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  1. Have you ever wanted to experience the Call of Duty Zombies storyline as a narrative, interweaving all the little details to make a story that can be read anywhere? The CoD Zombies Storybook is an anthology project, telling every facet of the zombies storyline in a narrative fashion for easier reading and understanding, with some artistic liberties and theories thrown in to keep the story cohesive. If you would like to view each chapter on the site, click here. You can click any chapter on the sidebar to the left or go from the table of contents. Book 1: Ascend From Darkness (Complete): Told from a variety of perspectives, Book 1 chronicles the exploitation of Element 115 by Group 935 during the Second World War, which ultimately led to the chaos pervading the entire story. Book 1 introduces Doctor Edward Richtofen, his superior and rival Doctor Ludvig Maxis, as well as Maxis' daughter Samantha. It also shows the war and experiments taking place behind the curtain from the perspective of American spy Peter McCain, as well as soldiers across the front, “Tank” Dempsey, Nikolai Belinski, and Takeo Masaki. Book 1 will see the rise and fall into madness of the brilliant Richtofen, as he sets a plan in motion that will alter time and space permanently, and have him come to meet his three infamous test subjects for the first time. [Google Doc Here] Book 2: A Soul Alone (Coming Soon): Set back and desiring power, Edward Richtofen enlists the help of Dempsey, Nikolai, and Takeo to complete his plan to enter the Aether. Through all the blood and gore from legions of undead controlled by Samantha, the group, together known as Ultimis, finds themselves sent jumping through time in search of key components to Richtofen's plan. As we follow Ultimis, we see the ramifications of Richtofen's actions on the world during the era of the Cold War, where Group 935 scientists are used between the United States and Soviet Union in a technology race. The unholy experiments perpetuated by Group 935 and Samantha's influence create chaos in the modernizing world as major powers meet in order to keep the peace. [Google Doc Here] Book 3: Brimstone To Damnation: Following Richtofen's entering of the Aether, the world in 2025 is plunged into chaos from the fallout of the missiles sent to Earth by Maxis. Broken Arrow, the organizational successor to Group 935 in the United States created during the Cold War, is in part responsible for the post-missile civilization's falling apart. Former agent of Broken Arrow, known only now as “Russman”, wanders America, his memories inconsistent from the 115 exposure. Along his travels he meets Samuel Stuhlinger, a disgraced reporter with former connections to a flesh-devouring cult. Utilizing Broken Arrow's technology and wary of zombies and other survivors, they travel in search of solace in Hell on Earth. Marlton Johnson, an engineer and conspiracy theorist, who has only survived through his intelligence and knack for technology, meets Abigail “Misty” Briarton, a farm girl who lost her family and searches for a better future. As the four would come together at a zombie-infested bus station, they would be known as Victis. The world has been plunged into a war between those on the side of Ludvig Maxis, his voice now a part of technology across the globe, those listening to Edward Richtofen's voice inside their head, and hordes of the undead. Caught in this conflict, Victis must choose a side and find purpose as the world literally crumbles beneath them. Book 4: Salvation Lies Above: When Edward Richtofen began to meddle with Element 115, he inadvertently caused ripples across the multiverse. One Dimension 63 was home to alternate versions of Group 935, Richtofen, Dempsey, Takeo, Nikolai, and Ludvig Maxis, now present during the first World War. Lost without her father, Samantha calls to the Ludvig of this dimension, enlisting his help as well as Richtofen and the three soldiers sent to capture him, in order to free her from the Aether. Together, Richtofen and his unconventional allies would become Primis. Following Samantha's freedom, Richtofen would come to learn of his true importance to the state of the multiverse. Driven to put an end to the chaos ensnaring it, and to redeem the actions of his other selves, Richtofen comes together with the rest of Primis to collect their eternal souls and put an end to the reign of the Apothicons, an ancient evil responsible for Richtofen's corruption and the spread of Element 115 throughout the dimensions. Book 5: No One Escapes Alive: A chain of events is set in motion that will break the cycle that has been continuing for so long. From across the multiverse, Primis, Ultimis, and Victis come together under the command of Nikolai, now burdened with the knowledge of the Kronorium. The breaking of the cycle has created ripples across space and time, drawing both Monty and the Shadowman to the conflict as they try to prevent Nikolai's grand scheme. Only now as the Aether has reached its end do their true motivations become clear. My goal with the storybook is for readers to have an easy to understand and an entertaining source of zombies knowledge. If you have any criticism or any concern regarding accuracy of information, please ask in this thread. The purpose of this thread is to suggest any changes and provide criticism for the way the story is told. I am an amateur writer, and criticism will only help me. I will also use this thread to update when a new chapter is posted. NOTE TO ANY NEW READERS: Do not take my work as a definitive understanding of the storyline. Understand that there are many points in the zombies storyline left ambiguous or that were completely abandoned by Treyarch. My goal with the storybook is to use commonly accepted theories from the community to fill in these gaps to create a cohesive story. Simply, do not use my storybook as the be-all end-all source of storyline knowledge, as much of it is speculation, and as the storyline continues to evolve under community intervention, things will change in the story.
    8 points
  2. Some time ago, our comrades @RadZakpak and @Carnage Evoker had a rather interesting discussion about the appearance and role of green light throughout several zombie maps. Green light doesn't appear often, but when it does it is exclusively associated with a paranormal and unnatural event. We have experienced it in: The Shadows of Evil intro cutscene, every time a character commits a murder. The green lantern post in Morg City. The green lanterns in Tranzit, allowing Denizens to dig a hole. The portals appearing around a stone pillar upon doing a 'skull cleansing ritual' in Zetsubou. The light of the submarine beams in Call of the Dead, allowing the Golden Rod to appear in the map. In Call of the Dead, the green morse code broadcasting the message "V-R-I-L". As seen, there are not many cases when green light makes an appearance, and the very reason of why this is may be what it actually indicates. You see, green light seems to indicate some level of interdimensional interaction. To understand this, keep in mind that our mortal brains cannot comprehend anything beyond our 3th dimension, the physical world around us. In this thread, I've explained it more elaborate, but the take home message is that when a fourth dimensional entity or event makes it's entrance through our thirth dimension, things may look twisted. In his stories, Lovecraft even used this theory for the appearance of his multi-dimensional beings passing through our dimension, causing the typical 'tentacle shapes' his creatures often have. Imagine a 3D fruit (say, a grapefruit or starfruit) passing through the flat 2th dimension, this would actually look like this: If you'd live in the 2th dimension, and actually see a 3D fruit moving through your universe, you'd definately process this information as "paranormal". The same is the case for any epidimensional object, event or entity occuring or passing through our 3th dimension. Multiple religions and cultures across the world fit with the idea of their gods being impossible to perceive, while they are always there, observing us from some realm beyond ours. As a Biblical verse tells us: "But the natural man receiveth not the things of the Spirit of God: for they are foolishness unto him: neither can he know them, because they are spiritually discerned." - Cor 2:14 Okay so, clearly this would be the case for any angel, demon or spirit. Some humans even claim to be able to communicate with these, using magical diagrams such as Ouijaboards or the Seal of God (also referred to in the books of Der Eisendrache: "Occultism in the court of Elizabeth I" and "The Evil Archon"). We can actually see this being done by for instance the Warden, using his absurd Apothicon octogram to correspond with his dark lords. But how would this go with lifeless things? No entities passing through our dimension, but events happening between. How would our human brains cope with such thing? I believe this may be indicated as 'green light', like a blur our brain creates to handle with things we cannot physically see nor understand but yet are happening. The Denizens dig a hole through the Aether, initiated by the green light emmited by the lantern posts. We know the souls of the victims of the Shadows of Evil murders got attached to certain objects, and the process of these souls leaving their physical body and moving through our dimension may be seen as green light. Sacrificing a human soul in the final Call of the Dead easter egg step releases sufficient amount of energy to open up a gateway to Pablo's pocketdimension, retrieving the Golden Rod. Notice how the same dials are also encountered in Tag der Toten, where Pablo says the following about them: "Take this, they can help you communicate with otherwordly entities". Cleansing the skulls in Zetsubou opens up temporal rifts, allowing zombies to enter this point in space-time to defend the rituals. In short words, green light seems to mask an event we cannot comprehend. An interaction between our realm and another one.
