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Stop Mocking Me0

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Everything posted by Stop Mocking Me0

  1. It's no more waiting space then your comment about it waiting space, if your not interested in the topic, don't read it! ;)
  2. Possible anagrams: Greif Survival Turned Tranzit Town Farm Dinner Die rise Great leap forward Green run
  3. I don't think we'll be donating a whole map to Atlantis... My theory about it is that when the final dlc comes out we will be able to purchase nuke town with it yes? Because it wouldn't be fare to have to purchase a season's pass if your just going to buy all the maps ahead of time ... So therefor nuketown will be a map, but I think trayarch will do what the did with moon and release nuketown with three other maps as well, say Atlantis, and two other places... We know marelton was in nuketown when the moon events occured.. So purhaps the other three maps can tell us where russman, misty, and Samule were durring the uprising.., So that's three all new zombie survival maps, nuketown zombies, an all new zombies epic, and a new mode: Demonic anouncer... This four player game allows each player to take over part of richtofen and attempt to stop the human's from leaving tranzit... To do this your armed with zombies, the ability to control Samule to some extent (he won't kill his fronds but he has the same effect on them as in greif), denizens, and the avagadro... Much like in campaign you could control a small army with the claw and foot soldiers... But here you control zombie's in the same way: Each player has 8 zombie's of their own and controls how they should react, by over view or by first person control of a zombie (like in turned) or Samule (greif), the avagadro (Basicly like a zombie but you move in burst, must be knifed, and can shoot one shot before having to move again, ther can be only one avagadro and he works like a care package, where after a certain amount of kills he is usable by one player until he dies), and the denizens (which you just lash at one player's head and slow them down...) as the rounds go up, the four survivors gain more and more powerful weapons, making them harder to kill... Hitting the box will up-or-de grade their weapons, or you can just move it out of their reach... How long can your team of overlords last before they're beyond your reach? In which I mean they cross the bridge after town... (they start at the depot and every round they restart there, but the doors they bought will stay open)...
  4. Too short... Can't take it seriously... (Thats what she said) I must help it! :twisted: Ok an eight player tranzit style map? Really? Not a good idea for lag, it takes up a ton of lag to hold one big map or eight peoples doing both would crash your Xbox, play station, or computer... An idea though is that if you help maxis more you play as the origional four in the final map, and of you help richtofen you play as the N4... Each player desires his own character, so you could end up playing with Nikolai, tank, russman and marelton! Now the Easter egg should gain us three things: En epic clif hanger ending for zombies for the next two years... A symbol next to your name that allows player to see your accomplishment! A new perma perk that allows you to hold all the perks you want, the Easter egg will give you all perks at that time, but say you go back to die rise, you can now hold all perks! The last map must also be epic and awe inspiring with things we dont even know we want! Its also going to give us a nav card to put in the tranzit nav card reader for us to finally find out wtf it does... There... I think I've helped enough...
