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KAOS_Shogun4489

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Everything posted by KAOS_Shogun4489

  1. FIRST PERSON TO MAKE A JOKE ABOUT JUGGS GETS.....Ahhh damnit, beat me to it. :lol:
  2. The bottle's a reused graphic. You can find that particular bottle in tons of other places, more specifically in Kino right at the start by the Quick Revive Machine, with 3 shot glasses sitting right by it.
  3. Doubt it, watch how many people Treyarch would alienate and how many pissy fans they would gain if our original 4 didn't come back.
  4. Idk if it's a mayan calendar, but when did Mayan calendars include colors? lol The poster next to the Hero's Door ties in with the Lighthouse Dials guys, remember?
  5. The co-op egg is different, the green light WILL come up but you're missing more steps. After you do the vodka step, this what I did: -Find 4 Morse Code Radios and activate them in a specific order: 1) Under the power switch room on the section of the ship with the Flinger 2) By the Stamin-Up Machine, sitting on some barrels in the corner of the room 3) on the other end of the ship, not far from where you drop off the zipline form the Lighthouse 4) Right under the stairs by the hero's door. Do this right, and you'll get a Golden Orb in the sky blinking Morse Code at you. The next step is to summon the submarine, and it's exactly the same as Single Player: Turn the wheel so the brown knob is pointing one click away from the bottom (Turn it till it's diagonally right) Pull the lever closest to the wheel one time Pull the next lever 3 times Do this right, and you'll hear the submarine. Next step is to make it shine in the green light at the Lighthouse by hitting the foghorns at the end of the slide, you know, where you go past Speed Cola? hit these in a particular order too: 1) To the left of the ledge drop, there should be water near it. 2) Directly in the water closest to the exit of the Speed Cola Tunnel (You'll have to jump out into teh water to get this one) 3) Right by the stairs closest to the bottom of the lighthouse 4) On the other side of the big rock that separates the ledge drop from the bottom of the lighthouse Do this right, and you'll get your green light. From here, the steps are exactly the same as single player. Get a zombie into the green light with the VR-11, kill him on the way up, then retrieve the Golden Rod, etc etc. Hope this helped!
  6. I disagree with the whole A7X thing, this is their first big non-album track since loosing their drummer, which gives the new drummer a chance to shine, and good god does he ever. Anyways, this map isn't stupid at all and there is story advancement if you turn on Richtofan's radios. We learn WHY he murdered Maxis and Samantha back at Der Riese, we're pretty much positive that Richtofan's doing some kind of experiments on the other 3 heroes AND that he's done other experiments on other characters, things like that. And why's everyone so against having Sarah Michelle Gellar on this map? Cause she whines and bitches? Like every other zombie character has in certain situations? The new weapons are incredibly useful, the only reason anyone would "hate them" so easily is cause they suck at using them. Quite honestly, this is becoming my new favorite map. I love our old characters, I love that whole story line, don't get me wrong, but sitting in one spot for hours at a time with 4 rayguns and a thundergun got so. damn. boring. This is SUCH a fresh change for the zombie pace.
  7. The dials in the lighthouse. Gotta get them in the correct order.
  8. So with the dials in the lighthouse, do you do the dials in THAT particular order? Orange Blue Purple then Yellow? Cause I was trying this with 3 people the other night and for some reason, the purple dial kept winding up on the wrong number.
