother, Semper FI. Ultimis Takeo: Semper Fi! Richtofen: Hip hip hooray! Sorry. **Campfire Quote #2:** Primis Takeo: Now, dempsey. When I count to 3, I want you to throw grape into the air. Dempsey: What, at you? Into the fire? Takeo: The choice is yours. 1. 2. (sound of grape being thrown and cut by the Katana) Dempsey: Whoa! takeo: Do you know why I picked you, Dempsey? I knew you would go on 2! Nikolai: Hey, where did you get fucking grape? **Campfire quote #3:** Dempsey: You wanna know about pain? I know about pain levels that none of you bozos can even imagine. Richtofen: I got shot in the face, does that count? Dempsey: I'm talking about the kind of pain you have to live with. Richtofen: Ooh, sounds intriguing. Dempsey: So, back in boot camp, squad house had these cheap broke ass bunks. MCRV probably bought em second hand from Alcatraz or some other hellhole. Anyway, the mattress was about as thick as your fucking finger and it sat right on top of an old metal frame of bed springs. Takeo: What horrors you suffered! I have experienced more pain stubbing my toe. Dempsey: Hold your horses, Tak. I haven't gotten to the pain yet. So I wake up early one morning. Swing my legs onto the ice cold floor. Try to remember what the biggest problem of the day is gonna be. I don't know it yet, but my biggest problem is the fact that the crappy mattress is no longer covering the springs inside of the bed. DI stomps in yells LIGHTS LIGHTS LIGHTS. We all snap to our feet. Now, I don't know how much you all know about physics. But when your body weight is on a bed, the springs are all stretched out. When that weight is removed, they snap shut like a bear trap. It took me a minute to process what had happened. But that, my friends, is why you always always wear shorts. Even more important when you get older. **Campfire Quote #4:** Dempsey: So, you got these boy scouts to run around frantically to try to construct some kind of Agarthan device. I get it. But what it is it? What does it do? Nikolai: The Agarthan Device can do many things. It has the power to open and close new worlds. Dempsey: New worlds? Ain't we open enough new worlds? Isn't that why we're in this mess in the first place? Nikolai: As I said, it has the power to do many things. For us, I intend to bring us the peace that has eluded us for so long. Dempsey: Cheers to that, but we'll see. Nikolai: (russian) Takeo: (Japanese) Ultimis Richtofen: I need a refill! Campfire #5: Ultimis Nikolai Ha ha, I feel very much more drunk than usual. What is in this stuff, potatoes? Hahaha. Takeo: *laughter* Nikolai: No, is not joke. Potato Vodka is very good. *laughter* So, NIkolai was out drinking with friends. I knew it was late, and wife would be mad. But we were having good time, hehe. After few more drinks, heh. I vomited on uniform. Oh, I knew I was in big trouble hehehe, da? My friend says, no Nikolai, and tucks five rubles in my pocket. Just tell wife that drunken stranger made mess and even gave money for cleaning. So I stay out, more drinks, more fun, eh? When finally I get home, wife is very very mad. I tell her about drunk man who made sick, and how he gave me 5 rubles to pay for cleaning. Wife said, but there is 10 rubles here. Ah yes, I say. He also crapped in my pants. Campfire #6: Ultimis Richtofen: I'm not a very complicated man. My needs are simple. I just want power. Ultimis Nikolai: You destroyed Earth, is that not enough. Primis Richtofen: Thank you other me, thank you other nikolai. This is all very entertaining. But I cannot help but feel a little morose. Primis Dempsey: Ain't that you all over, Richtofen. Ya, I suppose you are right. We may be victorious but would you like to hear a little story? A story you've never heard? A sad story? Primis Dempsey: Oh man. Why do you always have to be such a debbie downer? Primis Nikolai: Let him speak. Primis Richtofen: It's a story about dimension 2210. The story of mein soul. By the way you're nodding, Nikolai, I can only assume the Kronorium already showed you the whole sorry tale. Well, for the benefit of the people. I was just a boy then. An innocent. I was a sensitive child. A lonely child. Orphaned at a young age. I never got to know who I really was. But one day, I learned who I grew up to be. Primis Takeo: What do you speak of, Richtofen. Primis Richtofen:: I... had to do it. The kronorium told me. I had to trick the poor little innocent me. Into trusting a complete stranger. Primis Dempsey: Jeez, Richtofen. I don't think I like where this is going. Primis Richtofen: That's the sad truth of it all. I took mein own soul. Before it could ever have the chance to flourish. Is it any wonder I'm the way I am? Ultimis Nikolai: *Burps* how about another drink, I am empty. **Campfire quote #7:** Dempsey: What's the deal with Sam? Weren't you mortal enemies? Ultimis Richtofen: Oh yeah, very mortal. But a lot has changed. Maybe since we both got a little taste of the MPD, it's helped us see a little more eye to eye. Dempsey: I know she's got every right to be mad, what with her dad being dead and all, but how can we be sure she won't turn on us? Primis Richtofen: You know, there was a time and place where Maxis was very much a father to me too. Ultimis Richtofen: What? Are you serious? I only ever knew him as a bitter rival. Primis Nikolai: The kronorium shows only Samantha's path to redemption. When war is over, she will be normal child. (russian) same as the boy. Ultimis Richtofen: Well that's nice to know. Been a long time since I was innocent. Do not remind me. Primis Richtofen: I tell you what. A long time ago Samantha told me something very important. She promised she would keep us safe forever. And that she would make everything okay. She said her 'dad had a plan'. Campfire #8: Primis Takeo: Nikolai. If what you have told us is true, that we stand on the brink of victory, then I would like to make a toast to peace. We have traveled further than I ever dreamed possible. We have faced challenges that no mortal should ever have to face. Though our alliance was brought to the brink of collapse many times, we have prevailed. Even in the face of unimaginable evil. We fought with courage and honor. But now, perhaps the fighting is truly at an end. Ultimis Dempsey: Fighting is in my blood, Tak. I'm a marine. And that ain't something you just turn off. Ultimis Takeo: Do not be so sure, Tank Dempsey. A warriors path should always be toward peace. Ultimis Dempsey: Well, I'm with you on that, Tak. To peace. Ultimis Takeo: To peace! Campfire #9: Ultimis Richtofen: Well well well, I can honestly say I never imagined being in this position! I mean... look at us, all buddy-buddy. I'm not going to apologize for all the terrible things I have done, because frankly, I'm not sorry for anything! Yeah, I've had the time of mein life! Now, I know you probably never really trust me, and even now you'll be begging me to pull some last-minute rabbahabbadabba, a big rabbit of betrayal. Dempsey: Yeah, no kidding. Ultimis Richtofen: Thank you, Dempsey. I knew I could rely on you. Primis Richtofen: *sigh* So, do you have a rabbit of betrayal? If i'm honest, I've been expecting one since we all got together. Ultimis Richtofen: Sadly, no. I'm all out of rabbits. Campfire Song: Primis Nikolai: Okay, everybody this is old song. I want you all to join in. Primis Richtofen: I've got to be honest, Nikolai, I don't know if I want to join in. Primis Nikolai: I'll sing for my supper, I'll drink to another, I'll tell all ye folks a tall tale. Takeo: a tall tale? Primis Nikolai: Well it's all based on fact, though I should say the act of telling gets taller each day. Takeo: literally. Primis Nikolai: Now you all know tune. Is time for someone else to sing. Ladies and gentlemen, Tank Dempsey. Ultimis Richtofen: claps Yay! Ultimis Dempsey: My Aunt Jemima thought nothing was finer than lazing around everyday. But my Aunt Jemima, lost it all in a fire including herself by the way. Ultimis Richtofen: I thought that Aunt Jemima line was going somewhere else entirely! Primis Nikolai: Takeo Masaki! Ultimis Dumpsey: Yeah Tak! Give us something about the Emperor! Or honor! whistles Ultimis Takeo: Honor is one thing but I'm feeling nothing but lack of opportunity. *Primis takeo joins in* Our leaders are watching but I'm not so eager to let them watch over me. Primis Nikolai: nicely done, Takeo. What about you, Richtofen? Dempsey: Yeah. Primis Nikolai: Do you have any soul? Primis Richtofen: I did, a long time ago. But it hurts just to think about it. Primis Nikolai: I started this song but please don't get me wrong no one sings unless they want to sing. We're all telling tales and we're all singing songs drinking our drinks from midnight till dawn. Primis Richtofen: I was trying to say something there. Dempsey: Sorry Richtofen, we're not messing with you, we wanna hear your dulcet tones. Ultimis Richtofen: This isn't the song that I wanted to sing. *other richtofen joins in* But nobody gets what they want. Primis richtofen only: I was the nicest one. But you won't even remember me. Everyone: And if you start to doubt, you should know that without hindsight we'd all be blind everyday. You sorrow the tail of the whale. You were bit by the bite of a shark. Ultimis Richtofen; OUCH! Campfire #10: Primis Takeo: You have spoken of a war many times, Nikolai. A Great War. Primis Dempsey: Yeah. A war unlike any we have ever seen. Primis Richtofen: Oh, are you going to tell them everything, Nikolai? The Apothicons? The Keepers? The Shadowman? The Dark Aether? Monty? Dempsey: Shadowman? The Apothiwhats? What's he talking about, Nikolai? Primis Nikolai: They are... legends. Contained in the book. The Kronorium. Tales of demons, and angels. Commanded by the forces of light and darkness. Ultimis Takeo: That does not sound unlike any wart we have ever faced. Primis Richtofen: Demons und angels. Light und darkness. The big stuff. Who was who? Which was which? Do you know that, Nikolai? Primis Nikolai: Monty and Shadowman were more similar than you know, Richtofen. Both were corrupted by the Dark Aether. One by his own ambition. The other, desperately trying to save his friend. Do you remember when I asked you what you really want? Ultimis Takeo: We remember. But why do you ask this now? Nikolai: Because the Great War? No. The greatest war is the one we fight against ourselves.
  11. 5 points
    No doubt you'll have noticed that we have upgraded the site and we now have a new theme, I'm sure you'll all agree it looks great and will take a little bit of getting used too. Hope you all like it, however, if you come across any bugs or such like, or something doesn't look/feel right. Please let us know below.
  12. 5 points
    If you haven't watched / refuse to know the end of the Aether story, don't read any further. Now I think we can all agree that the ending was not 100% what we were hoping for. We were teased about winning the Great War, defeating Dr. Monty, all that jazz. Hell, even Alpha Omega's ending told us we were in for a big fight. But we got blue balled hella hard and left with what I'd call the most depressing moment in Zombies history. Despite all the loose ends still remaining...I actually felt at ease with what we've been given as a conclusion. What people aren't understanding is why things unfolded the way they did. And to understand that, you have to look back at the end of Black Ops 3 - the Original Plan. The Original Plan Monty was able to remove the Apothicons, Shadowman, and undead into the Dark Aether. While he couldn't repair the multiverse, he managed to lock them up so there weren't any holes. A duct tape solution, if you will. He assumed that by closing off each reality, anything that existed currently outside of said realities would return to their origin point and no longer exist in his perfect universe. The children (aka the souls of the pure O4) would ensure that he could keep tabs on them at any given moment in any universe to prevent another disaster. Except the crew survived thanks to the blood. Monty was going to wipe them out (which would be the easiest solution) but instead sent them to the Great War. They would win, then die, and then be reborn later in the future during the 1900s. This created the cycle we know as of now. Monty purposefully kept them in the loop and knew as long as they stayed there, no more harm could further be done. It wasn't the ultimate fix, but he wasn't willing to potentially sacrifice himself to fully restore the multiverse. Again, duct tape solution. But Monty knew what the only true solution was. He just didn't want to go through with it. The True Plan Monty AND Richtofen knew the true solution. But Richtofen also did not want to sacrifice himself nor his crew, so he tried finding ways to cheat death. After realizing it would only continue the cycle, he changed course and intercepted himself in at Alcatraz when he would've normally gotten the blood. Instead of allowing himself to continue, he killed his cycle self and instead allowed Nikolai, the only one who Monty would be unable to see/track, to do what Richtofen was (and knew he was) incapable of doing: the sacrifice. Since Nikolai opened up to what the Kronorium told him, he knew that none of them were to survive. The only way to restore the multiverse was to remove everything, including themselves. So he convinced everyone - Primis and Ultimis - to follow him because he knew the way to salvation. And he wasn't lying; he just didn't tell them what the end game would be. This is why he wanted his friends' last moments to be with one another, drinking in what they thought was a pre-celebration to victory, thinking of what they wanted most in life. Nikolai wanted their sacrifice to end on the best note possible because none of them would make it out alive. Although I personally think poison isn't quite a happy ending (as seen in the final moments)...Nikolai did what he thought would be the quickest way to make this happen. There was no way to convince both crews to kill themselves on their own terms. As long as they existed, it didn't matter if they banished everything evil to the Dark Aether; they had to be removed as well. It was unfortunate that even Victis had to suffer, as they were the victim in the grand scheme for what is considered "the greater good". But it was necessary. EDIT: There are some key points that I missed when writing this post that I wanna add on. The Cycle A user on r/CODzombies brought up a very valid point regarding the cycle being broken and what it finally means. We know that the cycle is what keeps Primis reliving their adventures, from death after the Great War to reincarnation when they all first meet. Many of us thought that drinking the blood (Richtofen's plan) was the key to breaking said cycle, but after BO3, it wasn't. We were right to compare it to the MOTD cycle. In fact, BOTD also replicated this cycle in BO4 with Primis to show us AGAIN how to break the cycle. In MOTD, the cycle continues if the crew kills Al - something that already occurred in the real world. But when Al kills his crew, the cycle is broken and they're released from their own purgatory. In BOTD, the cycle continues as long as Primis remains. Even when they die, they're brought back by the Warden to relive their personal hell. When Richtofen dies, their cycle in purgatory is broken; HOWEVER, it required some past events leading to it (Primis Richtofen teleporting to BOTD from the Great War, Pablo giving him the Staff of Fire crystal) to start that breaking point. Catch my drift? BOTD Richtofen was perpetuating that cycle and needed to be sacrificed to escape it. That's how the cycle broke. Now in terms of the big cycle, it's no different. Nikolai ended the cycle by sacrificing himself and the crews. The key to breaking these cycles was to eliminate the things that would continue the cycle. The mobsters killing Al caused the cycle, and had they to die. Richtofen kept cheating death to avoid direct sacrifice which caused the cycle, and he had to die. Ultimis and Primis were responsible for fracturing the multiverse causing the great cycle, and they all had to die. -------------------------------------- Hopefully I didn't lose ya. To me, this was ultimate kick in the heart. Because we knew our crews had to die, but we just weren't prepared for it to be like this. And personally, I'm slowly accepting that this ending is what we needed. A straight one-shot kill to our beloved story, with the sad realization that the characters we grew alongside over 10 years needed to win the war within themselves...just as Nikolai said. They caused this madness, the fracturing of the multiverse, and they needed to satisfy the natural order and remove themselves from the equation. I'd like to think that they still exist in the fixed universes, where the multiverse may no longer exist since Element 115 is no longer existent in any time from here on out. To imagine our characters going through their normal lives, having never met, never to deal with the atrocities and horrors they faced in a reality that no longer exists. It's a sobering thought that they can finally have their [hopefully] happy moments they wished before their sacrifice. That, to me, is a good ending. Not perfect by any means, but a solid way to close the book for good.