  5. Ok, this is, as most likely NOT going to be a real map, but my idea could be supper awsome to anyone wanting to build a custom map! Ok it's going to be called: Einheit Basicly it will consist of all the greatest zombie areas combined together in an epic, giant map! You'll start in the control room with a switch, there's a m-14 on the wall and in the wide window in the back you can see a masive tower, little inferno background music will play and when you hit the switch the tower lights up showing all kinds of blue-swirly doors and electro fields... Then your teleported to nact... It's exacly the same, but you can't buy the stairs and the "help" room has a blue swirly portal-door behind it, walking through it will pop you into a side of the tower, you can then access another door that teleports you to verrućt where the zombies would normally come in Beneith the power... You can get quick revive here... Go up stairs and you can hit the box, you can also head to the showers and activate the first Sigman song: Lullaby for a dead man by flushing the toilet... Then head through the power door at spawn to continue to the next area of the tower... you can fall down from this area to head back to nact or verrućt... But to progress you need to head to shi no numa's first room with the hanging man, head downstairs for another mystery box location and an area to buy the ray gun for 5000 off the wall! head to the area beyond the flogger to continue up the tower.... Next is der reise... By heading to the power from either side you can turn it on (for half the map, meaning perks are on but pap and doors are off!), link the teleporter on either side of the map, but not in the far back, to unlock the die-glock and progress the tower... The box does spawn here, but more importantly you can grab the wonder waffe from above the furnace for 10,000... Kino: Here, just link the pads and you can gain access to Bowie from its origional area, the front door is open btw, you don't have to go around, it's very easy to progress here... The thunder gun can be bought here for 10,000 Next is five: Specificly the labs, you come in a teleporter and you can leave through a teleporter at will.... But head up the elevator and you can buy the winter's howl here from the place where the teleporter WOULD be... As well as speed cola... Then Assension, you have the staring area and the area with PHD, the door leading to the main building can be bought to progress up the tower, but you can buy gersh devices here for 5000 and PHD Flopper as well... Cotd's light house will be here with the scavenger, as well as deadshot, slide Down the ice slopes to progress.... Then there's shangri-la's bridge area, you can buy stamin up here and the jgb36-72 whatever shrinking gun... The caves will move you forward to A51... No man's land can be left by teleporting and the perk you can buy here is ALWAYS juggernog, likewise you can buy monkeys 5,000 off the walls here... Teleporting will take you to the bio-dome area and the outside area, you can buy mule kick and the wave gun, 10,000, here... Fall down from the teleporter to progress, and the labs arnt open yet! From here your given the back area of nuketown, go through the shelter to leave... There isn't much here other then a random perk that can spawn... Next is the bus depot, here you can buy tombstone here, to leave, simply get on the bus to teleport... Then town, you can buy the jetgun equipment here for 10,000, as well as acess the bank... To leave head into the juggernog building... At the farm you can buy emps from the barn for 5,000, and double tap 2.0, head into the farm house to teleport out... Then die rise, here you can access the Buddha room-area and the area you build the sliquifier, but you don't build it, you buy it for 10,000... You can buy who's who from an elevator as well... Lastly you reach the roof of the tower which has the pyramid from moon at the bace of the die glock, under the pylon from tranzit, the green light from cotd Alines with the meteors from shangri la and shi no numa which are attached to the projector from kino and the electric chair from verrućt... The node device from Assension is here as well attached to the spire from die rise and connecting to the projector... On the screen of the projector there is a picture of a weapon that almost seems real... There is a single radio at the bace of the tower (nact), which when pressed activates all the power on the map, opening seceret doors from all the way back at nact, to die rise (listed later) as well as cause the entire set up of 115 to power up the weapon device, by holding x on the radio you can cycle through and buy any non-wonder weapon in the game from here for free... Lastly there is a teleporter back to the starting room where PAP is... use the lever to start the cycle over again without all the doors you bought.. Doors opened after power: Nact- you can now head upstairs to buy semtex and the sniper box... Verrućt- you can now head Down the balcony to the hidden gun in the fountain... Shinonuma- you can now hard to the com room to access "the one" from the telephone... Der reise- You can now access the bridge and that last green vile to compleat the song... Kino- you can now head down the portrait side of the theater... And the two reachable meteors will play "115" Five: You can now access the PAP room (without pap) and gain access to Claymores... You can also play eminem's song here by accessing the phone in here.., Accension: You can access the area near the node