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RadZakpak

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RadZakpak last won the day on June 13 2017

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About RadZakpak

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  1. The CoD Zombies Storybook

    Like the Jeb Brown story being based on the new song lyrics, the Frank Woods Vietnam story is based on the fairly innocuous poster found at Raven Software: And yes, if the timeline works out, this will be a prequel to the SOG mission, and might explain why Woods looks like, as Mason puts it, hammered shit. Also the 115 tattoo on his arm. The Buried town may very well be near Nevada, but will be described as being somewhere in the American midwest as they were mostly territories at the time. The nacht and verruckt chapters I only really had one planned, so I may do just that. Call of the Dead I have a bit more planned since the map is so big and there’s secrets to explore.
  2. The CoD Zombies Storybook

    Over the past week or so I have been adding to and adjusting the outline for book 1 and I should start going all in on chapters again soon hopefully. In the meantime, I wanted to share with you all every synopsis for every Tales from the Multiverse arc I have planned, including a new one based around that recently released full Pack-a-Punch jingle! They are as follows: Night of the Undead Four lone marines once serving under Sergeant Raines have crashed nearby a foggy, desolate airfield deep within Germany. Though the war is over, there is something within the fog still hunting them... Their mission to escort a spy into Group 935 has turned to a fight for survival in a concrete bunker against hordes of undead Nazis. They had driven them deep into the heart of the Reich. They thought they were dead. They were wrong. Extraction at the Asylum With their Corporal, "Tank" Dempsey, and their sergeant nowhere to be found, John "Banana" and Smokey must fight to survive the day in the hellish nightmare that is Verruckt, Group 935's asylum facility. They discover the real reason the asylum was abandoned, and attempt to make contact with the outside world as they fight through waves of undead, mangled and tortured in life and hungry for their flesh in death. Attack on the Pentagon Four of the world's most influential figures meet inside the Pentagon to discuss a peaceful end to a Cold War, but only find themselves fighting for their lives to survive a horror long-since thought to be gone. Join John F. Kennedy, Robert McNamara, Fidel Castro, and Richard Nixon as they uncover secrets about the source of this apocalypse, as well as secrets about each other. Trouble in Khe Sanh Years following the events of "Attack on the Pentagon", Sergeant Frank Woods and a team of America's most qualified Black Ops agents have united on a mission deep into the jungles of Vietnam where a plague is said to have wiped out an entire village of people. There Woods and his team uncover technologies beyond their comprehension and a whole new breed of enemy. Call of the Dead A story of four lone survivors, one forsaken crew, and a shipload of the undead. The bone-chilling tale inspired by legendary director George Romero! It's anchors away for brain-splattering action! The actors of George Romero's modern zombie thriller by the name of Call of the Dead, are thrust into a zombie story more real than they could have predicted. Danny Trejo, Sarah Michell Gellar, Robert Englund, and Michael Rooker fight to survive in the bitter cold of Siberia, traversing a wrecked ship from the second world war. Along the way, they are contacted by a mysterious group locked inside the secret facility hidden beneath an old lighthouse. Lost and confused, they follow the voices' instructions, and search for a way to save the director and pop-culture legend George Romero from his zombie mania! Don of the West Coast America is in crisis as Prohibition has inspired a plethora of crime on the streets of its most populated cities. Big game alcohol and prostitution kingpins like Salvatore DeLuca run these streets, instilling fear and respect from its law enforcement and civilians alike. San Francisco is Sal's home turf, and someday he hopes to pass it on to his own flesh and blood, his son. Under his wing are his constituents like Finn O'Leary, a loyal arm of Sal's mafia and a proprietor of his own brew of whiskey. Albert Arlington, the conniving, smart weasel in charge of Sal's money laundering and dirty finances. Not to mention Sal's most loyal member of the DeLuca crime family, Billy Handsome, a violent and brutal psychopath willing to do any depraved action in Sal's name. With criminals as experienced and powerful running San Francisco, who can stop them? Mob of the Dead Charged on accounts of murder, prostitution, money laundering, gambling, and the sale of alcohol, Sal DeLuca, Finn O'Leary, Albert Arlington, and Billy Handsome are sent to Alcatraz to live out their days. Not content to die on the Rock, however, they concoct a plan so bold it may just work. Spearheaded by Albert Arlington, the mobsters find themselves constructing a plane on the roof of the prison in an attempt to escape back to San Francisco. But without any memory, they have found themselves in a cycle of fighting, escaping, and dying in a metaphorical Hell; Alcatraz is filled to the brim with undead officers and prisoners set to devour the living. Unsure where to go next, the mobsters must unravel the mystery behind the nightmare and discover their true purpose in this cycle. Whispers of Morg City Contacted by the allusive Mr. Rapt, a young reporter is thrust on a journey into the mysterious and alluring Morg City, filled with night-life and a creeping air of mystery in equal parts. For a price, the reporter assists the old-timer in finding ancient artifacts lost in the war-torn Pacific Ocean, uncovering dirt of Morg City's finest and strangest, and transporting mysterious magical crates through the city. The longer he stays there, the