  13. 5 points
    Map story: The year is 2027, years since the rockets from moon obliterated our beloved planet, The 4 main characters Dempsey, Nikolai, Takeo and their new member, Samantha, roamed the earth to push back the zombies. They come across the former tuberculosis hospital, Waverly Hills Sanitarium, finding out this was a laboratory set up by agents of 935 using the patients, victims of tuberculosis, as test subjects for Nazi experiments. Our hero's must now flip the switch (power) to bring light to the darkened hallways to uncover more secrets about 935, and possibly a way to bring down Richtofen. This is where Black ops 1 & 2 comes together Map Layout · Starting room: Verrukt style, on the 1st floor (lobby) 4 players are forced into 2 teams and must split up to reach the 4th floor where the power is located mystery box locations have TV monitors. · 2nd floor: showers and a broken elevator shaft (Cushion in the bottom like in Die rise) · 3rd floor: 935 lab Where most of the Easter egg might take place · 4th floor: the most difficult floor, die rise power room style on the east wing of the Asylum, the roof caves in making a big ramp (perhaps a train spot) to the Solitary confinement tower (middle building) Where 2 power generators are located in each wing’s rec room/Sun Room, unlocks doors to unite teammates, as well as the confinement tower for main power. · 5th floor & Confinement Tower: Childrens ward (with Tic Tac Toe Easter Egg) & Breaker room (main switch to turn on power) Turning on The Main Power Switch will open the Deathchute, which at the bottom houses PackAPunch · Zip line: (COTD Style) from the confinement tower to 2nd floor both wings. Map Features When outside the map, zombies will be sprinters until they reach the barriers, once inside they will revert to normal zombie speed BO4 Max Ammo & Carpenter Perks: Quick revive 2.0 - shadows of evil jingle (when downed in solo, the zombies become Tranzit sprinters when running away from your downed body, but shall return to normal speed once revived) Juggernog - Scrapped jingle Speed cola – Shadows of evil jingle Banana Colada (with no explosive damage for Black ops 3) Deadshot Daiquiri Stamin-up (slightly faster walking and longer running duration) Vulture aid Double-tap 2.0 Traps: Turret Electric trap MOTD Fan Trap Buldables: The VulcanAR53 Batteries Lightbulb Body Piece Grip Liquid Divinium bolt action. 3 in mag. 60 in reserve this is a wonder weapon from the original post of mine with a mix similar to the scavenger, bouncing Betties and the Matryoshka dolls. This weapon will fire an explosive like shotgun shell creating a wall of explosives and when detecting zombies, the 3 tips will explode at once with normal explosive. When upgraded it becomes: TheHephastus81TCH514P-3 round burst. 6 in mag. 120 reserve damage: same but fires 3 round burst of scavenger explosives. Detonates when detecting zombies Once constructed & Lost It will be Available in the Box Zombie Shield Prison Cell Door Trolley Hand clamp & Straps Zombies: Tranzit hospital zombies Kino/Classified Nova Crawlers Mob of the dead Guard zombies Five Scientist zombies Nuketown Hazmat zombies Boss Zombie: The Creeper: The Creeper is a demonic shadow entity, that crawls on all fours slightly faster than a running zombie, which spawns once the power is turned. Has as much health as the Pentagon thief on round 15 from five (Note, his health multiplies by an additional 10% with each additional player)and does not increase health. To quickly get to other players on different floors or to get around zombies, he can crawl up walls & the Ceiling, making him extremely vulnerable Unless killed for the specialist objective he will respawn in the next 3-4 rounds. Every 3 to 4 rounds the weather would change to Stormy indicating the Creeper just respawned on the map If sacrificed for the Specialist objective He will be banished for 10 rounds If he hits you, you will be teleported to a random area with a clip missing from your gun. if Killed, he will drop minimum 1000 point blood money if killed before hitting anyone, he will drop a max ammo and a Free perk. Weapons M1911 = Mustang & Sally Wall Weapons List (500) Bulldog = Hellhound + Incendiary rounds (500) M14 (MWR) = Mnesia 41 + Fore grip (750) B23R = B34R + Fast mag (750) KRM-262 (Fastmag) = Dragons Glare + Fastmag + Long Barrel + Rapid Fire (1200) Bizon (Ghosts) = Underworldly Buffalo + ACOG Sight (1250) BAL 27 = Ballistic Amoebic Launcher + laser Sight + Fore grip (1000) UZI (BO2) = Uncle Gal (1250) MSBS = Masterful Synch Bypassing Spec + VMR Sight (1500) KVK-99 (BO3) = Actuated Neutralizer 94000 + Reflex sight + Fastmag (1600) HVK-30 = High Velocity Kicker + Varix, FMJ & Grip (1500) ICR-1 = Illuminated Deanimator + Grip & BOA-3 (1000) Chicom CQB = Chicom Cataclysmic Quadruple Burst + more Ammo & MMS Sight (2000) M1014 (MWR) = H4PP1N355 (6000) Bowie Knife (significant damage buff to 1 hit until round 16) (1000) Jbird632’s Claymores (250) Semtex Box Weapons list AR: MAN O WAR = Dread Armada with Fastmag & Rapid Fire Remington R5 (Ghosts) = Remington Revolution 505 BAL 27 = Ballistic Amoebic Launcher + laser Sight & Fore grip ICR-1 = Illuminated Deanimator with Grip & BOA-3 AE4 = BL4CKJ4CK KVN-99 (BO3) = Actuated Neutralizer 94000 + Reflex sight + Fastmag MSBS = Masterful Synthetic Bypassing Spec + VMR Sight HVK-30 = High Velocity Kicker + Varix, FMJ & Grip M14 (MWR) = Mnesia 41 + Fore grip FAL OSW (BO2) = WN-AWSM + 3 round burst & ACOG Peacekeeper MK 2 + BOA 3, FMJ, High Caliber = Writ of Shamash with same attachments LMG: M240 (MW2) = Macerator 2400 ICU Dingo with grip & Fastmag = Dire Wolf + BOA3, Grip & Fastmag PKP Pecheneg (MW3) = Predictable kataclysmic Purifier Zweihander = Sumarbrander Launcher: XM25 (MW3) = Anarchy Cookbook Hellion Salvo (BO4) = Zitro's Orbital Arbalest Shotgun: AA12 (MW3) = Knights Armor RS400 + Grip & Holographic Sight M1014 (MWR) = H4PP1N355 Banshii = Slachdan of the Cailleach + BOA3,Quickdraw & Stock SMG: Chicom CQB = Chicom Cataclysmic Quadruple Burst + more Ammo-stock & EOTech Sight Bizon (ghosts) =Underworldly Buffalo + ACOG Sight Skorpion EVO = Evolved Death Stalker + Red Dot MTARX (Ghosts) = Malevolent Taxonomic Anodized Redeemer X Snipers: Intervention (IW) = Death's Reflection Dragunov (MWR) = D115 Disassembler (stats like from BO1) Pistols: L-CAR 9 = Ducky & Spike (Dual Wield) + More ammo stock & Damage boost. D'eagle (Desert Eagle) 1 hit kill until round 16 (MWR) = Tropic Raptor - 1 hit kill until round 32 Five Seven (BO2) = Ultra Specials Ray gun MK2 (BO3) = Porters Ray gun Mk2 Gersch Devices (BO3) Russian Nesting Dolls (BO3) Titus-6 = Ares 12 Easter Eggs Quotes: Coming soon
  14. 5 points
    Oh my god I just checked this site for the first time in several years, I remember making this split medal for UOTM! I still love you guys
  15. 5 points
    I've been scouring for little story details and oddities from past maps that have been been abandoned/not addressed yet, and decided to make a thread compiling some of them, with my best guess at the answers. World at War Nacht der Untoten - The Second Outbreak: In 2009 through the Treyarch website a mysterious radio transmission could be found that stated, "Ever since the second outbreak at Nacht der Untoten, troops have been noticing strange radio transmissions and broadcasts taking place in the dead of the night” Apart from the fact that the area is referred to as "Nacht der Untoten" (Night of the Undead) in-universe, the biggest thing to take away from this is that there were multiple outbreaks at the airfield. @anonymous actually had a thread discussing it here. Possible Answers: This could be referring to the Black Ops version with Ultimis as canon, or it could simply be referring to the incident of the WaW version being the second outbreak, and the first being the reason it appears abandoned in the first place. - The Writing on the Wall: This is a question I've had in every map in the early days with chalk writing on the wall. Who is the one writing "Ascend from Darkness" on the walls? I can understand "Help" as someone was probably hiding out in that room from the outbreak. But the chalk drawings throughout the maps have served as cryptic directions for the player to traverse the map. "Beware the Six!", "Ascend from Darkness", "Look Up To See The Light" to name a few. Possible Answers: Knowing now that Monty has been the one meddling with the past to help us for as of yet unknown reasons puts many things such as this into perspective. He has confirmed himself as the reason for Perk-a-Cola creation, power-ups, and gobblegum machines. I think it is very possible that he is the reason for not only the chalk writing in the maps that guide the characters, but also the chalk weapon drawings. It would make sense as everything else he does subtly lends a hand to the characters without directly intervening. Rather, the chalk drawings, the powerups, the perks, all would allow Monty to place tools for Ultimis and the marines to use if they choose. - The Black Ops Loading Screen: This image has perplexed us for a long time, and frankly I'm still unsure of its meaning. Possible Answers: I'm unsure who the mysterious man travelling through time is meant to be. If not for the time travel element with the years, the image could easily fit in with the campaign of Black Ops, which centered around the Cold War and mind control. Verruckt - The Ultimis Dolls: In the Zombies Chronicles version, near a radiator on an upper floor, there is a light casting the shadow of a Richtofen doll, and on top of the radiator one can see dolls of Dempsey and Nikolai. These are the same dolls we see in Samantha's Room in Kino. Possible Answers: I struggle to find a logical reason these dolls would be here. A possible answer could be simply temporal displacement, while another could be that Samantha put them there. It is likely insignificant, but a little strange. Shi No Numa - HAARP Connection: In the Doctor's Quarters there is a note that reads, "It could be used to power HAARP...". HAARP is an American research program established in 1993 often associated in theories with Green Run. First of all, what is it doing in Japan? And how can it be here if in 1945 if it was not established until 1993? Possible Answers: This is an interesting one. I think it is possible in canon that HAARP was possibly established earlier, or was not publicly established until 1993, working in secret before that. As for it being in Japan, it being in the Doctor's Quarters, where Richtofen's supposed diary is found, I believe it may have been written by Richtofen around the time he made the deal with the Americans that we know of from Classified, as a sort of selling point for sharing research and 115 with them. Of course, Treyarch had no plans for Classified this early on, so I am not sure of their original intentions. Der Riese - Question Marks on the Loading Screen: For many years people have wondered what the question marks on the loading screen signify on the actual map, and why the layout is so different from the actual map. Some of the question marks are areas where paper scraps are located, others are not. Possible Answers: I think the answer is simple: This art is based on an early version of the map with a slightly different layout and playable area, and the question marks lead to where easter eggs such as paper scraps were going to be located. Another theory I have is these were perk locations, as there are five and early on there was a perk meant for Der Riese called Ammo-Matic. The art was already done when they changed the layout and they decided it was close enough to ship. - Creation of 115?: A note can be found reading roughly: "...is produced by bombarding an Americium-243 nucleus with a Calcium 48 nucleus. It then decays (writing is blurred)... after further decay a metastable isotope is formed. This leads us to believe that transference of matter is indeed possible, and even the re-animation of b... (faded, but it is presumed to be bodies)" Possible Answers: Though we have known since Shi No Numa about 115 originating from space in the form of meteors, this note seems to suggest that the element must go through this process of metastasis to have the effects we know of. That, or the note is referring to an artificial recreation of the element as supply was running short. I think this is more likely, as Americium was not produced until 1944, and info about it was not released to the public until November 1945, and 115 was being used to create zombies and teleport well before that. - Bees? Beads?: A torn note in German translates to, "The bees disappeared from Ludwigsdorf." Ludwigsdorf is a small village in Germany. Possible Answers: As far as I know, bees have not been a part of the storyline at any point. This leads me to believe that bees is either a translation of a mistranslation on Treyarch's part, or bees is meant to be code for zombies, which disappeared from this small town. Not much else to say about this. - Other Hidden Messages: A sign near the trench gun has three bullet points on a board with only one being readable: "Did not resist in Paris". A board near the C Teleporter reads "die glocke ist jetzt Mobile" (translated to "the bell is now mobile") pinned on the upper left, and "folgen Sie dem Gesamtplan" (translated to "follow the entire plan") pinned on the bottom right. There are four codes written using Illuminati symbols. Reading "Living Dead", "Edward is Alive", "Treyarch", and "To community, the fans, and our families. Thank You. We Shall Return." In Animal Testing on a board, "H. Yena, Edward I know it was you". Possible Answers: I have a good feeling these relate to story threads that were simply never explored and dropped. The Paris one as well as the image of the Eiffel Tower refer to the Paris map we did not get that was meant to be in Moon's place. The H. Yena one is interesting and could be referring to any number of things. We know now that Harvey Yena was a 935 scientist who went on to establish the Ascension Group in the Soviet Union after Group 935 disbanded. We also know that along with Peter McCain, Richtofen believed Harvey was a spy. The two may have had a rivalry, and this writing was about something petty. It's also possible this writing is Yena taunting Richtofen about something he knows that is far more serious, such as his dealings with the Americans. - Faithful Servant: A note reads, " To faithful servant, the seed has been planted, observe and report, Maxis must not know." Possible Answers: I have very little in the ways of answers for this one, and I feel it may be the most significant note, or it may have been back in the day before the story was developed. I don't know of many characters who could be referred to as "servants" besides Takeo to the Emperor, and Arthur to the Wolf King which have nothing to do with Der Riese. It's possible Richtofen has a servant who he was plotting with against Maxis, or maybe even more interesting Richtofen was a servant to someone, maybe even the Shadowman, and this message is to Richtofen. Black Ops Kino der Toten - The Utterly Confusing Loading Screen Audio: In the loading screen for the map, Richtofen is heard making an audio log: "Entry 741021! Perhaps the station will hold the key to the real goals of Group 935. I still do not trust my unconventional allies, but they are of great use to me. But, I digress. Who would have thought the MDT was capable of time travel? How many stations does this group have? Where did that little girl disappear to? Only time will tell what new questions awaits us in this... THEATER OF THE DAMNED! (static)" There is a lot very wrong here knowing what we know about the story. Firstly, he speaks of the theater as if he did not know it was a Group 935 station and he speaks as if he does not know what Group 935's goals were despite being a member. He clearly knew about Maxis wanting an undead army as he says as much in Call of the Dead's radios. He refers to the Matter Transference Device as the MDT. He asks where Samantha disappeared to, despite knowing she is inside the MPD on the Moon since in the Moon radios he tells Schuster and Groph to get her out and then they fail. Possible Answers: The obvious answer is this was written early on when Treyarch was not sure what direction they wanted to go with the story and was not sure how closely associated Richtofen was meant to be with Group 935. In-universe, it is possible Maxis kept this facility a secret from Richtofen, and now he is questioning what Group 935's true purpose was to Maxis and how many stations he actually established that Richtofen did not know about. MDT is likely just a typo in the script and a flub by Edward. As for Samantha, perhaps he is referring to her voice, which may have been calling to him but has not contacted him in some time. - Great Leap Forward: In the Wii version of Kino der Toten, audio can be heard from the project screen with accompanying video: "(Singing) These villagers were portrayed and propaganda'd films as happy and highly motivated, although in fact they were soon to suffer a terrible moral and physical collapse. Tens of thousands of people died as a result of industrial accidents in the hazardous conditions they were made to work in. The Communist party came up with a crude calculation; every worker will build one meter of canal and the project will end in three months. It actually took more than 10 years to finish the canal. During the Great Leap Forward, factory worker's hours were doubled and machines began to work non-stop. They were not even allowed to stop for maintenance and repairs, and so soon began to fall apart. Factories were ruined. At the same time, Mao announced another target for the Great Leap Forward. Steel production was to be doubled within one year. That production (static) only from heavy industry complexes, but also from small furnaces in villages. As a result of Communist ideology, Mao believed that workers power held a magical force. With that decision, tens of millions of Chinese set out to produce steel by amateur methods. Everything made of iron they could find, from door knobs to saucepans, was melted down in primitive furnaces in an effort to produce steel. Women cut off their hair and mixed it with the clay in the furnaces." Possible Answers: This is one of the strangest oddities in zombies ever. The Great Leap Forward's only connection to zombies is in the name of Die Rise's upper map which takes place in China. But what is it doing in an abandoned theater/Group 935 facility in Germany in 1963? The Great Leap Forward ended around 1962, and as the audio states, was a horrible era in Chinese history where people were worked to death in factories due to many food shortages as a result. The audio puts an emphasis on steel production. It's possible that the tower in Die Rise is built using steel from this era, and this was meant as a sort of hint towards a future map set in a Chinese tower. But it seems strange to plan that far ahead, and to only put it in the Wii version of the map. It's also possible it was just simply meant as a way to show the map takes place after the Great Leap Forward in the 60s. I am unsure if the audio is taken from an actual public domain documentary about the Great Leap Forward, or if it was recorded by someone at Treyarch. - Strange Writings: In the dressing room the names Samantha, Emilia, and Abigail are written surrounded by hearts. In the Pack-a-Punch room, there is writing on a bulletin board that reads "Durchhalten Männer, wir machen sie fertig" which translates to "Hold on men, we'll finish them." Underneath that a message reads "Ja, ja, sicher!" which translates to "Yes, yes, sure!" Also written, "Experiment 935 was successful", "Everything can be based off this model", "Schwarze sonne (German for "black sun")","114 Uuq","115 Uup", "Tomorrow the project will move into full production", "Why (sic) is up? Why won't it work?", "I know it was you Richtofen", "Help", "Energy Momentum" Possible Answers: The writing seems to imply Emilia and Abigail were friends of Samantha's. The two messages on the bulletin board seem to have no importance, and maybe they were simply lines from a film or a stage production, given that this is a theater? "Experiment 935", no idea. "Schwarze sonne" The Black Sun symbol is heavily related to the occult and Neo-Nazis. Referring to elements 114 Uuq and 115 Uup doesn't make a whole lot of sense, but for my own sanity I will not totally go into it and will chock it up to some overlooking on Treyarch's part. But perhaps Element 114 was meant to appear at some point as important. "I know it was you Richtofen" is very similar to the writing in Der Riese from H. Yena. However, this is at the Kino facility, which Richtofen apparently doesn't know about according to the loading screen, so Richtofen could have never seen this writing anyway. - Manhattan Down: In one of the upstairs rooms, letters are scrawled out on the floor stating, "Manhattan Down". This same message is in one of the intel pieces that pops up while a map is loading in Black Ops. But what does it mean? Possible Answers: Treyarch may have wanted to have a map in Manhattan at some point, or this is meant to imply that there are outbreaks occurring all around the world at this point. In Classified, we found out that the US knows about several outbreaks that have occurred since Ultimis came together, and there were multiple outbreaks at the Pentagon. It's possible there was one at an American facility in Manhattan as well. - Strange Pods: Around the stage area are some strange metal pods with organic beings inside. Possible Answers: The beings in these pods have been theorized by many people to be monkeys, early versions of nova crawlers, zombies, and even aliens. With the Zombies Chronicles version, however, the beings in the pods appear more like normal zombies. I think it is possible these were meant to store them safely while being tested on. Ascension - Gersh? When?: The poster for Ascension has always perplexed us, and Jason Blundell went on to confirm the bald man on the poster is not Richtofen, and the radio added in Zombies Chronicles implies that the man is Gersh and that Nikolai, Dempsey, and Takeo fought with Gersh at some point while Richtofen was away. Possible Answers: This event may have taken place in an alternate timeline where Richtofen abandoned Ultimis, as there is no hint anywhere that this ever took place in the original timeline. Gersh lost his body to the void and became an orb of light in Gorod Krovi. Shangri-La - Alien Skulls: On the altar near pack-a-punch, there are two skulls, one of what appears to be an early human or a monkey, and the other seems completely alien. Possible Answers: The skull may very well be the skull of a Vril-Ya, an ancient race associated with the MPD, which is what corrupted Richtofen and sent him to Shangri-La. It's possible they are the reason for the temple's intricate water system and time travelling ability. Black Ops 2 TranZit - Nacht: In the cornfield there is a more run-down version of Nacht der Untoten. Possible Answers: While intended as a little easter egg, I'm curious if this building is meant to be the actual Nacht der Untoten, sent through time and space similar to the western town sent to Africa in Buried. Or is it just a simple buidling that happens to look like it? - T.E.D.D.'s Quotes: There are many quotes that the bus driver will not say in-game that reference real life locations that the driver would take its passengers. Here is a full list. Possible Answers: We know now that T.E.D.D. was designed as a driver for Broken Arrow scientists to move around the Green Run facility. Some of the locations now make much more sense given this context, such as Groom Lake, HAARP, Fast Flux Test Facility, and Tehacapi Range. TEDD specifically mentions gathering top secret files and putting on special suits for some of these locations. We also know from the comics that there are multiple TEDD units as one is seen in the background, and these built-in quotes indicate there were many being used by Broken Arrow around the country. Many of the quotes also refer to popular vacation areas such as the Grand Canyon, also implying TEDD units must have been used by civilians. Most interesting of all might by "Put on your hoods and disembark at Bohemian Grove" which is a campsite used by an exclusive club that holds events with major world leaders, and is often associated with the free-masons and the Illuminati. Die Rise - Wanted Poster: As pointed out by @anonymous in this thread, we still do not know a whole lot about the purpose and history behind much of anything on the map. One particular mystery is a Wanted Poster of Tian Zhou, a prominent character in the Black Ops II campaign, with Chinese text that translates to: “WANTED This is a wanted man. XXXXXXX (7 words i cant figure out, i infer that its about where the man usually appears) He did everything evil. He carries weapon(s) of mass destruction. He is a dangerous man carrying weapon(s) of mass destruction, and he is suspected to be a zombie. For anyone who give us clues or help us capture this man will be rewarded 50000 Yuan.” Possible Answers: As anonymous points out in the linked thread, the building in Die Rise appears to be an SDC-occupied building that used to be or still currently is a sweatshop with sleeping cages and sewing machines, due to all of the SDC soldier zombies present. In the actual Black Ops II campaign, it is possible to reach a scenario where you must kill Tian Zhou, and by doing so he is replaced by someone less tyrannical and the SDC helps you in fighting Cordis Die. In the zombies timeline, the rockets from Moon are launched in October of 2025, while the events of the campaign ended in June, so most likely in the zombies canon Tian Zhou and the SDC were involved in scientific research into zombies research, and he was infected and turned. The Wanted poster refers to him as if he is intelligent enough to carry weapons of mass destruction. He may have been turned in the same way George Romero was in Call of the Dead, where he can still talk and make more intelligent decisions. Mob of the Dead - Jumpscare: On the roof of the prison, when you look towards the fireworks with a sniper rifle, an jumpscare will appear with the face of a man with a mustache. So far, he is unidentified. Possible Answers: Personally I am fine with the theory that he is meant to be Nero before Treyarch had chosen the celebrity cast and likenesses of the Shadows of Evil crew. Blundell states that he had thought through to the end of Black Ops 3 all the way back in Mob of the Dead, and there is a good possibility this was meant as some future reference to the mustached Nero Blackstone. Mob and Shadows are linked pretty heavily as well. Other theories include Russman, which doesn't really resemble the man that much, and also possibly the Warden but we have no idea what the Warden looked like before becoming Brutus, so no verifying. Another theory I do quite like connects with the Blood of the Dead Jumpscare, and that is that both of these are meant to be the Shadowman, with the Mob one being him in his human form before they had finalized his design. Origins -StG-44 in WW1?: In the opening cutscene, the German soldiers present at the dig site are using StG-44s, which were produced during World War 2. Possible Answers: A simple explanation could be that they were simply developed earlier in Dimension 63, but unlike the MG08, they are not stylized to fit the dieselpunk aesthetic of Origins and the time period, they are simply STG-44s as they appeared in real life. It's also possible that during the excavation, Group 935 uncovered the chalk drawing of it and/or the ancient mystery box and armed their soldiers that way. This same issue appears in Zetsubou No Shima, where soldiers on the WW2 Japanese boat are equipped with KN-44s. Black Ops 3 The Giant - The Plane: On top of the building near the power there is a plane very similar to the one used in Mob of the Dead. This same plane also appears in the sky sometimes in Shadows of Evil and Zetsubou No Shima. Possible Answers: We may see an answer to this mystery soon as the Aether story is not quite done yet. But there are many possibilities to discuss. One is that Primis minus Richtofen have been travelling through time and space while Richtofen was acquiring the Kronorium, and we have no idea what they were doing. They've been to many places such as Brazil and the Moon. We don't get to see how they arrive at Der Riese in the opening cutscene, and its possible they acquired this plane from Mob of the Dead, and have somehow used it to travel through dimensions, landing it there to try and stop Richtofen. This brings lots of questions up about how they acquired this plane, why they don't bring it up or use it again, and just what they were using it for all this time. This is obviously not all of the unfound secrets, just a lot of them that I could list before getting exhausted. I will continue to add more. Post any that I missed and discuss some of these in the comments!
