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Dahniska

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Everything posted by Dahniska

  1. What perks would you want to see returning?

    Activision made it so that you if want a better chance to get it, you can buy "COD points". I didn't buy them and I've gotten like 12 Perkaholics since the game came out. You can also "Close Application" before your game ends if you used a gumball and don't want to lose it, but you lose all XP and progress made in the game by doing that. Good luck getting more Perkaholics!
  2. What perks would you want to see returning?

    Doesn't sound like you know this, so I'll tell you. Perkaholic supplies Revive even when the machine is gone. I think that On The House can also do this though I didn't test it yet. If you got Perkaholic, there's your extra QR.
  3. Hey guys. I've spent the past bunch of days grinding out this game and I really love it. There's so much good stuff and so many options available, more than ever before. Gobblegum opens up a ton more options for strategies and is super useful. I've gotten 100+ 2 times already for Shadows of Evil and so I've spent a lot of time working on strategies for the map and Gobblegum really plays a lot into it. I'm expecting it to be like this for all future maps for the game as well. With this in mind, I made a list of the Gobblegum picks I would recommend for Solo gameplay. A lot of the gumballs are only really worth using in co-op or not useful at all, but some are very very vital. Here's the ones that I recommend the highest, in the order of usefulness. Mega gumballs are in bold. Hope you all find this useful in your runs on this map! Perkaholic - The rarest gumball of all, but the most vital. Awards you with all perks that can be obtained on the map. Every perk on SOE is helpful on high rounds (Jug, Stamin-up and Revive are basically mandatory) but you are much much better off with more perks than less. This gumball also is even better as it can give Revive after the machine is gone. On the House - Spawns a free perk power up. The perk you get is random but it's very very nice to get this. I consider this more useful than Unquenchable as it can give Revive after the machine goes. Alchemical Antithesis - You thought Max Ammo drops were good? Well, this is even better. For 60 seconds, every time you earn points it adds a bullet to your gun - so you can get unlimited ammo for a period of time and it refills everything for you. Better yet, you get 2 uses with each gumball AND it's not a Mega gumball, so there is no limit to how much you can use it. Unquenchable - Allows you to buy an extra perk of your choice. Cache Back - Spawns a free Max Ammo. Obviously useful. I should mention no drop but a Max Ammo is even worth caring about on Shadows of Evil so yeah. Lucky Crit - Description reads "Improves your chances of activating an alternate ammo type". I'm assuming this refers to having a better chance of Max Ammo when harvesting pods, using The Giant teleporters, etc. If so this will be useful if you can't get one of the other ones above. Killing Time - Freezes all zombies in place for 20 seconds. Zombies shot will die when the time is up. A great "get out of jail" card. In Plain Sight - Basically Zombie Blood 2.0. Ten seconds of the zombies ignoring you. You won't have enough time to use this if you are already trapped but if you see a bad situation coming, then you can use this to save your life. Anywhere But Here - Teleports you to a random location in the currently available map area. There's a blast when you reappear that knocks zombies away. Similar to the gumballs above, this helps in sticky situations.
  4. Shadows of Evil highest round

    111... 3 downs from connection interrupted right after the margwa spawned in. I cry. This map is actually quite straightforward once setup, feels overall much like Origins with some slight Mob influence. Very fun.
  5. I know I am biased but I felt that Mob may have been the best map ever made yet. Origins would be up there with it though. If this is going to be like those maps, directed as well by Jason, I am very certain I will love to play it. It looks a bit different but as long as I can enjoy it and it holds to the basics of what made me love BO2 Zombies, then I can't ask for more. Funny how the maps remind me of Mob, Buried and Origins all at the same time. Well done 3arc. Also wanted to point out that while the map screams "Mob" very loud, it's interesting to see yellow eyed zombies again.
  6. PS4 gets dlc first?