machine, and play abracadaver with the illuminati computer... You can buy a zombie sheild here as well... Cotd: Avenged seven-fold's not ready to die by accessing the room with the four origional characters as well as gain access to the vr11 10,000 Shangri la will give you spikemores from spawn and the ability to play paridolia with the one out put button in the temple... Moon will let you go in the labs to get the hacker and play "comming home" from a computer terminal... Nuke town will allow you to enter the house and head upstairs to access another random perk/pap drop... It randomness every time you visit here so... The bus depot will give you access to the small area behind the eletric doors... Here you can play avenge seven-fold's nightmare with a juke box that appears in there... You can buy a placeable turret here... The town will give you acess to the small eletric door behind the jug building... Inside you can buy galvaknuckles and play "carrion" by Kevin Sherwood... The farm will give you access to the tractor's garage to play ax7's "carry on"... And buy eletric traps... Die rise will allow the elevators to let you access the roof where you can play "Fall down" by Kevin Sherwood, and buy a trample steam... And lastly, on the roof there is now an area where you can activate the teddy bear Easter egg, which will cause 14 teddy bears to appear around the map, shooting them all will cause a new portal to open up on the roof allowing you to maintain first person zombies, but your in the DOA night-island area... where you also gain all 10 perks! EXEPT quick revive if your in solo... A new boss is restricted to each area, George will roam the lighthouse, but you cant get him mad... The causmonaut will roam the biodome, nava jumper rounds will appear on any map after accessing die rise, the same for dogs and shi no Numa... Likewise, napalm zombies will spawn anywhere after shangri la with screamers... But the avagadro will only spawn on a tranzit map.. The pentagon theif will apear in five but only if your in the "five" area! Same as for space monkeys, but they can't take any perks besides Flopper.,, I hope this was a fun map to read about, just think: ALL the wonder weapons... All the perks... All best areas of the maps... Best map ever! Also I should mention there is an extra equipment: The lightning rod, placing it will shift reality and make a rift that will suck in zombies, if you walk through it you will be transported to an area on the map, like a gersh but can go off multiple times... Let me know what to think! :D
  6. Great buildable trap: The sequencer film real... It's possible that through complex coding a premitive mind: zombies, can be tricked into self destruction through select images.... Build a projector, with a specific real, and play it, any zombie watching it will become transfixed and kill themselves... Epic eh?
  7. Avenger- A super powerfull weapon shaped like a speaker that blast zombies away with a pulse of sound! Avenge 7x- A super powerful weapon shaped like a guitar and blast more zombies away with more amo, zombies that are too close will fall to the ground holding their ears before their heads explode... -------- Party time!: Summons all the zombies in the map to one area, but doesn't harm them... Tactical grenade... --------- Molass35- A rife weapon that when shot will slow down zombies to slower then molasses for a short while... upgraded Fro-zone- Stops all zombies in its range for a short period of time...
  8. If the people trolling are really that much of a problemb, find a new person.., it's that simple...
  9. Oh this is not a big deal, this is a perfectly normal discussion of an unknown subject, there's nothing to apologize here for!
  10. Or did you kill anything? It could have been from a number of factors... But if there is an elevated perma perk, I hope it keeps zombies of the elevator... It is FLIPIN imposibru to use those things without the worry of that one zombie downing you.,. They do glitch sometimes and get off at the floor it stops on which is nice....
  11. Fine he's crazy, I'm not going to fight you any ore on that subject, he still could hold secrets unknown to the others and can be very important to events to come... Just look at richtofen and Samule, we KNOW their crazy and look how vital they are...
  12. It can be VVVERRRY usefull for gaining the shafted acheivement though... You just gain about 25000 points or so on solo, buy quick revive, it and maybe jugg and speed as well, then just run around the map as your doppleganger and collect the rest of the perks... I beleive, although I haven't tested it yet, when the origional you bleeds out his quick revive will kick in and over run who's who, reviving him and killing the doppelgänger, you now have all perks bought and can gain bragging rights...
  13. What if each area had its own special abilitys? Like being in the jug room made it harder to survive physicaly, but you could take 8 hits with jug and perma jug... And the quick revive room revived people even faster? Zombies would be slower in the stamin up room... Plenty of long drops in the PHD Flopper room... Double tap could slow zombies down when they were being hit... Who's who could have a mirror that shot a zombie along with you... Speed cola could improve your reload speed even more.,. Deadshot could temporarily freeze everything in the room, including you, but you can still shoot! And Tombstone could have a spawn point right in it's room so you could just pop in and grab your stuff!