    5 points
  3. Wow, After 7 Years of making THIS thread, which was a new discovery in TRANZIT of an age old easter egg that pretty much went unconfirmed & unsolved since Der Riese, I think I can finally put to rest the appearence of the "J.D." initials and the word "DELGADO" that appears on the Chalkboard. I stumbled across this BO3 texture (which I think is from Origins Chronicals - i_p7_zm_ori_debris_paper_names_c A List of Treyarch Dev names John "DELGADO" https://www.artstation.com/jdelgado01
    5 points
  4. Simply put, we've implemented a more lightweight chatbox by popular demand. As with our old chatbox, each reply is subject to the Code of Conduct on this forum. This is in no way to replace our Looking For Group module (LFG) - and as such, should only be used as a small chit-chat area. Abuse of the chatbox will lead to it being left in the Rift...although you wouldn't do that, would you?
    5 points
  5. Bringing this topic up again because I am an insane person. I think I have a more consistent answer for the eye colors of zombies, and it centers around the MPD. By default, zombies seem to just have Apothicon influence with red eyes. When the MPD is present on the Moon, however, the eyes by default are orange-yellow. When Richtofen takes over, he changes them to blue. The APD overrides the MPD in the local area in Alpha Omega to be white. Why are the eyes red in Mob of the Dead and Blood of the Dead? They are in a pocket dimension consisting entirely of Alcatraz Island and the unfinished bridge. No MPD. Why are the eyes red in Tag der Toten? Is is also a pocket dimension consisting of the Siberian Facility. No MPD. Why are the eyes red in Revelations? It takes place in Agartha where the Apothicons have brought their influence, but no Moon and no MPD. Why are the eyes red in Gorod Krovi? This I think is the crux of the wider answer. At the end of Der Eisendrache we teleport the MPD to Earth, remove its controller, and blow up the Moon on November 5th, 1945. The way fractures seem to work is that they build off of each other, so by blowing up the Moon on November 5th, 1945 in the Deceptio fracture, the Moon blows up at the same time in the Proditione and Agonia fractures. Gorod Krovi takes place on November 6th, 1945, so the Moon is now blown up and there is no MPD to influence the zombies, hence the red eyes. Why aren't they red in Zetsubou No Shima? Because ZNS takes place on October 18th, 1945, before the Moon is blown up. The MPD is still there. In Origins and Shadows of Evil, the Moon and MPD are still there, planted by the Apothicons ages ago, so the eyes are orange. I think this theory aligns with what Blundell said about the eyes mattering sometimes and something they don't matter. With this theory it doesn't really change anything that the eyes in Gorod are red, it's just that way because of when it takes place. Same with where Blood and Mob take place. But it does matter in certain cases where we need to know who is in the MPD.
    4 points
  6. I'm enthousiast to say that I have found a theory to explain the big paradox that bridges the Giant and Tag der Toten, and simultaneously the Cycle and the Broken Cycle. Both outcomes of the Multiverse requires the other one to exist, but how can this paradox be explained? Big thanks to @Forest Fire with his interesting discussions and thoughts on this subject, which sparked the idea of this thread. Also, you need a bunch of Cristopher Nolan brains for this one, so good luck. A Paradoxal Prologue A discovery made by no one else than our @clueless himself was a paradox that emerges in the Giant, a paradox that is proof that the Cycle has been broken before. To understand this we have to look at Mob of the Dead, the map that is essential to breaking Monty's Cycle. As you may know had Primis to travel through Alcatraz between Zetsubou no Shima and Gorod Krovi, however at some point in the Cycle a trap was set up. Essentially, the souls of the mobsters were used to create a pocket dimension (Mob of the dead), eternally trapping Primis, disabling them to proceed in Monty's Cycle (Blood of the Dead). During the climax of Mob of the Dead, the souls of the prisoners are transported to the Golden Gate Bridge. But this time, the plane doesn't crash because Weasel meant to bring them here. So what happens to the plane? Well, if the Cycle Continues, the purgatory Hell dimension does a "soft reset" that returns everything back to its former spot, and the only ones with memories are the Warden and Weasel. Icarus never makes it far enough to reach the storms Eventually though, the Weasel does win, stopping the Alcatraz Cycle and causing Monty's Cycle to break as well via Blood of the Dead's ending, Alpha Omega and Tag der Toten. So Icarus, flying through the sky, eventually flies through the storms overhead. In Zetsubou no Shima we get a glimpse of what such storms can do; temporal displacement. Point of the story: Only in a Broken Cycle can Icarus leave Alcatraz. And, ladies and gentlemen, what do we encounter on the roof of the Der Riese Waffenfabrik during the Giant? Icarus, the indication and proof that the Cycle has been broken before. This is the Giant's Paradoxal Prologue to our story… Dempsey: "Hey other me, if you're hearing this, then it means something's gone FUBAR. We're going to Plan B. Stick to that kraut bastard like glue. We need to find out what the hell he has been doing, what he's going to do. We may be able to get a fix on your location if you can trigger one of the paradox visualizations. Good luck, we're all counting on you. Oh, wait, what ever you do, don't get too close to the radioactive beacon. Makes your hair fall out." The Nexus Point I've devoted an entire thread to this which I can recommend to read, but I will summarize it here. The main point is that the events in the intro cutscene of The Giant is a so-called 'nexus point', an event where various timelines converge. And there are two possible outcomes, hear me out. Primis Nikolai, Dempsey and Takeo arrive at der Riese and persuade Ultimis Richtofen to join them and awaken the test subjects. What's more, they tell him to not open the MTD because that would unleash a great evil. Here's the split: either Richtofen activated the teleporter, or he doesn't. In case he doesn't, they will awake the test subjects and some radioactive event will occur, leading to the 'Fallout House' radios: Maxis is talking about a battle won, a nuclear wasteland, the