    I'm a bit disappointed that without giving the players much warning, Activision decided to give PS4 first DLC... oh well. It wouldn't be so bad if so many people hadn't bought XB1 in anticipation of this game - after all, we have been conditioned to seeing content first for Xbox. But it cannot be helped. Instead of complainining I will just try to get a PS4, though who knows? We may end up going back to mostly using Xbox anyway, as it might still be the better version of the game. Disappointed with Activision's choice, but at least we didn't find out about this on release day, you know?
  7. Hey guys! I know this game has been out for a long time, so there is nothing new here really, but since people on twitch have been asking me to make a video guide to show setting up Mob of the Dead, I recently made one and uploaded it to Youtube. Figured I'd post it here too to help any beginners who want to learn how to start up a game on this map. Hope you all enjoy it! Cheers!
  8. New Hall of Fame Inductees

    Congrats guys. I've seen each of you post a lot. You deserve it.
  9. -Less Survival Maps (maps where there is like nothing to them but box hitting over and over again for a ray gun). 1 or 2 at most, and make them unique, not sections of other maps. -Maps with dynamic/new environments/settings. I've always thought a cool setting for a map would be discovering a well-preserved underwater site like Atlantis with its own "air bubble" or something like that (but going there awakens the zombies). Having to put on a mask to travel through an unsafe zone with a different challenge to reach Pack-a-Punch or something like that. Map ideas like this would be so fun to play and really bring a fresh and fun feeling to Zombies. -High-power weapons for all players like the Hell's Redeemer or Origins staffs. That way everyone can do part of the work for high rounds. -Return of different weapons for different maps like Black Ops 2. EMPs, Skorpion Evo, Uzi, etc. Weapons that aren't in every map bring a unique spice to each. -Small changes once in a while to maps during gameplay. Maybe a section of a map flooding every 30 mins, forcing you to move from one area to another once in a while? -If there's boss zombie rounds make them not random. -More map-exclusive perks, and no persistent perks. -Keep buildable wonder weapons, but having those alongside box wonder weapons would be nice. That's all I got offhand. Nice list.
  10. CoDz Leaderboards

    I'm pretty available for playing coop Zombies with friends. If I'm not in a focused high round solo game or unavailable entirely (as will be the case until the end of this year) I am usually up for it, you just have to hit me up and let me know your interest and availability. We can go from there. Next year when I get home I will most likely be playing Buried Solo a LOT but that doesn't put coop out of the options, so hit me up.
  11. CoDz Leaderboards

    I shall be watching from the shadows. A bit sad that the twitch community was against this (a lot of them) but it is what it is and I'm still sticking around here, lurking. Have fun people. And you will see me here.
  12. Origins - The best camping spot

    Hello friends. This spot (discovered by my friend bloodyhawk6222) is in my opinion the very best place to camp in Origins. To maximize effectiveness do not open the door to generator 3, and use the Ultimate Ice Staff. This strategy works until the early 60's effectively, after which you are better off leaving the spot and running trains to conserve ammo. To use this strategy you need: -Ultimate Staff of Ice -Boomhilda -Juggernog (derp) -PHD Flopper (recommended) -Speed Cola (recommended) -Zombie Shield (recommended) -Monkey Bombs/Air Strikes (recommended) You could try using other staffs but Ice is by far the most effective. If you get low on ammo, throw a Monkey and get out of there! Sometimes a glitch will happen where a zombie will not spawn and instead be stuck in a wall somewhere nearby, keeping the round from ending. If this happens simply run over to generator 2 and back, and he will respawn. If the Panzer Soldat spawns, simply shoot a blizzard and switch to the Boomhilda to kill him. This spot is most effective on Solo, but works in Co-op as well up until the late 50's. seAu459huTA If you went and tried this out and liked it or used it to get to high rounds, please leave me a comment! I'd like to hear about it. This video is unlisted. Edit: Link added for mobile users, thanks InfestLithium! https://www.youtube.com/watch?feature=p ... eAu459huTA
  13. How Nuketown could have been better

    It seems nerfed because it's really not useful. Mustang and Sally being gone takes away the best use for Flopper. The perk itself is mostly the same but considering the rareness of having to take fall damage or explosive damage on the map, it's not a very useful perk like it was in previous maps. Most players don't consider it a priority perk and go for most of the other perks before Flopper. The main reason to want it is for grenade or War Machine use on insta-kill.
  14. Easiest map Ever?