more he realizes Morg City is shrouded in evil beyond his mortal understanding. Shadows of Evil Following the reporter's mysterious and untimely demise, Mr. Rapt set out to sabotage the careers of a few lost souls in Morg City; The eccentric, selfish dark magician Nero Blackstone, the underdog boxer and cheater Floyd Campbell, the man-murdering seductress Jessica Rose, and corrupt, loud mouth cop Jackie Vincent. Following their most heinous crimes, the four souls were transported into a warped, Lovecraftian version of Morg City, contacted by an ominous, beckoning voice from the deceitful figure known as the Shadow Man. They must uncover the secrets held within Morg City and follow the Shadow Man's demands if there is any hope of them escaping with their souls... Suffering of Honor On direct orders from the Emperor himself, Takeo Masaki sets out on a observatory mission at a Pacific Island occupied by Japan's Division 9. At this island facility, Takeo witnesses true horror and pain caused by Division 9's actions. Deeply disturbed, Takeo finds himself troubled and with a desire for justice against the dishonorable scientists meddling with nature on this island. Revenge of the Russian As the Germans have taken grip of Stalingrad, Group 935 has established a research base within the city to create more horrific methods of attack against the Soviets continuing to fight. After delivering a prototype Russian wonder weapon to an American spy, dedicated Russian soldier Viktor Reznov and his partner in the fight against Germany, Nikolai Belinski, are dug in deep within Stalingrad, waiting for the perfect opportunity to strike against the German, General Lehmkuhl, who led the siege on the city and the bombing of Nikolai's home, where his wife lied peacefully in her bed. Reznov must persuade his drunk and forlorn ally to assist him in his mission for revenge. Ballad of Jeb Brown Elijah Dempsey, grandfather to the bad-ass American war hero "Tank" Dempsey, leads a mining team based in a small, old western town in the USA. Upon returning home one afternoon, he finds the place has been ransacked and his brother's Union army revolver, a sentimental memory of his brother's death at the battle of Gettysburg, has been stolen. Without any help from the Sheriff, Elijah imparts the help of the town's mad blacksmith, Jeb Brown, to track down the robber and recover the gun. Through his conversations, he learns of Jeb's troubled past and the true purpose of the rocks he's been mining. Armed with technology created through Jeb's genius and mysterious, unknown forces, Eli sets out to track down the robber and bring him swift justice. Hope you guys look forward to these, I know I do. If you have any ideas for others, please let me know! Some stories like Yuri and Gersch at Ascension will be incorporated into the main books as they pertain to those stories, but anything else, feel free to share ideas!
  3. The Ray Guns on the machine are a kind of joke showing what the machine does. The one on the left is "flaccid" and broken while on the right it looks brand new and more powerful. So like a before and after picture. As for the machine design itself I get the feeling it was not entirely the creation of Jeb. The lettering on the top with multiple colors and various shapes is very similar to logo designs from the 50s or 60s. For example: So perhaps the little "nudge" that Monty offered included the machine design, or the design came about later after Jeb's plans were discovered and through temporal displacement the original machine was replaced with the new design.
  4. Critter is just a Southern US term for a small animal, usually one you don't want around like a rat or a badger. It can also be used for larger animals that are not wanted. It also might be used sarcastically to refer to something big, like say, a zombie. I looked through the tombstones on Buried and did not find his name anywhere. There was one sentenced to death by hanging with a first name starting with B and last starting with H, but it was very blurry. However I do think that the house is his. The running theory is that it was Faraday's house, however bear in mind the possibility that this is Jeb's house. The man is a blacksmith with some seriously out-there scientific knowledge to be able to come up with Pack-a-Punch. He may very well be an admirer of Faraday and that is why he kept portraits of him in the house. Other possible inventions of his may be the Paralyzer, the Time Bomb, and the wall chalk. Weird how this is the only map to have the chalk be moveable, like it means a lot to the context of the map. And where are a majority of the moveable chalk drawings located? The Gunsmiths, where Jeb may have worked. If the house is his it would make sense why the Pack-a-Punch is hidden away very far under the gazebo, to keep it safe. As for the lady that haunts the house? It's possible that it's his unnamed wife, his mother who was killed by a critter, or one of the "angels". Personally I think it is his mother. Her white skin leads me to believe she died of some sickly disease from a bite, and it would make sense if Jeb cared about her so much he would try and resurrect her somehow. These are all just thoughts, but personally I think this song re-contextualizes a lot of what we know, so I am glad this was found.
  5. Wow and I thought Richtofen's line about a blacksmith in the old west was a throwaway line, I had no idea it was a reference to this full song, so it must be canon then. I think the angels may be important here. Think about how Monty is said to have "offered a nudge" in the creation of Perk-a-Colas. He may very well have done the same here, giving this Blacksmith the motivation to create Pack-a-Punch. From my searching on the Call of Duty wiki I haven't found anyone named Brown. I may have to check out the tombstones and see if he is anywhere there. Also I'm curious what kind of critter took a bite from his mother. Probably just a rat with rabies but it would be something we're more familiar with.
  6. 2018