  14. I had this great idea of a perk called: Seceret perk! See what I't does is when you buy it, it doesn't give you a perk but opens into a new area... So really its just a door that can only be bought after power is turned on...
  15. Crafting tables: check Zombies: Check Different texture packs: Check Zombies is Minecraft....
  16. I really hope we start doing more then just powering up spires... SOON! We want the origional 4 already! Putting them in the 3rd dlc isn't a good move because then they will drag away too far from the N4 in the last dlc... Whicht the O4 HAVE to star in... It's undebatable that those four need to be there, not marelton, not misty, not russman, and not Samule... Nikolai, takeo, tank and RichtoSam... No others! So if they put the O4 in the second DLC, they can put the N4 in the third and have fun with the O4 in the fourth! If that's the case we need the O4 back PRONTO!
  17. Let's be honest, you started with the name and worked backwards didn't you?...
  18. It very well could be a huge ranking in game, especially how well they implemented it... Everyone thought that MW3 would have killed the series because it sucked big time! But then hero trayarch comes in, has the same type of idea as MW3 set in the future, but manages to make it over 9001 times more fantastic! And they have zombies! Even still, we're getting far more positive views then MW and infinity ward, and we only have one dlc out! Third way though and people already love us 10 times more the MW3... Gota be the zombies!
  19. We don't need anything to make the game any easier....
  20. My springboard idea was put in the game, but you can't prove they put it in because of me.... 8-) But then you look at PINNAZ and see that through tons of research he has predicted the correct future: Die rise!
  21. I suppose that may be fore the best, Ive seen kids come In and try to troll... Lol nope they suck at it... Most of those games end in me saying: Your not minisota burns, you suck at trolling, good bye... Before I can even go down... If minisota just did one vid per map, just to show how to troll, that may make it better..., Just so that the amount of trolls will go down...
  22. Yeah, but lets face it, we all laugh historically at his work....
  23. It appears recently that trayarch has been giving us a new theme with each map, wither it be green run with its theme of being a huge map, or die rise's verticality theme... Actually to be honest I didn't see the whole vertical theme used as much as what I DID see: the theme of not being able to go back, once you crossed a certain boundary... Either way the next theme has to be something epic as well, ideas anyone? New elements added to the bunch? Temperature? Speed? Alternate realitys? Water? Space jumps? Rotation? How about a room swap map that constantly changes positions? Like say at one point you enter a room, then something happens, and you can't leave the same way you came, or at all possibly until something happens? How about TONS of seceret areas like trap doors and rotating book cases! I would LOOOOOVVVVVEEEEE that! Or a flipping map that constantly causes you to flip the entire map causing you to be on the roof at some times, with the danger of falling to your death.... And some perk machines are also upside down so that when their not right side up they don't work! Keaning Half you game could be restricted by lack of juggernog! I'd find that epic! What are some of your ideas?
  24. Over my days of playing die rise I have found PLENTY of places to troll; Minesoda burns is going to make a KILLING off this map.... Here are some things to watch for: 1: unexpected trample steams 2: Slippery slopes with the sliquifier! Especially near shafts! 3: Just falling off! 4: Having a player fall into that one area with the elevator that requires 750 points to get out of then stealing all his kills! 5: Standing in areas someone was soposed to land and pushing them off...Over my days of playing die rise I have found PLENTY of places to troll; Minesoda burns is going to make a KILLING off this map.... Here are some things to watch for: 1: unexpected trample steams 2: Slippery slopes with the sliquifier! Especially near shafts! 3: Just falling off! 4: Having a player fall into that one area with the elevator that requires 750 points to get out of then stealing all his kills! 5: Standing in areas someone was soposed to land and pushing them off... Be on the look out and remember: The best way to annoy a troll is to not react to their shenanigans! You don't want to end up on YouTube for sending hate mail...
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