    The camping spot you showed me might be tricky, but the actual training part is beyond easy. You literally just start on the hill, move along the wall and all the zombies are behind you instantly. It is the easiest training spot I know of on ANY map. Panzers are also very easy to deal with, as you well know. I showed it to a kid who is garbage at zombies and he got to 88 flawless! Yeah, you should try dealing with Monkeys on round 50+ and tell me it is still "practically just breathers". Ascension may be an easy map if you spawn abuse but the zombies are much more agressive on BO1 and the side stepping zombies are a nuisence at times. Also, recycling the Thundergun mid-round on that map is no easy feat on solo. The staff(s) on Origins can see you go to the mid to late 80's before giving any kind of trouble, and even then there is a few max ammo's you can rely on (like the box ammo or the ammo from the panzers after raining fire that you can save till later on). It is down to personal opinion, and having got to 100 on Origins and 106 on Ascension, I would say that Origins was MUCH easier for me. Origins was probably easier cause you got better since Ascension lol. The training spot behind the tank station isn't the easiest training spot, just probably feels like it to you since it was the one you played lately. TranZit's spot in front of the farm is easier. Flopper lander on Ascension is easier. MotD's bridge is easier. Training by generator 4 on Origins itself is easier. Training inside the Biodome on Moon is so simple and easy it gets boring fast. I could keep going but I'll stop there and say that I consider each of the spots mentioned to be easier training spots (that actually work for really high rounds) than Origins' behind the tank station.
  15. Easiest map Ever?

    Not really bro. Origins is still hard once setup and both training and camping behind the tank station are not easy. You cannot autopilot that spot no matter what, unlike a lot of strategies in Zombies. Origins is a hard map. It gets easier once you get going but it is not Ascension easy.
  16. Easiest map Ever?

    I agree with you, not just for the reasons above, but because the map is also designed so that sitting in a corner is the way to go. There is no challenge to setting up and little challenge for mid and high rounds (though it gets a little bit harder 70+). Easiest map ever? Yes.
  17. I started streaming Zombies on Twitch for the first time! I'm going to try for the World Record on MotD and will stream my progress a bit at a time.

  18. Highest Round on Alcatraz Island?

    Thanks! I'm going at it again to try for the world record. I screwed up by playing when I was tired. That's why I died on 200 but I plan to not make that mistake again.
  19. Today we become legendary. #Round200Achieved

    1. Show previous comments  3 more
    2. DeathBringerZen

      DeathBringerZen

      Awesome job man. What map?

    3. Dahniska

      Dahniska

      Mob of the Dead. Thanks! I will upload footage today most likely.

      Origins is most likely impossible to get 200 on. I highly doubt anyone will ever be able to do that.

    4. The Meh

      The Meh

      I will never quite understand how you (crazy (jk)) people manage to get rounds into the triple digits. I've surely achieved Round 56 before, but how the hell do any of you guys manage past round 100? You must have time on your hands for that.

  20. So, like, that guide I put together for Solo Origins... it must not have been very good.

    1. Show previous comments  7 more
    2. InfestLithium

      InfestLithium

      I understand your concern. To be fair, those were pinned a good deal back, so we may have to clean them out.

    3. Chopper

      Chopper

      The pinning of topics has never really been managed properly, I always thought that the best couple of strategies for each map should be pinned.

    4. Chopper

      Chopper

      Ive got some time tonight and Craig has some today. We are going to unpin what's not necessary and start pinning threads such as yours.

  21. Highest Round on Buried!

      Which map is not boring after 100 rounds? To you and many others? None. Personally I have a high level of focus so to me even doing the full Round 160 on MotD (which takes like 50 mins) isn't too bad. Buried though, sitting in that corner got boring at Round 40. As long as I'm moving around and zombies are dying and I'm having constant judgement calls to make, it keeps my attention.
  22. Highest Round on Buried!

    Suicided on 100 last month. Boring map is boring.
  23. Highest Round on Alcatraz Island?

    Thanks Chopper, thanks lead_psychopath. Chopper I admit it is boring repeating loops for so long but the round numbers keep me going. In Mob if you go down as long as get Jug and finish the round without going down again you're good. Cafeteria is boring but it's more action-packed than the bridge. Lawton if you stream I would swing by to watch :)
  24. You're Banned!

    Banned for having more posts in this thread than any other.
  25. Highest Round on Alcatraz Island?

    I used both prison traps a lot, especially acid. But a mistake was made and lessons were learned. You should try for a 200 on Mob too bro - if your rounds listed are real I bet you could do it.
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