  16. 5 points
    Olla amigo's! Yesterday I saw @Boom115 made the 'Brains'-feedback button reappear, and desperately craving for some (though Spleen tastes, of course, much better), I decided to instantly write a thread about what was in the back of my head ever since a discussion I had with @The Meh and @NaBrZHunter a few weeks back. Quite some stuff included here is a direct explanation by either of them, so props to them! Another reason for writing this is that I would like to show that, how fantastic and fictional things may look, I would like to encourage any type of pseudosciencific/mythological research into game elements. This thread will discuss the pressence of the Staves and Bows of the Ancients, encountered in Origins and Der Eisendrache. And they might be more than just fun (and a bit overpowered) weapons to play with. Grab your popcorn and take a drink, this'll be a long one. The Staves of the Ancients Let’s begin with what can be said about the backstory of the Staves of the Ancients. To us four Elemental Rods are know: one wielding ice (Ull’s Arrow), one lightning (Kimat’s Bite), one wind (Boreas’ Fury) and one fire (Kagutsuchi’s Blood), all named after ancient gods of different mythologies spread across the globe. The ‘Ancients’ refers to the Keepers, or the predecessor race: the Vril-Ya (though never mentioned in BO2, BO3 or BO4 most likely due to the ideology being illegal). These mythical beings are said to have Vril staves, conduiting an energy known as Vril. A Vril staff is an object in the shape of a wand or a staff which is used as a channel for Vril. The narrator of the book The Coming Race describes it as hollow with "stops", "keys", or "springs" in which Vril can be altered, modified, or directed to either destroy or heal. The staff is about the size of a walking stick but can be lengthened or shortened according to the user's preferences. We have actually seen such staff in Call of the Dead, Moon and Der Eisendrache (most likely all being the same one). So as most of you know, the rods seen in Origins are not original staves of the Ancients, it are artificially crafted copies made by Doctor Ludwig Maxis. However, they were merely the stick-part, having a role in channeling energy. They excluded the source, which required a more mysterious source. When the crystal and rod are combined, a human being is able to use it’s power, although limited for them. I believe this crystal is some sort of catalyst for increasing the rate and force of the chemical reaction of 115 upon matter, since crystalline structures and properties are used in physics to absorb and rebroadcast electromagnetic fields and frequencies in a cleaner form. So these distinct Elemental Crystals each catalyze the reaction of 115 on matter, each causing a distinct product/effect: Lightning, Wind, Fire and Ice. This would be no different than any other element. When chemicals combine and cause an exothermic reaction that manifests in fire, we don’t say that the fire ‘is’ the chemicals, but we know that it is the energy from those chemicals being released. Ice is the result of a reduction in potential energy, so it can be suggested that 115 can be channeled to both energize and drain. Wind is caused by massive molecular movements in the atmosphere. Channelling a more moderate and steady energy flow to target particles could cause a wind as they move and scatter rather than ignition of those particles. Electricity is associated with the movement of electric charged molecules, which is a bit more complex, but you can see the application of 115's electric reactions in various ways in our story, including powering up machines. Next to this pseudoscientific, proximate explanations, we can also see the mythological, ultimate explanations behind the appearance of these four elements. Electricity would merely be a reference to 115's electromagnetic functions, as well as the belief that it has ties with atmospheric magnetism, Vril, and electricity itself. In game, it is multiple times used to charge up devices and machines Quite straight forward. Fire could be hinting Heroclitus' theory of the Ancient Fire. Heroclitus was a central person in Greek pre-Socrates philosophy. In that time, philosophy was the investigating/theorizing in order to explain things, pretty much what science is nowadays. Heroclitus called the entire cosmos an ever-burning fire, and believed that all things are exchanged for fire and fire for all things. Fire changes into various elements in a Cosmic Cycle, all eventually ending up in the fire again (similar to the Ragnarok and Welteis theories, only this time with fire). He even equated fire as the divine ruling order. Wind could be referring to the ancient Greek idea that if one heats air, it becomes an even more thin aerial substance known as Aether, the air of the upper Heaven and that which God's breathe. They also believed this was the elemental state where light comes from. The Soul of Earth. And finally, Ice, is of course connected with the Welteislehre. This ideology, gaining alot of followers among Nazi scientists, discussed the idea of ice being the basic substance of all cosmic processes, and Aether, the postulated medium for the propagation of light, also being made of ice. This doctrine has been present in our story ever since BO1, as a GKNova6 document talks about 'Welteis', the Shadows scrap paper has ice crystals (the fabric of space-time) and 935 even decodes to ICE. It could also be very well a possibility that ice is a metaphor of pure, crystalline 115. The Bows of the Ancients The map Der Eisendrache reintroduced elemental weapons, this time being bows. The basic bow, the Wrath of the Ancients, is made out of bones, a mysterious adhesive and burning arrows, and obtainable by feeding the Dragon heads. I fail to find any explanation by this, and I am not even sure if the Bow were actually used by the Ancients (the Keepers) in the past. The only far-away connection I can make is the fact that @caljitsu recently referred to Moon taking place 250 million years ago, when the sole supercontinent Pangea was formed on Earth. This was the time Dinosaurs were roaming our planet, and as on the Moon (and ‘meanwhile’ Shangri La) loading screen Vimaña’s are seen, the pyramids of the Keepers, there could be a possibility that the Keepers lived, or visited Earth, around the same time. Could Dragons be the ancient beings of this era? Just a quick thought, with probably lots of counter-arguments. Moving on to the upgraded Elemental Bows: We’ve got a Lightning Bow (Storm/Energy Volatile), a Fire Bow (Rune Prison/Fall Banish), a Void Bow (Demon Gate/Decoy Portal) and Wolf Bow (Wolf Howl/Keeper Servant). The elements used are remarkable similar to the Runes of Creation encountered in Revelations: Matozzar, or electricity, being tied with the Energy Volatile, Othlor, or fire, with the Fall Banish, Maroth, or shadow, with the Demon Gate and Ormat, or light, with the Keeper Servant. What exactly are the Runes of Creation? While in-game, they are merely a part of the Story Quest, their importance is heavily overlooked. In many creation myths, the use of symbolic elements in the shaping of creation are quite prevalent, and now we see these elements in Zombies Canon. ‘Shadow’ and ‘Light’ are referring to the two opposites of the Aether. Electricity (or energy) and Fire (or heat) were also essential for the creation of our previously static, frozen universe. Think of the Big Bang Theory for example, where a ball of infinite energy and heat exploded and caused our universe to be born and ever-grow. The influences of the four energies could be the purple, blue and orange forces we have encountered so many times in our games. Also saw this once on the subreddit posted by a guy named SpaceDoggs: Also note that the Blue Elemental Shard is said to have an infinite amount of electric energy, as it constantly recharges itself. The Avogadro, the "Electric Man" is also an indirect result of the Blue Shard. Seems to be ties with electricity quite well... Now the Elemental Bows encountered in Der Eisendrache each seem to have an application of one of the Elements of Creation. The Lighting and Fire Bow each are quite straightforward. The Void Bow seems to generate a portal to the Dark Aether, the place beneath creation, similar to a Gersch Device, possibly by emitting a tiny piece of antimatter that reacts with our matter. It’s interesting how Takeo says, upon using the Void Bow, that a pact has been made, but at what price for his soul. This indicates he is aware of the evil he is using to survive. The Wolf Bow is the most interesting, and mysterious. As this one is using the Elemental Force of Light (also stated by the name ‘Keeper Servant’), it seems like Souls have ties with this Light Aether. I’m not gonna theorize much further into this, but could this element be Life Force? Or our Afterlife? Could Heat and Energy be the cause of our physical creation, whereas Shadow and Light are the influences on our soul? If you got this far, you must know I have great respect for you. I hope you enjoyed the read and shoutout to all the active members on this Forum that constant inspire and motivate me to investigate our favourite Zombie-Slaying game. A new Order of Forgotten Mysteries is coming soon, but if you feel like, I would heavily recommend you to take a look to the most recent one discussing Nacht der Untoten's relevance in our Canon Story, written be good ol' @RadZakpak. Cheers, and love you all!
  17. 5 points
    Hello, everyone. It's hard to believe, but it has been three years since I was invited by @InfestLithium to have my newly-started Storybook brought to CoDz. At the time I had only written 14 short chapters, and yet Infest saw the potential in me and gave me this great opportunity, as well as introducing me to this wonderful community. It was an exciting time to be a Call of Duty Zombies fan back in July 2016. We had just seen the trailer for the upcoming Gorod Krovi. We still didn't know who Doctor Monty was, nor did we understand the blood vials. We were completely uncertain of the future. No one could have anticipated the direction of the comics, nor the release of Zombies Chronicles and the Timeline. Suffice as it is to say, it has been a hell of a journey. I would not be writing this passion project if it were not for the support of everyone here. I can't express my gratitude enough. All I can say is thank you, everyone. As a sort of celebration of the three years since I began writing, I wanted to make a thread expressing my gratitude as well as providing an opportunity to learn more about my process creating the Storybook. I will be answering a couple of questions suggested by @anonymous, and giving a behind the curtain view of what is to come. Without further ado, here are some questions and answers. How did you get the idea of starting the Storybook? Did you anticipate expanding it as much as you did? The idea started small around June of 2016 as I had just watched the massive 4 hour long Zombies Storyline Audio Documentary by the legendary @MysteryMachineX for the second time. It being the Summer right after High School and right before University, I had a lot of free time, and was thinking about how much I love the storyline, and yet it cannot be appreciated by most players of the game because it is so complex and not explicitly told in-game. I thought, “Man, it would be awesome if there was a book that told the entire story in an understandable and entertaining way.” When I realized there wasn't, I just thought, “What if I wrote it?” I had no idea where to begin, so I thought the simplest place would be with the map that started it all: Nacht. I wrote out a short prologue, only about 900 words, and I realized I loved doing it. At the time I browsed the CoDZombies subreddit daily, but I was afraid of the backlash I would receive for my “fan-fiction”, so I posted it under an alternate account to gauge reaction (original post here: Anyway, I didn't plan for this to be a multi-year project. I initially just wanted to connect all the radios and quotes into a timeline of events that made sense. Then, the bomb dropped in 2017 that was the timeline. Suddenly, in my eyes, there was no point to just connecting the dots with my Storybook. I had to try to make it stand out on its own as not just an explanation of the story, but an expansion. The chapters became longer along with the time between them, but man do I enjoy writing and reading them. The goal of writing should be creating something that you yourself would love to read, and I can tell you that this is exactly what I would have wanted back in the day. Do you ever get ideas from posts here on CoDz? Yes, I do! I am indebted to the passionate minds here for the many threads created and ideas expressed that have influenced my writing. From storyline theories to explanations of the science behind the story, I often get ideas just reading the threads on this site that I know I just have to implement in some way. Some notable examples: What was your favorite chapter to write? That is a tough question to answer, so I will cop-out and choose multiple, of course. One I massively enjoyed recently was Danke Schoen, the first chapter of Book 2. I have no current plans to continue Book 2 until Book 1 has more progress, so that just goes to show you how impatient I was to write that chapter. I think Ultimis has such great potential, and I am dying to write more for them. I just had to get that chapter out there not only as a taste of what's to come but to satisfy my own need. Another favorite of mine is Chapter 20 of Book 1, “Uniform”. Around chapter 10 or so as I was writing I came up with the story beat of how Richtofen would acquire the Nazi uniform we all know him for. I knew I had to eventually get him into that uniform, and I also had to show how far his mind has slipped. The best way I could do that was to have a chapter from the outside perspective of Doctor Schuster, a character I've come to love, and have him see first-hand how Richtofen would react to receiving a Nazi uniform. Edward doesn't seem at all off-put by it, and in fact he seems to love it because it makes him feel powerful. The creator of Breaking Bad, Vince Gilligan, has said that the writers' process for the show when it came to characters was to write the character first, and then explore the consequences of the actions that character would naturally take. Richtofen is a character not created by me but by Treyarch, and so presented with this situation, I wasn't really sure how Richtofen would react until I began typing, and he ended up surprising me. “Uniform” is why I love writing this story. What is the process for creating a chapter? Typically I like to have a general idea of what I want to accomplish with a chapter, and other chapters after it, before I dive into writing it. The official timeline helped a great deal with this process, as it laid out the major events in a linear fashion, and it is my job to make those gaps in time make sense and flow together well. With the timeline as a gold standard, I enter the next phase where I decide how I am going to approach character development and exposition with each chapter. Maxis is going to Kino for the next few years of the timeline? He's got to be dealing with not being able to see his daughter, and fight the temptation to form a relationship with Sophia. I evaluate the hard evidence first, and in this example I looked a lot at Data Servant entries from the first Black Ops, where Maxis seemed to be paranoid and frustrated with Sophia. Building off that, I also need to set up for a big climatic chapter I have planned regarding his time at Kino, so this chapter should make hints and build up to it, so I have to account for that. With the basic idea for the chapter in mind, there is still some time before I begin writing. I look over the framework for the chapter, and get it into my head to think over for a couple of days. While listening to music or working or browsing online, I tend to come up with an idea for an interaction or exchange that would fit perfectly in the chapter. For example, in the recent Maxis chapter I had the idea to have Maxis be taunted by the Illuminati while I was playing Kino der Toten and saw the chalk writing on the wall with Samantha's name along with two others. What if the Illuminati is playing with Maxis, forcing him to do things against his, as well as Richtofen's best interests? It seems to fit so perfectly. So I put it in my notes, and continue until I find myself in a mood, and I just start typing with my notes close by until it is done. I tend to think of the general framework for certain climactic chapters way in advance, because I will think of a really fun idea in my free time and I plan to hold on to them until I finally get a chance to write those chapters. In particular, I look forward to the final chapters of Book 4 (Around Primis), the backstory behind Victis in Book 3, and sooner than later, Chapter 27 of Book 1 “Black” followed up closely by Chapter 28 “Penance”. Richtofen is now reaching the point of no return. Besides writing more chapters and finishing books, what else do you have planned for the future? Right now I want to focus on getting Book 1 complete, but after that there is a few things I would like to do. Book 1 is set to be extremely long in comparison to what I have planned for the other books, and I will admit some chapters are going to be unnecessary in the long run. When I have completed the planned chapters for Book 1, I will go back and either A. Split Book 1 into 2 separate parts, or B. Create an abridged version that is much shorter, while keeping the original intact. I also would like to, at some point after Book 1 is done, create a physical print of the book, after some extensive editing of course. It would be for me personally, so I could hold in my hands a tangible version of what I've created. I would be open to paying out of pocket to print copies for people that would want them if I ever complete this damn book. I wouldn't sell them without Treyarch/Activision's blessing and wouldn't even want to. This has always been about the fun of the story and nothing more. As @The Meh put it in his Unity retrospective, “I just needed to write for myself. I guess that's all there is to it.“ Another fun idea I've thrown around in my head is an audiobook version to be uploaded to YouTube or Soundcloud. I would just need to find the right person to read the book or find myself a good microphone and see how decent my impressions are. The videos would be paired with the best visuals that can be acquired, and a variety of musical backing. That would be a whole project unto itself, and as I said I want to focus on finishing this book at the moment as I reach the halfway point. To conclude, I am so, so thankful for the support from everyone on CoDZ. I hope that one day this project will be complete, and I can look back and feel proud of what I have done. It makes me so happy that there are people that already enjoy my work, when I'm not even close to being done.
  18. 5 points
    So, you like fish on pizza, AND you like pineapple on pizza?? I'm leaving this forum, you people are making me sick ?