    A Brittany Spaniel, and thanks!
  7. 2018

    He's a smaller dog and I've got an apartment where pets are allowed pretty close to campus. My schedule has me only on campus for part of the day and I can spend the rest with him at the apartment. My first minor was in English but after taking an English class I realized that reading good literature is just something I can do on my own and the grading for the class was really tough and I don't need that kind of stress from my minor when I have a Computer Science major to put more of my energy into. My second minor was Professional Writing, which sounded right up my alley, but after a class of that I got kind of sick of the research papers, as I enjoy writing stories more and my writing skills were already pretty good and I can improve them on my own. My third minor was Sociology, which I switched to this winter but I never even got to classes before I switched out of that. There was just a lot of interesting topics in Sociology since it is so broad. But Psychology is always something that seemed very interesting to me. I like seeing how and why people think and understanding different conditions people have and how it makes them feel. I've always been interested to see how I can look at my own mind through a psychological perspective. I also think it will help my writing getting to understand the human mind a little better to develop characters. Writing is a passion of mine but I'm not quite motivated enough to put a lot of my energy into it, so it's good to have a fallback to a Computer Science job, as I'd like to be a professor in Computer Science.
  8. 2018

    For me 2018 is looking up and down in a lot of ways. I look forward to another two semesters of college because I enjoy the content we learn, and I recently changed my minor for maybe the fourth time to be Psychology and I'm hoping I stick with that because that seems really interesting to me. I also got a new dog that I love and plan to take with me to college. As for looking down I'm not really sure who my friends are right now because few of them have reached out to me during the Winter Break so I'm kind of a lost soul at the moment. I'm sure we'll continue talking come school time but I don't know if I think our friendships are as real as I thought they were. So I hope that gets better, and not to get political or anything but I hope America can pull itself out of the hole its in constantly finger pointing and trying to blame the other party when there are very real issues going on that need to be addressed but just aren't because people would rather fight. I also hope more people in Hollywood get exposed for sexual harassment; I think that was a good things that came from 2017, if not bittersweet. Monsters should not be allowed to get off without repercussions. For TV and movies I look forward to new seasons of Better Call Saul, BoJack Horseman, and Arrested Development and the only movie being the Star Wars Han Solo movie which I also predict being kind of terrible but terrible Star Wars movies can be fun and enjoyable still. When it comes to video games, I'm hyped for the next Treyarch game, whatever that may be. I hope they can keep up the quality standard they've set before, but I'm worried I'm just not going to be as into it as I was before with how quickly I dropped IW Zombies and am soon to drop WWII Zombies. I think I'm just losing my interest, but Treyarch's maps have always drawn me in so we'll see. I also hope they improve the campaign next time around and do something a little less abstract. BOIII campaign was one that seemed really surface level until the very end which didn't make a whole lot of sense. I was bored the whole time 100%ing it. I also cautiously look forward to the E3 announcement of the next Halo game. I thought Halo 5 was a dud with a lot of potential and I hope Halo 6 can fix the broken story and make something fun out of it. I didn't really like Halo multiplayer outside of Reach so unless 6 is like that, I won't care much for it. I also hope Battlefront II gets some great content over the year, hopefully some Clone Wars stuff. And like always I hope to get a lot more of the Storybook done because I have a lot of cool stuff planned. I just need some motivation and a little time.
  9. All five chapters of Attack on the Pentagon are now posted on the storybook section of the site. Here is chapter 1: http://www.callofdutyzombies.com/story/fivech1

