
Undead
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What is your favourite NEW part of the classic maps?
Undead replied to Knuckles1337's topic in Classic Maps
I like how you can take a break from the new and journey to the old and have a mixture of old and new weapons. Hell, I was hoping they'd have WaW weapons in the box also. -
I'm down. Still haven't gotten the achievements yet either, but I know the steps. GT: Undead xP
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It seems everytime I've gotten the V-R11 is when I DON'T need it... And by the time I've traded it for something more useful until the green light part of the easter egg, I can't get it back. :/
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Anyone notice the destructable boxes on boat in CotD?
Undead replied to jimbob200521's topic in Call Of The Dead
Ah very good find. I'm willing to bet that "Shoot everything" quote is something related to a discovery a lot bigger than what's already been found. I know we had high hopes for Ascension, but there's something about how Treyarch presented CoTD that makes me think this map has few more tricks hiding around. -
Personally, I agree with the posts stating that zombies is fine just the way it is. Yes, we could use a little more clarification on some ends, but I really get into that "To be continued" feeling each detail in the maps have given us so far. Since SNN, we've learned about the crew, and 935's motives, and blogs updating us on their progress. I like this feeling of connecting the dots and seeing what we can come up with. And I ain't gonna lie, CoDZ really have some pretty genius and imaginative thinkers! That aside, I DO however think it would be pretty neat if they did eventually feel in the blanks of each map after they are completely done with zombies and start making comic books. There's all kind of popular video games that have their own comic books out there! Not to mention most of the loading screens on Blops ARE comic strips! :D
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So, as my step brother and I have done for each zombies map thus far, we're currently in the process of making a mix of songs appropriate for zombies. Mainly for Call of the Dead now. We've got a few songs selected already, and it makes sense to include songs already associated with CotD, BUT... We don't know who sings that song heard in the middle of the trailer. I believe it's AC/DC just thinking about it now, but I've had no luck in finding it. Anyone know the song? :)
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Sorry if this has been mentioned but I just noticed this while looking for radios today. About 6 radios have a message upon holding X, 3 others don't play. HOWEVER, they DO play a static/tuning sounds upon attempting to activate them. Perhaps these three have to be activated in a series like the SNN radio? Or simiutaneously like the buttons on Ascension? Just a thought. Thanks for reading!
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Between all this talk about sacrofice and all it seems like they are lining up Takeo for an actual sacrofice or death.
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So while attempting the easter egg today and listening to our original crew talk, I never once heard Takeo say a thing. Could he dead? Probably not, but you'd think he'd at least say something about honor or sushi at some point. Then again, I have yet to finish it. So perhaps you guys might know otherwise?
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Could be, but it's still a pretty big coincidence that they say that only after round 5.
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But doesn't the PaP machine appear after the power turns on? There's been plenty of times when they would say it before I even turned on the power.
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I'm pretty sure someone's posted something about this by now but it's bugging me enough that I'm just simply too lazy to find out. Anyways, I noticed while playing CoTD time and time again yesterday that everytime I complete round 5, one of the characters always say "So did we win?" everytime. If that's not a clue to something or other, then I don't know what is. So what do they mean? Or does anyone have an idea why the say that?
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I noticed the wheel turns on the second playthrough and it looks as though they control the hooks on the cargo.
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Yeah I noticed the new icon and figured something was just going all wack on my TV for a sec. I'm pretty sure there's something already going on about this but, do you think that changing the icon means they could have added/changed more to Ascension? Wishful thinking, I know, but I like to think that big easter egg is STILL yet to be solved sometimes.
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****OFFICIAL CALL OF THE DEAD EASTEREGG THREAD****
Undead replied to jtgossett's topic in Call Of The Dead
Ya know, I actually got an easter egg on Easter with a slip inside that said "May 3rd, 2011" on it. Just sayin' -
I'm basically just sitting here waiting for the next hour and a half for it to release. Although tacos do sound nice right about now...
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I wanna see that pigeon or chicken or whatever the heck that bird is you get in DOA. Anyways, you can never go wrong with max. ammo and Insta-kill mixed with a Double Points.
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Maybe they're going to do like a funny map every other DLC?... Like Five was fun - then ascension was serious - then this one's fun -then the next one will be serious and so on and so forth. I think Treyarch is having WAY too much fun prolonging what happens next though. I mean yeah, having these additional fun maps that has a unique setting and new characters is fun and all and I am definitely stoked to get my hands on this map pack, but if that's exactly what they are going to do, they should include two zombie maps. One serious, one fun. I I guarentee it won't be long at all before people start going, "Yeah yeah... frozen pirate and ship crew zombies... but when do we get to find out what really happens next?"
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Change is definitely what has kept us interested in zombies with the addition of new weapons, perks, PaP, etc. But I know what you mean. Five is more of an exceptional map because it doesn't fully relate to what we have come to know with zombies. However, having a MAP PACK that is going to introduce a completely new set of characters is a pretty risky jump. We've known Dempsey and Co. since SNN and instantly grew on to them. Then again, it was a risk in and of it self to add Zombies to the COD Franchise. So, who knows? I'm hoping that if this is based mostly of the storyline. (which, judging by Der Riese photos it looks that way) That way, the characters could be long lost people who have been mentioned in radios we've heard from previous maps. IMO, I'm hoping the new crew will be Maxis and other significant scientists, or somewhere along those lines. Then I wouldn't mind to see the world threw a pair of eyes of characters we have wanted to learn more about and meet. :)
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That would be sick! After all, you gained XP when playing the campaign co-op online, and zombies was technically AFTER the last level in WaW so... where's my XP, dammit! I have a feeling if they really do add XP in zombies, it wouldn't add to your current online stats, but if so, I'd be 15th in no time!
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The end song for Ascension actually sounds like it could be a "part 2" of 115 if you ask me. And the sound of the guitar sounds like it's definitely Kevin Sherwood playing, hopefully that doesn't seem like a vague response, but usually you can tell the artist just by their sound and it honestly sounds like any other zombies song since Verruckt.
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I'm actually pretty sure it turns out to be quite the opposite. Maxis goes against his very own words in saying "No one must know about our work we do here, meaning no more contact with familes or governments, etc." Maxis greets his daughter, on a damned factory used to experiment on corpses, mind you with a dog that he knew was going to have puppies with the intentions of using them as lab rat. How do we know that had the experiments worked properly, had Samantha next in line for Maxis' and Richtofen's experiments?
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Zombies In Juggernaut suits! O_O
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Possibly, but I'm placing my hopes that it's Sophia, who looks to be one of Maxis' assistants.
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ZOMBIE ESKIMOS!!1! I dunno, monkeys are annoying. I hope they just stick with dogs from now on. Either that, or I'd STILL like to see my idea of Juggernaut Zombies come into play. Those jugs on MW2 we're freakin' intimidating as they were fully alive! :)
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