  19. 5 points
    Happy new year everyone! Hope everyone out there has a nice time and if not, no worries, things will get better. You know what they say: Its always the darkest before the dawn. Personally I find myself in a dip of life at the moment. Never thought ending a relationship and losing your beloved one would be so painful. Frankly, last month I couldnt think of anything else which kinda ruïned my Christmas etc. The thing that's keeps me rollin' is the idea that she has a good life now and well, as I said, for me too things will het better. But I think right now I would prefer hard physic pain than this psychological/emotional pain. This year.... Last year I became a blood and stem cell donor (though that last one I have never donated yet) and continuing this medical aid to people around me this year I would like to master First Aid. The Netherlands have a shameful small amount of people mastering this, compared with our neighbouring countries, so I figured out I could help. So far this is my only New Year's good intention. Along with forgetting the emoticons and picking life again. Love you all, and keep doing that fam
  20. 5 points
    I’m coming into this late and I’m going to apologise for the lack of help I’ve supplied (visibly). I took the decision to take a step back. I was leaving as I had no interest in the game but @InfestLithium @Boom115 amongst other showed me it was the people rather than the game ghat was important. You have no idea the friendships I’ve struck up here, purely based on a game. To the extent I will be making a visit to the states to see @Boom115and his family and I’ve invited them here to stay. I wan’t to meet up with @InfestLithiumand @GRILL and others. It’s strange how you strike up a relatiobship with people you have never met. However, I have always been about taken care of the backend (server) and helping when i was needed and always in converse with the team. If anyone has ideas that can be implemented and things fixed which are broken, I’m only to happy to fix. If we need to implement or remove things, then we should. How do we get better, how do we get people onboard? Our SEO needs to be addressed but maybe we should make a “site” rather than just a forum? Maybe we need constant news feeds updated all the time. We did try but we can’t do ut ourseves and the help was/is limited. Maybe we need toreach out to the big YouTubers for link backs and mentions that started their careers here. Maybe we need to eat some humble pie and accept that we are just not that important within the community anymore? Maybe all that people want / need is on YouTube. I for one think we need a custom page built with every single easter egg, from every game/map as walkthroughs and videos. I’m not extremely active but I’m not far away and we can all make this work with some hardwork and help from our members.
  21. 4 points
    The numbers mason, what do they mean? Not everyone knows the number sequences Mason hears are actual messages that can be decoded. From the Jason Blundell lightning round (4:13): Q: Are there any codes or ciphers that we are yet to find in Black ops 1? A: Yes One of the main goals of this thread is to showcase new number sequences and decoded messages that do not exist in the original work of BigDah and thecoldthunder or any other online source I could find, such as NGT's video on the topic: For those who want a full explanation of how the number sequences, also referred to as the ascension codes, can find it in the sources above. I bring the necessary details here: To decode a number sequence, one needs a key, which could be any phrase from a book by JFK named "Profiles in Courage" (then decode the number sequence as a cipher known as One-Time-Pad). The length of the key should be in the same length of the message. Before diving into the messages, I want to thank @RadZakpak who helped in scanning the game for new sequences, and this post wouldn't have been possible without him. Most gameplay recordings here are due to him. The first sequence appears in the last mission, Redemption, just before confronting Dragovich (around 14:40 in the video): Sequence: 8 12 11 20 3 5 16 6 17 14 1 12 19 1 0 6 12 16 21 24 8 25 22 1 17 19 4 22 5 17 20 24 3 17 7 7 21 14 15 21 22 5 16 7 22 12 22 22 23 24 22 12 14 1 4 22 17 17 1 23 5 Converting to text: IMLUDFQGROBMTBAGMQVYIZWBRTEWFRUYDRHHVOPVWFQHWMWWXYWMOBEWRRBXF Key: MAJORITYWASCONSTITUTIONALLYREQUIREDTOACCOMPLISHTHEIRMAJORAMB [...Majority was constitutionally required to accomplish their major ambition...] Plaintext: ALL POINTS BURN NOTICE PRIORITY ONE EVADE CAPTURE SLEEPERS EXPENDABLE The message is broadcasted to all points, even those that are not sleeper agents. Since the Americans have found the broadcast station, the full plan of Dragovich cannot be executed and he so tells the non sleepers "Born Notice", and that priority number one is to avoid getting captured by the Americans. The sleepers are expandable and are no longer relevant. The second sequence appears in the mission USDD, just before Mason meets JFK for the first time (4:20 in the video): Sequence: 19 9 6 6 7 11 3 10 17 7 13 10 13 8 11 Converting to text: TJGGHLDKRHNKNIL Key: ESSEDHARDONTHES [...Houston pressed hard on these grounds....] Plaintext: Proceed To Target The phrase "Proceed to target" also appears in the mission revelations. Mason says it during his breakdown, as well as saying "Oswald compromised", another code which has previously been decoded and refers to the JFK assassination (3:35 in the video). I find this one quite interesting: During the USSD mission, Mason had the perfect opportunity to kill JFK. During the last mission, Dragovich says to mason- "You should have been my finest agent, it would all have been so much simpler", possibly referring to Mason not finishing the job when he had the opportunity. In USDD, mason also hears sequences with information on entry passwords in the pentagon (Pentagon one Prospero, Pentagon two Ariel, Pentagon three Sycorax). This can be further confirmed by one of the mails in the black ops terminal: Harris confirms that the Pentagon has been compromised. He's procured transmission fragments, don't ask how. Here they are. Echelon 2 1 12 24 4 8 20 1 5 2 18 16 6 21 14 21 19 21 9 1 (Decodes to: Pentagon one prospero) Echelon 9 8 11 17 1 17 7 18 24 1 0 19 18 5 1 11 15 (Decodes to: Pentagon two ariel) Echelon 8 8 18 16 19 24 25 21 17 21 14 17 15 15 22 11 8 18 5 5 12 (Decodes to: Pentagon three Sycorax) CUTZHEXZKMWMQUMTQJMRKNTPATSUJZZYZGIMWZETMKNWMEWZFHCGYZVMUXZSHWM (We think Echelon means information) VMWZQTMCHTZVZCGGZETEUCGTZIZRGQJZJWMRTKMSHWNZYNGIZJMRGZQWMFULZLMVZJNQT (We are sure Ascension means command) It is not clear whether Mason hears the sequences in retrospective during the interrogation- meaning "Proceed to Target" has been one of the commands in the assassination day, or whether there were broadcasts directly to the Pentagon, meaning Mason was commanded to kill JFK. More on that later. The third message appears in the mission "Crash site", when Mason and the team reach the crashed helicopter. Sequence: 7 2 11 11 23 8 17 11 14 18 25 13 15 24 11 2 10 16 15 17 17 5 13 8 4 3 9 11 Converting to text: [H]CLLXIRLOSZNPYLCKQPRRFNIEDJL Key: [E] ALREADYBEENDESCRIBEDEVENIFI [...have already been described. Even if I...] Plaintext: CAUTION NOVA MUTATION OBSERVED We believe this message is referring to Dragovich and Kravchenko experimenting with Nova 6 on villagers, as we know from Kravchenko's recordings from the mission Victor Charlie and Intel from Crash Site. I now want to discuss on how the ciphers were solved. While we do have methods to solve Ascension codes, there has been an interesting aiding source this time. When the game came out, it has become apparent that all the dialog of black ops 1 appears in the PC files of non English versions, probably as means to translate the game from English. In there, players have been able to find the following: MASON: Ascension. Mason. Prepare down target Kennedy. John Fitzgerald. Priority supersedes all previous instruction. MASON: Ascension. Mason. Proceed to target. Await final coordinates. MASON: Echelon. Oswald, compromised. Ascension. Mason. Down assigned target. MASON: Echelon. Scheduled Nova deployment jeopardized. CIA breach. MASON: Ascension. All points. Down target Clarke. Priority one. Await final coordinates. MASON: Ascension. All points. Phase two. MASON: Ascension. All points. Phase three. MASON: Ascension. All points. Burn notice. Priority evade capture. Sleepers expendable. MASON: Echelon. Nova deployment signal imminent. MASON: Ascension. Mason. Resume directive programming. Respond. MASON: Echelon. Pentagon. One. Prospero. MASON: Echelon. Pentagon. Two. Ariel. MASON: Echelon. Pentagon. Three. Sycorax. MASON: Echelon. Caution. Nova mutation observed. Subjects exhibit advanced necrosis hours before mortality. MASON: Echelon. Rogue sleeper. Mason. Programming corrupted. Dragovich down. Pentagon sleeper activated. CIA sleeper activated. Ascension. All points. Down target Mason. Priority supersedes all previous instruction. MASON: Ascension. Mason. Location. Texas School Book Depository. 6th Floor. 6.5MM Carcano Rifle. Dallas. Dealey Plaza. 11.22. Green marks messages that have appeared (fully or partially) in new or old number sequences which we have decoded. Red marks messages that have not been found, either because we haven't found them yet, or because they do not appear in-game. This source has been the only place where I could find references to the new decoded messages. The solutions in this thread further confirm the validation of the file sources. Given the plaintext for a One-Time-Pad cipher behind a message, we can verify it is correct as long as the key is not arbitrary or random (i.e the key has some meaning we can point out). With the typical Ascension code, this is indeed the case, and as such the decoding process has been quite simple. One of the more interesting messages here is the last unfound dialog message. It suggests there is a sleeper agent in the pentagon and the CIA. It is quite a weird one because there isn't supposed to be an in-game gap for the message to appear, since taking Dragovich down is the last thing you do in the campaign. However this lines up with the Pentagon being breached. I think this message opens up a door for some interesting discussion. Last but not least, I would like to focus on one number sequence for a very specific reason: It seems like it hasn't been solved yet. The sequence is as follows: 9 19 18 4 6 21 17 14 9 19 8 24 17 24 5 13 11 20 15 21 24 11 9 12 8 20 21 10 16 23 4 22 21 4 0 14 This sequence appears all over the campagin, usually with Reznov is around. Examples would be the final moments of the escape from Vorkuta and Rebirth island. It also appears as an one of the objectives in the revelations mission. Diving into the internet, I could not find any source that has solved the sequence. In case it was solved, please share. The question is why people haven't realized that the sequence is unsolved. I believe this is because one of the more popular sources on that topic said it was solved. Here I'm referring to NGT's video (17:32 in the video): NGT did great job with the video, but he made a mistake, as he presented the same key and answer of the next message in the video (18:57 in the video). Beyond simple checks that dis-confirm this section of the video, the main source of NGT's video, the post by BigDah, does not address this sequence as well. Attempts to decode the sequence have so far failed, including testing unused dialog as before. Here I want to provide a speculation to what could possibly be the answer for the sequence. My speculation is that the decoded message for this sequence is "Dragovich, Kravchenko, Steiner, All must die." This phrase has the exact length as the number sequence. It repeats itself in the campaign many times and is associated with Reznov's sabotage of the brainwashing. This lines up with Reznov usually being around the sequence appears. Furthermore, the phrase is not prefixed by "Ascension" or "Echelon", which would up with the sequence being installed in Mason by Reznov and not broadcasted. It would also explain why the answer seemingly doesn't show up in the unused dialog. I think that if this is indeed the message, it would be very exciting. There is one problem: As said before, one can verify that a certain message is the answer, as long as the key is not arbitrary or random. However the key obtained from such test with the message "Dragovich, Kravchenko, Steiner, All must die." gives a key without any recognized meaning: GCSYSAJMCJRYWWYJYKBDFHBZEDVZFLKECBSK I see a few options regards this number sequence: 1. This sequence is an ordinary ascension code (possibly with a typo in the key as in some other sequences) 2. This is not an ascension code / One-time-Pad cipher. 3. The answer is "Dragovich, Kravchenko, Steiner, All must die", and the key has some meaning we don't know about yet. 4. The answer is "Dragovich, Kravchenko, Steiner, All must die" and Treyarch have decided to use an arbitrary/random key. In the case of option 4, guessing the message as done is the best that we can do. (It is worth saying that using One-Time-Pad with a uniformly chosen key that is used once provides a perfect security that cannot be cracked, mathematically and practically). Regards option 3, there seems to be two audio files under the names of "drag_krav_stein_flash_lr.wav", and "drag_krav_stein_flash_lsrs.wav", which are attached below: drag_krav_stein_flash_lr.wav drag_krav_stein_flash_lsrs.wav Perhaps the answers lie in there. Thank you for reading! If you have any questions or insights feel free to comment below. I would also like to hear what do you think of the messages. Richkiller out.
  22. 4 points
    Within Black Ops 3's filler arc, we are introduced to the concept of "Fractures". At face level, they seem to be a clever narrative tool in order to take real locations and make them more interesting (i.e. Stalingrad with Dragons) - however I believe there *is* a narrative explanation. However first, let's clear up some misconceptions: Fractures are NOT "Dimensions" This is an easy trap to fall into, but the distinction is important. Dimensions differ in that entire world histories can be different, people can die at different times, people's personalities can differ, people can even be born a different gender. The specific differentiation between dimensions is given in the following cipher, found in Gorod Krovi: "Kronorium Excerpt 349561223: The Summoning Key is one of the oldest artifacts in all creation. It was used by the first one to mix all the dimensions with life, giving each one its unique balance. Under certain circumstances, it has the ability to form bridges between dimensions allowing the transfer of life forces back and forth. It resides in the 63rd dimensions" So seemingly, the exact definition of an "alternate dimension" is one with a different "mix" of life to any other. The Zombies storyline primarily takes place in Dimensions 1* and 63, meaning that these dimensions have a different balance of life throughout, possibly contributing to the differences in individuals (i.e. Cornelius and Cornelia Pernell) A Fracture, on the other hand, is something different entirely. Here I will make the claim that, during Black Ops 3 (bar Shadows of Evil and Revelations), we never even leave Dimension 1*. As given by the timeline, the Deceptio fracture is formed at the moment Primis Richtofen shoots his alternate self in the head (or arrives in the teleporter, based on the intro cinematic, however the difference between the two is seemingly irrelevant). At that point, as illustrated by the following comic panel, not only does the future begin a new course, but past events adapt in order to make the "fractured" event make sense. As seen here, the event retroactively changes the past, in order to adapt it for Primis being present in Dimension 1*, hence the appearance of a Giant at Der Riese, even though they were only present in Dimension 63 beforehand. The presence of Primis forces the new "fracture" to be closer to their home dimension. This can be seen during the course of Black Ops 3. With each new fracture (Proditione and Agonia), Dimension 1* becomes more and more fractured, and as it is due to the interference of Primis, closer and closer to Dimension 63. As evidence for the retroactive changing of the past, however, this is given clearly on the timeline, as Zetsubou no Shima takes place two weeks before Der Eisendrache, yet is altered due to the effects of it. I hope this post is somewhat useful if anyone is confused about the difference, it's not the easiest thing to wrap your head around, so I felt it was useful to talk about. As always, feedback is greatly appreciated. (*We have no canon number for the original dimension, so I have used 1 here for ease)
  23. 4 points
    https://docs.google.com/document/d/1EtGWoRLpXmx7Y28OcJB7j6TPJVMIONCF02_T_6ROpoU/edit?usp=sharing I wanted to create an updated timeline which includes the background events of Classified and Alpha Omega as well as Campaign events and real life events that would pertain to our storyline. The above link is what I have so far. I will eventually go on to add the events of the Broken Cycle, probably after the final DLC so we can have a full sequence of events. As of right now, tell me if I'm missing anything, because I would love to add as much clear info as possible to put things into a more linear perspective. I tried my best to only include events that we know have a definitive date or at least month mentioned, and if there's anything you'd like a source on I would be happy to provide. Also big credit to @Monopoly Mac as I took his original transcript of the timeline to use as a base, and added to that. EDIT: Dates from Tag der Toten added.