children disappearing and himself suffering from a radioactive disease. Possibility 2 is that Ultimis Richtofen does activate the MTD: Primis Richtofen steps out and Monty's Cycle will happen. He is send by House Maxis, who is following Monty's plan to fix the world ever since the "knock on the door". Ever since, the past is changed and Maxis perceives that the children return and his radioactive disease is reversed. As the original outcome of the universe was changed, his old experiences first became vague memories, and then vanished completely. But this is not restricted to Maxis: Also Primis Nikolai, Dempsey and Takeo who initially firmly wanted to keep Ultimis Richtofen alive and awaken the test subjects, now fall into confusion and follow Primis Richtofen who obeys Maxis' mantra: "the test subjects must never be awoken". Completely reversed to their initial plan. Maxis: "Reality itself is shifting. I find myself reflecting on memories I am not longer sure are my own. Beyond the window, I saw a wasteland stretching far as the eye could see. I saw scourge visited upon the Earth. I saw the children withered before my eyes. That was before... before he came. Samantha has been returned to me once more, as have you Edward... as have you." Of course, Possibility 2 is what we directly see in Black Ops 3. But Possibility 1, the outcome that got overwritten by Possibility 2, is what happened prior. It is the outcome that eventually led to a "battle won" but with a very pyrrhic victory: A world destroyed by radioactivity. The Beacon Remember the Dempsey radio I quoted earlier? These personal messages to Primis Nikolai, Dempsey and Takeo are recorded before Possibility 2 overwrote Possibility 1, so outside Monty's Cycle. Dempsey states that they may be able to get a fix on other Dempsey's location if he and his pals can trigger a paradox visualization, coming back on that later. If you thought things were complicated, brace yourself for the next part. Now in Tag der Toten, you can hear Richtofen saying the following: "I remember something Samantha told me a long time ago. She told me her "dad had a plan"." This plan of Maxis, obviously referred to by Sam's quote in the Origins outro cutscene which took place in the House before Possibility 2 overwrote Possibility 1 (as the Cycle didn't happen yet), may include whatever led to "winning the battle and destroying the world". This old plan of Maxis was before Monty instructed Maxis the events of Black Ops III. Anyway, immediately after Richtofen saying this in Tag, Nikolai exclaims "Look, the Lighthouse is lit!". This sounds very much like Maxis saying: "Look, the Beacon is lit" after completing the Giant's 'Paradoxal Prologue' easter egg. In Blood of the Dead it is made clear that a lighthouse is a way to communicate across the Aether. So are our actions in the Giant essential for what happens in Tag der Toten, and vice versa? Is this why Dempsey mentions that he needs to get a fix on the location of his other self via a beacon that is radioactive? Talking about radioactivity, is the beacon the reason of the radioactive world that was a consequence of Maxis' plan? The description of Tag's Easter Egg is to "Resolve the Paradox". It could function, in a certain way, as a means to complete the paradox, the very paradox we were introduced at in the Giant. Tag der Toten is the final piece of puzzle for the odd radioactive timeline that was caused by Possibility 1 even before the Black Ops III Cycle started. Perhaps the fire and lava appearing in Tag during this quest as a consequence of '115 evolving' may be caused by the nuclear fallout of Maxis' plan. So before the Giant happened, Tag der Toten was already going on. Or no, what is better to say, Tag der Toten already happened: Time is irrelevant in the Multiverse. The crashed Icarus at the Giant is proof that plane has left the Alcatraz Cycle and that the Monty Cycle was broken before. But if you think we are finished, there is something else left. The End There is one thing you may be wondering: If Tag already happened, how could there still be a Multiverse with Element 115 at all? Consider this: We activated the Beacon while playing the Giant, which already takes place in Possibility 2. So to break the Cycle, the Cycle must already have occured. And I think the location that Dempsey wants us to trigger is that of the Frozen Forest. Remember this sequence: "I am the last of us, but I will be joining you soon my friends. -cough, cough- death is near. I hope what we have done doesn't come back to bite this universe in the ass. Thank god we will all be gone, because if Monty ever found this place, we would be in a world of shit. Maybe now, with us all gone, the children will truly be safe. -D " This sounds very much like the ending of Tag der Toten. Nikolai, Dempsey, Takeo and Richtofen die in the Frozen Forest so the children will be safe in a new world, without Element 115 and Aether. This may be what happened at the end of Possibility 1: Maxis mentions that the world is destroyed (the 'old' Aether Multiverse is presumably absorbed in the radioactive Dark Aether) and the children are gone (they left to the new world, Maxis explicitly says they are gone and not neccesarily dead). The Element 115 that is 'evolving' at the end of Tag is already the process of it vanishing from existence, and the world is annihilated in a radioactive fire. Now the sentence "awaken the test subjects" even makes sense: It regards Victis in their cryogenic slumber cells in Alcatraz. Because Primis travelled to the Frozen Forest, Victis is woken up and Tag can actually happen! So could the outcome of Possibility 1 not only be Tag der Toten, but also the dissolution of the Aether Multiverse in general? And then, Monty knocked on the door of the destroyed House, eventually triggering Black Ops III to happen which backwards affected everything so the Aether Multiverse was contineously re-established anyway again? If you came this far, cheers on that. Hope to see you in the comments!
    4 points
  7. Paying my respects to Ray Liotta, who passed away earlier today. He apparently passed away peacefully in his sleep, at age 67. I knew him best as Billy Handsome in Mob of the Dead, but I know he was a huge influence across generations of acting. Dude seemed like a genuinely good guy on top of his amazing roles and even better performances. Rest in peace, Ray Liotta. Your afterlife awaits, and I hope it's a good one.
