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InfestLithium

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Everything posted by InfestLithium

  1. Welcome to the reformation-er side, friendo! It's good to see that you're doing fine and you're eager to get back into the CoDz suit. I'll be expecting some good posts from you, yes? ;)
  2. Inverted purple in the RGB color space is yellow, FYI. Orange and blue are opposites, an Red and green are opposites. It depends what shade. For instance, the closer of a shade you are to blue, the more yellow will come out. Yet if you head towards pink, the invert will be a neon green and only more green afterwards. The Sliquifier's liquid substance is more pink-ish than it is purple. The new weapon has a semi-dark green tint. Therefore, it would make sense that this new Wonder Weapon just happens to be an invert of the Sliquifier.
  3. What's interesting is that if you try and research their names, you'll only find hundreds of posts regarding the new DLC announcement. That being said, are these characters who supposedly play historical characters even real?
  4. No, no, I understand what you are saying. Pardon me for coming off arrogant myself; I just wanted to make sure that there wasn't a presumption of the weapons being canon/non-canon as a result of this rift. I apologize for that. But it's not a bad theory to think from. I'm glad that you see the "rift" being somehow capable of disrupting the flow of time and space, which may cause certain aspects in different periods and locations to diffuse or meld together. I was only trying to help you (or anyone reading this topic) understand why weapons would not be affected. I say this so strongly because other than factual evidence from real-life weapons, we've had this weapon combination ever since Black Ops. That would mean the rift had to begun very early on...who knows? +1 to you, friendo. :)
  5. Welcome to the family, friendo! It's great to have you here once more. I hope you continue enjoying your stay, and keep slayin' freakbags. :)
  6. Welcome to the community officially, friendo! That would probably hold true if this were to be post-modern or sometime after the events in Green Run/Great Leap Forward. But considering that not only the eyes are a different color, but the Mystery Box lights as well, it would give a good implication that they're being controlled in a "normal" manner from a different power in the Aether. This, of course, is assuming that the events in Griffin Station (when Samantha took power) did not occur yet.
  7. You never know - in fact, that may very well be the reason for what we are presented at the moment. Everything we held true about zombies and particular instances have always been derived from either our storyline, or the Aether plain and simple. Just the zombies' appearances alone make be support that idea.
  8. The weapons are non-canon, regardless if they are wall weapons. Treyarch implements new weapons into their games, and it carries over into the Zombies mode regardless of what time period we are in. That is how it's been since Black Ops, and the transition is still the same. I'm assuming you did not read the supplied link, so let me open that up for you to view.
  9. This is a horrible translation, but I had to use a translator since I don't understand Latin myself. What is very interesting is that either the section for Mob of the Dead has a minor glitch in it - since it won't display - or Treyarch purposefully hid it so source digging would be needed. Here is the image that was tucked away: [open image in tab to see full image] Apparently, it was not finished due to this code: MOB OF THE DEAD LOREM SUBTITLE Pellentesque id ante a arcu rutruriam adipiscing convallis hendrerit. Integer sodales urna sed nulla iaculis. Ut diam sem, cursus ac ullam corpept sagittis at erat ut cursus tempor. Proin mi ipsum, mollis semper ultrices eget, scelerisque ut eros. Vestibulum dolor elit, non imperdiet metus. Note the LOREM SUBTITLE. For any web designers/developers out there, lorem ipsum is filler text that has been used for centuries since the first printing press. This usually is inserted into coding to replicate content without adding any real information. But the translation below the subtitle makes only a quarter bit of sense.
  10. viewtopic.php?f=100&t=18279&start=1530#p262296 They are non-canon. Co-current weapons, such as specific Wonder Weapons that are selected primarily for particular maps (ex. Scavenger, Gersch Device, Zap Canon, etc.) and do not traverse through time.
  11. Oh man, that just made my day already. Looks like we'll finally get revenge on those double-slappers. :P
  12. Thank you Shooter for for emphasizing more on weapons being non-canon. That prevented a lot of steam from building up. We've always presumed that they are playing as themselves like we've had thus far with all our guest crews, correct? If it applied in FIVE and Call of the Dead, I'm quite certain that the same is also applicable for our new guest cast. The fact that he wasn't born until 1954 would seem like a surefire way of making us think more forward in the timeline.