  24. 4 points
    Surprise! Or maybe not.... As a gift for the amazing people from here, I made this map. Hopefully it includes all zombie-related locations, but if not please let me know but please don't begin about Nacht der Untoten and Bunker 87. The underscript gives a short summary about the location's role in the story or how why decided to place the location at that point. Some maps, like Morg City and the House, remain questionable and unproved, of course. I would also like to recommend you to zoom in as far as you can, because often maps are based on real locations which are actually visible from the sky (which is pretty cool, in my opinion). Bright red means that the location is an actual map Dark red means that the location is referred to in-game Orange means that the location inspired the developers for something in a map Enjoy! https://maphub.net/Anonymous/codz-prototype
  25. 4 points
    Awesome work guys. I love how these languages can really give us another perspective from which to look at the story. I've compiled all the words and their factorization. Most of these factorizations, make sense, like Keeper being good/fortunate^2 and Apothicon being evil/bad/misfortunate^2, some of them are quite insightful like how the Keepers apparently view time as a resource, and a few of them don't really make sense or maybe I'm missing a meaning. Destination/to- Opposite/duality/altered form^2 Feeling/Sensation/Conciousness- Opposite/duality/altered form * Origin/Form Shame/form- Opposite/duality/altered form^3 Neutral/stable- Explore/Expand *Opposite/duality/altered form Across/between- Origin/Form *Opposite/duality/altered form^2 Magic- Opposite/duality/altered form* Reality/Completeness/Existence Journey- Origin/Form *Explore/Expand Void/Abyss/Outer Space- Opposite/duality/altered form^4 Dream/Illusion-Opposite/duality/altered form *Origin/Form^3 Volatile/Chaotic- Opposite/duality/altered form^2 *Explore/Expand Story/History/Origin Tale/Record- Reality/Completeness/Existence * Origin/Form Permanent/Unchanging- Opposite/duality/altered form* Time/Temporal/Impermanent Transcendent- Reality/Completeness/Existence * Explore/Expand Emotion/Motivation- Good/Fortunate * Opposite/duality/altered form^2 Truth- Reality/Completeness/Existence^2 Flee/Escape- Origin/Form * Move Doom/Horrible Consequence- Reality/Completeness/Existence* Evil/Bad/Misfortunate Keeper- Good/Fortunate^2 Cross/Move beyond/Venture- Move* Explore/Expand Lie/Falsehood- Reality/Completeness/Existence^2 * Opposite/duality/altered form Human- Explore/Expand^2 *Opposite/duality/altered form^2 Pursue/Chase- Opposite/duality/altered form* Origin/Form * Move Apothicon- Evil/bad/misfortunate^2 Buff- Opposite/duality/altered form*Good/fortunate*Reality/Completeness/Existence Curse- Opposite/duality/altered form* reality/completeness/existence* evil/bad/misfortunate Renegade- Resist/Repel/Fight^2 Despair/Sadness- Opposite/duality/altered form* reality/completeness/existence Eternity/Forever- Time/Temporal/Impermanent^2 Fear- Opposite/duality/altered form* Good/fortunate* Time/temporal/impermanent Protect/keep- Good/fortunate*hold Time- time/temporal/impermanent* resource Rise- Move*benefit/gain/ability Fall- Move * loss Decay- Evil/bad/misfortunate* flow/radiate Zombie-Opposite/duality/altered form^2* explore/expand^2 *evil/bad/misfortunate Transform- Change*Potential Eclipse- Converge/together*open Servant/Slave- Resource*hold Banish- Move*harm Space- Resource*open Pod- potential*hold Seal up/seal away- Change*close Stop/prevent- Potential *close Insanity Elemental- Opposite/duality/altered form* Good/fortunate*flesh/body/animal Grow- Resource*flow/radiate Beast- Opposite/duality/altered form^2 *explore/expand^2*change Portal- Open*light Water- Change*bone/metal/solid/mineral Eye- Resist/repel/fight* Time/temporal/impermanent^2 Egg- Potential*Bone/metal/solid/mineral Create- Hold*Flow/radiate Altar- Benefit/gain/ability *bone/metal/solid/mineral Capture/hold captive- Hold*acquirable Margwa- Shadow*Teeth Heart- Potential*hatch/produce Unlock- Open*Flow/radiate Lock- Close*flow/radiate Key- Open*Device/machine Lock/Seal- Close*Device/machine Sword- Light* Bone/metal/solid/mineral Invade- Damage*flow/radiate Statue (of keeper)- Good/fortunate^2 *Bone/metal/solid/mineral Parasite-Consume*flesh/body/animal Seconds- Evil/bad/misfortunate*time/temporal/impermanent Break/destroy- Evil/bad/misfortunate* Change Minutes- time/temporal/impermanent*change At same time- Converge/Together*Benefit/Gain/Ability All- Change*hold Times- Time/temporal/impermanent*points Hour- Time/temporal/impermanent Bone/metal/solid/mineral In/into- Move*acquirable Open- Potential*open Magic box- Opposite/duality/altered form*Reality/Completeness/Existence *Contain/surround Survive- Change*flow/radiate Perk Machine- Benefit/Gain/Ability *Device/Machine Door- Open* Bone/metal/solid/mineral Quick Revive- Teeth*Bone/metal/solid/mineral Trap- Damage*Device/Machine Robot- Opposite/duality/altered form^2* Explore/expand^2*device/machine Idgun- Flesh/body/animal*Weapon
  26. 4 points
    So, since before the map came out, people were curious about a trophy that popped up on PS4 for Tag der Toten. It reads: In Tag der Toten, find the secret. welp, they found the secret. There’s a weird lonely iceberg with a pool of water that a few very lucky players have gotten to. I’ve seen people use Anywhere but Here and arrive there, but it seems like the “real” way to get there is to have the upper flinger throw you directly there. I’m not sure if it’s yet known exactly how to trigger this or if it’s RNG, but it has happened to some people. Anyway, after you get to the iceberg you can swim down into the pool, and you’ll actually have to swim a pretty lengthy distance through icy tunnels. When you reach the other end and emerge, you’re in an all new area with its own unique skybox. And not just any skybox. If that wasn’t wild enough, when you approach the water, the orchestral version of the song “Pareidolia,” otherwise known as the score for the map Shangri-La, begins to play. So... there it is. The theory that Shangri-La is on mars is about as OG as it gets around these parts, and it has gotten an official nod from Treyarch. Somewhere Jimmy Z is smiling.
  27. 4 points
    Добрый день lovely people! I found it might be time to unearth another forgotten mystery from our story. If it wasn't for @RichKiller and @caljitsu recent notes about the pyramid on the Shadows of Evil wall, this thread wouldn't even exist, so a great thank you for the,! Now let's begin: As you might know, the depiction of the Great War on the wall in the secret city beneath Morg City, shows something that matches the most with the shape of a pyramid building. We've got pyramids all over the globe, by some believed to be built (with the help of) god-like creatures from the space above us or the world beneath our soil. The most striking pyramids in our story are those encountered in Shangri-La, and on the loading screen of that map and moon. Those are Vimaña's, Chariots of the Ancient Gods. These flying cities of the demons were believed to have been used in a war between gods, between the two factions we now consider as the Keepers and Apothicans. We know such devices are, or were stationed at Shangri-La, but at what location is the Vimaña stationed seen in this picture? The Great War including Primis was fought in France, right? So @caljitsu observed that this pyramid might very well be stationed in Northern France. He noted that the pyramid is potentially located underneath the pile of dirt we have given the name 'Excavation Site 64'. The stone subterrean corridors under the mound, possibly under the whole area, might actually be the inside of a pyramid! If you look well, you can even see that the four large runes on the top of the mound correspond with the vague blue forms on top of the pyramid on the Shadows of Evil wall. Okay, so there is a pyramid buried in Northern France, at the former battlefields of the Great War (double meaning). What can this tell us? Well, it would explain the pressence of all the unearthly-looking runes and stones, with the same circles and symbols scratched in as we can encounter on other locations that have Keeper-influence such as the undercroft of Der Eisendrache. It explains the excavation of artifacts that seemed to have been crafted by beings much more intelligent than us, such as the Elemental Staves, the "Magic" box and the Weapon-Upgrade-Machine. I also believe that this makes Origins connected with Shangri La via the realm that we call the Crazy Place. Because of this, I believe it are the Original Universe and Dimension 63, of all countless universes, that got connected with each other. Let's go the the moment Ultimis Richtofen had teleported Maxis, Samantha and Fluffy. Richtofen orders the rest of his split faction within Group 935 to search for Doctor Maxis to talk Sam out of the MPD, and upon finding Maxis, the latter speaks the infamous sentence: This was a popular question for the community to theorize about, and we have considered all tunnels: At Tunguska, at Nacht der Untoten, at Moon and most notably, at Shangri La, as we know that location was discovered and excavated by Richtofen's faction. From the Timeline, however, we've learned that Maxis was teleported to the Crazy Place. As Shangri-La has, just like Excavation Site 64, a pyramid embedded in its soil, I would like to consider the possibility that Shangri La also has a gateway to the Crazy Place. You see, I believe the description of the function of a Vimaña is also used metaphorically: "Flying" can also be seen as in "flying" between dimensions. See this thread for more info concerning that. And thus, the pressence of the pyramids at the location of portals to the Crazy Place are no coincidence: It are the pyramids theirselves that generate the portals. Maxis travelled to the Crazy Place but got back via Shangri-La, walking right in the arms of Richtofen's men. I would also like to note that both Origins and Shang are maps with a vast amount of Element 115 underground, could this be connected with the pyramids/Crazy Place too? Now, what exactly is the Crazy Place? Where is it located, if we even are able to describe that. All we know is that it is inhabited by undead creatures, resembling men but not fully: Having large, carnivorous teeth like Keepers and also wearing the symbol of the Black Sun. We also know that these creatures are able to step into our world when we activate a Conversion Generator, but are unable to when their portals disappear after the Generator is fully activated. The hidden realm beyond also houses crystals that can be used to harness the Elemental forces: Wind, Electricity, Ice and Fire. I discussed the possibility of the forces being merely different applications/uses of Element 115 by the means of different crystals here, and @The Meh explains the possibility of these forces being the driving factors behind our Elemental Multiverse here. But for some reason these cystals are located in the Crazy Place. And lastly, of course, does the Crazy Place guard what is believed to be the very entrance to Agartha, the Aether physical manifestation. I've considered the Crazy Place to be inside the pyramids, the Mercury Vortex engine of those ancient devices, the crystals being the catalysts. As you can see on the Shangri La loading screen, the Vimana is powered by Wind, Electricity (and possibly more elements). But then I thought about this Hindu maniscript: The pyramid isn't created by the Elements, the loading screen pictures an old belief of the Hindus. So what could the Crazy Place be, then? Is it really a realm seperated from ours? If it is a gateway to Agartha, why does it also guard the Elemental crystals? And why does activating the Conversion Generators, converting 115 out of thin air into liquid 115, generate Denizen-like portals where the creatures from the Crazy Place come from? Lastly, could Zetsubou no Shima have an underground pyramid as well? For all we know, it does have an old Keeper tomb, and the location is based on R'lyeh, the sunken lost city from Lovecraft's tales also housing a pyramid.
  28. 4 points
    Alright so in our story we have encountered many popular conspiracy theories such as Moon Nazi’s, Hollow Earth, H.A.A.R.P., John F. Kennedy’s assasination, and the Illuminati. It seems, however, that we have always ignored the existence of another well-known one: the conspiracy in which some Nazi fanatics fled to South America from where they planned to re-establish their Third Reich. The conspiracy that told us Hitler’s death was faked, as he was actually among those fled Nazi’s. Now I believe we’ve found proof for this theory in the Aether’s very last map, Tag der Toten. First let’s get into some history. Operation ODESSA was the codename that was given to the Nazi underground escape plan at the end of the Second World War with the aim of facilitating secret escape routes. Most of these routes, often called ‘ratlines’, led to the isolated jungles of South America (notably Brazil and Argentina). The Vatican, in particular, had a large influence on this as they assisted those who wanted to escape Europe during the war: Initially mainly Jews but eventually also Nazi’s, helping them with things such as retrieving new passports. Ironically, by the end of the war, it happened that both Jews and Nazi’s were escaping Europe side by side, without knowing each others origin. An important detail about the ratlines is that conspiracy theorists believe that Die Glocke was either taken by the Soviets during their advance into Nazi-Germany, or the device was succesfully tranferred to South America, where development continued by escaped Nazi scientists. In Parke Teyu Cuare, in the middle of the desolate Argentinian jungles, a series of mysterious buildings and bunkers was discovered. After finding swastikas etched in the walls, as well as German coins dating from 1938-1944 and porcelain marking ‘Made in Germany’, it is believed that this secret project was part of something the Nazi’s were planning post-war. And looking at the size of the network, they were planning something big. Have you never thought this Timeline excerpt is odd? I mean, why would Group 935 still exist? Why would they still develop weapons when the war is over? Where do they get their fund, their money from? Doctor Maxis made Group 935 totally dependant on the government of Nazi-Germany. The fact that Group 935 continues their research is potential proof for ODESSA’s succes and the survival of Nazi fanatics. Before the Red Army reached Berlin, the top-men of Nazi-Germany, along with several Group 935 scientists, have escaped the capital and used the ratlines to reach South America, where they set up new headquarters and continued research to Die Glocke, Element 115 and a way to strike back at the allies and conquer the world. After the war was over, several 935’ers even went back to continue experiments in the Asylum Facility, setting the stage for the map Verruckt. But how about the most important war criminal? How about the conspiracy that the Fuhrer actually survived? August 28th is almost three months after Germany’s capitulation. I’ve checked it, and between Adolf Hitler (who ruled till 1 May, 1945) and Konrad Adenauer (who became West-Germany’s first post-war Chancellor in 1949), there were no official German Chancellors. As Richtofen speaks about the ‘German Chancellor’ in August 1945, I assume he is talking about a very alive Hitler, hidden in Argentina waiting for Group 935’s next absolute ‘Wunderwaffe’. Okay so, Hitler survived, Group 935 thrived in South America, the conspiracies were correct. Why don’t we hear anything about this later in our story? Why so little clues? Even while they survived the war, it seems like it was merely a deferment of the inevitable. The exact reason for the end of Group 935 is debatable, but I believe it has to do with the vanishing of their leader, Doctor Maxis, as well as something Richtofen did. As we know, Richtofen absolutely hated the Nazi’s, as they were the reason Group 935’s intellect was used for war mongering rather than improving human condition. I would find it very Richtofen-ish to send, directly before his planned disappearance, a message to the United States with the exact location of Hitler and his Nazi pals, as well as ‘those who betrayed Group 935’... But who knows, maybe some remnants of the Nazi’s and Group 935 were still lurking in the jungles, waiting for their moment to strike, the very moment the rockets from Griffin Station came down….
  29. 4 points
    Hey all! So today I wanted to share a thread about a subject quite some members here (notably @caljitsu , @The Meh and @NaBrZHunter) inspired me after reading their topics and discussions here on the Forums or our CoDZ Discord, so all props to them please! Without any doubt, I have excluded some major information and story/gameplay references, but I wanted to have this thread posted this evening, to give y'all some interesting brainfood. Ah well, it's already almost 1AM here but the UK and Americas might still be awake (You can read it with spleenbreakfast, @Lenne, my dear). Enjoy, and don't forget to share your own thoughts! I'll start with Leylines. Anyone knows what that are? (Sees a few raised hands) Okay so, Ley lines are believed to be a series of metaphysical connections that link a number of sites, such as Stonehenge, the Pyramids of Giza and Macchu Picchu around the world. Essentially, these lines form a sort of grid or matrix and are composed of focussed spots of the earth's natural energies. It could be called the Earth’s magnetical veins, nexuses of energy. These lines appear in most cultures and traditions, spread across the globe, and usually the names given to represent these invisible lines are translated to an equivalent of 'spirit', 'dream', or 'energy' paths. Most of these locations happen to be on mountains, man-made mounds, stone circles, pyramids or beacons. Some believe these lines are the flow of Earth’s magnetic field. For example, practitioners of the Chinese art of Feng-shui, try to determine the flow of 'lung-mei', or 'Dragon currents'. The main paths of the forces were believed to be determined by the routes of the sun, moon and five major planets. We know that the Earth is encompassed within a magnetic field. The strength and direction of the magnetic currents vary according to the position of the sun, moon and closer planets. The magnetic field is also affected. You could imagine that when the Earth was blown into bits, the magnetic field and leylines were altered and the force decreased. This heavily severed the Aether’s, and thus Richthofen’s connection with Earth, limiting his power. Now some time ago, @RequixEclipse shared a discovery by several global space-organizations of ‘hidden portals in Earth’s magnetic field’. Observations by NASA's THEMIS spacecraft and ESA’s Cluster probes suggest that these magnetic portals open and close dozens of times each day. They're typically located a few tens of thousands of kilometers from Earth where the geomagnetic field meets the onrushing solar wind. Most portals are small and short-lived; others are yawning, vast, and sustained. Tons of energetic particles can flow through the openings, heating Earth's upper atmosphere, sparking geomagnetic storms, and igniting bright polar auroras. From my understanding of this, it appears that Earth’s magnetic field is capable of generating portals. Back to the leylines, the energy nexuses of the magnetic field. Mythologies say that the Vril-Ya used rods harnessing and conduiting this energy, they called ‘Vril’. As I explained this in a prior thread concerning the Weapons of the Ancients, a Vril staff is an object in the shape of a wand or a staff which is used as a channel for Vril. The narrator of the book The Coming Race describes it as hollow with "stops", "keys", or "springs" in which Vril can be altered, modified, or directed to either destroy or heal. The staff is about the size of a walking stick but can be lengthened or shortened according to the user's preferences. We have actually seen such staff in Call of the Dead, Moon and Der Eisendrache (most likely all being the same one). We also see so-called ‘Amplyfiers’ in the map Buried, which amplify and project the energy. Blood of the Dead for the first time confirmed the existence of laylines in the zombies canon, in which it is revealed that Alcatraz is located at such nexus. This could explain why the Native Americans mentioned evil spirits they purportedly encountered on the Rock long before it became a federal prison. You see, bones and artifacts unearthed by archaeologists on the island have indicated that it might have served as a burial ground for Native Americans, and for some mysterious reason there are burial mounds and monuments made at a lot of leyline locations. It is believed that these locations, and the rituals around them, are ‘Death Roads’ or ‘Spirit Paths’, places where the spirits of the deceased can move away to find peace. In Buried, Richthofen says that departed souls leave residual energy in their wake, and now you might see where I am getting at. Is ‘Life Force’ electromagnetic in origin too? Let’s talk about the Schumann Resonance first, a set of spectrum peaks in the extremely low frequency portion of the Earth’s magnetic field. Pretty much the frequency generated of our ionosphere over the planet’s surface, the rhythm of Earth. Every second, pulses travel around the world in the resonant chamber between the Earth and the ionosphere, the area we live in, sending colluding signals to all microorganisms. These signals couple us to the Earth's magnetic field. Concerning our brain: Our grey thinking masses consist of billions of neurons, and each individual neuron connects to thousands of others. Communication happens between them through small electrical currents that travel along the neurons and throughout enormous networks of brain circuits. When all these neurons are activated they produce electrical pulses. This synchronized electrical activity results in a brainwave, our brain’s frequency. Now it is theorized that the Earth’s magnetic field, through the Schumann Resonance, affects our brainfrequency, and thus: Our minds (and this has actually some science backing this idea). It is by some even believed that this is the driving force behind evolution of living organisms. Conspiracy theorists believe secret projects such as the H.A.A.R.P. and MKUltra revolve around this. Mindcontrol through the Earth’s energy and frequency. In Alpha Omega, it is revealed that the APD (and thus, the MPD as well, I guess) can influence the brain of a subject: Motor and cognitive functions, the pain center, memories and emotions. So does an Aether Pyramid Device enslave the neurons and synapses through manipulating the frequency? In what way could Life Force be involved in this? Is it a cerebral pulse that sparks us alive, and maintains us so? If a brain works 'electric', does it release energy once it stops working and dies? The human body is comprised of matter and energy. Remarkably, at any given moment, roughly 20 watts of energy course through your body. Now, as Maxis says in Buried, energy in a closed system cannot be destroyed, only passed on. The universe as a whole is closed. However, human bodies (and other ecosystems) are not closed, they’re open systems. We exchange energy with our surroundings. In death, the collection of atoms of which you are composed are repurposed. Those atoms and that energy, which originated during the Big Bang, will always be around. Therefore, your “light,” that is, the essence of your energy, your Life Force, will continue to echo throughout space until the end of time. Is our energy connected with the Leylines, our planet's magnetic field and the Aether? Solid matter is made up of pure energy which is vibrating at a specific frequency which gives matter properties like shape, size, texture etc. These solid looking objects like a pen, book and even the molecules, atoms and cells in our bodies for that matter are actually made up of vibratory energy particles like electron, protons , neutrons and further more tiny particles. So when these particles vibrate in their nucleus, a small electrical impulse is generated in our body and according to Maxwell's famous law of physics “When there is a electrical field around a body, a magnetic field gets developed automatically”. Maxwell's equation can even be found in the map Shadows of Evil, written in Apothican language. So the tiny electrical impulses in our body results into the formation of a magnetic field around our body which is actually know as the Aura-electromagnetic field of the body. The Aura is pretty much a person's electromagnetic field! Since everything in this universe is made up of the same constituent particles electron, protons, neutrons etc that means everything has an Aura. Matter is energy, E=mc2. Everything in this physical universe is nothing but energy which connects to everything in the universe. So all matter contains vibrating particles, which generate an electric pulse which forms a magnetic field. In Buried Maxis even says that all matter contains energy. So its not important if it is a living or dead body. Hell, even a rock has an aura. However, a rock, or any object, is that it has no muscles to physically move. A dead body has, thats why zombies are able to exist. And rezurrecting this electromagnetic field, almost in a way like marionette dolls, also rezurrect this deceased's brain, and thus its soul, as the brainwaves are rezurrected as well. However, it is neurologically enslaved to the Controller, resulting in the lyrics of 'the One'. A zombie has an everlasting desire for human flesh (which is given by the Controller), though it wishes someone kills him to end his suffering.