    4 points
  8. @Grimmstein has made up a lovely piece of cover art for Book 1:
    4 points
  9. "Okay everyone, gas around" * Sighs* "Give me order!" "The Doktor has a Christmas story your you" "Ooh story time I love it!" "Oh joy, I'm warm and fuzzy already" "Feel free to leave Dempsey. Or kill yourself" "Is that mistletoe? I suddenly feel like kicking your mounth" "Where's my wodka? Where's my where's my wodka?" "Nikolai put down that bottle" *Smashes bottle and yells* "Ouch, not there" "I have a story for you that my grandfather used to tell me when I was a little, little, little..." "Ah, it's like grandpa used to talk about hookers" "Nein, it's nothing like that" "I like hooker!" "It was the night before Christmas, and all through the house not a creature was stirring, except for a mouse" "I kill the mouse!" "That's good Takeo, well done" "The shotguns were hung by the chimney with care, In hopes that Zombie Klaus soon would be there" "Oh I love Zombie Klaus!" "Yeah" "Takeo and Dempsey were snug in their beds" "What?" "While visions of murder danced in their heads" "Murder!" "I like murder" "And Nikolai in his 'kerchief, and I in my cap, Had just settled down for a long winter's nap" "I be big spoon, you be little spoon, yeah?" "Shh, don't tell anyone" "Okay" "When out on the lawn there arose such a clamor, I reached for my luger and pulled back the hammer" "Ahahaha" "Away to the window I flew without haste, Tore open the shutters and began to lay waste" *Laughs* *Laughs* "Banzai!" "The blood on the breast of the new-fallen dead, gave the luster of rubies all glistening und red" *Sighs* "When, what to my wondering eyes should I see, But a miniature sleigh pulled by filthy monkeys" "Oh, I hate monkeys" "And then, as I stood with my mouth all agape I heard the moaning and gnawing of those damn dirty apes." "Because they have no honor!" As I drew back the trigger, all set for the kill, Down the chimney came Zombie Claus, ahaha, what a thrill!" "Ohhh!" "He was wearing the flesh he tore from St. Nick" "Oh!" "And his clothes were all bloody!" "Oh man this is sick sick" "A bundle of limbs poked out from his sack, And he looked like a hobo, just having a snack" "Like my brother, he is broke" "His eyes were glazed over, his nose was not there! His cheeks were half eaten, but he had not a care! The drool from his mouth spilled onto the floor, And the stench from his carcass, I simply adored!" "That's just wrong" "The stump of a leg he held tight in his teeth, And he wore some intestines on his head like a wreath" "Oh-hoh!" "He had sores on his face and a distended belly, That shook when he moaned, like a bowlful of jelly" "Like pregnant hooker!" "He was deliciously gaunt, it made me giggle, And I laughed and I laughed, I wet myself a little..." "It happens" "A wink of his eye as it "popped" from his head, Oh how I love, the sexy undead" "Really?" "He's not well" "He spoke not a word, and went straight for my heart, As I leveled my 12 gauge, and blew him apart" *All laugh* "Haha, Now we are talking" "On the floor lay his finger aside of his nose, On the tree, like ornaments, were his teeth and his toes" "Ohhh" "And then in an instant, he sprang back to life, I threw down the gun, and reached for my knife" "You need katana!" "But up the chimney he went, as he gave me the finger, "Nein!" I shouted "you must stay, you must linger!" " "No, come back Zombie Klaus" "And I heard Zombie Klaus moan, as he flew out of sight, "Merry Christmas to all, and to all a good-bite." *All laugh* "Haha, bit, get it? Ah fuck you"
    4 points
  10. Chapter 41: Great Tribulation ServantB67129.txt Chapter 42: Delusions of Grandeur
    4 points
  11. Hello everyone, and welcome back to the Order of Forgotten Mysteries! Today we will be discussing a topic that has been around for years with no definitive answer in sight, and even with the release of Alpha Omega the question is raised again: What do the Zombies' eyes signify? This seemed like a simple question with a simple answer: It's about who's in control. However, this assertion has been challenged a couple of times in the past, and now this mystery has still yet to be solved. Let's review the known eye colors and the maps they appear in. Yellow/Orange Maps: Nacht, Verruckt, Shi No Numa, Der Riese, Kino, "Five", Ascension, Call of the Dead, Shangri-La, Moon (Pre-egg), Nuketown (Before round 30), Buried (Post Maxis End Game), Origins, Shadows of Evil, The Giant, Der Eisendrache, Zetsubou No Shima, and Classified This color is typically associated with Samantha Maxis. It would be easy to assume that while Samantha's soul is inside of the MPD, the eyes are orange as they switch to blue immediately upon Richtofen switching his soul into the MPD. This, however, is a tricky assumption to make, as there are numerous examples of times when eyes are orange where Samantha CANNOT be in the MPD. This includes Nacht and Verruckt, which take place before she enters the MPD on the timeline, Origins and Shadows of Evil, which take place in Dimension 63, Shadows of Evil not involving Samantha at all, and TG and DE which take place in fractures where the MPD is never occupied by Samantha, but it empty when it is teleported to the castle. It is not fair, however, to say that the orange eyes have no association with Samantha. In every map with the orange eyes, the announcer is the demonic version of Samantha. One recent quote that is intriguing regarding these eyes is this one from Classified: As a member of Group 935 for years, Schuster must have seen a ton of zombies throughout testing, and yet, why is he so intrigued by the yellow in the zombies' eyes during his time at Broken Arrow? The best explanation for this is that they match the eyes of the zombies that Samantha unleashed at Griffin Station after Maxis' death. Indeed, the following audio reels from this one explore Schuster warning the others in Broken Arrow about Samantha. He is aware of the eyes' connection to her, and that she is still around. One last interesting thing to note, in the Maxis end game for Buried, when Richtofen's soul is removed from the MPD, the eyes of the zombies turn back to orange, and yet, there is no announcer on the map. It is silent when powerups are picked up. Blue Maps: Moon (Post Egg), TranZit (And all of Green Run), Nuketown (After Round 30), Die Rise, Buried This color is most certainly associated with Edward Richtofen. Immediately upon entering the MPD, all zombie eyes turn blue, and upon Maxis winning in Buried they lose their blue. Eddie says in the Origins end cutscene while playing with Sam that he believes that zombie eyes should be blue. In the Maxis end game, Maxis will place Edward's soul into a zombie body which will have, of course, blue eyes. In the Richtofen end game, Edward enter's Stuhlinger's body, and he gains blue glowing eyes whenever Richtofen speaks. It is always associated with Richtofen as the demonic announcer. Red Maps: Mob of the Dead, Gorod Krovi, Revelations, Blood of the Dead With their first appearance in Mob of the Dead, it seemed that the Warden, or whatever Ancient Evil was in control was responsible for the red eyes, as the announcer was completely different. This, however, is thrown out the window with Gorod Krovi. There is seemingly no explanation for their role in the map and why Samantha is the announcer. It has been speculated that the eyes are associated with the Shadowman, Dr. Monty, or some other entity that has a role in these particular maps. While Blood of the Dead confirms that the Shadowman has a role in influencing the Warden of Alcatraz, and his control in Revelations would make sense, this does not explain how he would control them in Gorod Krovi as he is still trapped in the Summoning Key by that point. Dr. Monty on the other hand would make sense in Gorod and Revelations as in Gorod he made his first appearance calling out to Primis, and we now know he has a hand in perpetuating the cycle, which Gorod is a key part of. Light Purple Maps: Origins (Templar Zombies) While I was initially skeptical about these eyes, believing that lighting made them appear