  10. The CoD Zombies Storybook

    Hey guys, I'm back with the updated and completed Attack on the Pentagon arc of Tales from the Multiverse. Here's Chapter 1. Chapters 2-5 are on the sidebar. I'm really happy with how this one turned out and it even has a little foreshadowing to another arc I want to do down the road. As always let me know your feedback and criticism. With this series I wanted to be really cheesy with the dialogue since the whole thing is kind of ridiculous. Like I know zombies is usually ridiculous, but "FIVE" and the characters in it are very inherently funny and goofy so that's the tone I went for.
  11. Weekly discussion

    To me I always interpreted the appearance of zombies once Samantha took over the MPD to be they are sent wherever she desires. In 1963 she of course sent them to the Berlin theater where Ultimis was, and then inevitably to the Soviet Union where Ascension was. The reason for them being at the Pentagon? That wasn't always clear, but with the confirmation in the timeline that the Pentagon Theif is in fact Yuri serving Samantha, we can gather Samantha sent him and the zombies to the Pentagon to fulfill a specific purpose. Call of the Dead? The corpses only reanimated part-way through the movie because Ultimis had just teleported in from Ascension. So maybe she didn't reanimate any of the dead on the Moon until Ultimis got involved. Also consider the fact that Griffin Station was managed wholly my Maxis who was in the system from 1945 to 2025 just sitting idle. There's no way the station could stay powered on that long without some intervention. After the war when the Americans showed up, Maxis may have tried to persuade the Americans into continuing to power the station, possibly with 115, to keep it running until Maxis could enact his plan against Richtofen. Also in that big gap of time, maybe Maxis was attempting to communicate with Aliens? Not a lot for him to do up there besides give the Americans 935 secrets. Nuketown Zombies is in 2025 but the old Nuketown was converted into a Broken Arrow facility since they took over Grooms Lake and the surrounding facilities. We know Marlton was in the Bunker and the recently-nuked look of Nuketown Zombies is because Broken Arrow was drilling near Nuketown and caused a massive nuclear blast. So basically Multiplayer map Nuketown did take place in 1960s era, then it was left as it was and taken over by Broken Arrow, then in 2025 Marlton was sent into the Bunker, probably as an Engineer on a Broken Arrow project, and drilling caused the explosion to create the Nuketown we see in Nuketown Zombies.
  12. DLC 1 "Resistance" Trailer + "Darkest Shore"

    I really hope they don't overdo it trying to scare the player with zombies coming out of the fog. It's just going to get old having them pop out at you. Hopefully it won't be TranZit levels of fog. I think the setting is interesting, but I want to see more of the map. That was one of the most vague zombies map reveals ever.
  13. Weekly discussion

    What is it? It is certainly implied to be a creature of alien origin, but there is always a possibility of it being a human in some strange test. But I am more inclined to believe it is an alien because I see no reason for any kind of misdirection. Has it any connection with Griffin Station, which is also accesible from Area 51? I don't think it was necessarily from the Moon, but I think the technology the Americans found when they arrived at Griffin Station allowed them to further research alien activity. Do the Americans have found it, or is it something discovered by Group 935 (who have also ties with the American government)? And how/where is is found? I think Broken Arrow has everything to do with this. On November 19th, 1963 Broken Arrow was created following the Pentagon outbreak to prevent future zombie outbreaks. Broken Arrow eventually gained control of Groom Lake as well as Area 51. While I cannot say for certain when the multiplayer maps are meant to take place, I do believe it is around this time as that is when the campaign for Black Ops took place. Personally I believe that the US government before the creation of Broken Arrow used 935's work to get to the Moon in secret, where they uncovered all of the technology present at Griffin Station. It's possibly that by the 1960s as the cold war took form, the Americans were on the Moon using Griffin Station as a base and attempting to communicate with extraterrestrials. How they acquired this body in particular and if there are more of them is unknown. I don't think they killed this alien but rather it crashed on earth/the Moon and the body was recovered, and recently as well since the body doesn't seem decomposed. Aliens have always been the black sheep of the zombies story as they just lurk in the background and haven't been looked at too closely yet. With the advent of the Keepers and Apothicons the possibility of aliens without any interdimensional powers seems insignificant in the grand scheme, but I'd like it to be explored further. As for those Kino pods, those are still a mystery, but I think more likely those are monkeys or if they are alien they are unrelated to this one in particular due to their size. We've seen with Nova Crawlers and Denizens that 115 can make test subjects look a hell of a lot different from their original form, and I just think they are deformed monkeys or some other alien creature. I wouldn't think those would have anything to do with Griffin Station as Maxis had no idea it existed and Maxis was the head of everything going on at Deutsches sol Kino.
  14. The Final Reich reactions thread