  9. Pros: -The fact that you can't truly camp, A) cause George is always chasing you, unless you manage to catch him in a glitch, and The zombie spawn points that aren't on the ship force you to move. It's a refreshing change to the usual "Sit In One Spot Till There's Too Many Zombies Then Camp In Our Escape Vehicles" of Ascension and Five. -The Ever-Changing Weather gives the map such a creepy feel. -The Scavenger is such a badass weapon. It's like the Chuck Norris of Sniper Rifles. -The fact that the characters we play as don't feel like invincible Zombie Killing Machines, whereas the original heroes have the advantage of being tested on and experimented on to give them certain benefits against the Zombies. -The fact that group camping seems frowned upon. Sure, sticking together as a group while you move is almost a necessity, but if two people can hold down a certain spot while the other two get things done on the other side, imagine how much time you just saved and how fewer zombies you have to face. The splitting up feature was part of why I loved Verrukt in the first place. -The Original Heroes. 'Nuff said. lol -The fact that most of the radios on the map give a little backstory to some loose ends in our zombie storyline. -The overall scale of the map is actually rather humbling, more so than Ascension and Der Riese. -A7X's Original Song = Cons: -Zombie aggressiveness gets overwhelming at certain points, like they swing at you with One Hand and you're suddenly hit twice. That's really all I've got lol, this map is quickly becoming my favorite map of all them, but like the rest of you, I can't wait to see where Tank and the crew go next!
  10. Possible, like I said though, most of the cargo containers look like they were used to contain/restrain full bodied...er...bodies. lol
  11. The poster's related to the dials in the lighthouse. The missing pieces all have the same color codes as the dials, so an idea is to match the missing pieces to their corresponding colors.
  12. lol the line was "Let's dance you barfing fool!" Anyway, I don't think there's a "base" around these parts for Group 935, I do believe the ship was used for Group 935. The cargo containers look more like they're ment to RESTRAIN people rather than experiment on them. Richtofan's teleporter must have followed him there from wherever they came from. My guess is the ship must have been transporting test subjects that had yet to be tested on, or they were moving subjects that were already experimented on.
  13. If you did it on solo, that doesn't mean it works for co-op. i was just on with 4 people, did the green light step and nothing happened.
  14. Really? What's the next step in Co-Op then?
  15. Not entirely different. The only difference actually is the Vodka Bottle Step. It doesn't happen on solo.
  16. I think the problem is, Gellar was trying too hard to be Buffy, and not herself, like the other 3 were. Otherwise I just muscle through it and get over it, cause I admit I'm a Buffy fan.
  17. Yes I figure there may be many many topics posted about this green light, but damnitall my brain's hurting like a MoFo Dx On many, MANY occasions, i've attempted the easter egg up until the step where you need to summon the green submarine light. By this point I know up to this: Turn the wheel in the power room till the brown knob is one click away from pointing straight down Pull the lever closest to the wheel 1 time Pull the next lever 3 times I've done this on many occasions now, both by myself and with multiple people, as many as 4 at a time, but I cannot see any green light or submarine popping up :? Did we happen to miss something along the way? Cause as far as I know, every time the egg has been attempted, the steps have been completed. Found the fuse, found all the generators and destroyed them all, and when with multiple people, found the vodka bottle. Yet no submarine or green light appears. Do we need to interact with the door again? Maybe travel down to the end of the ship nearest to where it appears? Any help on this would be appreciated btw
  18. Ok me and a friend of mine just got to the "Golden Rod" step, which would be step 4, and did the control room knob turning and lever pulling, but nothing happened. :S Did we miss something by chance?
  19. Actually, character selection is normally pretty random. I've played Ascension where the person hosting the lobby wound up being Richtofan one night then Nikolai the following night. And when you're playing Zombies by yourself, no matter the level, if you just hit "Restart Level", the character you're playing as will shuffle. I've done this many times, i would know lol.
  20. Not jelly of anything, i've seen better photoshopping from my 3 year old cousins in Indiana. I love the old characters, but if your only gripe with this whole map is the character lineup, then you sir have no legitimate gripe. I mean hey, feel free to bitch about it to till the cows come home but that's gonna change the map. Plus, the original 4 WILL be back at the next map pack. Guarantee it.
  21. There is some way to get attachments for the map though. We've already proven that much.
  22. Too bad there's no negative brains button. No need to be so judgmental about the new map.
  23. Most of the zombies on this map are partially frozen guys so they CAN use the ziplines cause they've got semi-frozen bodies. Not frozen like Winter's Howl frozen, but there's ice sickles and obvious signs of snow on some zombie beards. ....heh. Zombie Beards. :lol:
  24. And that's why I like your theories. lol
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