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JakeDuck

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Everything posted by JakeDuck

  1. I couldn't say for sure because I do not yet have it, but it would be almost impossible to get because it is a three round burst. If two shots kill it, the third is gone.
  2. This is awesome! Nice find, Bin! I wonder if they added anything else.
  3. Does anyone else think that Treyarch should just make parts work like they do on Mob of the Dead? I liked how the team shared every part, they just needed to be picked up. I don't see the point of carrying them one at a time, has anyone really felt a challenge from getting the parts one by one to make the Trample Steam? It would make TranZit FAR better if we could get every part of the Jet Gun in one go.
  4. I once noticed that I had a 5 at the end of my points at one point on solo, too. My guess is that it has to do with the Half Off persistent upgrade, reviving someone, or the Jumping Jacks.
  5. Because there are so many persistent upgrades, it will be pretty difficult to figure out which one it was. Ask these questions: Did you get a collateral headshot? Was an Insta-Kill active? Was a Double Points active? Was a Carpenter active? Where there any other teammates that could have gotten an upgrade? If none of these are a yes, there may be a new persistent upgrade. Not many players bother to use semtex, so it makes sense that this has not been found if it is new.
  6. Today I was playing a solo game on Die Rise (PS3), and early on I got all six perks. Even when I have all six perks, out of habit I kill the Jacks with 100% accuracy. Because of this, I still get a perk bottle, even if it is useless. However, every time I pick it up, I hear Richtofen's laugh. Anyone else getting this? Maybe it is just a way of confirming there are no more perks to be gained?
  7. Could you go into theater and post a pic for proof, please?
  8. It might not be on ps3, but im not sure. And you don't get it your first try. Continue to buy ammo and sooner or later it will give you the ray gun. I heard that your next game though you can get the ray gun first try. Then even better, we need to test it on the PS3. I'll do a first room challenge on Die Rise a few times, and I'll post results if it has not been fully understood by when I get back.
  9. I don't have any tallies at the moment, I've been on vacation for a while now. I'll test it on PS3 on Monday when I get back.
  10. Did you use the bank or get perks from the ghosts? That could be a factor.
  11. I guarantee you that DLC 5 was a portion of code from World at War. Remember, Kino Der Toten was going to be a DLC. In all of the coding I have seen, most of it is scrap from old games. I really do want another all zombies DLC. We've only got three modes in zombies after all of the hype for new modes, and even then we only have 2 turned maps and 4 grief maps. I think another all zombies DLC is needed to add more maps.
  12. World at War: Thompson Black Ops: MP5k or MP40 Black Ops 2: AN-94 or PDW I have to say, BO2 has done a great job with wall weapons this time around.
  13. http://www.callofdutyzombies.com/forum/viewtopic.php?f=115&t=22055 You can request medals here, and a link to the full list of medals is included. Happy hunting!
  14. Have you ever seen anyone keep the Law, China Lake, or Panzershrek? Nope. It has nothing to do with PhD, they are just bad guns. I think Treyarch should remove the persistent upgrade, and bring back the actual perk. I like be challenge of getting every perk in one game, and seeing the symbol for it on the HUD. It makes no sense to keep it away from us for so long then make it so easy to obtain later.
  15. It seems that the color represents your side, and the electricity represents the NAVcard being inserted. It looks like we will link up TranZit at the very end of the game.
  16. That icon is the icon uses is the last step in Pop goes the Weasel, Jake-Duck. When you have to kill Weasel/the others, that's what's used. It used to be the "Kill" icon, but they changed it. Ah, thank you! I haven't played MOTD after the recent updates.
  17. It seems like they planned a new game mode with this, but I guess time prevented it.
  18. I'm curious about something here. it says SMR above SMok3R. Now, in SMok3R only S, M, and R are capitalized. I assumed this was merely the Pack-a-Punched version. However, SM1L3R is the PaP'ed name. What does SMok3R mean?
  19. Yup, I just confirmed myself that the Ballistic Knife will NOT be stored in the Locker.
  20. You know, I wish we could "Unlock" the map exclusive guns by putting them in the Locker. So if you brought over an AN-94 from Die Rise, you could get it from the box in Tranzit. Also, I think the Ballistic Knife will not go in the fridge either.
  21. I like going outside of the cafeteria in front of the acid trap. The shape of that area is a bit odd, so it will make it a bit tougher. If you find yourself redscreened you can always rush into the cafeteria and hit the acid trap.
  22. Yeah, I've had these glitches too. On the Golden Gate Bridge a lot of things were glowing gold, and Sal's shirt was glowing too.
  23. Speed Cola never helped you rebuild barriers in the first place. While the boards did come on to the window faster, the delay between boards was increased. It only appeared to help.
  24. Honestly, I think the hostility comes between the gap of Knife/Shotgun players and Skull players. Those with a high rank may talk down to others, and the lower ranks start hating on the higher ranks because of it. A bad apple spoils the bunch. The first game after I got my knife rank people were already assuming I was a dislikable player. I simply said that I wasn't like that, and we were friendly towards each other the whole match. The best thing to do is set an example for other players. When you get in a lobby, just say a friendly greeting. It usually will keep everyone happy.
  25. Unfortunately, neither the Crossbow nor the Ballistic Knife are stealth weapons. If you fire them, you will show up on radar. I think it's pretty lame, for how precise you have to be they should at least keep you off radar.
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