  30. 4 points
    Hall of Fame Class of 2019 Greetings everyone. Boomy, being the bright and fast thinking meme lord of CoDz, decided recently that it was time to award some new folks with the thunderous (hint hint) colour of the Hall of Fame from CoDz. So after days and nights of thinking and battles til death we first and foremost decided to give our friends @DeathBringerZen and @GRILL the honour not only for their great contributions as staff members, but also because they always were a big part of this cosy little community. I can not express enough gratitude towards both of you. Without the Grillmeister, I'd probably would not be on this site for longer than that one discussion way back in the day, back when he roamed the halls of CoDz you could always count on him being anywhere, from the zombies talk, the original Podcast der Toten, forum games and of course the community section, always willing to give advice, help out, discuss and theorize. DBZ was also very much appreciated, cause he never seeked to sugar coat, while also being a Gentleman. Very interested in the gameplay side of things, which I personally always admire with members on here and humble, I mean back when he became a mod, he didn't even want the green nametag, but it was given to him anyway. Not to mention he contacted me about giving yours truly the moderator role, it was a glorious internet day. haha I sincerly hope, Fortnite will let it's grip on you go and the next Treyarch CoD will be great again, so you and Grill can return if you like. Because even though you aren't green any longer, the door will always be open for you to return. But wait... there is more: There is a third member who we would like to recognize, who has been an active member for more than 7 years now. Starting off as a quirky wonderweapon concept speciallist and starting a tag team with me, then with time becoming a great and valuable community member with focus on the off topic section and now writing compelling theories. (That is some great character developement.) Congratulations to the chicken sandwich, electric staff and CoDz loving: @Electric Jesus. My friend, finally you have a colour that fits your name and personality. The times we talked on here and on the console, I will always hold in a special place of my heart. Thank you to all three of you, I think it is fair to say, this site would not be the same without the three of you. Much L.O.V.E from the whole staff team. <3
  31. 4 points
    Okay wait I didn’t even say anything about my HoF inductee brothers. @Electric Jesus I learned about chicken sandwiches from you. You were always around and having fun with everyone, even if it was just to be mischievous. You were and will always be the king of Off Topic. @DeathBringerZen to my brother who always brought the death, but more importantly brought the zen. I learned how to speed run rounds from you, and how to be generally better at zombies in every way. CODZ had always been a home for theory nerds and that sort, but you brought a lot of legitimacy and overall “coolness” with your efficient strategies and videos. All the love. That’s all until I remember anyone else...
  32. 4 points
    Wow. Thank you, anyone and everyone. I am but a humble barbecue or mouthpiece who would shake all your hands way too hard and aggressively hug you. I joined CODZ in 2011, or 2012 I think. One of my Xbox friends had walked me through the Ascension EE and it blew my mind; not only that there was more to this side mode then simply lasting against waves - but more so the depth, eccentricity and overall cryptic nature of the storyline itself. Call of Duty had always seemed pretty straight laced to me, but this was something weird and new and fun. I had to be a part of the community. A southern gem by the name of @FatedTitan (who I was co-running a PvP clan with) told me about CODZ, and how these dudes named @Tac & @Shooter were uncovering this mystery about Shangri-La. “Shangri-La mountains”, they were different during the eclipse. They were talking about Vrill-ya, and 115, and Admiral Byrd, and the locked door in COTD, and alien skulls, and different planets, VIMANAS UFOS DIE GLOCKE OH MY! I had to be a part of this. I needed to be a part of this. I will become a part of this. I will Kool Aid man burst through the wall if I have to. I learned how to debate, peacefully disagree and become strong friends with @Lenne, my brother, and @MMX (whom I can’t seem to tag ?) my weirder brother. I learned how to edit and create videos with @Rissole25, @perfectlemonade and @RequixEclipse in an attempt to revive the CODZ YT. This never came into fruition but brought us all together. I learned to research from @PINNAZ, @AlphaSnake, and @MrRoflWaffles (to name a few). These savants taught me that no detail is too small, no stone should be unturned, and that truly any theory can be possible if you can back it up. I learned to make a dumbass hilarious podcast with some of the best dudes I’ve met. @Flammenwerfer @InfestLithium @FatedTitan @Tac . We talked about CODZ, we had guests, contests. It was really amazing and was one of the high points of being on CODZ and to be alive. Brent @Boom115, Kieran @darkjolteon, Paolo @eyecantspell, Cody @Undead, @RADAUSTIN27, @MrRoflWaffles, and everyone else who helped us - I love you all. I learned how to be a part of the staff, as @Strwrsbob begrudgingly brought us in. He was wary of new staff, as @carbonfibah had instructed him to be. Thank you Nick for the chance to help this place. I learned to sacrifice my own time and money to help build this place back up. A Scottish genius came along and whipped us all into shape. His name is @Hells Warrrior and he is the biggest numpty I know. He is, first and foremost, the reason CODZ still exists. He is an absolute legend, an amazing father, a tireless warrior, and most importantly someone whom I am incredibly privileged to know and call my friend. I learned what it was like to welcome in new staff. @Boom115 @anonymous @NaBrZHunter @Slade, and how exiting it is to have new blood reinvigorate everyone. I learned what it was like to belong here. I would wake up and read CODZ, check on CODZ before I go to sleep, think of CODZ and my theories while at work. And I suppose now we’re here. The cruel hand of time endlessly pulling us towards newer and different experiences, the bittersweet memories that seem extracted from a “coming of age” tale, and all those f***ing unanswered Zelinski questions. I will always always always have the warmest place in my heart for all of you. @Lenne you seriously made me tear up when you said I’ve always got a home here. I promise I’ll check back when I can. I love this place and all of you. Thank you for the honor of making me yellow, it’s truly something I’ve always wanted. I play Apex now, but honestly I love to just chat in parties. “l GRILL l” - find me on XBOX (p.s. those are lowercase L’s). I know I forgot far too many people in this post, and for that I’m sorry. Let’s talk soon.
  33. 4 points
    Tag Der Toten has a very interesting "Secret" Easter Egg. We see Mars up close as we hear "Paraphony", the Shangri-La intro music plays. Now, obviously this is a very famous fan theory (especially on CoDZ) but it seems weird for them to do so much work to create a whole skybox just for this one secret. The modern story is very obvious with how it refers to Agartha as above us, being heaven, the Dark Aether as below us, being hell, and us in between on Earth. What if it is more literal than we think?. . We'll get to Venus later, but let's stick with Mars for now. There's evidence that Shang is a keeper site or connected with the keepers in some way. This is some kind of elongated alien skull, likely meant to symbolize the Vril-Ya, the BO1 stand-in for the Keepers. The systems at Shang such as the advanced water systems would also be explained by a Keeper presence there. The MPD teleports Richtofen there. Now, here's where it gets complicated. The Alpha Omega Broken Arrow world map lists Shangri-La in the Himalayas. So surely that means the Mars theory is dead? Not quite. It also is listed as "Time paradox site" (we know that all too well) and more importantly to our current line of thinking, "Potential Gateway". So Shangri-La is on Earth, but is a potential gateway to Agartha. If Mars is Agartha, and Shang is teleporting back and forth between Earth and Mars like Tag Der Toten is, this fits perfectly. In fact, Brock and Gary originally get to Shang trying to prove the existence of Agartha. George Romero also had research about both CotD and Shang, evidenced by Romero's assistant Sally going to Shang trying to find her disappeared boss in the timeline: Following the disappearance of the Call of the Dead cast and crew, Romero's assistant Sally begins the search for her boss. Her journey leads her to Shangri-La during an eclipse, which sends her back in time to April 25th, 1956. The War of Agartha from the Alpha Omega intro seems to take place on a very Mars-like surface. (edited because I just thought of it): The Revelations House is plucked by Monty from Sheffield into Agartha, so it'd make sense for Shangri-La to be the same way. So, there's some evidence that Shang is on Mars and that Mars is Agartha. Now, if that's true, then Venus must be the Dark Aether. Admittedly, there is significantly less evidence for this, but if one is true then the other has to be as well. First off, just look at it. I could be convinced that this is Hell. Now, let's get into the storyline evidence, which is somewhat limited. The only mention of Venus in the story is in possibly the most strange cipher in Zombies history, on Revelations. So "The Source" is on Venus. At first glance this cipher seems almost random and irrelevant, but if we go with our theory, then Venus is the Dark Aether/Hell. Where else have we seen "The Source" in Zombies? This drawing on "Classified" is labeled "The Source". From my best estimation, this is The Shadowman, the 115 meteors, and the MPD. The three most important sources of corruption and darkness from the Dark Aether that seep into Earth. The Source being Apothicon/Dark Aether and on Venus fits almost perfectly with this theory. Okay, that's the theory. If there's anything I missed, let me know. Also this does not include why the hell Call Of The Dead/Tag is on Phobos, I still am not sure what reason there is for that.
  34. 4 points
    An abandoned airfield forgotten by time, to make first contact with Them. Through the walls of an Asylum, haunted by years of torture and sickness. Sloshing through the endless swamp of death. Returning to where it all began, learning of the endless pain and suffering. Traveling time and space to return to the Theatre of the Damned and the Doomed. Secret military operations become exposed for all to see as the damned break free. The countdown to the apocalypse, beginning at the Cosmodrome. Eternal damnation of a ship-wrecked film cast in a frozen hellscape, minions to the doctor’s nefarious agenda. Explorers stuck in paradise trying to find secrets far greater than them. Where nobody can hear you scream, nobody can hear you plead for forgiveness. Contact survivors of a fractured earth, hoping to win their favor. Encourage the survivors to mend the rift in space time. Eternal damnation, stuck in an endless loop of the same events throughout eternity. Cursed to forever be one of Them, because the survivors followed The Other. Flashback to where it all truly began, disturbing the grave of an Ancient Evil. Witness the sins of the individuals who sought redemption in the wrong power. Fools dare to change history to seek a better tomorrow. The Frozen One awaits his demise in the heartland of the Knights. The Betrayed One awaits his honorable death on a remote island of biological warfare. The Agonized One waits to meet his other self, in order to let the Fool set things right. The Fool’s plan doesn’t work, allowing the cycle to repeat until the end of time. The Fool who tried to change history passes the torch to the Agonized One who vows to truly bring a better tomorrow. Arriving at the secret military base to uncover the darkest secret of all. They, were the ones perpetuating the madness and needed to be stopped. The Agonized One brings them all, to peace.
  35. 4 points
    This will be my first and last post. My uh "Boom" asked me to test something for him. Just wanted to pop in and say hello to you all! I hope you are doing well and not getting eaten grrr (zombies noises). <3 Mrs. Boom
  36. 4 points
  37. 4 points
  38. 4 points
    Below is a list of codes that can be entered into Rushmore. The codes can be entered once per game and only one code can be used per round These codes do not include Main Quest codes as these change every game. 3825 (Duck) - Zombies make duck sounds when killed. (likely a call back to "I am that duck") 3279 (Easy) - Slow down all the zombies to shambling speed for 5 minutes. 2739 (Brew) - Lower the price of the brew perk by 50% 7632 (Soda) - Lower the price of the soda perk by 50% 2652 (Cola) - Lower the price of the cola perk by 50% 7225 (Pack) - Spawn in a bon fire sale 8463 (Time) - Freeze all zombies for 15 seconds 8368 (Vent) - Rushmore goes off for a bit 1841 (Quiz) - Rushmore asks you questions. No confirmed method for answering. 2666 (Boom) - Spawn a live grenade 6853 (Nuke) - Spawns in a nuke drop 3667 (Door) - One door on the map will be free (this is randomly selected) 5683 (Love) - Rushmore brings sexy back 5433 (Life) - Quote from Rushmore about life 5653 (Joke) - Rushmore tells a joke 7664 (Song) - Plays the easter egg song 8333 (TEDD) - Activate TEDD in the bunker/lounge 4867 (Guns) - Gives the Disorderly Combat effect and switched guns every few seconds for one minute 7283 (Rave) - Starts a party in the bunker 6662 (NOOB) - Reverts zombies health to round 1 (Unsure how long it lasts) 7433 (Shed) - Open up the shed 2265 (Bank) - Free 1000 points 4728 (Grav) - Zombies float to the sky after they are killed. Lasts 1 minute. 9296 (Yawn) - Rushmore acts insecure about boring the player. 4376 (Hero) - Fills up specialists meters. 9277 (Warp) - Teleports you to a random location on the map. Puke (7853) - Zombies blow chunks Fall (3255) -Zombies fall over (randomly triggered) Ugly (8459) - Rushmore boosts your self confidence Rushmore tells backstory about the facility 0001 - Backstory 0002 - Backstory 0003 - Backstory 1001 - Backstory 1002 - Backstory 1003 - Backstory 1004 - Backstory 1005 - Backstory 1111 - Backstory Let me know if you have found any others any I well add it to the list.
  39. 4 points
    So if you're an idiot like me...you played only aether maps solo with the same perks, same elixirs, same guns and didn't put operator mods on any of you weapons all the way up to Prestige Master 1000. Then this guide is for you. I'm going to cover the best strategies (that I know of) to complete the challenges that are don't come naturally to every player. Zombie Hunter Challenges I did all of these without any extra effort with the exception of the catalyst challenges. Curiosity - Kill 1,000 Catalyst Zombies More Than One Way - Kill 250 Catalyst Zombies using the corresponding reactive AAT's ...Got Your Tongue - Deny 500 Catalyst Zombie Transformations The easiest way to do this is to do the purge the blight step on IX. Prior to teleporting put cryofreze on all of your weapons. The step spawns endless gas catalyst that will remain at the same level (I can normally do this by round 20). Blow up the first orange egg sack and it will force the zombies to spawn on the 2nd level. Stand on level one and let them come to you. Once you have all 1000 catalyst kills, move closer to their spawn and You can do these challenges in one game if you have any elxirs that can spawn ammo (cache back or alchemical). Easy clap. Zombie Survivalist Challenges All of these challenges were pretty straight forward. If you are struggling with the open sesame challenge you should just break your copy of BO4 in half and call it a day. Open Sesame - Open 200 Doors Zombie Strategist Challenges This one was rough since I rarely if ever played chaos maps. Best recommendation would be to just play IX. The base maps tend to have the worst players. I guess its just that the folks tend to not be that invested in the game. I would also recommend equipping the "Nowhere but there" elixir as you can double your effors for the EMT challenge. Resurrectionist - Revive 100 Players with the Scepter Elixirs and Talismans Challenges Ace Up My Sleeve - Spawn 80 powerups by using Elixirs Rather than wasting your valuable elixirs. Use the point drop elixir. Its cool down is only 5 seconds and you keep your points. Share The Wealth - Use Point Drops to give points to another player in 20 matches This one is a pain in the ass. Only one drop per match counts towards your progress. Just make sure you have this on elixir equipped in public matches. Sanctuary - Avoid damage from 80 traps using Anti-Entrapment Each unique trap count one time per game. I would recommend doing the on Alpha Omega. There are 4 traps accessible after opening 5 doors (a 5th if you are feeling saucy). Weapons and Equipment Challenges Storm Of The Sentry - Kill 500 Zombies with Sentries Front Toward Enemy - Kill 500 Zombies with Claymores I mean, once you go wraith fire, you never retire...Run in IX spawn with equipmint elixir and cache back if you can spare it. I would also recommend the talisman that makes sentry only consume 50% of the specialist charge. Prestigious Challenges FOR THE LOVE OF GOD PUT THE OPERATOR MODS ON YOUR GUNS! Each mod category takes 10K kills, so don't waste your time by waiting. Death Slider - Get 500 Kills using the PhD Slider Explosions Alright so I might sound like a broken record training in the IX spawn room. Use the talisman to spawn with a perk and put PHD slider in that slot so you can get kills early. PHD Slider is only effective until round 13.
  40. 4 points
    The Man, The Myth, The Legend "Tank" Dempsey was an American Marine serving in the Pacific Front of World War II, as well as an operative for the OSS through their efforts to steal Group 935's secrets in the developing technological front of the war. Little is known about his life before the war, and he would prefer to keep it that way. In terms of his family, he would only admit to having a 5 year-old daughter, a daughter he may never see again. Dempsey prefers the world see him as a muscled, masculine "Tank" of a man: A lover of a good fight and of a good woman. He is the embodiment of American male exceptionalism of the 20th Century. A majority of what we know of his background from Doctor Monty are stories of grandeur; Legends of the man they call "Tank". We don't even know for sure what his first name is. On the surface, there isn't much to see with "Tank" Dempsey, and it is perhaps for this reason he was such an exceptional leader of his fellow Marines as well as Ultimis. "Tank" would rather his allies see him as the legendary American badass who can lead them through the dark, instead of the man he truly is beneath the surface. The Facade When Dempsey isn't screaming in jubilation at his own triumph over the undead, he tends to mutter softly to himself. Unlike the others of Ultimis, he tends to only express excitement or insults to those around him, rarely ever letting anyone in to his own thought process. On occasion, however, when he is alone, his true self tends to come to light. Another quirk of Ultimis Dempsey, is his complete destruction of the fourth wall on many, many occasions. Unlike even the knowledgeable Primis Richtofen, Dempsey is aware he is within the confines of a game. What I would like to propose is that Dempsey's outward persona is merely a facade, an elaborate performance. In the time before 115 corrupted his mind, this performance was to boost the morale of his fellow Marines by portraying the legendary war hero, an inspiration to many young men in the Corps. After corruption, however, Dempsey began to believe he was trapped in some sort of simulation, a game, being manipulated by some higher power, the Player, and created by Treyarch. With this information in mind, Dempsey has been portraying the same character his own men were used to, and has gone to great lengths to appease and acknowledge his "fans". In Dempsey's mind, his persona is all that he controls, as his actions are controlled by this "Player". Many of Dempsey's reflections harp on how he is perceived by the Player. In Call of the Dead while he is not playable, he attempts to formulate new catchphrases to stay original. In Ascension, he comments on fan opinion of Takeo. Not to mention, he constantly laments Treyarch's repeated usage of the same mechanics, including turning on the power and easter egg songs appearing in every map. By the time of Alpha Omega, Dempsey is incredibly disillusioned to the idea of collecting MacGuffins for the sake of saving he universe. He seems to miss the days when the Player was satiated by simple Zombie-killing, rather than elaborate quests. All of this is suffice to say that Dempsey is simply playing along with a game controlled by outside forces. One might question why he wants to appease the Player, and question's Treyarch's choices so frequently. This leads to the potential Fridge Horror that he believes his world may cease to exist if the Player loses interest. Despite the feelings he may have about his situation or his life beyond the battlefield, he chooses to hide this behind a mask for the sake of those around him. Outside this persona, he is a deeply introspective person. That, or maybe, like us, he's just having a good time. Edit: Recently heard a quote I really like in Moon that fits the topic:
  41. 4 points
    So, there's a special conversation you can trigger between Ultimis Dempsey and Peter McCain if you linger on the second-to-last step in the AO egg, and you have that Dempsey in your game. The conversation goes as follows: Dempsey: "That really you McCain? I gotta know for sure. Tell me something only the two of us would know." Peter: "You sure you want me to do that Tank? we go way back. I could embarrass the heck out of you if I wanted to." Dempsey: "Ok, let's keep it cryptic. Me and Phoebe. Sum it up in three words." Peter: "I. Forgive. You." Dempsey: "Can't say I'm surprised. However mad you were at the time, I knew you'd come around. You've always been the forgiving type." Peter: "...And discrete. See how I didn't embarrass you by telling everyone exactly who Phoebe is? So Tank, I need to know one thing. Did we beat group 935? Did we wipe their whole rotten operation off the face of the earth?" Dempsey: "We wiped a lot of things off the face of the earth. It's complicated. I want you to know that I tried, Peter. We really tried. We came lookin' for you. Me, John Banana, Smokey..." Peter: "I know, Tank. I know." Mkay, so it seems to me that Peter is insinuating that he once had feelings for a woman named Phoebe, but that Dempsey "stole her away" in some capacity. Not only that, but I don't think this was just some random throwaway line about one of Dempsey's past indiscretions to establish past beef with Peter. Peter specifically says "See how I didn't embarrass you by telling everyone exactly who Phoebe IS?" the word "Is" is key, because it implies she has some active current relation to one of them. If it was just a minor insignificant past girlfriend one of them had, Peter would have said "who Phoebe WAS." Granted if she was their age in the 40s she's probably dead by 2025, but she's still present in their minds seemingly. But as it stands, it seems like one of two things are possible. On one hand maybe Phoebe was Peter's wife, and Dempsey had an affair with her, but they got over it and she remains married to Peter. Alternately, it could be that she left Peter for Dempsey, remaining HIS wife to this day. I do remember back in the day, maybe on Moon, Dempsey saying "I gotta get one of these for my 5-year-old!" other than that, which might have just been a joke, this conversation is potentially the first ever reference to Dempsey's family.