different, they are 100% different from the normal orange-eyed zombies on the map. These templar zombies only spawn under the dig site and inside the Crazy Place. They seem to work alongside the regular orange-eyed zombies in attacking the player, and are the first attackers in the outbreak. Notably many of the templars bear a black sun symbol on their chest: This is the very same symbol seen on the robes of the Order of the Keepers: Could these templars hold the spirits of long-dead Keepers from the Great War? Or were they petitioned by the Keepers to, even in death, defend the dig site so that the 115 could never be utilized by the Apothicons again? White Maps: Alpha Omega While it seemed Treyarch had forgotten the debates regarding eye color, they have thrown us another curve-ball in giving the zombies white eyes in Alpha Omega. This seems to be signified by Avogadro being inside the APD at Camp Edward. This is all fine and dandy, until you realize that Samantha is still inside the MPD. The Samantha announcer from Classified remains the same, and yet the eyes have changed. Could this be an area-specific control, where Avogadro can only control them within the limits of Camp Edward? This seems unlikely, as in the original timeline, according to Alpha Omega's radios, the Avogadro is still within the APD as of 2025, and in Nuketown Zombies the eyes are orange. It is possible, however, that after the explosion caused by drilling, the APD and Avogadro inside were destroyed, and thus Samantha regained control. Zombie eyes, seem to correlate with electricity in a lot of cases. In TranZit when an EMP is thrown near a zombie, they will lose their connection with the Aether, becoming harmless, and losing all color in their eyes. The Galvaknuckles make short work of them compared to, say, a knife, or a gun. With that in mind, it may be obvious to see how using the mind-control abilities of the APD and his own electrical powers, the Avogadro could take control of zombies in the vicinity. Green Zombies' eyes turn green when they are friendly. This can be caused by the Turned/Brain Rot ammo types or the Ctrl-Z Elixir. They are simply short-lived zombies that swipe at other zombies before bleeding out. Their story significance is most likely little to none. If there is any that I missed, let me know. What do you make of this situation? Was this thread eye-opening?
    3 points
  12. A few corrections when it comes to specifics, because this EE is very buggy and for that reason there was a lot of misinformation. But according to trial and error and the code, this is a more accurate series of steps for Maxis' side: https://www.reddit.com/r/CODZombies/comments/gi9z1w/actual_die_rise_guide_for_maxis_side_tired_of_the/ The main contentious step is the "reincarnation is key" one. Apparently Russman has nothing to do with it. You only have to pack-a-punch the ballistic knife and go shoot the buddha statue or somewhere near it after killing enough zombies and triggering the "reincarnation is key" line. After that, for some reason Misty and Marlton have to be the ones to pick up the balls or the game will glitch. So I think he says, "Ah, yes! Do you see? The energy of their broken souls has been released! Their energy fields remain in flux. Matter must be transformed before it can be contained. The Spire must be energized as fire and light. Create a field with which to bind it." after shooting the buddha statue, implying you should use the trample steams and the balls to create the field. Then, after creating the field, he would say, "Excellent! The energy fields are changing, transforming, flowing. Ah, you are on the right path. You must look for objects of steel. With the appropriate weapon, their energy fields can be manipulated" with the weapon of steel being the galvaknuckles at the end. It's possible he might be using Victis' energy also, he just isn't implying it. But regardless, they are used to manipulate energy acquired in a different manner. I also find it interesting that it must be done in a specific way, hitting the different directions of the tower in a certain order, which feels like it would relate to some pseudoscience about energy and the poles, but I'm no expert there. As for what the balls are, they seem to be made of the same material as the lion statue and have a similar pattern to its neck collar. I have to assume it's just some kind of mysticism at play.
    3 points
  13. Part 2: A lost tape in the archives (January-November, 1983) 1983 was considered one of the most dangerous years of history, with two nuclear superpowers being entangled in a Cold War with each other. Among the many spies involved in this international ‘Chess Game’ was a woman named Samantha Maxis. Deployed in the Bundesrepublik Deutschland, she was a connecting link between the CIA and the spies on the other side of the Iron Curtain. One of her ‘operatives’, Tatyana, was active in the Lubyanka, the KGB’s headquarters in Moscow. In 1983, several fanatic KGB’ers found something extraordinary here, abandoned and hidden in the archives of their old WW2 files. It was a tape with old war footage of Soviet soldiers liberating the Polish village of Morasko, stumbling upon Projekt Endstation. There were shots of monstrous humanoids, undead. Seeing this, the ‘extremists’ realized that they had uncovered a gamechanger for the rest of the course of the Cold War. As soon as possible, a large number of scientists, materials and resources were allocated to Morasko, attempting to investigate the site of Projekt Endstation. This operation was called ‘Operatsiya Inversiya’, literally meaning Operation Inverse, starting upon the Red Army’s first encounter of the Cyclotron on February the 3th, 1983. Due to it’s secrecy, all men and women involved were obligated to break contact with all their contacts, including their families. Among them was one Kazimir Zykova, a mechanic whose family lived in the Baltic region of the Soviet Union. He had decided to work for Operatsiya Inversiya due to his belief in communism and the Marxist revolution worldwide, but against the will of the KGB, he attempted to write a letter to his wife, explaining his sudden demise. After several days of residence on the side, Zykov was approached by Colonel Lazarev, the head of the operations at Morasko. The Cyclotron had to be deactivated, and as Zykov understood WW2-aged German equipment, he was demanded to go down into the former Nazi stronghold to cut the machine’s power. Little did Zykov realize what was awaiting him… Packed in a hazmat suit, wearing led plates around his most vulnerable parts, Zykov entered the underground bunker in an efford to contain the radiation leaking from the Cyclotron by deactivating the power. However, just like the case in 1945, the Cyclotron was unable to be deactivated by cutting the power. It seemed that energy from the Dark Aether was feeding the mechanism. Zykov couldn’t turn it off. With the undead roaming the undercrofts, Zykov was barely being able to keep himself alive. Once he knew he couldn’t turn the power off, he was willing to sacrifice his life for the greater good. He realized something important was at stake, something beyond one human life. He sacrificed himself for the world. At the same time, realizing something important was going on at the KGB, Tatyana, one of Maxis' spies in Moscow, send a worrying message to Maxis. Upon seeing the tape herself, Tatyana was determined to sacrifice her life in order to prevent what was going to unfold. She was able to steal the tape and bring it to her house, but she was caught and arrested moments later, and brought to the KGB’s prison. The Soviet fanatics were determined to keep the files about Projekt Endstation and Operatsiya Inversiya classified to the West. Another one of Maxis’ spies in Moscow was able to retrieve Tatyana’s package and could send it across the wall to West-Berlin. Here, Maxis made contact with Grigori Weaver, her supervisor in the CIA, operating in the Pentagon. Upon receiving and seeing the tape, he realized the danger of Operatsiya Inversiya, and founded the Requiem department.