    So I just got the game today and have played two long games. So far, I think this is the best non-Treyarch zombies mode and hope the rest of the season follows suit. The Positives: -The gameplay feels very smooth like you would expect, aside from the melee animation though I think that was intentional and a good mixup on traditional zombies gameplay to force you to think smarter before going for a melee kill. - I love the way the health system works with it being visible to you in the bottom left as it adds to the intensity of being one hit from death as well as provides you with useful information. - I also love that they did away with a Juggernog perk and went with this armor system. Not only is it a mixup on normal gameplay and adds some challenge, but it frees up what would normally be a mandatory perk slot and allows more perk loadout customization which I feel is lacking in Treyarch's maps as of late, since in solo Juggernog, Quick Revive, and Double Tap are essential allowing for only one perk slot to customize really with only a few viable options per map. - I think the mini-bosses are fair and challenging in the right way, and spawn with good variability. - I like the way they've done the quests, with a major one being more accessible without any outside knowledge. I know the community is divided on this, but personally I think what kills zombies maps in terms of replayability is the lack of anything to do. A casual quest gives you something pretty straightforward to do if you choose and doesn't require you pulling up an outside guide every time. It's both engaging while allowing you to play casually and not having to commit completely. Doing an easter egg in every other game requires pretty much full attention and sometimes requires multiple players also committing full attention. This quest gives you something to do to progress while also not being mandatory. I think they should continue with the current formula, and maybe Treyarch could take a note or two. - Accessible to everyone. I think not many zombies veterans in places like CoDz may notice this, but The Final Reich is very accessible to casuals which is NOT a bad thing. As it stands the community needs some revitalizing, and the best way to do that is introduce new people. The map has a lot to do and is not super hard. The casual quest will keep people new to zombies coming back. There's stuff to unlock and secrets to find once they finish the casual quest. While I love the map Shadows of Evil, it is the complete opposite of this map and pushed a lot of new players away which I think the mode desperately needs. People not familiar with zombies should enjoy this one the same way we enjoyed Nacht or Kino back in the day, and hopefully they will keep coming back. - The pacing of zombie encounters is near perfect. What I feared most about this mode being developed by Sledgehammer was the annoying, frantic, exhausting pace of Exo-Zombies. Every zombie was so fast and spawned so quickly, the EMP zombies slowed you to a crawl and blinded you, the zombies bled out incredibly quickly too enraging anyone trying to do an easter egg or just look at the map for a second. I had a similar problem with Extinction and to an extent Black Ops III. Black Ops is way too slow looking back on it now. Black Ops II almost had it right if not for the zombies bleeding out after being shot once. Black Ops III had the zombies being so fast at launch they had to nerf their hit speed, but even still it was a little much. I think this game has done it so damn well. The Negatives - While I think the map is fun and appreciate it is accessible to casual players, I do think it is too easy for people that know zombies mechanics already. Of the two games I played, the first I got through most of the quest, got confused and and a little bored around wave 25 and let myself die, then the second game I beat the casual quest, played for a bit and let myself die again. But it is hard to knock this map for being easy because of how well it is appealing to new players, which we desperately need to keep the mode alive! I just hope as the season progresses they step up the difficulty a little. I think a good solution to this would be to follow the relic system put into Extinction (similarly the skulls system in Halo). Add little modifiers that you can turn on to make the game harder or more interesting. Some can be silly, while some can add a lot of challenge and they can be mixed and matched. Maybe even add some in-game challenges or achievements with them or XP boosters so there is incentive to use them. - I know people complained about the "jump-scare"-ey music that plays as zombies pop up from nowhere, but I don't think it happens often enough to be annoying. However it is a bit cheap and annoying from the gameplay side. - The characters are just lacking. After watching the opening cutscene, playing through as the characters, and finishing the casual quest, the characters just didn't leave me with any lasting impressions. The problem with celebrities in zombies is the whole appeal of them being famous only works if the player knows what they have been in. Everyone else will just be scratching their heads wondering what the point is or why they should like them. Celebrities are done right in Mob of the Dead and Shadows of Evil because they stand out as characters rather than famous people despite me not knowing who half of them were. I know the motivations of a character like Jackie Vincent despite having never known of the actor's existence before. I know people were excited about