  42. 4 points
    Samantha doesn't need an MPD anymore. Once a simple child, a "woman scorned," as Dr. Monty once pointed out, a surprising element has given her power that she never was meant to possess...and this time, it wasn't an atomic element, but something much more powerful. "NS" is Neilsborium 107 - but that doesn't matter. I'm referring to nostalgia. This element of human thought, like Element 115, is incredibly powerful and can be used to influence mass numbers of people, and like 115, this can be used for good...but it can also have disastrous results. Since the beginnings of the Call of Duty Zombies mode, expectations have increased with every new map developed: Nacht Der Untoten featured almost nothing, and the potential for growth was infinite, yet Verruckt only gently stepped that level up. Shi No Numa blew the lid off, however, introducing elements that had only been imagined prior to its release, and the pressure was truly on. From Der Reise onwards, this amazing growth trend continued...until it suddenly changed. It reached the point that the level of complexity was overkill, the easter eggs stopped making sense, and the story became so convoluted that often, theorizing felt pointless (I'm looking at you, Multiverse). So what happened? I believe we stopped appreciating the little things. In days long past, the nostalgia pool was small - a virtual puddle. Creativity could still run wild, and new mysteries could develop without the need for an attempt at a mindblowing cameo or plot twist involving a beloved character. Inspiration came from the real world around each map, each date and time at which they supposedly occurred. An easter egg, meanwhile, might be a somewhat practical series of steps, accompanied by entertaining dialogue that led to the acquisition of an item or achievement of a small goal: those Easter Eggs are still beloved today, and are often to root of the nostalgia that we now feed off of. On the bright side, I feel that Classified and Alpha Omega have made a truly genuine attempt at rediscovering that balance of simplicity, outward thinking, and small, exciting discoveries. A great example is the audio reel reference to "Operation Stapler." This type of outward reference to real world events (Operation Paperclip) is the kind of thing that feeds that creative pool, and once upon a time, even made the line between reality and fiction hard to discern. How many of you wondered, long ago, if the Waffenfabrik Der Reise was a real place? What about the Fly Trap? Now, what about Operation Stapler? The point is that not everything needs to be tied together. Dempsey and McCain don't need to be old friends to make the story interesting. Russman and George Barkley didn't need to be former coworkers. Peter didn't need to be brought back to life, and Pernell, if we're honest, really didn't even need to be the head of Broken Arrow. Furthermore, not everything needs to be mind blowing or extravagant. In a day and age when Marvel rules the theatres, and epic, tearjerker endgames are a daily occurence, the temptation is to follow suite, creating superheroes and supervillians whose powers emminate from their empty hands on command...but Zombies has never been a superhero story. It’s been one that might be explained via some fun, albeit stretched, pseudoscience. Powers came from the weapons and tools each character wielded - it is Call of Duty, after all. As a final thought, think about LOST - the TV show that so many of us know and love (or hate, or love to hate): the one thing you can't deny is the fact that, although it is long over, there is still so much to know, so many questions to ask, and that keeps us intrigued, and keeps us studying both the show and the real world for more clues. But tying nostalgia to nostalgia can lead to stagnation...so I'm begging the writers at Treyarch to look back outside the extant lore of zombies, and restore the complex simplicity of this mode and story that we all love. There are ways to fix this. Please keep trying. With love, NaBrZHunter
  43. 4 points
    On Alpha Omega, there is a document with codes for several projects and places in the facility that you can enter into Rushmore and he will explain them. Credit to @NaBrZHunter for streaming and entering these codes so I could hear all of them. These are the transcripts I've made. If I put a dash somewhere, its because I couldn't understand the word he was saying. Code 0-0-0-1 Project MKAlpha: "Project MKAlpha is an offshoot of MKUltra. The CIA program explored the possibility of mind control as espionage. While MKUltra explored the spectrum of techniques, MKAlpha focused on the use of a highly classified American Pyramid device located in Camp Edward, Nevada for telepathic interrogation. Use of the APD yielded positive outcomes in a series of tests but serious side effects experienced by both interrogators and test subjects were also reported. More on that under APD Interrogation." Code 0-0-0-2 ADAM Initiative: "The ADAM Initative began with research into automated servants for public use. The androids were made to appear as human as possible to function in people’s homes and businesses as easily as a human employee. Easier perhaps because they require no food, sleep, or salary. The results were very encouraging. Not only did they perform everyday domestic tasks but they inspired genuine affection in their employers. It didn’t take long for Broken Arrow’s top brass to recognize the military potential in the ADAM initiative. More on that under Project Toy Soldier" Code 0-0-0-3 Project Toy Soldier: "Project Toy Soldier is an offshoot of the ADAM initative. The focus of Toy Soldier is to repurpose ADAM units for military applications. Work on Toy Soldier began at Camp Edward 6 months after the facility was dedicated to the Broken Arrow program. Militarized ADAM units were deemed an effective countermeasure to an undead outbreak and their capabilities were augmented accordingly. After several tests and iterations, a unit designated Seargent ADAM performed well in demonstrations for the joint chief. Seargent ADAM remains at Camp Edward ready for activation if necessary." Code 1-0-0-1 Broken Arrow: "The Broken Arrow Facility in Camp Edwards, Nevada is categorized as a Black Site by a select few in the federal government who are aware of its existence. Broken Arrow was created by the Department of Defense in November of 1963 following the undead outbreak in the Pentagon. That incident was contained and kept classified but every available resource was mobilized to prevent another such disaster. In addition to locations at Groom Lake and Hanford, Camp Edward was turned over to Broken Arrow for the research and creation of an American Pyramid Device based on the similar mechanism discovered on the Moon. The efficacy and potential uses of the APD are still being determined." Code 1-0-0-2 Prisoner Holding: "The Prisoner Holding Area in Camp Edward was designed to detain spies and trespassers. However its main usage was in conjunction with Project MKAlpha. The test subjects for APD interrogation were kept in prisoner holding and escorted to transfusion before delivery at the APD for their interrogation session. If they emerged relatively intact, they were taken back to a holding cell in processed out of the base. However not all subjects survived the process." Code 1-0-0-3 Transfusion Facility: "The Transfusion Facility at Camp Edwards served as —- In the MKAlpha interrogation process. Test subjects were escorted from the cells in Prisoner Holding and placed in the transfusion chair. Precise dosages of element 115 were then injected into the subjects bloodstream rendering them susceptible to the interrogator awaiting them in the APD interrogation area. Use of element 115 for this procedure is highly controversial among the few who — the program. Its effects were unpredictable and more than one subject who entered transfusion never made it to interrogation. Additionally Broken Arrow medical technicians working in transfusion reported a variety of side effects when working with 115 and had to be replaced regularly. One interesting outcome is that base personnel avoided the transfusion facility even more than they avoided the APD itself." Code 1-0-0-4 APD Interrogation: "The APD Interrogation Program is a focal point for the MKAlpha program. Numerous tests were conducted with subjects who were strapped into the interrogation chair and given controlled doses of element 115. These subjects were susceptible to telepathic probing from an interrogator located within the American Pyramid Device. Initial results show great potential with actual intel obtained directly from the minds of various test subjects. However averse reactions to 115 were observed. And prolonged time spent within the APD had dilatory effects on interrogators themselves including Broken Arrow’s Cornelius Pernell." Code 1-0-0-5 Solitary: "The Solitary Confinement Area was where test subjects were taken following APD interrogation sessions. They were held there for several days before being returned to prisoner holding. In the early days of MKAlpha, subjects were taken directly from APD to holding. They tended to be unruly. Traumatized by having another mind rummage through theirs and this unnerved subjects in neighboring cells. It was determined that a cool down period in solitude mitigated averse reactions and so the solitary cells were added."
  44. 4 points
    The MPD is powered by the 115 Extraction Drill. The US have built a Super MPD on top of the Nuketown site in the hope of controlling Sam (as said in Classified) - They have built a dome shield structure over the Moon MPD too. - Schuster is Piloting - The MPD opening Maxis has helped the US build it (115 Extraction Drill picture in Origins) so that he can free Sam. This MPD is inside the Dome structure of the Nuketown 115 Extraction Drill. Classified: Punchcard Audio Log # 2 [Call of Duty: Black Ops IIII Zombies]
  45. 4 points
    Heyo, CoDz family. I am 4 days late, but you know what they say: If life gives you a delay make lemon juice. Just wanted to check in with you fine folks and read what life has in store for you folks in 2019. Of course more zombies content, but if you feel like it, then you can also write about your life. The past six months have been very quiet for me, which was a nice change of pace cause 2014 til 17 have been very grueling for me. From what it looks like I will be able to properly start to work this year, though I am scared as hell about that. More specifically about not being able to deal with the people around me and setting the bar too high for myself which only leads into disappointment, but I will try my best. Other than that I became a two time uncle this past year, cause my brother got a baby girl and seing both little children experience Christmas is truly something beautiful. I am looking forward to KH3 and the new Star Wars episode this year and Sekiro. Other than that I have no expectations for 2019, cause it will be shit anyway. haha Unless BO IIII keeps geting good maps. haha I don't have much more to say other than thanks for sticking with us. ily xoxo
  46. 4 points
    Hello again. I'm back with another text walkthrough, this time for Voyage of Despair for new players. (Last updated 2.08.2019). I'll cover basic map opening, getting Shield Parts and the Workbench, Perk Locations, the Sentinel Artifact, the 4 PaP locations, and the 2 Valves to drain water. Kraken build and upgrade added at end. ----------------- Quick reference: Shield Part through first lower door at start, Shield Part through first upper door at start, Shield Part under Poop Deck after Sentinel Artifact. Workbench on Poop Deck. PaP: 1. Below Forecastle, 2. at bottom of Grand Staircase, 3. top of Poop Deck, 4. below Poop Deck. Valves: Under Forecastle (submerged), under Poop Deck (submerged). -------------------- Follow along on a simple walkthrough with these Custom Mutations: Pick the VoD map. Select Custom Mutations, then select EDIT GAME RULES, then change these: ENEMIES, BASIC ZOMBIES, Max Speed = Walk. Then SPECIAL ZOMBIES, turn Heavy, Mini-boss, and Catalyst zombies to Off. Then PLAYER tab, POINTS, Starting Points; raise starting points to 50,000. Do not kill zombies if possible, just follow along and we'll find everything. The basic layout is 2 upper decks across the midship, a Grand Staircase (1/4 from front) that goes down several floors, a Cargo Hold under Forecastle (bow/front) and the Engine Room under Poop Deck (aft/rear). Much of the 2 sides of the ship mirror each other. There are Blue doors that open from points, and Red doors that open from getting the Sentinel Artifact. I will walk you along my basic path for opening, your eventual strategy of opening may vary from this. I choose this path for the training areas it leaves on the lower deck. We will basically stay along the right side (from start, facing rear of ship) of the ship to the Poop Deck. --------------------- Start the Custom Mutation game now. You can pause the game as needed. Start Room (Forecastle): You start at the front (bow) of the ship called Forecastle. You are up top. Across the open area, see the 2 upper and lower doors (blue symbol). both uppers open together, both lowers open together. (Danu Perk Machine 1) The first Perk Machine in this Start area. Danu. Walk down stairs to Danu Perk Machine, stand 4m in front of it, and note the red door behind you (it leads to PaP location after Sentinel Artifact is aquired). Face away from the red door. From Perk Machine, walk up steps on right, open blue door (750), go up top. $Shield Part 1a (Window part): At top of steps, stop and turn 180°. Looking over the steps, you will see a white border 'wall'. If the part is on that wall, you will see it clearly from here. If no part there, face (180° again) the burning lifeboat by the open door. $SP1b. Go in the doorway by the burning half-lifeboat, go through the next doorway immediately ahead. There is a dresser with a hammer, string, and a green tackle box on it to your left. SP1b may be on that dresser. If not... $SP1c. ...walk forward to hallway, make a right. Walk past first short connecting hallway on right (rk7 wallbuy here) to second short connecting hallway on right (very bright). SP1c will be on the bannister of that tiny connecting hallway. Walk past it to blue door (1000 points). (Backtracking for clarity after SP1 part is aquired: From Start, up right steps, into door by lifeboat, hard right, follow to 1000 point door. Upper corner says "bridge"). Open the 1000 point door (into Upper Grand Staircase). Immediately turn left, then right as you go down steps. You will see a ?box location, a map with your location, and a blue door (1250). (Note that a PaP location is at the bottom of the Grand Staircase, but it is currently locked behind a red barrier. We'll be back after the Sentinel Artifact is aquired). (Zeus Perk Machine 3). Open the 1250 door (to 1st Class Lounge). Stay left through 'window'. Walk past Bowie Knife, see Zeus Perk Machine, walk past Perk Machine on right side to blue door (1500). Open 1500 point door (still 1st Class Lounge), walk down short hallway to deck on right (Promenade Port Deck), stay right at edge of ship and walk up the path at the edge to the area with GK5 wallbuy, 1750 point blue door, and a red door. (Note that the side path lifeboat will drop after aquiring Sentinel Artifact, allowing access up on the way back). This is Aft Deck. Open the 1750 blue Aft Deck door by GK5. Walk down 'ramp' and the 2 stairs on right to lower area of Poop Deck. Immediately on your left is the Workbench to build the Shield. From Workbench, walk up the right steps, under the (glowing blue) Sentinel Artifact, to the steps behind it. Go up the steps and activate the Sentinel Artifact. This opens all red doors and allows the 4 PaP locations to be activated. (Note that the last PaP location activated will be the PaP machine. It will then move occasionally, so do not activate the last PaP location until ready to PaP. I suggest doing Poop Deck or Lower Grand Staircase last). (PaP location 1). Sentinel Artifact activated, drop down, note the KN57 wallbuy and PaP location 1; Poop Deck. Hold X/xb1 (interact button) to activate PaP (or save this one for last). $Shield Part 2: Now go down the steps to Workbench. From WB, look under the PaP location, the red doors there are now gone (open). Go in, down steps to Maddox gun wallbuy, turn right and follow hall to end (3rd Class Berths). At brown stairs, go down. SP2a is at the bottom of the stairs, on your left. It is a rectangle on the bannister of a white wall. It should be quite easy to see, but if not there... $SP2b. Head down next steps to Provisions, take the hardest left and walk straight to the burning doorway and boxes ahead. SP2b may be on the boxes, leaning against the white wall on your left. It is easy to see. If not here, then... $SP2c. ...turn right (lights through grates on floor), turn right again and walk that hallway. The lighting is orange-y and SP2c is on the boxes on the right mid-hallway. (If you turn right again, through carcass room, you are at the bottom of the steps where you first entered Provisions). (Odin Perk Machine 4. Valve. PaP 2). With the second Shield Part in hand, open the blue door down here in Provisions (2000). Now in the Engine Room, walk forward to 2 reddish lights, go slightly right, then left. Walk to Odin Perk Machine. Face out from Perk Machine in Engine Room. You are facing water. You can hold your breath Indefinitely, it seems. 1. Valve from Odin Perk Machine: jump into water, turn to the left 180° so you see the Koshka wallbuy. Swim to the right of the Koshka through the opening, to the spotlights shining to the right. Go into the alcove on the right and hit X/xb1 (interact button. There will be a text prompt on screen) to turn the Valve. Continue through this area by swimming counter clockwise to avoid the zombies, go back to the steps by the Perk machine. 2. PaP location from the Odin Perk Machine, walk or swim straight out from the Machine, past the mid-room obstacles, through an opening to the easily visible PaP location. Hit X/xb1 (Interact button. Prompt on screen). Make your way back up to the Poop Deck and Workbench. (Ra Perk Machine 3. PaP location 3). From the Workbench on Poop Deck, face towards the front/bow of the ship. The Sentinel Artifact location is behind you. Go up both stairs on the left side, go up the ramp to the gk5. Head left to the path at the edge of the ship, but stay left and walk the (now open) path back up to the top of the ship by a blue door (1500). Option 1. Open the (1500) door, go in and left/down, stay left, (in Galley) you will pass a Bowie Knife location, then enter the Dining Hall with the Ra Perk Machine. You may open the door (1250) to the Grand Staircase, or you can leave this closed for training on either side of these doors. If you open it, the PaP3 machine location is at the bottom of the Grand Staircase which I'll describe below again from another way. Option 2. From next to the unopened (1500) door, stay left along the Boat Deck until you reach the Upper Grand Staircase (the first inside area, it is brownish). Head down 2 full flights of stairs until you see the blue doors (1250) to the Dining Hall with Ra Perk Machine (from Option 1 above). This is called Lower Grand Staircase. You may open to ot or not, depending on your choice above. (PaP 3) At this point both options converge again. Head down the Lower Grand Staircase to the very bottom, activate the PaP3. Head back up to the top of the Grand Staircase, head through Bridge back to Forecastle/Start (the stairs can be tricky to see, near steering wheel). $Shield Part 3a: From Danu Perk Machine 1 at Forecastle, open the lower blue door on the right (750). Walk in past the first side hallway to the open door (bright light) on the left, stop and look in. SP3a may be in the bottom right alcove of the cubby holes directly across from the door that you are looking into. If not there... $Shield Part 3b. ...continue straight down this initial indoor hallway towards the (1000) shotgun wallbuy ahead, but turn (30° right) into the giant hole in the wall on your right and walk in. You should see a chair ahead of you that may hold SP3b. If not, turn left to (1000) shotgun wallbuy. $Shield Part 3c. Facing (1000) shotgun wallbuy in State Rooms, turn and walk left to corner, then turn left at corner, then take the first right which has one open door. Go in this room and SP3c may be on the chair immediately on your left. Head through the room, make a right back to Forecastle. (Be sure to build your Shield at the Workbench on the Poop Deck). (PaP4. Valve 2). From the Forecastle/Start area Danu Perk Machine, face the (now open) red doorway under your spawn area. Go in, turn right at the Vapr wallbuy, and get to the door (2000) at the bottom of the steps. Open that door. Go into the water and turn left and 180° just like we did under the Poop Deck. Very similarly again, stay along the right side and interact with the Valve, it has a light 1m above it and a bright spotlight shining towards it to help spot it. You will see the PaP4 location to your left, and a Titan wallbuy. Extra clarity: If you see the bright blue Titan wallbuy, PaP4 is on that same wall, left of the Titan by a few meters/yards. Looking at the Titan wallbuy, turn 180° and swim past the brown boxes on your left and the Valve will be on your left. #####End Walkthrough ######Kraken and Kraken Upgrade. The Wonder Weapon, the Kraken, can be constructed or can simply be aquired from the ?Box. It can be upgraded once in the PaP machine (5000 points), and can also be given an elemental upgrade (3000 or 6000 points). -------Kraken Build: The first step is to aquire the Stoker's Key from killing a Stoker. Usually this is the first or second Stoker of the game (about round 10), but I've had it not show up until the 10th Stoker in a rare happenstance. Pick this up from the location that he died. Presumably it times out after a while, so grab it shortly after killing him. Once the Stoker's Key is in hand, 3 times you must fill a treasure chest with (10?) zombie souls by killing them near it. You may locate the first chest location even before you get the Stoker's Key, if you desire to. Go up to the first chest and hit (interact button) to open it (with Stoker's key), and then fill it with souls. Once it is full, it will close and disappear, only to reappear in one of the 5 locations. Note that it may return to the exact same location it was just at. After 3 times of filling the chest with souls, you may aquire the Kraken from the Deck of the ship. Nitty gritty: After the 3rd chest is full, the chest will appear at one of the 5 locations again, only now it will show a small object inside. This object will match an object along the outer perimeter of the top deck of the ship, which will be on a medium size crate. You can view this item in the chest and then look for it. However, this step is unnecessary, after the 3rd chest is full, you can simply go around the ship deck until you find the Kraken on one of the boxes on the ship deck where it spawns. Some items: Globe, compass, calipers, opera glasses (small binoculars). -------Treasure Chest Locations: These appear as a large Treasure Chest if there, and as a couple of small boxes and items, if not there. (Remember to open the first Chest found, with the key, before killing zombies. After that, the Stoker Key is pointless). 