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nockscitney

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About nockscitney

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    Zombie
  • Birthday March 24

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  1. Thanks for the reply dude. I'll try to take a not of my stats when I lose it to when I get it again. It's pretty handy in solo as you gain 500 points for buying QR, which goes without saying, is handy when first setting up.
  2. Hi guys, Did we ever get to the bottom of how this is obtained? I ask only because I was playing TRANZIT this afternoon and as a rule of thumb I always go prone next to QR just to see if I get it and I did (only for the 2nd time ever though). I didn't take note of stats when I got it the first time, but this time when I got it, the following was my figures before starting the game: Kills: 46,381 Downs: 659 Perks Drank: 579 So on my 580th perk drank and going prone, I got it. I know someone said once you lose it you have to drink 100 more perks, but I never saw any proof of this so don't know if its valid. Any info guys?
  3. I think I did this right. Warden isn't the right key. Following the steps in reverse from the Wiki page (http://en.wikipedia.org/wiki/ADFGVX_cipher) 1. Put the letters at the top of the columns in alpha order. A D E N R W G F F A F G G G D D G F F F X X F F F G D F F G F D G F F G F D G G F F F G F G A A F X F X D X X F X D G F F A G G F F A F 2. Re arrange the columns so the key is spelt corretly W A R D E N G G F F F A F G G G D D F F F F X X G F F G D F G F F D G F F F F D G G A F A G F G X F D X F X F X G F X D F F F A G G A F (The formatting isn't working right on the last line. A should be under A and F should be under D) 3. Use the 5 × 5 Polybius square to de-crypt message UVQ SUH VVY CSO CFU VFU ALS EKN NCR VQU A
  4. You could be onto something there. He's changes it now, but didn't Jimmy Z have a link on his twitter bio to the Watt Steam engine (here I think - http://en.m.wikipedia.org/wiki/Watt_steam_engine) a little while ago. Hence the theory that we were going to England in some coal mines for the next map (which we now know isn't the case )
  5. If I'm perfectly honest I don't always turn the power on when running for points, I'm pretty confident at running good circles and staying out of trouble. If I do turn the power on, I make sure that while the thunder is around, no zombies are slaughtered, just to save the hassle of "HIM"
  6. Indeed they are and is the reason I train mostly at the Diner, so if it breaks, I can nip back in at the end of the round and get a new one. It's a shame they don't have the sane effect as the Turbine though, where when you put it down, the zombies attack it so they're distracted for a short period, but you can't have everything
  7. nockscitney

    Clocks

    Sorry to revive an "old" thread/topic, but though I'd post here as most relevant post I found. I also apologize if this has even covered before. Being a pretty new user, I don't know 100% what has been discussed, bit I did a search on the forum for Clock and 19:49 but didn't see anything when I skimmed the 12 pages of results. So anyway, I am really into the story and history surrounding zombies at the moment and have just read this http://www10.antenna.nl/wise/index.html?http://www10.antenna.nl/wise/381/3733.html It relates to The Green Run project. I won't bore the details here as I'm sure we all know them. Anyway, back on topic heres the opening excert of the document/information: "On the night of December 2, 1949, the filters in the stacks at the US nuclear weapons plant at Hanford, in Washington state, were turned off and 11,000 curies of iodine-131 were released directly into the atmosphere." So the way I see it the clock in the diner is a reference to this event in 1949. I'm reading some more now so maybe the other clocks hint to important events associated with Green Run.
  8. Would 3arc really expect people to pay for an updated map that was free the first time around. I personally don't think so, so I'm ruling Kino out. As for Paris and the Eiffel Tower, it would fit I to the BO2 story to date nicely, activating the towers / spires. What I want to ask though, would 3arc follow IW's mission from MW3 as the tower is knocked over and destroyed. Would 3arc be aloud to touch Paris as IW had done it? Granted that a) in game time about 14 years have passed so it could have been rebuilt, and it was in an IW game, ultimately it's still activision so they probarbly have some sort of say that they can or can't merge the 2. I was reading a thread the other day where someone claimed to have found references to Samantha while on a mission in Paris on MW3, and while I played it down at the time and there was no supporting evidence, it could be valid I guess.
  9. Thanks for the tip about running up to Jugg. May be the best one if I don't have EMP's. With regards to the EMP's, if you put them to sleep in say town and then move through the fog to another location, will they remain asleep or do they wake up and follow you? Another idea I was thinking was running down by pack a punch, running them all the way to the machine (only 1 or 2 of course) and then going back to deposit, as the corridor is wide enough to get past them without damage (he says). When I play for point building / banking I don't tend to put the power on (as it just adds extra time to setup) so it's not always a viable solution.
  10. Hi Guys, Just wondering if anyone has a good strategy when playing solo do deposit points in the bank. What's the best way to hold the zombies off to give you enough time to put it all in the bank. I was thinking it's probably leave one Zombie, Go to town, EMP the zombie to put him to sleep and then do the business. That's all well and good but if you don't have the EMP's (because we all know how hard it is to get them from the box, and in addition, when playing solo you may not be relying on the box too much [i tend to use either MP5 or M16, depending on where you're training]) I don't really know. Monkey's don't give you a great deal of time, but you have the same issue trying to get these as you do with EMPS. Anyone got any ideas?
  11. We did it last night at Town and Bus Depot, so Diner isn't necessary.
  12. Got this bad boy done last night (2P/Maxis Side YAY, had 3 players originally but the third kept timing out, but luckily for him he was in the game when the achievement hit). Something that I noticed, but I haven't seen posted anywhere before. When you're trying to get the "HIM" to spawn in and you kill the last zombie when the lightning is high in the sky, if you don't see him but the lightning is constant and you don't hear any thunder, he will be in the area and have spawned in (the lightning will continue until you defeat "HIM"). We got him to spawn in at the start of round 3 last night but he didn't show up for about 4 minutes, because he spawned in all the way over at Nacht, but I knew he was there because of the lightning. As I said just thought I would post as I've not seen this written anywhere before and it may help someone who is trying to do Maxis. Also, to debunk another theory I've seen as well (not sure if it was on here or on another site), you Don't need to use the same turbines that were under the pylon to place at the street lights. I know this as one of the turbines blew up after I threw the EMP at "HIM" and my mate picked up a new one and used that.

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