David Tennant because he was in Doctor Who, which is great, but what's his character? From the intro, I know nothing about him as a person other than he's over-the-top British. Now, being an over-the-top stereotype works for Ultimis because they are funny and charming just like the game, which Tennant's character really isn't. If something's funny it's because he says something with an accent. There is no character trait like being insane or angry or honorable to work off of and thus he becomes bland. The others are the same way, and don't do or say anything to make me care about what is going on in the intro or in gameplay. This doesn't have to be Shakespeare-level writing. But if the game is going to take itself so seriously I'd wish they would improve the characters. The whole time I just thought of a quote from the episode of Spongebob Squarepants "Patty Hype": - Speaking of atmosphere, let's all just drop the idea that zombies can become scary again. For new players, maybe, but that's not the appeal of zombies anymore. JCBackfire in his most recent video stated the same thing, that people don't play zombies to get scared, and pushing so much resources into trying to scare the player at least once is kind of a waste. I think a better idea is just general creepiness. A feeling you are being watched or something is lurking around the corner. In the Final Reich, I know something is lurking around the corner and its a hunched over corpse mumbling something in German who I will just blow apart as the scary music chord kicks in. It's more about what COULD be out there but isn't instead of what you're going to fight next. Zombies as an enemy are not scary anymore, so the developers should be more creative. Take Zetsubou as an example of creepiness done right. The music is setting-appropriate and not overused, and there aren't zombies popping up from random places. Instead the map does its best with lighting and the visuals of plants overtaking the facility as well as the stillness of everything to show just how alone you are on this island devoid of life. Just the thought of it can give me chills. And at the same time it does not hinder the goofy, fun nature of the characters and how they interact with the environment. Primis say their quips as they pop out fully formed from a gooey egg plant or shoot at spiders with a mini-gun. It's fun, but if you take the time to just look at the environment and the atmosphere, it can be chilling. I appreciate the grotesque designs of the zombies and the bosses in The Final Reich, as well as the design of the underground bunker, but it feels like stuff you would design for a movie set that is supposed to be graphically realistic, but instead I know its a game where I run around shooting things and spend points to make my guns shoot lasers until I get bored or don't run in the right way. Atmosphere is best when it takes advantage of how the game is played and doesn't hinder it, instead enhancing it. Zetsubou is understated enough to where I'm not rolling my eyes at something trying to scare me or creep me out, but if you switch up the status quo and slow down to look at it all it changes the tone, and thus it blends with the normal gameplay to make something special. Both The Final Reich and Zetsubou feel empty, but Zetsubou can give you the sneaking suspicion that it isn't. That's why the round 50 monster easter egg outside the map is my favorite of the series. It's just so creepy to think that there's this creature just lurking in the darkness out there just watching or waiting for me, and it lends some credence to my fears that there is something out there besides the zombies, even though it's just a flat image moving across the screen a few pixels in reality. I could go on all day about atmosphere, but I won't for the sake of everyone's sanity. - The loadout system and consumables don't really offer anything interesting to me. There's nothing quite like switching up gobblegums before each game of BO3, and so far I don't really care about switching up the current mods I have equipped now, and I think it's pretty much like that for everyone else. Everyone has a certain playstyle and for that reason I think they will just pick one super and one set of mods that they will use forever, because why switch it up when everything else is inferior? Also I don't like how attachments are just tied to your overall rank. It feels shallow to me and doesn't really make me want to switch up the weapons I use each game. Overall I like it and look forward to Nazi Zombies going forward, and just hope they improve the characters and atmosphere somewhat going forward. In terms of Zombies modes, I'd rank them this way so far: 1. Black Ops Zombies 2. Black Ops III Zombies 3. Black Ops II Zombies 4. WWII Nazi Zombies 5. WaW Zombies 6. Exo-Zombies 7. Infinite Warfare Zombies
  15. The origins of the Dragons

    You raise a good point, as the DE heads are similar if not the exact same as the dragons within GK. They seem to be sticking their heads through portals similar to Cerberus in Mob of the Dead to reach this dimension in order to feed. I think perhaps the dragons are connected to the castle in DE in some way as they are integral to acquiring the Wrath of the Ancients. We know Maxis would meddle with taking things from other dimensions such as with Zero Base, and he may have used the connection between where the dragons came from and the castle to acquire their DNA. But I like the theories you speak of more, anon. I forgot about that Shang radio.
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