1. Forecastle: From Perk machine, walk down steps to Vapr wallbuy, make right down next steps, Chest Location 1 is next to these steps at the bottom. 2. State Rooms to Millionaire Suites: Chest Location 2 is at the opposite end of the hall with the Portal to Provisions. In the white State Rooms area. Near shotgun wallbuy from 3rd Shield part above. 3. Galley: On the left side from Zeus Perk in Dining Hall, pass the SMG wallbuy, and stay left to rear of Galley. Small area, Chest Location 3 should be easy to spot. 4. Provisions: Chest location 4 is in the butcher room with the animal carcasses. 5. Turbine Room: From Provisions, go down into Engine Room to Turbine Room. Chest Location 5 is to the right of the Portal (to Grand Staircase?) in Turbine Room. -------Kraken Deck Boxes: After filling the 3 Chests, simply walk the perimeter of the top deck, front to rear (or rear to front) and back along the other side, near the outer rails. As you approach the correct grey/brown crate with the matching Chest item, a Kraken tentacle should rise up and deposit the Kraken wonder weapon on the crate. But note that on occasion, the Kraken graphic does not load, so get up close to each crate and look for "Hold (interact button) for Kraken", as it may be invisible. -------Kraken Upgrade: To upgrade it, you must aquire 4 parts. Gather the first 3 parts and build the Distiller Table. Then pick up an elemental part from a random killed Catalyst. You may change this last part and re-upgrade as desired. 1. 1st Class Lounge. 2 spots, on tables. If you stand by the Bowie Knife wallbuy, face 180°, walk forward 2m, first location is a white table on your right. If not there, walk a couple meters further, look right, and it will be on another small white table by the entrance (entrance is a small window with ramps). Copper pot/kettle part. 2. Galley. 2 spots. This is behind the Zeus Perk machine. Find this Bowie Knife wallbuy. While facing BK wallbuy, one part location will be on the farthest right wall, in a cubby hole of a large brown cupboard, between 2 zombie entry points, on top of 3 white candles which are laying flat. If not there, it will be on the exact opposite side of Galley, just past the small table. Or, from the smg wallbuy (the other side's entrance from Bowie Knife) just stay hard left and you will find it. This is like a pipe and cap together. So, hard right from Bowie, or hard left from smg (mx9?), from Dining Hall entrances by perk machine. The Galley is quite small, you'll find it. 3. Cargo hold. 2 spots. 1 location is straight out from Titan wallbuy (which is next to the Portal). From wallbuy, stay left by the Valve that drained the water, and the part is on the boxes right behind the bicycle there. The other location is among the stacks of stuff in the center of the Cargo Hold, between Titan and the steps out of the lowest area. This is a compressor. 4. Kill a Catalyst zombie of 1 of the 4 types and grab the elemental piece, this dictates the upgrade that you will get. Not every Catalyst will drop a piece, watch for them or run over an area where you just killed a horde and watch for a prompt. Stokers also seem to drop elemental pieces. 5. Build at a special build table by Engine Room. From Provisions, enter the Engine Room and make immediate right by the HELP graffiti. The table is straight ahead. Or, from the Odin Perk machine, face away from the perk, walk left side of room, up left steps towards exit, table at top of steps. 6. If you do the Elemental Upgrade before PaPing the Kraken, the upgrade cost is 3000 points (PaP is 5000). If you PaP and then do the elemental upgrade, the upgrade cost is 6000 points. It seems to be the same upgrade regardless of amount of points spent or order of upgrade. ###### Happy gaming!
  47. 4 points
    I had my first new year's eve at my own place, and it was amazing. I live right in the heart of town, so there were fireworks all around! Apparently there was a fight too right in front of the door (the house I rent my rooms in is owned by the owner of the cafe/restaurant that becomes a nightclub in the weekends next door so sometimes fights happen), but I didn't notice any of it, and neither did the friend I had over. I had a terrific new year's, and it was the first one since the past years. I've been through really dark times in 2016, used nearly all of 2017 for therapy and recovery (all mental stuff, nothing physical). For the rest of 2017 and all of 2018 I just spent time recovering more. And in september last year I moved out, and (finally!) graduated, so I'm in this weird but refreshing positive momentum. So to have such a good time in my own place was pretty moving, actually. Just thinking about how far I've come, and all with my own strength. That also goes for the friend I had celebrating with me. I'm proud of her and of myself! The only goals I have for now is to keep going with the recovery process, and to keep the good momentum going! I also want to go to college to get a bachelor's degree in game art, and keep learning how to design things properly, how to design characters and props and areas, the whole kit 'n' kaboodle. I want to learn more, and keep learning. I hope work will be going smoothly for you Lenne, and congrats on becoming an uncle again! And I hope that things will be looking up for you soon, Anonymous. Heartbreak is the worst feeling. Good luck to you both!
  48. 4 points
    New ciphers in the map Classified have been solved, showing some interesting new intelligence. The First one is about Richthofen's so-called "Demand List" to the Americans in 1946. It seems like Doctor Richthofen requisted these items in exchange for information about Group 935's work in the Second World War. We now know that this was called Operation Stapler. An interesting side fact: Operation Paperclip was a secret program by the American government to in which more than 1,600 German scientists, engineers, and technicians were taken from (Nazi-)Germany and employed in the US. I guess the name Operation Stapler was not used just because it sounds neat.....it has definately ties with Operation Paperclip. Anyway, here we go: First of all, it explains the portrait of Richthofen in the Panic Room. What's more important, it explains the Global Polarization Device in the Hanford Site. Let's go a bit into the TranZit story now (since I like that map so much). Tranzit, as all of you might know, takes place in Hanford, Washington State, USA. This exact location was discovered by no one else then good ol’ @PINNAZ, who connected the bus map and timetable in Bus Depot with the actual Google Earth view of Hanford and the surrounding areas. The shape of the Columbia river, the roads and the railway are astonishing corresponding: Hanford was, and actually still is, an American scientific-military facility? But what terrible things could have happened here that could led to the events we see in Tranzit? For that, we go back to the origins of the Hanford Works. In 1943, in the midst of World War II, the United States launched the construction of nuclear facilities in the area of the small town of Hanford. For the sake of winning the war, Hanford’s citizens were relocated to new living areas and the area became fully restricted to enter. Huge concrete constructions raised from the ground, miles of road and railway were created, and four electrical substation were built. So-called ‘tank farms’ appeared, which had a function in storing radioactive waste: Large, partly underground, waste cylinders. In case it wasn’t clear yet: Hanford became a massive top-secret nuclear research facility, mainly focussed on forming plutonium. Remember: This was in a time in which compared with these days very little was known about the effects of radioactive waste on humans. You can imagine relatively few safety measurements were taken. Subsequently, the area became extremely polluted with many types of hazardous elements and chemicals. It was in the drinking water of not only the workers, but also the citizens who lived some miles away. In their blood. In their cells. And many of them died not old. It was 1945: Germany capitulated, and after the dropping of two atomic bombs (of which as a matter of fact, one was created in the Hanford Works) Japan as well. After the Greek Civil War in 1946, the era of the Cold War had started. An era of military competition between the United States and the Soviet Union, coincidentally both possessing the remnants of Group 935. Three months later, March 23th, 1946, Richthofen sends his demand list to the US government and begins to collaborate with them. It is unknown is Operation Stapler is only the cooperation with Doctor Richthofen or with the former Group 935 scientists in general. Anyways... By the way, I don’t believe this process was so date-specific. I think it was part of Operation Paperclip and Operation Osoaviakhim, operations during for multiple days, multiple months, even multiple years. But anyway, we continue: Now in the Cold War, the United States faced a new strategic threat in the rise of the Soviet nuclear weapon program, and expanded the Hanford Site. By 1963, the Hanford Site was home to nine nuclear reactors along the Columbia River, five reprocessing plants on the central plateau, and more than 900 support buildings and radiological laboratories around and underneath the site. Since the early 1900s, the area had developed from a small farming community to a booming "Atomic Frontier". Hurray! Green Run was a secret US Government release of radioactive fission products in the populated area around Hanford, starting in 1946 and continued till at least 1962, when more experiments commenced. The purpose of Green Run was to test methods of detecting radiation from the Soviet Union’s nuclear weapons programs, since the released radioisotopes were supposed to be detected by the US Air Force reconnaissance. This unethical human experimentation led to the death of many more local civilians. But the experimentation didn’t stop at “merely” releasing the radioactive isotopes of iodine, plutonium, uranium and xenon in the area. Or maybe it would stop there, if only not a certain top-secret American operation was behind the Green Run: Broken Arrow. Isotopes used in Nazi-Germany’s ‘Project Riese’ would follow, isotopes used in the creation of Die Glocke, or The Bell. The isotopes Xerum-525 and Ununpentium. Elements of the Ancients, not belonging to our world. Now this was the information we knew. Now with the new cipher we know that Richthofen wanted the US to built a Global Polarization Device. And they obeyed: The Hanford Site was the place. Was this the reason for all the radioactive pollution in the area? Did so many citizens died for Richthofen's Pylon? The zombies in TranZit wearing hospital gowns or sleeves titled Hanford Sanitarium... was there a hospital threating the sick patients? Could this be the place where this new zombie apocalypse began? It wouldn't be merely Broken Arrow's fault. It would be Richthofen's as well. After all, his demand led to the sickening of Hanford's citizens. I could go on about this for a very long time. Thing is, time I do not have right now so I have to move on: Cipher number 2: Now this one clears up even more loose ends: Richthofen's space suit, the Lunar Lander in Kino der Toten...it sums it all up. It looks like Richthofen really forsaw everything that would happen in his Grand Scheme. But if that would be, why would he for example plan to visit Kino der Toten? This was believed to be an incident of overloading the MTD in Der Riese, right? Could be possibly be contacted by his future self, warning and instructing him for everything that the future would bring. But the most interesting thing I haven't even mentioned: The Global Polarization Device. So the Doctor made a deal with the Soviet Union as well, who built the Global Polarization Device in Die Rise, Shang-Hai. This radiation would lead to the same result as it did in the United States: sick people eventually turning into the undead. Did the apocalypse in East Asia start here? Is this the "International Zombie Centre"? And what about Buried, who built the Polarization Device there? Sorry for ending this so bungle and short, I really have to go now. But this intel is so juicy. See ya later!
  49. 4 points
    I've been combing through the Classified radios and ciphers trying to find any subtle hints or details that may have been missed. And I have not seen anyone mention the significance of this radio: Something of note about how this radio fits with the others in context: firstly, it is meant to be roughly two weeks after one of the reels in Classified in which Schuster and George Sawyer are arguing about building a teleporter to Griffin Station like the one previously used by Richtofen. Sawyer is rushing Schuster's work, demanding they must complete the teleporter, while Schuster says that it takes time due to the fact that if calibrations are not correct, the subject may be teleported through time rather than space. In the audio reel I've posted above, Schuster believes he has sent Private Hastings, along with four other men before him, through not only space but time as well. I firmly believe Treyarch is meaning to imply that the subjects Schuster is testing with are being sent to the Moon in October 13th, 2025, when the map Moon actually takes place, and that they are the Cosmonaut zombies we face in the map. This assumption is based on three key points from the radio: 1. Dr. Schuster seems to be confident that the subjects are being sent to Griffin Station, but that WHEN they are being sent is uncertain. 2. The reel makes it a point to include the detail that Schuster can't understand the Private in his space suit, as it sounds muffled. Much like the cosmonaut in Moon with his muffled radio chatter you hear when you get close. 3. Schuster jokes that Private Hastings and the others are, "just dancing around on the Moon somewhere in the far future having a grand old time!" Who else do we know who does that? Now, I obviously don't mean to imply that Dr. Schuster knows about the glitch in Black Ops that causes astronaut zombies to do a dance-like animation in place. However, that sentence is very specific and I would not put it past Treyarch to write specific lines like that as a nod to the player and a nudge to let us know the implications. It just seems like a very odd line considering how relevant it is to this theory. Also let's not forget the unique way that the cosmonaut spawns in, in a flash of light like it was just teleported, and its suit is in pristine condition, meant to trick players into thinking they are another player. Now, why is it a zombie when Private Hastings was alive before going into the teleporter? Simple, we already know a miscalibrated teleporter can turn a living creature into a zombie. Think of the initial testing on the MTD that created the first zombies. Or think of Fluffy who transformed into a zombie when she went through the teleporter. So, simply put, the cosmonaut zombies that spawn in the map Moon are freshly teleported Privates from 1963 being tested on by Dr. Schuster. This radio was a great, subtle way to give us the origin of this strange enemy that has never been explained.
  50. 4 points
    Black Ops IV is finally in full swing: You’re stocked up on Monster, G-Fuel, and Pizza, and you’ve got your stream up and running. Pro tip: for optimal bandwidth usage, don’t watch “Man In the High Castle” while streaming, monitoring your own stream, other streams, and the chat. In the meantime, here are some basic things to keep in mind as you hit the grind running: 1. Get Rest I know, it’s almost impossible to sleep. And I say this after pulling and almost complete all-nighter before a 10-hour workday! I promise: I will try harder. For sleep we must - we'll be better off for it! A well-rested mind is more alert, your reactions are quicker and more accurate, and your thoughts are more thoroughly processed. 2. Stay Hydrated You’ll perform better and longer in all you endeavor it do! Water is the best option for this - yes, that precious H2O. At a very minimum, remember that you are best hydrated when your drinks DO NOT contain caffeine. 3. Use Caffeine Strategically Don’t waste your Trauma Kits, your perks, or your caffeinated drinks. Space them out strategically for both your own health’s sake as well as for maximum effectiveness. 4. Eat Well Your brain needs food. Recharge with a solid meal. It only takes 8-10 minutes at a minimum 5. Take Breaks (yeah right) Stretch; breathe; and focus on objects at farther distances. a) Stretching is good for your muscles. Good posture is important, but sitting for hours straight is never good. b) Breathing is important for cognition and muscle and everything else. Relax and breathe. c) Focusing on objects at a distance helps relax your eyes. Don’t underestimate the strain you’re putting them through. 6. Be Careful on the Road If you drive to work, school, or anywhere else...be aware of your state. Don’t drive exhausted. It can be as dangerous as driving badly drunk. Take care of yourself, don’t be narrow minded about the importance of your destination. Your life is more valuable. Also, such awareness is considerate of others. And last but oh never ever least: 7. Be Kind We’re all here to win; but most of all we’re here to have fun. In a world of very different people, we all share at least one unique thing: we LOVE Call of Duty - especially when Treyarch is running the show (as much as I have loved the works from Sledgehammer and Infinity Ward, I must be honest). So just remember, we ARE a global community. Win magnanimously, lose graciously, and play for the love of the game. Dangerous alone. Unstoppable as a team. Let’s go start a war, people! NaBrZHunter

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Call of Duty Zombies is a fan-managed gaming community centered around the popular Call of Duty franchise with central focus on the Zombies mode. Created in 2009, CoDZ is the ultimate platform for discussing Zombies theories, strategies, and connecting players.

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