    3 points
  14. To whom it may concern We're all going to burn I fear I am nearing the end My ink has run dry I'll give the radio a try Maybe then His hand He will lend Who am I kidding From where I am sitting There is no rule left to bend But heed my call Read through it all And perhaps my warning will send - J "B" Chapter 39: Last Disciple Entry1474.txt Chapter 40: Will and Testament
    3 points
  15. So concurrent with the final 8 chapters, I'm going to be working on a V2 of Book 1 to make little tweaks that I think fit better in canon, fix mistakes, remove plot threads that are unnecessary, and just make general improvements. This is gonna be needed before I can put this book out there as a more final product since I started on this version of the book all the way back in 2017 and my writing style and ideas have changed since then with many discussions and everything we've learned in Black Ops 4. For anyone reading this that has read earlier chapters and noticed something that doesn't seem right or could be improved, let me know so I can add it to the change list. If something isn't explained enough or confusing that's very important. For right now, here are changes I plan on making, in case someone starts/started reading before V2 is done: - Removing instances of Richtofen referring to the Shadowman as "My Lord". That was reactionary to Blood of the Dead, but I think their relationship is different from the Warden's. - Adding more references to Maxis' Vril experiments and better explaining what that's all about. - Making sure the zombies' eyes are always yellow. - Adding evidence of the Illuminati to Shangri-La, giving Richtofen more reason to be angry with them and leave, for not sharing their knowledge with him. Stuff like the Illuminati writing on the gongs. - Changing the idea that Richtofen came up with teleporter technology. The Keepers were the original inventors, and Monty seems to have influenced Maxis' interest in it. - Adding instances to suggest Maxis has knowledge of Keepers in some capacity. - Adding Keeper stuff back to Der Eisendrache. I originally left it out believing it to be limited to fractures, but I've changed stances. - Mentioning "The Genesis Code" early on, something Maxis has interest in. - Making sure Griffin Station is not given that name until Group 935 occupies Griffin Castle. - Adding a mention when Richtofen returns to Der Riese from Shangri-La how he found an ancient teleporter there. This is the same one we see used in the Classified opening cutscene.
    3 points
  16. Here's a couple of ideas: -Zero Base: The map would take place at Zero Base, a place created by an alternate Doctor Maxis to house artifacts he discovered while travelling through space and time. You play as Victis, set during the events of the comics. You find a great number of ancient Keeper artifacts that further delve into their history, and you have radios from this alternate version of Maxis, explaining what universe he came from, and how he acquired the Kronorium. The new wonder weapon could be a variation of the 31-79 JGB215, perhaps a version with swappable artifacts to use like in concept art for Shangri-La that have different effects. Zombie Richtofen exists as a mini-boss that does not directly attack the player, but will stalk them around the base, rallying zombies to run faster when he comes near. Shooting him causes him to hide for a while. The easter egg quest would require four players, and follow the comics where Stuh acquires the Kronorium and you give your blood. -Expanded Shangri-La: Following a similar design method to Treyarch's Aether maps in BO4, Shangri-La would be made up of the original map plus a great deal of expansion into the temple itself. Notable story goodies inside include statues of Primis (As Cal theorized from Revelations), a portal to the Crazy Place (As Anon mentioned), and a radios from Richtofen as he explores the temple and discovers the purpose of the statues and the temple. Can also get more story about Sally and Brock and Gary. Could also show Soviet influence in the temple as confirmation that they have taken over the temple, hence the lunar lander. -The Black Sea Lab: @NaBrZHunter and I discussed this awhile back at length. It takes the idea of Atlantis, and instead turns it into an underwater Group 935 lab. The idea that he had for the story was it is within the Black Sea near Italy where lunar experimentation is performed. The Russians eventually discovered the facility and took it over during the war, and there is where the Vril Rod was being kept. In Richtofen's deal with the Soviets, he asked that the Vril Rod be returned, hence the submarine in Call of the Dead. The map would be mostly interior, showing another side of Richtofen's operation against Maxis. Here we discover Group 935's plans as the war would have progressed. There would also be sections underwater which can be traversed with scuba suits. Similar to Moon, occasionally, there will be breaching events that could cause areas to become flooded with water. These are announced over a site-wide intercom, and involve underwater Panzer Soldaten that will approach windows and begin slowly breaching them. They must be dealt with by venturing into the water and killing them. I was also thinking the lab could be built on ancient Keeper ruins left long abandoned, and by using your suit you can venture into the ruins and explore their work and learn more about their role as protectors of the universe. -TranZit in its Prime: Imagine the Hanford facility before the rockets hit earth. So no pesky lava or fog. The map is set in daytime, and includes all previous areas. You play as Russman, Berkeley, and two new agents from Broken Arrow. After sending a sample of Avogadro from Camp Edward, Russman and Berkeley return to Hanford to find Broken Arrow has recreated Avogadro, and he has begun raising the dead and fighting back against Broken Arrow. Here you learn more about what happened to the citizens of the town before Broken Arrow took over in the 60s-70s. You get to explore the local Sanatorium to uncover the horrors of Broken Arrow's research. There are more underground areas like the power station. Pernell will occasionally talk through electronics. TEDD looks brand new, but his attitude is just the same. His bus can be called and sent to locations on a whim. He can also take alternate routes to get places faster. You can also pay him in points to get out of the bus and fight with you for a short time. As you play, Russman begins to question his allegiance to Broken Arrow as he uncovers many of their dark deeds. You work to contain Avogadro through any means necessary. Lastly, -Die Rise Remade: With the revelation this place is a Broken Arrow facility, remake the original at the same time and place, but with more explorable areas and one new key feature: A grappling hook. BO4 has a grappling hook, and everyone knows grappling hooks make everything better. Also be able to call elevators without keys, add Bios as enemies, give a little background on the facility and why it is here. Also explain the polarization device and who commissioned it.