  13. I think it will be a different group performing this song, since we are now with a new crew for the moment. I wouldn't think of it to be Avenged Sevenfold, but I would still be very happy to hear them once again. Carry On was already done with in Campaign's outro "Easer Egg". I don't think we'll be seeing the return of it ever again.
  14. Welcome to the family, friendo! World at War was indeed the darkest times of Zombies. But once Mob of the Dead rolls around, I'm sure Treyarch has implemented the scare factor and the dark ambiance once more. Enjoy your stay, and keep slayin' zombies! :)
  15. The aerial view of Alcatraz in the trailer shows a constructed Golden Gate Bridge...or so it seems.
  16. Well, we know that we can utilize all the floors within the penitentiary, as well as the outskirts of the building next to the water towers and drive-ways. So I'd say that it large to the point that we can go to several areas, but narrow within the sections.
  17. Weapons are non-canon, so as long as they are not con-current. These would be exclusive guns such as the Wonder Weapons primarily on particular maps (ex. Scavenger on Call of the Dead, Shrink Gun on Shangri-la, etc).
  18. But natural zombies tend to feast on humans, according to the generic zombie persona. Our zombies have been known to just take down our characters one by one. But it would make some relative sense to say that nobody is really controlling them. And if there were some entity controlling them in this era, it's probably just to wipe out any remaining humans. They're not popping out of just anywhere like they do now; they're engineered zombies unleashed.
  19. Definitely reminds me of a grunge-styled Sliquifier at first. It even has a little capsule that contains some kind of liquid or substance in it. Perhaps it will be a weapon that involved electricity?
  20. It appears to be unfinished to a certain degree, but the other image shows that it IS finished. Perhaps the first image is of something different, and I may have mistaken it for part of the bridge. The Golden Gate Bridge was not completed until 1937.
  21. Great discovery, friendo! Now the date has been narrowed down further for this map, and things are certainly starting to become sensible. Don't forget about the Golden Gate Bridge, as seen in the top-left of the Alcatraz image: Construction of the Golden Gate Bridge started in 1933. The bridge, which was designed by engineer Joseph Strauss was built to connect San Francisco with Marin County across the 1600 meter (+5000ft) wide strait known as the Golden Gate which links the San Francisco Bay with the Pacific Ocean.
  22. I guess jumping is out of the question. But for a moment, let's take into consideration that this is indeed the first map trap that we'e had thus far in Black Ops II. Buildables do not necessarily count - though they are appreciated. We know that there is a workbench of some sort within the lower level of the map inside the penitentiary.
  23. @Tattoo: So you mean two different dimensions where one small thing can affect what occurs in the other dimension? Hm, interesting thought! We brought up Kino der Toten to happen in a different dimension, but all it did was confuse us more. @way: The spikes are definitely something interesting. It looks relatively unsafe, considering that the whole ceiling has them. If it were a trap, how would you escape it? Perhaps lock yourself into a secluded area within the room so that there's a barrier between the players and the zombies? Also, that still is perfect for the new boss. It definitely looks like a Hellhound now, but with no body. Floating into the air perhaps, or just coming out of the wall so we can't hug the edges for too long, nor run trains efficiently. I can tell this is going to be one very, very difficult map.
  24. From what we know, zombies cannot access teleporters via MTD. This is seen in Der Riese, Kino der Toten, and No Man's Land/Moon. I think they are disintegrated, unless by some cosmical chance that they were only to teleport successfully by fluke. And we still don't know if it's possible to go backwards in time. The only moment that this circumstance was invalid was the transition to Kino der Toten and Ascension, which is still up in the air.
  25. I don't think we would come across the O4 during this time period, since we're about a decade or two behind World at War. Will it follow closely to Call of the Dead's Easter Egg in the sense that we are discovering a bit more of how things have come to where they are now, and perhaps uncover some secrets that will make the Black Ops II Zombies storyline more sensible? Possibly. But I never knew about the Alcatraz program...interesting! Perhaps there was indeed some experimentation with the inmates going on. Some experimentation that becomes disastrous because of some 115? I smell something fishy abrewin'. ;)
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