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Donor

I have heard about this. I think people are saying it might be something to do with Widows Wine. If that is true, then that perk is more trouble then it's worth on that map to be honest.

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Donor

Just another reason to stay the fuck away from the Astronaut.

 

Does anyone know if glitching the Astronaut or the Superhands lock-away tactic still work?

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Donor

I've heard if you get him to walk at the corner of the jump hole in the Receiving Bay, he will get stuck. Haven't confirmed though.

Not sure if that tactic still works, but I've honestly found it easier to escape him then I ever did on the original Moon. Don't know if they've made it easier but just something I've noticed. You either have to commit to pulling or full out shooting him, but not both. I was also under the impression Zap Guns did not work on him, so that might be why OP did not kill him.

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Donor

Could be worse. He could start that horrible moonwalk sprint of death from the original moon! Oooooh those were the days...  

 

 

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Eh... One game I played I teleported back to Moon from the no mans land and I had just bought Speed Cola and I spawned right into the gentle hug of the astronaut. There was really nothing I could do about it.

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The airlocks make him really annoying too. You have to practically hit the airlock door with your face to open it and he could be right there waiting. Such cheese.

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In bo3, I think his radio noise is louder, so it is harder to run into him by accident.

 

It is also easier to get past zombies in bo3, and guns are generally more effective.

 

So I'm not running with an empty gun back to a wallbuy with low points, difficult zombies, and a nearly silent Skippy waiting behind an airlock door, as I'm running out of oxygen.

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