    3 points
  17. New chapter! Chapter 25: Eviction: https://docs.google.com/document/d/119PjSqvTF3pVxpt7SW2YC9AXeOYYVObOCDe-zwwqfL0/edit#heading=h.pokbj05d74l8 I cut the original Chapter 25: Heart of the Reich, another Peter-focused chapter because it just didn't quite fit in with the story I want to tell. Eviction is Peter-centric, but much more laid-back and dialogue heavy. Next chapter, Judgement Day, has potential to be one of my favorites, whenever I do eventually decide to write it.
    3 points
  18. I'd like to bring this thread back to life because I believe the answer to the most mysterious eye color, red, has been answered. In the wake of Tag der Toten and the end of the storyline, seeds have been left to explain this mystery which I would like to explain. In Tag der Toten we are introduced to Apothican Blood: A collection of smaller organisms that form a hive-mind and make up the blood of the massive Apothicons, like the one we see in Revelations. It just so happens that the zombies in Tag der Toten have red eyes. Given Alpha Omega's confirmation that an Aetherial entity close enough can take control of the undead, it is reasonable to assume the red eyes are a result of the Apothican Blood, which can form coherent thoughts and actively fights against Victis as they try to harness it. Don't believe there is a connection yet? I'd like to remind you of the first time we saw red eyes in Zombies, the first time that I neglected to mention in this very thread. That's right, Russian Cosmonaut Zombie Monkeys are the first enemy to have red eyes. What is the significance? Allow Dr. Yena and Dr. Gersh to explain: Ah, so this is the origin of the space monkeys in Ascension. Seems like a strange thing to answer, until you make the connection between the Blood and the Monkeys, and realize this may be more an explanation for the red eyes. Let's review the maps that contain red-eyed zombies and discuss the Blood's connection. Mob of the Dead/Blood of the Dead The presence of red-eyed zombies in Alcatraz might seem to contradict this theory immediately, with the lack of direct appearances by anything Apothicon. However a portion of the Blood of the Dead easter egg may have been an early appearance of the Apothican Blood being used for another purpose: These orb/portal looking things are spawned by an arc of red light emanating from the lighthouse, and at each location interacting with the orb recounts the story of inmates of the prison, their souls trapped here to replay these moments over and over again, much like the Mobsters and Primis. Here's a picture of Apothican Blood: Now we know that the Warden was a hardcore Apothicon fanatic, going so far as to commit suicide to do their bidding. With blood as a running theme, he may have acquired Apothican Blood to use on himself and the mobsters to keep them coming back over and over in their endless cycle. Interestingly... their blood is later used on Primis. Interesting, but let's move on to the next map. Gorod Krovi Barring the name of the map itself, which translates to City of Blood, what evidence is there for the Apothicon Blood appearing here? I'm glad you asked. These "ancient beasts" being referred to may not actually be other dragons, but instead the Apothicon beasts, whose blood we are discussing today. Quite similar to the space monkeys, the dragons are extremely aggressive and hostile. The only way to control them is through the use of frequencies and mechanical collars. Another thing that may seem insignificant on the surface but further supports this theory: The upgrade quest for the Dragon Shield. It involves getting kills, then blasting several Apothicon symbols around the map, and then... bathing the shield in the blood of a dead dragon, giving the shield red eyes and a red blast... yuuuup: So I believe the presence of red eyed zombies is either a result of the presence of these dragons, or, as mentioned in radios on the map, the people of Stalingrad were intentionally infected, but rather than being infected with 115, they were infected by the Blood. And lastly, Revelations This one is obvious, with our first appearance of the source of the blood: The Elder Gods: The only hole I can see to poke in this theory, as pointed out by @KronoriumExcerptB, Shadows of Evil has a heavy Apothicon presence and yet the eyes are orange there. While that massive beast in the sky is not an Elder God and we don't quite know what it is, why wouldn't it have the same type of Blood?
    3 points
  19. With the upcoming continuation of our beloved story, let's not forget about the disgusting treatment of human beings at the Treyarch facility, the place where workers are mentally broken. Treyarch's money and our joy are at the cost of their lives. The gaming industry must change: https://kotaku.com/the-human-cost-of-call-of-duty-black-ops-4-1835859016 (And that while, ironically, CoD Zombies was the cause of an open-minded and creative individual not only doing what his boss told him but also putting his free will and time into developing this 'bonus mode')
    3 points
  20. Blue only - gun or power up Green only - weak guns and money One of each - fruit plant which can give you a perk yes. no water - weak gun, grenade, zombies This is pretty much simple stuff about the map lol As taken from reddit
    3 points
  21. Hello! Welcome to a recap of the events that transpired in Zetsubou no shima. I know this is a bit late, but for those who haven't yet done the EE or just want to know where the story is going, this is for you! NOTE: this write up only takes into account actual dialogue or scenes. There are no theories here. Just exactly what happened in the map. Zetsubou no Shima After the events of Der Eisendrache, the Origins 4 manage to find their way onto a vessel. However, they are quickly caught and detained. This is where the opening cutscene begins. They are quickly interrogated by the the vessel's crew. Through a twist of fate, the seas create a massive wave that unbalances the crew, allowing Dempsey, Takeo, Nikolai and Richtofen to escape. They manage to escape the ship just as it blow up. They regroup near an overturned life vessel and set their sights on a far off island. They are quick to discover that this island is most likely home to Division 9, a section of the japanese miliary that was dedicated to the advancement of technology, no matter the cost. They soon discover the wretched experiments of the division, ranging from the occasional zombie to spiders and even a large plant like creature. Takeo reflects that he feels a connection here, and that he remembers the experiments here, most likely a side affect of being in a universe that belonged to another Takeo. Or element 115, no one could tell anymore. Soon, they come across a massive altar. Richtofen makes note that he recognizes these symbols. They each take a bloodied skull from the altar. Returning to their original landing location, they place the skull on the altar. portals appear, allowing more undead to come through. The crew quickly dispatches them before they reach the altar. The crew then realizes they will need to discover more altars and dig further into the island. As they make their way inland, they encounter many strange sights; a small pond with massive cocoons hanging from the rocks. Near lab B, they find another small pond filled with green color. As they walk near the catwalk, a man begins to wail "HELP" from the other side of a door. Soon enough, a zombie scientist appears and drops a liquid vial. Richtofen says it may be useful for something later on. Having restored power to both lab A and B, they return to the massive bunker that was in between lab a and b. The doors unlocked, only for a massive monster to attack. They quickly dispatch it and continue onwards. They manage to restore power to the entire facility. However, growling noises and rumbling could be heard throughout the entire compound. They continue to fight their way through, completing rituals, discovering more of the twisted experiments of Division 9. They eventually come to a cavern flooded with water. As they navigate it, Dempsey notices a further flooded area with an odd plant. Harvesting it, he wonders what this may be used for. Meanwhile, Richtofen looks at some of the left over notes created by the scientists. He quickly deciphers a few and realizes he can extract the venom from a spider. Luring one to a cage, Richtofen traps it and proceeds to extract venom. The notes speak of a concoction that requires three elements: a special plant, a liquid solution, and the venom of a spider. Richtofen meets with Dempsey to attempt to recreate the experiment on a nearby work table. Their suspicions are confirmed when the final product emerges. They keep it close at hand, hoping that it may lead to greater yet discoveries. Once they had all completed their rituals, they all proceeded to meet back at the big altar. Placing down the skulls, a secret passage appears. At the bottom, they find a skull. Nikolai foolishly grabbed it, triggering a Keeper manifestation. They manage to fight them off and take the skull. It mysteriously manifests into 4 separate skulls. Takeo manages to find a secondary ability of the skull, one which shows secrets. He looks to a wall nearby and illumiates it. A mural appears; they others do the same and reveal 2 more. They discover that the people of the island worship the Keepers. Later on, Nikolai happened to glean upon blueprints that show that the facility had a lower floor. However, it seemed unaccessible without a gas mask. They proceed to make one, allowing them to inhale freely without worry of the spores around the island. As they investigate the elevator, they reveal the secret wall. The elevator is missing 3 cogs. The crew begins scouring the island for possible fixes. They are sure what they are looking for is at the bottom. Dempsey soon notices a plane flying low overhead. He begins to think that maybe shooting it down will allow them to salvage it for a gear. In the armory, a massive Anti Aircraft gun stood proudly. However, Dempsey could not find the ammo. Fortunately, a nearby growing glowing purple plant splits open. A massive AA shell pokes Dempsey's eye. Taking it and loading it into the cannon, Dempsey aimed carefully and took out the Airplane in one fiery explosion. However, he now had to find the part, to which he groaned... Meanwhile, Takeo and Nikolai find another cog at the docks, near a zipline. They figure that they could use the zipline to drop down and grab the cog. They attempt it several times but fail. The zipline is apparently magnetic and will not allow them to loosen their grip halfway through the trip. Takeo suggests that they electrocute the panel, which would allow them to fall down. However, where were to they to find a random electric source? Fortunately they noticed that the clouds overhead struck at random intervals. If they could pinpoint it just right, or predict where it might land, they could harness it with something like a piece of metal, maybe a pole. Nikolai suggests the shields they built. At that exact moment, lightening struck the altar. Nikolai grinned. Whey they investigate, the realized that all the poles had their symbols lit up. They crew was so used to killing zombies, they had passed the trials without even trying! Nikolai and Takeo hold their shields ready for a lightening strike. As the shaft of light descended from the sky realm, they managed to catch the electricity on the shield. Satisfied, they returned to the zipline and attempted they plan. Succesful, they take the cog piece back to the elevator... Richtofen stood amazed. Discovering a blocked off area in lab A revealed another floor filled with diagrams and notes about a topic any good scientist knew couldn't possibly exist today: dragons. Looking upon that notes, he realizes that Division 9 managed to discover these creatures and could have used them to turned the tide of the war, and most likely, the world. Nearby, he discovers cracked eggs, one with a cog piece inside. Taking it, he begins to leave the room as zombies beginning to groan. However, before he does, he sets the room ablaze, destroying the only research in the world capable of proving dragons were real... The team meets up at the elevator and put the cog. The elevator creaked and growned, opening for the crew to go inside. The pile in, squashed together. They descend to the bottom floor, putting on gas masks to ensure minimal exposure to the toxin. Massive vines block their path. However, their weapons and even the kt-4 are not strong enough. Richtofen remembers that there were notes that explained a possible formula that could strengthen the formula of the acid. Returning to the surface, they look over the notes. Nikolai began firing at anything he could. However, luck shined through brilliance. He happened upon a small cavern that lead to a massive cave. The crew slide down into the cavern, only to be greeted by the mother of all spiders. The massive arachnid fought viciously, spitting acid, slamming the floor, and giving quick birth to zombies. Finally, they conquer the massive monster. As they leave the tunnel, Richtofen rips off a piece of the mom spider's tooth. He figured if he could refine the formula with this, the effect would be twice as powerful. They locate another vial in a cage in Lab B. Dempsey tried his hand again at making a plant using some oil water he discovered during an unfortunate slide down a sewer tunnel. The result was a brand new plan, one with a weird smell. The team came back together and mixed the ingredients, creating a new serum with blue acid. They load up and return to the massive vines in the basement. After clearing the hallway, they arrive to a large metal door. On the other side, a massive monster creature lies dormant. They shoot one of the vines with upgraded kt4. The monster responded by slamming down a branch. Suddenly, monsters began to appear from the ground, attempting to protect their master. Thee crew fought valiantly, taking down as many of the monsters as they could. Once in a while, the massive monster would let its guard down, allowing them to fire another shot at its week points. Once the beast had had enough, it roared loudly and dissolved into disgusting puddles. In the main chamber sat a lone man. The man recognizes Takeo who, unsurprised, shares the same memory as this man. They had found the man they were looking for. Takeo 1.0 tells them his tragic tale: how his amazing feats and loyalty to his homeland and empoeror had ultimately lead him to be blinded. He reveals that the one who did this to him was none other than the Emperor himself. This revelation causes Takeo to be taken aback. Richtofen looked away. It truly was a horrible sentence. Takeo 1.0 understands what must be done. He takes Takeo's blade and prepares to commit the japanese ritual suicide of honor. Takeo honored Takeo 1.0 by being his Kyshunin. Takeo 1.0 slips the blade into his belly and cut horizontally. Takeo proceed to deal the final blow. The Summoning Key glowed with power. Now 3 souls resided in it. Dempsey told Nikolai to prepare. However, Richtofen interrupts say that there must be a set of events set into motion. They then begin to teleport to a different location. Upon return, they each of 2 blood vials. Dempsey: "Welp, didn't see that coming" Richtofen: "Think of it as our Insurance policy; in case we don't like where we end up" The heroes return to the surface, ready to face the unknown future. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Thank you for reading! Please let me know if I left out any notes!
    3 points
  22. Aloha guys, Tac here with a thread on the multiverse so everyone can understand it a little better. Of course, if you spot something of interest (or especially concern), drop a comment and let a discussion begin! Please note that this thread does not depict the order of the outbreaks, but the actual time we are physically playing there. Universe 1 Nacht Der Untoten through Buried, minus Mob of the Dead Universe 2 The Giant through Zetsubou No Shima Universe 3 Shadows of Evil and Mob of the Dead Universe 4 Origins Universes 5 and 6 (and 7 and 8 and 9...)
    3 points
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